Hajime Hoshi
865523048d
uidriver/js: Bug fix: Touches were not updated correctly
...
Fixes #846
2019-04-15 03:01:02 +09:00
Hajime Hoshi
e6c0c73b9e
graphicscommand: Add assertion (the screen cannot be a render source)
2019-04-13 00:22:11 +09:00
Hajime Hoshi
5afcc65387
shareable: Add comments
2019-04-11 18:15:56 -07:00
Hajime Hoshi
db689f4e50
driver: Remove UI.Loop and add UI.RunWithoutMainLoop
2019-04-09 21:55:59 -04:00
Hajime Hoshi
864c28e8d9
Revert "uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go"
...
This reverts commit 794ccd6ade
.
2019-04-09 01:06:07 -04:00
Hajime Hoshi
794ccd6ade
uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go
2019-04-09 00:39:20 -04:00
Hajime Hoshi
24fdcdd8e4
uidriver: Rename updateGraphics -> updateSize
2019-04-08 23:49:31 -04:00
Hajime Hoshi
f6367308fc
driver: Rename GraphicsContext -> UIContext
2019-04-08 23:28:08 -04:00
Hajime Hoshi
aecfd6b13d
uidriver: Remove dependency on hooks package
2019-04-08 23:13:44 -04:00
Hajime Hoshi
099c7bd5c9
driver: Remove Touch struct
2019-04-07 19:25:10 -04:00
Hajime Hoshi
08308a7edf
uidriver/mobile: Refactoring
2019-04-07 18:51:32 -04:00
Hajime Hoshi
0aa3135082
driver: Remove UI.AdjustPosition
2019-04-07 19:31:49 +09:00
Hajime Hoshi
26c32d36b5
uidriver: Move input implementation to uidrivers
2019-04-07 19:16:00 +09:00
Hajime Hoshi
a1697feeb1
driver: Add UI.Input()
2019-04-07 18:37:54 +09:00
Hajime Hoshi
7e5085f15b
Add uidriver package and move UI implementation to this packaage
2019-04-07 18:21:16 +09:00
Hajime Hoshi
a4a129e3af
ui: Rename currentUI -> theUI
2019-04-07 11:10:55 +09:00
Hajime Hoshi
6b8516c7a5
driver: Move ui.RegularTermination to driver
2019-04-07 10:54:05 +09:00
Hajime Hoshi
1b8d4abfdb
driver: Move ui.GraphicsContext to driver
2019-04-07 10:48:18 +09:00
Hajime Hoshi
b579bd7fd0
graphics: Remove GraphicsContext.Invalidated
2019-04-07 10:08:55 +09:00
Hajime Hoshi
6cdcd1ee62
input: Refactoring: Remove input dependencies from ui
2019-04-06 23:42:55 +09:00
Hajime Hoshi
a980de8326
ui: Take the Input driver
2019-04-06 23:29:13 +09:00
Hajime Hoshi
de9f54fd9d
driver: Add Input
2019-04-06 21:48:54 +09:00
Hajime Hoshi
bf165ae9d4
devicescale: Refactoring
2019-04-03 23:20:45 +09:00
Hajime Hoshi
0d0b347411
devicescale: Use more runtime.KeepAlive for Windows
2019-04-03 11:57:00 +09:00
Hajime Hoshi
8005682786
devicescale: Use runtime.KeepAlive for Windows
...
This might be related to the bug #832
2019-04-03 11:53:23 +09:00
Hajime Hoshi
d56668bfdb
input: Use sync.Once
2019-03-31 20:38:46 +09:00
Hajime Hoshi
f5c68d2a61
input: Refactoring
2019-03-31 20:20:52 +09:00
Hajime Hoshi
80dcec865d
ui: Refactoring: Remove pollEvents
2019-03-31 19:51:53 +09:00
Hajime Hoshi
c21fb4d390
input: Move Touch to driver package
2019-03-31 18:58:43 +09:00
Hajime Hoshi
e273618081
input: Rename Reset -> ResetForFrame
2019-03-31 18:49:00 +09:00
Hajime Hoshi
9e5261c156
input: Change touches type
2019-03-31 17:15:27 +09:00
Hajime Hoshi
64d3e26fb0
input: Rename UpdateTouches -> SetTouches
2019-03-31 16:30:03 +09:00
Hajime Hoshi
06219db2cc
input: Replace Touches with TouchIDs and TouchPosition
2019-03-31 02:59:48 +09:00
Hajime Hoshi
0536efd95f
ui: Remove AdjustedCursorPosition
2019-03-31 02:06:42 +09:00
Hajime Hoshi
dec6be1a11
ui: Remove AdjustedTouches
2019-03-31 02:03:59 +09:00
Hajime Hoshi
5d6f66935a
ui: Remove UpdateTouches
2019-03-31 01:54:38 +09:00
Hajime Hoshi
43ec1e7fb3
input: Refactoring: Make Touch a struct
2019-03-31 01:14:49 +09:00
Hajime Hoshi
853dbdf19d
input: Refactoring
2019-03-31 00:45:52 +09:00
Hajime Hoshi
486a6134e4
Bug fix: compilation error on browsers and mobiles
2019-03-30 23:59:17 +09:00
Hajime Hoshi
7dca1889a1
input: Move Key to driver package
2019-03-30 23:39:56 +09:00
Hajime Hoshi
e5b1aa8742
png: Update for Go 1.12
2019-03-30 23:27:09 +09:00
Hajime Hoshi
c5a8c88e2d
input: Move MouseButton and GamepadButton to driver package
2019-03-30 23:19:52 +09:00
Hajime Hoshi
7445144194
Move graphicsdriver.GrapahicsDriver to driver.Graphics
2019-03-30 22:38:02 +09:00
Hajime Hoshi
747d1be54e
driver: Move getting actual drivers to ebiten package
2019-03-30 22:19:21 +09:00
Hajime Hoshi
f2e42c3ea1
ui: Remove dependencies on driver package
2019-03-30 21:59:11 +09:00
Hajime Hoshi
d6d57fdadf
ui: Refactoring
2019-03-28 03:36:31 +09:00
Hajime Hoshi
8ec7ae4c08
Rename drivers -> driver
2019-03-28 01:48:45 +09:00
Hajime Hoshi
5e38f81462
Create packages drivers having actual drivers
2019-03-25 00:29:56 +09:00
Hajime Hoshi
92193b2362
input: Remove unnecessary empty slices
2019-03-24 23:44:36 +09:00
Hajime Hoshi
dbc3461628
ui: Use flexbox for centering
2019-03-20 01:44:36 +09:00
Hajime Hoshi
1392129e41
devicescale: Cache scale values
2019-03-12 01:31:18 +09:00
Hajime Hoshi
a3882dbc37
ui: Bug fix: devicescale.GetAt must be called on the main thread
2019-03-12 00:28:37 +09:00
Hajime Hoshi
f56c3bd096
ui: Unexport SetWindowResizable ( #320 )
2019-02-25 02:19:47 +09:00
Hajime Hoshi
ea7c2f8da3
ui: Bug fix: Wrong assumption that the position was always >= 0
2019-02-24 23:34:36 +09:00
Hajime Hoshi
ba59cdbc5f
ui: Bug fix: The window must be shown on the current monitor ( #829 )
2019-02-24 23:26:07 +09:00
Hajime Hoshi
d4a522d9da
glfw: Bug fix: Do not pass Go's int pointer
...
Go's int can be 64bit or 32bit, while C's int is always 32bit on
Windows in Ebiten usage. For C's int argument, do not pass Go's
int pointer or broken values are set.
Related to #829
2019-02-24 23:10:18 +09:00
Hajime Hoshi
288e0a33ba
ui: Bug fix: SetSizeCallback must be effective only when the window is resizable
...
This is not a perfect solution but at least this fixes the
regression.
Fix #819
2019-02-24 03:25:38 +09:00
Hajime Hoshi
f19d7a29b8
graphicsdriver/metal: Do not release a nil texture (screen)
2019-02-22 00:37:49 +09:00
Hajime Hoshi
dbe4f27d5f
shareable: Add comments
...
Oops, 0dcb53d290
did not make sense.
2019-02-21 10:58:40 +09:00
Hajime Hoshi
0dcb53d290
shareable: Bug fix: Node-leak when extending a page
...
This is very rare and not so serious I think, but is still a bug.
2019-02-21 10:49:23 +09:00
Hajime Hoshi
0bf911905a
Revert "graphicsdriver/opengl: Call glFinish before glReadPixels"
...
This reverts commit 04dc1faa9c
.
Reason: True fix for #814 is 82178794c3
2019-02-19 10:55:06 +09:00
Hajime Hoshi
82178794c3
shareable: Bug fix: Unlock after filling
...
Fixes #820
2019-02-19 10:16:27 +09:00
Hajime Hoshi
ccacf015c2
Revert "restorable: Bug fix: Guard images by mutex"
...
This reverts commit 7967f68073
.
Reason: Wrong fix (syncing should be done at shareable package)
2019-02-19 10:15:23 +09:00
Hajime Hoshi
7967f68073
restorable: Bug fix: Guard images by mutex
...
The map must be guarded by mutex since this can be accessed by
multiple goroutines, including finalizer goroutine.
Fixes #820
2019-02-19 10:10:46 +09:00
Hajime Hoshi
d724e17032
graphicsdriver/metal: Bug fix: Wrong usage of RenderPipelineState for screen
2019-02-17 21:41:47 +09:00
Hajime Hoshi
84b1c282ff
graphicsdriver/opengl: Refactoring by reduing unused variables
2019-02-17 20:22:03 +09:00
Hajime Hoshi
3aa6eb3a66
graphicsdriver: Optimize shaders for the case of FILTER_SCREEN
...
Assume a color matrix or color vertex values are not used when
the filter is FILTER_SCREEN.
2019-02-17 19:40:52 +09:00
Hajime Hoshi
cbb0a1da95
graphicsdriver: Refactoring
...
This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
2019-02-17 17:37:11 +09:00
Hajime Hoshi
742bbb4ccd
graphicsdriver: Simplify clamping color values
...
For negative values, OpenGL (and Metal) should take care of them
so we don't have to care.
2019-02-17 15:09:05 +09:00
Hajime Hoshi
3d8a45a770
graphicsdriver/opengl: Refactoring
2019-02-17 14:30:32 +09:00
Hajime Hoshi
d927241223
graphicsdriver/opengl: Remove unnecessary function calls
2019-02-17 11:44:50 +09:00
Hajime Hoshi
3ecb00f717
graphicsdriver: Optimize shaders
...
Simplified the case when a color matrix is not used.
2019-02-16 23:53:22 +09:00
Hajime Hoshi
a8b97c9755
graphicsdriver: Optimize shader (skip color matrix calculation)
...
Skip multiplying with a color matrix when possible.
2019-02-16 17:33:12 +09:00
Hajime Hoshi
815ed8cda2
graphicsdriver: Optimize shader by removing 'if'
2019-02-16 16:39:02 +09:00
Hajime Hoshi
1f46299870
graphicsdriver/opengl: Bug fix: source_size can be optimized out with nearest filter
2019-02-16 15:14:48 +09:00
Hajime Hoshi
b1b8d0b4b1
graphics: Move texel-region adjustment from shaders to program
...
This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
09ca873c41
graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
...
Attribute variables are often optimized out and it is really hard
to prevent this.
Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.
Bug: #816
2019-02-16 14:35:53 +09:00
Hajime Hoshi
7ff99d3965
graphicsdriver/opengl: Remove glGetError calls
...
As glGetError doesn't tell where the error happens, this is not
useful.
Fixes #815
2019-02-16 10:00:27 +09:00
Hajime Hoshi
fc329bd215
graphicsdriver/metal: Use template specialization
2019-02-15 09:46:58 +09:00
Hajime Hoshi
3f28592700
graphics: Refactoring: Remove PutVertex
2019-02-15 00:22:32 +09:00
Hajime Hoshi
7c506bc5bc
restorable: Refactoring: Add (*Image).QuadVertices/PutVertex
2019-02-15 00:18:12 +09:00
Hajime Hoshi
a06a2b65c1
shareable: Fix semantically incorrect function usage
...
In this case, the size equals to the internal size, so this is not
a bug fix.
2019-02-14 23:23:52 +09:00
Hajime Hoshi
fd250c8d8c
graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
...
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.
Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
a2fe3d5962
restorable: Refactoring: Use InternalSize instead of NextPowerOf2Int
2019-02-14 22:39:19 +09:00
Hajime Hoshi
4e8c7f0a75
restorable: Rename SizePowerOf2 -> InternalSize
2019-02-14 20:56:38 +09:00
Hajime Hoshi
a6d3a1e0cb
graphicsdriver/metal: Refactoring: Use NextPowerOf2Int
2019-02-14 11:09:16 +09:00
Hajime Hoshi
a1b1bce43a
graphicsdriver/metal: Bug fix: Some tests failed due to wrong source size
2019-02-14 11:06:30 +09:00
Hajime Hoshi
7a76a5b42d
graphicsdriver/metal: Remove while loop in shader programs
2019-02-14 10:54:32 +09:00
Hajime Hoshi
5c7f34827f
graphicsdriver/metal: Use template specialization
2019-02-14 09:57:47 +09:00
Hajime Hoshi
04dc1faa9c
graphicsdriver/opengl: Call glFinish before glReadPixels
...
It looks like glFlush is not enough at least on Travis CI.
Fixes #814
2019-02-14 02:03:05 +09:00
Hajime Hoshi
0546783ad5
restorable: Don't call (*graphicscommand.Image).Pixels twice (2)
2019-02-14 01:00:27 +09:00
Hajime Hoshi
3faa674e32
restorable: Don't call (*graphicscommand.Image).Pixels twice
2019-02-14 00:54:02 +09:00
Hajime Hoshi
3952474690
graphics/metal: Fix comments
2019-02-13 23:36:45 +09:00
Hajime Hoshi
81101e0f48
graphicsdriver/metal: Reduce 'if' from shader programs ( #762 )
2019-02-13 23:28:17 +09:00
Hajime Hoshi
27dbf1bbb7
restorable: Record more drawing image history items
...
Fixes #813
2019-02-13 10:45:08 +09:00
Hajime Hoshi
6930176fbb
restorable: Add restorable.Pixels
2019-02-13 00:46:24 +09:00
Hajime Hoshi
93d0b0dd09
restorable: Add Fill
...
This is useful to reduce opportunity to make the image stale.
2019-02-13 00:46:24 +09:00
Hajime Hoshi
40f728a326
shareable: Call (*restorable.Image).Clear() when possible
...
This is a kind of relanding of c68c36b0b7
.
Clearing the restorable.Image state can reduce the operations for
restoring.
2019-02-13 00:41:26 +09:00
Hajime Hoshi
5fed3d3bed
shareable: Add MakeVolatile
2019-02-13 00:41:24 +09:00
Hajime Hoshi
5147bbde9d
restorable: Add MakeVolatile
2019-02-13 00:39:54 +09:00