Commit Graph

281 Commits

Author SHA1 Message Date
Hajime Hoshi
c758a1f8c6 ui: Rename MonitorSize -> ScreenSizeInFullscreen (#708) 2018-10-09 23:42:03 +09:00
Hajime Hoshi
4a5548a4a0 ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size 2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564 ui: Bug fix: DeviceScaleFactor should return the current monitor's scale 2018-10-08 01:11:13 +09:00
Hajime Hoshi
cae9e39453 ui: Use the best suitable monitor for fullscreen
This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
1807a3f530 devicescale: Rename function 2018-10-04 01:28:53 +09:00
Hajime Hoshi
25a5f1dd83 ui: Sleep when vsync doesn't work (#692) 2018-09-30 14:44:54 +09:00
Hajime Hoshi
464c575de6 Fix comments 2018-07-18 02:17:06 +09:00
Hajime Hoshi
0593b77eb8 ui: Implement CurrentTPS 2018-07-18 02:11:00 +09:00
Hajime Hoshi
e99f2f9f69 ui: Rename TPS -> MaxTPS 2018-07-17 22:41:27 +09:00
Hajime Hoshi
a7a1f6b4c6 ui: Rename SetTPS -> SetMaxTPS, Introduce UncappedTPS 2018-07-17 22:33:53 +09:00
Hajime Hoshi
82c44a2995 Comment fix 2018-07-17 03:23:45 +09:00
Hajime Hoshi
16c6ab4d07 ui: Introduce DefaultTPS and deprecate FPS 2018-07-17 02:07:03 +09:00
Hajime Hoshi
3a8ca5ad73 ui: Implement TPS/SetTPS
Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
1626e40822 Refactoring: Avoid using const FPS 2018-07-17 00:53:00 +09:00
Hajime Hoshi
71dfe17dcc Fix comments 2018-07-16 04:57:15 +09:00
Hajime Hoshi
9be02c905b Misspelling 2018-07-16 04:39:05 +09:00
Hajime Hoshi
88e6768a30 Use the term 'TPS' ticks per second 2018-07-16 04:36:47 +09:00
Hajime Hoshi
18ec1d8265 internal/clock: Update takes FPS 2018-07-16 01:03:23 +09:00
Hajime Hoshi
d752408da3 Fix comments not to use the term 'this function' 2018-07-15 01:04:46 +09:00
Hajime Hoshi
e25c237a01 Add IsVsyncEnabled / SetVsyncEnabled
This enables the game to work more efficiently (but consume much
more CPU).

Fixes #405.
2018-07-14 21:43:55 +09:00
Hajime Hoshi
6c8b7f8e9c graphics: Refactoring: Reduce error propagations 2018-07-12 03:08:50 +09:00
Hajime Hoshi
aa06c5ffa5 Update comments 2018-07-11 11:06:18 +09:00
Hajime Hoshi
3cd9dfd800 Rename IsRunningSlowly to IsDrawingSkipped
Fixes #643
2018-07-10 22:31:26 +09:00
Hajime Hoshi
b1e4c3c8f0 Add 'ebitendebug' build tag
EBITEN_INTERNAL_IMAGES_KEY is now disabled by default, and enabled
only when a build tag 'ebitendebug' is specified. It is because
game developers might want to disable EBITEN_INTERNAL_IMAGES_KEY
when they release their games, or anyone can dump the internal
images.

Fixes #632.
2018-06-25 23:59:32 +09:00
Hajime Hoshi
167d21ec46 devicescale: Panic on Android when called from init funcs 2018-05-05 03:16:29 +09:00
Hajime Hoshi
d8dba69b47 ui: Add MonitorSize
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
9a06b31556 ui: Don't panic at DeviceScaleFactor in init
Fixes #597
2018-05-05 01:28:29 +09:00
Hajime Hoshi
9efccea31c ui: Add SetWindowTitle
Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
452a9b14a4 graphics: Rename EBITEN_DUMP_IMAGES_KEY to EBITEN_INTERNAL_IMAGES_KEY 2018-04-28 22:24:03 +09:00
Hajime Hoshi
a36bb5dffd graphics: Changed screenshot image location for consistency 2018-04-28 22:19:24 +09:00
Hajime Hoshi
613f384cb5 graphics: Add EBITEN_DUMP_IMAGES_KEY
Fixes #589
2018-04-28 22:08:20 +09:00
Hajime Hoshi
245dde9bc1 graphics: Refactoring: screenshot dump: remove global variables 2018-04-28 05:01:12 +09:00
Hajime Hoshi
888d650872 Add 'screenshot' feature
If you run your game with environment variable EBITEN_SCREENSHOT_KEY=<keyname>,
you can take a game screenshot by pressing the specified key.

Fixes #553
2018-04-11 01:00:22 +09:00
Hajime Hoshi
2d3c6ab5b8 ui: Remove build tag 'gomobilebuild'
Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
2110191794 mobile: Accept gomobile build (#249) 2018-03-24 02:52:42 +09:00
Hajime Hoshi
526fbd3619 ui: Implement SetWindowDecorated and IsWindowDecorated
Fixes #430.
2018-03-17 18:30:55 +09:00
Hajime Hoshi
e3023889ac ui: Change RegularTermination to a value 2018-02-04 00:22:38 +09:00
Hajime Hoshi
b9c115eb92 docs: Add comment to IsRunningSlowly (again) 2018-02-03 00:57:10 +09:00
Hajime Hoshi
35bbee9307 docs: Add comment to IsRunningSlowly 2018-02-03 00:55:38 +09:00
Hajime Hoshi
38c72faf95 ui: Deprecate SetCursorVisibility and add SetCursorVisible (#407) 2018-01-09 02:01:33 +09:00
Hajime Hoshi
61646e5d03 Refactoring: Remove updater 2018-01-06 23:30:11 +09:00
Hajime Hoshi
4bcb2e5682 devicescale: Rename XFCE -> Xfce 2018-01-04 17:16:02 +09:00
Hajime Hoshi
dc75e69d1e ui: Rename DeviceScale -> DeviceScaleFactor 2018-01-03 19:23:29 +09:00
Hajime Hoshi
5dfb361aca doc: Fix DeviceScale comment 2018-01-03 16:56:23 +09:00
Hajime Hoshi
7ba811e5ba Add comments to DeviceScale 2018-01-03 16:52:41 +09:00
Hajime Hoshi
d18fc36040 Add DeviceScale() experimentally 2018-01-03 05:25:22 +09:00
Hajime Hoshi
0379e3c591 audio: Deprecate Update 2017-12-01 00:26:28 +09:00
Hajime Hoshi
cea9bd5a19 input: Bug fix: runeBuffer should be reset on each frame 2017-11-10 01:21:15 +09:00
Hajime Hoshi
626b772b25 doc: Improve comments 2017-10-01 17:24:30 +09:00
Hajime Hoshi
a7fc463d91 doc: Improve comments 2017-10-01 03:15:50 +09:00
Hajime Hoshi
23123eb3c0 doc: Fix comment 2017-09-30 13:36:56 +09:00
Hajime Hoshi
835d199f02 ui: Rename SetIcon to SetWindowIcon (#386) 2017-09-23 17:40:09 +09:00
Hajime Hoshi
dacda0d176 ui: Add SetIcon (#386) 2017-09-23 04:28:57 +09:00
Hajime Hoshi
b186bc1e94 ui: Add IsCursorVisible (#377) 2017-08-12 15:45:16 +09:00
Hajime Hoshi
2c7cfba863 ui: Fix comments 2017-08-12 13:38:59 +09:00
Hajime Hoshi
14737df60f loop: Remove package loop 2017-08-06 02:17:26 +09:00
Hajime Hoshi
0913adc1e2 loop: Remove Update 2017-08-06 02:15:27 +09:00
Hajime Hoshi
94843fbe73 loop: Move clock.FPS to loop.FPS to reduce dependencies 2017-08-05 22:08:58 +09:00
Hajime Hoshi
b85f5edee0 loop: Simplify logic 2017-08-05 21:24:04 +09:00
Hajime Hoshi
4ee0c9b482 loop: Refactoring: Create updater struct 2017-08-05 21:06:25 +09:00
Hajime Hoshi
eef8289854 loop: Remove dependency on ui 2017-08-05 20:43:49 +09:00
Hajime Hoshi
f0d47312c4 ui: Add IsRunnableInBackground / SetRunnableInBackground (#272) 2017-08-03 03:21:51 +09:00
Hajime Hoshi
8a1da77b67 ui: Fix comments 2017-07-22 02:15:09 +09:00
Hajime Hoshi
59110ba5ec clock: Refactoring: Use clock.FPS everywhere 2017-07-14 03:19:50 +09:00
Hajime Hoshi
06d6494ca7 ui: Add comments 2017-07-01 13:07:44 +09:00
Hajime Hoshi
b569eb9c5a ui: Add SetFullscreen / IsFullscreen (#267) 2017-06-30 01:28:00 +09:00
Hajime Hoshi
6b70adf23b graphics: Clarify when ebiten.Run returns error (#331) 2017-03-04 02:27:46 +09:00
Hajime Hoshi
e11bc62059 ui: SetScreenSize/Scale no longer returns error 2017-03-03 10:58:29 +09:00
Hajime Hoshi
bc29a6a355 doc: Add explanation of errors from Run (#327) 2017-02-22 23:25:46 +09:00
Hajime Hoshi
071b65f173 loop: Remove IsRunning 2016-09-03 21:14:06 +09:00
Hajime Hoshi
cd885ce7c5 ui: Add SetCursorVisibility (#258) 2016-09-03 18:54:21 +09:00
Hajime Hoshi
d08beef412 ui: Bug fix: ScreenScale should not cause deadlock (#264) 2016-09-03 18:04:22 +09:00
Hajime Hoshi
750c2e08df ui: Bug fix: SetScreenSize/Scale must be called after Run 2016-09-03 17:54:04 +09:00
Hajime Hoshi
f204c14f90 ui: Rename Run -> RunMainThreadLoop 2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc ui: Reduce functions in UserInterface 2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342 ui: Rename Main -> Run 2016-09-02 02:59:40 +09:00
Hajime Hoshi
f556b19f22 Add error checks 2016-08-03 23:44:54 +09:00
Hajime Hoshi
6968e898c3 Bug fix: ui.Main should be suspended when error occurs in the loop 2016-08-02 02:48:19 +09:00
Hajime Hoshi
c7106f595c Add error checks 2016-08-02 02:26:44 +09:00
Hajime Hoshi
9bbd5e89c3 graphics: Bug fix: GL context is not available until graphics context is initialized 2016-07-24 06:02:04 +09:00
Hajime Hoshi
0276be6c69 ui: Refactoring 2016-07-23 18:57:19 +09:00
Hajime Hoshi
93f052de8c graphics: Refactoring 2016-07-03 16:18:29 +09:00
Hajime Hoshi
83e24f6d48 ui: Update a comment about units 2016-07-03 04:13:39 +09:00
Hajime Hoshi
bb511b2c13 ui: Scale is now float64 (#236) 2016-06-25 01:26:59 +09:00
Hajime Hoshi
296282435a ui: Bug fix: RunWithoutMainLoop must return a chan 2016-05-22 02:20:14 +09:00
Hajime Hoshi
dd9ab5e45a Introduce mobile module 2016-05-19 01:49:57 +09:00
Hajime Hoshi
b1afe6aeb2 loop: Refactoring: Remove FPS 2016-05-18 23:27:28 +09:00
Hajime Hoshi
335781759c ui: Introduce ScreenSizeEvent to simplify the run loop 2016-05-18 11:56:43 +09:00
Hajime Hoshi
063ed564fd Move the run loop to internal/loop 2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac ui: Remove CurrentUI() 2016-05-18 10:51:11 +09:00
Hajime Hoshi
4d04413bf9 ui: Move the run loop to internal/ui 2016-05-18 10:46:23 +09:00
Hajime Hoshi
5c68ee4034 ui: Use events in the game loop 2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5 ui: Rename DoEvents -> Update 2016-05-18 01:22:01 +09:00
Hajime Hoshi
41fae3214b ui: Refactoring: Simplify the run loop 2016-05-18 00:15:38 +09:00
Hajime Hoshi
f1f3bcc257 graphics: Bug fix: Concurrent-safe check in (*Image).At 2016-05-12 11:36:09 +09:00
Hajime Hoshi
9d569e3e49 graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213) 2016-05-12 11:23:52 +09:00
Hajime Hoshi
acca1c2480 graphics: Better function and variable names 2016-05-08 04:55:27 +09:00
Hajime Hoshi
61ed13e322 graphics: Lazy image processing (especailly for mobile platforms) 2016-05-08 03:23:11 +09:00
Hajime Hoshi
a9249d6c65 doc: Bug fix: SetScreenSize -> SetScreenScale 2016-05-06 22:42:07 +09:00
Hajime Hoshi
209b4e6864 ui: Add Main for the OS main thread 2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb Reduce panics (#196) 2016-04-11 01:48:40 +09:00
Hajime Hoshi
b9752ce97c ui: Fix comment 2016-04-10 23:03:50 +09:00
Hajime Hoshi
c2d1f99e7e ui: less error adjustment is better 2016-04-09 19:08:19 +09:00
Hajime Hoshi
e608837943 ui: Make FPS more stable (#203) 2016-04-09 18:56:07 +09:00
Hajime Hoshi
884719264e ui: Use integers as much as possible 2016-04-09 16:57:04 +09:00
Hajime Hoshi
328900ec80 ui: Bug fix: 'frames' should be incremanted only when drawing happens 2016-04-09 02:36:41 +09:00
Hajime Hoshi
5fa81ebe78 ui: Refactoring: Don't re-get ui.Now() to calculate FPS 2016-04-09 02:33:06 +09:00
Hajime Hoshi
922fc7edfc doc: goroutine-safe -> concurrent-safe 2016-04-06 10:57:30 +09:00
Hajime Hoshi
a3b5b283e4 ui: Bug fix: assigning a run context was not goroutine-safe 2016-03-26 19:16:57 +09:00
Hajime Hoshi
fc3dcd4a6b ui: Make UI functions goroutine-safe 2016-03-26 18:46:07 +09:00
Hajime Hoshi
1934ab0893 ui: Add *runContext.updateScreenSize 2016-03-26 18:17:06 +09:00
Hajime Hoshi
5a8f5ffe87 ui: Remove running member 2016-03-26 17:59:36 +09:00
Hajime Hoshi
30d4437e97 ui: Add runContext struct 2016-03-26 17:50:00 +09:00
Hajime Hoshi
fb3bf4e3b4 ui: Add CurrentUI() 2016-03-25 00:38:30 +09:00
Hajime Hoshi
6efead974f ui: Rename ActualScale -> ActualScreenScale 2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405 Add ebiten.ScreenScale() (#191) 2016-03-23 00:44:16 +09:00
Hajime Hoshi
b1f856a0e0 Add FPS const 2016-03-13 04:57:31 +09:00
Hajime Hoshi
3588d0b485 ui: Move vsync to ui.SwapBuffers on JavaScript version 2016-02-28 03:49:57 +09:00
Hajime Hoshi
94f1e7df64 ui: Bug fix: Don't call ui.DoEvents too often 2016-02-28 03:08:22 +09:00
Hajime Hoshi
522b7370a4 ui: Change the threshold to determine if the running is busy 2016-02-28 02:48:49 +09:00
Hajime Hoshi
db2a43217e ui: Update input status per frame 2016-02-28 02:32:14 +09:00
Hajime Hoshi
b3d7e04de5 ui: Introduce IsRunningSlowly (#168) 2016-02-28 02:28:16 +09:00
Hajime Hoshi
8132264a88 ui: Refactoring: rename variables 2016-02-28 02:16:57 +09:00
Hajime Hoshi
fc200ec6f2 ui: Bug fix: The default framebuffer must be bound before swapping buffers 2016-02-28 00:56:39 +09:00
Hajime Hoshi
8788c8439f Refactoring: Remove postUpdate 2016-02-28 00:11:27 +09:00
Hajime Hoshi
e2f528d206 Refactoring: unify preUpdate and calling f 2016-02-27 23:39:06 +09:00
Hajime Hoshi
8069c980c3 ui: Refactoring: Add ui.ActualScale() 2016-02-27 01:44:01 +09:00
Hajime Hoshi
e8a3e04535 opengl: Error prefix 2016-02-24 00:31:28 +09:00
Hajime Hoshi
9e161864f6 ui: Bug fix: Make sure current framebuffers rendered (#158) 2016-02-22 03:14:31 +09:00
Hajime Hoshi
63f2c3cb9f graphics: Refactoring: remove ExecOnUIThread 2016-02-20 04:39:43 +09:00
Hajime Hoshi
269d94b145 graphics: Add worker consumer 2016-02-19 11:43:16 +09:00
Hajime Hoshi
719e5ba6d2 audio: Remove audio.Tick 2016-02-10 00:09:23 +09:00
Hajime Hoshi
34691dabbf audio: Reimplement audio for JS with AudioBuffer (#146) 2016-02-09 22:35:55 +09:00
Hajime Hoshi
4b4802419b audio: Remove audio.Tick 2016-02-08 03:26:58 +09:00
Hajime Hoshi
a83286accb audio: Move files from exp/audio/inner to internal/audio 2016-02-07 16:03:41 +09:00
Hajime Hoshi
633ee4096e #132 Temporal hack to run with Go1.5 2015-07-22 23:28:15 +09:00
Hajime Hoshi
2a8bcbfa18 Fix comments 2015-06-14 03:51:57 +09:00
Hajime Hoshi
5e5eea59ce Stop the game when the screen is not active 2015-02-21 22:19:03 +09:00
Hajime Hoshi
f2a496b6ad Guarantee 60 FPS 2015-02-21 22:00:02 +09:00
Hajime Hoshi
936942a28d Add comments 2015-02-20 02:01:56 +09:00
Hajime Hoshi
ba3feaf52f ui: More precise clock 2015-02-15 19:30:29 +09:00
Hajime Hoshi
beecf31937 Resolve some TODOs 2015-02-10 10:44:58 +09:00
Hajime Hoshi
cd4188b0a3 Add SetScreenScale (#115) 2015-02-10 00:10:50 +09:00
Hajime Hoshi
fdedee9aab Bug fix: Add gopherjs:blocking for the latest GopherJS 2015-02-09 11:16:23 +09:00
Hajime Hoshi
249add3979 Add SetScreenSize 2015-02-09 11:02:04 +09:00
Hajime Hoshi
d321dfe7fd Remove audio/internal.Start() 2015-01-27 23:00:41 +09:00
Hajime Hoshi
ea78b31414 Move internal/audio -> exp/audio/internal 2015-01-27 22:55:45 +09:00
Hajime Hoshi
3964944deb Move ui_*.go back to internal/ui again 2015-01-27 22:37:00 +09:00
Hajime Hoshi
23b3f1afce Move some files of internal/ui to the root 2015-01-27 01:10:17 +09:00
Hajime Hoshi
346bc53d53 Move internal/opengl -> internal/graphics/internal/opengl 2015-01-26 23:27:28 +09:00