Hajime Hoshi
b54ad73a2b
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
Hajime Hoshi
95a98950b8
examples/resources: Unify jab.wav to 48000 Hz
...
Updates #1649
2021-05-25 22:32:50 +09:00
Hajime Hoshi
ac526b1b83
examples/wav: Use 48000 Hz
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Updates #1649
2021-05-25 22:09:48 +09:00
Hajime Hoshi
0247261d34
examples/flappy: Change the sample rate to 48000
2021-05-23 22:04:41 +09:00
Hajime Hoshi
7f67fb7b90
examples/flappy: Accept gamepads
2021-05-23 19:44:03 +09:00
Hajime Hoshi
44e96f2377
examples/resources/images: Add a license about alert.png
2021-05-04 18:17:17 +09:00
Hajime Hoshi
e1d0b902e1
examples/audio: Add buttons
2021-05-04 02:02:17 +09:00
Tom Lister
bea5ab3335
internal/uidriver/glfw: Native macOS implementation for setting cursor shape ( #1624 )
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Updates #1624
2021-05-02 14:50:50 +09:00
Hajime Hoshi
34be0371be
examples/windowsize: Bug fix: Suppress calling SetWindowPosition if the position is not updated
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This is a temoprary fix for the issue that the window size unexpectedly
shrunk on Linux.
Updates #1607
Closes #1605
2021-04-20 20:48:46 +09:00
Hajime Hoshi
7f8c3a13b3
examples/audiopanning: Bug fix: Align the buffer size
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Closes #1598
2021-04-20 02:47:14 +09:00
Hajime Hoshi
5b96439fed
Revert "examples/audiopanning: Bug fix: Out of range at reading bytes"
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This reverts commit b1545b115c
.
Reason: Calling UnreadByte twice is illegal
Updates #1598
2021-04-20 00:20:21 +09:00
Hajime Hoshi
b1545b115c
examples/audiopanning: Bug fix: Out of range at reading bytes
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Closes #1598
2021-04-19 22:06:00 +09:00
Hajime Hoshi
2f451e6014
examples/windowsize: Enable to specify either maxwindowsize or minwindowsize
2021-04-18 23:21:34 +09:00
Hajime Hoshi
45642668f7
examples/cursor: Change the background colors
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On Windows, cursor colors are determined based on the background
color, and if the background color is gray, the cursor might be
invisible. This change adjust the color so that the cursor should
be visible in any cases.
Closes #1583
2021-04-18 19:34:53 +09:00
Hajime Hoshi
81ef20ddd0
examples: Use the new keys
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Updates #1394
2021-04-18 01:13:20 +09:00
Hajime Hoshi
1b70901659
examples/windowsize: Swap arrow keys for resizing
2021-04-18 01:07:09 +09:00
Hajime Hoshi
ed4dded094
examples/hsv, examples/hue: Use wider screens
2021-04-17 22:10:14 +09:00
Hajime Hoshi
c950e03fb1
examples/blocks/blocks: Use gamepads to go back to the title
2021-04-17 21:55:58 +09:00
Hajime Hoshi
c8ed6ec12e
examples/keyboard/keyboard: go generate
2021-04-17 19:30:04 +09:00
Hajime Hoshi
9b6ba5ed2c
ebiten: Add {Set,}WindowSizeLimits
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Closes #1385
2021-04-17 03:58:06 +09:00
Hajime Hoshi
d00d0c8556
ebiten: Add CursorShape/SetCursorShape/CursorShapeType
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This change adds APIs to enable to use system cursor shapes other
than the default shape (an arrow).
This change doesn't add these cursors since they seem a little
different on macOS from the other platforms.
* GLFW_HRESIZE_CURSOR
* GLFW_VRESIZE_CURSOR
Closes #995
2021-04-16 01:09:19 +09:00
Hajime Hoshi
3043c6cb8e
examples/windowsize: Enable to switch CursorMode
2021-04-11 03:33:02 +09:00
Hajime Hoshi
d46b0c5b49
examples/shader: Use const
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Closes #1192
2021-04-09 02:02:03 +09:00
Hajime Hoshi
0300be7d9e
examples/keyboard: Use inpututil functions in Update rather than Draw
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This is not a strict rule, but it is preferrable to use input functions
in Update rather than Draw.
2021-04-07 01:54:53 +09:00
Hajime Hoshi
0fcf5c8470
inpututil: Add PressedKeys
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Closes #770
2021-04-07 01:50:39 +09:00
Huw Griffiths
e1e213cc10
Add a new Touch example ( #1547 )
2021-03-24 22:27:12 +09:00
Hajime Hoshi
2c0108e178
examples/tiles: Misspelling
2021-03-09 03:23:53 +09:00
Hajime Hoshi
a13930650d
examples/audiopanning: Bug fix: Fix several issues
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* The stream was not looped.
* The shown position was wrong.
Closes #1502
2021-02-22 02:00:52 +09:00
Hajime Hoshi
311d53ce2e
examples/audio: Enable to touch
2021-02-21 19:20:24 +09:00
Hajime Hoshi
6f462e824f
examples/audio: Use the same audio file for Ogg and MP3
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This also changes the sample rate to 32000 for some special
environments.
2021-02-21 17:57:06 +09:00
Hajime Hoshi
d999b4dc8e
internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
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Closes #1468
2021-02-07 21:18:30 +09:00
Chris S. Kim
3d5733f693
examples/keyboard: Minor typo fix ( #1436 )
2020-12-15 11:55:17 +09:00
Hajime Hoshi
ede16afd30
examples/shader: Add a new example 'texel'
2020-12-09 23:33:59 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
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Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
61a8f2c69c
examples/rotate: Update the resolution
2020-11-05 00:37:24 +09:00
Hajime Hoshi
552fbb7ed9
examples/contextlost: Enable to build on non-JS environments
2020-11-05 00:36:07 +09:00
Hajime Hoshi
fa53160e18
mipmap: Stop using negative mipmaps
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Negative mipmaps tend to allocate extremely big images.
Instead, encourage to use images with explicit padding when enlarging
the image.
Fixes #1400
2020-10-31 02:52:40 +09:00
Hajime Hoshi
19d6f8d20a
examples: Update resolutions
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Fixes #1408
2020-10-31 02:06:45 +09:00
Hajime Hoshi
fd41042dcb
examples/airship: Update the resolution
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Updates #1408
2020-10-31 01:56:58 +09:00
Hajime Hoshi
e7d080ca4a
mipmap: Bug fix: Too big scale tried to allocate too big images
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Fixes #1399
2020-10-21 11:28:05 +09:00
Hajime Hoshi
75158feccf
examples/shader: Add build tags for the generated files
2020-10-17 22:38:45 +09:00
Hajime Hoshi
fe6a2daef4
graphicsdriver/metal: Bug fix: Had to set the vsync state again at resetting
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Fixes #1364
2020-10-14 01:58:56 +09:00
Hajime Hoshi
dfeb48b154
examples/windowsize: Fix the message
2020-10-10 23:00:49 +09:00
Hajime Hoshi
10f394f72b
examples/wav: Play SE immediately
2020-10-10 05:03:51 +09:00
Hajime Hoshi
b1c67c7661
ebiten: Introduce type TouchID
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Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa
ebiten: Introduce type GamepadID
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Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
bb20e62435
examples/gamepad: Bug fix: Misuse of indices and gamepad IDs
2020-10-08 01:13:51 +09:00
Hajime Hoshi
f1f7b350de
audio, audio/mp3, audio/vorbis, audio/wav: Remove Close functions
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Fixes #859
2020-10-07 23:39:58 +09:00
Hajime Hoshi
7a0e31a23a
Clean up the 'js' build tags
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Updates #1129
2020-10-07 01:33:10 +09:00
Hajime Hoshi
47065f5f2c
Remove supporting jsgo
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Updates #1129
2020-10-07 00:46:07 +09:00
Hajime Hoshi
41cf90a321
ebiten: Change the default value of IsRunningOnUnfocused to be true
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Fixes #1180
2020-10-07 00:30:49 +09:00
Hajime Hoshi
c777dc6938
examples/contextlost: Bug fix: Compile error
2020-10-06 01:34:07 +09:00
Hajime Hoshi
1b816eb249
ebiten: Remove the error returning value from NewImageFromImage
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Updates #1380
2020-10-06 01:03:33 +09:00
Hajime Hoshi
c6053bcf14
ebiten: Remove the error returning value from NewImage
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Updates #1380
2020-10-06 00:48:56 +09:00
Hajime Hoshi
54da0d9763
ebiten: Remove the returning value from (*Image).DrawImage
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Updates #1380
2020-10-06 00:21:17 +09:00
Hajime Hoshi
944a19c6f7
audio: Remove the error returning value from NewContext
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Updates #1380
2020-10-05 02:25:13 +09:00
Hajime Hoshi
29b4087ebf
audio: Remove the error returning value from NewPlayerFromBytes
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Updates #1380
2020-10-05 02:18:27 +09:00
Hajime Hoshi
448a863eb1
ebiten: Remove FilterDefault
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Fixes #503
2020-10-05 01:48:47 +09:00
Hajime Hoshi
fe97e7b0a5
ebiten: Remove the filter argument from NewImage and NewImageFromImage
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Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
8f00c8fbf5
ebiten: Remove the argument from Update
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Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
e90b5ff277
Update import paths in the documents
2020-10-04 05:07:08 +09:00
Hajime Hoshi
1d4ff9a906
ebiten: Remove the deprecated functions and constants
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Updates #1127
2020-10-04 04:47:24 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
eb38324021
examples: Use golang.org/x/image/font/opentype
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Fixes #484
2020-10-03 23:14:09 +09:00
Hajime Hoshi
43734dc1a2
examples/resources/fonts: Remove Arcade_n.ttf
2020-10-03 20:40:33 +09:00
Hajime Hoshi
92c0d8da7e
Revert "examples/font: Use golang.org/x/image/font/opentype"
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This reverts commit 7b3294064d
.
Reason: #1377
2020-10-03 20:25:57 +09:00
Hajime Hoshi
990ba69d7a
Revert "examples/2048: Use golang.org/x/image/font/opentype"
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This reverts commit aa9f7f7c19
.
Reason: #1377
2020-10-03 20:25:45 +09:00
Hajime Hoshi
041377a9a2
Revert "examples/fullscreen: Use golang.org/x/image/font/opentype"
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This reverts commit b264a421ae
.
Reason: #1377
2020-10-03 20:25:02 +09:00
Hajime Hoshi
42fe708263
Revert "examples/text: Use golang.org/x/image/font/opentype"
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This reverts commit 013a42ddb8
.
Reason: #1377
2020-10-03 20:24:05 +09:00
Hajime Hoshi
584916c694
examples/keyboard: Use golang.org/x/image/font/opentype
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Updates #484
2020-10-03 15:32:10 +09:00
Hajime Hoshi
3f1d0788f5
examples: Use golang.org/x/image/font/opentype
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Updates #484
2020-10-03 15:25:39 +09:00
Hajime Hoshi
c9af0e9bd4
examples/blocks: Use golang.org/x/image/font/opentype
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This change also adds a new font "Press Start 2P".
Updates #484
2020-09-29 22:02:48 +09:00
Hajime Hoshi
b264a421ae
examples/fullscreen: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:26:32 +09:00
Hajime Hoshi
013a42ddb8
examples/text: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:25:01 +09:00
Hajime Hoshi
aa9f7f7c19
examples/2048: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:23:17 +09:00
Hajime Hoshi
7b3294064d
examples/font: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:20:14 +09:00
Hajime Hoshi
8cb037e902
examples/gamepad: Sort gamepad ids when showing the states
2020-09-21 17:30:28 +09:00
Hajime Hoshi
9ac7a16333
examples/camera: Add limitations to the zoom factor
2020-09-21 01:13:00 +09:00
Hajime Hoshi
8803138464
examples/airship: Bug fix: Avoid too big scaling
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Fixes #1353
2020-09-21 00:43:13 +09:00
Hajime Hoshi
9906e4b882
go generate
2020-09-20 23:28:17 +09:00
Hajime Hoshi
e406ebb1aa
ebiten: Rename imageSrcTextureRegion -> imageSrcRegionOnTexture
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Updates #1325
2020-09-19 19:36:53 +09:00
Hajime Hoshi
9f7d6962ff
ebiten: Rename shader functions to get colors from textures
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Updates #1325
2020-09-19 19:01:05 +09:00
Hajime Hoshi
850303b770
ebiten: Change the type of Uniforms to map[string]interface{}
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Fixes #1324
2020-09-06 21:02:30 +09:00
Hajime Hoshi
d2cfed7558
examples/shader: Remove an unused variable
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Updates #1328
2020-09-01 23:50:19 +09:00
Hajime Hoshi
dd7b0d81ae
ebiten: Rename shader builtin functions
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* imageSrcTextureSourceRegion -> imageSrcTextureRegion
* image[N]TextureAt -> imageSrc[N]At
* image[N]TextureBoundsAt -> imageSrc[N]BoundsAt
Updates #1325
2020-09-01 21:31:50 +09:00
Hajime Hoshi
77fa0cb9ef
ui: Add SetInitFocused
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Fixes #769
2020-08-23 02:19:09 +09:00
Tom Lister
65d5b64d29
ebiten: Rename SetClearingScreenSkipped/IsClearingScreenSkipped functions ( #1317 )
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Fixes #1315
2020-08-20 17:12:22 +09:00
Hajime Hoshi
3060ad96f1
examples/contextlost: Fix comments
2020-08-20 00:45:59 +09:00
Hajime Hoshi
6718cd32a6
examples/contextlost: Skip Draw when the context lost happens
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Updates #1314
2020-08-19 21:15:49 +09:00
Hajime Hoshi
7ec63acd1d
ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped
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Fixes #1309
2020-08-19 01:23:30 +09:00
Hajime Hoshi
2acb604260
examples/contextlost: Bug fix: Failed to compile with Go 1.12
2020-08-16 23:05:33 +09:00
Hajime Hoshi
05a1c2faa1
examples/shader: Always use 1 for an alpha
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This is necessary to keep the color pre-multiplied
2020-08-16 02:34:21 +09:00
Hajime Hoshi
06ed4f5444
shader: Implement len function
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Fixes #1279
2020-08-16 02:07:39 +09:00
Hajime Hoshi
a1d278b097
examples/shader: Add water.go
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Updates #1284
2020-08-15 21:36:13 +09:00
Hajime Hoshi
d90edf5826
examples/windowsize: Add an option to skip clearing the screen
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Updates #1132
2020-08-15 03:14:38 +09:00
Hajime Hoshi
d73472f4f2
Use the library style of file2byteslice
2020-08-14 00:50:09 +09:00
Hajime Hoshi
a1c7c18788
examples/shader: Regenerate files with the latest file2byteslice
2020-08-13 03:03:27 +09:00
Magnus
95022ff1a5
examples/shader: dissolve shader ( #1291 )
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Updates #1284
2020-08-12 00:43:07 +09:00
Hajime Hoshi
08270ee729
shader: Enable to parse ... in an array type
2020-08-11 23:51:22 +09:00
Hajime Hoshi
70acb9c1f6
shader: Rename shader bultin functions
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Renamed image0TextureSize to imageSrcTextureSize, and removed the
other texture-size functions.
As texture-coordinates are always in image0's texture texels,
calculations with texels are always done with image0's texture texels.
Then, other texture-size functions are useless. To avoid confusion,
let's remove the functions and leave the necessary funciton.
2020-08-11 05:02:22 +09:00
Hajime Hoshi
b95195ab71
examples/shader: Fix some API usages
2020-08-11 04:25:20 +09:00
Hajime Hoshi
69f87d5fd1
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
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Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
bc930ed0ec
Revert "examples/shader: Rename ScreenSize -> ImageSize"
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This reverts commit 3893f9cdbe
.
Reason: The screen size and the image size can be different.
2020-08-11 02:16:16 +09:00
Hajime Hoshi
68ca0c634e
ebiten: Rename builtin shader functions
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* textureDstSize -> imageDstTextureSize
* texture[N]Size -> image[N]TextureSize
* texture[N]At -> image[N]TextureAt
Updates #1287
2020-08-11 02:07:53 +09:00
Hajime Hoshi
3893f9cdbe
examples/shader: Rename ScreenSize -> ImageSize
2020-08-11 01:52:16 +09:00
Hajime Hoshi
8bfe406470
examples/shader: Make the chromatic berration example more readable
2020-08-10 21:58:49 +09:00
Hajime Hoshi
8aa90e60d2
examples/shader: Regenerate bytes
2020-08-10 21:52:58 +09:00
Hajime Hoshi
f282a57a69
Revert "examples/shader: Merge generate.go and main.go"
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This reverts commit fec9cae66a
.
Reason: go generate failed without the build tag
2020-08-10 21:52:18 +09:00
Hajime Hoshi
fec9cae66a
examples/shader: Merge generate.go and main.go
2020-08-10 21:12:34 +09:00
Tom Lister
6e5a9a4534
examples/shader: Add the chromatic aberration example ( #1288 )
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Updates #1284
2020-08-10 21:08:53 +09:00
Hajime Hoshi
8dec91db43
examples/shader: Add the radial blur example
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Updates #1284
2020-08-10 05:16:44 +09:00
Ishmeet
c352e69689
examples: Add a snake game ( #1276 )
2020-08-01 02:00:45 +09:00
Hajime Hoshi
0b3f846b47
examples/text: Update the title
2020-07-30 03:11:06 +09:00
Hajime Hoshi
481c160c2a
text: Replace MeasureString with BoundString
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Fixes #1272
2020-07-30 00:51:10 +09:00
Hajime Hoshi
2fb5108bbe
shader: Rename viewportSize to textureDstSize
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Updates #1239
2020-07-26 00:03:55 +09:00
Hajime Hoshi
c6282e1cfc
examples/polygons: Bug fix: Inserted an experimental code
2020-07-25 23:30:01 +09:00
Hajime Hoshi
2bdbcd724d
ebiten: Rename Draw*WithShader -> Draw*Shader
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Updates #1168
2020-07-25 23:15:11 +09:00
Hajime Hoshi
a159f55520
examples/airship: Bug fix: z could be a too small number
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Fixes #1256
2020-07-21 00:34:06 +09:00
Hajime Hoshi
c567a7b507
ebiten: Add DrawRectangleWithShader
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Updates #1168
2020-07-20 22:48:22 +09:00
Hajime Hoshi
1217db3b1e
ebiten: Remove user-defined vertex shaders
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Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
a3f62559c6
examples/shader: Add lighting example
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Fixes #1234
2020-07-19 15:42:35 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
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This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
7f70797a6d
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
2020-07-15 03:49:05 +09:00
Hajime Hoshi
d217bc6033
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
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Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
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Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
f7757ae025
ebiten: Add AddressUnsafe
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Fixes #1219
2020-07-03 00:33:07 +09:00
Hajime Hoshi
dcba380827
examples/audiopanning: Remove intro loop
2020-07-01 23:14:45 +09:00
Gabriel Ochsenhofer
9942d5bac2
example: Stereo audio panning example ( #1227 )
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This example simulates an audio source (sprite) and an audio listener (camera).
The panning is relative to the sprite's position.
Fixes #1224
2020-07-01 23:03:47 +09:00
Hajime Hoshi
5d092ae022
examples/raycasting: Adjust the position of the message
2020-07-01 01:52:49 +09:00
João Wiciuk
c57e569aea
examples/raycasting: Fixed duplicated points, plotting ray count ( #1225 )
2020-07-01 01:47:42 +09:00
Hajime Hoshi
aee5d6d708
examples/sprites, examples/spriteshd: Misspelling
2020-06-28 22:22:52 +09:00
Hajime Hoshi
ebb3bcfeb5
examples/shader: Refactoring
2020-06-24 02:47:51 +09:00
Hajime Hoshi
545342262f
examples/shader: Show an image
2020-06-24 01:41:27 +09:00
Hajime Hoshi
1f9cc53ce4
examples/keyboard/keyboard: Use RunGame
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Updates #1111
2020-06-22 03:44:40 +09:00
Hajime Hoshi
841085863b
examples/shader: Embed the shader file
2020-06-22 01:07:00 +09:00
Hajime Hoshi
d0df5950b5
examples/shader: Add mouse cursor
2020-06-22 00:47:53 +09:00
Hajime Hoshi
40e581c19f
shader: Allow to mix an int and a float in a binary expression
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Updates #1190
2020-06-21 03:34:55 +09:00
Hajime Hoshi
1785b6a670
examples/moire: Add a smaller scale, and remove AdjustTexel function from shaders
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This can reproduce the bug reported at #669 .
Apparently, the fix (8827520d4a
) is
no longer required after 3550abef7a
.
That's pretty odd, but examples/moire proves this fact.
Updates #669
Updates #759
2020-06-15 00:29:34 +09:00
Hajime Hoshi
d98713728a
uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before the main loop
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Fixes #1197
2020-06-14 11:50:58 +09:00
Hajime Hoshi
f39c591252
shader: Enable more Go syntax
2020-06-11 01:13:03 +09:00
Hajime Hoshi
b64dc627e9
shader: Add a builtin function viewportSize
2020-06-10 23:07:57 +09:00
datosh
f3d0a71eba
Example for an orthogonal 2D camera ( #1188 )
2020-06-10 23:01:25 +09:00
loig
63677e0e50
examples: Use RunGame ( #1183 )
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Fixes #1111
2020-06-07 21:36:46 +09:00
loig
e117086ca1
examples/wheel: Use RunGame ( #1182 )
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Updates #1111
2020-06-07 19:23:25 +09:00
Hajime Hoshi
ba36d5a8e9
shader: Reland: Add a predefined uniform variable: __viewportSize
2020-06-07 00:14:09 +09:00
Hajime Hoshi
fe308f1971
Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
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This reverts commit 6f411842f0
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Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
Hajime Hoshi
6f411842f0
shader: Add a predefined uniform variable: Internal_ViewportSize
2020-06-05 03:00:43 +09:00
Hajime Hoshi
d0aa18ddb9
Add shader public APIs experimentally
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Updates #1168
2020-06-04 01:40:50 +09:00
Hajime Hoshi
1da6dbcb29
examples: Use RunGame
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Updates #1111
2020-05-30 21:47:36 +09:00
Hajime Hoshi
bab3288a37
examples: Use RunGame
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Updates #1111
2020-05-30 21:20:26 +09:00