Hajime Hoshi
e4aace6c40
examples/blend: shrink the window for small displays
2023-03-14 22:21:35 +09:00
Hajime Hoshi
3951df05c8
examples/audiopanning: fix the initial panning
2023-03-14 21:30:55 +09:00
Hajime Hoshi
84a86c86e4
examples/blend: disable resizing the window
2023-03-14 21:22:27 +09:00
Hajime Hoshi
903b5ab046
examples/blend: clean up
2023-03-13 02:11:05 +09:00
Hajime Hoshi
80cbf7cbae
examples: bug fix: wrong sample rate
2023-03-13 00:23:57 +09:00
Hajime Hoshi
597fe171a4
examples/additive: remove examples/additive
...
This is duplicated with examples/blend.
2023-03-12 23:44:53 +09:00
Hajime Hoshi
c568668149
examples/subimage: add a comment
...
Updates #2471
2023-02-17 02:06:40 +09:00
Hajime Hoshi
68775cf065
examples/vector: specify alpha values explicitly
2023-02-14 19:26:14 +09:00
Hajime Hoshi
cb61633b70
examples/lines: specify color values explicitly
2023-02-14 19:14:38 +09:00
Hajime Hoshi
10f022e129
examples/lines: specify alpha values explicitly
2023-02-14 19:12:26 +09:00
Artem Sedykh
da54f19df5
add blend modes example ( #2563 )
2023-02-07 11:59:49 +09:00
quasilyte
ce36527d16
examples/camera: fix window title ( #2564 )
2023-02-06 17:31:23 +09:00
Hajime Hoshi
38a6583438
examples/audio: change the sample rate from 32000 -> 48000
2023-01-27 14:58:17 +09:00
Hajime Hoshi
0c76a0cbd7
examples/dropfile: bug fix: handle errors correctly
2023-01-25 15:25:06 +09:00
Hajime Hoshi
f009dd8dd2
ebiten: implement DroppedFiles to replace AppendDroppedFiles
...
Closes #2552
2023-01-25 14:27:11 +09:00
Hajime Hoshi
e03cb0d4df
examples/dropfile: bug fix: go vet failed
2023-01-22 17:31:24 +09:00
Hajime Hoshi
8c25fac860
ebiten: add AppendDroppedFiles
...
Closes #1868
2023-01-22 17:22:25 +09:00
Hajime Hoshi
f054a7634a
ebiten: deprecate (*Image).Size
...
Closes #2351
2023-01-20 01:26:37 +09:00
Hajime Hoshi
95f1ef0fb9
internal/ui: bug fix: recover the cursor shape when the cursor is visible
...
Closes #2527
2023-01-07 20:03:21 +09:00
Hajime Hoshi
dd7e125d9c
ebiten: add KeyName for desktops and browsers
...
Updates #1904
2022-12-25 03:37:29 +09:00
Hajime Hoshi
0bec1e65fa
ebiten: add RunGameOptions.SkipTaskbar
...
Closes #1518
2022-12-13 02:00:44 +09:00
Hajime Hoshi
8e5ae88738
examples/mascot: use RunGameWithOptions
...
Updates #2378
2022-12-13 01:06:48 +09:00
Hajime Hoshi
3024e07ecc
ebiten: add RunGameOptions.ScreenTransparent
...
Closes #2378
2022-12-09 22:50:57 +09:00
Hajime Hoshi
d31b0189a2
ebiten: add RunGameOptions.InitUnfocused
...
Updates #2378
2022-12-09 21:27:32 +09:00
Hajime Hoshi
bb68ebfcad
ebiten: add RunGameWithOptions to specify graphics library
...
This also adds mobile.SetGameWithOptions.
Updates #2378
2022-12-09 21:27:31 +09:00
Hajime Hoshi
760e6b9ebd
examples/shader: bug fix: use pixels instead of texels for offsets
...
Closes #2483
2022-12-03 22:46:10 +09:00
Hajime Hoshi
746fbc7b5c
examples/fontvector: refactoring
2022-11-25 23:44:48 +09:00
Hajime Hoshi
881d3b2018
examples/fontvector: adjust width
2022-11-25 23:29:28 +09:00
Hajime Hoshi
477bff3f62
add examples/vectorfont
...
Updates #1937
2022-11-25 18:49:26 +09:00
Hajime Hoshi
a042af98b1
text: improve rendering quality with HintingVertical
...
When HintingVertical is used, the interval between two glyphs is not
quantized (i.e. not a whole pixel). The text package didn't consider
this situation.
This change improves the quality by using more various glyph images
with 1/4 pixels granularity in vertical direction.
Closes #2469
2022-11-25 16:45:37 +09:00
Hajime Hoshi
f4b12462e6
ebiten: rename FloatLayouter -> LayoutFer
...
Updates #2285
2022-11-09 02:00:23 +09:00
Hajime Hoshi
8567c3c654
ebiten: add FloatLayouter
...
Closes #2285
2022-11-09 01:52:48 +09:00
Hajime Hoshi
156c34a316
ebiten: separate a package for ColorM: colorm
...
Closes #2171
2022-11-08 23:50:04 +09:00
Hajime Hoshi
d73e8f785d
internal/graphicsdriver: render various destination regions as one command
...
Closes #2232
2022-11-04 20:49:44 +09:00
Artem Yadelskyi
86e694941f
examples: remove example
build tag ( #2433 )
...
Closes #1462
2022-11-03 20:24:09 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{}
with any
( #2430 )
...
Closes #2429
2022-11-03 15:33:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build
comments ( #2431 )
...
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
ac6843639d
ebiten: undeprecate SetVsyncEnabled / IsVsyncEnabled
...
This change deprecates FPSMode and SetFPSMode.
Closes #2342
2022-10-29 01:16:08 +09:00
Hajime Hoshi
b019a3723a
internal/ui: optimize GPU usages when the screen doesn't have to be updated
...
This change skips rendering when 1) the screen is not cleared every frame
(`SetScreenClearedEveryFrame(false)`) and 2) Draw doesn't draw anything
onto the screen. The GPU usages decreased on some machines (e.g. GPU usage
was 10% with an empty Ebitengine project and became 2-3 % on a Windows
machine).
Updates #2341
2022-10-28 18:51:06 +09:00
Hajime Hoshi
6ba14fdb00
vector: rename functions
...
Fill* was confusing especially when the color is a transparent color.
Closes #2403
2022-10-22 20:29:31 +09:00
Hajime Hoshi
c34c072efa
vector: change the specificatino of Path.ArcTo
...
Closes #2401
2022-10-22 02:03:27 +09:00
Hajime Hoshi
5e15bafde8
vector: add FillCircle
and StrokeCircle
...
Updates #2387
2022-10-22 01:24:51 +09:00
Hajime Hoshi
6f7b1a81d7
vector: add StrokeLine
, FillRect
, and StrokeRect
...
Updates #2387
2022-10-21 22:35:01 +09:00
Hajime Hoshi
a75472b524
vector: add (*Path).Close
...
Updates #2387
2022-10-21 18:16:48 +09:00
Hajime Hoshi
f04e391cb4
all: rename emptyImage -> whiteImage
2022-10-21 15:26:56 +09:00
Hajime Hoshi
9ec23ddeb4
ebiten: add DrawTrianglesOptions.AntiAlias
and DrawTrianglesShaderOptions.AntiAlias
...
Closes #2385
2022-10-21 02:07:41 +09:00
Hajime Hoshi
885a3fa7cc
examples/vector: bug fix: wrong offscreen resetting
2022-10-20 14:13:06 +09:00
Hajime Hoshi
e4b056bac6
examples/vector: fill the background with a solid color
2022-10-18 23:45:52 +09:00
Hajime Hoshi
b79495761e
ebiten: add Blend and deprecate CompositeMode
...
Updates #2382
2022-10-16 22:47:00 +09:00
Hajime Hoshi
bcc5dc1703
examples/lines: show FPS/TPS
2022-10-15 02:23:26 +09:00
Hajime Hoshi
d2f6d8593b
vector: add LineCap
...
Closes #1843
2022-10-15 00:40:28 +09:00
Hajime Hoshi
599571c7a7
ebiten: add geoM argument to DrawFinalScreen
...
Updates #2046
2022-10-14 23:35:58 +09:00
Hajime Hoshi
596efc86fe
examples/lines: more dynaic effect
2022-10-14 23:26:15 +09:00
Hajime Hoshi
225bf1bbb4
vector: add StrokeOptions.MiterLimit
2022-10-14 23:25:59 +09:00
Hajime Hoshi
a1a598471b
vector: add LineJoin
...
Updates #1843
2022-10-14 22:11:00 +09:00
Hajime Hoshi
d2eeca3067
examples/flappy: typo
2022-10-14 16:51:32 +09:00
Hajime Hoshi
30cc36b1ba
ebiten: add FinalScreenDrawer
...
FinalScreenDrawer is an interface for a custom screen rendering. If a
game implements FinalScreenDrawer and is passed to RunGame, its
DrawFinalScreen is called after Draw.
Also this adds `-crt` option to examples/flappy.
Closes #2046
2022-10-14 16:49:32 +09:00
Hajime Hoshi
0803342d01
examples/shader: remove the CRT effect
2022-10-14 16:14:46 +09:00
Hajime Hoshi
93c09633ee
examples/shader: bug fix: wrong function usages
...
The tex-coord should have been modified by the source texture
region/size, rather than the destination texture's.
2022-10-14 16:04:09 +09:00
Hajime Hoshi
69c8fd745b
vector: add AppendVerticesAndIndicesForStroke
...
Updates #1843
2022-10-10 23:19:29 +09:00
Hajime Hoshi
010bf69f5a
examples/vector: improve readability of the debug message
2022-10-10 00:22:57 +09:00
Hajime Hoshi
5d9acfe7ec
examples/vector: add switching anti-alias
...
This change is a proof-of-concept of anti-alias with a pseudo MSAA
effect.
Updates #663
2022-10-09 21:27:16 +09:00
Hajime Hoshi
cda6fa156f
examples/flappy: reorder build tags
2022-09-20 23:56:27 +09:00
Hajime Hoshi
67400d242b
examples/resource: use go:embed for images
...
Closes #1258
2022-09-17 23:27:45 +09:00
Hajime Hoshi
5305735055
examples/resource: use go:embed for audio and fonts
...
Updates #1258
2022-09-17 22:15:40 +09:00
Hajime Hoshi
289129c9e5
examples/shader: use go:embed
...
Updates #1258
2022-09-15 23:18:49 +09:00
Hajime Hoshi
d57cd39bb9
examples/resources/images/keyboard: fix comment
2022-09-15 23:18:49 +09:00
Hajime Hoshi
6e6145541d
examples/keyboard/keyboard: use go:embed
...
Updates #1258
2022-09-15 22:58:57 +09:00
Hajime Hoshi
5404e4d68a
all: replace io/ioutil
with io
and os
...
Closes #1770
2022-09-15 02:54:25 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis ( #2293 )
...
Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
6b1502ee71
examples/audio: handle errors
...
Updates #2287
2022-09-09 16:52:03 +09:00
Hajime Hoshi
f7c44f086f
replace Ebiten with Ebitengine in comments
2022-08-29 11:17:17 +09:00
Hajime Hoshi
610e9ce14c
gofmt -s -w
2022-08-28 00:04:32 +09:00
Terra Brown
de35a5a6f1
ebiten: add Termination
for a regular termination ( #2272 )
...
Closes #2266
2022-08-27 21:33:40 +09:00
Hajime Hoshi
b858f36d54
remove the dependency on file2byteslice
...
Specify the version explicitly instead.
2022-08-23 16:34:55 +09:00
Hajime Hoshi
4d03b9fd98
examples/audio: use ebitenutil.DrawCircle
...
Updates #2250
2022-08-18 15:42:45 +09:00
Hajime Hoshi
bcba362e7e
inpututil: add AppendJustReleasedTouchIDs and TouchPreviousPosition
...
Closes #2057
2022-08-16 02:21:55 +09:00
Hajime Hoshi
e21c881644
examples/paint: refactoring: avoid calling input functions in Draw
2022-08-16 01:06:22 +09:00
Hajime Hoshi
1c548c0641
examples/keyboard: refactoring
2022-08-13 13:37:01 +09:00
Hajime Hoshi
e7c0a121c4
all: remove the build tag 'ebitencbackend'
...
This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
05baee51d2
examples/highdpi: remove an old comment
2022-08-12 00:16:08 +09:00
Hajime Hoshi
094726915b
ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable ( #2241 )
...
Closes #2040
2022-08-11 12:35:20 +09:00
Hajime Hoshi
0217ed0544
ebiten: add WritePixels replacing ReplacePixels
...
Closes #2236
2022-08-08 03:50:27 +09:00
Hajime Hoshi
05dd36ec7b
examples/fullscreen: enable to test on mobile browsers
...
Closes #2060
2022-08-07 19:31:56 +09:00
mattn
2bacecca24
fix typos ( #2227 )
2022-08-03 22:40:39 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 ( #2228 )
2022-08-03 20:48:02 +09:00
Hajime Hoshi
e41a8be9e4
add tools.go
2022-07-30 02:16:53 +09:00
divVerent
21207f827c
do not require installing file2byteslice to update go generate'd files. ( #2221 )
...
The tool is already referenced in go.mod, so it is trivial to just go run it -
that way, go generate can use it without the user explicitly installing it first.
2022-07-29 20:43:23 +09:00
Hajime Hoshi
ca8c36499d
ebiten: recommend errors.Is instead of comparing the returned value directly
...
Closes #2152
2022-07-24 23:25:48 +09:00
Hajime Hoshi
0f52381580
ebiten: rename TPS functions
...
* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()
Closes #2071
2022-07-17 11:30:12 +09:00
Hajime Hoshi
36b7b85477
examples: change the name convention: Num -> Count
2022-07-13 02:02:48 +09:00
Hajime Hoshi
5f17264c74
ebiten: rename Gamepad(Axis|Button)Num -> Gamepad(Axis|Button)Count
2022-07-13 01:27:14 +09:00
Hajime Hoshi
bd72ca971e
examples/shader: bug fix: the CRT example crashed
2022-07-09 22:29:59 +09:00
Hajime Hoshi
be356390e0
examples/gamepad: add vibrations
2022-07-09 16:58:54 +09:00
Hajime Hoshi
75e84f6eda
audio/mp3, audio/vorbis, audio/wav: add DecodeWithoutResampling
...
Updates #2055
2022-07-01 01:46:37 +09:00
Hajime Hoshi
4836266c2b
examples/tiles: improve readability by calculating tileXNum on the fly
2022-06-10 23:54:45 +09:00
Hajime Hoshi
2c4ac5625b
examples/flappy: add GoMain when Windows+Cgo
...
This is a hack to compile the example with -buildmode=c-archive (.a).
Updates #2084
2022-05-02 22:46:26 +09:00
Hajime Hoshi
b1bcbbeeea
ebiten: add comments at DrawTriangles
2022-04-26 23:23:31 +09:00
Julian Merkle
d68f770561
examples/stars: refactor ( #2070 )
...
Minor adjustments because of:
* Function abs(int) is unused.
* Color fields are assigned without explicit names
* Color variable shadows the color package name
2022-04-13 18:42:04 +09:00
Hajime Hoshi
8f524b5c23
examples/vibrate: refactoring
2022-04-12 00:11:11 +09:00
Hajime Hoshi
55447679ee
examples/vibrate: bug fix: touches didn't work correctly
2022-04-12 00:05:55 +09:00
Hajime Hoshi
699b58c02b
examples/flappy: bug fix: touches didn't work
...
Closes #2067
2022-04-11 10:44:41 +09:00
Hajime Hoshi
b53f93c614
examples/windowclosing: update the message
2022-04-11 01:10:48 +09:00
Hajime Hoshi
e4d6381452
examples/fullscreen: forbid quiting on browsers
2022-04-10 20:04:52 +09:00
Hajime Hoshi
535e64f2bf
examples/audioinfiniteloop, examples/audiopanning: avoid resamplings
2022-04-10 19:41:44 +09:00
Hajime Hoshi
a65631bccc
examples/spriteshd: remove a call of SetWindowSize
2022-04-10 19:15:39 +09:00
Hajime Hoshi
648c8ed1f9
examples/flappy: use DecodeWithSampleRate instead of Decode
2022-04-10 14:55:48 +09:00
Hajime Hoshi
9b7328442b
examples/minify: reorder renderings
2022-04-09 23:27:58 +09:00
Hajime Hoshi
d6fe8ed694
examples/fullscreen: handle F key to enter fullscreen
...
On browsers, fullscreen requires an explicit user input.
2022-04-09 16:23:23 +09:00
Hajime Hoshi
063960c9bd
examples/font: simplify the logic
2022-04-09 16:08:20 +09:00
Hajime Hoshi
d58ef294b2
examples/text: add leading space characters
2022-04-04 00:18:35 +09:00
Hajime Hoshi
7a33837ed7
audio: change the type of SetBufferSize to time.Duration
...
Updates #2026
2022-03-25 20:47:01 +09:00
Hajime Hoshi
08783542eb
audio: add Player.SetBufferSize
...
This change also adds examples/realtimepcm.
Closes #2026
2022-03-25 19:27:25 +09:00
Bertrand Jung
2453f8f0df
examples/shader: add CRT shader example ( #2012 )
...
Closes #2008
2022-03-10 00:02:07 +09:00
divVerent
99aef33970
examples/blur: fix the blur filter example to be a real box blur. ( #2000 )
...
Also add a note that this is not how games should implement a blur if avoidable.
Krita's blur and the original blur:
https://rm.cloudns.org/img/uploaded/29c0418f25bf56b802f746d2f269e215.png
The original image and the new blur (Krita's):
https://rm.cloudns.org/img/uploaded/bd04828baf6c01fcf7301a6672a4c406.png
Note how Ebiten's blur has almost no vertical component.
Note how after the change it looks basically like Krita's.
2022-02-24 03:15:52 +09:00
Hajime Hoshi
2c2c4bc428
ebiten: add WindowResizingModeType and its constants and functions
...
This allows a new state to disallow resizing the window but allow
making the window fullscreen on macOS by a user.
This change adds the new type WindowResizingModeType. There are
these constants of this type:
* WindowResizingModeDisabled
* WindowResizingModeOnlyFullscreenEnabled
* WindowResizingModeEnabled
Closes #1819
2022-02-11 04:59:04 +09:00
Hajime Hoshi
35b9dd0846
internal/ui: give up SetWindowAspectRatioFixed
...
Unfortunately, it is almost impossible to provide a consistent behavior
to keep the aspect ratio of the window on Windows. Instead of having an
incomplete API, let's remove this.
Closes #1988
2022-02-10 18:35:00 +09:00
Hajime Hoshi
891ca2a08d
ebiten: add IsWindowAspectRatioFixed
...
This also updates examples/windowsize.
Closes #1804
2022-02-09 20:06:18 +09:00
Hajime Hoshi
7482cae978
internal/ui: bug fix: the aspect ratio must be updated whenever the window size is forcibly updated
...
This also adds a new flag -aspectratiofixed to examples/windowsize
Updates #1804
2022-02-09 19:56:50 +09:00
Hajime Hoshi
fb3a022327
ebiten: use the DB's name for GamepadName
...
Updates #1949
2022-01-25 21:14:03 +09:00
Hajime Hoshi
210036a5a5
examples/gamepad: do not get an SDL ID from a disconnected gamepad
...
The result of ebiten.GamepadSDLID should not be reliable for a
disconnected gamepad.
2022-01-22 21:27:58 +09:00
Elias Daler
12c144070f
internal/uidriver/glfw: fix window float enable/disable ( #1962 )
...
Closes #1960
2022-01-17 00:28:25 +09:00
Hajime Hoshi
e687865c8c
ebiten: add ColorM.ScaleWithColor
...
Updates #1944
2022-01-10 17:36:46 +09:00
Hajime Hoshi
245cbc2f4d
examples/vibrate: bug fix: compile error
...
Updates #1452
2022-01-10 16:19:33 +09:00
Hajime Hoshi
3b0ce21a56
Revert "internal/graphicsdriver: bug fix: render semi-transparent vectors correctly"
...
This reverts commit 202f642395
.
Reason: TestImageEvenOdd failed
Updates #1933
2022-01-06 03:19:46 +09:00
Hajime Hoshi
202f642395
internal/graphicsdriver: bug fix: render semi-transparent vectors correctly
...
Closes #1933
2022-01-06 03:00:25 +09:00
Hajime Hoshi
583c2cf17e
examples/resources: reorder items
2021-12-31 05:30:37 +09:00
Jacob Salmela
e77985139b
examples/resources: bug fix: add a missing item Spritesheet_png ( #1924 )
...
the Spritesheet_png was not included with go generate so this adds that in
Signed-off-by: Jacob Salmela <me@jacobsalmela.com>
2021-12-31 05:28:41 +09:00
Hajime Hoshi
13c2d38b97
examples/flappy: add main_cbackend.go
2021-12-30 03:02:11 +09:00
ebiiim
4d988b2457
examples/airship: chore: fix typo ( #1907 )
2021-12-20 21:54:24 +09:00
Hajime Hoshi
12b5a6c3d6
examples: update README
2021-12-13 11:55:08 +09:00
Hajime Hoshi
39ef252c2e
ebiten: Add VibrationOptions to specify intensity ( #1891 )
...
Updates #1452
2021-12-04 22:14:02 +09:00
Hajime Hoshi
b4f87f9651
internal/uidriver/mobile: Implement Vibrate for Android
...
This change also adds AndroidManifest.xml for the example. This is
used for `gomobile install` command.
Updates #1452
2021-11-19 01:49:22 +09:00
Hajime Hoshi
732b125349
text: Add AppendGlyphs and Glyphs
...
Closes #1767
Closes #1871
2021-11-12 02:31:53 +09:00
wasedaigo
851733397e
examples/audioinfiniteloop: Use const to represent bytePerSample ( #1867 )
...
Co-authored-by: wasedaigo <daigo@odencat.com>
2021-11-08 15:52:53 +09:00
Hajime Hoshi
2aa232878d
ebiten: Add VibrateGamepad and implement this on browsers
...
Updates #1452
2021-10-25 02:30:42 +09:00
Hajime Hoshi
7c6f2fd799
ebiten: Vibrate takes time durations instead of the options
...
Android and browsers can specify only a time duration for vibration.
VibrateOptions is renamed to GamepadVibrateOptions for gamepads.
Updates #1452
2021-10-24 05:02:49 +09:00
Hajime Hoshi
b8a5ea7bd6
ebiten: Add Vibrate and VibrateOptions, and implement this on browsers
...
Updates #1452
2021-10-24 01:05:33 +09:00
r3vit
57c45a13e4
Remove dot imports from tests - Remove dot imports ( #1837 )
...
Closes #1824
2021-10-02 19:58:48 +09:00
Hajime Hoshi
3c8c17eace
examples/isometric: Recreate the offscreen when the screen size changes
2021-10-02 13:00:33 +09:00
Hajime Hoshi
0f363615b7
examples/isometric: Update the comment
2021-10-02 12:57:33 +09:00
Hajime Hoshi
291f5b89b8
examples/isometrics: Use an offscreen for a better result
2021-10-02 12:53:49 +09:00
Hajime Hoshi
84f2571ee1
examples/isometric: Refactoring
2021-10-02 09:28:18 +09:00
Hajime Hoshi
b78aef480e
examples/isometric: Refactoring
2021-10-01 11:51:25 +09:00
Hajime Hoshi
2f33366f5f
examples/isometric: Simplify the logic
2021-10-01 11:42:31 +09:00
Hajime Hoshi
f3318a2cec
examples/isometric: Do not create an ebiten.Image every frame
2021-10-01 11:36:38 +09:00
Hajime Hoshi
234a3d8d2a
examples/isometric: Remove unused variables
2021-10-01 11:15:52 +09:00
Trevor Slocum
1019e15ccd
Add isometric demo ( #1823 )
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Based on a prototype by Justin Cichra (@jrcichra).
Closes #1112
2021-10-01 11:10:48 +09:00
Hajime Hoshi
52d917eff0
go generate
2021-09-25 03:45:17 +09:00
Hajime Hoshi
0d673a68ab
examples/blocks/blocks: Support standard gamepad axes
2021-09-24 23:35:01 +09:00
Hajime Hoshi
159bc8dda1
examples/stars: Reduce the window size
2021-09-24 01:55:18 +09:00
Hajime Hoshi
2b6debf960
examples/windowsize: Bug fix: Wrong comment
2021-09-23 21:40:10 +09:00
Hajime Hoshi
f00bdc99f7
examples: Change the sample rate to 48000
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Closes #1649
2021-09-23 01:36:00 +09:00
Hajime Hoshi
07c8cb0e23
examples: Misspelling (//go:generated -> //go:generate)
2021-09-20 15:23:43 +09:00
Hajime Hoshi
537bdb29f8
examples: Update comments
2021-09-20 15:16:09 +09:00
Hajime Hoshi
39dc58658f
examples/windowsize: Add -autorestore
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Closes #1610
2021-09-19 17:50:55 +09:00
Hajime Hoshi
69300f0c4e
examples/windowsize: Rename -screentransparent -> -transparent
2021-09-19 17:49:03 +09:00
Hajime Hoshi
42cd923418
ebiten: Add FillRule
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Closes #1715
2021-09-19 17:17:00 +09:00
Hajime Hoshi
4509f2aee4
text: Add FaceWithLineHeight
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Closes #1760
2021-09-12 22:56:14 +09:00
Hajime Hoshi
82c41cea39
examples/gamepad: Fix the layout
2021-09-12 21:09:13 +09:00
Hajime Hoshi
ea12ede127
ebiten: Add StandardGamepadButtonValue
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Closes #1721
2021-09-12 21:00:48 +09:00
Trevor Slocum
ffe9a6f72d
Minor style fixes (early returns) ( #1792 )
2021-09-04 00:22:37 +09:00
Hajime Hoshi
d967f0a591
examples/sprites: Make the window resizable
2021-08-08 15:31:49 +09:00
Hajime Hoshi
14f0fbf844
examples/windowsize: Reset TPS when resetting the Vsync mode
2021-08-05 03:01:11 +09:00
Hajime Hoshi
852c787743
examples/flappy: Bug fix: an audio context was created multiple times
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Closes #1739
2021-08-04 14:54:06 +09:00
Hajime Hoshi
656d9dccc0
text: Add DrawWithOptions
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Closes #1461
2021-07-27 17:36:21 +09:00
Hajime Hoshi
1706d9436a
ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
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This change adds these APIs:
* type FPSModeType
* func FPSMode
* func SetFPSMode
* func ScheduleFrame
and deprecates these APIs:
* func SetVsyncEnabled
* func IsVsyncEnabled
Closes #1556
2021-07-24 16:09:13 +09:00
Hajime Hoshi
c28bcc26fc
internal/clock: Rename UncappedTPS -> SyncWithFPS
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Closes #1726
2021-07-22 22:46:24 +09:00
Hajime Hoshi
92bc5c1908
audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes
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Closes #1708
2021-07-22 16:41:04 +09:00
Hajime Hoshi
1dc8002689
examples: Reduce global variables
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Closes #1669
2021-07-22 01:38:55 +09:00
Hajime Hoshi
c54418c3e4
examples/flappy: Use A/B buttons for the standard gamepad layout
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Also this change limits the available keys.
2021-07-20 20:53:19 +09:00
Hajime Hoshi
984275d0a0
examples/blocks: Skip the gamepad configuration if a standard layout is available
2021-07-20 03:48:01 +09:00
Hajime Hoshi
d32b58d050
examples/blocks/blocks: Unify the terms 'abstract' and 'virtual'
2021-07-20 03:02:37 +09:00
Hajime Hoshi
f192971080
ebiten: Rename HasGamepadStandardLayoutMapping -> IsStandardGamepadLayoutAvailable
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Updates #1557
2021-07-20 02:46:12 +09:00
Hajime Hoshi
51f83b1527
inpututil: Add APIs for the standard gamepad layout
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This change adds these APIs to inpututil:
* IsStandardGamepadButtonJustPressed
* IsStandardGamepadButtonJustReleased
* StandardGamepadButtonPressDuration
Closes #1557
2021-07-20 02:37:12 +09:00
Hajime Hoshi
aa694be6f6
ebiten: Add the standard gamepad layout
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This change introduces the standard gamepad layout. This changes adds
these APIs:
* func HasGamepadStandardLayoutMapping
* func IsGamepadStandardButtonPressed
* func GamepadStandardAxisValue
* type StandardGamepadButton
* type StandardGamepadAxis
The standard gamepad layout is based on the web standard. See
https://www.w3.org/TR/gamepad/#remapping .
On desktops, the SDL's gamecontrllerdb.txt is used. If the gamepad is
listed in the text file, the mapping works. GLFW's mapping featrue is
not used.
On browsers, the property of a gamepad 'mapping' is used. When the
mapping value is 'standard', the gamepad is recognized to have the
standard mapping.
On mobiles, the implementation is still WIP.
Updates #1557
2021-07-20 01:32:28 +09:00
Hajime Hoshi
6b949cede8
examples/gamepad: Always show signs for axis values
2021-07-19 02:19:42 +09:00
Hajime Hoshi
700052519c
examples: Use GamepadAxisValue
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Updates #1719
2021-07-19 01:31:20 +09:00
Hajime Hoshi
af150ad67b
examples/gamepad: Show SDL ID on the terminal
2021-07-18 15:41:20 +09:00
Hajime Hoshi
a9241a45c6
vector: Add Dir
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Updates #844
2021-07-17 16:42:14 +09:00
Hajime Hoshi
70ef5e7d5b
vector: Add Arc
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Updates #844
2021-07-17 01:34:06 +09:00
Hajime Hoshi
873bb35587
vector: Add ArcTo
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Updates #844
2021-07-16 22:52:32 +09:00
Hajime Hoshi
cea0aa72cb
vector: Rename AppendVerticesAndIndices to AppendVerticesAndIndicesForFilling
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Updates #844
2021-07-16 17:20:09 +09:00
Hajime Hoshi
5c4885c988
inpututil: Add AppendJustConnectedTouchIDs
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Closes #1705
2021-07-10 23:30:04 +09:00
Hajime Hoshi
e8ea4046cb
inpututil: Add AppendJustConnectedGamepadIDs
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Updates #1705
2021-07-10 22:32:19 +09:00
Hajime Hoshi
a79c287bb7
inpututil: Add AppendPressedKeys
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Updates #1705
2021-07-10 22:18:15 +09:00
Hajime Hoshi
30e3047d29
examples/typewriter: Fix comments
2021-07-10 04:38:26 +09:00
Hajime Hoshi
431cd33839
ebiten: Add AppendInputChars, AppendGamepadIDs, and AppendTouchIDs
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These functions reduce unnecessary allocations of arrays.
Closes #1692
2021-07-10 03:03:24 +09:00
Hajime Hoshi
b466a0cbd7
ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
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Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
8ff42f55a1
internal/graphicsdriver/opengl: Give up restorign on browsers
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Using restorable images is expensive as this sometimes requires to
load pixels from GPU. On browsers, just reloading the application
should be fine when the context lost happens.
Closes #1603
2021-06-26 16:54:21 +09:00
Hiroki KUMAZAKI
eb5fde74af
examples: Add an example "stars" ( #1679 )
2021-06-24 22:50:47 +09:00
Hajime Hoshi
a615be69c7
examples: Add //go:build
2021-06-24 21:49:37 +09:00
Hajime Hoshi
bd13e96727
examples/noise: Show FPS
2021-06-24 12:06:59 +09:00
Hajime Hoshi
49c3c30c79
ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled
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IsWindowBeingClosed reports whether the window is being closed by
the user.
SetWindowClosingHandled sets whether the window closing is handled
or not. If the state is true, the window is not closed immediately
by the user and the game can handle the closing state. In this case,
the Update function should return an error in order to end the game.
This change also adds examples/windowclosing.
Closes #1574
2021-06-14 02:29:11 +09:00
Hajime Hoshi
b54ad73a2b
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
Hajime Hoshi
95a98950b8
examples/resources: Unify jab.wav to 48000 Hz
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Updates #1649
2021-05-25 22:32:50 +09:00
Hajime Hoshi
ac526b1b83
examples/wav: Use 48000 Hz
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Updates #1649
2021-05-25 22:09:48 +09:00
Hajime Hoshi
0247261d34
examples/flappy: Change the sample rate to 48000
2021-05-23 22:04:41 +09:00
Hajime Hoshi
7f67fb7b90
examples/flappy: Accept gamepads
2021-05-23 19:44:03 +09:00
Hajime Hoshi
44e96f2377
examples/resources/images: Add a license about alert.png
2021-05-04 18:17:17 +09:00