Hajime Hoshi
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1c4a652a6d
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blocks: Change font color
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2014-12-29 18:33:57 +09:00 |
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Hajime Hoshi
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bb1d168154
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blocks: Show background image; Go back to title after gameover
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2014-12-29 18:30:36 +09:00 |
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Hajime Hoshi
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083dafa627
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blocks: Flushing blocks
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2014-12-29 17:44:06 +09:00 |
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Hajime Hoshi
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9288c9dcc9
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blocks: Gameover
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2014-12-29 16:41:58 +09:00 |
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Hajime Hoshi
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b02bce4876
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Add score, level, lines
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2014-12-29 16:12:26 +09:00 |
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Hajime Hoshi
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0346e81161
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blocks: Introduce level and gravity
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2014-12-29 15:24:20 +09:00 |
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Hajime Hoshi
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bb0dfcfc3e
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blocks: Show next
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2014-12-29 14:27:43 +09:00 |
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Hajime Hoshi
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f0277727d1
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Refactoring
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2014-12-29 13:39:35 +09:00 |
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Hajime Hoshi
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47214fb572
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Improve animation GIF color
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2014-12-29 01:57:39 +09:00 |
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Hajime Hoshi
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83d129e674
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Remove blocks.Images
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2014-12-29 01:07:34 +09:00 |
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Hajime Hoshi
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0a2a76be3b
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Remove imagePaths and renderTargetSizes; Initialize images in init()
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2014-12-29 01:04:43 +09:00 |
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Hajime Hoshi
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2737b29867
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Bug fix: titles of examples
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2014-12-28 18:52:16 +09:00 |
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Hajime Hoshi
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7c25a4edea
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Add example 'hue'
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2014-12-28 15:09:40 +09:00 |
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Hajime Hoshi
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161b3d1316
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Simplify rotate/main.go
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2014-12-28 14:40:20 +09:00 |
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Hajime Hoshi
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89a3297e74
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Further optimization for RecordScreenAsGIF
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2014-12-28 04:10:47 +09:00 |
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Hajime Hoshi
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d17369000c
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Compress font.png
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2014-12-27 23:19:22 +09:00 |
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Hajime Hoshi
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325e05259a
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Introduce ImagePart again
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2014-12-27 17:37:31 +09:00 |
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Hajime Hoshi
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7849a68cd0
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Remove DrawImageAt
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2014-12-26 23:01:47 +09:00 |
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Hajime Hoshi
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ffab448d40
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Rename ColorGeometry -> ColorM, GeometryMatrix -> GeoM (#27)
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2014-12-26 22:50:25 +09:00 |
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Hajime Hoshi
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ec6dc4b7ec
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Use value-type values for some of DrawImageOption's members
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2014-12-26 11:29:44 +09:00 |
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Hajime Hoshi
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843b0d8621
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Remove the struct DrawImageAt; Add a method (*Image).DrawImageAt
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2014-12-26 03:46:25 +09:00 |
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Hajime Hoshi
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cdc84567ca
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Rename At -> DrawImageAt
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2014-12-26 03:00:40 +09:00 |
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Hajime Hoshi
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f2fbd991d2
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Rename ImageDrawOptions -> DrawImageOptions (#43)
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2014-12-26 01:39:48 +09:00 |
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Hajime Hoshi
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90665944b9
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Rename ImageDrawOption -> ImageDrawOptions
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2014-12-24 23:38:04 +09:00 |
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Hajime Hoshi
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494d07387d
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Remove DrawImage.+ function (#41)
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2014-12-24 23:17:58 +09:00 |
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Hajime Hoshi
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b39df50979
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Introduce ImageDrawOption
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2014-12-24 22:46:00 +09:00 |
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Hajime Hoshi
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373371d1b2
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Change license comments style to use magic comments (magic comments like +build should be placed before a general comment)
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2014-12-24 11:04:10 +09:00 |
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Hajime Hoshi
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6b0ae1cd18
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Resize gophers.jpg
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2014-12-24 09:52:17 +09:00 |
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Hajime Hoshi
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642d77bb11
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Rename example/image -> example/rotate
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2014-12-24 09:31:23 +09:00 |
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Hajime Hoshi
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6cb8dac860
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Add DrawImage* functions (#40)
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2014-12-24 03:05:45 +09:00 |
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Hajime Hoshi
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604c0d095f
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Remove ImagePart
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2014-12-24 02:04:56 +09:00 |
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Hajime Hoshi
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84f2e8aad2
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Remove ebiten.Rect (#37)
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2014-12-24 01:15:16 +09:00 |
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Hajime Hoshi
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ddd43370bc
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Add RecordScreenAsGIF (#23)
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2014-12-24 00:08:22 +09:00 |
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Hajime Hoshi
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0fe8387a5a
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Simplify examples
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2014-12-23 02:43:26 +09:00 |
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Hajime Hoshi
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b3581d1c7a
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Bug fix: Need to clear the default framebuffer
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2014-12-23 02:35:17 +09:00 |
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Hajime Hoshi
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cd9efd3932
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Implement image.Image at ebiten.Image (#35)
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2014-12-23 01:27:11 +09:00 |
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Hajime Hoshi
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0f8ac49055
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Unify RenderTarget and Image into Image (#34)
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2014-12-22 11:10:08 +09:00 |
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Hajime Hoshi
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99434fa9d3
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Bug fix: Consider color.Color.RGBA returns alpha-premultiplied values
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2014-12-22 01:05:21 +09:00 |
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Hajime Hoshi
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d34c94aa09
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examples: Rename texture -> image
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2014-12-21 03:08:01 +09:00 |
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Hajime Hoshi
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d774c19581
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Rename NewTextureFromFile -> NewImageFromFile
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2014-12-21 02:59:00 +09:00 |
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Hajime Hoshi
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3a9a7fed87
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Rename Texture -> Image (#29)
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2014-12-21 02:55:15 +09:00 |
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Hajime Hoshi
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146c1db44a
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Rename RenderTarget.Texture -> .Image
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2014-12-21 02:45:50 +09:00 |
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Hajime Hoshi
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6a2cfab839
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Rename TexturePart -> ImagePart
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2014-12-21 02:42:55 +09:00 |
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Hajime Hoshi
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40c763724f
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Rename NewTexture -> NewImage
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2014-12-21 02:29:04 +09:00 |
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Hajime Hoshi
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ee61db3478
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Rename DrawTexture -> DrawImage
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2014-12-21 02:24:57 +09:00 |
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Hajime Hoshi
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991adb7449
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Change RenderTexture to interface
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2014-12-21 00:36:27 +09:00 |
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Hajime Hoshi
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01e0d42451
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Remove GraphicsContext; Add rendering methods to RenderTarget (#26)
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2014-12-20 23:24:15 +09:00 |
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Hajime Hoshi
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d4cd858eeb
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Improve alphablending example
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2014-12-20 19:11:06 +09:00 |
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Hajime Hoshi
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df35a0ce1e
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Bug fix: the default framebuffer can't bind a texture
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2014-12-20 18:57:00 +09:00 |
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Hajime Hoshi
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b50e82f49d
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Add example alphablending
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2014-12-20 16:15:21 +09:00 |
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Hajime Hoshi
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c49937519e
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Change GraphicsContext.Fill to use color.Color
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2014-12-20 06:18:28 +09:00 |
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Hajime Hoshi
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ccef1b5e65
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Remove unneeded shaders
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2014-12-20 05:59:07 +09:00 |
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Hajime Hoshi
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6673a39fa2
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Introduce Photoshop-like alpha blending
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2014-12-20 05:57:18 +09:00 |
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Hajime Hoshi
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dc0e67f600
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Add example mosaic
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2014-12-18 23:19:01 +09:00 |
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Hajime Hoshi
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49bcf8bb32
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Remove Drawer; Add GraphicsContext.DrawTexture
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2014-12-18 22:24:27 +09:00 |
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Hajime Hoshi
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9bd0f9363c
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Change the filter
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2014-12-18 21:59:44 +09:00 |
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Hajime Hoshi
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60a1626724
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Add example perspective
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2014-12-18 21:23:36 +09:00 |
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Hajime Hoshi
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c8007a6252
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Change TexturePart int -> float64
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2014-12-18 20:48:36 +09:00 |
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Hajime Hoshi
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9c18aef725
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Change TexturePart
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2014-12-18 20:04:40 +09:00 |
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Hajime Hoshi
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87d49546f3
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Enrich the example
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2014-12-18 01:38:01 +09:00 |
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Hajime Hoshi
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0e673670c0
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Replace DrawWhole with DrawWholeTexture and DrawWholeRenderTarget
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2014-12-17 23:06:14 +09:00 |
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Hajime Hoshi
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f3e4d1703d
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Add Texture.Width, Height and RenderTarget.Width, Height
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2014-12-17 22:50:44 +09:00 |
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Hajime Hoshi
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bac4317fc5
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Replace RenderTargetID with RenderTarget
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2014-12-17 22:04:33 +09:00 |
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Hajime Hoshi
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eb11831585
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Replace TextureID with Texture
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2014-12-17 21:50:58 +09:00 |
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Hajime Hoshi
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33cb234ae1
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Bug fix: Creating a render target before running
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2014-12-17 20:21:27 +09:00 |
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Hajime Hoshi
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ebdee00dd2
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Simplify API: Make loading textures enable before running a game (#24)
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2014-12-17 20:03:26 +09:00 |
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Hajime Hoshi
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a95ed2cd2a
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Simplify Run and Remove Game
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2014-12-17 17:45:06 +09:00 |
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Hajime Hoshi
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1c460d80c3
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Add examples/image
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2014-12-17 17:10:38 +09:00 |
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Hajime Hoshi
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3cf449c52c
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Change the algorithm of RotateHue
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2014-12-15 09:37:44 +09:00 |
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Hajime Hoshi
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6eaec92a4e
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Change ColorMatrix's methods to functions
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2014-12-15 02:04:33 +09:00 |
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Hajime Hoshi
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2c67a71a53
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Change GeometryMatrix's methods to functions
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2014-12-15 01:58:52 +09:00 |
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Hajime Hoshi
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d5f8e79c88
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Add RotateHue
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2014-12-15 01:47:38 +09:00 |
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Hajime Hoshi
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d25d5f39b0
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Move example files
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2014-12-14 23:15:18 +09:00 |
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Hajime Hoshi
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00a7cb1bac
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Implement paint.go
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2014-12-14 23:06:58 +09:00 |
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Hajime Hoshi
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d0c0dea2be
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Remove GameContext
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2014-12-14 17:28:19 +09:00 |
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Hajime Hoshi
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8319e0d41d
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Remove package glfw (once)
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2014-12-14 17:00:11 +09:00 |
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Hajime Hoshi
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4addf8f9af
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Rename PushOffscreen -> PushRenderTarget
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2014-12-13 14:53:53 +09:00 |
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Hajime Hoshi
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54509e42cf
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Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
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2014-12-11 03:50:35 +09:00 |
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Hajime Hoshi
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d5529d4351
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Add ebitenutil/debugprint.go
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2014-12-11 01:59:38 +09:00 |
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Hajime Hoshi
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a39f0e904d
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Remove some methods; Add Game.Initialize
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2014-12-11 01:12:46 +09:00 |
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Hajime Hoshi
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b313578a24
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Add ebiten/runner; Move glfw -> internal/glfw
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2014-12-10 22:55:34 +09:00 |
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Hajime Hoshi
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00552d91c2
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Remove Canvas
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2014-12-10 10:44:27 +09:00 |
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Hajime Hoshi
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225f1fa7b1
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Add license comments (#18)
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2014-12-09 23:16:04 +09:00 |
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Hajime Hoshi
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164b320170
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Unify packages to ebiten (#19)
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2014-12-09 22:19:30 +09:00 |
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Hajime Hoshi
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7311369a07
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Revert main.go as blocks.go
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2014-12-09 01:35:35 +09:00 |
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Hajime Hoshi
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60e4d6f6ff
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Bug fix: can't call canvas.use recursively
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2014-12-09 01:08:47 +09:00 |
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Hajime Hoshi
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0d78f9937f
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Move main.go; Change the package name blocks -> main
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2014-12-08 23:14:20 +09:00 |
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Hajime Hoshi
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5fc5acd3d9
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Add input.Mouse
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2014-12-08 22:51:40 +09:00 |
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Hajime Hoshi
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eb8c592269
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Add ebiten.png to license.md
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2014-12-08 10:35:19 +09:00 |
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Hajime Hoshi
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111234ee69
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Add license.md
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2014-12-08 10:32:10 +09:00 |
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Hajime Hoshi
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ca99e94b5c
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Remove TODOs; Hide some structs
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2014-12-08 00:19:46 +09:00 |
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Hajime Hoshi
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7fd54f6bb3
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Add input
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2014-12-07 22:10:04 +09:00 |
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Hajime Hoshi
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c039c13acd
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Change API
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2014-12-07 19:25:49 +09:00 |
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Hajime Hoshi
|
9b05640ddf
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Refactoring
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2014-12-07 18:25:28 +09:00 |
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Hajime Hoshi
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6a2229f973
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Add -cpuprofile option (#14)
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2014-12-07 06:04:14 +09:00 |
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Hajime Hoshi
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4eb6c8d131
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Rename Id -> ID
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2014-12-07 05:21:20 +09:00 |
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Hajime Hoshi
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b27ba795df
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Change APIs to return errors
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2014-12-07 04:14:35 +09:00 |
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Hajime Hoshi
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53cb2fbce8
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Add global function to create textures / render targets
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2014-12-07 03:28:50 +09:00 |
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Hajime Hoshi
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18141ecb6f
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Remove ui.InputState; Add ui.Keyboard
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2014-12-07 03:27:55 +09:00 |
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Hajime Hoshi
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71d9bb8958
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Remove ui.Keys
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2014-12-07 02:27:08 +09:00 |
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