Hajime Hoshi
de9f54fd9d
driver: Add Input
2019-04-06 21:48:54 +09:00
Hajime Hoshi
80dcec865d
ui: Refactoring: Remove pollEvents
2019-03-31 19:51:53 +09:00
Hajime Hoshi
e273618081
input: Rename Reset -> ResetForFrame
2019-03-31 18:49:00 +09:00
Hajime Hoshi
0536efd95f
ui: Remove AdjustedCursorPosition
2019-03-31 02:06:42 +09:00
Hajime Hoshi
dec6be1a11
ui: Remove AdjustedTouches
2019-03-31 02:03:59 +09:00
Hajime Hoshi
853dbdf19d
input: Refactoring
2019-03-31 00:45:52 +09:00
Hajime Hoshi
7445144194
Move graphicsdriver.GrapahicsDriver to driver.Graphics
2019-03-30 22:38:02 +09:00
Hajime Hoshi
f2e42c3ea1
ui: Remove dependencies on driver package
2019-03-30 21:59:11 +09:00
Hajime Hoshi
d6d57fdadf
ui: Refactoring
2019-03-28 03:36:31 +09:00
Hajime Hoshi
8ec7ae4c08
Rename drivers -> driver
2019-03-28 01:48:45 +09:00
Hajime Hoshi
5e38f81462
Create packages drivers having actual drivers
2019-03-25 00:29:56 +09:00
Hajime Hoshi
a3882dbc37
ui: Bug fix: devicescale.GetAt must be called on the main thread
2019-03-12 00:28:37 +09:00
Hajime Hoshi
f56c3bd096
ui: Unexport SetWindowResizable ( #320 )
2019-02-25 02:19:47 +09:00
Hajime Hoshi
ea7c2f8da3
ui: Bug fix: Wrong assumption that the position was always >= 0
2019-02-24 23:34:36 +09:00
Hajime Hoshi
ba59cdbc5f
ui: Bug fix: The window must be shown on the current monitor ( #829 )
2019-02-24 23:26:07 +09:00
Hajime Hoshi
288e0a33ba
ui: Bug fix: SetSizeCallback must be effective only when the window is resizable
...
This is not a perfect solution but at least this fixes the
regression.
Fix #819
2019-02-24 03:25:38 +09:00
Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
645b94de5f
ui: Bug fix: actualScreenScale must be called on the main thread
2019-01-16 23:32:47 +09:00
Hajime Hoshi
5514a9c6ac
ui: Bug fix: Changing screen size didn't work correctly on Windows
...
Fixes #775
2019-01-09 11:08:27 +09:00
Hajime Hoshi
ae84e79d16
ui: Add IsWindowResizable and SetWindowResizable (again)
...
Fixes #320
2019-01-09 00:24:16 +09:00
Hajime Hoshi
0d4e903b7a
Revert "ui: Add IsWindowResizable and SetWindowResizable"
...
This reverts commit f403e0716f
.
Reason: Compilation error on browsers
2019-01-09 00:12:57 +09:00
Hajime Hoshi
f403e0716f
ui: Add IsWindowResizable and SetWindowResizable
...
Fixes #320
2019-01-08 23:52:53 +09:00
Hajime Hoshi
7f656f11d6
ui: Bug fix: Minimum window width should be 1 when the window is not decorated
2019-01-07 00:46:41 +09:00
Hajime Hoshi
55c2fa4de1
Use internal/glfw
2018-12-30 02:35:46 +09:00
Hajime Hoshi
83787123ac
ui: Refactoring
2018-12-28 14:08:44 +09:00
Hajime Hoshi
b349efaa0a
graphicsdriver/metal: Make main-thread usages more explicit
2018-12-28 02:43:00 +09:00
Hajime Hoshi
532488ac5c
mainthread: RunLockOSThread is mainthread package's responsibility
2018-12-28 02:20:53 +09:00
Hajime Hoshi
c76ce28065
Revert "ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS"
...
This reverts commit 042b30a516
.
2018-12-28 02:18:38 +09:00
Hajime Hoshi
042b30a516
ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS
2018-12-28 02:11:48 +09:00
Hajime Hoshi
4d0cc623fb
ui: Rename functions
2018-12-22 02:32:02 +09:00
Hajime Hoshi
ff62876552
Add Metal implementation
...
Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
db4395d71b
ui: Bug fix: ScreenSizeFullscreen before Run crashes on Linux
2018-12-19 01:21:00 +09:00
Hajime Hoshi
6ef5cc5857
ui: Bug fix: SetWindowDecorated didn't work
...
Fixes #753
2018-12-19 01:01:18 +09:00
Hajime Hoshi
b3ce89aab1
ui: Bug fix: SetWindowIcon before Run didn't work
...
Fixes #755
2018-12-18 23:16:09 +09:00
Hajime Hoshi
241ccc307f
ui: Add comments about #753
2018-12-18 03:34:45 +09:00
Hajime Hoshi
eac00c3d83
ui: Bug fix: SetCursorVisible before Run didn't work
...
Fixes #754
2018-12-18 03:07:16 +09:00
Hajime Hoshi
2fd0daec10
ui: Fix comments
2018-12-04 03:10:54 +01:00
Hajime Hoshi
d2595c5be7
ui: Refactoring
2018-11-15 01:08:36 +09:00
Ben Echols
5e70fce639
Added monitor cache and scale cache ( #731 )
2018-11-07 20:54:37 +09:00
Hajime Hoshi
2c7017534f
ui: Remove opengl dependency from ui package (desktop)
2018-11-05 01:24:53 +09:00
Hajime Hoshi
4090258904
opengl: Remove Init (except for mobile)
2018-11-05 00:21:39 +09:00
Hajime Hoshi
97a9e99112
opengl: Rename: BindScreenFramebuffer -> BeforeSwapping
2018-11-03 04:08:00 +09:00
Hajime Hoshi
0c4ef7ee8e
ui: Bug fix: fix the initial window position on multiple monitors
2018-10-14 16:59:14 +09:00
Hajime Hoshi
34596bb1cf
ui: Bug fix: IsVsyncEnabled can cause deadlock
2018-10-10 23:17:45 +09:00
Hajime Hoshi
b4a4b87b56
ui: Bug fix: ScreenSizeInFullscreen returned wrong scaled values
...
Fixes #708
2018-10-10 03:10:18 +09:00
Hajime Hoshi
e971f6d41c
ui: Avoid glfw.GetCurrentContext for threading issues
2018-10-10 01:45:39 +09:00
Hajime Hoshi
b5344bc994
ui: glfwScale must be called on the main thread
2018-10-10 01:07:47 +09:00
Hajime Hoshi
c758a1f8c6
ui: Rename MonitorSize -> ScreenSizeInFullscreen ( #708 )
2018-10-09 23:42:03 +09:00
Hajime Hoshi
c4a066ecd0
ui: Fix wrong comments about Windows
2018-10-08 04:06:44 +09:00
Hajime Hoshi
8d2820efb0
ui: Bug fix: the window is shown on the current monitor on Windows
...
Fixes #704
2018-10-08 03:24:14 +09:00
Hajime Hoshi
4a5548a4a0
ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size
2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564
ui: Bug fix: DeviceScaleFactor should return the current monitor's scale
2018-10-08 01:11:13 +09:00
Hajime Hoshi
effd530026
ui: Show the window on the current monitor ( #704 )
...
Tested on macOS. This doesn't work on Windows yet since there are
some codes that depends on the primary monitor.
2018-10-08 00:46:01 +09:00
Hajime Hoshi
fb7a3f2736
ui: Bug fix: Call SetPos multiple times to render correctly ( #703 )
2018-10-08 00:25:21 +09:00
Hajime Hoshi
e0d2d5e753
ui: Bug fix: wrong scaling when a window move across monitors
...
Fixes #701
2018-10-07 23:05:20 +09:00
Hajime Hoshi
0e7dab3707
ui: Fix comment
2018-10-06 20:04:48 +09:00
Hajime Hoshi
f9edfd7d57
ui: Remove unused variables
2018-10-06 19:55:10 +09:00
Hajime Hoshi
cc336a4c38
ui: Use more stable way to determine the current monitor
2018-10-06 19:53:43 +09:00
Hajime Hoshi
55a397bd65
devicescale: Specify the monitor to get the scale
...
Fixes #695
2018-10-06 19:43:23 +09:00
Hajime Hoshi
ca2fe22e4a
ui: Bug fix: Set the proper window position when coming back from fullscreen
2018-10-06 03:53:34 +09:00
Hajime Hoshi
7ea1ab6b58
ui: Bug fix: currentMonitor should not return nil
...
Fixes #700
2018-10-06 03:22:33 +09:00
Hajime Hoshi
cae9e39453
ui: Use the best suitable monitor for fullscreen
...
This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
16f6aeaa4a
ui: Refactoring: Use the current monitor
2018-10-06 02:38:02 +09:00
Hajime Hoshi
02a2fc2d44
ui: Bug fix: Force to adjust window size when scale is changed
...
Fixes #644
2018-10-03 03:26:11 +09:00
Hajime Hoshi
c494b53822
ui: Refactoring: Add deviceScale struct
2018-10-02 23:06:56 +09:00
Hajime Hoshi
9906c935f6
ui: Remove unnecessary lock protection
2018-10-02 03:25:30 +09:00
Hajime Hoshi
fce82e1502
ui: Use frame counter to update device scale
2018-10-02 03:21:59 +09:00
Hajime Hoshi
78f2946797
ui: Bug fix: timer condition was wrong
2018-10-02 02:53:17 +09:00
Hajime Hoshi
bf850e12a4
ui: Recalc device scale repeatedly for multiple displays ( #644 )
2018-10-02 02:49:08 +09:00
Hajime Hoshi
308c8091cd
ui: Fix comments
2018-09-30 18:53:38 +09:00
Hajime Hoshi
25a5f1dd83
ui: Sleep when vsync doesn't work ( #692 )
2018-09-30 14:44:54 +09:00
Hajime Hoshi
15260537a2
graphics: Bug fix: fullscreen rendering was wrong
...
After fad65f2f5d
, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.
This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.
Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
eb68cdad6e
ui: Bug fix: Freezing on calling SetVsyncEnabled
2018-07-17 02:37:22 +09:00
Hajime Hoshi
e25c237a01
Add IsVsyncEnabled / SetVsyncEnabled
...
This enables the game to work more efficiently (but consume much
more CPU).
Fixes #405 .
2018-07-14 21:43:55 +09:00
Philipp Steinhaus
39b3170185
input: Enable mouse wheel input ( #628 )
2018-06-18 00:38:30 +09:00
Hajime Hoshi
5976e4bbbc
audio: More intellegent suspending/resuming ( #617 )
...
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.
This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
d8dba69b47
ui: Add MonitorSize
...
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
d41f959b96
ui: Initialize GLFW before Run
2018-05-04 23:55:23 +09:00
Hajime Hoshi
9efccea31c
ui: Add SetWindowTitle
...
Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
2d3c6ab5b8
ui: Remove build tag 'gomobilebuild'
...
Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
c540d0fc0d
ui: Add AdjustedTouches for consistency
2018-04-02 01:54:44 +09:00
Hajime Hoshi
4de2dc0240
Add input package
2018-04-01 23:20:45 +09:00
Hajime Hoshi
5ec5cf2450
ui: Add comments
2018-03-17 18:34:20 +09:00
Hajime Hoshi
526fbd3619
ui: Implement SetWindowDecorated and IsWindowDecorated
...
Fixes #430 .
2018-03-17 18:30:55 +09:00
Hajime Hoshi
0cc456b534
ui: Rename sizeChanged -> toChangeSize
2018-02-25 00:44:45 +09:00
Hajime Hoshi
04341a014c
ui: Add comments
2018-02-25 00:44:41 +09:00
Hajime Hoshi
a644e92298
restorable: Better calculation to clear restorable.Image
2018-02-24 21:16:30 +09:00
Hajime Hoshi
692f36f664
graphics: Add comments
2018-02-24 20:40:26 +09:00
Hajime Hoshi
78a58fd1ae
ui: Bug fix: userInterface.fullscreen() must be called from the main thread
2018-02-24 18:10:39 +09:00
Hajime Hoshi
a87f197c1b
ui: Add TODO
2018-02-24 14:50:45 +09:00
Hajime Hoshi
e3023889ac
ui: Change RegularTermination to a value
2018-02-04 00:22:38 +09:00
Hajime Hoshi
8b2ed6cddd
ui: Update GraphicsContext every frame ( #490 )
2018-02-02 02:08:03 +09:00
Hajime Hoshi
38c72faf95
ui: Deprecate SetCursorVisibility and add SetCursorVisible ( #407 )
2018-01-09 02:01:33 +09:00
Hajime Hoshi
0469ef386b
ui: Fix comment
2018-01-06 23:53:35 +09:00
Hajime Hoshi
a64367f906
ui: Refactoring: remove an unneeded member
2018-01-03 17:35:34 +09:00
Hajime Hoshi
c82809867d
Add internal/devicescale
2018-01-03 05:22:56 +09:00
Hajime Hoshi
9578307d7b
ui: Organize members
2018-01-03 00:23:18 +09:00
Hajime Hoshi
cea9bd5a19
input: Bug fix: runeBuffer should be reset on each frame
2017-11-10 01:21:15 +09:00
Hajime Hoshi
05e220e105
ui: Allow smaller window width ( #444 )
2017-10-20 03:25:21 +09:00
Hajime Hoshi
414170b138
ui: Refactoring
2017-10-20 02:50:39 +09:00