Hajime Hoshi
|
efe64d56f4
|
ui: Bug fix: Avoid dead lock
|
2016-07-24 04:32:12 +09:00 |
|
Hajime Hoshi
|
c5e42c91be
|
ui: Add glcontext.go
|
2016-07-24 00:05:36 +09:00 |
|
Hajime Hoshi
|
121063ee2b
|
ui: Initialize GLContext at Start
|
2016-07-23 22:17:36 +09:00 |
|
Hajime Hoshi
|
5a3ea34cfc
|
ui: Delay initializing the context
|
2016-07-23 21:43:35 +09:00 |
|
Hajime Hoshi
|
3553fc55c3
|
ui: Unify the context thread and the UI thread
|
2016-07-23 21:22:59 +09:00 |
|
Hajime Hoshi
|
8371426888
|
ui: Refactoring
|
2016-07-23 21:01:30 +09:00 |
|
Hajime Hoshi
|
1953539e22
|
ui: Refactoring: Simplify initializing
|
2016-07-23 20:25:52 +09:00 |
|
Hajime Hoshi
|
e3ef0540a3
|
opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
|
2016-07-23 02:09:48 +09:00 |
|
Hajime Hoshi
|
d7c2682c53
|
examples/sprites: Slower increasing num of sprites
|
2016-07-16 19:34:36 +09:00 |
|
Hajime Hoshi
|
66f262c80e
|
graphics: Enable to draw unlimited number of sprites (#245)
|
2016-07-16 19:17:57 +09:00 |
|
Hajime Hoshi
|
d00eb131f4
|
graphics: Remove commandQueue's member indexOffsetInBytes
|
2016-07-16 04:21:44 +09:00 |
|
Hajime Hoshi
|
7a96f31b1f
|
graphics: Hide MaxQuads
|
2016-07-16 02:07:16 +09:00 |
|
Hajime Hoshi
|
bc43614c25
|
graphics: Remove draw.go
|
2016-07-16 00:17:21 +09:00 |
|
Hajime Hoshi
|
1627176d59
|
graphics: Restoring by recording drawing-images history
|
2016-07-13 12:38:59 +09:00 |
|
Hajime Hoshi
|
4bded02ad6
|
graphics: Add a comment
|
2016-07-10 14:49:41 +09:00 |
|
Hajime Hoshi
|
0c611d875b
|
graphics: Bug fix: glTexSubImage2D on Android now works (#211)
|
2016-07-10 05:59:21 +09:00 |
|
Hajime Hoshi
|
1b152ae771
|
opengl: Bug fix: Reset lastTexture when deleting
|
2016-07-10 05:04:25 +09:00 |
|
Hajime Hoshi
|
d8e7ec5274
|
opengl: Initialize lastTexture
|
2016-07-09 23:14:24 +09:00 |
|
Hajime Hoshi
|
275fc66f06
|
graphics: Bug fix: textuer should be stored at OpenGL layer
|
2016-07-09 19:36:34 +09:00 |
|
Hajime Hoshi
|
193c03ea58
|
ui: Bug fix: Don't use integer scale (JavaScript)
|
2016-07-09 18:27:29 +09:00 |
|
Hajime Hoshi
|
76f694b948
|
loop: Bug fix: IsRunning might crash when the game hasn't started yet
|
2016-07-09 01:44:53 +09:00 |
|
Hajime Hoshi
|
79bdfc0718
|
opengl: Misspelling
|
2016-07-07 02:08:28 +09:00 |
|
Hajime Hoshi
|
302f5a5437
|
opengl: Remove BindScreenFramebuffer
|
2016-07-05 03:07:33 +09:00 |
|
Hajime Hoshi
|
7e296b1aae
|
graphics: Bug Fix: The screen image should be recreated
|
2016-07-05 02:57:41 +09:00 |
|
Hajime Hoshi
|
7903fe2108
|
graphics: Remove texture's width/height
|
2016-07-05 00:31:02 +09:00 |
|
Hajime Hoshi
|
93f7fdd349
|
graphics: Remove framebuffer's width/height
|
2016-07-05 00:29:46 +09:00 |
|
Hajime Hoshi
|
085336d50f
|
graphics: Add newImageImpl
|
2016-07-05 00:24:06 +09:00 |
|
Hajime Hoshi
|
910e1b760c
|
ui: Introduce glfwScale
|
2016-07-04 11:37:34 +09:00 |
|
Hajime Hoshi
|
55bfe19bf8
|
opengl: Add context.DoWork (mobile)
|
2016-07-04 01:25:35 +09:00 |
|
Hajime Hoshi
|
61ba8dad17
|
opegnl: Remove initialization (use Reset instead) (mobile)
|
2016-07-04 01:04:35 +09:00 |
|
Hajime Hoshi
|
6cfb92c4c4
|
opengl: Remove init (JavaScript)
|
2016-07-04 00:55:04 +09:00 |
|
Hajime Hoshi
|
0d91883fb9
|
opengl: Remove init (desktops)
|
2016-07-04 00:51:58 +09:00 |
|
Hajime Hoshi
|
c2d21bc39f
|
opengl: Misspelling
|
2016-07-04 00:31:51 +09:00 |
|
Hajime Hoshi
|
163ee01bd5
|
graphics: Rename Initialize/Resume -> Reset
|
2016-07-04 00:30:14 +09:00 |
|
Hajime Hoshi
|
d0a779e272
|
graphics: Delete programs and buffers when resuming
|
2016-07-04 00:23:45 +09:00 |
|
Hajime Hoshi
|
d70bf66a59
|
graphics: Reduce imageM usages
|
2016-07-03 23:23:57 +09:00 |
|
Hajime Hoshi
|
f7a84fe969
|
graphics: Move all context usages to internal/graphics
|
2016-07-03 22:35:27 +09:00 |
|
Hajime Hoshi
|
6e76c3ed6b
|
graphics: Move context.resume() to internal/graphics
|
2016-07-03 21:42:01 +09:00 |
|
Hajime Hoshi
|
146c1e5846
|
graphics: Refactoring: Remove graphicsContext.Draw and flush
|
2016-07-03 18:56:44 +09:00 |
|
Hajime Hoshi
|
86144a1cd6
|
opengl: Move members to variables
|
2016-07-03 18:23:19 +09:00 |
|
Hajime Hoshi
|
fbc1a4238c
|
graphics: Reduce calls of ui.GLContext()
|
2016-07-03 17:27:33 +09:00 |
|
Hajime Hoshi
|
93f052de8c
|
graphics: Refactoring
|
2016-07-03 16:18:29 +09:00 |
|
Hajime Hoshi
|
0e2a1a1636
|
mobile: Change the unit from px to dp on Android (#241)
|
2016-07-03 05:37:56 +09:00 |
|
Hajime Hoshi
|
cc39cdc8f5
|
opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239)
|
2016-07-01 02:40:53 +09:00 |
|
Hajime Hoshi
|
47a0b3ccfa
|
ui: Need LockOSThread for mobile
|
2016-07-01 00:44:15 +09:00 |
|
Hajime Hoshi
|
3ebc5cc15a
|
ui: Stop the game when the window is deactivated (#230)
|
2016-06-30 01:07:54 +09:00 |
|
Hajime Hoshi
|
ff30f01c1b
|
graphics: Remove Finalize
|
2016-06-30 00:21:47 +09:00 |
|
Hajime Hoshi
|
328ef85606
|
opengl: Prepare Context Losing for JavaScript (#217)
|
2016-06-29 23:18:02 +09:00 |
|
Hajime Hoshi
|
9453f9e7b5
|
graphics: Fix a comment
|
2016-06-28 03:05:47 +09:00 |
|
Hajime Hoshi
|
3004d4d7af
|
opengl: Fix a misspell
|
2016-06-28 02:53:35 +09:00 |
|
Hajime Hoshi
|
af87d3fcf4
|
graphics: Move a comment
|
2016-06-27 13:00:32 +09:00 |
|
Hajime Hoshi
|
e822aae4a2
|
graphics: Add a comment
|
2016-06-27 02:51:46 +09:00 |
|
Hajime Hoshi
|
f537378f2a
|
opengl: Bug fix: div 0 in shader
|
2016-06-26 15:57:45 +09:00 |
|
Hajime Hoshi
|
bb511b2c13
|
ui: Scale is now float64 (#236)
|
2016-06-25 01:26:59 +09:00 |
|
Hajime Hoshi
|
24bb5b5ca8
|
graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
|
2016-06-23 00:25:31 +09:00 |
|
Hajime Hoshi
|
bae27e19d7
|
doc: Fix README
|
2016-06-22 12:37:26 +09:00 |
|
Hajime Hoshi
|
56c4e71859
|
opengl: Remove unneeded glViewport calls
|
2016-06-22 02:13:23 +09:00 |
|
Hajime Hoshi
|
989ae1ebc5
|
ui: Fix deviceScale for mobiles
|
2016-06-19 05:14:02 +09:00 |
|
Hajime Hoshi
|
b0a7e13502
|
ui: Remove ScreenSizeEvent.Scale
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
6f50ef3604
|
ui: Get correct device scale for iOS
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
858b391592
|
ui: Bug fix: unused variable
|
2016-06-19 05:05:56 +09:00 |
|
Hajime Hoshi
|
ea377b8e20
|
ui: More accurate device scale factor
|
2016-06-19 05:04:38 +09:00 |
|
Hajime Hoshi
|
7528977842
|
opengl: Bug fix: bindFramebufferImpl should return error
|
2016-06-19 00:40:44 +09:00 |
|
Hajime Hoshi
|
bc2703c345
|
opengl: Call glViewport each time when different framebuffer is set
|
2016-06-18 22:47:34 +09:00 |
|
Hajime Hoshi
|
83ab4352f8
|
opengl: Consider framebuffer size on iOS
|
2016-06-18 19:55:04 +09:00 |
|
Hajime Hoshi
|
98fccb563e
|
graphics: Bug fix: Need to reset viewport size after resizing (#232)
|
2016-06-18 06:47:35 +09:00 |
|
Hajime Hoshi
|
5eb77d2fb5
|
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
|
2016-06-18 04:56:13 +09:00 |
|
Hajime Hoshi
|
0b8fe25350
|
opengl: Implement GlslHighpSupported for iOS
|
2016-06-17 04:13:46 +09:00 |
|
Hajime Hoshi
|
dfe4db67be
|
Fix for iOS
|
2016-06-17 02:08:25 +09:00 |
|
Hajime Hoshi
|
10ebe3274c
|
Fix build tags
|
2016-06-15 03:35:35 +09:00 |
|
Hajime Hoshi
|
13f594baed
|
Fix build tags for iOS (WIP)
|
2016-06-15 00:19:02 +09:00 |
|
Hajime Hoshi
|
ceea24ab95
|
loop: Refactoring
|
2016-06-14 01:33:35 +09:00 |
|
Hajime Hoshi
|
218df19ead
|
loop: Refactoring
|
2016-06-14 00:50:18 +09:00 |
|
Hajime Hoshi
|
6640f60c88
|
graphics: Bug fix: screen flicks on Android (#229)
|
2016-06-14 00:30:27 +09:00 |
|
Hajime Hoshi
|
a1fbf2cd2d
|
graphics: Remove 'Resume'
|
2016-06-12 23:54:36 +09:00 |
|
Hajime Hoshi
|
5fbbb6dc6a
|
opengl: Check texture/framebuffer is valid before deleting it
|
2016-06-12 23:19:01 +09:00 |
|
Hajime Hoshi
|
8d258b3c38
|
graphics: Replace textures/framebuffers with images in commands
|
2016-06-12 22:44:23 +09:00 |
|
Hajime Hoshi
|
870ce85615
|
opengl: Remove Pause
|
2016-06-12 18:18:43 +09:00 |
|
Hajime Hoshi
|
f056204a7c
|
graphics: Add image.go
|
2016-06-12 01:45:40 +09:00 |
|
Hajime Hoshi
|
68c19d7cae
|
graphics: Hide Texture/Framebuffer
|
2016-06-12 01:41:50 +09:00 |
|
Hajime Hoshi
|
eca175e0f4
|
graphics: Add Image
|
2016-06-12 01:34:21 +09:00 |
|
Hajime Hoshi
|
32c2cb3ead
|
graphics: Add commands to create textures/framebuffers
|
2016-06-12 00:23:26 +09:00 |
|
Hajime Hoshi
|
2a58c095b8
|
graphics: Add disposeCommand
|
2016-06-11 22:52:07 +09:00 |
|
Hajime Hoshi
|
b59206b777
|
graphics: Move command flushing to ebiten package
|
2016-06-11 21:50:13 +09:00 |
|
Hajime Hoshi
|
dfd4bc89ed
|
graphics: Revert FlushCommand execution
|
2016-06-11 20:21:14 +09:00 |
|
Hajime Hoshi
|
f322aaec02
|
mobile: Add a comment
|
2016-06-11 05:49:53 +09:00 |
|
Hajime Hoshi
|
912d498cdf
|
graphics: Remove unused arguments
|
2016-06-11 05:48:09 +09:00 |
|
Hajime Hoshi
|
f71dcd3466
|
Remove 'Pause'
|
2016-06-11 00:57:10 +09:00 |
|
Hajime Hoshi
|
eb8e8b6034
|
ui: Remove FinishRendering
|
2016-06-10 01:49:21 +09:00 |
|
Hajime Hoshi
|
8121b2102f
|
mobile: Implement Pause and Resume to work correctly
|
2016-06-10 01:21:46 +09:00 |
|
Hajime Hoshi
|
f03a99e89a
|
opengl: Add Resume() and Pause()
|
2016-06-10 01:19:10 +09:00 |
|
Hajime Hoshi
|
cabea24815
|
graphics: Move glFlush to a more appropriate place
|
2016-06-07 03:02:15 +09:00 |
|
Hajime Hoshi
|
83a96dc532
|
android: Bug fix: Black flicking (#226)
|
2016-06-07 02:24:36 +09:00 |
|
Hajime Hoshi
|
9757319848
|
graphics: Use a const viewport
|
2016-06-06 01:49:34 +09:00 |
|
Hajime Hoshi
|
26ef56232b
|
opengl: Bug fix: Reset viewport when framebuffer delation
|
2016-06-05 08:16:16 +09:00 |
|
Hajime Hoshi
|
12904d168d
|
opengl: Bug fix: glViewport must be called after framebuffer deletion
|
2016-06-05 07:47:11 +09:00 |
|
Hajime Hoshi
|
37473d2f9f
|
graphics: Move a comment
|
2016-06-05 03:26:00 +09:00 |
|
Hajime Hoshi
|
aa83167e56
|
graphics: Check the number of vertices
|
2016-06-05 03:17:53 +09:00 |
|
Hajime Hoshi
|
e5965d7771
|
opengl: Reduce calls of glSetViewport
|
2016-06-05 03:16:54 +09:00 |
|
Hajime Hoshi
|
4c2650c721
|
graphics: Reduce calls of glBindTexture
|
2016-06-05 01:55:28 +09:00 |
|
Hajime Hoshi
|
bddd3c9467
|
grahics: Reduce gl function calls
|
2016-06-04 22:30:52 +09:00 |
|
Hajime Hoshi
|
388dd835a6
|
opengl: Move ZeroFramebuffer to context.go
|
2016-06-04 04:04:18 +09:00 |
|
Hajime Hoshi
|
ca3322edbc
|
opengl: Refactoring: Rename functions
|
2016-06-04 03:50:28 +09:00 |
|
Hajime Hoshi
|
da1354ec51
|
opengl: Bug fix: Reset the bound framebuffer after deletion (#227)
|
2016-06-04 03:41:14 +09:00 |
|
Hajime Hoshi
|
56844100c2
|
temporal hack to pass tests (#227)
|
2016-06-03 13:16:43 +09:00 |
|
Hajime Hoshi
|
3e912ce7f8
|
graphics: Optimize commands: call glBufferSubData as less times as possible
|
2016-06-03 12:52:20 +09:00 |
|
Hajime Hoshi
|
208b27d5de
|
graphics: Use command buffers
|
2016-06-03 03:24:27 +09:00 |
|
Hajime Hoshi
|
efd019c00e
|
graphics: Remove Texture.Size
|
2016-06-03 03:07:55 +09:00 |
|
Hajime Hoshi
|
0374bf0538
|
graphics: Remove Framebuffer.Size
|
2016-06-03 03:02:59 +09:00 |
|
Hajime Hoshi
|
17f4bcbd95
|
graphics: Introduce Commands (WIP)
|
2016-06-03 03:01:27 +09:00 |
|
Hajime Hoshi
|
16ef82fa23
|
opengl: Reduce CheckFramebufferState call for speed
|
2016-06-01 03:53:55 +09:00 |
|
Hajime Hoshi
|
91491e58f4
|
opengl: Reduce glBindFramebuffer calls
|
2016-06-01 02:33:31 +09:00 |
|
Hajime Hoshi
|
3dfbb4a2ea
|
opengl: Refactoring: Remove unneeded code
|
2016-06-01 02:14:11 +09:00 |
|
Hajime Hoshi
|
d756d35b59
|
opengl: Remove unneeded access to a member
|
2016-06-01 02:06:13 +09:00 |
|
Hajime Hoshi
|
5638bb93f5
|
opengl: Remove glFlush to improve performance
|
2016-06-01 01:48:46 +09:00 |
|
Hajime Hoshi
|
1ca76b64f7
|
graphics: Add a comment
|
2016-05-31 00:30:04 +09:00 |
|
Hajime Hoshi
|
6663a447cc
|
graphics: Speed optimization
|
2016-05-29 23:04:20 +09:00 |
|
Hajime Hoshi
|
f6fd8f9c6d
|
graphics: Reduce calling glUseProgram
|
2016-05-29 22:40:51 +09:00 |
|
Hajime Hoshi
|
583fc07f3a
|
input: Fix compile error
|
2016-05-29 22:15:28 +09:00 |
|
Hajime Hoshi
|
05104744d3
|
input: Bug fix: Touches requries lock
|
2016-05-29 22:13:42 +09:00 |
|
Hajime Hoshi
|
683c692a5b
|
loop: Much better slow-running detection (#223)
|
2016-05-29 22:02:06 +09:00 |
|
Hajime Hoshi
|
deb2ab1cbf
|
graphics: Refactoring: Reduce array buffer size
|
2016-05-29 18:34:52 +09:00 |
|
Hajime Hoshi
|
857bc1ed51
|
loop: Prevent re-entering to Run
|
2016-05-29 18:34:52 +09:00 |
|
Hajime Hoshi
|
e4ca01db31
|
mobile: Multitouches (#101)
|
2016-05-28 23:15:28 +09:00 |
|
Hajime Hoshi
|
6a74ea5b30
|
Introduce internal/jni
|
2016-05-28 19:01:26 +09:00 |
|
Hajime Hoshi
|
e84f798c7c
|
input: Bug fix: Coordinate calculation of touch events
|
2016-05-27 01:47:24 +09:00 |
|
Hajime Hoshi
|
bdaff72af9
|
input: Implement Touches function (WIP) (#101)
|
2016-05-27 01:31:30 +09:00 |
|
Hajime Hoshi
|
3195ae32d8
|
mobile: Implement Pause/Resume
|
2016-05-24 00:00:54 +09:00 |
|
Hajime Hoshi
|
f251ae8b49
|
mobile: Handle touch events
|
2016-05-23 02:06:01 +09:00 |
|
Hajime Hoshi
|
6d06b01cae
|
gomobile bind works
|
2016-05-22 04:25:15 +09:00 |
|
Hajime Hoshi
|
c36dd3df52
|
ui: Change Input to be an interface
|
2016-05-20 00:15:05 +09:00 |
|
Hajime Hoshi
|
d09bb63f71
|
ui: Change UserInterface to be an interface
|
2016-05-20 00:07:06 +09:00 |
|
Hajime Hoshi
|
76ea075896
|
Add example/mobile (not-compilable yet)
|
2016-05-19 03:17:50 +09:00 |
|
Hajime Hoshi
|
b1afe6aeb2
|
loop: Refactoring: Remove FPS
|
2016-05-18 23:27:28 +09:00 |
|
Hajime Hoshi
|
335781759c
|
ui: Introduce ScreenSizeEvent to simplify the run loop
|
2016-05-18 11:56:43 +09:00 |
|
Hajime Hoshi
|
faff188574
|
ui: Move Now() to internal/loop and hide it
|
2016-05-18 11:24:17 +09:00 |
|
Hajime Hoshi
|
cd5436712b
|
ui: Hide Init() func
|
2016-05-18 11:12:23 +09:00 |
|
Hajime Hoshi
|
a35064db7d
|
ui: Add ui.GLContext()
|
2016-05-18 11:10:03 +09:00 |
|
Hajime Hoshi
|
063ed564fd
|
Move the run loop to internal/loop
|
2016-05-18 10:59:37 +09:00 |
|
Hajime Hoshi
|
7f19d4a1ac
|
ui: Remove CurrentUI()
|
2016-05-18 10:51:11 +09:00 |
|
Hajime Hoshi
|
4d04413bf9
|
ui: Move the run loop to internal/ui
|
2016-05-18 10:46:23 +09:00 |
|
Hajime Hoshi
|
5c68ee4034
|
ui: Use events in the game loop
|
2016-05-18 02:03:41 +09:00 |
|
Hajime Hoshi
|
49c156d2b5
|
ui: Rename DoEvents -> Update
|
2016-05-18 01:22:01 +09:00 |
|
Hajime Hoshi
|
fbd07b1865
|
graphics: Simplify the size of pixels
|
2016-05-16 12:27:28 +09:00 |
|
Hajime Hoshi
|
46cbd0c4a0
|
graphics: Add a func to delete programs and buffers
|
2016-05-16 11:54:34 +09:00 |
|
Hajime Hoshi
|
ba6d10dec0
|
graphics: Remove indexBufferLines
|
2016-05-16 11:34:41 +09:00 |
|
Hajime Hoshi
|
d6bfa72c5c
|
graphics: Remove openGLState.initialize
|
2016-05-16 11:32:26 +09:00 |
|
Hajime Hoshi
|
9f2b53d24c
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graphics: Add InitializeIfNeeded function (preparing for Android)
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2016-05-15 04:05:57 +09:00 |
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Hajime Hoshi
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ebe6296222
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opengl: Remove (*Program).Equals
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2016-05-15 02:37:25 +09:00 |
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Hajime Hoshi
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a3272d0b49
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graphics: Refactoring: Reduce global variables
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2016-05-15 02:29:54 +09:00 |
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