Hajime Hoshi
44bb004cb7
internal/restorable: Avoid allocating new slices for drawTrianglesHistory
2021-01-30 19:13:03 +09:00
Hajime Hoshi
ed494dbf59
restorable: Reland: Do not record pixels if restoring is not requried
...
This change also remove the restrictions of operations on
graphicscommand.Image. For example, now DrawTriangles and
ReplacePixels can be mixed on the same image.
Fixes #1022
2020-11-14 15:00:16 +09:00
Hajime Hoshi
c7330883ef
restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images
...
Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.
As a side effect, SubImage is avilable for Fill.
Fixes #1416
2020-11-08 02:50:06 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
...
Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
a8f96ee9af
graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
...
Fixes #1414
2020-11-07 04:09:47 +09:00
Hajime Hoshi
48b46345d7
restorable: Refactoring
2020-11-04 02:03:47 +09:00
Hajime Hoshi
831c7ca6f4
restorable: Refactoring: Use the smaller empty image
2020-10-31 03:06:44 +09:00
Hajime Hoshi
fa53160e18
mipmap: Stop using negative mipmaps
...
Negative mipmaps tend to allocate extremely big images.
Instead, encourage to use images with explicit padding when enlarging
the image.
Fixes #1400
2020-10-31 02:52:40 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
f3ef2e2af5
Performance optimization for the path without a shader
...
Fixes #1355
2020-09-21 05:43:24 +09:00
Hajime Hoshi
7329880f40
restorable: Make the image stale when volatile state changes
2020-08-19 21:13:05 +09:00
Hajime Hoshi
8aef1f9080
restorable: Enable to set the 'volatile' state later
...
Updates #1309
2020-08-19 00:57:23 +09:00
Hajime Hoshi
64a6b39240
Revert "restorable: Do not record pixels if restoring is not requried"
...
This reverts commit 5e1f263d6d
.
Reason: Issue #1304
2020-08-17 00:00:12 +09:00
Hajime Hoshi
5e1f263d6d
restorable: Do not record pixels if restoring is not requried
...
Fixes #1022
2020-08-16 20:07:17 +09:00
Hajime Hoshi
36e9803cea
shader: Enable to get pixels from multiple images
...
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
...
This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
7f70797a6d
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
2020-07-15 03:49:05 +09:00
Hajime Hoshi
d217bc6033
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
...
Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
b83f0acc4d
Remove source-region information from vertices
...
Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40
driver: Add Region and sourceRegion parameter at Draw
...
This is a preparation to remove source-region information from
vertices.
Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
4c640d2500
buffered, restorable: Remove copying pixels
...
Instead, the callers (ebiten.NewImageFromImage and
(*ebiten.Image).ReplacePixels) have responsibility to copy the
pixels now. This change should reduce unnecessary copying pixels.
Updates #1222
2020-07-01 02:56:40 +09:00
Hajime Hoshi
dea3785750
shareable, restorable, graphicscommand: Remove making arrays at DrawTriangles
...
Updates #1220
2020-06-29 13:37:37 +09:00
Hajime Hoshi
a1abe6b728
restorable: Add padding when renderingn the empty image
2020-06-26 14:01:49 +09:00
Hajime Hoshi
2a63512c6e
driver: Add AddressUnsafe
...
This skips the source-region check and reduces 'if' branches from
shader programs.
AddressUnsafe is internal only so far. We might expose this value
later.
Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
2f843c49a6
shader: Fix the case when the source image is nil for shaders
2020-06-04 01:35:35 +09:00
Hajime Hoshi
c0cd7ec59c
restorable: Update comments
2020-05-30 16:06:22 +09:00
Hajime Hoshi
f80719ef9a
driver: Use slices for uniform variables instead of maps
...
Fixes #1172
2020-05-26 23:50:11 +09:00
Hajime Hoshi
7b9cc8deb4
restorable: Add tests to dispose shaders
...
When a shader is disposed, all the images depending on it should
become stale, i.e., discard its all the rendering history items,
because they cannot be restored due to the lack of data on the GPU.
2020-05-26 00:20:11 +09:00
Hajime Hoshi
8e6f19b37a
restorable: Add a test using shaders with multiple sources
2020-05-25 23:57:55 +09:00
Hajime Hoshi
ca73f17dd4
restorable: Bug fix: Fill didn't invalidate its dependencies
...
Fixes #1170
2020-05-25 23:37:25 +09:00
Hajime Hoshi
732f288d20
restorable: Add Shader (WIP)
2020-05-25 00:50:01 +09:00
Hajime Hoshi
a4d419bab1
graphicscommand: Merge DrawTriangles and DrawShader
2020-05-24 02:36:09 +09:00
Hajime Hoshi
46601bb516
graphics: Fill the screenshot in black when the screen is not transparent
...
Fixes #997
2020-02-06 03:08:16 +09:00
Hajime Hoshi
b3bdf51905
graphicscommand: Return the error immediately ( #1060 )
...
Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.
This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.
Fixes #971
2020-01-19 01:18:56 +09:00
Hajime Hoshi
42056c2d61
restorable: Refactoring: Remove Clear
...
Fill now fills the whole texture.
2019-12-02 03:03:07 +09:00
Hajime Hoshi
e42cff071c
restorable: Merge two 'copy' into one
...
Fixes #983
2019-11-16 02:10:53 +09:00
Hajime Hoshi
f1091910bd
Revert "graphicscommand: Remove copying pixels"
...
This reverts commit 339a96b7e6
.
Reason: this causes panic on extending textures
2019-11-16 00:43:22 +09:00
Hajime Hoshi
339a96b7e6
graphicscommand: Remove copying pixels
...
Now ReplacePixels takes the ownership.
Updates #983
2019-11-16 00:29:37 +09:00
Hajime Hoshi
9cb631e30f
Reland: graphics: Reuse vertices backend and reduce allocating
...
This is a reland of 74f1e5519f
.
The vertex slice is now copied before saving as the drawing
history items.
2019-09-29 01:36:00 +09:00
Hajime Hoshi
4feb0a4f3e
restorable: Bug fix: indices has to be copied
2019-09-29 01:30:26 +09:00
Hajime Hoshi
0a872b342a
shareable: Change the argument to color.RGBA at Fill
...
The argument will be copied explicitly.
2019-09-21 21:16:46 +09:00
Hajime Hoshi
1c2c932c6c
graphics: Remove MakeVolatile/IsVolatile
2019-09-21 14:53:52 +09:00
Hajime Hoshi
3023cc69c3
restorable: Remove (*Image).Size()
2019-09-21 05:40:05 +09:00
Hajime Hoshi
70a38dc09a
graphicscommand: Move pixel->texel conversion to graphicscommand
2019-09-20 23:59:04 +09:00
Hajime Hoshi
915ed91f25
restorable: Remove (*Image).PutVertices
2019-09-20 23:44:09 +09:00
Hajime Hoshi
93dc9ad589
restorable: Refactoring: Remove (*Image).internalSize()
2019-09-20 01:55:18 +09:00
Hajime Hoshi
22c31da6c1
restorable: Bug fix: Do not include emptyImage into the dependency graph
...
Instead, add baseColor to Pixels and use it when restoring.
Fixes #928 .
2019-08-27 08:17:14 +09:00
Hajime Hoshi
3960a4bbdf
restorable: Add (*Image).Fill
...
This resets the infomation for restoring if possible. This makes
it more efficient to use offscreens.
2019-08-25 02:57:44 +09:00
Hajime Hoshi
b8eeded538
graphics: Remove 'resetRestoringState'
...
This is basically a revert of 2d079b123f
As filling can happen on a part of a shared image, resetting the
restoring state was wrong.
2019-08-25 02:18:51 +09:00
Hajime Hoshi
ccacc4a0b8
restorable: Refactoring: Make (*Image).Size() available even after disposing
2019-08-16 02:36:27 +09:00
Hajime Hoshi
6ba6cdc721
restorable: Bug fix: Dispose all the image before start restoring
...
A current texture ID and a new texture ID can be duplicated.
Disposing part of textures and creating textures at the same time
can make contradicted situation.
2019-08-16 01:00:09 +09:00
Hajime Hoshi
2cb1ea6fb4
restorable: Remove unnecessary call of clearImage
...
clearImage is already called in any cases.
2019-08-15 22:40:37 +09:00
Hajime Hoshi
0cbf126b80
restorable: Set nil to the image after disposing
...
This prevents a bug that a disposed image is used by clearImage.
2019-08-15 22:35:28 +09:00
Hajime Hoshi
9467a67136
restorable: Bug fix: Skip clearImage on emptyImage when restoring
2019-08-15 21:53:43 +09:00
Hajime Hoshi
4373bd8b89
restorable: Unify locks with shareable's backendsM and fix the deadlock
...
This change should make Image operations cuncurrent safe.
Updates #913
Fixes #915
2019-08-13 00:49:47 +09:00
Hajime Hoshi
28dd2f6e19
shareable: Refactoring: only finalizers have to be cared
...
Only finalizers are problematic since they can stop everything,
but other things are not. Let's care finalizers and just use
regular locks.
Updates #913
2019-08-12 20:17:40 +09:00
Hajime Hoshi
613b9bc02a
restorable: Panic if an image is stale when restoring
2019-08-12 17:45:43 +09:00
Hajime Hoshi
1156dfdc7e
restorable: Lock At operation between frames
...
Updates #913
2019-08-12 16:54:17 +09:00
Hajime Hoshi
628a8d559a
restorable: Bug fix: Dispose should be deferred between frames (again)
...
Updates #913
2019-08-12 16:27:07 +09:00
Hajime Hoshi
4717baa840
restorable: Bug fix: Dispose should be deferred between frames
...
Updates #913
2019-08-12 16:26:07 +09:00
Hajime Hoshi
1a2a0aeb76
restorable: Defer operations between the end and the beginning of frames
...
Updates #913
2019-08-12 16:08:21 +09:00
Hajime Hoshi
b348223297
restorable: Refactoring
...
Reduces accesses to Image member from outside.
2019-07-21 16:44:00 +09:00
Hajime Hoshi
434802af6e
restorable: Reland: Refactoring
...
This is reland of 7917b423f4be9494125c8de76a8a3def15561594
Fixed a bug that an image passed to Apply might not be initialized,
and there was no correct way to treat such an image. Now Apply
accepts only an initialized image.
2019-07-21 14:18:27 +09:00
Hajime Hoshi
a3b35e5fba
Revert "restorable: Refactoring"
...
This reverts commit 777cab5cc3
.
Reason: Test failures: https://travis-ci.org/hajimehoshi/ebiten/builds/561553656
2019-07-21 14:03:14 +09:00
Hajime Hoshi
777cab5cc3
restorable: Refactoring
2019-07-21 11:05:02 +09:00
Hajime Hoshi
2d079b123f
restorable: Add ResetRestoringState to reset the state
...
After Fill command, the image doesn't have to keep the restoring
information. Now Fill command is as same as DrawTriangles, there
is no way for restorable.Image to know whether it can reset the
state or not. ResetRestoringState clears the state explicitly.
2019-07-20 14:04:02 +09:00
Hajime Hoshi
3f6628f1cc
restorable: Replace Fill with Clear
2019-07-20 05:00:05 +09:00
Hajime Hoshi
0bf12d5519
graphics: Unify dumping logic
2019-07-20 01:46:33 +09:00
Hajime Hoshi
38a1ee7f57
restorable: Split pixel records into regions
...
Fixes #897
2019-07-19 10:59:48 +09:00
Hajime Hoshi
b4dddd330a
restorable: Refactoring: Use width/height instead of length at Pixels
2019-07-17 23:20:03 +09:00
Hajime Hoshi
efb6f9c453
graphicscommand: Remove CopyPixels command
...
This is an optimization. This change enables to avoid reading
pixels from GPU when extending an image.
Updates #897
2019-07-17 23:19:57 +09:00
Hajime Hoshi
736a840d53
restorable: More restricted Extend
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As a side effect, ReplacePixels always record pixels even when
restoring is not needed. As CopyPixels reads pixels in any cases,
this shortcut was originally useless.
2019-07-17 22:15:37 +09:00
Hajime Hoshi
353d81fd58
restorable: Rename NewImageFromImage to Extend
2019-07-17 03:32:08 +09:00
Hajime Hoshi
91a4329f0d
restorable: Disallow ReplacePixels for a part after Fill
...
This simplifies Pixels struct. This is a preparation to change
how to record pixels.
Updates #897
2019-07-17 03:15:03 +09:00
Hajime Hoshi
2735f4eddc
restorable: Fix comments
2019-07-17 02:42:26 +09:00
Hajime Hoshi
349a290aa3
restorable: Refactoring
2019-07-16 03:08:26 +09:00
Hajime Hoshi
8ae2fef817
restorable: Refactoring: Do not have to update basePixels in some cases
...
If there is no draw-traiangles command, the image can keep its
basePixels.
2019-07-16 02:48:52 +09:00
Hajime Hoshi
6d20e3f951
restorable: Add assertion at fillImage
2019-07-16 02:18:52 +09:00
Hajime Hoshi
2b632d0707
restorable: Remove Pixels.Slice()
2019-07-16 02:03:15 +09:00
Hajime Hoshi
f3fa535afb
restorable: Refactoring: Disallow nil at ReplacePixels
2019-07-16 01:44:56 +09:00
Hajime Hoshi
84aabd075f
restorable: Use DrawTriangles to restore the image
...
This can avoid allocating a big byte slice.
2019-07-15 05:03:46 +09:00
Hajime Hoshi
7e4e9cc893
restorable: Refactoring
2019-07-15 04:17:52 +09:00
Hajime Hoshi
701c4eeb7c
restorable: Fix comments
2019-07-15 03:24:18 +09:00
Hajime Hoshi
a7e7e007ca
restorable: Bug fix: PutQuadVertices should take the source image
...
Fixes #898
2019-07-15 03:10:03 +09:00
Hajime Hoshi
aee26eec1e
restorable: Refactoring: Replace CopyPixels with NewImageFromImage
2019-07-15 02:04:23 +09:00
Hajime Hoshi
fd9e376ff6
restorable: Add ClearPixels
...
This hides the implementation details of allocating byte slice.
This change also adds comments about #897 .
2019-07-10 02:39:36 +09:00
Hajime Hoshi
f40798b586
graphics: Move const definitions to driver package
...
Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
93c31654da
graphicscommand: Refactoring
2019-06-25 23:55:33 +09:00
Hajime Hoshi
09d473ea1b
restorable: Add comments
2019-06-25 23:42:18 +09:00
Hajime Hoshi
cddb93b9f6
graphicscommand: Move the texel adjustment logic to graphicscommand package
...
This is a preparation for #879 . The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.
Updates #879
2019-06-22 03:52:51 +09:00
Hajime Hoshi
f3cdb0537b
graphics: Move the vertices backend to ebiten package
...
Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
69ebc481e8
graphics: Refactoring: Unify PutVertex and PutQuadVertices implementation
2019-06-21 23:49:05 +09:00
Hajime Hoshi
008de78cec
graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency
2019-06-21 02:20:31 +09:00
Hajime Hoshi
24822c0a10
restorable: Rename clear -> clearForInitialization
2019-05-26 23:13:54 +09:00
Hajime Hoshi
b41a333230
restorable: Reland: Refactoring
2019-05-26 22:16:25 +09:00
Hajime Hoshi
da4fabeaa5
Revert "restorable: Refactoring"
...
This reverts commit 3c0cd47b1f
.
Reason: Crash on macOS
2019-05-26 21:30:08 +09:00
Hajime Hoshi
3c0cd47b1f
restorable: Refactoring
2019-05-26 21:24:44 +09:00
Hajime Hoshi
fcb5554aa1
driver: Add Graphics.NeedsRestoring
2019-05-26 19:46:12 +09:00
Hajime Hoshi
cce41e8152
graphics: Rename DrawImage -> DrawTriangles for consistency
2019-04-22 23:12:36 +09:00
Hajime Hoshi
b1b8d0b4b1
graphics: Move texel-region adjustment from shaders to program
...
This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
3f28592700
graphics: Refactoring: Remove PutVertex
2019-02-15 00:22:32 +09:00
Hajime Hoshi
7c506bc5bc
restorable: Refactoring: Add (*Image).QuadVertices/PutVertex
2019-02-15 00:18:12 +09:00
Hajime Hoshi
fd250c8d8c
graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
...
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.
Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
a2fe3d5962
restorable: Refactoring: Use InternalSize instead of NextPowerOf2Int
2019-02-14 22:39:19 +09:00
Hajime Hoshi
4e8c7f0a75
restorable: Rename SizePowerOf2 -> InternalSize
2019-02-14 20:56:38 +09:00
Hajime Hoshi
0546783ad5
restorable: Don't call (*graphicscommand.Image).Pixels twice (2)
2019-02-14 01:00:27 +09:00
Hajime Hoshi
3faa674e32
restorable: Don't call (*graphicscommand.Image).Pixels twice
2019-02-14 00:54:02 +09:00
Hajime Hoshi
27dbf1bbb7
restorable: Record more drawing image history items
...
Fixes #813
2019-02-13 10:45:08 +09:00
Hajime Hoshi
6930176fbb
restorable: Add restorable.Pixels
2019-02-13 00:46:24 +09:00
Hajime Hoshi
93d0b0dd09
restorable: Add Fill
...
This is useful to reduce opportunity to make the image stale.
2019-02-13 00:46:24 +09:00
Hajime Hoshi
40f728a326
shareable: Call (*restorable.Image).Clear() when possible
...
This is a kind of relanding of c68c36b0b7
.
Clearing the restorable.Image state can reduce the operations for
restoring.
2019-02-13 00:41:26 +09:00
Hajime Hoshi
5147bbde9d
restorable: Add MakeVolatile
2019-02-13 00:39:54 +09:00
Hajime Hoshi
f613cd1407
restorable: Remove Pixels that is not used anywhere
2019-02-13 00:31:00 +09:00
Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
d3d56c076d
shareable: Use CopyPixels
...
CopyPixels is basically Pixels and ReplacePixels, but executed
lazily while Pixels reads pixels from GPU immediately. Thanks to
this, restorable.Image no longer need to keep pixel data if not
needed.
2019-02-03 02:51:56 +09:00
Hajime Hoshi
b89602d900
restorable: Add more comments
2019-02-02 19:19:03 +09:00
Hajime Hoshi
05d78b4232
mainthread: Cause panic when trying to run before initialization
2019-02-02 19:00:15 +09:00
Hajime Hoshi
bcd9db669d
Revert "restorable: Don't record pixels when restoring is disabled"
...
This reverts commit aad7bdc64d
.
Reason: This causes application freezing at least on macOS
2019-02-02 18:39:51 +09:00
Hajime Hoshi
aad7bdc64d
restorable: Don't record pixels when restoring is disabled
2019-02-02 00:44:02 +09:00
Hajime Hoshi
158f4fb3ed
restorable: Bug fix: Reading pixels from a volatile image might fail
...
Fixes #793
2019-01-22 03:35:54 +09:00
Hajime Hoshi
ec08a75332
restorable: Add assertions
2019-01-21 02:17:09 +09:00
Hajime Hoshi
e2cfb2da6f
restorable: Fix comments
2019-01-21 00:41:54 +09:00
Hajime Hoshi
eeb8fea778
restorable: Bug fix: dummyImage must be restored first
...
Fixes #791
2019-01-21 00:36:53 +09:00
Hajime Hoshi
4d05baf97c
examples/contextlost: Bug fix: dummyImage must belong to theImages
2019-01-21 00:11:34 +09:00
Hajime Hoshi
107dfe5074
graphics: Improve Set speed
...
On GopherJS, copying a struct is very heavy. This change avoids
copying (color) structs when possible.
2019-01-14 04:25:43 +09:00
Hajime Hoshi
9e11477d6c
restorable: Bug fix: volatile image must be cleared when recovering from the context lost
...
This fixes the bug that examples/contextlost crashes.
2019-01-13 22:30:08 +09:00
Hajime Hoshi
90efddd6b3
restorable: Bug fix: Clearing a new image region was wrong
2019-01-12 16:16:50 +09:00
Hajime Hoshi
4a587f495d
restorable: Bug fix: ReplacePixels might call DrawImage, which violates some assumptions
2019-01-10 23:22:59 +09:00
Hajime Hoshi
b34834a895
graphicscommand: Explicitly forbide ReplacePixels for a part after DrawImage
2019-01-06 05:15:27 +09:00
Hajime Hoshi
25581b2be8
restorable: Fix comments
2018-12-27 03:12:30 +09:00
Hajime Hoshi
4ba47eee32
restorable: Refactoring
2018-12-27 03:06:44 +09:00
Hajime Hoshi
fbf7007056
restorable: Pixels() should return immediately when it doesn't have to access GPU
...
Fixes #763
2018-12-26 20:25:40 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
...
Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
ff62876552
Add Metal implementation
...
Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
5d0420cea0
graphicscommand: Simplify Image
...
First I thought Metal requried an initialization process by
replacing pixels, but now this is not needed. Initialize images by
the dummy texture.
2018-12-16 22:36:03 +09:00
Hajime Hoshi
f85a62c6a7
restorable: Rename dummyImage -> emptyImage
2018-12-01 21:49:41 +01:00
Hajime Hoshi
3f75da5f35
restorable: Refactoring: Remove newImageWithoutInit
2018-12-01 21:36:51 +01:00
Hajime Hoshi
c6dd0a75d9
graphicscommand: Optimize replace-image calls
...
Now ReplacePixels command is called only when necessary.
This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00
Hajime Hoshi
247e4f5b6b
restorable: Skip initializing the screen image
2018-11-30 00:19:52 +01:00
Hajime Hoshi
962a11468b
restorable: Fix clearing logic
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Fixes #740
2018-11-28 23:00:24 +01:00
Hajime Hoshi
1f538af440
restorable: Refactoring
2018-11-24 21:08:28 +09:00
Hajime Hoshi
14f5a03a79
Merge math and graphics packages
2018-11-17 20:23:12 +09:00
Hajime Hoshi
b2b09ccec0
restorable: Avoid memory allocating when an entire image is cleared
2018-10-30 11:08:38 +09:00
Hajime Hoshi
ce1c616f69
Merge graphics and graphicsutil
2018-10-28 23:03:06 +09:00
Hajime Hoshi
ff54d3b681
Move CompositeMode to graphics package
2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817
Add graphics package and move Filter to graphics
2018-10-28 20:25:52 +09:00
Hajime Hoshi
2da5192510
Rename graphics -> graphicscommand
2018-10-28 20:10:05 +09:00
Hajime Hoshi
690c3cf981
graphics: Embed 'scale' part of the color matrix
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If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.
Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
1aabdd58f1
restorable: Fix comments
2018-08-09 01:27:38 +09:00
Hajime Hoshi
3daaef2cab
restorable: Refactoring: Use ReplacePixels(nil, ...) for clearing an image
2018-08-09 01:16:46 +09:00
Hajime Hoshi
c68c36b0b7
restoreable: Add ClearState to clear the state explicitly
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Fixes #566
2018-08-09 00:12:45 +09:00
Hajime Hoshi
77e905eb25
Revert "graphics: Embed color matrices values to vertices ( #655 )"
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This reverts commit 5a9235aaf9
.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
d7d02e6d6a
Reland: graphics: mipmap images should be volatile when the base image is volatile
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This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5
Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
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This reverts commit 0f82330009
.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009
graphics: Bug fix: mipmap images should be volatile when the base image is volatile
2018-07-29 23:54:46 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices ( #655 )
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Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
5249afc06b
graphicsutil: Add QuadIndices
2018-07-21 03:40:37 +09:00
Hajime Hoshi
6c8b7f8e9c
graphics: Refactoring: Reduce error propagations
2018-07-12 03:08:50 +09:00
Hajime Hoshi
840c4d24df
graphicsutil: Accept matrix parameters directly for performance
2018-06-19 00:19:32 +09:00
Hajime Hoshi
a3c754d2cc
graphics: Restrict QuadVertices to allow only power of 2 sizes
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Now QuadVertices can skip calculating power of 2 values.
2018-06-17 23:05:19 +09:00
Hajime Hoshi
ac24a8382f
graphicsutil: Extract matrix applying for performance
2018-06-17 19:45:09 +09:00
Hajime Hoshi
95561bbf6b
affine: Use float32 values for GeoM
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float32 was slow on GopherJS, but not slow on Wasm.
2018-06-17 15:38:10 +09:00
Hajime Hoshi
b4ace53596
affine: Remove GeoM to avoid GeoM allocations on the heap
2018-06-17 00:59:50 +09:00
Hajime Hoshi
3ee76ffd8e
graphicsutil: Move vertices.go to graphicsutil
2018-06-10 23:08:22 +09:00
Hajime Hoshi
9745ccee47
restorable: Make (*Image).DrawImage accept vertices and indices
2018-06-10 22:59:00 +09:00
Hajime Hoshi
97a54548df
restorable: Rename vertices -> quadVertices
2018-06-10 20:41:17 +09:00
Hajime Hoshi
600983e028
restorable: Record indices for restoring
2018-06-10 20:17:48 +09:00
Hajime Hoshi
2e5e7e6e24
restorable: Remove merging commands for code simplicity
2018-06-10 20:06:17 +09:00
Hajime Hoshi
03079ba067
restorable: Refactoring
2018-06-10 18:40:46 +09:00
Hajime Hoshi
c782380a1c
restorable: Specify indices from restorable package
2018-06-10 18:17:58 +09:00
Hajime Hoshi
916c7aac8a
restorable: Fix comments
2018-04-29 13:49:33 +09:00
Hajime Hoshi
45afb6db67
Reland: restorable: Merge Clear to ReplacePixel
2018-04-29 13:40:18 +09:00
Hajime Hoshi
eb357f61b5
restorable: Bug fix: Calling At must resolve the image's stale state
2018-04-28 21:56:20 +09:00
Hajime Hoshi
0bc712422f
restorable: Bug fix: Remove SetFinalizer for disposing
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SetFinalizer causes concurrent issue
2018-04-27 12:08:59 +09:00
Hajime Hoshi
1cf4f30541
Revert "restorable: Merge Clear to ReplacePixels"
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This reverts commit fb641d88cd
.
Reason: When restoring the image where ReplacePixels is called,
dummyImage might not be restored since there is no record of
relationships between this image and dummyImage. Now pixels is not
nil when reverting by chance, but this would cause problems in the
future.
2018-04-25 22:31:48 +09:00
Hajime Hoshi
fb641d88cd
restorable: Merge Clear to ReplacePixels
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This can avoid unnecessary stale images that requires loading
pixels from GPU.
2018-04-25 01:30:57 +09:00
Hajime Hoshi
cc725b99af
restorable: Replace emptyImage with dummyImage
2018-04-06 03:08:52 +09:00
Hajime Hoshi
7b5ad46e49
shareable: NewImage* now returns a cleared image
2018-04-06 02:08:12 +09:00
Hajime Hoshi
24e20306f2
restorable: Move 'putting random-colored dot' to restorable
2018-04-05 11:18:28 +09:00
Hajime Hoshi
97ce612785
Refactoring: Don't access restorable package directly from ebiten package
2018-03-25 23:37:32 +09:00
Hajime Hoshi
125e5c4f32
restorable: Bug fix: Image must be protected with locks ( #567 )
2018-03-25 22:31:51 +09:00
Hajime Hoshi
025fd00e6b
restorable: Bug fix: Make the image stale when pixels are partly replaced
2018-03-25 20:39:06 +09:00
Hajime Hoshi
fc47d2843a
restorable: Add TestRestoreChain2
2018-03-25 19:43:32 +09:00
Hajime Hoshi
c47b549fd1
restorable: Refactoring: Make functions more atomic
2018-03-25 18:21:43 +09:00
Hajime Hoshi
99f72a1b64
restorable: Bug fix: commands must be flushed at At
2018-03-25 01:26:43 +09:00
Hajime Hoshi
be4e3ab801
restorable: Bug fix: partial ReplacePixels broke the image state ( #562 )
2018-03-20 02:14:00 +09:00
Hajime Hoshi
9d37221743
restorable: Refactoring
2018-03-19 23:55:06 +09:00
Hajime Hoshi
b5d065151a
restorable: Don't flatten vertices until actually needed
2018-03-18 23:54:45 +09:00
Hajime Hoshi
00d8e793d9
restorable: Remove MaxImageSize
2018-03-09 02:50:38 +09:00
Hajime Hoshi
4ae9d5780c
graphics: Implement shared texture ( #514 )
2018-03-03 19:54:53 +09:00
Hajime Hoshi
d0592d30e0
graphics: Improve clearing the offscreen performance
2018-03-02 01:55:40 +09:00
Hajime Hoshi
dada2e060a
restorable: Bug fix: Don't use graphics.Image for clearing framebuffer
2018-03-02 01:05:54 +09:00
Hajime Hoshi
cd8368deaf
restorable: Add TODO comment
2018-03-02 00:00:09 +09:00
Hajime Hoshi
db738676ce
restorable: Refactoring: clearIfVolatile
2018-03-01 23:13:23 +09:00
Hajime Hoshi
b8deabbd94
graphics: Reland: Bug fix: a too old frame was rendered at least on Android
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Fixes #525
2018-03-01 23:05:28 +09:00
Hajime Hoshi
1a898dd1b9
Add comments
2018-03-01 02:49:45 +09:00
Hajime Hoshi
127f6c09c8
graphics: Specify rect to glTexSubImage2D
2018-03-01 01:58:09 +09:00
Hajime Hoshi
9f6fd0db9a
graphics: Use the original width/height for glTexSubImage2D
2018-03-01 00:47:37 +09:00
Hajime Hoshi
02b4fc7917
graphics: Reduce num of Image.Clear() calls
2018-02-28 23:11:12 +09:00
Hajime Hoshi
9db042ae9e
graphics: Refactoring: easier way to clear framebuffer
2018-02-28 22:46:57 +09:00