Hajime Hoshi
915ed48f7a
internal/graphicsdriver/metal/mtl: bug fix: fail to resolve Metal.framework path with Xcode 15
...
Updates #2732
Closes #2784
2023-09-24 16:15:54 +09:00
Hajime Hoshi
6f41a05264
Revert "internal/graphicsdriver/directx: remove tearing"
...
This reverts commit 78d3e4273b
.
Reason: tearing is potentially risky but needed for maximizing FPS.
Also, tearing is officially recommended by Microsoft (see [1])
Closes #2697
[1] https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp#L520
2023-09-18 03:30:34 +09:00
Hajime Hoshi
dec08b9e4e
all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
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Closes #2732
2023-08-26 14:52:52 +09:00
Hajime Hoshi
592d6c57b7
internal/graphicsdriver/metal: improve an error message for Metal initialization
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Updates #2732
2023-08-26 12:43:16 +09:00
Hajime Hoshi
e270dea460
internal/graphicsdriver: use []PixelsArgs for ReadPixels
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Closes #2592
2023-08-17 03:06:48 +09:00
Hajime Hoshi
842c3cbfcd
internal/graphicscommand: use a slice to values instead of pointers
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This should reduce heap allocations.
2023-08-16 23:23:30 +09:00
Hajime Hoshi
377b0b8502
internal/graphicscommand: rename WritePixelsArgs -> PixelsArgs
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Updates #2592
2023-08-16 22:34:56 +09:00
Hajime Hoshi
4158e206e6
internal/graphicsdriver/metal: rename files
2023-08-03 23:54:48 +09:00
Hajime Hoshi
d410d740a3
internal/graphicsdriver/opengl/gl: change the license of default_cgo* to Apache-2.0
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Updates #2695
2023-08-01 23:45:43 +09:00
Hajime Hoshi
f8d8d7a231
examples/life, internal/graphicsdriver/opengl/gl: format copyright texts
2023-07-08 02:50:54 +09:00
Hajime Hoshi
d16b591a35
internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
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In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.
This change fixes the issue by getting a factory from a device and
using it.
Closes #2661
2023-05-01 19:17:08 +09:00
Hajime Hoshi
e98acd3dc7
internal/graphicsdriver: refactoring: use image.Rectangle
2023-04-29 01:12:05 +09:00
Hajime Hoshi
00e45affe9
all: update OpenGL version from 2.1 to 3.2
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'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
2023-04-23 14:25:36 +09:00
Hajime Hoshi
40c38eb9ee
internal/graphicsdriver/opengl: refactoring: remove contextPlatform
2023-04-22 21:52:20 +09:00
Hajime Hoshi
8926a4213e
internal/graphicsdriver/opengl: refactoring: move consts to gl
2023-04-22 21:20:34 +09:00
Hajime Hoshi
00ed6f08fc
internal/graphicsdriver/opengl/gl: refactoring: reduce types
2023-04-22 19:27:56 +09:00
Hajime Hoshi
504006fc22
internal/graphicsdriver/opengl/gl: refactoring: remove unused types
2023-04-22 16:18:18 +09:00
Hajime Hoshi
0495101450
internal/graphicsdriver/opengl/gl: bug fix: build error with GOOS=js
2023-04-22 16:10:49 +09:00
Hajime Hoshi
0542f9daa3
internal/graphicsdriver/opengl/gl: refactoring
2023-04-22 15:59:18 +09:00
Hajime Hoshi
4f69ca4ea9
internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug
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In the debug mode, GetError is inserted in each GL function call.
Closes #2650
2023-04-22 13:17:08 +09:00
Hajime Hoshi
95709d9182
internal/graphicsdriver/opengl: update GLES version to 3.0
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GLES 3.0 is required for GLSL ES 3.0
Updates #1431
2023-04-19 22:43:26 +09:00
Hajime Hoshi
7509c1d7f5
internal/graphicsdriver/opengl: remove the version es100
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es300 is requried for 'texelFetch' [1].
[1] https://registry.khronos.org/OpenGL-Refpages/es3.0/html/texelFetch.xhtml
Updates #1431
2023-04-19 22:10:32 +09:00
Hajime Hoshi
a56924b22f
internal/graphicsdriver/directx: refactoring
2023-04-09 16:49:52 +09:00
Hajime Hoshi
4473557e23
internal/graphicsdriver/directx: smooth rendering when resizing the window with DirectX 12
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Updates #2615
2023-04-09 16:38:29 +09:00
Hajime Hoshi
2423733598
internal/graphicsdriver/directx: bug fix: wrong size was used when resizing
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Updates #2633
2023-04-09 16:34:56 +09:00
Hajime Hoshi
2c088b9059
internal/graphicsdriver/directx: resize the swap chain after presenting is done
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Updates #2633
2023-04-09 16:29:00 +09:00
Hajime Hoshi
730c7a2ad0
internal/graphicsdriver/directx: refactoring
2023-04-09 15:30:46 +09:00
Hajime Hoshi
78d3e4273b
internal/graphicsdriver/directx: remove tearing
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This is basically a revert of 0035ba0bd1
.
I couldn't confirm that allowing tearing improved FPS. Rather, this
has a potential risk to cause an error at Present of the swap chain due
to an inconsistent argument, though I have not confirmed an actual issue.
Now the DirectX 11 driver was introduced, the situation has changed.
Updates #2034
Updates #2188
2023-04-09 14:47:51 +09:00
Hajime Hoshi
182ac21866
internal/goglfw: separate the Windows version detection to a new package winver
2023-03-31 02:16:01 +09:00
Hajime Hoshi
c0adcee12c
Revert "internal/graphicsdriver/directx: initialize the refresh rate explicitly for Windows 7"
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This reverts commit a4bfe8a869
.
Reason: This doesn't take any effects.
Updates #2613
2023-03-30 22:40:53 +09:00
Hajime Hoshi
a4bfe8a869
internal/graphicsdriver/directx: initialize the refresh rate explicitly for Windows 7
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This is an experimental fix inspired by Chromium/ANGLE
https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp;l=491-492;drc=79aa846e38739138918891e8b334fac464dd9b83
Updates #2613
2023-03-30 22:22:26 +09:00
Hajime Hoshi
09250ff4f3
internal/graphicsdriver/directx: adjust buffer count
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Apparently the buffer count should be 1 with a non-flipping swap effect.
Updates #2613
2023-03-30 21:09:41 +09:00
Hajime Hoshi
61ced5127b
internal/graphicsdriver/directx: limit d3dcompiler versions
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For example, the verions 45/44 are alpha and should not be used.
Updates #2613
Updates #2618
2023-03-30 17:54:42 +09:00
Hajime Hoshi
d22158b156
internal/graphicsdriver/directx: use non-flip swap effect for old Windows
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Updates #2613
Updates #2619
2023-03-30 12:33:08 +09:00
Hajime Hoshi
0cd832f096
internal/graphicsdriver/directx: check the DLL availability at NewGraphics
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Updates #2613
Updates #2618
2023-03-30 01:45:31 +09:00
Hajime Hoshi
3e477d0bbb
internal/graphicsdriver/directx: bug fix: d3dcomipler_47.dll might be missing
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Updates #2613
Closes #2618
2023-03-30 01:12:46 +09:00
Hajime Hoshi
6858e4b60b
internal/graphicsdriver/directx: use QueryInterface to cast IDXGISwapChain to IDXGISwapChain4
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QueryInterface is better in terms of error messages than a dumb
pointer casting.
2023-03-30 00:44:39 +09:00
Hajime Hoshi
7fa65ae983
internal/graphicsdriver/directx: reduce unnecessary usages of IDXGISwapChain4
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IDXGISwapChain is enough for DirectX 11.
Updates #2613
2023-03-30 00:14:04 +09:00
Hajime Hoshi
c9f1696a5b
internal/graphicsdriver/directx: use CreateDXGIFactory instead of CreateDXGIFactory2
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CreateDXGIFactory2 is available in Windows 8.1 and newer. This is not
necessary for the current Ebitengine implementation. Use the old version
CreateDXGIFactory to support Windows 8 and older.
Updates #2613
2023-03-29 23:56:17 +09:00
Hajime Hoshi
fe67399022
internal/graphicsdriver/directx: use CreateSwapChain instead of CreateSwapChainForHwnd
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This is a preparation to use IDXGIFactory instead of IDXGIFactory4.
Updates #2613
2023-03-29 23:37:08 +09:00
Hajime Hoshi
ad1bb4b2cb
internal/graphicsdriver/directx: remove unused functions
2023-03-29 23:21:08 +09:00
Hajime Hoshi
1017161c36
internal/graphicsdriver/directx: refactoring
2023-03-29 18:26:11 +09:00
Hajime Hoshi
0b0526a05b
internal/graphicsdriver/directx: bug fix: had to consider strides when copying resources
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Closes #2617
2023-03-29 18:24:36 +09:00
Hajime Hoshi
0449126c5b
internal/graphicsdriver/directx: integrate EBITENGINE_DIRECTX and EBITENGINE_DIRECTX_FEATURE_LEVEL
2023-03-29 16:22:20 +09:00
Hajime Hoshi
129956d8f0
internal/graphicsdriver/directx: refactoring: remove graphic12.transparent
2023-03-29 15:56:33 +09:00
Hajime Hoshi
78d76945ad
internal/graphicsdriver/directx: implement DirectX 11 driver
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Updates #2613
2023-03-29 15:52:33 +09:00
Hajime Hoshi
c8a2e5dc71
internal/graphicsdriver/directx: refactoring
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This is a preparation for a DirectX 11 driver.
Updates #2613
2023-03-29 15:34:58 +09:00
Hajime Hoshi
4779bbc04d
internal/graphicsdriver/directx: refactoring: remove redundant adapter check
2023-03-29 15:32:49 +09:00
Hajime Hoshi
f23dd72fb4
internal/graphicsdriver/directx: reduce unnecessary settings of pipelines
2023-03-29 14:15:22 +09:00
Hajime Hoshi
c22957f678
internal/graphicsdriver/directx: dispose a screen image explicitly
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A screen image in DirectX 12 should not include any buffers to release
so there is not a bug, but disposing it explicitly when resizing the
window should be polite.
2023-03-29 00:42:03 +09:00
Hajime Hoshi
f698f8fc69
internal/graphicsdriver/directx: refactoring
2023-03-28 02:32:01 +09:00
Hajime Hoshi
fe42c1f2b5
internal/graphicsdriver/directx: lower the shader version for feature levels 10.x
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Updates #2613
2023-03-27 14:02:59 +09:00
Hajime Hoshi
dbb167c2d0
internal/graphicsdriver/directx: refactoring
2023-03-27 13:57:25 +09:00
Hajime Hoshi
549e6120b5
internal/graphicsdriver/directx: refactoring: reduce indentations
2023-03-26 22:56:15 +09:00
Hajime Hoshi
fe5c3354fc
internal/graphicsdriver/directx: bug fix: missing error checking
2023-03-26 18:52:55 +09:00
Hajime Hoshi
c9469a64ee
internal/graphicsdriver/directx: refactoring: add graphicsInfra
2023-03-26 18:31:42 +09:00
Hajime Hoshi
0b46d2b799
internal/graphicsdriver/directx: refactoring
2023-03-26 00:49:30 +09:00
Hajime Hoshi
902d7244eb
internal/graphicsdriver/directx: rename structs for a new DirectX 11 implementation
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Updates #2613
2023-03-26 00:32:47 +09:00
Hajime Hoshi
d6525a2782
internal/graphicsdriver/directx: refactoring
2023-03-25 16:52:58 +09:00
Hajime Hoshi
c394bdcf7c
internal/graphicsdriver/directx: separate a part for images and shaders
2023-03-25 15:54:28 +09:00
Hajime Hoshi
4811386d8a
internal/graphicsdriver/directx: separate a part for DirectX 12
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Updates #2613
2023-03-25 15:35:47 +09:00
Hajime Hoshi
488bce7e36
internal/graphicsdriver/directx: remove unnecessary comments
2023-03-25 13:53:00 +09:00
Hajime Hoshi
c1e83432c0
internal/graphicsdriver/directx: refactoring: split api_windows.go
2023-03-25 12:07:04 +09:00
Hajime Hoshi
4ec27262ed
internal/graphicsdriver/directx: refactoring
2023-03-25 01:34:29 +09:00
Hajime Hoshi
90723025cc
internal/graphicsdriver/directx: reuse vertices/indices buffers whenever possible
2023-03-23 11:34:39 +09:00
Hajime Hoshi
e5525a04d5
internal/graphicsdriver/directx: refactoring: remove usages of graphics.IndicesCount
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Updates #2460
2023-03-23 11:25:29 +09:00
Hajime Hoshi
a19ff07130
internal/graphicsdriver/opengl: bug fix: potential infinite loop
2023-03-23 02:47:23 +09:00
Hajime Hoshi
ad90ae3475
internal/graphicsdriver/directx: refactoring
2023-03-22 21:52:14 +09:00
Hajime Hoshi
034f9c2db8
internal/graphicsdriver/opengl: reland: refactoring: remove usages of graphics.IndicesCount
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Updates #2460
2023-03-22 20:13:29 +09:00
Hajime Hoshi
61ee811579
internal/graphicsdriver: define Resetter
2023-03-22 18:35:46 +09:00
Hajime Hoshi
8cbf545e0f
internal/graphicsdriver/opengl: revert commits for graphics.Indices
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This change reverts these commits:
* 13d3a0487b
* 4cd98d512e
Reason: this caused crashes on Android.
Updates #2460
Closes #2610
2023-03-22 17:28:45 +09:00
Hajime Hoshi
13d3a0487b
internal/graphicsdriver/opengl: refactoring: remove usages of graphics.IndicesCount
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Updates #2460
2023-03-22 13:33:34 +09:00
Hajime Hoshi
4cd98d512e
internal/graphicsdriver/opengl: refactoring
2023-03-21 23:06:49 +09:00
Hajime Hoshi
23e90b7e39
internal/graphicsdriver/opengl: refactoring
2023-03-20 22:48:20 +09:00
Hajime Hoshi
8ae6ea5ff6
internal/graphicsdriver/opengl: update comments
2023-03-20 01:42:54 +09:00
Hajime Hoshi
cbff3555db
internal/graphicsdriver/opengl: drop WebGL 1 support
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Closes #2191
2023-03-18 22:50:09 +09:00
Hajime Hoshi
3bcac70d1c
internal/graphicsdriver/metal: add comments
2023-03-13 22:21:55 +09:00
Hajime Hoshi
65fb9d56ba
internal/graphicsdriver/metal: refactoring
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Updates #2599
2023-03-13 21:29:42 +09:00
Hajime Hoshi
36e2d0ec40
internal/graphicsdriver/metal: bug fix: a path for CoreGraphics.framework didn't work
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Closes #2595
2023-03-10 23:24:06 +09:00
Hajime Hoshi
6ccdc6382c
internal/graphicsdriver/metal/mtl: bug fix: fix a vet error
2023-03-04 01:37:45 +09:00
Hajime Hoshi
36bd3329b3
internal/graphicsdriver/metal: bug fix: compile error
2023-03-04 01:25:43 +09:00
Hajime Hoshi
7998e4d31d
update purego to v0.3.0-alpha
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There are breaking changes between purego v0.2.0 and v0.3.0-alpha.
2023-03-04 01:22:54 +09:00
Hajime Hoshi
a5a5de2f3f
internal/graphicsdriver/directx: reduce memory usages for writing pixels
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Updates #2294
Updates #2582
2023-03-01 00:11:34 +09:00
Hajime Hoshi
264f0bad42
internal/graphicsdriver/directx: reduce memory usages when reading pixels
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Updates #2294
Updates #2582
2023-02-28 22:55:21 +09:00
Hajime Hoshi
f58d7e1ab5
internal/graphicsdriver/directx: bug fix: getting pixels with non-zero position might not work
2023-02-25 02:08:50 +09:00
Pierre Curto
4de807cc44
all: fix typos ( #2558 )
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Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
aa52402a90
internal/graphicsdriver/metal: fix a comment
2023-01-24 02:22:35 +09:00
Hajime Hoshi
7f39b9c5b6
internal/graphicsdriver/metal: use supportsFeatureSet: as a fallback
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This change is a fix for a regression that happened on macOS High Sierra.
Closes #2553
2023-01-23 23:44:56 +09:00
Hajime Hoshi
72f026e254
internal/graphicsdriver/opengl/gl: bug fix: searching GL libraries failed on some machines
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On a Debian machine, LD_LIBRARY_PATH might not be set and libGL.so might
not exist (libGL.so.1 exists instead). In this case, searching for a GL
library fails
This change fixes the issue by not using LD_LIBRARY_PATH and also including
`libGL.so.*` files as candidates for dlopen.
Closes #2539
2023-01-13 15:08:06 +09:00
divVerent
abece041f4
internal/graphicsdriver/opengl: fix state tracking of glBindTexture / glActiveTexture interaction ( #2526 )
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After switching texture units using glActiveTexture, a different texture may
be bound. For now, let's just force the active texture state variable to zero
so the next glBindTexture call isn't skipped.
Closes #2525
2023-01-07 23:13:14 +09:00
Hajime Hoshi
847d1cae73
internal/graphicsdriver/opengl/gl/: refactoring
2023-01-07 17:01:00 +09:00
Hajime Hoshi
d615c2f42a
internal/graphicsdriver/opengl/gl: bug fix: isES was not set
2023-01-07 03:46:30 +09:00
Hajime Hoshi
869ca1e01f
internal/graphicsdriver/opengl/gl: fix a wrong comment
2023-01-07 03:41:02 +09:00
Hajime Hoshi
983e8abd46
internal/graphicsdriver/opengl/gl: bug fix: an unavailable library name might be chosen
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Instead, let's try all the names with dlopen.
Updates #2523
2023-01-07 03:06:12 +09:00
Hajime Hoshi
df7b7b731e
internal/graphicsdriver/opengl/gl: bug fix: libGL.so might not exist in Steam
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Instead, libGL.so.1 might exist. Use LD_LIBRARY_PATH and list the
candidates.
Closes #2523
2023-01-07 00:03:07 +09:00
Hajime Hoshi
b860d8dc61
internal/graphicsdriver/metal/mtl: bug fix: test failures
2023-01-05 14:14:42 +09:00
Hajime Hoshi
c5848455f5
internal/graphicsdriver/metal: use MTLGPUFamily instead of MTLGPUFeatureSet
2023-01-05 13:37:37 +09:00
Hajime Hoshi
cf76e3c646
internal/graphicsdriver/opengl: better place to reset uniform variables
...
Updates #2517
2023-01-04 01:36:04 +09:00
Hajime Hoshi
599be725b9
internal/graphicsdriver/metal: fix comments
2023-01-03 23:16:01 +09:00
Hajime Hoshi
7418576c16
internal/ui: re-enable skipping to render the final screen when possible
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With Metal, nextDrawable could return immediately when a command buffer
is empty. To avoid high CPU usage, this change adds a slight sleep in
this case.
With DirectX, Present waits for a while even though nothing is updated,
then that's fine.
Updates #2341
Updates #2342
Updates #2520
2023-01-03 23:09:28 +09:00