Hajime Hoshi
b4046a795e
graphics: Reduce the usage of InternalImageSize
2020-08-08 16:01:33 +09:00
Hajime Hoshi
fb59901609
graphicscommand: Bug fix: build error
2020-08-04 01:08:29 +09:00
Hajime Hoshi
cf2f7009aa
graphicscommand: Allow shader tests on browsers
...
Updates #1166
2020-08-04 00:59:27 +09:00
Hajime Hoshi
36e9803cea
shader: Enable to get pixels from multiple images
...
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
5dd073fcbb
restorable, graphicscommand: Remove uniform variables
2020-07-19 01:55:01 +09:00
Hajime Hoshi
fe79bb27af
graphicscommand: Refactoring
2020-07-18 23:25:16 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
...
This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
7f70797a6d
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
2020-07-15 03:49:05 +09:00
Hajime Hoshi
d217bc6033
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
...
Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
b83f0acc4d
Remove source-region information from vertices
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Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40
driver: Add Region and sourceRegion parameter at Draw
...
This is a preparation to remove source-region information from
vertices.
Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
1fe2f47701
graphicscommand: Remove the source-region parts from the uniform variables
2020-06-30 00:44:05 +09:00
Hajime Hoshi
dea3785750
shareable, restorable, graphicscommand: Remove making arrays at DrawTriangles
...
Updates #1220
2020-06-29 13:37:37 +09:00
Hajime Hoshi
2a63512c6e
driver: Add AddressUnsafe
...
This skips the source-region check and reduces 'if' branches from
shader programs.
AddressUnsafe is internal only so far. We might expose this value
later.
Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
484473b6d9
graphicscommand: Span to 1/3 pixels
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The center of pixels is problematic as the behavior depends on GPU.
In order to avoid this, align the vertices with about 1/3 pixels.
Updates #929
Fixes #1171
2020-06-16 03:56:53 +09:00
Hajime Hoshi
d74f7d3a77
shareable: Add gaps between images
...
After this change, each image on the texture atlases has a
transparent border around it.
This change removes the hack to round texels not to violate the
source regions.
Fixes #1194
Updates #1171
2020-06-14 18:05:41 +09:00
Hajime Hoshi
ba36d5a8e9
shader: Reland: Add a predefined uniform variable: __viewportSize
2020-06-07 00:14:09 +09:00
Hajime Hoshi
fe308f1971
Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
...
This reverts commit 6f411842f0
.
Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
Hajime Hoshi
6f411842f0
shader: Add a predefined uniform variable: Internal_ViewportSize
2020-06-05 03:00:43 +09:00
Hajime Hoshi
2f843c49a6
shader: Fix the case when the source image is nil for shaders
2020-06-04 01:35:35 +09:00
Hajime Hoshi
eb1b06c326
graphicscommand: Adjust texels
2020-05-30 22:41:14 +09:00
Hajime Hoshi
b2eee7ee8a
graphicscommand: Adjust regions for secondory and following images correctly
2020-05-30 15:52:56 +09:00
Hajime Hoshi
915aecb960
graphicscomand: Fix comments
2020-05-30 15:08:28 +09:00
Hajime Hoshi
90e03a65c0
graphicscommand: Update comments
2020-05-30 05:19:49 +09:00
Hajime Hoshi
833a364ba8
testing: Bug fix: Image's size should not be in uniform variables
2020-05-30 05:16:50 +09:00
Hajime Hoshi
f80719ef9a
driver: Use slices for uniform variables instead of maps
...
Fixes #1172
2020-05-26 23:50:11 +09:00
Hajime Hoshi
85730b433e
graphicsdriver: Bug fix: Pass texture natives as uniform variables correctly
2020-05-25 02:31:54 +09:00
Hajime Hoshi
155c63ec76
graphicscommand: Move the shader program to testing package
2020-05-24 20:15:07 +09:00
Hajime Hoshi
465d8aa273
graphicscommand: Add IsShaderAvailable for other packages
2020-05-24 19:15:18 +09:00
Hajime Hoshi
c5aba02723
graphicscommand: Update comments
2020-05-24 16:54:28 +09:00
Hajime Hoshi
6506c20f4e
graphicscommand: Use an image in the uniform variables
2020-05-24 16:43:08 +09:00
Hajime Hoshi
968c0a9b9a
graphicscommand: Bug fix: test failures
2020-05-24 03:04:52 +09:00
Hajime Hoshi
d94b84b8de
graphciscommand: Add coments
2020-05-24 02:51:37 +09:00
Hajime Hoshi
a4d419bab1
graphicscommand: Merge DrawTriangles and DrawShader
2020-05-24 02:36:09 +09:00
Hajime Hoshi
3306a957ba
graphicscommand: Skip the shader test on browsers
...
Updates #482
2020-05-23 22:41:06 +09:00
Hajime Hoshi
1a0d92267b
driver: Add shader API and implement it on OpenGL
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Updates #482
2020-05-23 22:09:12 +09:00
Hajime Hoshi
8fd377f1e3
driver: Add ImageID and use this
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This is a preparation to introduce shaders. Shader programs
require images as uniform variables, but the current way would make
API complex unnecessarily.
2020-05-20 00:11:08 +09:00
Hajime Hoshi
9b8c547342
graphicscommand: Do not flush (glFlush) when commands are empty
...
Fixes #1140
2020-04-23 00:51:28 +09:00
Hajime Hoshi
3437f35444
graphicscommand: Fix debug messages
2020-04-08 13:48:22 +09:00
Hajime Hoshi
fa90e48eec
graphicscommand: Show the number of indices when dumping the command
2020-04-05 14:38:54 +09:00
Hajime Hoshi
47d5c3b5e1
Add testing package
2020-04-01 18:10:48 +09:00
Hajime Hoshi
46601bb516
graphics: Fill the screenshot in black when the screen is not transparent
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Fixes #997
2020-02-06 03:08:16 +09:00
Hajime Hoshi
b3bdf51905
graphicscommand: Return the error immediately ( #1060 )
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Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.
This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.
Fixes #971
2020-01-19 01:18:56 +09:00
Hajime Hoshi
c9bc5913fd
driver: Refactoring: Remove Graphics.Flush
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Updates #226
2019-12-06 08:56:55 +09:00
Hajime Hoshi
65fdf48cbf
graphicsdriver: Refactoring: ReplacePixels takes multiple arguments
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This reduces the number of graphics commands, and this works more
efficiently if the driver has an efficient way.
2019-11-21 23:52:12 +09:00
Hajime Hoshi
e42cff071c
restorable: Merge two 'copy' into one
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Fixes #983
2019-11-16 02:10:53 +09:00
Hajime Hoshi
aa6fc67736
Revert "graphics: Avoid all copying pixels"
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This reverts commit c60a32a479
.
Reason: This breaks backward comptibility and it was not obvious how to fix examples.
2019-11-16 02:04:46 +09:00
Hajime Hoshi
c60a32a479
graphics: Avoid all copying pixels
...
This is a breaking change: ReplacePixels now takes the ownership
of the given pixels.
Fixes #983
2019-11-16 01:51:36 +09:00
Hajime Hoshi
f1091910bd
Revert "graphicscommand: Remove copying pixels"
...
This reverts commit 339a96b7e6
.
Reason: this causes panic on extending textures
2019-11-16 00:43:22 +09:00
Hajime Hoshi
339a96b7e6
graphicscommand: Remove copying pixels
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Now ReplacePixels takes the ownership.
Updates #983
2019-11-16 00:29:37 +09:00
Hajime Hoshi
c2eae69b47
graphicscommand: Refactoring
2019-11-14 00:08:44 +09:00
Hajime Hoshi
e578b0bd49
graphicscommand: Bug fix: Needed to adjust vertices when highp is not available
...
Fixes #962
2019-10-19 17:05:04 +09:00
Hajime Hoshi
907302c440
graphicscommand: Keep the capacity at q.commands
2019-09-29 03:23:40 +09:00
Hajime Hoshi
5e6bdc25e5
gofmt
2019-09-28 23:09:20 +09:00
Hajime Hoshi
f873b66267
graphicscommand: Reduce calling InternalWidth/InternalHeight
2019-09-28 23:03:11 +09:00
Hajime Hoshi
791f96f980
graphicscommand: Reduce division operators
2019-09-28 02:31:04 +09:00
Hajime Hoshi
af6bda48c3
Reduce division operators
...
It looks like runtime.wasmDiv takes account for a big part at CPU
usages with examples/sprites.
2019-09-27 03:29:10 +09:00
Hajime Hoshi
fc3e8bebe4
Use 0-length slice instead of nil to keep capacities
2019-09-27 00:34:55 +09:00
Hajime Hoshi
629d58b93a
graphics: Remove PutQuadVertices
2019-09-21 04:14:25 +09:00
Hajime Hoshi
9e78d8c656
graphicscommand: Bug fix: Fix tests
2019-09-21 03:36:48 +09:00
Hajime Hoshi
70a38dc09a
graphicscommand: Move pixel->texel conversion to graphicscommand
2019-09-20 23:59:04 +09:00
Hajime Hoshi
915ed91f25
restorable: Remove (*Image).PutVertices
2019-09-20 23:44:09 +09:00
Hajime Hoshi
e0790ee950
Revert "graphics: Delay draw commands and execute them only when needed"
...
This reverts commit 0c70823f27
.
Reason: Switching apps on Android sometimes broke the screen
2019-09-19 01:18:53 +09:00
Hajime Hoshi
0c70823f27
graphics: Delay draw commands and execute them only when needed
...
This change introduces a queue for delayed graphics commands.
When an image's pixels are retrieved or the screen is rendered,
Ebiten calculates the set of the necessary draw commands and
execute them.
This reduces the number of draw calls especially for the launching
phase.
Fixes #921
2019-09-19 01:09:48 +09:00
Hajime Hoshi
845f2bdeb8
Remove unneeded comments
2019-09-18 10:49:20 +09:00
Hajime Hoshi
439599a145
mobile/ebitenmobileview: Bug fix: ebitenmobile should be ignored on non-mobile platforms
2019-09-18 10:46:35 +09:00
Hajime Hoshi
19103dcfeb
graphicscommand: Bug fix: Adjust vertices to avoid jaggy
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If vertices are (almost) half-integer values, adjust them to avoid
jaggy.
Fixes #929 .
2019-08-27 23:18:08 +09:00
Hajime Hoshi
ccacc4a0b8
restorable: Refactoring: Make (*Image).Size() available even after disposing
2019-08-16 02:36:27 +09:00
Hajime Hoshi
b348223297
restorable: Refactoring
...
Reduces accesses to Image member from outside.
2019-07-21 16:44:00 +09:00
Hajime Hoshi
0cf11d9af8
graphicscommand: Improve debug messages
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This change also enables to dump volatile images.
2019-07-20 14:31:28 +09:00
Hajime Hoshi
0bf12d5519
graphics: Unify dumping logic
2019-07-20 01:46:33 +09:00
Hajime Hoshi
d78db1738d
graphicscommand: Fix comments
2019-07-20 01:22:13 +09:00
Hajime Hoshi
94852b07b2
graphics: Use ID for dumped internal images
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Updates #900
2019-07-19 23:41:56 +09:00
Hajime Hoshi
0793d35c40
graphicscommand: Improve debug messages
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Fixes #900
2019-07-19 23:35:13 +09:00
Hajime Hoshi
efb6f9c453
graphicscommand: Remove CopyPixels command
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This is an optimization. This change enables to avoid reading
pixels from GPU when extending an image.
Updates #897
2019-07-17 23:19:57 +09:00
Hajime Hoshi
ed09406655
graphicscommand: Bug fix: wrong adjustment of texels
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Fixes #887
2019-06-26 11:45:09 +09:00
Hajime Hoshi
f40798b586
graphics: Move const definitions to driver package
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Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
93c31654da
graphicscommand: Refactoring
2019-06-25 23:55:33 +09:00
Hajime Hoshi
7e0dee0730
graphicscommand: Bug fix: Use graphics.InternalImageSize before specifying the size
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Fixes #887
2019-06-25 22:47:37 +09:00
Hajime Hoshi
9bff33472a
driver: Add (Graphics).HasHighPrecisionFlaot
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This enables to determine whether vertices should be adjusted or
not.
Fixes #879
2019-06-22 14:57:53 +09:00
Hajime Hoshi
cddb93b9f6
graphicscommand: Move the texel adjustment logic to graphicscommand package
...
This is a preparation for #879 . The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.
Updates #879
2019-06-22 03:52:51 +09:00
Hajime Hoshi
f3cdb0537b
graphics: Move the vertices backend to ebiten package
...
Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
69ebc481e8
graphics: Refactoring: Unify PutVertex and PutQuadVertices implementation
2019-06-21 23:49:05 +09:00
Hajime Hoshi
008de78cec
graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency
2019-06-21 02:20:31 +09:00
Hajime Hoshi
ffb9871839
restorable: Bug fix: Skip the screen image to check invalidation
2019-05-28 11:29:34 +09:00
Hajime Hoshi
3ab56778e7
graphicscommand: Bug fix: restorable should be enabled if not sure
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init function in restorable package might reach this condition,
and for fail-safe, restoring should be enabled.
2019-05-26 22:15:41 +09:00
Hajime Hoshi
83254d30d9
restorable: Bug fix: semantic inconsistency at forceRestoring
2019-05-26 21:40:10 +09:00
Hajime Hoshi
fcb5554aa1
driver: Add Graphics.NeedsRestoring
2019-05-26 19:46:12 +09:00
Hajime Hoshi
39395c4c76
graphicscommand: Rename draw-image -> draw-triangles
2019-05-08 11:58:17 +09:00
Hajime Hoshi
cce41e8152
graphics: Rename DrawImage -> DrawTriangles for consistency
2019-04-22 23:12:36 +09:00
Hajime Hoshi
a064955a13
graphicsdriver/metal: Use NSAutoreleasePool to release drawable correctly
...
Fixes #847
2019-04-20 15:20:38 +09:00
Hajime Hoshi
e6c0c73b9e
graphicscommand: Add assertion (the screen cannot be a render source)
2019-04-13 00:22:11 +09:00
Hajime Hoshi
7445144194
Move graphicsdriver.GrapahicsDriver to driver.Graphics
2019-03-30 22:38:02 +09:00
Hajime Hoshi
747d1be54e
driver: Move getting actual drivers to ebiten package
2019-03-30 22:19:21 +09:00
Hajime Hoshi
8ec7ae4c08
Rename drivers -> driver
2019-03-28 01:48:45 +09:00
Hajime Hoshi
5e38f81462
Create packages drivers having actual drivers
2019-03-25 00:29:56 +09:00
Hajime Hoshi
8e42484294
graphicscommand: Add 'address' to (*DrawImageCommand).String
2019-02-10 14:27:49 +09:00
Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
d3d56c076d
shareable: Use CopyPixels
...
CopyPixels is basically Pixels and ReplacePixels, but executed
lazily while Pixels reads pixels from GPU immediately. Thanks to
this, restorable.Image no longer need to keep pixel data if not
needed.
2019-02-03 02:51:56 +09:00
Hajime Hoshi
ce21125345
graphicscommand: Rename functions
2019-01-12 01:33:27 +09:00
Hajime Hoshi
dc0c6e0907
graphicscommand: Use GL on macOS 10.11 or older ( #781 )
2019-01-12 01:30:47 +09:00
mebusy
0419aec617
graphicscommand: Use Opengl instead on early MacOSX platform which does not support Metal ( #779 )
2019-01-11 22:34:23 +09:00
Hajime Hoshi
b34834a895
graphicscommand: Explicitly forbide ReplacePixels for a part after DrawImage
2019-01-06 05:15:27 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
...
Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
bf67998fc5
graphicscommand: Bug fix: Do not assure the initial state of the image
2018-12-23 01:18:05 +09:00
Hajime Hoshi
ff62876552
Add Metal implementation
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Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
9628e629ae
graphicscommand: Fix tests to be more deterministic
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Fixes #751
2018-12-17 21:46:53 +09:00
Hajime Hoshi
5d0420cea0
graphicscommand: Simplify Image
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First I thought Metal requried an initialization process by
replacing pixels, but now this is not needed. Initialize images by
the dummy texture.
2018-12-16 22:36:03 +09:00
Hajime Hoshi
8b72ff5ec0
graphicscommand: Add tests
2018-12-16 17:38:02 +09:00
Hajime Hoshi
d29cabca43
graphicsdriver: Remove MaxImageSize
2018-12-15 03:46:32 +09:00
Hajime Hoshi
e537cb2c27
graphics: Bug fix: render source might not be initialized
2018-12-01 21:36:51 +01:00
Hajime Hoshi
c6dd0a75d9
graphicscommand: Optimize replace-image calls
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Now ReplacePixels command is called only when necessary.
This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00
Hajime Hoshi
b48d501bc0
graphics: Explicit limitation of indices at DrawTriangles
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Fixes #728
2018-11-23 19:02:10 +09:00
Hajime Hoshi
e24f6b7848
graphicsdriver/opengl: Rename GetDriver -> Get
2018-11-13 00:01:26 +09:00
Hajime Hoshi
2313f79160
graphicsdriver: Rename Delete -> Dispose
2018-11-12 23:44:39 +09:00
Hajime Hoshi
cc2174bd69
graphicsdriver: Adjust API
2018-11-11 23:57:23 +09:00
Hajime Hoshi
907a28c434
graphicsdriver: Rename BufferSubData -> SetVertices
2018-11-11 23:54:58 +09:00
Hajime Hoshi
846a719d6c
graphicsdriver: Merge UseProgram and DrawElements into Draw
2018-11-11 23:53:23 +09:00
Hajime Hoshi
575af7e416
graphicsdriver: Change indexOffsetInBytes -> indexOffset at DrawElements
2018-11-11 23:51:16 +09:00
Hajime Hoshi
2f692d98c7
graphicsdriver: Rename TexSubImage2D -> ReplacePixels
2018-11-11 01:35:10 +09:00
Hajime Hoshi
61ca48225c
graphicsdriver: Rename MaxTextureSize -> MaxImageSize
2018-11-11 01:26:37 +09:00
Hajime Hoshi
241716d0e6
Add package graphicsdriver; Move opengl to graphicsdriver/opengl
2018-11-10 22:52:37 +09:00
Hajime Hoshi
09c8516545
graphcis: Move IndicesNum from opengl to graphics
2018-11-07 01:49:45 +09:00
Hajime Hoshi
07ae1db0dd
opengl: Add Driver
2018-11-07 01:43:07 +09:00
Hajime Hoshi
ed961505d2
opengl: Refactoring: Hide projection matrix inside opengl package
2018-11-06 03:45:44 +09:00
Hajime Hoshi
57c8c089e9
opengl: Unexport BlendFunc
2018-11-06 03:18:56 +09:00
Hajime Hoshi
c9f49efd41
graphics: Add VertexFlaotNum
2018-11-06 02:34:52 +09:00
Hajime Hoshi
580cd5cc71
opengl: Unexport DataType/Float/Short
2018-11-06 01:58:15 +09:00
Hajime Hoshi
00f28dd896
opengl: Remove BeforeSwapping
...
I couldn't machines that requre this any longer. Perhaps a bound
framebuffer is always the screen framebuffer before swapping now.
2018-11-05 02:14:56 +09:00
Hajime Hoshi
2c7017534f
ui: Remove opengl dependency from ui package (desktop)
2018-11-05 01:24:53 +09:00
Hajime Hoshi
786b349579
opengl: Unexport TexSubImage2D
2018-11-04 19:44:30 +09:00
Hajime Hoshi
531251d4ad
opengl: Unexport NewTexture
2018-11-04 19:39:14 +09:00
Hajime Hoshi
2a7caf7755
opengl: Move ensureFramebuffer to opengl.Image
2018-11-04 19:06:33 +09:00
Hajime Hoshi
95a925ec9a
opengl: Refactoring
2018-11-04 18:51:50 +09:00
Hajime Hoshi
7fbf9f652e
opengl: Unexport DeleteTexture
2018-11-04 18:46:05 +09:00
Hajime Hoshi
96f1a8aff6
opengl: Add Image struct
2018-11-04 18:39:28 +09:00
Hajime Hoshi
c7ea761031
opengl: Rename FramebufferStruct -> Framebuffer
2018-11-04 17:49:40 +09:00
Hajime Hoshi
c935c28498
opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct
2018-11-04 17:39:01 +09:00
Hajime Hoshi
841353670f
opengl: Unexport BindTexture
2018-11-02 03:45:37 +09:00
Hajime Hoshi
6dceeb343c
opengl: Refactoring: Remove ResetViewportSize
2018-11-02 03:24:35 +09:00
Hajime Hoshi
09fe1886d7
graphicscommand: Add comments
...
Add explanation why ResetViewportSize is needed.
2018-11-02 03:06:26 +09:00
Hajime Hoshi
3a8ddd6279
graphicscontext: Rename createFramebufferIfNeeded -> ensureFramebuffer
2018-11-01 03:42:30 +09:00
Hajime Hoshi
61c2331ac4
graphicscommand: Refactoring
2018-11-01 03:34:58 +09:00
Hajime Hoshi
e28c7b0f50
graphicscommand: Remove Texture
2018-11-01 03:29:23 +09:00
Hajime Hoshi
bc3ca38f76
opengl: Rename ResetGLState -> Reset and other functions
2018-11-01 03:02:08 +09:00
Hajime Hoshi
b8aa35373a
graphicscommand: Remove unneeded type conversion
2018-10-31 10:54:45 +09:00
Hajime Hoshi
45017213a7
opengl: Unexport (Element)ArrayBufferSubData
2018-10-31 00:59:44 +09:00
Hajime Hoshi
99594fe732
opengl: Remove type mode
2018-10-30 22:36:12 +09:00
Hajime Hoshi
6b95a5140c
opengl: Move program.go and shader.go to opengl
2018-10-30 01:27:31 +09:00
Hajime Hoshi
6b02f0ae9e
graphicscommand: Move OrthoProjectionMatrix to opengl package
2018-10-29 01:08:51 +09:00