Hajime Hoshi
|
d4cd858eeb
|
Improve alphablending example
|
2014-12-20 19:11:06 +09:00 |
|
Hajime Hoshi
|
df35a0ce1e
|
Bug fix: the default framebuffer can't bind a texture
|
2014-12-20 18:57:00 +09:00 |
|
Hajime Hoshi
|
b50e82f49d
|
Add example alphablending
|
2014-12-20 16:15:21 +09:00 |
|
Hajime Hoshi
|
c49937519e
|
Change GraphicsContext.Fill to use color.Color
|
2014-12-20 06:18:28 +09:00 |
|
Hajime Hoshi
|
ccef1b5e65
|
Remove unneeded shaders
|
2014-12-20 05:59:07 +09:00 |
|
Hajime Hoshi
|
6673a39fa2
|
Introduce Photoshop-like alpha blending
|
2014-12-20 05:57:18 +09:00 |
|
Hajime Hoshi
|
dc0e67f600
|
Add example mosaic
|
2014-12-18 23:19:01 +09:00 |
|
Hajime Hoshi
|
49bcf8bb32
|
Remove Drawer; Add GraphicsContext.DrawTexture
|
2014-12-18 22:24:27 +09:00 |
|
Hajime Hoshi
|
9bd0f9363c
|
Change the filter
|
2014-12-18 21:59:44 +09:00 |
|
Hajime Hoshi
|
60a1626724
|
Add example perspective
|
2014-12-18 21:23:36 +09:00 |
|
Hajime Hoshi
|
c8007a6252
|
Change TexturePart int -> float64
|
2014-12-18 20:48:36 +09:00 |
|
Hajime Hoshi
|
9c18aef725
|
Change TexturePart
|
2014-12-18 20:04:40 +09:00 |
|
Hajime Hoshi
|
87d49546f3
|
Enrich the example
|
2014-12-18 01:38:01 +09:00 |
|
Hajime Hoshi
|
0e673670c0
|
Replace DrawWhole with DrawWholeTexture and DrawWholeRenderTarget
|
2014-12-17 23:06:14 +09:00 |
|
Hajime Hoshi
|
f3e4d1703d
|
Add Texture.Width, Height and RenderTarget.Width, Height
|
2014-12-17 22:50:44 +09:00 |
|
Hajime Hoshi
|
bac4317fc5
|
Replace RenderTargetID with RenderTarget
|
2014-12-17 22:04:33 +09:00 |
|
Hajime Hoshi
|
eb11831585
|
Replace TextureID with Texture
|
2014-12-17 21:50:58 +09:00 |
|
Hajime Hoshi
|
33cb234ae1
|
Bug fix: Creating a render target before running
|
2014-12-17 20:21:27 +09:00 |
|
Hajime Hoshi
|
ebdee00dd2
|
Simplify API: Make loading textures enable before running a game (#24)
|
2014-12-17 20:03:26 +09:00 |
|
Hajime Hoshi
|
a95ed2cd2a
|
Simplify Run and Remove Game
|
2014-12-17 17:45:06 +09:00 |
|
Hajime Hoshi
|
1c460d80c3
|
Add examples/image
|
2014-12-17 17:10:38 +09:00 |
|
Hajime Hoshi
|
3cf449c52c
|
Change the algorithm of RotateHue
|
2014-12-15 09:37:44 +09:00 |
|
Hajime Hoshi
|
6eaec92a4e
|
Change ColorMatrix's methods to functions
|
2014-12-15 02:04:33 +09:00 |
|
Hajime Hoshi
|
2c67a71a53
|
Change GeometryMatrix's methods to functions
|
2014-12-15 01:58:52 +09:00 |
|
Hajime Hoshi
|
d5f8e79c88
|
Add RotateHue
|
2014-12-15 01:47:38 +09:00 |
|
Hajime Hoshi
|
d25d5f39b0
|
Move example files
|
2014-12-14 23:15:18 +09:00 |
|
Hajime Hoshi
|
00a7cb1bac
|
Implement paint.go
|
2014-12-14 23:06:58 +09:00 |
|
Hajime Hoshi
|
d0c0dea2be
|
Remove GameContext
|
2014-12-14 17:28:19 +09:00 |
|
Hajime Hoshi
|
8319e0d41d
|
Remove package glfw (once)
|
2014-12-14 17:00:11 +09:00 |
|
Hajime Hoshi
|
4addf8f9af
|
Rename PushOffscreen -> PushRenderTarget
|
2014-12-13 14:53:53 +09:00 |
|
Hajime Hoshi
|
54509e42cf
|
Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
|
2014-12-11 03:50:35 +09:00 |
|
Hajime Hoshi
|
d5529d4351
|
Add ebitenutil/debugprint.go
|
2014-12-11 01:59:38 +09:00 |
|
Hajime Hoshi
|
a39f0e904d
|
Remove some methods; Add Game.Initialize
|
2014-12-11 01:12:46 +09:00 |
|
Hajime Hoshi
|
b313578a24
|
Add ebiten/runner; Move glfw -> internal/glfw
|
2014-12-10 22:55:34 +09:00 |
|
Hajime Hoshi
|
00552d91c2
|
Remove Canvas
|
2014-12-10 10:44:27 +09:00 |
|
Hajime Hoshi
|
225f1fa7b1
|
Add license comments (#18)
|
2014-12-09 23:16:04 +09:00 |
|
Hajime Hoshi
|
164b320170
|
Unify packages to ebiten (#19)
|
2014-12-09 22:19:30 +09:00 |
|
Hajime Hoshi
|
7311369a07
|
Revert main.go as blocks.go
|
2014-12-09 01:35:35 +09:00 |
|
Hajime Hoshi
|
60e4d6f6ff
|
Bug fix: can't call canvas.use recursively
|
2014-12-09 01:08:47 +09:00 |
|
Hajime Hoshi
|
0d78f9937f
|
Move main.go; Change the package name blocks -> main
|
2014-12-08 23:14:20 +09:00 |
|
Hajime Hoshi
|
5fc5acd3d9
|
Add input.Mouse
|
2014-12-08 22:51:40 +09:00 |
|
Hajime Hoshi
|
eb8c592269
|
Add ebiten.png to license.md
|
2014-12-08 10:35:19 +09:00 |
|
Hajime Hoshi
|
111234ee69
|
Add license.md
|
2014-12-08 10:32:10 +09:00 |
|
Hajime Hoshi
|
ca99e94b5c
|
Remove TODOs; Hide some structs
|
2014-12-08 00:19:46 +09:00 |
|
Hajime Hoshi
|
7fd54f6bb3
|
Add input
|
2014-12-07 22:10:04 +09:00 |
|
Hajime Hoshi
|
c039c13acd
|
Change API
|
2014-12-07 19:25:49 +09:00 |
|
Hajime Hoshi
|
9b05640ddf
|
Refactoring
|
2014-12-07 18:25:28 +09:00 |
|
Hajime Hoshi
|
6a2229f973
|
Add -cpuprofile option (#14)
|
2014-12-07 06:04:14 +09:00 |
|
Hajime Hoshi
|
4eb6c8d131
|
Rename Id -> ID
|
2014-12-07 05:21:20 +09:00 |
|
Hajime Hoshi
|
b27ba795df
|
Change APIs to return errors
|
2014-12-07 04:14:35 +09:00 |
|
Hajime Hoshi
|
53cb2fbce8
|
Add global function to create textures / render targets
|
2014-12-07 03:28:50 +09:00 |
|
Hajime Hoshi
|
18141ecb6f
|
Remove ui.InputState; Add ui.Keyboard
|
2014-12-07 03:27:55 +09:00 |
|
Hajime Hoshi
|
71d9bb8958
|
Remove ui.Keys
|
2014-12-07 02:27:08 +09:00 |
|
Hajime Hoshi
|
f0f77c1a2f
|
Add ui.Run
|
2014-12-07 01:09:59 +09:00 |
|
Hajime Hoshi
|
d47dd79e1c
|
Rename methods: Identity* -> *I
|
2014-12-06 23:03:17 +09:00 |
|
Hajime Hoshi
|
7d4540d863
|
gofmt
|
2014-12-06 22:56:57 +09:00 |
|
Hajime Hoshi
|
ca97ee6961
|
Implement ui/glfw except for inputting
|
2014-12-06 02:26:02 +09:00 |
|
Hajime Hoshi
|
3aa6f996a5
|
Remove underscores from the filenames (#9)
|
2014-12-05 22:21:10 +09:00 |
|
Hajime Hoshi
|
a32973a33e
|
Fix the module paths (#12)
|
2014-12-05 22:16:58 +09:00 |
|
Hajime Hoshi
|
a4e74eb4be
|
Add ui.InputState
|
2014-05-12 10:04:28 +09:00 |
|
Hajime Hoshi
|
0b9f27287b
|
Add ui.Keys
|
2014-05-12 02:16:23 +09:00 |
|
Hajime Hoshi
|
fb4751e8cd
|
Remove ui.GameWindow; Add ui.Canvas
|
2014-05-11 21:24:37 +09:00 |
|
Hajime Hoshi
|
214f099ef7
|
Simplify main()
|
2014-05-11 19:54:19 +09:00 |
|
Hajime Hoshi
|
86846b0171
|
Remove unnecessary channels
|
2014-05-11 19:44:36 +09:00 |
|
Hajime Hoshi
|
26122aa120
|
Remove gl.go
|
2014-05-04 00:40:53 +09:00 |
|
Hajime Hoshi
|
61db71e453
|
Make CreateTexture/RenderTarget synchronous
|
2014-05-03 17:50:42 +09:00 |
|
Hajime Hoshi
|
4e6aeaa291
|
Add Textures
|
2014-05-03 15:53:43 +09:00 |
|
Hajime Hoshi
|
322d0f1924
|
Remove graphics.Drawer.DrawParts
|
2014-05-03 13:58:18 +09:00 |
|
Hajime Hoshi
|
562d04cacc
|
Change API of graphics.Context
|
2014-05-01 22:45:48 +09:00 |
|
Hajime Hoshi
|
8ff6e4efa0
|
Refactoring: Add NSAutoreleasePool
|
2014-01-13 15:26:29 +09:00 |
|
Hajime Hoshi
|
2b18ce8748
|
Rename PollEvents -> DoEvents
|
2014-01-11 18:11:13 +09:00 |
|
Hajime Hoshi
|
ffc08a75d3
|
Add filter to CreateRenderTarget
|
2014-01-11 18:07:12 +09:00 |
|
Hajime Hoshi
|
11a9b77be3
|
Refactoring
|
2014-01-11 15:18:04 +09:00 |
|
Hajime Hoshi
|
ee23301538
|
Use signal to catch SIGINT and SIGTERM
|
2014-01-11 15:14:47 +09:00 |
|
Hajime Hoshi
|
2b4dc28d91
|
go fmt
|
2014-01-07 23:29:24 +09:00 |
|
Hajime Hoshi
|
5d2e2476b6
|
Refactoring: lazy initializing the application
|
2014-01-07 02:14:53 +09:00 |
|
Hajime Hoshi
|
1f1c5cba95
|
Add methods to ui/cocoa/texture_factory.go
|
2014-01-07 00:10:46 +09:00 |
|
Hajime Hoshi
|
cc14882cb2
|
Remove void*
|
2013-12-31 03:17:39 +09:00 |
|
Hajime Hoshi
|
51fa65bf2f
|
Flush lines
|
2013-12-27 00:37:36 +09:00 |
|
Hajime Hoshi
|
ce97070f66
|
Implement landing
|
2013-12-20 03:21:10 +09:00 |
|
Hajime Hoshi
|
14994d57f2
|
Landing a piece
|
2013-12-20 03:03:35 +09:00 |
|
Hajime Hoshi
|
2ac027c452
|
Drop a piece
|
2013-12-20 01:23:00 +09:00 |
|
Hajime Hoshi
|
631b226b5b
|
Move a piece
|
2013-12-20 01:08:32 +09:00 |
|
Hajime Hoshi
|
bc7dd51adf
|
Show a piece
|
2013-12-19 03:21:25 +09:00 |
|
Hajime Hoshi
|
71e08bca41
|
Add images/README.md
|
2013-12-18 18:09:56 +09:00 |
|
Hajime Hoshi
|
c35d0f85ec
|
Title for blocks
|
2013-12-18 18:05:28 +09:00 |
|
Hajime Hoshi
|
72ce849fbd
|
Key events
|
2013-12-16 10:02:15 +09:00 |
|
Hajime Hoshi
|
94ecfbba9c
|
Refactoring event handling
|
2013-12-16 09:39:49 +09:00 |
|
Hajime Hoshi
|
0a3ec197ff
|
Rename InputStateUpdated -> MouseStateUpdated
|
2013-12-15 23:45:50 +09:00 |
|
Hajime Hoshi
|
f61d9280e4
|
Rename: Canvas -> Context
|
2013-12-14 06:10:24 +09:00 |
|
Hajime Hoshi
|
b1062a80bf
|
Refactoring
|
2013-12-14 05:34:27 +09:00 |
|
Hajime Hoshi
|
5aa0b5f5c2
|
Avoid a busy loop
|
2013-12-13 01:27:02 +09:00 |
|
Hajime Hoshi
|
d087333e48
|
Refactoring
|
2013-12-13 00:45:24 +09:00 |
|
Hajime Hoshi
|
82e8849e01
|
Refactoring
|
2013-12-11 22:31:13 +09:00 |
|
Hajime Hoshi
|
0c51a7a362
|
Remove ebiten_controller.c
|
2013-12-11 00:54:00 +09:00 |
|
Hajime Hoshi
|
54557aadf2
|
Add WindowClosedEvent
|
2013-12-11 00:49:30 +09:00 |
|
Hajime Hoshi
|
2e17c366ca
|
Add and use cocoa.Window
|
2013-12-11 00:18:08 +09:00 |
|
Hajime Hoshi
|
a0cf1e5d55
|
Remove GOMAXPROCS
|
2013-12-10 21:17:39 +09:00 |
|
Hajime Hoshi
|
2bd77e949a
|
Refactoring
|
2013-12-09 09:45:40 +09:00 |
|
Hajime Hoshi
|
894dd71d35
|
Change the background color
|
2013-12-09 02:00:17 +09:00 |
|
Hajime Hoshi
|
2ea00ec8a9
|
Add a transparent screen
|
2013-12-08 23:49:48 +09:00 |
|
Hajime Hoshi
|
698d176ec3
|
Refactoring
|
2013-12-08 23:03:00 +09:00 |
|
Hajime Hoshi
|
63abfb2c13
|
Bug fix: the initial state of a ebiten
|
2013-12-08 22:14:52 +09:00 |
|
Hajime Hoshi
|
e10bac5a8a
|
Rotate ebiten
|
2013-12-08 21:03:30 +09:00 |
|
Hajime Hoshi
|
cdb511b08b
|
Add matrix.Color.Scale
|
2013-12-08 19:38:22 +09:00 |
|
Hajime Hoshi
|
b14684804f
|
Draggin ebiten
|
2013-12-08 17:02:35 +09:00 |
|
Hajime Hoshi
|
a25a2df6b4
|
gofmt
|
2013-12-08 16:28:56 +09:00 |
|
Hajime Hoshi
|
8fbd818f28
|
Async loading textures
|
2013-12-08 16:28:18 +09:00 |
|
Hajime Hoshi
|
cbc5c38db6
|
Remove games
|
2013-12-08 16:19:24 +09:00 |
|
Hajime Hoshi
|
4489557c84
|
UnuseGLContext
|
2013-12-08 01:35:24 +09:00 |
|
Hajime Hoshi
|
e55060c239
|
Add cocoa.textureFactory
|
2013-12-07 02:20:53 +09:00 |
|
Hajime Hoshi
|
24a735dd0b
|
Use runtime.LockOSThread at main
|
2013-12-04 21:51:39 +09:00 |
|
Hajime Hoshi
|
dd979ac4d6
|
Add 'Tag' to the methods of TextureFactory
|
2013-12-03 23:24:34 +09:00 |
|
Hajime Hoshi
|
79c74273f5
|
Fix the event handling model
|
2013-12-03 22:15:00 +09:00 |
|
Hajime Hoshi
|
f9e5e754b2
|
Move some definitions to the ui package
|
2013-12-03 00:15:01 +09:00 |
|
Hajime Hoshi
|
add743572c
|
Add LazyCanvas
|
2013-12-02 21:47:41 +09:00 |
|
Hajime Hoshi
|
3e5d58ef85
|
Close the observing channel
|
2013-12-01 21:42:41 +09:00 |
|
Hajime Hoshi
|
e2a8b07a94
|
Event handling
|
2013-12-01 21:23:03 +09:00 |
|
Hajime Hoshi
|
da30a83491
|
Remove ebiten.GameContext
|
2013-11-30 04:24:52 +09:00 |
|
Hajime Hoshi
|
2a8af24518
|
Remove InputState
|
2013-11-30 03:21:10 +09:00 |
|
Hajime Hoshi
|
7c91b03678
|
Bug fix: rects
|
2013-11-29 23:18:44 +09:00 |
|
Hajime Hoshi
|
89c33eac85
|
Remove Canvas.ToTexture
|
2013-11-29 22:45:18 +09:00 |
|
Hajime Hoshi
|
e8c518735b
|
Rename graphics.Context -> graphics.Canvas
|
2013-11-29 22:06:22 +09:00 |
|
Hajime Hoshi
|
f0ef3384cb
|
Refactoring
|
2013-11-29 02:38:18 +09:00 |
|
Hajime Hoshi
|
0a16107cd6
|
Refactoring
|
2013-11-24 01:17:22 +09:00 |
|
Hajime Hoshi
|
bcb8c0d45a
|
Remove ebiten.FPS
|
2013-11-23 19:51:29 +09:00 |
|
Hajime Hoshi
|
cc7b78bb9a
|
Refactoring
|
2013-11-23 19:31:10 +09:00 |
|
Hajime Hoshi
|
75a362d5b1
|
Clean up
|
2013-11-23 18:10:15 +09:00 |
|
Hajime Hoshi
|
170ed689fa
|
Stop using [NSApp run]
|
2013-11-23 02:56:18 +09:00 |
|
Hajime Hoshi
|
f72076641a
|
Refactoring
|
2013-11-17 22:42:12 +09:00 |
|
Hajime Hoshi
|
9aded38cc2
|
Refactoring
|
2013-10-23 01:08:29 +09:00 |
|
Hajime Hoshi
|
a0f17a4971
|
Rename ID -> Id
|
2013-10-21 22:18:10 +09:00 |
|
Hajime Hoshi
|
3a383b3078
|
Change TextureFactory.NewRenderTarget
|
2013-10-21 01:23:44 +09:00 |
|
Hajime Hoshi
|
ba931902b9
|
Refactoring: Any images are acceptable
|
2013-10-21 00:17:05 +09:00 |
|
Hajime Hoshi
|
801688f511
|
Rename Game.Init -> Game.InitTextures
|
2013-10-20 15:51:26 +09:00 |
|
Hajime Hoshi
|
d360f0effe
|
Add TestPattern
|
2013-10-19 02:58:00 +09:00 |
|
Hajime Hoshi
|
8ae31a35dc
|
Bug fix: a rect's size
|
2013-10-19 00:57:43 +09:00 |
|
Hajime Hoshi
|
e2509e3439
|
Rename Context.TextureID -> ToTexture
|
2013-10-18 00:45:12 +09:00 |
|
Hajime Hoshi
|
db4e3fdc03
|
Remove Texture/RenderTarget
|
2013-10-17 00:14:32 +09:00 |
|
Hajime Hoshi
|
fd0ba69f0b
|
Remove Texture.Width()/Height()
|
2013-10-16 23:20:07 +09:00 |
|
Hajime Hoshi
|
5679120f29
|
Remove RenderTarget.Width/Height
|
2013-10-16 23:06:35 +09:00 |
|
Hajime Hoshi
|
20f9a990ac
|
Replace Screen/ResetOffscreen
|
2013-10-16 22:18:46 +09:00 |
|
Hajime Hoshi
|
319d1bfc74
|
Refactoring: glut.UI implements ui.UI
|
2013-10-15 09:12:43 +09:00 |
|
Hajime Hoshi
|
9d83ae1cfa
|
Add ui.UI
|
2013-10-15 00:49:30 +09:00 |
|
Hajime Hoshi
|
ef932bd5ae
|
Rename the project name
|
2013-10-14 11:34:58 +09:00 |
|
Hajime Hoshi
|
983aeec03b
|
Implement ui.cocoa
|
2013-10-13 23:06:05 +09:00 |
|
Hajime Hoshi
|
54893c3031
|
Remove GameContext.Terminate()
|
2013-10-13 17:43:56 +09:00 |
|
Hajime Hoshi
|
38af973461
|
Remove licenses on each files
|
2013-10-12 22:33:55 +09:00 |
|
Hajime Hoshi
|
531b24dd9b
|
CHange Context.Fill
|
2013-10-12 03:21:10 +09:00 |
|
Hajime Hoshi
|
86eb30c650
|
Add graphics.RenderTarget
|
2013-10-12 01:29:19 +09:00 |
|