Hajime Hoshi
7f1e6cb538
internal/graphicsdriver/playstation5: add ebitengine_SetVertices
2024-09-01 19:47:21 +09:00
Hajime Hoshi
71370a01bd
internal/beforemaintest: avoid os.Exit(0)
2024-09-01 13:58:39 +09:00
Hajime Hoshi
67441c4823
internal/testing: avoid os.Exit(0)
...
os.Exit(0) might cause test flakiness.
https://github.com/hajimehoshi/ebiten/actions/runs/10650734256/job/29522689113
```
panic: unexpected call to os.Exit(0) during test
goroutine 1 [running]:
os.Exit(0x0)
/opt/hostedtoolcache/go/1.23.0/x64/src/os/proc.go:67 +0x8
github.com/hajimehoshi/ebiten/v2/internal/testing.MainWithRunLoop(0x19b28c0)
/home/runner/work/ebiten/ebiten/internal/testing/testing.go:50 +0xa
github.com/hajimehoshi/ebiten/v2/internal/graphicscommand_test.TestMain(...)
/home/runner/work/ebiten/ebiten/internal/graphicscommand/image_test.go:42
main.main()
_testmain.go:55 +0x5
```
2024-09-01 13:31:40 +09:00
Hajime Hoshi
f98003bcd5
ebiten: add ColorSpace and RunGameOptions.ColorSpace
...
This works only for macOS Metal and WebGL so far.
Closes #2871
2024-08-28 03:03:57 +09:00
Hajime Hoshi
42209606b1
internal/ui: disable IME and enable it only when necessary
...
Closes #2918
2024-08-27 02:22:30 +09:00
Hajime Hoshi
dc68152f17
internal/shader: better error message for the fragment entry point
2024-08-25 19:38:57 +09:00
Hajime Hoshi
9693ce8382
internal/shader: allow less arguments at Fragment
...
Closes #3073
2024-08-25 19:17:41 +09:00
Hajime Hoshi
e2662a8af7
internal/shader: bug fix: wrong indexing
2024-08-25 18:58:05 +09:00
Hajime Hoshi
2cc809516f
ebiten: add Vertex.Custom0 to Custom3
...
Closes #2640
2024-08-25 18:11:39 +09:00
Hajime Hoshi
bff760af01
internal/shader: bug fix: test failures
...
Updates #2640
2024-08-25 17:43:44 +09:00
Hajime Hoshi
fef487e09d
internal/shaderir/hlsl: refactoring: more flexible generation
...
Updates #2640
2024-08-25 17:27:00 +09:00
Hajime Hoshi
ed45843c13
internal/graphicsdriver/opengl: assume custom attributes are vec4
...
Due to HLSL restrictions, all the attributes must have a semantics.
Always assuming custom attributes are vec4 makes things simpler.
Updates #2640
2024-08-25 17:11:28 +09:00
Hajime Hoshi
107189a00d
internal/shader: use strings.TrimPrefix
2024-08-25 15:43:44 +09:00
Hajime Hoshi
7142a3bcd9
internal/graphicsdriver/opengl: bug fix: total must be reset
2024-08-25 15:29:22 +09:00
Hajime Hoshi
a42a8548b1
internal/shader: refactoring
2024-08-25 12:57:11 +09:00
Hajime Hoshi
6db3b11b36
internal/shader: refactoring
2024-08-25 12:29:24 +09:00
Hajime Hoshi
3547d999b1
internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0
2024-08-25 11:45:54 +09:00
Hajime Hoshi
dd63eef65e
textinput: support every environment even without IME
...
Closes #3072
2024-08-24 01:06:52 +09:00
Hajime Hoshi
9ad7fe5bed
internal/shader: refactoring
2024-08-23 11:05:14 +09:00
Hajime Hoshi
d3d42b3263
internal/shader: refactoring: varying variables
2024-08-23 10:57:59 +09:00
Hajime Hoshi
35f9b1c224
ebiten: add RunGameOptions.DisableHiDPI
...
Closes #2987
2024-08-20 00:02:57 +09:00
Hajime Hoshi
17322c9c3b
all: reduce files for PS5
2024-08-17 23:06:01 +09:00
Hajime Hoshi
26038c2ac1
internal/ui: bug fix: an unexpected scroll bar was shown
...
Closes #3066
2024-08-16 23:57:52 +09:00
Hajime Hoshi
435c8b75eb
internal/graphicsdriver/opengl: automatically adjust the array buffer layout
...
Updates #2640
2024-08-12 04:08:02 +09:00
Hajime Hoshi
9e208eee81
all: use QuadVerticesFromDstAndSrc when possible
2024-08-12 02:42:36 +09:00
Hajime Hoshi
b6ab7a10c1
internal/graphics: unify QuadVertices
...
This is a preparation for adding members to Vertex.
Updates #2640
2024-08-12 00:29:24 +09:00
Hajime Hoshi
6cd00f3b88
internal/graphicsdriver/opengl: exclude playstation5
2024-08-11 22:41:21 +09:00
Hajime Hoshi
9a751d7c26
internal/mipmap: refactoring
2024-08-11 22:33:21 +09:00
Hajime Hoshi
e6807794f2
internal/mipmap: refactoring
2024-08-11 22:29:15 +09:00
Hajime Hoshi
5e820be911
internal/buffered: refactoring
...
This is a preparation for adding members to Vertex.
Updates #2640
2024-08-11 22:25:45 +09:00
Hajime Hoshi
5f80f4b3de
all: refactoring
2024-08-11 21:43:00 +09:00
Hajime Hoshi
89933bf0ab
internal/graphicsdriver/playstation5: bug fix: compile error
2024-08-10 21:52:38 +09:00
Hajime Hoshi
332da38565
internal/graphicsdriver/playstation5: update DrawTriangles
...
A Go pointer in a C struct could cause some troubles.
2024-08-10 21:21:09 +09:00
Hajime Hoshi
a5235eea86
internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL
...
Closes #2944
2024-08-10 01:21:35 +09:00
Hajime Hoshi
9c80367f2f
internal/gamepad: ignore EACCES error for /dev/input
...
Updates #3057
2024-08-08 11:35:39 +09:00
Hajime Hoshi
1f03971fa9
internal/debug: reland: rename functions
2024-08-07 23:48:35 +09:00
Hajime Hoshi
fab9482e0e
Revert "internal/debug: rename functions"
...
This reverts commit 74722298a2
.
Reason: This included an unexpected change in internal/gamepad
2024-08-07 23:47:51 +09:00
Hajime Hoshi
74722298a2
internal/debug: rename functions
2024-08-07 23:42:36 +09:00
Hajime Hoshi
2a34d1d47b
internal/graphicsdriver/opengl/gl: use PureGo version for Android again
...
This is basically a revert for 297efea68b
.
This updates PureGo for the Android issue.
Updates #3052
Updates ebitengine/purego#262
2024-08-05 23:34:56 +09:00
Hajime Hoshi
aba652c323
internal/graphicsdriver/playstation5: add DrawTriangles
2024-08-04 19:13:36 +09:00
Hajime Hoshi
9bd17de2d3
internal/graphicsdriver/opengl: remove unused members
2024-08-04 04:26:53 +09:00
Hajime Hoshi
37a6057230
internal/ui: bug fix: increase maxSkipCount
...
Closes #3055
2024-08-04 04:16:01 +09:00
Hajime Hoshi
af6072c1b4
internal/shader: add more tests
...
Updates #3011
2024-08-03 19:08:03 +09:00
Hajime Hoshi
7c4f532b83
internal/shader: bug fix: an index must be a constant for vectors
...
Updates #3011
2024-08-03 19:03:42 +09:00
Hajime Hoshi
719838b7ab
.github/workflows: update wasmbrowsertest to fix timeout issue
...
The issue agnivade/wasmbrowsertest#60 was fixed.
Updates #1313
2024-08-02 23:03:01 +09:00
Hajime Hoshi
297efea68b
internal/graphicsdriver/opengl/gl: use C version for Android
...
Unfortunately PureGo's dlopen didn't work on some Android devices.
Use the Cgo version instead in the same way as v2.7.
Closes #3052
2024-08-01 11:52:07 +09:00
Hajime Hoshi
856b339298
internal/ui: bug fix: show a black dot at the red button when needed
...
When SetWindowClosingHandled(true) is called, a black dot should be
shown at the red button to close the window.
Closes #3020
2024-07-31 23:54:18 +09:00
Hajime Hoshi
3106f98b52
internal/graphicsdriver/opengl/gl: add more error messages to load libraries
2024-07-31 21:35:24 +09:00
Hajime Hoshi
1843f6acc1
internal/ui: bug fix: dropping multiple files didn't work on Firefox and Safari
...
Closes #3045
2024-07-31 11:50:30 +09:00
Hajime Hoshi
95ad1b158c
internal/file: refactoring
...
Updates #3045
2024-07-31 11:21:35 +09:00
Hajime Hoshi
0281ac7bd2
all: use bufio.NewWriter to improve writing speed
2024-07-29 16:29:57 +09:00
Hajime Hoshi
ef5ac4175d
all: use bufio.Reader to improve reading speed
2024-07-29 02:28:37 +09:00
Hajime Hoshi
d086e83a62
internal/shader: stabilize wasm tests on GitHub CI
2024-07-26 03:16:34 +09:00
Hajime Hoshi
5d47863a27
internal/shader: bug fix: untyped const bool couldn't be an if condition
...
Closes #2993
2024-07-26 02:09:16 +09:00
Hajime Hoshi
09cefc6e71
internal/shader: bug fix: crash with an invalid operand
...
Closes #2989
2024-07-26 00:06:12 +09:00
Hajime Hoshi
abc056ab29
internal/gamepad: refactoring
2024-07-21 09:10:04 +09:00
Hajime Hoshi
7ab9382424
internal/gamepad: bug fix: crash when XInput and DInput gamepads were connected
...
Closes #3047
2024-07-20 22:30:38 +09:00
Hajime Hoshi
687e505db0
internal/gamepad: specify dwHow explicitly
...
As _DIPH_DEVICE is 0, this worked even without setting it, but this
was less readable.
2024-07-20 19:37:53 +09:00
Hajime Hoshi
b6b08f4fce
internal/gamepad: typo
2024-07-20 19:21:09 +09:00
Hajime Hoshi
122877c265
internal/gamepad: bug fix: GUID was not reliable as a unique identifier
...
Use a HID path as a gamepad unique identifier instead.
Closes #3046
2024-07-20 19:17:57 +09:00
cowboy.macke
3a6aaac5ac
internal/ui: bug fix: crash by dropping an HTML element onto the canvas ( #3044 )
...
Closes #3043
2024-07-18 17:19:21 +09:00
Hajime Hoshi
1804d56777
Revert "all: open up for more destinations images ( #3013 )"
...
This reverts commit 46d171c3c5
.
Reason: MRT is now suspended. Let's revisit this when we work on MRT again.
2024-07-16 22:43:49 +09:00
Hajime Hoshi
f9b0451e08
internal/ui: call setRunning(true) at a more appropriate timing
2024-07-15 22:52:50 +09:00
Hajime Hoshi
38d6328e41
internal/ui: bug fix: crash on Windows
...
Updates #3042
2024-07-15 22:44:45 +09:00
Hajime Hoshi
3d385ef0aa
internal/ui: refactoring: call initOnMainThread on the main thread explicitly
...
Closes #3042
2024-07-15 22:07:47 +09:00
Hajime Hoshi
d4dc2ef5d7
internal/ui: refactoring: remove an unused member
2024-07-15 21:53:07 +09:00
Hajime Hoshi
9bc5ed3847
internal/graphicscommand: bug fix: missing file
...
Updates #3036
2024-07-12 11:30:36 +09:00
Hajime Hoshi
7b46df44ee
internal/graphicscommand: bug fix: buffered write pixel args might never be released
...
Closes #3036
2024-07-12 11:25:50 +09:00
Bertrand Jung
46d171c3c5
all: open up for more destinations images ( #3013 )
...
Updates #2930
2024-07-09 02:05:55 +09:00
Hajime Hoshi
1679555bbb
internal/ui: fix a wrong comment
2024-07-07 01:05:40 +09:00
Hajime Hoshi
073d022c2e
internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer
...
These function return true in most cases, and when these return false,
the situation is pretty bad and recovering the situation would not be
possible.
IsFramebuffer and IsRenderbuffer cause round trips and affect performance.
Let's remove them.
2024-07-06 19:15:01 +09:00
Hajime Hoshi
4997e7e254
internal/graphicsdriver/opengl: lazy error check of shaders
...
See https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#dont_check_shader_compile_status_unless_linking_fails
2024-07-04 21:47:52 +09:00
Hajime Hoshi
ed73f028c7
internal/ui: refactoring
2024-07-04 16:58:45 +09:00
Hajime Hoshi
3a18b32cbd
internal/ui: bug fix: the screen size must be initialized first even when the canvas is unfocused
...
Closes #3034
2024-07-04 16:17:19 +09:00
Hajime Hoshi
346aaf071e
internal/graphicscommand: add screen info to log
2024-07-04 02:01:56 +09:00
Hajime Hoshi
94a93f8032
internal/atlas: assume backend.image is never nil
2024-07-04 02:00:42 +09:00
Hajime Hoshi
c29d4b24bb
internal/graphicsdriver/opengl: skip checkFramebufferStatus on browsers
2024-07-03 20:34:44 +09:00
Hajime Hoshi
2a22260d14
internal/atlas: backends for unmanaged images were never released
...
Closes #3030
2024-06-30 23:45:27 +09:00
Hajime Hoshi
3f91d8cdf1
internal/atlas: refactoring
2024-06-30 22:39:25 +09:00
Hajime Hoshi
ec7ef5e6a3
internal/atlas: add comments
2024-06-30 22:22:27 +09:00
Hajime Hoshi
5b8fd9733c
internal/atlas: refactoring
2024-06-30 19:21:42 +09:00
Hajime Hoshi
9ff93e3063
all: fix comments
2024-06-30 18:56:07 +09:00
Hajime Hoshi
def82fd5d3
internal/atlas: refactoring: remove ImageTypeVolatile
...
ImageTypeVolatile was meaningful when Ebitengine had `restorable`
package, but now this doesn't make sense.
2024-06-30 18:50:02 +09:00
Hajime Hoshi
32417353d3
internal/ui: bug fix: the window size callback was not called on macOS
...
This is basically a revert of e150745598
.
As the window size callback was not called, ebiten.WindowSize didn't
work correctly for a while.
Even after this change, the issue #2257 could not be reproduced. This
is mysterious, but probably macOS itself has updated.
Updates #2257
Closes #3029
2024-06-30 15:59:15 +09:00
Hajime Hoshi
a6d7cadab7
internal/graphicsdriver/playstation5: change struct member names
2024-06-17 03:04:18 +09:00
Hajime Hoshi
96e0fd7a50
exp/textinput: bug fix: pressing enter key was often ignored on iOS Safari
...
Closes #3015
2024-06-12 02:44:51 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src ( #3012 )
...
This just specifies that the constant refers to the number of source images passed to a shader.
This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
b121468991
ebiten: add FillRuleFillAll
, FillRuleEvenOdd
, and FillRuleNonZero
...
This change also deprecates the existing constants.
Closes #3006
2024-06-08 17:58:33 +09:00
Hajime Hoshi
e5d10c47e7
internal/graphicsdriver: reland: rename FillRule constants
...
Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0
Revert "internal/graphicsdriver: rename FillRule constants"
...
This reverts commit ab4a3af1b5
.
Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5
internal/graphicsdriver: rename FillRule constants
...
Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
78ba0ded93
Revert "internal/glfw: bug fix: limit the DWM swap interval to Vista and 7"
...
This reverts commit 86e0bcc264
.
Reason: This caused some issues like too much GPU usages.
Updates #2961
Closes #3003
2024-06-04 21:06:51 +09:00
XXIV
216a110761
internal/glfw: fix memory leak ( #3008 )
2024-06-04 13:00:20 +09:00
Hajime Hoshi
d0aaa23005
Revert "internal/atlas: reduce slice allocations"
...
This reverts commit 9442b244fc
.
Reason: the slice was not escaped to heap, so this optimization was not needed
2024-05-27 23:47:39 +09:00
Hajime Hoshi
9442b244fc
internal/atlas: reduce slice allocations
2024-05-27 23:32:17 +09:00
Hajime Hoshi
4818768965
shaderprecomp: remove ShaderSourceID
...
`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.
`ShaderSource` should be kept as the built-in shader contents should not
be exposed.
Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
Hajime Hoshi
83ae577c80
Revert "shaderprecomp: remove ShaderSource
and ShaderSourceID
"
...
This reverts commit 8be3bb41d5
.
Reason: removing `ShaderSource` unexpected exposes the source.
Updates #2999
2024-05-26 22:45:12 +09:00
Hajime Hoshi
8be3bb41d5
shaderprecomp: remove ShaderSource
and ShaderSourceID
...
This change simplifies the APIs to avoid some confusions around IDs.
Updates #2861
Closes #2999
2024-05-26 22:42:52 +09:00
Hajime Hoshi
3279688dd6
Revert "shaderprecomp: accept an ID instead of source to register"
...
This reverts commit ecc3f29af1
.
Reason: we are considering to remove ShaderSourceID
Updates #2861
Updates #2999
2024-05-26 21:29:44 +09:00
Hajime Hoshi
ecc3f29af1
shaderprecomp: accept an ID instead of source to register
...
Updates #2861
2024-05-26 19:39:30 +09:00
Hajime Hoshi
38d2892906
internal/glfw: bug fix: the cursor position was reset unexpectedly
...
There was a mistake when updating GLFW to v3.3.9 at 4647e9de53
.
When the cursor mode is set to be enabled, the cursor position was
unexpectedly reset. This change fixes the issue.
Closes #2997
2024-05-26 15:11:50 +09:00
Hajime Hoshi
b0a4b6ebbf
internal/graphicsdriver/playstation5: update the copyright year
2024-05-19 23:01:47 +09:00
Hajime Hoshi
657e04d3d1
internal/graphicsdriver/playstation5: separate the shader part
2024-05-19 18:05:16 +09:00
Hajime Hoshi
5bb060b1e9
shaderprecomp: add pssl
2024-05-12 15:07:38 +09:00
Hajime Hoshi
a108dac797
internal/shaderir: add 'pssl' package
2024-05-11 18:58:59 +09:00
Hajime Hoshi
b3ad97b22b
internal/graphicsdriver/metal/mtl: add comments
2024-05-06 22:07:16 +09:00
Hajime Hoshi
f0ca3f1870
internal/graphicsdriver/metal/mtl: follow ObjC convention
...
Closes #2981
2024-05-06 21:51:57 +09:00
Hajime Hoshi
2261cf76de
internal/graphicsdriver/metal/ca: follow ObjC convention
...
Updates #2981
2024-05-06 19:36:17 +09:00
Hajime Hoshi
10d9660125
shaderprecomp: implement for Windows
...
Closes #2861
2024-05-06 16:03:57 +09:00
Hajime Hoshi
5d4a68b0ea
internal/shaderir/hlsl: refactoring: separate calculation uniform offsets
2024-05-05 20:47:35 +09:00
Hajime Hoshi
a41af4528b
internal/graphicsdriver/directx: refactoring
2024-05-05 18:58:13 +09:00
Hajime Hoshi
caab1ee29f
internal/graphicsdriver/metal: refactoring
2024-05-05 17:18:06 +09:00
Hajime Hoshi
c46f62e184
all: add a new package shaderprecomp
...
The current implementation is only for macOS so far.
Updates #2861
2024-05-05 03:51:04 +09:00
Hajime Hoshi
d7df5ebcbd
internal/builtinshader: move a clearing shader to builtinshader
2024-05-05 02:18:14 +09:00
Hajime Hoshi
ca9a80600d
internal/graphicsdriver/metal: release MTLLibrary
2024-05-04 19:26:12 +09:00
Hajime Hoshi
c3b9afe8c4
internal/ui: bug fix: compile error for browsers
2024-05-04 00:30:43 +09:00
Hajime Hoshi
1ebfa8b911
internal/ui: refactoring: remove unused code
2024-05-04 00:26:40 +09:00
Hajime Hoshi
c658a25171
all: replace execabs with os/exec
...
os/exec no longer searches executablse in the current directory as of
Go 1.19. See https://go.dev/blog/path-security and https://go.dev/issue/43724 .
2024-05-03 23:39:38 +09:00
Hajime Hoshi
903ab6727b
internal/ui: better panic message at ReadPixels before RunGame
...
Closes #2979
2024-05-03 16:36:19 +09:00
Hajime Hoshi
35e29a29e7
internal/ui: bug fix: wrong property names were specified
...
Closes #2975
2024-04-30 23:32:54 +09:00
Hajime Hoshi
0af5b41d48
internal/atlas: refactoring
2024-04-29 23:34:37 +09:00
Hajime Hoshi
bb799da51f
internal/ui: use atomic.Int32 instead of atomic.Store/LoadInt32
...
Updates #2422
2024-04-29 21:53:43 +09:00
Hajime Hoshi
59fb259181
internal/graphicsdriver/gl: use PureGo for Linux and UNIX
...
Updates #2284
2024-04-29 21:25:15 +09:00
Hajime Hoshi
f34932151d
all: use atomic.Bool instead of atomic.Store/LoadUint32
...
Updates #2422
2024-04-29 21:16:01 +09:00
Hajime Hoshi
c390f0a9fa
internal/shader: bug fix: treat a built-in function as an invalid argument
...
Closes #2965
2024-04-29 16:44:33 +09:00
Hajime Hoshi
bc9e9d8562
ebiten: move the builtin shader to internal/builtinshader
...
Updates #2861
2024-04-20 21:23:37 +09:00
Hajime Hoshi
21a906bc82
internal/gamepaddb: refactoring: GLFW gamepads are requried only for Windows
...
Updates #2964
2024-04-18 14:25:47 +09:00
Hajime Hoshi
c7eb7371f4
internal/gamepad: refactoring
2024-04-18 13:39:29 +09:00
Hajime Hoshi
c74e7fa943
internal/gamepaddb: bug fix: platform was not initialized correctly
...
After 6552ae1dbe
, the order of the init
function calls changed, and then the platform was not initialized
correctly.
This change fixes this issue by not relying on an init function to
get the platform.
Closes #2964
2024-04-18 13:28:53 +09:00
Hajime Hoshi
9cd7b34a77
internal/glfw: reorder constants
2024-04-14 17:30:21 +09:00
Hajime Hoshi
6df42f1a4b
internal/glfw: bug fix: disabling cursor doesn't work well on remote desktop
...
This change applies the bug fix at glfw/glfw#1276
Updates #2961
2024-04-14 16:43:39 +09:00
Hajime Hoshi
86e0bcc264
internal/glfw: bug fix: limit the DWM swap interval to Vista and 7
...
This change applies the bug fix at glfw/glfw#1072.
Updates #2961
2024-04-14 15:35:00 +09:00
Hajime Hoshi
d5f15f9354
internal/glfw: bug fix: posting an empty event from different goroutine fails
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This change applies the bug fix at glfw/glfw#1649
After this change, an Ebitengine application always shows the menu
bar, but this should be fine for Ebitengine applications.
2024-04-14 14:44:42 +09:00
Hajime Hoshi
6ff9e2b44c
internal/glfw: bug fix: too early event emitting
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This change applies the bug fix at glfw/glfw#2046 .
2024-04-14 14:30:06 +09:00
Hajime Hoshi
4dfb3d2fc1
internal/glfw, internal/gamepad: update GLFW to v3.3.10
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Closes #2960
2024-04-14 14:11:45 +09:00
Hajime Hoshi
4647e9de53
internal/glfw, internal/gamepad: update GLFW to v3.3.9
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Updates #2960
2024-04-14 01:14:22 +09:00
Hajime Hoshi
4a964da0aa
internal/shaderir: fix type mismatches
2024-04-12 23:42:06 +09:00
Hajime Hoshi
3cf3b27729
internal/graphicsdriver/opengl: refactoring: rename variables
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A framebuffer's width and height are unclear. Rename them to
viewportWidth and viewportHeight.
2024-04-10 23:38:25 +09:00
lvyaoting
f6927232f2
all: fix function names in comment ( #2957 )
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Signed-off-by: lvyaoting <lvyaoting@outlook.com>
2024-04-08 14:27:27 +09:00
Hajime Hoshi
9c070eb2f3
Revert "internal/graphicsdriver/gl: use PureGo for Linux and UNIX"
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This reverts commit 5701206229
.
Reason: error on Android:
```
/Users/runner/go/pkg/mod/github.com/ebitengine/purego@v0.8.0-alpha.0.20240404024320-d0aedd0f4393/func.go:301:4: too few values in struct literal of type syscall15Args
```
https://github.com/hajimehoshi/ebiten/actions/runs/8582651053/job/23521003819
2024-04-07 03:00:13 +09:00
Hajime Hoshi
9dc103491a
internal/ui: bug fix: a window was shown unexpectedly at start-up
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Closes #2951
2024-04-07 02:55:48 +09:00
Hajime Hoshi
5701206229
internal/graphicsdriver/gl: use PureGo for Linux and UNIX
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Updates #2284
2024-04-07 02:08:40 +09:00
Hajime Hoshi
d6f7b50387
internal/ui: bug fix: setting a size failed for an invisible window
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Updates #2725
Closes #2951
2024-04-06 22:26:01 +09:00
Hajime Hoshi
caecd81f4e
Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX"
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This reverts commit b6252a41f2
.
Reason: We need more investigation about tearing and vsync=off
Updates #2858
2024-03-30 20:08:06 +09:00
Hajime Hoshi
24238e16af
internal/gamepaddb: refactoring
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Updates #2936
2024-03-29 13:25:30 +09:00
Kenny
941c97eba2
internal/gamepaddb: generate respective controller dbs for each platform ( #2943 )
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Replace singular embedded controller database file with separate generated
files for each supported platform. The controller database file is some
~500KB, so this change should reduce the overall binary size per
platform.
Closes #2936
2024-03-29 13:17:16 +09:00
Hajime Hoshi
fd2c79398e
Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
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This reverts commit 55702a7c28
.
Reason: This didn't work with the single-thread mode.
Updates #1704
Closes #2939
2024-03-26 13:10:00 +09:00
Hajime Hoshi
459ad709a6
internal/gamepaddb: omit the database for consoles
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Updates #2936
2024-03-25 03:08:19 +09:00
Hajime Hoshi
04c4676b7c
internal/png: update with Go 1.22
2024-03-24 20:36:31 +09:00
Hajime Hoshi
6552ae1dbe
internal/gamepaddb: do not include the database for browsers
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This reduces Wasm binary size by 525kb.
2024-03-24 20:16:11 +09:00