Commit Graph

428 Commits

Author SHA1 Message Date
Hajime Hoshi
9d569e3e49 graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213) 2016-05-12 11:23:52 +09:00
Hajime Hoshi
9c2857c15d graphics: Compile error of shaders should panic 2016-05-11 00:49:31 +09:00
Hajime Hoshi
c07f16d9a4 opengl: Prepare for Android 2016-05-11 00:47:54 +09:00
Hajime Hoshi
2fee1fae22 graphics: Dispose now returns errors 2016-05-07 23:34:10 +09:00
Hajime Hoshi
57a9ecd821 ui: Refactoring 2016-05-07 22:27:10 +09:00
Hajime Hoshi
9560824dfc opengl: Add context.go 2016-05-07 19:42:07 +09:00
Hajime Hoshi
df23b57b16 openg: Refactoring 2016-05-07 19:26:35 +09:00
Hajime Hoshi
de541bdd7d opengl: Update context_mobile.go 2016-05-07 19:12:19 +09:00
Hajime Hoshi
e99736d5a5 opengl: Refactoring 2016-05-07 19:07:56 +09:00
Hajime Hoshi
209b4e6864 ui: Add Main for the OS main thread 2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb Reduce panics (#196) 2016-04-11 01:48:40 +09:00
Hajime Hoshi
3ec0020f02 graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer) 2016-04-08 21:45:53 +09:00
Hajime Hoshi
07da7a2348 graphics: Refactoring 2016-04-08 04:39:13 +09:00
Hajime Hoshi
b2c5cb164a graphics: Calculate vertices ahead of locking 2016-04-08 03:18:52 +09:00
Hajime Hoshi
492f471ec3 graphics: Early return when num of vertices is 0 2016-04-08 02:49:53 +09:00
Hajime Hoshi
75ef9a6d47 ui: Add read-write lock 2016-03-26 17:24:40 +09:00
Hajime Hoshi
4a60343fe6 ui: Don't use currentUI directly 2016-03-26 15:17:01 +09:00
Hajime Hoshi
95485441f4 ui: Remove dataset attributes 2016-03-25 01:15:47 +09:00
Hajime Hoshi
fb3bf4e3b4 ui: Add CurrentUI() 2016-03-25 00:38:30 +09:00
Hajime Hoshi
6ac6b8e7c0 input: Make functions goroutine-safe (#192) 2016-03-24 23:51:20 +09:00
Hajime Hoshi
6efead974f ui: Rename ActualScale -> ActualScreenScale 2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405 Add ebiten.ScreenScale() (#191) 2016-03-23 00:44:16 +09:00
Hajime Hoshi
2157061479 ui: Use actualScale to calc minimum window size 2016-03-22 12:01:53 +09:00
Hajime Hoshi
993a55abde ui: Set window width limitation for Windows (#165) 2016-03-22 11:56:40 +09:00
Hajime Hoshi
b02df7b542 graphics: Bug fix #186 by clearing non-black-or-white color 2016-03-17 03:31:12 +09:00
Hajime Hoshi
8f15978c83 ui: Bug fix: Quit soon after the window is closed (#185) 2016-03-15 00:32:06 +09:00
Hajime Hoshi
b1f856a0e0 Add FPS const 2016-03-13 04:57:31 +09:00
Hajime Hoshi
c6fc5ab865 graphics: CompositionMode -> CompositeMode (#170) 2016-03-01 02:16:32 +09:00
Hajime Hoshi
1eb623cf16 Add example 'masking' (#39) 2016-03-01 02:10:45 +09:00
Hajime Hoshi
321f5e376e opengl: Cache a composition mode 2016-02-29 01:44:09 +09:00
Hajime Hoshi
8ae1e292ab graphics: Introduce CompositionMode (#151) 2016-02-29 01:37:06 +09:00
Hajime Hoshi
3588d0b485 ui: Move vsync to ui.SwapBuffers on JavaScript version 2016-02-28 03:49:57 +09:00
Hajime Hoshi
fc200ec6f2 ui: Bug fix: The default framebuffer must be bound before swapping buffers 2016-02-28 00:56:39 +09:00
Hajime Hoshi
05eaec6dd9 ui: Bug fix: scale for cursor was wrong (#166) 2016-02-27 17:04:35 +09:00
Hajime Hoshi
997539b243 opengl: Unexport Attrib/UniformLocation 2016-02-27 03:13:42 +09:00
Hajime Hoshi
ccf0acf7ca opengl: Reduce global variables 2016-02-27 03:05:12 +09:00
Hajime Hoshi
93f9d9fbb0 opengl: Introduce locationCache struct 2016-02-27 03:01:55 +09:00
Hajime Hoshi
3c4aa7ec1e opengl: Unexport some interfaces 2016-02-27 02:43:00 +09:00
Hajime Hoshi
2bda89709f opengl: Unexport ProgramID 2016-02-27 02:41:38 +09:00
Hajime Hoshi
495d7ca0d1 graphics: NextPowerOf2Int -> NextPowerOf2Int32 2016-02-27 02:35:05 +09:00
Hajime Hoshi
5fe013ddbd graphics: Remove Lines and Rects 2016-02-27 02:30:06 +09:00
Hajime Hoshi
f432c15078 opengl: GetProgramID() -> Program.ID() 2016-02-27 02:27:39 +09:00
Hajime Hoshi
7617a225f6 ui: deviceScaleFactor -> deviceScale 2016-02-27 02:17:31 +09:00
Hajime Hoshi
651d803107 ui: Change how to calc framebuffer scale 2016-02-27 01:53:02 +09:00
Hajime Hoshi
8069c980c3 ui: Refactoring: Add ui.ActualScale() 2016-02-27 01:44:01 +09:00
Hajime Hoshi
138a689382 ui: Refactoring 2016-02-27 01:35:14 +09:00
Hajime Hoshi
e2cf288ed7 ui: Bug fix: Wrong framebuffer scale 2016-02-26 03:50:00 +09:00
Hajime Hoshi
c97cae9598 ui: Remove println :-( 2016-02-26 03:45:52 +09:00
Hajime Hoshi
868eef0c2f ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164) 2016-02-26 03:44:37 +09:00
Hajime Hoshi
fc7be5be3c ui: Bug fix: monitor's size might be 0 e.g. on Linux VM 2016-02-26 03:14:51 +09:00
Hajime Hoshi
4d53cf20da ui: Calculate DPI and set the actual scale based on DPI 2016-02-26 03:09:23 +09:00
Hajime Hoshi
3d79e086a9 opengl: Rename some functions not to be exported 2016-02-26 02:03:24 +09:00
Hajime Hoshi
ce9f957cd8 opengl: Use go-gl/gl again (#162) 2016-02-26 02:01:13 +09:00
Hajime Hoshi
20e9b91336 opengl: Bug fix: Misusage of Texture 2016-02-25 02:21:44 +09:00
Hajime Hoshi
73856a2298 opengl: IsTexture/IsFramebuffer fails on OSX 2016-02-25 02:17:28 +09:00
Hajime Hoshi
06ec244ff3 opengl: Use gl.IsTexture and gl.IsFramebuffer 2016-02-25 01:11:40 +09:00
Hajime Hoshi
6d5e09ad36 opengl: use fmt.Errorf for error messages 2016-02-24 23:30:43 +09:00
Hajime Hoshi
922f392544 ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161) 2016-02-24 22:57:19 +09:00
Hajime Hoshi
888c7dadfd opengl: Bug fix: Use attrib/uniform cache 2016-02-24 01:34:24 +09:00
Hajime Hoshi
2d78d14e83 opengl: Avoid using encoding/binary for speed 2016-02-24 01:32:56 +09:00
Hajime Hoshi
e8a3e04535 opengl: Error prefix 2016-02-24 00:31:28 +09:00
Hajime Hoshi
ffb8a78e37 ui: Error prefix 2016-02-23 03:27:06 +09:00
Hajime Hoshi
59adc6979a ui: Bug fix: Adjust scaling factor on Linux (#157) 2016-02-23 01:41:57 +09:00
Hajime Hoshi
9e161864f6 ui: Bug fix: Make sure current framebuffers rendered (#158) 2016-02-22 03:14:31 +09:00
Hajime Hoshi
18a798f85c ui: Refactoring 2016-02-22 01:30:33 +09:00
Hajime Hoshi
0a07d8531b ui: Bug fix: SetPos should be called after Show at least on Linux 2016-02-21 23:11:39 +09:00
Hajime Hoshi
6e98e0716d ui: SwapBuffer is now done on the rendering context thread 2016-02-21 22:20:33 +09:00
Hajime Hoshi
bb39766873 ui: Bug fix: gl* method should be called after looping starts 2016-02-21 21:53:48 +09:00
Hajime Hoshi
bae6d62067 ui: Refactoring 2016-02-21 18:01:43 +09:00
Hajime Hoshi
60a504543f ui: Add OpenGL version 2016-02-21 17:27:26 +09:00
Hajime Hoshi
6c14c31c55 ui: Remove an unneeded prefix 2016-02-21 17:12:00 +09:00
Hajime Hoshi
591d71b447 ui: Bug fix: Init should always return a opengl context 2016-02-21 04:56:27 +09:00
Hajime Hoshi
46c74ec818 ui: Bug fix: compile error (a return value is required) 2016-02-21 02:19:40 +09:00
Hajime Hoshi
a4092a1bf1 ui: Bug fix: compile error 2016-02-21 02:15:14 +09:00
Hajime Hoshi
408444842a Refactoring: ui.Init now returns gl.Context object 2016-02-20 20:08:53 +09:00
Hajime Hoshi
63f2c3cb9f graphics: Refactoring: remove ExecOnUIThread 2016-02-20 04:39:43 +09:00
Hajime Hoshi
5cfefaf1a2 graphics: Refactoring: remove ui goroutines 2016-02-20 04:08:06 +09:00
Hajime Hoshi
269d94b145 graphics: Add worker consumer 2016-02-19 11:43:16 +09:00
Hajime Hoshi
93450b1664 graphics: Compiled (but can't run yet) 2016-02-19 03:06:23 +09:00
Hajime Hoshi
5c61284c84 graphics: Refactoring: Remove an unsed argument 'signed' 2016-02-18 03:01:41 +09:00
Hajime Hoshi
d99ddab6f8 graphics: Reduce calling TextureQuad.Len() 2016-02-17 00:45:19 +09:00
Hajime Hoshi
169d57936c graphics: Speed improvement by returning single value 2016-02-17 00:21:39 +09:00
Hajime Hoshi
ef4828669c graphics: Bug fix: must skip rendering when 0 vertices are set 2016-02-16 02:45:56 +09:00
Hajime Hoshi
1e9fb05161 graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying 2016-02-16 02:26:40 +09:00
Hajime Hoshi
6d2148f3ea graphics: Remove unneeded 'if' 2016-02-16 01:55:39 +09:00
Hajime Hoshi
f5b4179142 graphics: Avoid calling Len() too many times 2016-02-16 01:51:34 +09:00
Hajime Hoshi
537cfea8a4 graphics: Avoid using append 2016-02-16 01:49:27 +09:00
Hajime Hoshi
1e4f486174 audio: Move files from internal/audio to exp/audio 2016-02-11 17:22:02 +09:00
Hajime Hoshi
84d50f7714 audio: Remove Init 2016-02-11 17:16:34 +09:00
Hajime Hoshi
8e43d1047b audio: Use io.ReadSeeker instead of ReadSeekCloser 2016-02-11 17:07:28 +09:00
Hajime Hoshi
bca9b0d3f1 audio: Remove audioEnabled 2016-02-11 04:02:18 +09:00
Hajime Hoshi
5687d9d0ef go generate 2016-02-11 03:53:36 +09:00
Hajime Hoshi
10650d1c6e audio: Introduce audio.Player 2016-02-11 02:18:39 +09:00
Hajime Hoshi
d52118639d audio: Use IO as source 2016-02-11 02:09:06 +09:00
Hajime Hoshi
c6a431c9ab audio: add sampleRate arg to Queue: implementation turned to be simplified 2016-02-10 02:40:07 +09:00
Hajime Hoshi
e8895d8f35 audio: Use bigger buffer to reduce noise (#149) 2016-02-10 01:04:43 +09:00
Hajime Hoshi
14d28ea122 audio: Use AudioBuffer's duration 2016-02-10 01:04:15 +09:00
Hajime Hoshi
719e5ba6d2 audio: Remove audio.Tick 2016-02-10 00:09:23 +09:00
Hajime Hoshi
c5de32297f audio: Bug fix: isPlaying must consider two buffers in JS 2016-02-09 23:49:33 +09:00
Hajime Hoshi
70fe6d8169 audio: Remove channel argument from audio.Queue 2016-02-09 22:55:18 +09:00
Hajime Hoshi
34691dabbf audio: Reimplement audio for JS with AudioBuffer (#146) 2016-02-09 22:35:55 +09:00
Hajime Hoshi
21e2b1ed7b audio: nit 2016-02-09 03:28:31 +09:00
Hajime Hoshi
1c10d46288 audio: Add comment about #146 2016-02-09 03:27:09 +09:00
Hajime Hoshi
8c23c8ba34 audio: Refactoring 2016-02-08 12:27:09 +09:00
Hajime Hoshi
45329ab32f audio: Bug fix: always fill zero values (#147) 2016-02-08 04:27:21 +09:00
Hajime Hoshi
4b4802419b audio: Remove audio.Tick 2016-02-08 03:26:58 +09:00
Hajime Hoshi
d1f46a92df audio: Refactoring 2016-02-08 01:52:36 +09:00
Hajime Hoshi
debbc19c82 audio: Remove start func 2016-02-08 01:40:27 +09:00
Hajime Hoshi
60c4990555 audio: Change audio.SampleRate to be a const 2016-02-08 00:48:43 +09:00
Hajime Hoshi
b63911e6f7 audio: Remove audio.Play 2016-02-08 00:45:02 +09:00
Hajime Hoshi
0b62a9af74 audio: Use golang.org/x/mobile/exp/audio/al 2016-02-07 23:37:16 +09:00
Hajime Hoshi
a83286accb audio: Move files from exp/audio/inner to internal/audio 2016-02-07 16:03:41 +09:00
Hajime Hoshi
c54b5c4b06 image: Introduce programContext (#144) 2016-02-07 05:13:54 +09:00
Hajime Hoshi
38552f8d9d image: Remove drawing lines and rects (#142) 2016-02-06 17:57:20 +09:00
Hajime Hoshi
ccf7b0c159 Revert an unreasonable change at 633ee409 2016-02-06 15:54:29 +09:00
Hajime Hoshi
9178b488a1 test: Give up using headless-js (#141) 2016-02-06 15:35:21 +09:00
Hajime Hoshi
fb9f133389 graphics: Better error messages for framebuffer creation 2016-02-06 03:48:15 +09:00
Hajime Hoshi
7f43ca2eb7 .travis.yml: Skip gopherjs test 2016-01-20 03:43:13 +09:00
Hajime Hoshi
9a3c6bd8c4 js: Update callers for headless-gl API 2016-01-20 01:18:53 +09:00
Josh Deprez
bbeb103383 Check was missing from context_js
Run calls Check whether or not gopherjs is used, and it was not implemented here.
2016-01-18 21:27:55 +11:00
Hajime Hoshi
633ee4096e #132 Temporal hack to run with Go1.5 2015-07-22 23:28:15 +09:00
Hajime Hoshi
0bc321d3ef Improve GL error messages 2015-06-22 23:14:40 +09:00
Hajime Hoshi
e3608d08eb Use GL 2.1 (for Windows) 2015-06-21 01:33:28 +09:00
Hajime Hoshi
4b9c740ee8 Update the version of GLFW to 3.1 2015-06-20 18:52:17 +09:00
Hajime Hoshi
2b8e98cfbc js: Revert 60 FPS from 30 FPS 2015-06-14 03:50:43 +09:00
Hajime Hoshi
7490bfa4f4 internal: Bug fix: license.txt was changed to LICENSE 2015-05-21 00:03:04 +09:00
Hajime Hoshi
82ea3fa020 #125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3 2015-04-13 00:49:30 +09:00
Hajime Hoshi
bca600a093 Update for the latest GopherJS (use *js.Object instead of js.Object) 2015-03-01 01:26:16 +09:00
Hajime Hoshi
246ac055bf ui: Frame skip on JS 2015-02-21 22:19:26 +09:00
Hajime Hoshi
a67a8a03ec graphics: Cache framebuffers 2015-02-20 02:02:23 +09:00
Hajime Hoshi
936942a28d Add comments 2015-02-20 02:01:56 +09:00
Hajime Hoshi
eb0431f117 opengl: Remove Flush() 2015-02-18 23:35:39 +09:00
Hajime Hoshi
2b7617da7a graphics: Cache values for uniformMatrix4fv 2015-02-18 11:30:24 +09:00
Hajime Hoshi
9ec7b13f27 example/piano: Speed up 2015-02-16 10:48:57 +09:00
Hajime Hoshi
8c2301e542 Fix misspelling 2015-02-16 02:49:17 +09:00
Hajime Hoshi
ba3feaf52f ui: More precise clock 2015-02-15 19:30:29 +09:00
Hajime Hoshi
c5fc7ea0ab ui: More precise space calc 2015-02-14 23:23:11 +09:00
Hajime Hoshi
beecf31937 Resolve some TODOs 2015-02-10 10:44:58 +09:00
Hajime Hoshi
cd4188b0a3 Add SetScreenScale (#115) 2015-02-10 00:10:50 +09:00
Hajime Hoshi
249add3979 Add SetScreenSize 2015-02-09 11:02:04 +09:00
Hajime Hoshi
2544d74ba0 Use go-gl/glow instead of go-gl/gl (#112) 2015-01-29 00:58:56 +09:00
Hajime Hoshi
ea78b31414 Move internal/audio -> exp/audio/internal 2015-01-27 22:55:45 +09:00
Hajime Hoshi
3964944deb Move ui_*.go back to internal/ui again 2015-01-27 22:37:00 +09:00
Hajime Hoshi
23b3f1afce Move some files of internal/ui to the root 2015-01-27 01:10:17 +09:00
Hajime Hoshi
ae450433db Move some files of internal to internal/graphics 2015-01-27 00:08:24 +09:00
Hajime Hoshi
e23b0758e5 Merge internal/graphics/internal/shaders into internal/graphics 2015-01-26 23:32:50 +09:00
Hajime Hoshi
346bc53d53 Move internal/opengl -> internal/graphics/internal/opengl 2015-01-26 23:27:28 +09:00
Hajime Hoshi
2aa6ebb471 Move internal/assets -> ebitenutil/internal/assets 2015-01-26 22:09:47 +09:00
Hajime Hoshi
17b7969764 audio: Reduce the buffer size (OpenAL) 2015-01-26 10:14:03 +09:00
Hajime Hoshi
6a0c5dfb03 audio: Change the number of buffers 2015-01-26 03:53:40 +09:00