Commit Graph

4457 Commits

Author SHA1 Message Date
Hajime Hoshi
246bd41695 internal/graphicscommand: fix a wrong comment 2023-07-30 01:56:58 +09:00
Hajime Hoshi
4df647a400 internal/shader: bug fix: forbid to have an initial value for uniform variables
Closes #2711
2023-07-29 20:51:02 +09:00
Hajime Hoshi
1b8580fab7 ebiten: panic if a non-existent uniform variable name is given
Closes #2710
2023-07-29 20:24:42 +09:00
Hajime Hoshi
0b1c7404d5 ebiten: use zero values for an unspecified uniform variable
Closes #2709
2023-07-29 19:11:49 +09:00
Hajime Hoshi
d0e4023d88 internal/ui: add a length check for uniform variables 2023-07-29 18:59:36 +09:00
Hajime Hoshi
5ddf1df423 internal/shaderir: remove ConstType
Closes #2550
2023-07-29 15:34:30 +09:00
Hajime Hoshi
7549f4fcd6 internal/shader: reduce ConstType usages
Updates #2550
2023-07-29 14:18:32 +09:00
Hajime Hoshi
e225f118fb internal/shaderir: use ConstType just for an assetion
Updates #2550
2023-07-29 14:02:26 +09:00
Hajime Hoshi
900b687f40 internal/shader: add tests
Updates #2712
2023-07-28 01:59:31 +09:00
Hajime Hoshi
692d119818 internal/shader: refactoring: reduce ConstType usages
Updates #2550
2023-07-28 01:36:15 +09:00
Hajime Hoshi
88be4c5b7c internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions
Closes #2712
2023-07-28 01:33:27 +09:00
Hajime Hoshi
be2123f7fd Revert "internal/shader: bug fix: stricter type checks for the built-in functions"
This reverts commit 287545b02a.

Reason: test failures

Updates #2712
2023-07-28 00:54:36 +09:00
Hajime Hoshi
287545b02a internal/shader: bug fix: stricter type checks for the built-in functions
Closes #2712
2023-07-28 00:51:42 +09:00
Hajime Hoshi
ef08873f30 internal/shader: reland2: bug fix: int + ivec failed
Closes #2707
2023-07-26 01:23:02 +09:00
Hajime Hoshi
8aefa49510 Revert "internal/shader: reland: bug fix: int + ivec failed"
This reverts commit 1c4a0ac0dc.

Reason: TestShaderUniformMatrix2 failed on Windows

Updates #2707
2023-07-26 00:30:17 +09:00
Hajime Hoshi
1c4a0ac0dc internal/shader: reland: bug fix: int + ivec failed
Closes #2707
2023-07-25 23:02:06 +09:00
Hajime Hoshi
3d8d759976 Revert "internal/shader: bug fix: int + ivec failed"
This reverts commit a93908503a.

Reason: test failures at TestShaderUniformMatrix2

Updates #2070
2023-07-25 22:53:02 +09:00
Hajime Hoshi
a93908503a internal/shader: bug fix: int + ivec failed
Closes #2707
2023-07-25 22:42:06 +09:00
Hajime Hoshi
ad63d0842c internal/shader: refactoring: check dimensions at AreValidTypesForBinaryOp 2023-07-25 13:46:44 +09:00
Hajime Hoshi
6b94de4ef6 internal/shader: refactoring: integrate type checks to shaderir.AreValidTypesForBinaryOp 2023-07-25 02:51:25 +09:00
Hajime Hoshi
b743b7ab50 internal/shader: bug fix: return true for float must fail
Closes #2706
2023-07-25 02:51:18 +09:00
Hajime Hoshi
29545906c0 internal/shader: refactoring 2023-07-25 01:40:47 +09:00
Hajime Hoshi
c329eab1b2 internal/shader: refactoring 2023-07-24 12:29:27 +09:00
Hajime Hoshi
20123e8420 internal/shader: bug fix: unary operators should keep the type info
Closes #2705
2023-07-24 02:21:42 +09:00
Hajime Hoshi
5a1109e56a internal/shader: refactoring 2023-07-24 02:06:54 +09:00
Hajime Hoshi
0657e67cef internal/shader: add more tests for % op 2023-07-24 02:00:00 +09:00
Hajime Hoshi
d99da81203 internal/shader: refactoring 2023-07-24 01:49:37 +09:00
Hajime Hoshi
a8c3eb7167 internal/shader: bug fix: don't allow a binary op with different typed constants
Closes #2704
2023-07-24 01:41:22 +09:00
Hajime Hoshi
9ffbc51607 internal/shader: remove ConstType usages from canApplyBinaryOp
Updates #2550
2023-07-23 14:55:15 +09:00
Hajime Hoshi
94d1df8c7d internal/shader: simplify canBeFloatImplicitly
Updates #2550
2023-07-23 14:06:18 +09:00
Hajime Hoshi
12e60b7273 internal/shader: reduce shaderir.ConstType usages
Updates #2550
2023-07-23 13:08:08 +09:00
Hajime Hoshi
a5af8f3b0b internal/shaderir: remove isUntypedInteger
Updates #2550
2023-07-23 13:04:25 +09:00
Hajime Hoshi
8b4c744ca8 internal/ui: rename a file
Use `_linbsd.go` suffix for Linux and BSDs.
2023-07-23 02:29:57 +09:00
Hajime Hoshi
91e1c0ea29 ebiten: add more cursor shapes
This change adds these new cursor shapes:

* CursorShapeNESWResize
* CursorShapeNWSEResize
* CursorShapeMove
* CursorShapeNotAllowed

Closes #2476
2023-07-23 00:49:45 +09:00
Hajime Hoshi
269b557e38 internal/glfw: rename files
Updates #1162
2023-07-22 18:15:46 +09:00
Hajime Hoshi
3d41e8171e internal/cglfw: refactoring: split build.go into each platform 2023-07-22 17:37:48 +09:00
Hajime Hoshi
47dea6fac4 move internal/glfw/glfw to internal/cglfw 2023-07-22 01:02:55 +09:00
Hajime Hoshi
c85c5b1884 internal/glfw: move Wayland files 2023-07-21 01:59:40 +09:00
Hajime Hoshi
0324db5657 internal/glfw/glfw: remove -l options
DLLs for OpenGL are loaded automatically and doesn't have to link them
when compiling.

DLLs for Vulkan are not used.
2023-07-21 01:09:25 +09:00
Hajime Hoshi
65bbfad84a internal/glfw/glfw: remove null_platform.h 2023-07-21 01:04:08 +09:00
Hajime Hoshi
214f6094f8 internal/glfw/glfw: move osmesa_context.h 2023-07-21 00:09:17 +09:00
Hajime Hoshi
f6e5d2eca6 internal/glfw/glfw: remove unnecessary files 2023-07-21 00:03:26 +09:00
Hajime Hoshi
bccb33236f internal/glfw/glfw: move xkb_unicode.* and X11 files 2023-07-20 23:37:44 +09:00
Hajime Hoshi
e10c5f5c59 internal/glfw/glfw: move and remove null_* files 2023-07-15 12:57:15 +09:00
Hajime Hoshi
31bad92c23 internal/glfw/glfw: move cocoa_* and nsgl_* files 2023-07-15 12:38:43 +09:00
Hajime Hoshi
647d2aca14 internal/glfw/glfw: move egl_context.* files 2023-07-15 12:30:12 +09:00
Hajime Hoshi
4d9ae2a815 ./internal/glfw/glfw: move posix_*.* files 2023-07-13 03:39:12 +09:00
Hajime Hoshi
d8a8404fd4 internal/glfw/glfw/glfw/src: remove internal.h 2023-07-13 03:39:12 +09:00
Hajime Hoshi
a4c183c5d4 internal/glfw/glfw: move some C and H files 2023-07-13 03:08:09 +09:00
Hajime Hoshi
8ee3a6d0c1 internal/glfw/glfw/glfw/src: remove warnings for Wayland 2023-07-13 02:33:06 +09:00
Hajime Hoshi
5ddf75c4b3 internal/glfw/glfw/glfw/src: bug fix: build failure 2023-07-11 00:15:41 +09:00
Hajime Hoshi
72293d48b5 internal/glfw/glfw: unify c_glfw_bsd.go and c_glfw_linux.go 2023-07-11 00:05:33 +09:00
Hajime Hoshi
bf197e379b internal/glfw/glfw: refactoring: remove glfw/include 2023-07-10 23:30:03 +09:00
Hajime Hoshi
4267e5d22e internal/gamepad: bug fix: do not call GetRawInputDeviceList with the count 0
Updates #2696
2023-07-08 19:18:05 +09:00
Hajime Hoshi
bc2b373bca internal/glfw/glfw: fix build tags 2023-07-08 14:04:30 +09:00
Hajime Hoshi
f8d8d7a231 examples/life, internal/graphicsdriver/opengl/gl: format copyright texts 2023-07-08 02:50:54 +09:00
Hajime Hoshi
c2b386a917 internal/glfw/glfw: refactoring 2023-07-08 02:34:56 +09:00
Hajime Hoshi
fafbe2711f internal/glfw/glfw: refactoring 2023-07-08 02:16:39 +09:00
Hajime Hoshi
8039911bc8 internal/glfw/glfw: add license header comments 2023-07-08 02:15:47 +09:00
Hajime Hoshi
a4c2072c0f internal/glfw/glfw: add 'static' to C functions 2023-07-08 00:37:20 +09:00
Hajime Hoshi
eba8713c64 internal/glfw/glfw: refactoring: reduce files 2023-07-08 00:33:20 +09:00
Hajime Hoshi
65fd352e3b internal/glfw/glfw: remove unused files 2023-07-07 12:12:47 +09:00
Hajime Hoshi
7a7d4fd91f internal/ui: bug fix: need to delay to capture a cursor
From the spec https://w3c.github.io/pointerlock/#extensions-to-the-element-interface,
capturing a cursor might require a cooltime. This change adds a delay
to capture a cursor just after escaping from a capture.

Closes #2693
2023-07-07 01:24:02 +09:00
Hajime Hoshi
d0b6d2c41a internal/glfw/glfw: remove implementation for joystick
Closes #2692
2023-07-06 23:24:34 +09:00
Hajime Hoshi
8052c5bdd5 internal/glfw/glfw: remove the Windows part 2023-07-06 00:08:48 +09:00
Hajime Hoshi
fbe732b378 copy github.com/go-gl/glfw/v3.3/glfw to internal/glfw/glfw
Closes #2546
2023-07-05 23:59:34 +09:00
guangwu
54e1263565
all: unnecessary use of fmt.Sprintf (#2691)
Signed-off-by: guoguangwu <guoguangwu@magic-shield.com>
2023-07-05 16:36:29 +09:00
Hajime Hoshi
eb5c1ee818 internal/ui: bug fix: the original cursor position was not scaled correctly
Updates #2690
2023-07-05 09:24:29 +09:00
Hajime Hoshi
929539b66e add exp/textinput package
This works only for macOS and browsers so far.

Updates #1029
2023-07-05 02:09:04 +09:00
Hajime Hoshi
1d02d20879 internal/ui: fix comments 2023-07-04 23:34:00 +09:00
divVerent
b96aea70f1
internal/ui: compute antialias region size correctly. (#2681)
Closes #2679
2023-06-24 02:25:19 +09:00
Hajime Hoshi
8de08295e9 internal/restorable: refactoring 2023-05-26 01:44:13 +09:00
Hajime Hoshi
0f4066e7ac internal/restorable: remove clearIfOverlapped
We found clearIfOverlapped could be a heavy task in some actual applications.
Instead of clearing existing data in the pixels records, add a new record
with a nil slice which indicates a cleared region.
2023-05-25 21:26:53 +09:00
Hajime Hoshi
47f19da710 internal/restorable: early return for an empty rectangle 2023-05-25 19:17:22 +09:00
Hajime Hoshi
90562ee84b internal/goglfw: enable to build for GOOS=darwin
Updates #2546
2023-05-21 21:29:40 +09:00
Hajime Hoshi
0ab214b018 internal/goglfw: move updateWindowStyles call to win32window_windows.go
updateWindowStyles is originally a Windows-specific function in GLFW,
so this should be in win32window_windows.go.
2023-05-14 02:56:32 +09:00
the-goodies
12a179aab9
internal/goglfw: fix _GET_X_LPARAM and _GET_Y_LPARAM from api_windows.go (#2665)
Negative values should not disappear. For example, if _HIWORD returns 63000,
then _GET_Y_LPARAM should return -2536, but now it returns 63000.

This fixes that.
2023-05-10 09:27:40 +09:00
Hajime Hoshi
50b68a0427 internal/goglfw: refactoring: use unsafe.Add 2023-05-10 00:41:57 +09:00
Hajime Hoshi
1035b1d182 internal/shader: bug fix: wrong issue number
Updates #2590
Updates #2648
2023-05-09 01:40:33 +09:00
Hajime Hoshi
ad23ae81c1 internal/shader: bug fix: forbide assigning to a uniform variable
Closes #2648
2023-05-09 01:38:41 +09:00
Hajime Hoshi
0785502be3 internal/ui: refactoring 2023-05-09 00:35:54 +09:00
Hajime Hoshi
20edb04e5e internal/restorable: refactoring: add EndFrame 2023-05-08 01:09:25 +09:00
Hajime Hoshi
befe990562 internal/shaderir: refactoring 2023-05-05 14:24:48 +09:00
Hajime Hoshi
ceb2bfc89c internal/shaderir: refactoring: use the append pattern 2023-05-04 14:34:22 +09:00
Hajime Hoshi
e4c9d6705c internal/shaderir: refactoring 2023-05-04 14:26:08 +09:00
Hajime Hoshi
ecf07ad09e internal/graphicscommand: speed optimization: reduce boundary checks
Co-authored-by: Egon Elbre <egonelbre@gmail.com>
2023-05-04 12:55:53 +09:00
Hajime Hoshi
d16b591a35 internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.

This change fixes the issue by getting a factory from a device and
using it.

Closes #2661
2023-05-01 19:17:08 +09:00
Hajime Hoshi
b32258ab8c internal/atlas: refactoring 2023-04-29 13:41:39 +09:00
Hajime Hoshi
e98acd3dc7 internal/graphicsdriver: refactoring: use image.Rectangle 2023-04-29 01:12:05 +09:00
Hajime Hoshi
d2c991b774 all: refactoring: use image.Rectangle 2023-04-28 01:03:38 +09:00
Hajime Hoshi
cdcffd7d4f internal/restorable: refactoring: use image.Rectangle 2023-04-28 00:42:40 +09:00
Hajime Hoshi
d9a2b0922d internal/atlas: refactoring: remove unnecessary calculations 2023-04-28 00:26:09 +09:00
Hajime Hoshi
9e61b52a70 internal/atlas: refactoring: use image.Rectangle 2023-04-27 23:55:11 +09:00
Hajime Hoshi
82c7436be5 internal/packing: refactoring: use image.Rectangle 2023-04-27 23:45:57 +09:00
Hajime Hoshi
6c5477adea internal/atlas: remove borders at the upper and the left sides
Updates #2657
2023-04-27 09:06:05 +09:00
Hajime Hoshi
2a1d23d926 internal/shader: bug fix: panic when an assignment mismatch happens
Closes #2654
2023-04-26 22:09:25 +09:00
Hajime Hoshi
56b4cdc3c4 internal/graphics: use pixels for offsets 2023-04-26 00:38:23 +09:00
Hajime Hoshi
9d2178cf71 internal/shaderir: rename the built-in func to get a texel to __texelAt 2023-04-23 22:57:30 +09:00
Hajime Hoshi
49582519c1 all: add a compiler directive kage:unit
This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.

With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.

With the texel-unit mode, the behavior is the same as the current
behavior.

Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
b5ca404c42 internal/shader: bug fix: a swizzling 'r' didn't work for vec2
Closes #2652
2023-04-23 21:29:20 +09:00