Hajime Hoshi
c29d4b24bb
internal/graphicsdriver/opengl: skip checkFramebufferStatus on browsers
2024-07-03 20:34:44 +09:00
Hajime Hoshi
a6d7cadab7
internal/graphicsdriver/playstation5: change struct member names
2024-06-17 03:04:18 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src ( #3012 )
...
This just specifies that the constant refers to the number of source images passed to a shader.
This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7
internal/graphicsdriver: reland: rename FillRule constants
...
Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0
Revert "internal/graphicsdriver: rename FillRule constants"
...
This reverts commit ab4a3af1b5
.
Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5
internal/graphicsdriver: rename FillRule constants
...
Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
4818768965
shaderprecomp: remove ShaderSourceID
...
`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.
`ShaderSource` should be kept as the built-in shader contents should not
be exposed.
Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
Hajime Hoshi
83ae577c80
Revert "shaderprecomp: remove ShaderSource
and ShaderSourceID
"
...
This reverts commit 8be3bb41d5
.
Reason: removing `ShaderSource` unexpected exposes the source.
Updates #2999
2024-05-26 22:45:12 +09:00
Hajime Hoshi
8be3bb41d5
shaderprecomp: remove ShaderSource
and ShaderSourceID
...
This change simplifies the APIs to avoid some confusions around IDs.
Updates #2861
Closes #2999
2024-05-26 22:42:52 +09:00
Hajime Hoshi
b0a4b6ebbf
internal/graphicsdriver/playstation5: update the copyright year
2024-05-19 23:01:47 +09:00
Hajime Hoshi
657e04d3d1
internal/graphicsdriver/playstation5: separate the shader part
2024-05-19 18:05:16 +09:00
Hajime Hoshi
5bb060b1e9
shaderprecomp: add pssl
2024-05-12 15:07:38 +09:00
Hajime Hoshi
b3ad97b22b
internal/graphicsdriver/metal/mtl: add comments
2024-05-06 22:07:16 +09:00
Hajime Hoshi
f0ca3f1870
internal/graphicsdriver/metal/mtl: follow ObjC convention
...
Closes #2981
2024-05-06 21:51:57 +09:00
Hajime Hoshi
2261cf76de
internal/graphicsdriver/metal/ca: follow ObjC convention
...
Updates #2981
2024-05-06 19:36:17 +09:00
Hajime Hoshi
10d9660125
shaderprecomp: implement for Windows
...
Closes #2861
2024-05-06 16:03:57 +09:00
Hajime Hoshi
5d4a68b0ea
internal/shaderir/hlsl: refactoring: separate calculation uniform offsets
2024-05-05 20:47:35 +09:00
Hajime Hoshi
a41af4528b
internal/graphicsdriver/directx: refactoring
2024-05-05 18:58:13 +09:00
Hajime Hoshi
caab1ee29f
internal/graphicsdriver/metal: refactoring
2024-05-05 17:18:06 +09:00
Hajime Hoshi
c46f62e184
all: add a new package shaderprecomp
...
The current implementation is only for macOS so far.
Updates #2861
2024-05-05 03:51:04 +09:00
Hajime Hoshi
ca9a80600d
internal/graphicsdriver/metal: release MTLLibrary
2024-05-04 19:26:12 +09:00
Hajime Hoshi
59fb259181
internal/graphicsdriver/gl: use PureGo for Linux and UNIX
...
Updates #2284
2024-04-29 21:25:15 +09:00
Hajime Hoshi
4647e9de53
internal/glfw, internal/gamepad: update GLFW to v3.3.9
...
Updates #2960
2024-04-14 01:14:22 +09:00
Hajime Hoshi
3cf3b27729
internal/graphicsdriver/opengl: refactoring: rename variables
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A framebuffer's width and height are unclear. Rename them to
viewportWidth and viewportHeight.
2024-04-10 23:38:25 +09:00
Hajime Hoshi
9c070eb2f3
Revert "internal/graphicsdriver/gl: use PureGo for Linux and UNIX"
...
This reverts commit 5701206229
.
Reason: error on Android:
```
/Users/runner/go/pkg/mod/github.com/ebitengine/purego@v0.8.0-alpha.0.20240404024320-d0aedd0f4393/func.go:301:4: too few values in struct literal of type syscall15Args
```
https://github.com/hajimehoshi/ebiten/actions/runs/8582651053/job/23521003819
2024-04-07 03:00:13 +09:00
Hajime Hoshi
5701206229
internal/graphicsdriver/gl: use PureGo for Linux and UNIX
...
Updates #2284
2024-04-07 02:08:40 +09:00
Hajime Hoshi
caecd81f4e
Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX"
...
This reverts commit b6252a41f2
.
Reason: We need more investigation about tearing and vsync=off
Updates #2858
2024-03-30 20:08:06 +09:00
Hajime Hoshi
b6252a41f2
internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX
...
Now tearing happens only when 'tearing' is specified and vsync is off.
Closes #2858
2024-03-23 17:53:13 +09:00
Hajime Hoshi
732eedf2e0
all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
...
Closes #2748
Closes #2899
2024-02-24 22:07:27 +09:00
Hajime Hoshi
770fcff4c2
internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well
...
Apparently, a pseudo padding was needed for D3D12_RESOURCE_DESC,
but this is still mysterious.
This change also add Go 1.22 to the GitHub Actions.
Closes #2867
2024-01-27 18:06:53 +09:00
Hajime Hoshi
8551cd350f
internal/ui: bug fix: need to sleep when swapping buffers is skipped
...
Closes #2890
2024-01-24 12:20:30 +09:00
Hajime Hoshi
006f14ac19
internal/graphicsdriver/playstation5: bug fix: link error
2024-01-22 00:14:00 +09:00
Hajime Hoshi
52e0f10ff7
internal/graphicsdriver/playstation5: bug fix: compile error
2024-01-22 00:05:02 +09:00
Hajime Hoshi
f0509096f8
internal/graphicsdriver/playstation5: add ebitengine_IsErrorNil
2024-01-21 23:54:02 +09:00
Hajime Hoshi
e0ccd013ac
internal/graphicsdriver/directx: bug fix: depth should be passed by math.Float32bits
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As depth was always 0, there was not an actual problem.
2024-01-21 21:43:09 +09:00
Hajime Hoshi
5887142da7
internal/grpahicsdriver/metal/mtl: use 3 drawings for fullscreen
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Hajime found that renderings were delayed with 2 drawing in fullscreen
though FPS might be lowered. This is mysterious but there is no other
good solution.
Updates #2883
2024-01-19 18:29:47 +09:00
Hajime Hoshi
e39c50c296
internal/graphicsdriver/metal: add comments
...
Updates #2880
Updates #2883
2024-01-17 20:51:32 +09:00
Hajime Hoshi
055db234a1
internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac
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Closes #2883
2024-01-17 18:57:50 +09:00
Hajime Hoshi
a0cb0d0568
internal/graphicsdriver/playstation5: use message to detect errors
2024-01-14 22:18:12 +09:00
Hajime Hoshi
00e67b8419
internal/graphicsdriver/playstation5: improve error handlings
...
Updates #2799
2024-01-14 00:42:13 +09:00
Hajime Hoshi
5a36b4bb48
internal/graphicsdriver/opengl/gl: remove IsTexture
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Updates #805
2024-01-09 02:35:30 +09:00
Hajime Hoshi
48e3c766f7
internal/graphicsdriver: remove Image.IsInvalidated
...
Updates #805
2024-01-09 00:30:21 +09:00
Hajime Hoshi
a19f079da8
internal/graphicsdriver/playstation5: remove NeedsRestoring
2024-01-09 00:26:01 +09:00
Hajime Hoshi
771e5685f8
internal/graphicsdriver: remove NeedsRestoring()
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Updates #805
2024-01-08 23:27:28 +09:00
Hajime Hoshi
a30f075896
cmd/ebitenmobile: use setPreserveEGLContextOnPause(true)
...
setPreserveEGLContextOnPause(true) suppresses context losts, and
basically we will no longer need our restoring logic.
Updates #805
2024-01-08 20:13:13 +09:00
Hajime Hoshi
9539a87b17
all: drop the support of gomobile-build
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Closes #2741
2024-01-08 00:43:26 +09:00
Hajime Hoshi
a4abc4472b
internal/shaderir/msl: always use the same function names
2024-01-07 18:54:15 +09:00
Hajime Hoshi
87fe7bfd99
internal/graphicsdriver/metal: refactoring
2024-01-02 23:42:50 +09:00
Hajime Hoshi
fd63820139
internal/graphicsdriver/metal: bug fix: always use 3 drawables
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Updates #2822
Closes #2880
2024-01-02 22:50:46 +09:00
Hajime Hoshi
ec9613dd94
Revert "internal/graphicsdriver/metal: bug fix: use 3 drawables for fullscreen"
...
This reverts commit 3c7bcf3035
.
Reason: the window unexpectedly blinks when exiting from fullscreen
Updates #2880
2024-01-02 22:47:09 +09:00
Hajime Hoshi
3c7bcf3035
internal/graphicsdriver/metal: bug fix: use 3 drawables for fullscreen
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Closes #2880
2024-01-02 22:33:05 +09:00
Hajime Hoshi
dddfb7317b
internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa
2024-01-02 22:22:19 +09:00
Hajime Hoshi
c48fc05132
internal/graphicsdriver/metal: use %w instead of %v for errors
2023-12-24 22:29:53 +09:00
Hajime Hoshi
4895ae7f93
internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
...
Updates #2714
2023-12-23 22:30:13 +09:00
Hajime Hoshi
ee2ca6d20c
internal/graphicsdriver/opengl: refactoring
2023-12-23 19:28:41 +09:00
Hajime Hoshi
01a4e29c5b
internal/graphicsdriver/opengl/gl: add a build tag for PS5
2023-12-23 19:01:36 +09:00
Hajime Hoshi
037a818601
internal/graphicsdriver/opengl: bug fix: go-vet failed
2023-12-20 03:06:58 +09:00
Hajime Hoshi
4ef7b5c166
internal/graphicsdriver/opengl: refactoring: hide SetGLFWClientAPI
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Updates #2714
2023-12-20 02:47:19 +09:00
Hajime Hoshi
f6f0cf05e6
internal/ui: refactoring: move updateVsyncOnRenderThread to the OpenGL driver
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Updates #2714
2023-12-20 02:38:20 +09:00
Hajime Hoshi
12ae411d15
internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring
2023-12-20 02:19:33 +09:00
Hajime Hoshi
6fd18150d8
internal/graphicsdriver/opengl: move egl
to the package opengl
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Updates #2714
2023-12-19 23:41:14 +09:00
Hajime Hoshi
425b4dd99a
internal/graphicsdriver/opengl: fix a wrong comment
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Updates #2517
2023-12-18 01:44:27 +09:00
bsski
b8df1217c3
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
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Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
358106bdc0
internal/graphicsdriver/playstation5: bug fix: compile failure
2023-11-05 21:45:40 +09:00
Hajime Hoshi
95fcbb1e51
internal/graphicsdriver/playstation5: add a binding
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Updates #2799
2023-11-05 21:27:30 +09:00
Hajime Hoshi
4d8bb1a5dd
internal/graphicsdriver/playstation5: bug fix: build failure
2023-11-04 19:45:45 +09:00
Hajime Hoshi
4e93efa5ac
internal/graphicsdriver: reland: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924
Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
...
This reverts commit 38cf964a3b
.
Reason: build failure on Windows
2023-11-04 19:02:40 +09:00
Hajime Hoshi
38cf964a3b
internal/graphicsdriver: add FillRule and replace boolean values with this
...
Updates #2782
2023-11-04 18:57:31 +09:00
Hajime Hoshi
f2544a1bd9
internal/graphicsdriver: use []uint32 instead of []uint16 for indices
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Updates #2612
2023-11-04 04:39:17 +09:00
Hajime Hoshi
5da80ef3a7
internal/graphicsdriver: add playstation5
...
Updates #2799
2023-10-29 22:16:58 +09:00
Hajime Hoshi
1db0abc4ee
internal/graphicsdriver/directx: add comments
2023-10-29 00:19:36 +09:00
Hajime Hoshi
61498e899a
internal/graphicsdriver/metal: typo
2023-10-28 02:43:57 +09:00
Hajime Hoshi
d91f328083
internal/graphicsdriver/metal: bug fix: use 3 for drawable count when vsync is off
...
Updates #2822
2023-10-28 02:39:47 +09:00
Hajime Hoshi
80301eb29e
internal/graphicsdriver/metal: change the maximum drawable count to 2
...
Updates #2822
2023-10-28 02:15:02 +09:00
Hajime Hoshi
630789757f
all: add files for PlayStation 5
...
The implementation is WIP.
Updates #2799
2023-10-16 00:54:08 +09:00
Hajime Hoshi
8274b32301
internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
2023-10-15 17:30:16 +09:00
Hajime Hoshi
567e2fa04c
ebiten: add BlendOperationMin
and BlendOperationMax
...
Closes #2395
2023-10-13 01:56:33 +09:00
Hajime Hoshi
e7ad5c52fe
internal/glfw: merge internal/goglfw into internal/glfw
...
This also changes APIs in internal/glfw to return errors.
Updates #2703
2023-10-05 03:09:51 +09:00
Hajime Hoshi
0e722669ef
internal/glfw: add const definitions
...
This is one of the steps to merge internal/glfw and internal/goglfw.
Updates #2703
2023-10-04 03:04:47 +09:00
Hajime Hoshi
b2a6e79a5a
internal/graphicsdriver/opengl/gl: rename procaddr_others.go to procaddr_linbsd.go
2023-10-02 01:02:51 +09:00
Hajime Hoshi
386bda3c84
internal/graphicsdriver/opengl/gl: add do-not-edit comment
2023-10-02 00:21:53 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle ( #2791 )
...
Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
915ed48f7a
internal/graphicsdriver/metal/mtl: bug fix: fail to resolve Metal.framework path with Xcode 15
...
Updates #2732
Closes #2784
2023-09-24 16:15:54 +09:00
Hajime Hoshi
6f41a05264
Revert "internal/graphicsdriver/directx: remove tearing"
...
This reverts commit 78d3e4273b
.
Reason: tearing is potentially risky but needed for maximizing FPS.
Also, tearing is officially recommended by Microsoft (see [1])
Closes #2697
[1] https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp#L520
2023-09-18 03:30:34 +09:00
Hajime Hoshi
dec08b9e4e
all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
...
Closes #2732
2023-08-26 14:52:52 +09:00
Hajime Hoshi
592d6c57b7
internal/graphicsdriver/metal: improve an error message for Metal initialization
...
Updates #2732
2023-08-26 12:43:16 +09:00
Hajime Hoshi
e270dea460
internal/graphicsdriver: use []PixelsArgs for ReadPixels
...
Closes #2592
2023-08-17 03:06:48 +09:00
Hajime Hoshi
842c3cbfcd
internal/graphicscommand: use a slice to values instead of pointers
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This should reduce heap allocations.
2023-08-16 23:23:30 +09:00
Hajime Hoshi
377b0b8502
internal/graphicscommand: rename WritePixelsArgs -> PixelsArgs
...
Updates #2592
2023-08-16 22:34:56 +09:00
Hajime Hoshi
4158e206e6
internal/graphicsdriver/metal: rename files
2023-08-03 23:54:48 +09:00
Hajime Hoshi
d410d740a3
internal/graphicsdriver/opengl/gl: change the license of default_cgo* to Apache-2.0
...
Updates #2695
2023-08-01 23:45:43 +09:00
Hajime Hoshi
f8d8d7a231
examples/life, internal/graphicsdriver/opengl/gl: format copyright texts
2023-07-08 02:50:54 +09:00
Hajime Hoshi
d16b591a35
internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
...
In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.
This change fixes the issue by getting a factory from a device and
using it.
Closes #2661
2023-05-01 19:17:08 +09:00
Hajime Hoshi
e98acd3dc7
internal/graphicsdriver: refactoring: use image.Rectangle
2023-04-29 01:12:05 +09:00
Hajime Hoshi
00e45affe9
all: update OpenGL version from 2.1 to 3.2
...
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
2023-04-23 14:25:36 +09:00
Hajime Hoshi
40c38eb9ee
internal/graphicsdriver/opengl: refactoring: remove contextPlatform
2023-04-22 21:52:20 +09:00
Hajime Hoshi
8926a4213e
internal/graphicsdriver/opengl: refactoring: move consts to gl
2023-04-22 21:20:34 +09:00
Hajime Hoshi
00ed6f08fc
internal/graphicsdriver/opengl/gl: refactoring: reduce types
2023-04-22 19:27:56 +09:00