Hajime Hoshi
|
0a99103bc1
|
graphics: Call roundTexel only on linear filter (#461)
|
2017-12-21 00:38:22 +09:00 |
|
Hajime Hoshi
|
8e72906f3d
|
graphics: Separate GLSL programs for filters (#461)
|
2017-12-21 00:33:08 +09:00 |
|
Hajime Hoshi
|
f072e8f1c5
|
graphics: Optimize GLSL
|
2017-12-18 03:10:04 +09:00 |
|
Hajime Hoshi
|
44dc9f6220
|
graphics: Optimize fragment shader
|
2017-12-16 18:35:45 +09:00 |
|
Hajime Hoshi
|
6eb148b9a1
|
graphics: Fragment shader optimization (#461)
|
2017-12-16 05:05:21 +09:00 |
|
Hajime Hoshi
|
078d107c24
|
graphics: Bug fix: vertex position should be highp
|
2017-12-16 03:30:52 +09:00 |
|
Hajime Hoshi
|
d45a975e3d
|
graphics: Remove one unnecessary check from fragment shader (#461)
|
2017-12-16 01:42:36 +09:00 |
|
Hajime Hoshi
|
d6878d6887
|
graphics: Remove one bound check from fragment shader (#461)
|
2017-12-16 01:33:35 +09:00 |
|
Hajime Hoshi
|
98532d8983
|
graphics: Add TestImageOutside
|
2017-12-14 00:25:35 +09:00 |
|
Hajime Hoshi
|
704d4cf464
|
graphics: texel should be represented as highp for precision
Fixes #460
|
2017-12-13 23:45:05 +09:00 |
|
Hajime Hoshi
|
aea2e491c3
|
graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
|
2017-12-12 03:27:56 +09:00 |
|
Hajime Hoshi
|
723d153800
|
Reland(2): graphics: Appropriate rendering of edges on linear filter
|
2017-12-12 00:03:01 +09:00 |
|
Hajime Hoshi
|
362d1c417f
|
Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458)
|
2017-12-11 20:30:54 +09:00 |
|
Hajime Hoshi
|
7b74a8f29f
|
graphics: Improve roundTexel implementation
|
2017-12-07 03:24:46 +09:00 |
|
Hajime Hoshi
|
1152439e65
|
graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
|
2017-12-07 02:26:16 +09:00 |
|
Hajime Hoshi
|
8091aa5190
|
Revert 'graphics: Appropriate rendering of edges on linear filter' #456
|
2017-12-06 23:40:29 +09:00 |
|
Hajime Hoshi
|
bc0432f310
|
graphics: Appropriate rendering of edges on linear filter
Fixes #315
|
2017-12-06 21:40:24 +09:00 |
|
Hajime Hoshi
|
264ca49a43
|
graphics: Bug fix: revert viewport size for Edge
|
2017-12-05 03:13:40 +09:00 |
|
Hajime Hoshi
|
f74c1e67ea
|
graphics: Use power-of-2 size for the default framebuffer
|
2017-12-05 02:33:04 +09:00 |
|
Hajime Hoshi
|
eeea25f202
|
opengl: Remove 'normalize' argument from VertexAttribPointer
|
2017-12-03 19:21:59 +09:00 |
|
Hajime Hoshi
|
2e1e4adb84
|
graphics: Fix some variables in GLSL
|
2017-12-03 19:07:12 +09:00 |
|
Hajime Hoshi
|
847ba9de0c
|
graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
|
2017-12-03 03:51:42 +09:00 |
|
Hajime Hoshi
|
8e7e960b56
|
graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
|
2017-12-02 23:13:44 +09:00 |
|
Hajime Hoshi
|
c2fab6cca3
|
graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
|
2017-12-02 22:25:02 +09:00 |
|
Hajime Hoshi
|
d455b9b8bb
|
opengl: SetViewport no longer returns error
|
2017-09-25 00:17:20 +09:00 |
|
Hajime Hoshi
|
ade56f8176
|
opengl: BindTexture no longer returns error
|
2017-09-25 00:11:19 +09:00 |
|
Hajime Hoshi
|
37d8bd312a
|
graphics: Refactoring
|
2017-09-25 00:06:45 +09:00 |
|
Hajime Hoshi
|
8fbe423125
|
graphics: Delete programs explicitly and add comments
|
2017-09-24 23:41:37 +09:00 |
|
Hajime Hoshi
|
e5ca84013c
|
graphics: Bug fix: Delete buffer when necessary
|
2017-09-24 23:20:26 +09:00 |
|
Hajime Hoshi
|
ecc9d0b3b1
|
graphics: Add comments
|
2017-09-24 22:56:50 +09:00 |
|
Hajime Hoshi
|
ceceed951f
|
graphics: Add comments
|
2017-09-22 02:49:37 +09:00 |
|
Hajime Hoshi
|
6145ecee74
|
graphics: Misspelling
|
2017-09-21 23:33:27 +09:00 |
|
Hajime Hoshi
|
b47e564762
|
graphics: Add comments
|
2017-09-20 01:35:56 +09:00 |
|
Hajime Hoshi
|
0831fd2a0d
|
graphics: Add comments
|
2017-09-19 01:37:24 +09:00 |
|
Hajime Hoshi
|
fc125eb531
|
graphics: Add comments
|
2017-09-16 15:49:29 +09:00 |
|
Hajime Hoshi
|
b51d93a707
|
restorable: Add comments
|
2017-09-12 03:14:13 +09:00 |
|
Hajime Hoshi
|
72c02fc398
|
graphics: Bug fix: viewport size must be within the framebuffer size
This fixes #71 and #420
|
2017-09-09 19:33:51 +09:00 |
|
Hajime Hoshi
|
d30f8a2bbf
|
graphics: Fix viewport sizes for Edge (#71)
|
2017-09-07 03:08:22 +09:00 |
|
Hajime Hoshi
|
2d5b062c3c
|
opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
|
2017-09-01 01:30:09 +09:00 |
|
Hajime Hoshi
|
12c24215b1
|
graphics: Bug fix: Flush after filling (#419)
|
2017-08-24 00:11:08 +09:00 |
|
Hajime Hoshi
|
9ab517cf82
|
restorable: Refactoring
|
2017-08-07 00:06:35 +09:00 |
|
Hajime Hoshi
|
c0ecb7a386
|
graphics: Move CopyImage to restorable
|
2017-08-06 21:21:38 +09:00 |
|
Hajime Hoshi
|
631264fce1
|
Add 'internal/math' package
|
2017-08-06 20:05:14 +09:00 |
|
Hajime Hoshi
|
ee98148b54
|
graphics: Use default precisions in the fragment shader
|
2017-07-29 04:08:03 +09:00 |
|
Hajime Hoshi
|
84a7787ac9
|
graphics: No need to specify precision on vertex shaders (highp is default)
|
2017-07-29 02:57:56 +09:00 |
|
Hajime Hoshi
|
d46d9ac7c2
|
opengl: Remove GlslHighpSupported
|
2017-07-24 22:59:25 +09:00 |
|
Hajime Hoshi
|
85d39699d3
|
graphics: Bug fix: Need to specify default precisions (#390)
|
2017-07-24 21:56:40 +09:00 |
|
Hajime Hoshi
|
3a3a4af035
|
graphics: Avoid type assertions for Fill
|
2017-07-02 21:32:07 +09:00 |
|
Hajime Hoshi
|
c694851765
|
ui: Center the screen on fullscreen mode (#374)
|
2017-07-01 04:12:09 +09:00 |
|
Hajime Hoshi
|
7d181e3182
|
opengl: Hide OpenGL context usages into internal/graphics package
|
2017-05-31 02:18:04 +09:00 |
|
Hajime Hoshi
|
e53262bfac
|
graphics: Replace copy with for-loop
|
2017-05-28 00:14:53 +09:00 |
|
Hajime Hoshi
|
a816c9c7fe
|
Reduce defer sentences for performance
|
2017-05-27 21:35:38 +09:00 |
|
Hajime Hoshi
|
1b1b996817
|
graphics: Avoid copying ColorM
|
2017-05-27 16:17:49 +09:00 |
|
Hajime Hoshi
|
1b72263ce1
|
sync: Add sync package
|
2017-05-27 02:37:01 +09:00 |
|
Hajime Hoshi
|
e1b5c992b4
|
graphics: Refactoring: remove unnecessary empty slices
|
2017-05-26 22:32:38 +09:00 |
|
Hajime Hoshi
|
5699822d64
|
graphics: Avoid creating struct as much as possible
|
2017-05-02 22:45:09 +09:00 |
|
Hajime Hoshi
|
6ca71c6931
|
graphics: Errors of NewImage* are always nil (#331)
|
2017-03-04 01:22:51 +09:00 |
|
Hajime Hoshi
|
147798e14d
|
Simplify internal API not to return errors
|
2017-03-03 23:59:44 +09:00 |
|
Hajime Hoshi
|
acc488b980
|
graphics: Bug fix: Wrong palette usage when the palette is big
|
2017-02-19 02:56:20 +09:00 |
|
Hajime Hoshi
|
91681bdc25
|
graphics: Bug fix: ReplacePixels must reset pixels out of range (#316)
|
2017-02-05 04:16:09 +09:00 |
|
Hajime Hoshi
|
50b50effc0
|
graphics: Bug fix: Can't delete object after GL context is restored
|
2017-01-21 03:05:21 +09:00 |
|
Hajime Hoshi
|
bccf76867e
|
graphics: Try to restore the context on browsers (WIP)
|
2017-01-21 02:56:26 +09:00 |
|
Hajime Hoshi
|
de987be85f
|
opengl: Add IsContextLost
|
2017-01-20 02:20:41 +09:00 |
|
Hajime Hoshi
|
dfcd9fc30c
|
graphics: Make matrices faster
|
2017-01-20 00:37:51 +09:00 |
|
Hajime Hoshi
|
71a4465c6f
|
graphics: Improve matrices speed
|
2017-01-19 12:07:31 +09:00 |
|
Hajime Hoshi
|
3331f17723
|
graphics: Bug fix: start pixel must start at 0 (#303)
|
2017-01-19 10:40:59 +09:00 |
|
Hajime Hoshi
|
333b0956ff
|
graphics: Improve speed by merging vertices arrays into one
|
2017-01-19 01:27:04 +09:00 |
|
Hajime Hoshi
|
c44ee9cde2
|
graphics: Refactoring
|
2016-12-29 01:15:57 +09:00 |
|
Hajime Hoshi
|
5c403d9969
|
graphics: Avoid copying images twice
|
2016-12-27 10:43:05 +09:00 |
|
Hajime Hoshi
|
260b938422
|
graphics: CopyImage optimization
|
2016-12-27 03:21:07 +09:00 |
|
Hajime Hoshi
|
5c9b9ef6cb
|
graphics: Add BenchmarkCopyImageNRGBA
|
2016-12-27 01:57:36 +09:00 |
|
Hajime Hoshi
|
006f87d02b
|
graphics: Stop CopyImage blocking on browsers
|
2016-12-27 01:57:15 +09:00 |
|
Hajime Hoshi
|
3db15bc5bf
|
graphics: Avoid copying color.RGBA struct
|
2016-12-27 01:08:22 +09:00 |
|
Hajime Hoshi
|
6b4801ac7a
|
graphics: Make copying images faster
|
2016-12-27 00:50:14 +09:00 |
|
Hajime Hoshi
|
15f7a605c5
|
graphics: Create framebuffers lazily
|
2016-12-14 23:40:43 +09:00 |
|
Hajime Hoshi
|
e47c3bbbfb
|
graphics: Limit image size strictly
|
2016-11-05 03:06:18 +09:00 |
|
Hajime Hoshi
|
07294a98b6
|
Move internal/graphics/opengl -> internal/opengl
|
2016-11-03 23:31:25 +09:00 |
|
Hajime Hoshi
|
b2780fb585
|
graphics: Merge commands when appending
|
2016-11-03 17:40:52 +09:00 |
|
Hajime Hoshi
|
50b2d8ee94
|
graphics: Use float values for vertices
|
2016-11-02 02:34:01 +09:00 |
|
Hajime Hoshi
|
b2be6681d4
|
graphics: Bug fix: invalid calc of num of quads
|
2016-11-02 02:08:12 +09:00 |
|
Hajime Hoshi
|
4915531450
|
affine: Add ColorM.Equals
|
2016-11-01 00:28:07 +09:00 |
|
Hajime Hoshi
|
d02c67a996
|
graphics: Use affine.ColorM instead of graphics.Matrix
|
2016-11-01 00:20:27 +09:00 |
|
Hajime Hoshi
|
49fb2635ec
|
graphics: Remove glMatrix
|
2016-10-29 05:02:22 +09:00 |
|
Hajime Hoshi
|
6de9e6696e
|
graphics: Cache total bytes
|
2016-10-29 01:07:19 +09:00 |
|
Hajime Hoshi
|
fbf6b6c525
|
graphics: Calc capacity of vertices
|
2016-10-27 01:42:18 +09:00 |
|
Hajime Hoshi
|
5a1eb24138
|
graphics: Improve speed by using []int16 instead of []uint8
|
2016-10-26 00:20:41 +09:00 |
|
Hajime Hoshi
|
a65ededc3c
|
graphics: Merge draw commands if possible
|
2016-10-25 11:53:00 +09:00 |
|
Hajime Hoshi
|
a70f61b1d5
|
graphics: Remove passing GeoM to the lower layers
|
2016-10-25 10:42:49 +09:00 |
|
Hajime Hoshi
|
96053702ed
|
graphics: Bug fix: Remove modelview_matrix
|
2016-10-25 03:17:14 +09:00 |
|
Hajime Hoshi
|
a2cc291573
|
graphics: Rename variables
|
2016-10-25 03:04:06 +09:00 |
|
Hajime Hoshi
|
ebf7f0df00
|
graphics: Add geometry matrix info to vertices
|
2016-10-25 01:56:59 +09:00 |
|
Hajime Hoshi
|
bc8a8fbae8
|
graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
|
2016-10-23 03:12:11 +09:00 |
|
Hajime Hoshi
|
2c844ec70c
|
graphics: Refactoring: Simplify NextPowerOf2Int
|
2016-10-23 01:59:04 +09:00 |
|
Hajime Hoshi
|
e72ccee61b
|
graphics: Expose graphics.QuadVertexNum
|
2016-10-23 01:52:55 +09:00 |
|
Hajime Hoshi
|
af4130c0d6
|
graphics: Bug fix: wrong argument in VertexAttribPointer
|
2016-10-22 20:47:33 +09:00 |
|
Hajime Hoshi
|
f21f6d357e
|
graphics: Bug fix: Command splitting threshold is more strict on browsers?
|
2016-10-22 20:25:58 +09:00 |
|
Hajime Hoshi
|
27acc5efd9
|
opengl: Use uint8 intead of byte
|
2016-10-22 18:45:32 +09:00 |
|
Hajime Hoshi
|
17ad889bba
|
graphics: Add a comment
|
2016-10-22 16:57:09 +09:00 |
|
Hajime Hoshi
|
d981466aed
|
graphics: Use opengl.DataType
|
2016-10-22 16:52:58 +09:00 |
|
Hajime Hoshi
|
9abeb29d2a
|
opengl: Add DataType
|
2016-10-22 14:51:23 +09:00 |
|
Hajime Hoshi
|
e5e9b178ae
|
opengl: Fix argument order of VertexAttribPointer
|
2016-10-22 14:00:45 +09:00 |
|
Hajime Hoshi
|
80e3a3497c
|
opengl: BufferSubData should be able to take generic type
|
2016-10-22 03:21:53 +09:00 |
|
Hajime Hoshi
|
3efabe988a
|
graphics: Reduce magic numbers
|
2016-10-17 11:16:17 +09:00 |
|
Hajime Hoshi
|
cbcbdb0b97
|
graphics: Refactoring: Introduce arrayBufferLayoutPart
|
2016-10-17 10:36:33 +09:00 |
|
Hajime Hoshi
|
8ee859df31
|
graphics: Refactoring: Introduce arrayBufferLayout
|
2016-10-17 10:03:25 +09:00 |
|
Hajime Hoshi
|
c1b4624890
|
graphics: Remove unused const
|
2016-10-17 01:07:16 +09:00 |
|
Hajime Hoshi
|
53e1f90146
|
graphics: Bug fix: Don't store interface color.Color value inside (#261)
|
2016-08-30 23:34:18 +09:00 |
|
Hajime Hoshi
|
3dad97af8a
|
Add comments
|
2016-08-23 00:05:23 +09:00 |
|
Hajime Hoshi
|
7b32d7a206
|
graphics: Bug fix: Pixels should be copied to store it as a command
|
2016-08-17 22:10:29 +09:00 |
|
Hajime Hoshi
|
c8edcde2d5
|
graphics: Image minimum size changed to 1
|
2016-08-07 17:27:17 +09:00 |
|
Hajime Hoshi
|
f556b19f22
|
Add error checks
|
2016-08-03 23:44:54 +09:00 |
|
Hajime Hoshi
|
0aca79ed0b
|
graphics: Add error checks
|
2016-08-03 11:05:10 +09:00 |
|
Hajime Hoshi
|
c7106f595c
|
Add error checks
|
2016-08-02 02:26:44 +09:00 |
|
Hajime Hoshi
|
5a3ea34cfc
|
ui: Delay initializing the context
|
2016-07-23 21:43:35 +09:00 |
|
Hajime Hoshi
|
3553fc55c3
|
ui: Unify the context thread and the UI thread
|
2016-07-23 21:22:59 +09:00 |
|
Hajime Hoshi
|
e3ef0540a3
|
opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
|
2016-07-23 02:09:48 +09:00 |
|
Hajime Hoshi
|
d7c2682c53
|
examples/sprites: Slower increasing num of sprites
|
2016-07-16 19:34:36 +09:00 |
|
Hajime Hoshi
|
66f262c80e
|
graphics: Enable to draw unlimited number of sprites (#245)
|
2016-07-16 19:17:57 +09:00 |
|
Hajime Hoshi
|
d00eb131f4
|
graphics: Remove commandQueue's member indexOffsetInBytes
|
2016-07-16 04:21:44 +09:00 |
|
Hajime Hoshi
|
7a96f31b1f
|
graphics: Hide MaxQuads
|
2016-07-16 02:07:16 +09:00 |
|
Hajime Hoshi
|
bc43614c25
|
graphics: Remove draw.go
|
2016-07-16 00:17:21 +09:00 |
|
Hajime Hoshi
|
1627176d59
|
graphics: Restoring by recording drawing-images history
|
2016-07-13 12:38:59 +09:00 |
|
Hajime Hoshi
|
4bded02ad6
|
graphics: Add a comment
|
2016-07-10 14:49:41 +09:00 |
|
Hajime Hoshi
|
0c611d875b
|
graphics: Bug fix: glTexSubImage2D on Android now works (#211)
|
2016-07-10 05:59:21 +09:00 |
|
Hajime Hoshi
|
1b152ae771
|
opengl: Bug fix: Reset lastTexture when deleting
|
2016-07-10 05:04:25 +09:00 |
|
Hajime Hoshi
|
d8e7ec5274
|
opengl: Initialize lastTexture
|
2016-07-09 23:14:24 +09:00 |
|
Hajime Hoshi
|
275fc66f06
|
graphics: Bug fix: textuer should be stored at OpenGL layer
|
2016-07-09 19:36:34 +09:00 |
|
Hajime Hoshi
|
79bdfc0718
|
opengl: Misspelling
|
2016-07-07 02:08:28 +09:00 |
|
Hajime Hoshi
|
302f5a5437
|
opengl: Remove BindScreenFramebuffer
|
2016-07-05 03:07:33 +09:00 |
|
Hajime Hoshi
|
7e296b1aae
|
graphics: Bug Fix: The screen image should be recreated
|
2016-07-05 02:57:41 +09:00 |
|
Hajime Hoshi
|
7903fe2108
|
graphics: Remove texture's width/height
|
2016-07-05 00:31:02 +09:00 |
|
Hajime Hoshi
|
93f7fdd349
|
graphics: Remove framebuffer's width/height
|
2016-07-05 00:29:46 +09:00 |
|
Hajime Hoshi
|
085336d50f
|
graphics: Add newImageImpl
|
2016-07-05 00:24:06 +09:00 |
|
Hajime Hoshi
|
55bfe19bf8
|
opengl: Add context.DoWork (mobile)
|
2016-07-04 01:25:35 +09:00 |
|
Hajime Hoshi
|
61ba8dad17
|
opegnl: Remove initialization (use Reset instead) (mobile)
|
2016-07-04 01:04:35 +09:00 |
|
Hajime Hoshi
|
6cfb92c4c4
|
opengl: Remove init (JavaScript)
|
2016-07-04 00:55:04 +09:00 |
|
Hajime Hoshi
|
0d91883fb9
|
opengl: Remove init (desktops)
|
2016-07-04 00:51:58 +09:00 |
|
Hajime Hoshi
|
c2d21bc39f
|
opengl: Misspelling
|
2016-07-04 00:31:51 +09:00 |
|
Hajime Hoshi
|
163ee01bd5
|
graphics: Rename Initialize/Resume -> Reset
|
2016-07-04 00:30:14 +09:00 |
|
Hajime Hoshi
|
d0a779e272
|
graphics: Delete programs and buffers when resuming
|
2016-07-04 00:23:45 +09:00 |
|
Hajime Hoshi
|
d70bf66a59
|
graphics: Reduce imageM usages
|
2016-07-03 23:23:57 +09:00 |
|
Hajime Hoshi
|
f7a84fe969
|
graphics: Move all context usages to internal/graphics
|
2016-07-03 22:35:27 +09:00 |
|
Hajime Hoshi
|
6e76c3ed6b
|
graphics: Move context.resume() to internal/graphics
|
2016-07-03 21:42:01 +09:00 |
|
Hajime Hoshi
|
86144a1cd6
|
opengl: Move members to variables
|
2016-07-03 18:23:19 +09:00 |
|
Hajime Hoshi
|
cc39cdc8f5
|
opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239)
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2016-07-01 02:40:53 +09:00 |
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Hajime Hoshi
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ff30f01c1b
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graphics: Remove Finalize
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2016-06-30 00:21:47 +09:00 |
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Hajime Hoshi
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9453f9e7b5
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graphics: Fix a comment
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2016-06-28 03:05:47 +09:00 |
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Hajime Hoshi
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3004d4d7af
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opengl: Fix a misspell
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2016-06-28 02:53:35 +09:00 |
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Hajime Hoshi
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af87d3fcf4
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graphics: Move a comment
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2016-06-27 13:00:32 +09:00 |
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Hajime Hoshi
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e822aae4a2
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graphics: Add a comment
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2016-06-27 02:51:46 +09:00 |
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