Commit Graph

310 Commits

Author SHA1 Message Date
Hajime Hoshi
d08beef412 ui: Bug fix: ScreenScale should not cause deadlock (#264) 2016-09-03 18:04:22 +09:00
Hajime Hoshi
750c2e08df ui: Bug fix: SetScreenSize/Scale must be called after Run 2016-09-03 17:54:04 +09:00
Hajime Hoshi
f204c14f90 ui: Rename Run -> RunMainThreadLoop 2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc ui: Reduce functions in UserInterface 2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342 ui: Rename Main -> Run 2016-09-02 02:59:40 +09:00
Hajime Hoshi
f556b19f22 Add error checks 2016-08-03 23:44:54 +09:00
Hajime Hoshi
6968e898c3 Bug fix: ui.Main should be suspended when error occurs in the loop 2016-08-02 02:48:19 +09:00
Hajime Hoshi
c7106f595c Add error checks 2016-08-02 02:26:44 +09:00
Hajime Hoshi
9bbd5e89c3 graphics: Bug fix: GL context is not available until graphics context is initialized 2016-07-24 06:02:04 +09:00
Hajime Hoshi
0276be6c69 ui: Refactoring 2016-07-23 18:57:19 +09:00
Hajime Hoshi
93f052de8c graphics: Refactoring 2016-07-03 16:18:29 +09:00
Hajime Hoshi
83e24f6d48 ui: Update a comment about units 2016-07-03 04:13:39 +09:00
Hajime Hoshi
bb511b2c13 ui: Scale is now float64 (#236) 2016-06-25 01:26:59 +09:00
Hajime Hoshi
296282435a ui: Bug fix: RunWithoutMainLoop must return a chan 2016-05-22 02:20:14 +09:00
Hajime Hoshi
dd9ab5e45a Introduce mobile module 2016-05-19 01:49:57 +09:00
Hajime Hoshi
b1afe6aeb2 loop: Refactoring: Remove FPS 2016-05-18 23:27:28 +09:00
Hajime Hoshi
335781759c ui: Introduce ScreenSizeEvent to simplify the run loop 2016-05-18 11:56:43 +09:00
Hajime Hoshi
063ed564fd Move the run loop to internal/loop 2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac ui: Remove CurrentUI() 2016-05-18 10:51:11 +09:00
Hajime Hoshi
4d04413bf9 ui: Move the run loop to internal/ui 2016-05-18 10:46:23 +09:00
Hajime Hoshi
5c68ee4034 ui: Use events in the game loop 2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5 ui: Rename DoEvents -> Update 2016-05-18 01:22:01 +09:00
Hajime Hoshi
41fae3214b ui: Refactoring: Simplify the run loop 2016-05-18 00:15:38 +09:00
Hajime Hoshi
f1f3bcc257 graphics: Bug fix: Concurrent-safe check in (*Image).At 2016-05-12 11:36:09 +09:00
Hajime Hoshi
9d569e3e49 graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213) 2016-05-12 11:23:52 +09:00
Hajime Hoshi
acca1c2480 graphics: Better function and variable names 2016-05-08 04:55:27 +09:00
Hajime Hoshi
61ed13e322 graphics: Lazy image processing (especailly for mobile platforms) 2016-05-08 03:23:11 +09:00
Hajime Hoshi
a9249d6c65 doc: Bug fix: SetScreenSize -> SetScreenScale 2016-05-06 22:42:07 +09:00
Hajime Hoshi
209b4e6864 ui: Add Main for the OS main thread 2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb Reduce panics (#196) 2016-04-11 01:48:40 +09:00
Hajime Hoshi
b9752ce97c ui: Fix comment 2016-04-10 23:03:50 +09:00
Hajime Hoshi
c2d1f99e7e ui: less error adjustment is better 2016-04-09 19:08:19 +09:00
Hajime Hoshi
e608837943 ui: Make FPS more stable (#203) 2016-04-09 18:56:07 +09:00
Hajime Hoshi
884719264e ui: Use integers as much as possible 2016-04-09 16:57:04 +09:00
Hajime Hoshi
328900ec80 ui: Bug fix: 'frames' should be incremanted only when drawing happens 2016-04-09 02:36:41 +09:00
Hajime Hoshi
5fa81ebe78 ui: Refactoring: Don't re-get ui.Now() to calculate FPS 2016-04-09 02:33:06 +09:00
Hajime Hoshi
922fc7edfc doc: goroutine-safe -> concurrent-safe 2016-04-06 10:57:30 +09:00
Hajime Hoshi
a3b5b283e4 ui: Bug fix: assigning a run context was not goroutine-safe 2016-03-26 19:16:57 +09:00
Hajime Hoshi
fc3dcd4a6b ui: Make UI functions goroutine-safe 2016-03-26 18:46:07 +09:00
Hajime Hoshi
1934ab0893 ui: Add *runContext.updateScreenSize 2016-03-26 18:17:06 +09:00
Hajime Hoshi
5a8f5ffe87 ui: Remove running member 2016-03-26 17:59:36 +09:00
Hajime Hoshi
30d4437e97 ui: Add runContext struct 2016-03-26 17:50:00 +09:00
Hajime Hoshi
fb3bf4e3b4 ui: Add CurrentUI() 2016-03-25 00:38:30 +09:00
Hajime Hoshi
6efead974f ui: Rename ActualScale -> ActualScreenScale 2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405 Add ebiten.ScreenScale() (#191) 2016-03-23 00:44:16 +09:00
Hajime Hoshi
b1f856a0e0 Add FPS const 2016-03-13 04:57:31 +09:00
Hajime Hoshi
3588d0b485 ui: Move vsync to ui.SwapBuffers on JavaScript version 2016-02-28 03:49:57 +09:00
Hajime Hoshi
94f1e7df64 ui: Bug fix: Don't call ui.DoEvents too often 2016-02-28 03:08:22 +09:00
Hajime Hoshi
522b7370a4 ui: Change the threshold to determine if the running is busy 2016-02-28 02:48:49 +09:00
Hajime Hoshi
db2a43217e ui: Update input status per frame 2016-02-28 02:32:14 +09:00
Hajime Hoshi
b3d7e04de5 ui: Introduce IsRunningSlowly (#168) 2016-02-28 02:28:16 +09:00
Hajime Hoshi
8132264a88 ui: Refactoring: rename variables 2016-02-28 02:16:57 +09:00
Hajime Hoshi
fc200ec6f2 ui: Bug fix: The default framebuffer must be bound before swapping buffers 2016-02-28 00:56:39 +09:00
Hajime Hoshi
8788c8439f Refactoring: Remove postUpdate 2016-02-28 00:11:27 +09:00
Hajime Hoshi
e2f528d206 Refactoring: unify preUpdate and calling f 2016-02-27 23:39:06 +09:00
Hajime Hoshi
8069c980c3 ui: Refactoring: Add ui.ActualScale() 2016-02-27 01:44:01 +09:00
Hajime Hoshi
e8a3e04535 opengl: Error prefix 2016-02-24 00:31:28 +09:00
Hajime Hoshi
9e161864f6 ui: Bug fix: Make sure current framebuffers rendered (#158) 2016-02-22 03:14:31 +09:00
Hajime Hoshi
63f2c3cb9f graphics: Refactoring: remove ExecOnUIThread 2016-02-20 04:39:43 +09:00
Hajime Hoshi
269d94b145 graphics: Add worker consumer 2016-02-19 11:43:16 +09:00
Hajime Hoshi
719e5ba6d2 audio: Remove audio.Tick 2016-02-10 00:09:23 +09:00
Hajime Hoshi
34691dabbf audio: Reimplement audio for JS with AudioBuffer (#146) 2016-02-09 22:35:55 +09:00
Hajime Hoshi
4b4802419b audio: Remove audio.Tick 2016-02-08 03:26:58 +09:00
Hajime Hoshi
a83286accb audio: Move files from exp/audio/inner to internal/audio 2016-02-07 16:03:41 +09:00
Hajime Hoshi
633ee4096e #132 Temporal hack to run with Go1.5 2015-07-22 23:28:15 +09:00
Hajime Hoshi
2a8bcbfa18 Fix comments 2015-06-14 03:51:57 +09:00
Hajime Hoshi
5e5eea59ce Stop the game when the screen is not active 2015-02-21 22:19:03 +09:00
Hajime Hoshi
f2a496b6ad Guarantee 60 FPS 2015-02-21 22:00:02 +09:00
Hajime Hoshi
936942a28d Add comments 2015-02-20 02:01:56 +09:00
Hajime Hoshi
ba3feaf52f ui: More precise clock 2015-02-15 19:30:29 +09:00
Hajime Hoshi
beecf31937 Resolve some TODOs 2015-02-10 10:44:58 +09:00
Hajime Hoshi
cd4188b0a3 Add SetScreenScale (#115) 2015-02-10 00:10:50 +09:00
Hajime Hoshi
fdedee9aab Bug fix: Add gopherjs:blocking for the latest GopherJS 2015-02-09 11:16:23 +09:00
Hajime Hoshi
249add3979 Add SetScreenSize 2015-02-09 11:02:04 +09:00
Hajime Hoshi
d321dfe7fd Remove audio/internal.Start() 2015-01-27 23:00:41 +09:00
Hajime Hoshi
ea78b31414 Move internal/audio -> exp/audio/internal 2015-01-27 22:55:45 +09:00
Hajime Hoshi
3964944deb Move ui_*.go back to internal/ui again 2015-01-27 22:37:00 +09:00
Hajime Hoshi
23b3f1afce Move some files of internal/ui to the root 2015-01-27 01:10:17 +09:00
Hajime Hoshi
346bc53d53 Move internal/opengl -> internal/graphics/internal/opengl 2015-01-26 23:27:28 +09:00
Hajime Hoshi
8d250c6b25 audio: Add channel.nextInsertion 2015-01-23 10:58:18 +09:00
Hajime Hoshi
01dbc515b5 Remove innerImage 2015-01-12 19:54:25 +09:00
Hajime Hoshi
a6b7eab71b Add Gamepad API 2015-01-12 02:29:56 +09:00
Hajime Hoshi
9d5ab644a4 Add CurrentFPS 2015-01-11 16:02:13 +09:00
Hajime Hoshi
a1214ff735 Stop the game when the window is not active (#69) 2015-01-08 01:35:09 +09:00
Hajime Hoshi
038613aaf9 More precise game loop 2015-01-08 00:56:21 +09:00
Hajime Hoshi
c4e104a5d2 Remove ui.ActualScale() 2015-01-02 03:28:43 +09:00
Hajime Hoshi
3d01084a2a Hide structs in internal/ui 2015-01-02 03:25:31 +09:00
Hajime Hoshi
8994bf4fad Rename RealScale -> ActualScale 2015-01-02 02:23:47 +09:00
Hajime Hoshi
96f5315c49 Add internal/ui module 2015-01-02 02:13:27 +09:00
Hajime Hoshi
5f4aa33edf Reduce currentUI usages 2015-01-01 04:30:10 +09:00
Hajime Hoshi
1f19cc3506 Fix doc 2014-12-28 17:11:24 +09:00
Hajime Hoshi
7ab96a28cb Update comments 2014-12-28 15:46:40 +09:00
Hajime Hoshi
4b78ae3d36 Bug fix: add sleeping to avoid busy loop 2014-12-28 04:01:23 +09:00
Hajime Hoshi
373371d1b2 Change license comments style to use magic comments (magic comments like +build should be placed before a general comment) 2014-12-24 11:04:10 +09:00
Hajime Hoshi
0f8ac49055 Unify RenderTarget and Image into Image (#34) 2014-12-22 11:10:08 +09:00
Hajime Hoshi
991adb7449 Change RenderTexture to interface 2014-12-21 00:36:27 +09:00
Hajime Hoshi
01e0d42451 Remove GraphicsContext; Add rendering methods to RenderTarget (#26) 2014-12-20 23:24:15 +09:00
Hajime Hoshi
ebdee00dd2 Simplify API: Make loading textures enable before running a game (#24) 2014-12-17 20:03:26 +09:00
Hajime Hoshi
a95ed2cd2a Simplify Run and Remove Game 2014-12-17 17:45:06 +09:00
Hajime Hoshi
1c460d80c3 Add examples/image 2014-12-17 17:10:38 +09:00
Hajime Hoshi
ca5bd564a6 Add comments (to pass golint) 2014-12-14 22:05:44 +09:00
Hajime Hoshi
3190609f07 Remove canvas 2014-12-14 19:29:59 +09:00
Hajime Hoshi
60aad4326e Hide members of RenderTarget (again) 2014-12-14 18:34:47 +09:00
Hajime Hoshi
d0c0dea2be Remove GameContext 2014-12-14 17:28:19 +09:00
Hajime Hoshi
8319e0d41d Remove package glfw (once) 2014-12-14 17:00:11 +09:00
Hajime Hoshi
b313578a24 Add ebiten/runner; Move glfw -> internal/glfw 2014-12-10 22:55:34 +09:00
Hajime Hoshi
00552d91c2 Remove Canvas 2014-12-10 10:44:27 +09:00
Hajime Hoshi
d1f513a043 Unify keyboard and mouse to input 2014-12-10 00:00:45 +09:00
Hajime Hoshi
225f1fa7b1 Add license comments (#18) 2014-12-09 23:16:04 +09:00
Hajime Hoshi
164b320170 Unify packages to ebiten (#19) 2014-12-09 22:19:30 +09:00