Hajime Hoshi
2826555044
internal/cbackend: remove CloseAudio
2022-08-08 12:38:27 +09:00
Hajime Hoshi
0217ed0544
ebiten: add WritePixels replacing ReplacePixels
...
Closes #2236
2022-08-08 03:50:27 +09:00
Hajime Hoshi
34aa52459e
internal/ui: rename ReplacePixels -> WritePixels
...
Updates #2236
2022-08-08 03:32:26 +09:00
Hajime Hoshi
bd1b9cdb9b
internal/mipmap: rename ReplacePixels -> WritePixels
...
Updates #2236
2022-08-08 03:32:21 +09:00
Hajime Hoshi
7061b34222
internal/buffered: rename ReplacePixels -> WritePixels
...
Updates #2236
2022-08-08 03:32:11 +09:00
Hajime Hoshi
8ce84c6596
internal/atlas: rename ReplacePixels -> WritePixels
2022-08-08 03:24:46 +09:00
Hajime Hoshi
af894d5c83
internal/restorable: rename ReplacePixels -> WritePixels
...
Updates #2236
2022-08-08 03:16:26 +09:00
Hajime Hoshi
7542bbc29c
internal/graphicscommand: bug fix: test failures
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Updates #2236
2022-08-08 03:10:50 +09:00
Hajime Hoshi
70f5e84098
internal/graphicsdriver: rename ReplacePixels to WritePixels
...
Updates #2236
2022-08-08 03:05:04 +09:00
Hajime Hoshi
ea04e2a9de
ebiten: remove returning error from ReadPixels
...
- As ReadPixels should often be used at Draw, error handling would be hard.
- Make the API consistent with ReplacePixels.
Updates #1995
2022-08-08 02:48:25 +09:00
Hajime Hoshi
869147eda0
internal/graphicscommand: rename pixelCommand -> readPixelCommand
...
Updates #1995
2022-08-08 01:47:07 +09:00
Hajime Hoshi
81bd5b488c
ebiten: add (*Image).ReadPixels
...
Closes #1995
2022-08-08 01:42:26 +09:00
Hajime Hoshi
72d5002e72
remove go2cpp support
...
Closes #2126
2022-08-07 22:17:53 +09:00
Hajime Hoshi
abcacc26d8
internal/glfwwin: update for GLFW v3.3.8
...
Closes #2214
2022-08-07 15:03:33 +09:00
Hajime Hoshi
98894d66fb
internal/ui: revert the fix for #2183
...
- `CGEventSourceKeyState` cannot treat right modifier keys correctly.
- Unpaired keyup and keydown are very common (especially on browsers)
and this is not a serious issue.
Updates #2183
2022-08-06 11:19:56 +09:00
Hajime Hoshi
6d87be7169
internal/ui, internal/mipmap: refactoring: replace At with ReadPixels
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Updates #1995
2022-08-06 00:32:42 +09:00
Hajime Hoshi
6c22f3f1a8
internal/buffered: refactoring: replace At with ReadPixels
...
Updates #1995
2022-08-05 23:58:01 +09:00
Hajime Hoshi
bf5f7ee34d
internal/restorable: refactoring: replace At with ReadPixels
...
Updates #1995
2022-08-05 23:37:27 +09:00
Hajime Hoshi
7b6ce7dcba
internal/ui: bug fix: reset key states when the window is not focused on macOS
...
Updates #2183
2022-08-05 20:22:50 +09:00
Hajime Hoshi
e81c46a0d7
internal/ui: bug fix: vkKey definitions were not found on iOS
2022-08-05 19:10:42 +09:00
Hajime Hoshi
50f66963b0
internal/ui: refactoring
2022-08-05 19:07:47 +09:00
Hajime Hoshi
a7135ce10b
internal/ui: fix build tags
2022-08-05 19:07:37 +09:00
Hajime Hoshi
a6004517dc
internal/ui: use a direct method to get key states instead of events on macOS
...
Closes #2183
2022-08-05 19:04:01 +09:00
mattn
2bacecca24
fix typos ( #2227 )
2022-08-03 22:40:39 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 ( #2228 )
2022-08-03 20:48:02 +09:00
Hajime Hoshi
764ec8c794
internal/atlas: refactoring
2022-08-02 01:13:46 +09:00
Herczog Zoltán
fabf3fb374
internal/graphicsdriver/metal: remove supportsMetal check ( #2223 )
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Closes #2211
2022-07-31 21:20:53 +09:00
Vseslav Kochenov
3ac37e250f
ebiten: add ReadDebugInfo
for getting debug info (only graphics libray so far) ( #2222 )
...
Closes #2177
2022-07-31 02:56:16 +09:00
Hajime Hoshi
2aa595de52
Revert "internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization"
...
This reverts commit c183555cc8
.
Reason: this didn't help anything on the reporter's machine
2022-07-31 00:46:26 +09:00
Hajime Hoshi
95fb4370db
internal/glfwwin: remove the call of RemovePropW
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This is unnecessary, and doesn't work on Xbox.
Also DestroyWindow doesn't work on Xbox so skip this on Xbox.
Updates #2084
2022-07-30 18:42:43 +09:00
divVerent
21207f827c
do not require installing file2byteslice to update go generate'd files. ( #2221 )
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The tool is already referenced in go.mod, so it is trivial to just go run it -
that way, go generate can use it without the user explicitly installing it first.
2022-07-29 20:43:23 +09:00
Hajime Hoshi
c183555cc8
internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization
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CreateGraphicsPipelineState someitmes causes an error
DXGI_ERROR_DEVICE_HUNG, but we failed to know why.
Instead of fixing this, check the error earlier and use the fallback
grpahics library OpenGL in this case.
Updates #2198
2022-07-29 16:20:09 +09:00
Hajime Hoshi
3eeb401d22
internal/gamepaddb: refactoring
2022-07-29 12:17:55 +09:00
Hajime Hoshi
bacb630c5b
internal/gamepaddb: bug fix: don't panic with invalid inputs
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Closes #2218
2022-07-29 12:14:20 +09:00
Hajime Hoshi
ca8c36499d
ebiten: recommend errors.Is instead of comparing the returned value directly
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Closes #2152
2022-07-24 23:25:48 +09:00
Hajime Hoshi
9ea399e7cc
internal/graphicsdriver/directx: typo
2022-07-20 01:24:08 +09:00
Hajime Hoshi
7025f195a7
internal/graphicsdriver/directx: check DirectX availability earlier for Wine
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Closes #2114
2022-07-20 01:22:45 +09:00
Hajime Hoshi
e861080145
internal/graphicsdriver/directx: early error check for Wine
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Updates #2114
2022-07-19 23:55:44 +09:00
Hajime Hoshi
f8acd5e7ee
internal/graphicsdriver/directx: bug fix: D3D12CreateDevice could be called without creating a device
2022-07-19 03:22:46 +09:00
Hajime Hoshi
0f9ec45709
internal/graphicsdriver/directx: refactoring
2022-07-18 23:36:42 +09:00
Hajime Hoshi
0f52381580
ebiten: rename TPS functions
...
* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()
Closes #2071
2022-07-17 11:30:12 +09:00
Hajime Hoshi
356c625601
internal/gamepad: improve resetting vibrations
2022-07-16 02:44:54 +09:00
Hajime Hoshi
90ac7d047d
internal/graphicsdriver/opengl/gl: bug fix: wrong build tag syntax
2022-07-15 23:34:09 +09:00
Hajime Hoshi
9e1a2bcb30
internal/gamepad: reorder function implements
2022-07-15 21:52:26 +09:00
Hajime Hoshi
d6547f12c6
internal/gamepad: implement gamepad vibrations for Xbox
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Updates #2084
2022-07-15 21:33:23 +09:00
Hajime Hoshi
d231a35d3b
internal/gamepad: bug fix: release IDirectInputDevice8W on disconnecting
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Closes #2205
2022-07-15 15:44:40 +09:00
Hajime Hoshi
520a30f3c7
internal/gamepad: bug fix: memory leak on Xbox
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Updates #2084
2022-07-15 15:12:56 +09:00
Hajime Hoshi
c14403f195
internal/gamepad: bug fix: Y axis values are opposite on Xbox
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Updates #2084
2022-07-15 14:55:38 +09:00
Hajime Hoshi
b31ce0a568
internal/graphicsdriver/directx: update comments
2022-07-15 13:33:45 +09:00
Hajime Hoshi
b48c2aa103
internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated
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Closes #2204
2022-07-15 03:40:24 +09:00
Hajime Hoshi
e3d025bf4f
internal/graphicsdriver/directx: fix a wrong constant usage
2022-07-15 02:49:01 +09:00
Hajime Hoshi
8d74039617
internal/graphicsdriver/directx: increment numDescriptorsPerFrame
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16 seems too conservative. Let's double it.
Updates #2188
2022-07-15 02:42:23 +09:00
Hajime Hoshi
9a35366380
internal/graphicsdriver/directx: batch ResourceBarrier commands ( #2203 )
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Updates #2188
2022-07-15 02:34:38 +09:00
Hajime Hoshi
41edd98675
Revert "internal/graphicsdriver/directx: batch ExecuteCommandList"
...
This reverts commit f92107c2ee
.
Reason: Performance regression
Updates #2188
2022-07-15 01:06:08 +09:00
Hajime Hoshi
f92107c2ee
internal/graphicsdriver/directx: batch ExecuteCommandList
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Updates #2188
2022-07-15 00:51:02 +09:00
Hajime Hoshi
82d31c5fb7
internal/graphicsdriver/directx: remove redundant resetting of allocators
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Updates #2202
2022-07-15 00:13:28 +09:00
Hajime Hoshi
479483b76d
internal/graphicsdriver/directx: bug fix: need to reset command allocators
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Closes #2202
2022-07-14 21:21:55 +09:00
Hajime Hoshi
b3267a7126
internal/graphicsdriver/directx: bug fix: wrong offsets
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* Wrong offsets were speicified when creating a constant buffer view and
a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
one descriptor table for a constant buffer and textures should be used.
Updates #2198
Closes #2201
2022-07-14 03:01:40 +09:00
Hajime Hoshi
42d5d91829
internal/graphicsdriver/directx: unmap constant buffers appropriately
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Updates #2198
2022-07-14 01:54:34 +09:00
Hajime Hoshi
6f182d1124
internal/graphicsdriver/directx: fix a suspicious error chceck
2022-07-14 01:45:21 +09:00
Hajime Hoshi
7bf179472b
internal/restorable: change the naming convention: Num -> Count
2022-07-13 02:11:12 +09:00
Hajime Hoshi
921aeb4ea7
audio: rename channelNum -> channelCount
2022-07-13 02:08:38 +09:00
Hajime Hoshi
16ff5c5039
internal/shaderir: change the naming convention: Num -> Count
2022-07-13 02:02:48 +09:00
Hajime Hoshi
dce34d2306
internal/shader: change the naming convention: Num -> Count
2022-07-13 02:02:48 +09:00
Hajime Hoshi
afed6a83c6
internal/graphics: change the naming convention: Num -> Count
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This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
2203c3c448
internal/ui: remove the keypress event and the charCode preperty usages
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These APIs are deprecated.
Closes #2199
2022-07-12 23:36:58 +09:00
Hajime Hoshi
55adc2113e
internal/clock: Update -> UpdateFrame
2022-07-12 13:18:49 +09:00
Hajime Hoshi
e05df6a778
internal/ui: refactoring
2022-07-12 12:47:34 +09:00
Hajime Hoshi
d4e1787154
internal/clock: refactoring
2022-07-12 12:42:16 +09:00
Hajime Hoshi
c5e952d196
internal/ui: refactoring: reduce members from globalState
2022-07-12 12:35:07 +09:00
Hajime Hoshi
08e54ae1a6
internal/ui: rename the TPS functions
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Updates #2071
2022-07-12 12:25:57 +09:00
Hajime Hoshi
b8367da7e2
internal/graphics: optimize imageSrcNUnsafeAt
2022-07-11 01:07:06 +09:00
Hajime Hoshi
b27b7ec483
internal/graphicsdriver/directx: use CreateEventEx to follow the official example
2022-07-10 22:44:40 +09:00
Hajime Hoshi
4c121ae5eb
internal/graphicsdriver/directx: bug fix: a wrong fence value was passed to SetEventOnCompletion
2022-07-10 22:24:39 +09:00
Hajime Hoshi
a22125a075
internal/graphicsdriver/directx: bug fix: ResizeBuffers failed without the flag
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Closes #2193
2022-07-10 19:55:28 +09:00
Hajime Hoshi
4afabe34ae
internal/shader: optimization: remove unnecessary local variables
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Updates #2034
Updates #2188
2022-07-10 19:01:58 +09:00
Hajime Hoshi
b6a340a96f
internal/shader: optimization: use a regular return for a function with one output parameter
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Updates #2034
Updates #2188
2022-07-10 18:18:46 +09:00
Hajime Hoshi
8c879c7bcf
internal/shader: refactoring
2022-07-10 16:02:50 +09:00
Hajime Hoshi
bf0f3d304b
internal/graphicsdriver/directx: add optimization flag to D3DCompile
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Updates #2034
Updates #2188
2022-07-10 02:55:16 +09:00
Hajime Hoshi
0035ba0bd1
internal/graphicsdriver/directx: allow tearing when vsync is off
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Updates #2034
Updates #2188
2022-07-10 01:17:36 +09:00
Hajime Hoshi
a32a137fa8
internal/graphicsdriver/directx: skip unnecessary flushing commands
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Updates #2034
Updates #2188
2022-07-10 00:24:14 +09:00
Hajime Hoshi
b2a1b9a9a2
internal/shader: bug fix: float constant didn't work with assign operators
2022-07-09 22:29:42 +09:00
Hajime Hoshi
55c7a2df6c
internal/graphicsdriver/opengl/gl: bug fix: wrong build tags
2022-07-09 16:15:56 +09:00
Hajime Hoshi
28fd3ec9e5
add the ebitengine version build tags besides the ebiten version
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Closes #2111
Updates #2190
2022-07-09 15:38:03 +09:00
Hajime Hoshi
428b1263d9
add ebitenginecbackend build tag besides ebitencbackend
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Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
204fb5935b
add new environment variables with the EBITENGINE_ suffix
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Updates #2111
Updates #2190
2022-07-09 15:00:28 +09:00
Hajime Hoshi
a5179b9491
internal/shaderir/glsl: bug fix: test failures with OpenGL
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Updates #2186
2022-07-09 02:43:48 +09:00
Hajime Hoshi
c01821ca5c
internal/shader: use all functions for vector comparisons
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Updates #2186
2022-07-09 02:30:16 +09:00
Hajime Hoshi
3d5031571d
internal/graphicsdriver/directx: add the original source at D3DCompile errors
2022-07-09 01:59:51 +09:00
Hajime Hoshi
6dcd2ff11c
internal/shader: bug fix: wrong assignment rule for booleans
2022-07-08 02:19:42 +09:00
Hajime Hoshi
87be157b23
internal/shader: refactoring
2022-07-08 01:09:42 +09:00
Hajime Hoshi
a3590cb258
internal/shader: add type checks to bool/int/flaot
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Updates #2184
2022-07-08 00:22:55 +09:00
Hajime Hoshi
faa2ad5c6f
internal/shader: add type checks for mat2/mat3/mat4
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Updates #2184
2022-07-07 23:05:26 +09:00
Hajime Hoshi
f89277fd85
internal/shader: add type checks to vec2/vec3/vec4
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Updates #2184
2022-07-07 00:20:02 +09:00
Hajime Hoshi
a866fe7391
internal/graphicscommand: improve debug command messages for shaders
2022-07-06 19:29:19 +09:00
Hajime Hoshi
8522bfd0bf
internal/graphicscommand: bug fix: replacePixelsCommand should not read pixels
...
Reading pixels, writing pixels, and using the image as a source might
cause a flaky behavior with Metal. Stop reading pixels if possible.
Closes #2180
2022-07-05 23:30:26 +09:00
Hajime Hoshi
dd805c9414
internal/atlas: remove a wrong comment
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(*restrable.Image).ReplacePixels can take overlapped regions.
See TestOverlappedPixels.
Updates #2180
2022-07-05 13:59:23 +09:00
Hajime Hoshi
08ebab0558
internal/ui: better fix for initialMonitorByOS
...
Updates #2179
2022-07-04 14:42:21 +09:00
Hajime Hoshi
47c65a92ae
internal/graphicsdriver/directx: bug fix: ignore DXGI_STATUS_OCCLUDED
...
When a screen is locked, an Ebitengine application crashed as the
swap chain's Present returned DXGI_STATUS_OCCLUDED.
Let's ignore the error and continue to run the applications. In the
ideal world, an application should stop running during the screen lock,
so let's revisit this later.
This fix also fixes the issue that a Win32API GetCursorPos returned
an error ERROR_ACCESS_DENIED when the screen was locked.
Closes #2179
2022-07-04 12:55:36 +09:00
Hajime Hoshi
fb23e4b578
internal/processtest/testdata: fix col and row
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Updates #2154
2022-07-04 12:07:39 +09:00