Hajime Hoshi
8b2ed6cddd
ui: Update GraphicsContext every frame ( #490 )
2018-02-02 02:08:03 +09:00
Hajime Hoshi
38c72faf95
ui: Deprecate SetCursorVisibility and add SetCursorVisible ( #407 )
2018-01-09 02:01:33 +09:00
Hajime Hoshi
0469ef386b
ui: Fix comment
2018-01-06 23:53:35 +09:00
Hajime Hoshi
a64367f906
ui: Refactoring: remove an unneeded member
2018-01-03 17:35:34 +09:00
Hajime Hoshi
c82809867d
Add internal/devicescale
2018-01-03 05:22:56 +09:00
Hajime Hoshi
9578307d7b
ui: Organize members
2018-01-03 00:23:18 +09:00
Hajime Hoshi
cea9bd5a19
input: Bug fix: runeBuffer should be reset on each frame
2017-11-10 01:21:15 +09:00
Hajime Hoshi
05e220e105
ui: Allow smaller window width ( #444 )
2017-10-20 03:25:21 +09:00
Hajime Hoshi
414170b138
ui: Refactoring
2017-10-20 02:50:39 +09:00
Hajime Hoshi
b590005c7a
opengl: BindFramebuffer no longer returns error
2017-09-25 00:14:25 +09:00
Hajime Hoshi
835d199f02
ui: Rename SetIcon to SetWindowIcon ( #386 )
2017-09-23 17:40:09 +09:00
Hajime Hoshi
dacda0d176
ui: Add SetIcon ( #386 )
2017-09-23 04:28:57 +09:00
1l0
5d2393c3c1
glfw: Add StickyModes to window.InputMode ( resolve #314 #399 ) ( #423 )
2017-08-28 23:29:19 +09:00
Jake
0d703ca3d4
InputChars ( #403 )
...
This implements #400
2017-08-15 04:11:51 +09:00
Hajime Hoshi
5f538bff82
ui: Bug fix: initCursorVisible must be true by default
2017-08-12 18:32:51 +09:00
Hajime Hoshi
783e57d3f2
ui: Remove 'fullscreen' member variable
2017-08-12 18:31:16 +09:00
Hajime Hoshi
b186bc1e94
ui: Add IsCursorVisible ( #377 )
2017-08-12 15:45:16 +09:00
Hajime Hoshi
f0d47312c4
ui: Add IsRunnableInBackground / SetRunnableInBackground ( #272 )
2017-08-03 03:21:51 +09:00
Hajime Hoshi
bb5036b3e1
ui: Refactoring
2017-08-03 01:07:04 +09:00
Hajime Hoshi
1021521591
ui: initFullscreen should always be protected by lock
2017-08-03 00:19:04 +09:00
Hajime Hoshi
434d5bb00b
ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run
2017-08-02 23:48:08 +09:00
Hajime Hoshi
807d03eb3b
ui: Delay initialize until Run ( #397 )
2017-07-30 20:26:40 +09:00
Hajime Hoshi
f591ca3d2b
ui: Bug fix: SetFullscreen didn't work without Run
2017-07-15 21:43:33 +09:00
Hajime Hoshi
c94c994bd1
ui: Allow SetFullscreen without Run
2017-07-15 20:29:13 +09:00
Hajime Hoshi
d7b7aac6e4
ui: Fix wrong comment
2017-07-01 13:03:27 +09:00
Hajime Hoshi
7d236950c2
ui: Bug fix: SwapInterval needs to be called after SetMonitor ( #357 )
2017-07-01 12:41:16 +09:00
Hajime Hoshi
ba204c6d3b
ui: Adjust cursor positoin on fullscreen mode ( #374 )
2017-07-01 04:27:38 +09:00
Hajime Hoshi
c694851765
ui: Center the screen on fullscreen mode ( #374 )
2017-07-01 04:12:09 +09:00
Hajime Hoshi
3168af1db4
ui: Refactoring: refresh rate is ignored when no monitor is specified at SetMonitor
2017-06-30 23:20:53 +09:00
Hajime Hoshi
68fbf59720
ui: Refactoring
2017-06-30 11:07:19 +09:00
Hajime Hoshi
cefa86ce13
ui: Fullscreen scale can be recalculated during fullscreen mode
2017-06-30 10:54:13 +09:00
Hajime Hoshi
6336b59493
ui: Bug fix: original positions must not be updated during fullscreen mode ( #376 )
2017-06-30 10:48:18 +09:00
Hajime Hoshi
af8b5d72c3
ui: Bug fix: Fullscreen scale must be recalculated
2017-06-30 10:22:30 +09:00
Hajime Hoshi
76da09f74c
ui: Bug fix: Window title might lost on macOS ( #267 )
2017-06-30 02:14:14 +09:00
Hajime Hoshi
64ed7b93f6
ui: Bug fix: better restoring position ( #267 )
2017-06-30 02:11:54 +09:00
Hajime Hoshi
1d60c009ed
ui: Bug fix: fullscreen scale calculation was wrong ( #267 )
2017-06-30 02:08:12 +09:00
Hajime Hoshi
2996f778b6
ui: Bug fix: position was wrong when changing window size
2017-06-30 01:53:14 +09:00
Hajime Hoshi
5b6fa2d384
ui: Adjust cursor position on fullscreen ( #267 )
2017-06-30 01:39:26 +09:00
Hajime Hoshi
e7370d8a54
ui: Adjust fullscreen scale ( #267 )
2017-06-30 01:28:35 +09:00
Hajime Hoshi
5dbfafb200
ui: Reserve window position before entering fullscreen-mode ( #267 )
2017-06-30 01:28:03 +09:00
Hajime Hoshi
b569eb9c5a
ui: Add SetFullscreen / IsFullscreen ( #267 )
2017-06-30 01:28:00 +09:00
Hajime Hoshi
d0f086323b
ui: Use returning values
2017-06-30 00:37:24 +09:00
Hajime Hoshi
f7a8c7efa6
ui: Avoid recalc the scale factor
2017-06-05 00:06:40 +09:00
Hajime Hoshi
1d59938295
ui: Refactoring: Remove unneeded error handlings
2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182
opengl: Hide OpenGL context usages into internal/graphics package
2017-05-31 02:18:04 +09:00
Hajime Hoshi
93cdfe107e
ui: Keep the device scale to avoid re-calculation
2017-05-14 04:21:20 +09:00
Hajime Hoshi
b409631515
Add FreeBSD support ( #352 )
2017-05-11 19:09:13 +09:00
Hajime Hoshi
fb612a4b87
ui: Adjust window size in case when glfwGetVideoMode fails ( #328 )
2017-04-19 00:51:15 +09:00
Hajime Hoshi
cad051437d
ui: Refactoring
2017-03-03 11:15:07 +09:00
Hajime Hoshi
e11bc62059
ui: SetScreenSize/Scale no longer returns error
2017-03-03 10:58:29 +09:00
Hajime Hoshi
b6b61fc003
ui: setScreenSize in ui_glfw.go no longer returns error
2017-03-03 10:50:47 +09:00
Hajime Hoshi
0ba28d1183
ui: Remove unused function
2017-03-03 02:27:39 +09:00
gonutz
112654995f
Hide console window on Windows ( #318 )
...
* Hide console only if double-clicking Windows exe
When building on Windows the console window is hidden on start-up if
double-clicking the executable but not if running the program from the
command line (as a developer).
See the code comments for an explanation of the used heuristic.
2017-02-07 20:44:10 +09:00
Hajime Hoshi
0ef1e61d55
mobile: Fix iOS tag usages ( #310 )
2017-01-26 01:32:33 +09:00
Hajime Hoshi
411721a4da
ui: Add TODO
2016-11-26 02:35:55 +09:00
Hajime Hoshi
07294a98b6
Move internal/graphics/opengl -> internal/opengl
2016-11-03 23:31:25 +09:00
Hajime Hoshi
071b65f173
loop: Remove IsRunning
2016-09-03 21:14:06 +09:00
Hajime Hoshi
cd885ce7c5
ui: Add SetCursorVisibility ( #258 )
2016-09-03 18:54:21 +09:00
Hajime Hoshi
87efaafcff
Update GLFW version 3.1 -> 3.2
2016-09-03 16:25:43 +09:00
Hajime Hoshi
84b512a3ac
ui: Bug fix: Remove unneeded argument
2016-09-03 02:12:11 +09:00
Hajime Hoshi
ec70ea3be5
ui: Refactoring
2016-09-03 01:06:16 +09:00
Hajime Hoshi
db782ff0d9
ui: Remove UserInterface interface
2016-09-03 00:20:05 +09:00
Hajime Hoshi
f204c14f90
ui: Rename Run -> RunMainThreadLoop
2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc
ui: Reduce functions in UserInterface
2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342
ui: Rename Main -> Run
2016-09-02 02:59:40 +09:00
Hajime Hoshi
571d67f967
ui: Reduce methods in UserInterface
2016-09-02 02:31:03 +09:00
Hajime Hoshi
453c2c4589
ui: Remove Terminate
2016-09-02 01:07:41 +09:00
Hajime Hoshi
6da16aa1a0
ui: Refactoring: Remove events
2016-09-02 00:53:05 +09:00
Hajime Hoshi
1e0bdf844d
loop: Bug fix: vsync should not use channels on browsers ( #259 )
2016-09-01 10:36:00 +09:00
Hajime Hoshi
612d3b07b0
ui: Bug fix: ui.funcs might be closed before sending a value
2016-08-17 01:57:20 +09:00
Hajime Hoshi
f556b19f22
Add error checks
2016-08-03 23:44:54 +09:00
Hajime Hoshi
8e58f3ce0a
ui: Bug fix: closed channel never blocks
2016-08-03 01:07:46 +09:00
Hajime Hoshi
30b521f3b8
Add error checks
2016-08-03 01:02:05 +09:00
Hajime Hoshi
6968e898c3
Bug fix: ui.Main should be suspended when error occurs in the loop
2016-08-02 02:48:19 +09:00
Hajime Hoshi
e118a755f5
ui: Bug fix: Sizing also calls GLContext
2016-07-24 05:29:47 +09:00
Hajime Hoshi
efe64d56f4
ui: Bug fix: Avoid dead lock
2016-07-24 04:32:12 +09:00
Hajime Hoshi
c5e42c91be
ui: Add glcontext.go
2016-07-24 00:05:36 +09:00
Hajime Hoshi
121063ee2b
ui: Initialize GLContext at Start
2016-07-23 22:17:36 +09:00
Hajime Hoshi
5a3ea34cfc
ui: Delay initializing the context
2016-07-23 21:43:35 +09:00
Hajime Hoshi
3553fc55c3
ui: Unify the context thread and the UI thread
2016-07-23 21:22:59 +09:00
Hajime Hoshi
8371426888
ui: Refactoring
2016-07-23 21:01:30 +09:00
Hajime Hoshi
1953539e22
ui: Refactoring: Simplify initializing
2016-07-23 20:25:52 +09:00
Hajime Hoshi
910e1b760c
ui: Introduce glfwScale
2016-07-04 11:37:34 +09:00
Hajime Hoshi
0d91883fb9
opengl: Remove init (desktops)
2016-07-04 00:51:58 +09:00
Hajime Hoshi
bb511b2c13
ui: Scale is now float64 ( #236 )
2016-06-25 01:26:59 +09:00
Hajime Hoshi
b0a7e13502
ui: Remove ScreenSizeEvent.Scale
2016-06-19 05:10:27 +09:00
Hajime Hoshi
858b391592
ui: Bug fix: unused variable
2016-06-19 05:05:56 +09:00
Hajime Hoshi
ea377b8e20
ui: More accurate device scale factor
2016-06-19 05:04:38 +09:00
Hajime Hoshi
bc2703c345
opengl: Call glViewport each time when different framebuffer is set
2016-06-18 22:47:34 +09:00
Hajime Hoshi
5eb77d2fb5
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
2016-06-18 04:56:13 +09:00
Hajime Hoshi
dfe4db67be
Fix for iOS
2016-06-17 02:08:25 +09:00
Hajime Hoshi
13f594baed
Fix build tags for iOS (WIP)
2016-06-15 00:19:02 +09:00
Hajime Hoshi
eb8e8b6034
ui: Remove FinishRendering
2016-06-10 01:49:21 +09:00
Hajime Hoshi
6d06b01cae
gomobile bind works
2016-05-22 04:25:15 +09:00
Hajime Hoshi
d09bb63f71
ui: Change UserInterface to be an interface
2016-05-20 00:07:06 +09:00
Hajime Hoshi
76ea075896
Add example/mobile (not-compilable yet)
2016-05-19 03:17:50 +09:00
Hajime Hoshi
335781759c
ui: Introduce ScreenSizeEvent to simplify the run loop
2016-05-18 11:56:43 +09:00
Hajime Hoshi
faff188574
ui: Move Now() to internal/loop and hide it
2016-05-18 11:24:17 +09:00
Hajime Hoshi
cd5436712b
ui: Hide Init() func
2016-05-18 11:12:23 +09:00
Hajime Hoshi
063ed564fd
Move the run loop to internal/loop
2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac
ui: Remove CurrentUI()
2016-05-18 10:51:11 +09:00
Hajime Hoshi
5c68ee4034
ui: Use events in the game loop
2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5
ui: Rename DoEvents -> Update
2016-05-18 01:22:01 +09:00
Hajime Hoshi
d6bfa72c5c
graphics: Remove openGLState.initialize
2016-05-16 11:32:26 +09:00
Hajime Hoshi
9f2b53d24c
graphics: Add InitializeIfNeeded function (preparing for Android)
2016-05-15 04:05:57 +09:00
Hajime Hoshi
295e3c0a0a
ui: Bug fixed: there was an error shadowed and not used
2016-05-14 03:25:44 +09:00
Hajime Hoshi
a04ce352f8
opengl: Bug fixed: there were some errors shadowed and not used
2016-05-14 03:24:01 +09:00
Hajime Hoshi
57a9ecd821
ui: Refactoring
2016-05-07 22:27:10 +09:00
Hajime Hoshi
209b4e6864
ui: Add Main for the OS main thread
2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb
Reduce panics ( #196 )
2016-04-11 01:48:40 +09:00
Hajime Hoshi
3ec0020f02
graphics: Bug fix ( #201 ): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
2016-04-08 21:45:53 +09:00
Hajime Hoshi
75ef9a6d47
ui: Add read-write lock
2016-03-26 17:24:40 +09:00
Hajime Hoshi
4a60343fe6
ui: Don't use currentUI directly
2016-03-26 15:17:01 +09:00
Hajime Hoshi
95485441f4
ui: Remove dataset attributes
2016-03-25 01:15:47 +09:00
Hajime Hoshi
fb3bf4e3b4
ui: Add CurrentUI()
2016-03-25 00:38:30 +09:00
Hajime Hoshi
6ac6b8e7c0
input: Make functions goroutine-safe ( #192 )
2016-03-24 23:51:20 +09:00
Hajime Hoshi
6efead974f
ui: Rename ActualScale -> ActualScreenScale
2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405
Add ebiten.ScreenScale() ( #191 )
2016-03-23 00:44:16 +09:00
Hajime Hoshi
2157061479
ui: Use actualScale to calc minimum window size
2016-03-22 12:01:53 +09:00
Hajime Hoshi
993a55abde
ui: Set window width limitation for Windows ( #165 )
2016-03-22 11:56:40 +09:00
Hajime Hoshi
8f15978c83
ui: Bug fix: Quit soon after the window is closed ( #185 )
2016-03-15 00:32:06 +09:00
Hajime Hoshi
b1f856a0e0
Add FPS const
2016-03-13 04:57:31 +09:00
Hajime Hoshi
fc200ec6f2
ui: Bug fix: The default framebuffer must be bound before swapping buffers
2016-02-28 00:56:39 +09:00
Hajime Hoshi
05eaec6dd9
ui: Bug fix: scale for cursor was wrong ( #166 )
2016-02-27 17:04:35 +09:00
Hajime Hoshi
7617a225f6
ui: deviceScaleFactor -> deviceScale
2016-02-27 02:17:31 +09:00
Hajime Hoshi
651d803107
ui: Change how to calc framebuffer scale
2016-02-27 01:53:02 +09:00
Hajime Hoshi
8069c980c3
ui: Refactoring: Add ui.ActualScale()
2016-02-27 01:44:01 +09:00
Hajime Hoshi
138a689382
ui: Refactoring
2016-02-27 01:35:14 +09:00
Hajime Hoshi
e2cf288ed7
ui: Bug fix: Wrong framebuffer scale
2016-02-26 03:50:00 +09:00
Hajime Hoshi
c97cae9598
ui: Remove println :-(
2016-02-26 03:45:52 +09:00
Hajime Hoshi
868eef0c2f
ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 ( #164 )
2016-02-26 03:44:37 +09:00
Hajime Hoshi
fc7be5be3c
ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
2016-02-26 03:14:51 +09:00
Hajime Hoshi
4d53cf20da
ui: Calculate DPI and set the actual scale based on DPI
2016-02-26 03:09:23 +09:00
Hajime Hoshi
922f392544
ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed ( #161 )
2016-02-24 22:57:19 +09:00
Hajime Hoshi
59adc6979a
ui: Bug fix: Adjust scaling factor on Linux ( #157 )
2016-02-23 01:41:57 +09:00
Hajime Hoshi
9e161864f6
ui: Bug fix: Make sure current framebuffers rendered ( #158 )
2016-02-22 03:14:31 +09:00
Hajime Hoshi
18a798f85c
ui: Refactoring
2016-02-22 01:30:33 +09:00
Hajime Hoshi
0a07d8531b
ui: Bug fix: SetPos should be called after Show at least on Linux
2016-02-21 23:11:39 +09:00
Hajime Hoshi
6e98e0716d
ui: SwapBuffer is now done on the rendering context thread
2016-02-21 22:20:33 +09:00
Hajime Hoshi
bb39766873
ui: Bug fix: gl* method should be called after looping starts
2016-02-21 21:53:48 +09:00
Hajime Hoshi
60a504543f
ui: Add OpenGL version
2016-02-21 17:27:26 +09:00
Hajime Hoshi
6c14c31c55
ui: Remove an unneeded prefix
2016-02-21 17:12:00 +09:00
Hajime Hoshi
408444842a
Refactoring: ui.Init now returns gl.Context object
2016-02-20 20:08:53 +09:00
Hajime Hoshi
63f2c3cb9f
graphics: Refactoring: remove ExecOnUIThread
2016-02-20 04:39:43 +09:00
Hajime Hoshi
5cfefaf1a2
graphics: Refactoring: remove ui goroutines
2016-02-20 04:08:06 +09:00
Hajime Hoshi
269d94b145
graphics: Add worker consumer
2016-02-19 11:43:16 +09:00
Hajime Hoshi
ccf7b0c159
Revert an unreasonable change at 633ee409
2016-02-06 15:54:29 +09:00
Hajime Hoshi
633ee4096e
#132 Temporal hack to run with Go1.5
2015-07-22 23:28:15 +09:00
Hajime Hoshi
e3608d08eb
Use GL 2.1 (for Windows)
2015-06-21 01:33:28 +09:00
Hajime Hoshi
4b9c740ee8
Update the version of GLFW to 3.1
2015-06-20 18:52:17 +09:00
Hajime Hoshi
82ea3fa020
#125 : Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
2015-04-13 00:49:30 +09:00
Hajime Hoshi
ba3feaf52f
ui: More precise clock
2015-02-15 19:30:29 +09:00
Hajime Hoshi
cd4188b0a3
Add SetScreenScale ( #115 )
2015-02-10 00:10:50 +09:00
Hajime Hoshi
249add3979
Add SetScreenSize
2015-02-09 11:02:04 +09:00
Hajime Hoshi
3964944deb
Move ui_*.go back to internal/ui again
2015-01-27 22:37:00 +09:00
Hajime Hoshi
23b3f1afce
Move some files of internal/ui to the root
2015-01-27 01:10:17 +09:00
Hajime Hoshi
346bc53d53
Move internal/opengl -> internal/graphics/internal/opengl
2015-01-26 23:27:28 +09:00
Hajime Hoshi
4c37efd673
Merge branch 'master' into audio
2015-01-21 10:12:14 +09:00
Hajime Hoshi
a6b7eab71b
Add Gamepad API
2015-01-12 02:29:56 +09:00
Hajime Hoshi
355da1bcbc
Add Experimental Audio API
2015-01-11 18:03:51 +09:00
Hajime Hoshi
a1214ff735
Stop the game when the window is not active ( #69 )
2015-01-08 01:35:09 +09:00
Hajime Hoshi
c98631a703
Add input_glfw.go; Rename ui.go -> ui_glfw.go
2015-01-06 21:54:42 +09:00