datosh
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f3d0a71eba
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Example for an orthogonal 2D camera (#1188)
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2020-06-10 23:01:25 +09:00 |
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Hajime Hoshi
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4a60c01f03
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shader: Implement assigning
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2020-06-10 22:29:45 +09:00 |
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Hajime Hoshi
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04502aaaa8
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cmd/ebitenmobile: Misspelling
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2020-06-10 00:33:43 +09:00 |
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Hajime Hoshi
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f350b03232
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cmd/ebitenmobileview: Bug fix: Crash when removing a gamepad
Fixes #1185
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2020-06-09 23:42:32 +09:00 |
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Hajime Hoshi
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a2b97be266
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Update go-mp3 version
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2020-06-09 22:27:20 +09:00 |
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Hajime Hoshi
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d0027ebc5f
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shader: Bug fix: Skip tests on browsers
With wasmbrowsertest, file system is not available.
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2020-06-08 12:32:15 +09:00 |
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Hajime Hoshi
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91fb8e92d8
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shader: Implment defining variables in multiple-value context
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2020-06-08 12:15:09 +09:00 |
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Hajime Hoshi
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75706504bf
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
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Hajime Hoshi
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acba49952c
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shaderir: Add a test for nested function calls
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2020-06-08 02:19:37 +09:00 |
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Hajime Hoshi
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399bb93044
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shaderir: Add space lines between functions
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2020-06-08 01:41:47 +09:00 |
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Hajime Hoshi
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84fb951729
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shader: Implement variable initialization in multiple-value context
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2020-06-08 01:33:12 +09:00 |
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Hajime Hoshi
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1ca5dd16b2
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shader: Let parseExpr return multiple values
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2020-06-08 01:17:11 +09:00 |
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Hajime Hoshi
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bee79e3b67
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shader: Refactoring
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2020-06-07 23:50:53 +09:00 |
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Hajime Hoshi
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2c1e71931e
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shader: Move some functions
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2020-06-07 23:33:47 +09:00 |
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Hajime Hoshi
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3fd8062fbe
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shader: Let detectType return multiple types
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2020-06-07 23:32:50 +09:00 |
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Hajime Hoshi
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c986da8970
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shader: Implement function call
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2020-06-07 22:23:20 +09:00 |
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Hajime Hoshi
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2ffbd49602
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shader: Use shaderir.Type instead of typ struct
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2020-06-07 22:06:06 +09:00 |
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loig
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63677e0e50
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examples: Use RunGame (#1183)
Fixes #1111
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2020-06-07 21:36:46 +09:00 |
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Hajime Hoshi
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fc995a47ee
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Add loig to AUTHORS
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2020-06-07 19:25:04 +09:00 |
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Hajime Hoshi
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9a5481459a
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shaderir: Remove inout params
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2020-06-07 19:24:27 +09:00 |
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Hajime Hoshi
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e64c806698
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shader: Let parseExpr return statements for Call
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2020-06-07 19:24:27 +09:00 |
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loig
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e117086ca1
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examples/wheel: Use RunGame (#1182)
Updates #1111
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2020-06-07 19:23:25 +09:00 |
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Hajime Hoshi
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6d779965f9
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shader: Fix misspelling
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2020-06-07 17:03:40 +09:00 |
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Hajime Hoshi
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869a61d9be
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shader: Parse initial values of variables
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2020-06-07 16:25:04 +09:00 |
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Hajime Hoshi
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e14cd559b6
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shader: Remove variable.init
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2020-06-07 05:20:04 +09:00 |
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Hajime Hoshi
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147c82f212
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shader: Bug fix: Test compile error
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2020-06-07 00:52:51 +09:00 |
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Hajime Hoshi
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ba36d5a8e9
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shader: Reland: Add a predefined uniform variable: __viewportSize
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2020-06-07 00:14:09 +09:00 |
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Hajime Hoshi
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dde7d00231
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shader: Accept an ast directly
This is a preparation to modify the AST before passign to Compile.
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2020-06-06 23:12:01 +09:00 |
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Hajime Hoshi
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fe308f1971
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Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
This reverts commit 6f411842f0 .
Reason: Test failures on internal/restorable
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2020-06-05 04:36:09 +09:00 |
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Hajime Hoshi
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6f411842f0
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shader: Add a predefined uniform variable: Internal_ViewportSize
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2020-06-05 03:00:43 +09:00 |
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Hajime Hoshi
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3dbf4c0a83
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shader: Enable to specify entrypoint names
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2020-06-05 01:11:39 +09:00 |
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Hajime Hoshi
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d0aa18ddb9
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Add shader public APIs experimentally
Updates #1168
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2020-06-04 01:40:50 +09:00 |
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Hajime Hoshi
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2f843c49a6
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shader: Fix the case when the source image is nil for shaders
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2020-06-04 01:35:35 +09:00 |
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Hajime Hoshi
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fc44589705
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shader: Format
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2020-06-03 23:58:05 +09:00 |
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Hajime Hoshi
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762b9788a0
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shader: Parse fragment entry point
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2020-06-03 23:56:08 +09:00 |
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Hajime Hoshi
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382ba75139
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shader: Enable to put global variables anywhere
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2020-06-03 23:19:07 +09:00 |
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Hajime Hoshi
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39c09a4f88
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shaderir: Change the param order of fragment shaders
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2020-06-03 02:01:50 +09:00 |
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Hajime Hoshi
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cd3d396975
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shader: Implement vertex shader entry point
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2020-06-03 01:03:27 +09:00 |
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Hajime Hoshi
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fa5b2ed730
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shaderir: Change the param order
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2020-06-03 00:46:52 +09:00 |
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Hajime Hoshi
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3118657fff
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shaderir: Fix integer literals
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2020-06-02 21:45:33 +09:00 |
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Hajime Hoshi
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909ba638a3
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shader: Add more shadowing tests
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2020-06-01 03:24:43 +09:00 |
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Hajime Hoshi
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37cc30bc38
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shader: Add define (:=)
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2020-06-01 02:23:27 +09:00 |
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Hajime Hoshi
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6fa7b4bb5a
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shader: Analyze blocks and shadowings
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2020-06-01 00:58:33 +09:00 |
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Hajime Hoshi
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5de0493294
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shader: Implement multiple out params
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2020-05-31 19:20:53 +09:00 |
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Hajime Hoshi
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afd114e606
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shader: Parse function bodies
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2020-05-31 19:03:33 +09:00 |
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Hajime Hoshi
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91e5dde320
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shader: Parse return
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2020-05-31 18:01:12 +09:00 |
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Hajime Hoshi
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ddba8a911f
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shader: Parse function signatures
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2020-05-31 16:20:36 +09:00 |
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Hajime Hoshi
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5ea5dfccfc
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shader: Remove stmt
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2020-05-31 02:23:51 +09:00 |
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Hajime Hoshi
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1ede103ce6
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shader: Add tests for uniform variables
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2020-05-31 02:06:41 +09:00 |
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Hajime Hoshi
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e7323e04bf
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shader: Remove sorting
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2020-05-31 01:47:12 +09:00 |
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