Commit Graph

292 Commits

Author SHA1 Message Date
Hajime Hoshi
434d5bb00b ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run 2017-08-02 23:48:08 +09:00
Hajime Hoshi
807d03eb3b ui: Delay initialize until Run (#397) 2017-07-30 20:26:40 +09:00
Hajime Hoshi
f591ca3d2b ui: Bug fix: SetFullscreen didn't work without Run 2017-07-15 21:43:33 +09:00
Hajime Hoshi
c94c994bd1 ui: Allow SetFullscreen without Run 2017-07-15 20:29:13 +09:00
Hajime Hoshi
d7b7aac6e4 ui: Fix wrong comment 2017-07-01 13:03:27 +09:00
Hajime Hoshi
7d236950c2 ui: Bug fix: SwapInterval needs to be called after SetMonitor (#357) 2017-07-01 12:41:16 +09:00
Hajime Hoshi
ba204c6d3b ui: Adjust cursor positoin on fullscreen mode (#374) 2017-07-01 04:27:38 +09:00
Hajime Hoshi
c694851765 ui: Center the screen on fullscreen mode (#374) 2017-07-01 04:12:09 +09:00
Hajime Hoshi
3168af1db4 ui: Refactoring: refresh rate is ignored when no monitor is specified at SetMonitor 2017-06-30 23:20:53 +09:00
Hajime Hoshi
68fbf59720 ui: Refactoring 2017-06-30 11:07:19 +09:00
Hajime Hoshi
cefa86ce13 ui: Fullscreen scale can be recalculated during fullscreen mode 2017-06-30 10:54:13 +09:00
Hajime Hoshi
6336b59493 ui: Bug fix: original positions must not be updated during fullscreen mode (#376) 2017-06-30 10:48:18 +09:00
Hajime Hoshi
af8b5d72c3 ui: Bug fix: Fullscreen scale must be recalculated 2017-06-30 10:22:30 +09:00
Hajime Hoshi
76da09f74c ui: Bug fix: Window title might lost on macOS (#267) 2017-06-30 02:14:14 +09:00
Hajime Hoshi
64ed7b93f6 ui: Bug fix: better restoring position (#267) 2017-06-30 02:11:54 +09:00
Hajime Hoshi
1d60c009ed ui: Bug fix: fullscreen scale calculation was wrong (#267) 2017-06-30 02:08:12 +09:00
Hajime Hoshi
2996f778b6 ui: Bug fix: position was wrong when changing window size 2017-06-30 01:53:14 +09:00
Hajime Hoshi
5b6fa2d384 ui: Adjust cursor position on fullscreen (#267) 2017-06-30 01:39:26 +09:00
Hajime Hoshi
e7370d8a54 ui: Adjust fullscreen scale (#267) 2017-06-30 01:28:35 +09:00
Hajime Hoshi
5dbfafb200 ui: Reserve window position before entering fullscreen-mode (#267) 2017-06-30 01:28:03 +09:00
Hajime Hoshi
b569eb9c5a ui: Add SetFullscreen / IsFullscreen (#267) 2017-06-30 01:28:00 +09:00
Hajime Hoshi
d0f086323b ui: Use returning values 2017-06-30 00:37:24 +09:00
Hajime Hoshi
f7a8c7efa6 ui: Avoid recalc the scale factor 2017-06-05 00:06:40 +09:00
Hajime Hoshi
1d59938295 ui: Refactoring: Remove unneeded error handlings 2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182 opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
Hajime Hoshi
93cdfe107e ui: Keep the device scale to avoid re-calculation 2017-05-14 04:21:20 +09:00
Hajime Hoshi
b409631515 Add FreeBSD support (#352) 2017-05-11 19:09:13 +09:00
Hajime Hoshi
fb612a4b87 ui: Adjust window size in case when glfwGetVideoMode fails (#328) 2017-04-19 00:51:15 +09:00
Hajime Hoshi
cad051437d ui: Refactoring 2017-03-03 11:15:07 +09:00
Hajime Hoshi
e11bc62059 ui: SetScreenSize/Scale no longer returns error 2017-03-03 10:58:29 +09:00
Hajime Hoshi
b6b61fc003 ui: setScreenSize in ui_glfw.go no longer returns error 2017-03-03 10:50:47 +09:00
Hajime Hoshi
0ba28d1183 ui: Remove unused function 2017-03-03 02:27:39 +09:00
gonutz
112654995f Hide console window on Windows (#318)
* Hide console only if double-clicking Windows exe

When building on Windows the console window is hidden on start-up if
double-clicking the executable but not if running the program from the
command line (as a developer).
See the code comments for an explanation of the used heuristic.
2017-02-07 20:44:10 +09:00
Hajime Hoshi
0ef1e61d55 mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
Hajime Hoshi
411721a4da ui: Add TODO 2016-11-26 02:35:55 +09:00
Hajime Hoshi
07294a98b6 Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
Hajime Hoshi
071b65f173 loop: Remove IsRunning 2016-09-03 21:14:06 +09:00
Hajime Hoshi
cd885ce7c5 ui: Add SetCursorVisibility (#258) 2016-09-03 18:54:21 +09:00
Hajime Hoshi
87efaafcff Update GLFW version 3.1 -> 3.2 2016-09-03 16:25:43 +09:00
Hajime Hoshi
84b512a3ac ui: Bug fix: Remove unneeded argument 2016-09-03 02:12:11 +09:00
Hajime Hoshi
ec70ea3be5 ui: Refactoring 2016-09-03 01:06:16 +09:00
Hajime Hoshi
db782ff0d9 ui: Remove UserInterface interface 2016-09-03 00:20:05 +09:00
Hajime Hoshi
f204c14f90 ui: Rename Run -> RunMainThreadLoop 2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc ui: Reduce functions in UserInterface 2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342 ui: Rename Main -> Run 2016-09-02 02:59:40 +09:00
Hajime Hoshi
571d67f967 ui: Reduce methods in UserInterface 2016-09-02 02:31:03 +09:00
Hajime Hoshi
453c2c4589 ui: Remove Terminate 2016-09-02 01:07:41 +09:00
Hajime Hoshi
6da16aa1a0 ui: Refactoring: Remove events 2016-09-02 00:53:05 +09:00
Hajime Hoshi
1e0bdf844d loop: Bug fix: vsync should not use channels on browsers (#259) 2016-09-01 10:36:00 +09:00
Hajime Hoshi
612d3b07b0 ui: Bug fix: ui.funcs might be closed before sending a value 2016-08-17 01:57:20 +09:00
Hajime Hoshi
f556b19f22 Add error checks 2016-08-03 23:44:54 +09:00
Hajime Hoshi
8e58f3ce0a ui: Bug fix: closed channel never blocks 2016-08-03 01:07:46 +09:00
Hajime Hoshi
30b521f3b8 Add error checks 2016-08-03 01:02:05 +09:00
Hajime Hoshi
6968e898c3 Bug fix: ui.Main should be suspended when error occurs in the loop 2016-08-02 02:48:19 +09:00
Hajime Hoshi
e118a755f5 ui: Bug fix: Sizing also calls GLContext 2016-07-24 05:29:47 +09:00
Hajime Hoshi
efe64d56f4 ui: Bug fix: Avoid dead lock 2016-07-24 04:32:12 +09:00
Hajime Hoshi
c5e42c91be ui: Add glcontext.go 2016-07-24 00:05:36 +09:00
Hajime Hoshi
121063ee2b ui: Initialize GLContext at Start 2016-07-23 22:17:36 +09:00
Hajime Hoshi
5a3ea34cfc ui: Delay initializing the context 2016-07-23 21:43:35 +09:00
Hajime Hoshi
3553fc55c3 ui: Unify the context thread and the UI thread 2016-07-23 21:22:59 +09:00
Hajime Hoshi
8371426888 ui: Refactoring 2016-07-23 21:01:30 +09:00
Hajime Hoshi
1953539e22 ui: Refactoring: Simplify initializing 2016-07-23 20:25:52 +09:00
Hajime Hoshi
910e1b760c ui: Introduce glfwScale 2016-07-04 11:37:34 +09:00
Hajime Hoshi
0d91883fb9 opengl: Remove init (desktops) 2016-07-04 00:51:58 +09:00
Hajime Hoshi
bb511b2c13 ui: Scale is now float64 (#236) 2016-06-25 01:26:59 +09:00
Hajime Hoshi
b0a7e13502 ui: Remove ScreenSizeEvent.Scale 2016-06-19 05:10:27 +09:00
Hajime Hoshi
858b391592 ui: Bug fix: unused variable 2016-06-19 05:05:56 +09:00
Hajime Hoshi
ea377b8e20 ui: More accurate device scale factor 2016-06-19 05:04:38 +09:00
Hajime Hoshi
bc2703c345 opengl: Call glViewport each time when different framebuffer is set 2016-06-18 22:47:34 +09:00
Hajime Hoshi
5eb77d2fb5 Remove 'default framebuffer' and add 'screen framebuffer' for iOS 2016-06-18 04:56:13 +09:00
Hajime Hoshi
dfe4db67be Fix for iOS 2016-06-17 02:08:25 +09:00
Hajime Hoshi
13f594baed Fix build tags for iOS (WIP) 2016-06-15 00:19:02 +09:00
Hajime Hoshi
eb8e8b6034 ui: Remove FinishRendering 2016-06-10 01:49:21 +09:00
Hajime Hoshi
6d06b01cae gomobile bind works 2016-05-22 04:25:15 +09:00
Hajime Hoshi
d09bb63f71 ui: Change UserInterface to be an interface 2016-05-20 00:07:06 +09:00
Hajime Hoshi
76ea075896 Add example/mobile (not-compilable yet) 2016-05-19 03:17:50 +09:00
Hajime Hoshi
335781759c ui: Introduce ScreenSizeEvent to simplify the run loop 2016-05-18 11:56:43 +09:00
Hajime Hoshi
faff188574 ui: Move Now() to internal/loop and hide it 2016-05-18 11:24:17 +09:00
Hajime Hoshi
cd5436712b ui: Hide Init() func 2016-05-18 11:12:23 +09:00
Hajime Hoshi
063ed564fd Move the run loop to internal/loop 2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac ui: Remove CurrentUI() 2016-05-18 10:51:11 +09:00
Hajime Hoshi
5c68ee4034 ui: Use events in the game loop 2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5 ui: Rename DoEvents -> Update 2016-05-18 01:22:01 +09:00
Hajime Hoshi
d6bfa72c5c graphics: Remove openGLState.initialize 2016-05-16 11:32:26 +09:00
Hajime Hoshi
9f2b53d24c graphics: Add InitializeIfNeeded function (preparing for Android) 2016-05-15 04:05:57 +09:00
Hajime Hoshi
295e3c0a0a ui: Bug fixed: there was an error shadowed and not used 2016-05-14 03:25:44 +09:00
Hajime Hoshi
a04ce352f8 opengl: Bug fixed: there were some errors shadowed and not used 2016-05-14 03:24:01 +09:00
Hajime Hoshi
57a9ecd821 ui: Refactoring 2016-05-07 22:27:10 +09:00
Hajime Hoshi
209b4e6864 ui: Add Main for the OS main thread 2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb Reduce panics (#196) 2016-04-11 01:48:40 +09:00
Hajime Hoshi
3ec0020f02 graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer) 2016-04-08 21:45:53 +09:00
Hajime Hoshi
75ef9a6d47 ui: Add read-write lock 2016-03-26 17:24:40 +09:00
Hajime Hoshi
4a60343fe6 ui: Don't use currentUI directly 2016-03-26 15:17:01 +09:00
Hajime Hoshi
95485441f4 ui: Remove dataset attributes 2016-03-25 01:15:47 +09:00
Hajime Hoshi
fb3bf4e3b4 ui: Add CurrentUI() 2016-03-25 00:38:30 +09:00
Hajime Hoshi
6ac6b8e7c0 input: Make functions goroutine-safe (#192) 2016-03-24 23:51:20 +09:00
Hajime Hoshi
6efead974f ui: Rename ActualScale -> ActualScreenScale 2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405 Add ebiten.ScreenScale() (#191) 2016-03-23 00:44:16 +09:00
Hajime Hoshi
2157061479 ui: Use actualScale to calc minimum window size 2016-03-22 12:01:53 +09:00
Hajime Hoshi
993a55abde ui: Set window width limitation for Windows (#165) 2016-03-22 11:56:40 +09:00
Hajime Hoshi
8f15978c83 ui: Bug fix: Quit soon after the window is closed (#185) 2016-03-15 00:32:06 +09:00
Hajime Hoshi
b1f856a0e0 Add FPS const 2016-03-13 04:57:31 +09:00
Hajime Hoshi
fc200ec6f2 ui: Bug fix: The default framebuffer must be bound before swapping buffers 2016-02-28 00:56:39 +09:00
Hajime Hoshi
05eaec6dd9 ui: Bug fix: scale for cursor was wrong (#166) 2016-02-27 17:04:35 +09:00
Hajime Hoshi
7617a225f6 ui: deviceScaleFactor -> deviceScale 2016-02-27 02:17:31 +09:00
Hajime Hoshi
651d803107 ui: Change how to calc framebuffer scale 2016-02-27 01:53:02 +09:00
Hajime Hoshi
8069c980c3 ui: Refactoring: Add ui.ActualScale() 2016-02-27 01:44:01 +09:00
Hajime Hoshi
138a689382 ui: Refactoring 2016-02-27 01:35:14 +09:00
Hajime Hoshi
e2cf288ed7 ui: Bug fix: Wrong framebuffer scale 2016-02-26 03:50:00 +09:00
Hajime Hoshi
c97cae9598 ui: Remove println :-( 2016-02-26 03:45:52 +09:00
Hajime Hoshi
868eef0c2f ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164) 2016-02-26 03:44:37 +09:00
Hajime Hoshi
fc7be5be3c ui: Bug fix: monitor's size might be 0 e.g. on Linux VM 2016-02-26 03:14:51 +09:00
Hajime Hoshi
4d53cf20da ui: Calculate DPI and set the actual scale based on DPI 2016-02-26 03:09:23 +09:00
Hajime Hoshi
922f392544 ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161) 2016-02-24 22:57:19 +09:00
Hajime Hoshi
59adc6979a ui: Bug fix: Adjust scaling factor on Linux (#157) 2016-02-23 01:41:57 +09:00
Hajime Hoshi
9e161864f6 ui: Bug fix: Make sure current framebuffers rendered (#158) 2016-02-22 03:14:31 +09:00
Hajime Hoshi
18a798f85c ui: Refactoring 2016-02-22 01:30:33 +09:00
Hajime Hoshi
0a07d8531b ui: Bug fix: SetPos should be called after Show at least on Linux 2016-02-21 23:11:39 +09:00
Hajime Hoshi
6e98e0716d ui: SwapBuffer is now done on the rendering context thread 2016-02-21 22:20:33 +09:00
Hajime Hoshi
bb39766873 ui: Bug fix: gl* method should be called after looping starts 2016-02-21 21:53:48 +09:00
Hajime Hoshi
60a504543f ui: Add OpenGL version 2016-02-21 17:27:26 +09:00
Hajime Hoshi
6c14c31c55 ui: Remove an unneeded prefix 2016-02-21 17:12:00 +09:00
Hajime Hoshi
408444842a Refactoring: ui.Init now returns gl.Context object 2016-02-20 20:08:53 +09:00
Hajime Hoshi
63f2c3cb9f graphics: Refactoring: remove ExecOnUIThread 2016-02-20 04:39:43 +09:00
Hajime Hoshi
5cfefaf1a2 graphics: Refactoring: remove ui goroutines 2016-02-20 04:08:06 +09:00
Hajime Hoshi
269d94b145 graphics: Add worker consumer 2016-02-19 11:43:16 +09:00
Hajime Hoshi
ccf7b0c159 Revert an unreasonable change at 633ee409 2016-02-06 15:54:29 +09:00
Hajime Hoshi
633ee4096e #132 Temporal hack to run with Go1.5 2015-07-22 23:28:15 +09:00
Hajime Hoshi
e3608d08eb Use GL 2.1 (for Windows) 2015-06-21 01:33:28 +09:00
Hajime Hoshi
4b9c740ee8 Update the version of GLFW to 3.1 2015-06-20 18:52:17 +09:00
Hajime Hoshi
82ea3fa020 #125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3 2015-04-13 00:49:30 +09:00
Hajime Hoshi
ba3feaf52f ui: More precise clock 2015-02-15 19:30:29 +09:00
Hajime Hoshi
cd4188b0a3 Add SetScreenScale (#115) 2015-02-10 00:10:50 +09:00
Hajime Hoshi
249add3979 Add SetScreenSize 2015-02-09 11:02:04 +09:00
Hajime Hoshi
3964944deb Move ui_*.go back to internal/ui again 2015-01-27 22:37:00 +09:00
Hajime Hoshi
23b3f1afce Move some files of internal/ui to the root 2015-01-27 01:10:17 +09:00
Hajime Hoshi
346bc53d53 Move internal/opengl -> internal/graphics/internal/opengl 2015-01-26 23:27:28 +09:00
Hajime Hoshi
4c37efd673 Merge branch 'master' into audio 2015-01-21 10:12:14 +09:00
Hajime Hoshi
a6b7eab71b Add Gamepad API 2015-01-12 02:29:56 +09:00
Hajime Hoshi
355da1bcbc Add Experimental Audio API 2015-01-11 18:03:51 +09:00
Hajime Hoshi
a1214ff735 Stop the game when the window is not active (#69) 2015-01-08 01:35:09 +09:00
Hajime Hoshi
c98631a703 Add input_glfw.go; Rename ui.go -> ui_glfw.go 2015-01-06 21:54:42 +09:00