Commit Graph

951 Commits

Author SHA1 Message Date
Hajime Hoshi
c2ad36bdce internal/ui: use BlendSourceOver at Fill when possible
Closes #2817
2023-10-21 01:24:49 +09:00
Hajime Hoshi
39688dd27d internal/processtest: improve test issue2815
WritePixels for 1x1 image is optimized at internal/ui, and Ebitengine
doesn't read pixels from GPU in this case. Enlarge the tested image,
and use DrawImage to ensure to invalidate the internal cache.

Updates #2815
2023-10-20 02:48:21 +09:00
Hajime Hoshi
e80e981bf5 internal/atlas: let callers retry ReadPixels instead of blocking
This is a preparation to implement HandleInput, which might call
(*Image).At in its callback.

Updates #1704
2023-10-20 02:30:32 +09:00
Hajime Hoshi
da979a3ab2 internal/buffer, internal/mipmap: remove Shader 2023-10-19 00:52:32 +09:00
Hajime Hoshi
630789757f all: add files for PlayStation 5
The implementation is WIP.

Updates #2799
2023-10-16 00:54:08 +09:00
Hajime Hoshi
bdd68ca01a internal/ui: reland: use errors.New instead of fmt.Errorf 2023-10-16 00:25:51 +09:00
Hajime Hoshi
565e944691 Revert "internal/ui: use errors.New instead of fmt.Errorf"
This reverts commit ed49d8cc9a.

Reason: compile error
2023-10-16 00:24:41 +09:00
Hajime Hoshi
ed49d8cc9a internal/ui: use errors.New instead of fmt.Errorf 2023-10-16 00:23:37 +09:00
Hajime Hoshi
e1f18b53f5 internal/ui: refactoring 2023-10-16 00:02:25 +09:00
Hajime Hoshi
47e70f2544 internal/ui: use errors.New instead of fmt.Errorf 2023-10-15 23:27:04 +09:00
Hajime Hoshi
742f3a6dac internal/ui: refactoring: reduce functions 2023-10-15 20:14:23 +09:00
Hajime Hoshi
18714e22a1 internal/ui: reland: return errors when getting a graphics driver fails 2023-10-15 18:34:08 +09:00
Hajime Hoshi
bd10f19567 Revert "internal/ui: return errors when getting a graphics driver fails"
This reverts commit d4e31aedd6.

Reason: compile error with -tags=nintendosdk
2023-10-15 18:32:47 +09:00
Hajime Hoshi
d4e31aedd6 internal/ui: return errors when getting a graphics driver fails 2023-10-15 18:26:13 +09:00
Hajime Hoshi
8274b32301 internal/graphicslibrary: refactoring: remove IsGL and IsDirectX 2023-10-15 17:30:16 +09:00
Hajime Hoshi
0378230b3e internal/ui: refactoring: reduce theUI 2023-10-15 17:02:15 +09:00
Hajime Hoshi
83a4133577 internal/ui: refactoring: remove globalState 2023-10-15 16:51:16 +09:00
Hajime Hoshi
a16a03c9db internal/ui: refactoring 2023-10-15 16:38:05 +09:00
Hajime Hoshi
a89aaa0756 internal/ui: refactoring: remove fpsMode from globalState 2023-10-15 16:19:41 +09:00
Hajime Hoshi
beabe9c6ee internal/ui: bug fix: compile failure with -tags=nintendosdk 2023-10-15 03:58:29 +09:00
Hajime Hoshi
27fd10595b internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
Hajime Hoshi
69f1fa5f29 internal/ui: unify the receivers for UI 2023-10-15 02:51:23 +09:00
Hajime Hoshi
77bdbac244 Revert "internal/ui: remove an unused function"
This reverts commit df3a1c3cdd.

Reason: compile failure: UpdateInputFromEvent was used from textinput
2023-10-15 02:23:27 +09:00
Hajime Hoshi
df3a1c3cdd internal/ui: remove an unused function 2023-10-15 01:32:39 +09:00
Hajime Hoshi
2a8d8d71fc internal/ui: merge init functions
The Go specification doesn't determine the order of init functions.
In order to reduce unexpected behavior, merge some init functions.
2023-10-15 00:17:09 +09:00
Hajime Hoshi
7018e7dfb1 internal/ui: rename files 2023-10-11 02:03:58 +09:00
Hajime Hoshi
738f13f73f internal/ui: remove unnecessary build tags 2023-10-09 23:39:06 +09:00
Hajime Hoshi
cede5027d3 internal/glfw: merge internal/cglfw into internal/glfw
Closes #2703
2023-10-07 23:59:55 +09:00
Hajime Hoshi
98dc59c89f internal/cglfw: let functions return errors
Updates #2703
2023-10-07 20:28:03 +09:00
Hajime Hoshi
82bceba847 internal/cglfw: let functions return errors in native_darwin.go and glfw_unix.go
Updates #2703
2023-10-07 18:37:06 +09:00
Hajime Hoshi
82f2319020 internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
Hajime Hoshi
e7ad5c52fe internal/glfw: merge internal/goglfw into internal/glfw
This also changes APIs in internal/glfw to return errors.

Updates #2703
2023-10-05 03:09:51 +09:00
Hajime Hoshi
aa55953c11 internal/ui: replace (*userInterface).err with (*globalState).err 2023-10-05 00:45:04 +09:00
Hajime Hoshi
0e722669ef internal/glfw: add const definitions
This is one of the steps to merge internal/glfw and internal/goglfw.

Updates #2703
2023-10-04 03:04:47 +09:00
Hajime Hoshi
84030a3f77 internal/ui: refactoring: remove unused functions 2023-10-04 02:54:55 +09:00
Hajime Hoshi
491b578866 ebiten: add KeyF13 to KeyF24
Closes #2801
2023-10-04 00:45:49 +09:00
Hajime Hoshi
95b4eeafce all: remove unnecessary build tag restrictions 2023-10-01 23:27:57 +09:00
Hajime Hoshi
8c7eb70635 internal/ui: bug fix: wrong monitor was detected on fullscreen
Updates #2225
Updates #2794
2023-09-30 13:41:12 +09:00
Hajime Hoshi
22118ba962 internal/ui: add a comment
Updates #2796
2023-09-30 02:55:04 +09:00
Hajime Hoshi
dce18d7c23 internal/ui: bug fix: SetWindowIcon(nil) didn't reset the window icon
Closes #2796
2023-09-30 02:46:40 +09:00
Hajime Hoshi
13dfb28a98 internal/ui: copy a slice at SetIconImages
This changes makes ebiten.SetIconImages a little safer.
2023-09-30 01:46:01 +09:00
Hajime Hoshi
7204ca86e3 internal/ui: refactoring: remove an unused member 2023-09-30 01:39:34 +09:00
Hajime Hoshi
aab22f4c1e internal/ui: bug fix: use correct regions at (*monitors).monitorFromPosition
Updates #2781
2023-09-30 00:30:06 +09:00
Hajime Hoshi
2fbef2106d internal/ui: refactoring
Updates #2781
2023-09-30 00:11:15 +09:00
Hajime Hoshi
03d6811a65 internal/ui: bug fix: initialMonitorByOS could return nil on macOS
initialMonitorByOS could return nil when a cursor was at an extreme
position like the bottom of the display. Apparently, a cursor position
could take an inclusive range of the monitor size.

This change fixes this issue by fixing the comparison.

Even if initialMonitorByOS returns nil, a fallback primary monitor
should be used, so this is not a critical issue.

Updates #2794
2023-09-29 16:54:47 +09:00
Hajime Hoshi
14a2c703df internal/ui: fix wrong panic messages 2023-09-29 15:36:43 +09:00
Hajime Hoshi
91abfe2c10 internal/ui: bug fix: compilie error on Windows
Updates #2794
2023-09-29 12:54:41 +09:00
Hajime Hoshi
0bcee31a6f internal/ui: bug fix: wrong monitor initialization on macOS
This change fixes these issues:

* `currentMouseLocation()` returned a position in the macOS native
coordinate. This means the Y axis is upward, while the Y axis is
downward in the GLFW coordinate. This change adjusts the Y position.
* `(*monitors).monitorFromGLFWMonitor` always returned nil at least
on macOS. This change replaces this with a new method
`(*monitors).primaryMonitor`.

Updates #807
Closes #2794
2023-09-29 12:36:28 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle (#2791)
Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
7cb64ccffe internal/ui: refactoring 2023-09-28 01:01:58 +09:00