Hajime Hoshi
93684d5df3
ui: Hide console window by checking the parent process ( #304 , #318 )
2017-02-09 02:01:03 +09:00
gonutz
112654995f
Hide console window on Windows ( #318 )
...
* Hide console only if double-clicking Windows exe
When building on Windows the console window is hidden on start-up if
double-clicking the executable but not if running the program from the
command line (as a developer).
See the code comments for an explanation of the used heuristic.
2017-02-07 20:44:10 +09:00
Hajime Hoshi
0ef1e61d55
mobile: Fix iOS tag usages ( #310 )
2017-01-26 01:32:33 +09:00
Hajime Hoshi
6e897d1479
graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305 )
2017-01-22 01:37:08 +09:00
Hajime Hoshi
d3e1f91511
graphis: Bug fix: blurred screen after restoring the context ( #306 )
2017-01-21 15:16:47 +09:00
Hajime Hoshi
bccf76867e
graphics: Try to restore the context on browsers (WIP)
2017-01-21 02:56:26 +09:00
Hajime Hoshi
b86f1771e4
ui: Add goroutine so that blocking is available everywhere
2016-11-29 01:40:06 +09:00
Hajime Hoshi
a1e868b822
ui: Don't use 'image-rendering' CSS on Safari ( #293 )
2016-11-26 23:45:06 +09:00
Hajime Hoshi
411721a4da
ui: Add TODO
2016-11-26 02:35:55 +09:00
Hajime Hoshi
07294a98b6
Move internal/graphics/opengl -> internal/opengl
2016-11-03 23:31:25 +09:00
Hajime Hoshi
dc0254db40
ui: Optimized scaling on browsers
2016-09-15 10:04:48 +09:00
Hajime Hoshi
1f8cd41326
windows: Add comments
2016-09-11 22:34:39 +09:00
Hajime Hoshi
071b65f173
loop: Remove IsRunning
2016-09-03 21:14:06 +09:00
Hajime Hoshi
cd885ce7c5
ui: Add SetCursorVisibility ( #258 )
2016-09-03 18:54:21 +09:00
Hajime Hoshi
87efaafcff
Update GLFW version 3.1 -> 3.2
2016-09-03 16:25:43 +09:00
Hajime Hoshi
84b512a3ac
ui: Bug fix: Remove unneeded argument
2016-09-03 02:12:11 +09:00
Hajime Hoshi
ec70ea3be5
ui: Refactoring
2016-09-03 01:06:16 +09:00
Hajime Hoshi
db782ff0d9
ui: Remove UserInterface interface
2016-09-03 00:20:05 +09:00
Hajime Hoshi
f204c14f90
ui: Rename Run -> RunMainThreadLoop
2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc
ui: Reduce functions in UserInterface
2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342
ui: Rename Main -> Run
2016-09-02 02:59:40 +09:00
Hajime Hoshi
571d67f967
ui: Reduce methods in UserInterface
2016-09-02 02:31:03 +09:00
Hajime Hoshi
93a994f1d6
ui: Refactoring on mobile
2016-09-02 01:34:51 +09:00
Hajime Hoshi
453c2c4589
ui: Remove Terminate
2016-09-02 01:07:41 +09:00
Hajime Hoshi
6da16aa1a0
ui: Refactoring: Remove events
2016-09-02 00:53:05 +09:00
Hajime Hoshi
1e0bdf844d
loop: Bug fix: vsync should not use channels on browsers ( #259 )
2016-09-01 10:36:00 +09:00
Hajime Hoshi
cddaae55dd
ui: Simplify vsync
2016-08-28 17:09:58 +09:00
Hajime Hoshi
de1bb1b392
go generate
2016-08-27 00:50:26 +09:00
Hajime Hoshi
612d3b07b0
ui: Bug fix: ui.funcs might be closed before sending a value
2016-08-17 01:57:20 +09:00
Hajime Hoshi
3619a796dc
ui: Check the return value of ReleaseDC()
2016-08-09 00:25:47 +09:00
Hajime Hoshi
96a43bcb4d
ui: Bug fix: must call ReleaseGC ( #251 )
2016-08-09 00:09:22 +09:00
Hajime Hoshi
f556b19f22
Add error checks
2016-08-03 23:44:54 +09:00
Hajime Hoshi
8e58f3ce0a
ui: Bug fix: closed channel never blocks
2016-08-03 01:07:46 +09:00
Hajime Hoshi
30b521f3b8
Add error checks
2016-08-03 01:02:05 +09:00
Hajime Hoshi
6968e898c3
Bug fix: ui.Main should be suspended when error occurs in the loop
2016-08-02 02:48:19 +09:00
Hajime Hoshi
e118a755f5
ui: Bug fix: Sizing also calls GLContext
2016-07-24 05:29:47 +09:00
Hajime Hoshi
efe64d56f4
ui: Bug fix: Avoid dead lock
2016-07-24 04:32:12 +09:00
Hajime Hoshi
c5e42c91be
ui: Add glcontext.go
2016-07-24 00:05:36 +09:00
Hajime Hoshi
121063ee2b
ui: Initialize GLContext at Start
2016-07-23 22:17:36 +09:00
Hajime Hoshi
5a3ea34cfc
ui: Delay initializing the context
2016-07-23 21:43:35 +09:00
Hajime Hoshi
3553fc55c3
ui: Unify the context thread and the UI thread
2016-07-23 21:22:59 +09:00
Hajime Hoshi
8371426888
ui: Refactoring
2016-07-23 21:01:30 +09:00
Hajime Hoshi
1953539e22
ui: Refactoring: Simplify initializing
2016-07-23 20:25:52 +09:00
Hajime Hoshi
193c03ea58
ui: Bug fix: Don't use integer scale (JavaScript)
2016-07-09 18:27:29 +09:00
Hajime Hoshi
910e1b760c
ui: Introduce glfwScale
2016-07-04 11:37:34 +09:00
Hajime Hoshi
55bfe19bf8
opengl: Add context.DoWork (mobile)
2016-07-04 01:25:35 +09:00
Hajime Hoshi
61ba8dad17
opegnl: Remove initialization (use Reset instead) (mobile)
2016-07-04 01:04:35 +09:00
Hajime Hoshi
0d91883fb9
opengl: Remove init (desktops)
2016-07-04 00:51:58 +09:00
Hajime Hoshi
0e2a1a1636
mobile: Change the unit from px to dp on Android ( #241 )
2016-07-03 05:37:56 +09:00
Hajime Hoshi
47a0b3ccfa
ui: Need LockOSThread for mobile
2016-07-01 00:44:15 +09:00
Hajime Hoshi
3ebc5cc15a
ui: Stop the game when the window is deactivated ( #230 )
2016-06-30 01:07:54 +09:00
Hajime Hoshi
328ef85606
opengl: Prepare Context Losing for JavaScript ( #217 )
2016-06-29 23:18:02 +09:00
Hajime Hoshi
bb511b2c13
ui: Scale is now float64 ( #236 )
2016-06-25 01:26:59 +09:00
Hajime Hoshi
989ae1ebc5
ui: Fix deviceScale for mobiles
2016-06-19 05:14:02 +09:00
Hajime Hoshi
b0a7e13502
ui: Remove ScreenSizeEvent.Scale
2016-06-19 05:10:27 +09:00
Hajime Hoshi
6f50ef3604
ui: Get correct device scale for iOS
2016-06-19 05:10:27 +09:00
Hajime Hoshi
858b391592
ui: Bug fix: unused variable
2016-06-19 05:05:56 +09:00
Hajime Hoshi
ea377b8e20
ui: More accurate device scale factor
2016-06-19 05:04:38 +09:00
Hajime Hoshi
bc2703c345
opengl: Call glViewport each time when different framebuffer is set
2016-06-18 22:47:34 +09:00
Hajime Hoshi
83ab4352f8
opengl: Consider framebuffer size on iOS
2016-06-18 19:55:04 +09:00
Hajime Hoshi
5eb77d2fb5
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
2016-06-18 04:56:13 +09:00
Hajime Hoshi
dfe4db67be
Fix for iOS
2016-06-17 02:08:25 +09:00
Hajime Hoshi
10ebe3274c
Fix build tags
2016-06-15 03:35:35 +09:00
Hajime Hoshi
13f594baed
Fix build tags for iOS (WIP)
2016-06-15 00:19:02 +09:00
Hajime Hoshi
a1fbf2cd2d
graphics: Remove 'Resume'
2016-06-12 23:54:36 +09:00
Hajime Hoshi
f322aaec02
mobile: Add a comment
2016-06-11 05:49:53 +09:00
Hajime Hoshi
f71dcd3466
Remove 'Pause'
2016-06-11 00:57:10 +09:00
Hajime Hoshi
eb8e8b6034
ui: Remove FinishRendering
2016-06-10 01:49:21 +09:00
Hajime Hoshi
8121b2102f
mobile: Implement Pause and Resume to work correctly
2016-06-10 01:21:46 +09:00
Hajime Hoshi
83a96dc532
android: Bug fix: Black flicking ( #226 )
2016-06-07 02:24:36 +09:00
Hajime Hoshi
583fc07f3a
input: Fix compile error
2016-05-29 22:15:28 +09:00
Hajime Hoshi
05104744d3
input: Bug fix: Touches requries lock
2016-05-29 22:13:42 +09:00
Hajime Hoshi
e4ca01db31
mobile: Multitouches ( #101 )
2016-05-28 23:15:28 +09:00
Hajime Hoshi
e84f798c7c
input: Bug fix: Coordinate calculation of touch events
2016-05-27 01:47:24 +09:00
Hajime Hoshi
bdaff72af9
input: Implement Touches function (WIP) ( #101 )
2016-05-27 01:31:30 +09:00
Hajime Hoshi
3195ae32d8
mobile: Implement Pause/Resume
2016-05-24 00:00:54 +09:00
Hajime Hoshi
f251ae8b49
mobile: Handle touch events
2016-05-23 02:06:01 +09:00
Hajime Hoshi
6d06b01cae
gomobile bind works
2016-05-22 04:25:15 +09:00
Hajime Hoshi
c36dd3df52
ui: Change Input to be an interface
2016-05-20 00:15:05 +09:00
Hajime Hoshi
d09bb63f71
ui: Change UserInterface to be an interface
2016-05-20 00:07:06 +09:00
Hajime Hoshi
76ea075896
Add example/mobile (not-compilable yet)
2016-05-19 03:17:50 +09:00
Hajime Hoshi
335781759c
ui: Introduce ScreenSizeEvent to simplify the run loop
2016-05-18 11:56:43 +09:00
Hajime Hoshi
faff188574
ui: Move Now() to internal/loop and hide it
2016-05-18 11:24:17 +09:00
Hajime Hoshi
cd5436712b
ui: Hide Init() func
2016-05-18 11:12:23 +09:00
Hajime Hoshi
a35064db7d
ui: Add ui.GLContext()
2016-05-18 11:10:03 +09:00
Hajime Hoshi
063ed564fd
Move the run loop to internal/loop
2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac
ui: Remove CurrentUI()
2016-05-18 10:51:11 +09:00
Hajime Hoshi
4d04413bf9
ui: Move the run loop to internal/ui
2016-05-18 10:46:23 +09:00
Hajime Hoshi
5c68ee4034
ui: Use events in the game loop
2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5
ui: Rename DoEvents -> Update
2016-05-18 01:22:01 +09:00
Hajime Hoshi
d6bfa72c5c
graphics: Remove openGLState.initialize
2016-05-16 11:32:26 +09:00
Hajime Hoshi
9f2b53d24c
graphics: Add InitializeIfNeeded function (preparing for Android)
2016-05-15 04:05:57 +09:00
Hajime Hoshi
295e3c0a0a
ui: Bug fixed: there was an error shadowed and not used
2016-05-14 03:25:44 +09:00
Hajime Hoshi
a04ce352f8
opengl: Bug fixed: there were some errors shadowed and not used
2016-05-14 03:24:01 +09:00
Hajime Hoshi
0083fe5df1
Changed the copyright year to 2013 ( #216 )
2016-05-14 00:20:27 +09:00
Hajime Hoshi
57a9ecd821
ui: Refactoring
2016-05-07 22:27:10 +09:00
Hajime Hoshi
209b4e6864
ui: Add Main for the OS main thread
2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb
Reduce panics ( #196 )
2016-04-11 01:48:40 +09:00
Hajime Hoshi
3ec0020f02
graphics: Bug fix ( #201 ): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
2016-04-08 21:45:53 +09:00
Hajime Hoshi
75ef9a6d47
ui: Add read-write lock
2016-03-26 17:24:40 +09:00
Hajime Hoshi
4a60343fe6
ui: Don't use currentUI directly
2016-03-26 15:17:01 +09:00
Hajime Hoshi
95485441f4
ui: Remove dataset attributes
2016-03-25 01:15:47 +09:00
Hajime Hoshi
fb3bf4e3b4
ui: Add CurrentUI()
2016-03-25 00:38:30 +09:00
Hajime Hoshi
6ac6b8e7c0
input: Make functions goroutine-safe ( #192 )
2016-03-24 23:51:20 +09:00
Hajime Hoshi
6efead974f
ui: Rename ActualScale -> ActualScreenScale
2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405
Add ebiten.ScreenScale() ( #191 )
2016-03-23 00:44:16 +09:00
Hajime Hoshi
2157061479
ui: Use actualScale to calc minimum window size
2016-03-22 12:01:53 +09:00
Hajime Hoshi
993a55abde
ui: Set window width limitation for Windows ( #165 )
2016-03-22 11:56:40 +09:00
Hajime Hoshi
8f15978c83
ui: Bug fix: Quit soon after the window is closed ( #185 )
2016-03-15 00:32:06 +09:00
Hajime Hoshi
b1f856a0e0
Add FPS const
2016-03-13 04:57:31 +09:00
Hajime Hoshi
3588d0b485
ui: Move vsync to ui.SwapBuffers on JavaScript version
2016-02-28 03:49:57 +09:00
Hajime Hoshi
fc200ec6f2
ui: Bug fix: The default framebuffer must be bound before swapping buffers
2016-02-28 00:56:39 +09:00
Hajime Hoshi
05eaec6dd9
ui: Bug fix: scale for cursor was wrong ( #166 )
2016-02-27 17:04:35 +09:00
Hajime Hoshi
7617a225f6
ui: deviceScaleFactor -> deviceScale
2016-02-27 02:17:31 +09:00
Hajime Hoshi
651d803107
ui: Change how to calc framebuffer scale
2016-02-27 01:53:02 +09:00
Hajime Hoshi
8069c980c3
ui: Refactoring: Add ui.ActualScale()
2016-02-27 01:44:01 +09:00
Hajime Hoshi
138a689382
ui: Refactoring
2016-02-27 01:35:14 +09:00
Hajime Hoshi
e2cf288ed7
ui: Bug fix: Wrong framebuffer scale
2016-02-26 03:50:00 +09:00
Hajime Hoshi
c97cae9598
ui: Remove println :-(
2016-02-26 03:45:52 +09:00
Hajime Hoshi
868eef0c2f
ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 ( #164 )
2016-02-26 03:44:37 +09:00
Hajime Hoshi
fc7be5be3c
ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
2016-02-26 03:14:51 +09:00
Hajime Hoshi
4d53cf20da
ui: Calculate DPI and set the actual scale based on DPI
2016-02-26 03:09:23 +09:00
Hajime Hoshi
922f392544
ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed ( #161 )
2016-02-24 22:57:19 +09:00
Hajime Hoshi
ffb8a78e37
ui: Error prefix
2016-02-23 03:27:06 +09:00
Hajime Hoshi
59adc6979a
ui: Bug fix: Adjust scaling factor on Linux ( #157 )
2016-02-23 01:41:57 +09:00
Hajime Hoshi
9e161864f6
ui: Bug fix: Make sure current framebuffers rendered ( #158 )
2016-02-22 03:14:31 +09:00
Hajime Hoshi
18a798f85c
ui: Refactoring
2016-02-22 01:30:33 +09:00
Hajime Hoshi
0a07d8531b
ui: Bug fix: SetPos should be called after Show at least on Linux
2016-02-21 23:11:39 +09:00
Hajime Hoshi
6e98e0716d
ui: SwapBuffer is now done on the rendering context thread
2016-02-21 22:20:33 +09:00
Hajime Hoshi
bb39766873
ui: Bug fix: gl* method should be called after looping starts
2016-02-21 21:53:48 +09:00
Hajime Hoshi
60a504543f
ui: Add OpenGL version
2016-02-21 17:27:26 +09:00
Hajime Hoshi
6c14c31c55
ui: Remove an unneeded prefix
2016-02-21 17:12:00 +09:00
Hajime Hoshi
591d71b447
ui: Bug fix: Init should always return a opengl context
2016-02-21 04:56:27 +09:00
Hajime Hoshi
46c74ec818
ui: Bug fix: compile error (a return value is required)
2016-02-21 02:19:40 +09:00
Hajime Hoshi
a4092a1bf1
ui: Bug fix: compile error
2016-02-21 02:15:14 +09:00
Hajime Hoshi
408444842a
Refactoring: ui.Init now returns gl.Context object
2016-02-20 20:08:53 +09:00
Hajime Hoshi
63f2c3cb9f
graphics: Refactoring: remove ExecOnUIThread
2016-02-20 04:39:43 +09:00
Hajime Hoshi
5cfefaf1a2
graphics: Refactoring: remove ui goroutines
2016-02-20 04:08:06 +09:00
Hajime Hoshi
269d94b145
graphics: Add worker consumer
2016-02-19 11:43:16 +09:00
Hajime Hoshi
5687d9d0ef
go generate
2016-02-11 03:53:36 +09:00
Hajime Hoshi
ccf7b0c159
Revert an unreasonable change at 633ee409
2016-02-06 15:54:29 +09:00
Hajime Hoshi
633ee4096e
#132 Temporal hack to run with Go1.5
2015-07-22 23:28:15 +09:00
Hajime Hoshi
e3608d08eb
Use GL 2.1 (for Windows)
2015-06-21 01:33:28 +09:00
Hajime Hoshi
4b9c740ee8
Update the version of GLFW to 3.1
2015-06-20 18:52:17 +09:00
Hajime Hoshi
2b8e98cfbc
js: Revert 60 FPS from 30 FPS
2015-06-14 03:50:43 +09:00
Hajime Hoshi
82ea3fa020
#125 : Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
2015-04-13 00:49:30 +09:00
Hajime Hoshi
bca600a093
Update for the latest GopherJS (use *js.Object instead of js.Object)
2015-03-01 01:26:16 +09:00
Hajime Hoshi
246ac055bf
ui: Frame skip on JS
2015-02-21 22:19:26 +09:00
Hajime Hoshi
936942a28d
Add comments
2015-02-20 02:01:56 +09:00
Hajime Hoshi
8c2301e542
Fix misspelling
2015-02-16 02:49:17 +09:00