Hajime Hoshi
|
6164ecb9fc
|
ui: Reduce functions in UserInterface
|
2016-09-02 23:45:54 +09:00 |
|
Hajime Hoshi
|
128dcaa342
|
ui: Rename Main -> Run
|
2016-09-02 02:59:40 +09:00 |
|
Hajime Hoshi
|
571d67f967
|
ui: Reduce methods in UserInterface
|
2016-09-02 02:31:03 +09:00 |
|
Hajime Hoshi
|
93a994f1d6
|
ui: Refactoring on mobile
|
2016-09-02 01:34:51 +09:00 |
|
Hajime Hoshi
|
453c2c4589
|
ui: Remove Terminate
|
2016-09-02 01:07:41 +09:00 |
|
Hajime Hoshi
|
6da16aa1a0
|
ui: Refactoring: Remove events
|
2016-09-02 00:53:05 +09:00 |
|
Hajime Hoshi
|
1e0bdf844d
|
loop: Bug fix: vsync should not use channels on browsers (#259)
|
2016-09-01 10:36:00 +09:00 |
|
Hajime Hoshi
|
cddaae55dd
|
ui: Simplify vsync
|
2016-08-28 17:09:58 +09:00 |
|
Hajime Hoshi
|
de1bb1b392
|
go generate
|
2016-08-27 00:50:26 +09:00 |
|
Hajime Hoshi
|
612d3b07b0
|
ui: Bug fix: ui.funcs might be closed before sending a value
|
2016-08-17 01:57:20 +09:00 |
|
Hajime Hoshi
|
3619a796dc
|
ui: Check the return value of ReleaseDC()
|
2016-08-09 00:25:47 +09:00 |
|
Hajime Hoshi
|
96a43bcb4d
|
ui: Bug fix: must call ReleaseGC (#251)
|
2016-08-09 00:09:22 +09:00 |
|
Hajime Hoshi
|
f556b19f22
|
Add error checks
|
2016-08-03 23:44:54 +09:00 |
|
Hajime Hoshi
|
8e58f3ce0a
|
ui: Bug fix: closed channel never blocks
|
2016-08-03 01:07:46 +09:00 |
|
Hajime Hoshi
|
30b521f3b8
|
Add error checks
|
2016-08-03 01:02:05 +09:00 |
|
Hajime Hoshi
|
6968e898c3
|
Bug fix: ui.Main should be suspended when error occurs in the loop
|
2016-08-02 02:48:19 +09:00 |
|
Hajime Hoshi
|
e118a755f5
|
ui: Bug fix: Sizing also calls GLContext
|
2016-07-24 05:29:47 +09:00 |
|
Hajime Hoshi
|
efe64d56f4
|
ui: Bug fix: Avoid dead lock
|
2016-07-24 04:32:12 +09:00 |
|
Hajime Hoshi
|
c5e42c91be
|
ui: Add glcontext.go
|
2016-07-24 00:05:36 +09:00 |
|
Hajime Hoshi
|
121063ee2b
|
ui: Initialize GLContext at Start
|
2016-07-23 22:17:36 +09:00 |
|
Hajime Hoshi
|
5a3ea34cfc
|
ui: Delay initializing the context
|
2016-07-23 21:43:35 +09:00 |
|
Hajime Hoshi
|
3553fc55c3
|
ui: Unify the context thread and the UI thread
|
2016-07-23 21:22:59 +09:00 |
|
Hajime Hoshi
|
8371426888
|
ui: Refactoring
|
2016-07-23 21:01:30 +09:00 |
|
Hajime Hoshi
|
1953539e22
|
ui: Refactoring: Simplify initializing
|
2016-07-23 20:25:52 +09:00 |
|
Hajime Hoshi
|
193c03ea58
|
ui: Bug fix: Don't use integer scale (JavaScript)
|
2016-07-09 18:27:29 +09:00 |
|
Hajime Hoshi
|
910e1b760c
|
ui: Introduce glfwScale
|
2016-07-04 11:37:34 +09:00 |
|
Hajime Hoshi
|
55bfe19bf8
|
opengl: Add context.DoWork (mobile)
|
2016-07-04 01:25:35 +09:00 |
|
Hajime Hoshi
|
61ba8dad17
|
opegnl: Remove initialization (use Reset instead) (mobile)
|
2016-07-04 01:04:35 +09:00 |
|
Hajime Hoshi
|
0d91883fb9
|
opengl: Remove init (desktops)
|
2016-07-04 00:51:58 +09:00 |
|
Hajime Hoshi
|
0e2a1a1636
|
mobile: Change the unit from px to dp on Android (#241)
|
2016-07-03 05:37:56 +09:00 |
|
Hajime Hoshi
|
47a0b3ccfa
|
ui: Need LockOSThread for mobile
|
2016-07-01 00:44:15 +09:00 |
|
Hajime Hoshi
|
3ebc5cc15a
|
ui: Stop the game when the window is deactivated (#230)
|
2016-06-30 01:07:54 +09:00 |
|
Hajime Hoshi
|
328ef85606
|
opengl: Prepare Context Losing for JavaScript (#217)
|
2016-06-29 23:18:02 +09:00 |
|
Hajime Hoshi
|
bb511b2c13
|
ui: Scale is now float64 (#236)
|
2016-06-25 01:26:59 +09:00 |
|
Hajime Hoshi
|
989ae1ebc5
|
ui: Fix deviceScale for mobiles
|
2016-06-19 05:14:02 +09:00 |
|
Hajime Hoshi
|
b0a7e13502
|
ui: Remove ScreenSizeEvent.Scale
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
6f50ef3604
|
ui: Get correct device scale for iOS
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
858b391592
|
ui: Bug fix: unused variable
|
2016-06-19 05:05:56 +09:00 |
|
Hajime Hoshi
|
ea377b8e20
|
ui: More accurate device scale factor
|
2016-06-19 05:04:38 +09:00 |
|
Hajime Hoshi
|
bc2703c345
|
opengl: Call glViewport each time when different framebuffer is set
|
2016-06-18 22:47:34 +09:00 |
|
Hajime Hoshi
|
83ab4352f8
|
opengl: Consider framebuffer size on iOS
|
2016-06-18 19:55:04 +09:00 |
|
Hajime Hoshi
|
5eb77d2fb5
|
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
|
2016-06-18 04:56:13 +09:00 |
|
Hajime Hoshi
|
dfe4db67be
|
Fix for iOS
|
2016-06-17 02:08:25 +09:00 |
|
Hajime Hoshi
|
10ebe3274c
|
Fix build tags
|
2016-06-15 03:35:35 +09:00 |
|
Hajime Hoshi
|
13f594baed
|
Fix build tags for iOS (WIP)
|
2016-06-15 00:19:02 +09:00 |
|
Hajime Hoshi
|
a1fbf2cd2d
|
graphics: Remove 'Resume'
|
2016-06-12 23:54:36 +09:00 |
|
Hajime Hoshi
|
f322aaec02
|
mobile: Add a comment
|
2016-06-11 05:49:53 +09:00 |
|
Hajime Hoshi
|
f71dcd3466
|
Remove 'Pause'
|
2016-06-11 00:57:10 +09:00 |
|
Hajime Hoshi
|
eb8e8b6034
|
ui: Remove FinishRendering
|
2016-06-10 01:49:21 +09:00 |
|
Hajime Hoshi
|
8121b2102f
|
mobile: Implement Pause and Resume to work correctly
|
2016-06-10 01:21:46 +09:00 |
|
Hajime Hoshi
|
83a96dc532
|
android: Bug fix: Black flicking (#226)
|
2016-06-07 02:24:36 +09:00 |
|
Hajime Hoshi
|
583fc07f3a
|
input: Fix compile error
|
2016-05-29 22:15:28 +09:00 |
|
Hajime Hoshi
|
05104744d3
|
input: Bug fix: Touches requries lock
|
2016-05-29 22:13:42 +09:00 |
|
Hajime Hoshi
|
e4ca01db31
|
mobile: Multitouches (#101)
|
2016-05-28 23:15:28 +09:00 |
|
Hajime Hoshi
|
e84f798c7c
|
input: Bug fix: Coordinate calculation of touch events
|
2016-05-27 01:47:24 +09:00 |
|
Hajime Hoshi
|
bdaff72af9
|
input: Implement Touches function (WIP) (#101)
|
2016-05-27 01:31:30 +09:00 |
|
Hajime Hoshi
|
3195ae32d8
|
mobile: Implement Pause/Resume
|
2016-05-24 00:00:54 +09:00 |
|
Hajime Hoshi
|
f251ae8b49
|
mobile: Handle touch events
|
2016-05-23 02:06:01 +09:00 |
|
Hajime Hoshi
|
6d06b01cae
|
gomobile bind works
|
2016-05-22 04:25:15 +09:00 |
|
Hajime Hoshi
|
c36dd3df52
|
ui: Change Input to be an interface
|
2016-05-20 00:15:05 +09:00 |
|
Hajime Hoshi
|
d09bb63f71
|
ui: Change UserInterface to be an interface
|
2016-05-20 00:07:06 +09:00 |
|
Hajime Hoshi
|
76ea075896
|
Add example/mobile (not-compilable yet)
|
2016-05-19 03:17:50 +09:00 |
|
Hajime Hoshi
|
335781759c
|
ui: Introduce ScreenSizeEvent to simplify the run loop
|
2016-05-18 11:56:43 +09:00 |
|
Hajime Hoshi
|
faff188574
|
ui: Move Now() to internal/loop and hide it
|
2016-05-18 11:24:17 +09:00 |
|
Hajime Hoshi
|
cd5436712b
|
ui: Hide Init() func
|
2016-05-18 11:12:23 +09:00 |
|
Hajime Hoshi
|
a35064db7d
|
ui: Add ui.GLContext()
|
2016-05-18 11:10:03 +09:00 |
|
Hajime Hoshi
|
063ed564fd
|
Move the run loop to internal/loop
|
2016-05-18 10:59:37 +09:00 |
|
Hajime Hoshi
|
7f19d4a1ac
|
ui: Remove CurrentUI()
|
2016-05-18 10:51:11 +09:00 |
|
Hajime Hoshi
|
4d04413bf9
|
ui: Move the run loop to internal/ui
|
2016-05-18 10:46:23 +09:00 |
|
Hajime Hoshi
|
5c68ee4034
|
ui: Use events in the game loop
|
2016-05-18 02:03:41 +09:00 |
|
Hajime Hoshi
|
49c156d2b5
|
ui: Rename DoEvents -> Update
|
2016-05-18 01:22:01 +09:00 |
|
Hajime Hoshi
|
d6bfa72c5c
|
graphics: Remove openGLState.initialize
|
2016-05-16 11:32:26 +09:00 |
|
Hajime Hoshi
|
9f2b53d24c
|
graphics: Add InitializeIfNeeded function (preparing for Android)
|
2016-05-15 04:05:57 +09:00 |
|
Hajime Hoshi
|
295e3c0a0a
|
ui: Bug fixed: there was an error shadowed and not used
|
2016-05-14 03:25:44 +09:00 |
|
Hajime Hoshi
|
a04ce352f8
|
opengl: Bug fixed: there were some errors shadowed and not used
|
2016-05-14 03:24:01 +09:00 |
|
Hajime Hoshi
|
0083fe5df1
|
Changed the copyright year to 2013 (#216)
|
2016-05-14 00:20:27 +09:00 |
|
Hajime Hoshi
|
57a9ecd821
|
ui: Refactoring
|
2016-05-07 22:27:10 +09:00 |
|
Hajime Hoshi
|
209b4e6864
|
ui: Add Main for the OS main thread
|
2016-05-06 21:30:23 +09:00 |
|
Hajime Hoshi
|
5a379cb7cb
|
Reduce panics (#196)
|
2016-04-11 01:48:40 +09:00 |
|
Hajime Hoshi
|
3ec0020f02
|
graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
|
2016-04-08 21:45:53 +09:00 |
|
Hajime Hoshi
|
75ef9a6d47
|
ui: Add read-write lock
|
2016-03-26 17:24:40 +09:00 |
|
Hajime Hoshi
|
4a60343fe6
|
ui: Don't use currentUI directly
|
2016-03-26 15:17:01 +09:00 |
|
Hajime Hoshi
|
95485441f4
|
ui: Remove dataset attributes
|
2016-03-25 01:15:47 +09:00 |
|
Hajime Hoshi
|
fb3bf4e3b4
|
ui: Add CurrentUI()
|
2016-03-25 00:38:30 +09:00 |
|
Hajime Hoshi
|
6ac6b8e7c0
|
input: Make functions goroutine-safe (#192)
|
2016-03-24 23:51:20 +09:00 |
|
Hajime Hoshi
|
6efead974f
|
ui: Rename ActualScale -> ActualScreenScale
|
2016-03-23 01:14:28 +09:00 |
|
Hajime Hoshi
|
62dffe5405
|
Add ebiten.ScreenScale() (#191)
|
2016-03-23 00:44:16 +09:00 |
|
Hajime Hoshi
|
2157061479
|
ui: Use actualScale to calc minimum window size
|
2016-03-22 12:01:53 +09:00 |
|
Hajime Hoshi
|
993a55abde
|
ui: Set window width limitation for Windows (#165)
|
2016-03-22 11:56:40 +09:00 |
|
Hajime Hoshi
|
8f15978c83
|
ui: Bug fix: Quit soon after the window is closed (#185)
|
2016-03-15 00:32:06 +09:00 |
|
Hajime Hoshi
|
b1f856a0e0
|
Add FPS const
|
2016-03-13 04:57:31 +09:00 |
|
Hajime Hoshi
|
3588d0b485
|
ui: Move vsync to ui.SwapBuffers on JavaScript version
|
2016-02-28 03:49:57 +09:00 |
|
Hajime Hoshi
|
fc200ec6f2
|
ui: Bug fix: The default framebuffer must be bound before swapping buffers
|
2016-02-28 00:56:39 +09:00 |
|
Hajime Hoshi
|
05eaec6dd9
|
ui: Bug fix: scale for cursor was wrong (#166)
|
2016-02-27 17:04:35 +09:00 |
|
Hajime Hoshi
|
7617a225f6
|
ui: deviceScaleFactor -> deviceScale
|
2016-02-27 02:17:31 +09:00 |
|
Hajime Hoshi
|
651d803107
|
ui: Change how to calc framebuffer scale
|
2016-02-27 01:53:02 +09:00 |
|
Hajime Hoshi
|
8069c980c3
|
ui: Refactoring: Add ui.ActualScale()
|
2016-02-27 01:44:01 +09:00 |
|
Hajime Hoshi
|
138a689382
|
ui: Refactoring
|
2016-02-27 01:35:14 +09:00 |
|
Hajime Hoshi
|
e2cf288ed7
|
ui: Bug fix: Wrong framebuffer scale
|
2016-02-26 03:50:00 +09:00 |
|
Hajime Hoshi
|
c97cae9598
|
ui: Remove println :-(
|
2016-02-26 03:45:52 +09:00 |
|
Hajime Hoshi
|
868eef0c2f
|
ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164)
|
2016-02-26 03:44:37 +09:00 |
|
Hajime Hoshi
|
fc7be5be3c
|
ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
|
2016-02-26 03:14:51 +09:00 |
|
Hajime Hoshi
|
4d53cf20da
|
ui: Calculate DPI and set the actual scale based on DPI
|
2016-02-26 03:09:23 +09:00 |
|
Hajime Hoshi
|
922f392544
|
ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
|
2016-02-24 22:57:19 +09:00 |
|
Hajime Hoshi
|
ffb8a78e37
|
ui: Error prefix
|
2016-02-23 03:27:06 +09:00 |
|
Hajime Hoshi
|
59adc6979a
|
ui: Bug fix: Adjust scaling factor on Linux (#157)
|
2016-02-23 01:41:57 +09:00 |
|
Hajime Hoshi
|
9e161864f6
|
ui: Bug fix: Make sure current framebuffers rendered (#158)
|
2016-02-22 03:14:31 +09:00 |
|
Hajime Hoshi
|
18a798f85c
|
ui: Refactoring
|
2016-02-22 01:30:33 +09:00 |
|
Hajime Hoshi
|
0a07d8531b
|
ui: Bug fix: SetPos should be called after Show at least on Linux
|
2016-02-21 23:11:39 +09:00 |
|
Hajime Hoshi
|
6e98e0716d
|
ui: SwapBuffer is now done on the rendering context thread
|
2016-02-21 22:20:33 +09:00 |
|
Hajime Hoshi
|
bb39766873
|
ui: Bug fix: gl* method should be called after looping starts
|
2016-02-21 21:53:48 +09:00 |
|
Hajime Hoshi
|
60a504543f
|
ui: Add OpenGL version
|
2016-02-21 17:27:26 +09:00 |
|
Hajime Hoshi
|
6c14c31c55
|
ui: Remove an unneeded prefix
|
2016-02-21 17:12:00 +09:00 |
|
Hajime Hoshi
|
591d71b447
|
ui: Bug fix: Init should always return a opengl context
|
2016-02-21 04:56:27 +09:00 |
|
Hajime Hoshi
|
46c74ec818
|
ui: Bug fix: compile error (a return value is required)
|
2016-02-21 02:19:40 +09:00 |
|
Hajime Hoshi
|
a4092a1bf1
|
ui: Bug fix: compile error
|
2016-02-21 02:15:14 +09:00 |
|
Hajime Hoshi
|
408444842a
|
Refactoring: ui.Init now returns gl.Context object
|
2016-02-20 20:08:53 +09:00 |
|
Hajime Hoshi
|
63f2c3cb9f
|
graphics: Refactoring: remove ExecOnUIThread
|
2016-02-20 04:39:43 +09:00 |
|
Hajime Hoshi
|
5cfefaf1a2
|
graphics: Refactoring: remove ui goroutines
|
2016-02-20 04:08:06 +09:00 |
|
Hajime Hoshi
|
269d94b145
|
graphics: Add worker consumer
|
2016-02-19 11:43:16 +09:00 |
|
Hajime Hoshi
|
5687d9d0ef
|
go generate
|
2016-02-11 03:53:36 +09:00 |
|
Hajime Hoshi
|
ccf7b0c159
|
Revert an unreasonable change at 633ee409
|
2016-02-06 15:54:29 +09:00 |
|
Hajime Hoshi
|
633ee4096e
|
#132 Temporal hack to run with Go1.5
|
2015-07-22 23:28:15 +09:00 |
|
Hajime Hoshi
|
e3608d08eb
|
Use GL 2.1 (for Windows)
|
2015-06-21 01:33:28 +09:00 |
|
Hajime Hoshi
|
4b9c740ee8
|
Update the version of GLFW to 3.1
|
2015-06-20 18:52:17 +09:00 |
|
Hajime Hoshi
|
2b8e98cfbc
|
js: Revert 60 FPS from 30 FPS
|
2015-06-14 03:50:43 +09:00 |
|
Hajime Hoshi
|
82ea3fa020
|
#125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
|
2015-04-13 00:49:30 +09:00 |
|
Hajime Hoshi
|
bca600a093
|
Update for the latest GopherJS (use *js.Object instead of js.Object)
|
2015-03-01 01:26:16 +09:00 |
|
Hajime Hoshi
|
246ac055bf
|
ui: Frame skip on JS
|
2015-02-21 22:19:26 +09:00 |
|
Hajime Hoshi
|
936942a28d
|
Add comments
|
2015-02-20 02:01:56 +09:00 |
|
Hajime Hoshi
|
8c2301e542
|
Fix misspelling
|
2015-02-16 02:49:17 +09:00 |
|
Hajime Hoshi
|
ba3feaf52f
|
ui: More precise clock
|
2015-02-15 19:30:29 +09:00 |
|
Hajime Hoshi
|
c5fc7ea0ab
|
ui: More precise space calc
|
2015-02-14 23:23:11 +09:00 |
|
Hajime Hoshi
|
beecf31937
|
Resolve some TODOs
|
2015-02-10 10:44:58 +09:00 |
|
Hajime Hoshi
|
cd4188b0a3
|
Add SetScreenScale (#115)
|
2015-02-10 00:10:50 +09:00 |
|
Hajime Hoshi
|
249add3979
|
Add SetScreenSize
|
2015-02-09 11:02:04 +09:00 |
|
Hajime Hoshi
|
3964944deb
|
Move ui_*.go back to internal/ui again
|
2015-01-27 22:37:00 +09:00 |
|
Hajime Hoshi
|
23b3f1afce
|
Move some files of internal/ui to the root
|
2015-01-27 01:10:17 +09:00 |
|
Hajime Hoshi
|
346bc53d53
|
Move internal/opengl -> internal/graphics/internal/opengl
|
2015-01-26 23:27:28 +09:00 |
|
Hajime Hoshi
|
4c37efd673
|
Merge branch 'master' into audio
|
2015-01-21 10:12:14 +09:00 |
|
Hajime Hoshi
|
5b41374ac7
|
Support touch events (esp. for mobile browsers) (#76)
|
2015-01-21 02:58:29 +09:00 |
|
Hajime Hoshi
|
59ed15b2f7
|
Bug fix: Use prevent default properly
|
2015-01-15 22:28:05 +09:00 |
|
Hajime Hoshi
|
f27ba0ea03
|
Enable gopherjs test
|
2015-01-14 23:16:06 +09:00 |
|
Hajime Hoshi
|
02dbeef1b9
|
Add docs for gamepad API (I checked it worked on Chrome)
|
2015-01-12 14:59:12 +09:00 |
|
Hajime Hoshi
|
8987f7a645
|
Implement Gamepad API for JavaScript (working on Firefox so far)
|
2015-01-12 14:36:13 +09:00 |
|
Hajime Hoshi
|
a500d3a3f8
|
Improve example/gamepad
|
2015-01-12 13:33:21 +09:00 |
|
Hajime Hoshi
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a6b7eab71b
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Add Gamepad API
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2015-01-12 02:29:56 +09:00 |
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Hajime Hoshi
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355da1bcbc
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Add Experimental Audio API
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2015-01-11 18:03:51 +09:00 |
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Hajime Hoshi
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3b02993a5d
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Modify comments
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2015-01-10 19:59:47 +09:00 |
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Hajime Hoshi
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15c7341816
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Replace .on* = func -> addEventListener = func
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2015-01-10 15:51:07 +09:00 |
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