Hajime Hoshi
8d020ad414
internal/graphicsdriver/metal: refactoring
2022-12-29 15:27:51 +09:00
Hajime Hoshi
5e17791e4e
internal/ui: bug fix: an offscreen was broken with SetScreenClearedEveryFrame(false)
...
Updates #2500
Closes #2510
2022-12-29 14:57:07 +09:00
Hajime Hoshi
0756be0b68
cmd/ebitenmobile: use an independent thread for rendering on iOS
...
Closes #2508
2022-12-28 23:37:13 +09:00
Hajime Hoshi
ece60af1b7
internal/graphicsdriver/metal: stop using presentsWithTransaction
...
presentsWithTransaction caused many troubles. The critical thing was
that nextDrawable sometimes took more than one second when a user
inputs with NSTextView.
Fortunately, applications work well even without presentsWithTransaction.
Updates #1029
Updates #1196
Updates #1745
Updates #1974
2022-12-27 19:00:56 +09:00
Hajime Hoshi
8b588587cc
internal/graphicsdriver/directx: do not cache a vertex shader when an error occurs
2022-12-25 04:27:15 +09:00
Hajime Hoshi
8e1bd4eaba
internal/graphicsdriver/directx: refactoring
2022-12-24 18:05:47 +09:00
Hajime Hoshi
fda0b1cbcb
internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
...
D3DCompile can be a very slow function, and let's skip this if possible.
2022-12-24 17:44:54 +09:00
Hajime Hoshi
1b4f68d775
internal/graphicsdriver/directx: call D3DCompile in parallel
...
D3DCompile can be very slow on some old machines.
See also https://bugs.chromium.org/p/angleproject/issues/detail?id=422
2022-12-24 01:22:33 +09:00
Hajime Hoshi
de8184ac10
internal/graphicsdriver/directx: implement suspend/resume for Xbox
2022-12-23 17:28:03 +09:00
Hajime Hoshi
102a2d2138
internal/graphicsdriver/directx: change the default feature level to 11_0
...
The feature level 12_0 causes some issues on some machines. As we now
have EBITENGINE_DIRECTX_FEATURE_LEVEL, let's go back to the default
feature level 11_0.
Updates #2486
2022-12-07 21:16:47 +09:00
Hajime Hoshi
0a6813c17f
internal/graphics: use flatten []float32 slice instead of [][]float32
...
Closes #2479
2022-12-03 20:23:58 +09:00
Hajime Hoshi
5356b44286
internal/graphicsdriver/opengl: add comments about Firefox
...
Updates #2077
2022-11-23 00:57:16 +09:00
Hajime Hoshi
67430362cc
internal/graphicsdriver/directx: add EBITENGINE_DIRECTX_FEATURE_LEVEL
...
A fix for #2447 was a breaking-change as the DirectX driver was no longer
available for some old graphics card.
To support such old cards, provide a new environment variable
EBITENGINE_DIRECTX_FEATURE_LEVEL to specify a feature level.
The possible values are 11_0, 11_1, 12_0, 12_1, and 12_2. The default
value is 12_0.
Closes #2466
2022-11-21 02:46:07 +09:00
Hajime Hoshi
0b9cbaa1ed
internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
...
Closes #1911
2022-11-21 00:31:23 +09:00
TotallyGamerJet
fb612ab443
internal/cocoa, internal/graphicsdriver/mtl: remove usages of NSInvocations to directly call ID.Send ( #2464 )
...
purego now supports using floats as arguments.
We can remove these instances of NSInvocation that
only existed to circumvent that feature.
Updates #1162
2022-11-20 23:48:22 +09:00
Hajime Hoshi
9a75e266d4
internal/graphicsdriver: fix comments
2022-11-20 23:18:40 +09:00
Hajime Hoshi
7961654927
internal/graphicsdriver/metal: bug fix: wrong alignment for vec3
2022-11-20 23:14:09 +09:00
Hajime Hoshi
90213d5d80
internal/graphicsdriver/opengl: refactoring
2022-11-18 13:32:09 +09:00
Hajime Hoshi
95b4e67c77
internal/graphicsdriver/opengl: reduce context functions
2022-11-18 03:18:30 +09:00
Hajime Hoshi
4de6da0a50
internal/graphicsdriver/opengl: use an appropriate stencil buffer format
2022-11-17 13:31:36 +09:00
Hajime Hoshi
21670691b1
internal/graphicsdriver/opengl: remove duplicated code
2022-11-17 13:22:48 +09:00
Hajime Hoshi
d6027a9357
internal/graphicsdriver/opengl: remove duplicated code
2022-11-17 13:13:15 +09:00
Hajime Hoshi
8cc6fa82fd
internal/graphicsdriver/opengl: remove fnIsContextLost
...
As restoring from context lost doesn't happen on browsers, isContextLost
doesn't have to be called.
2022-11-17 12:43:26 +09:00
Hajime Hoshi
c768860f3f
internal/graphicsdriver/opengl: remove fnGetExtension
2022-11-17 12:40:56 +09:00
Hajime Hoshi
bae5aa7732
internal/graphicsdriver/opengl: move initGL to NewGraphics
...
As restoring from context lost doesn't happen on browsers, initilizing
GL doesn't have to be done at reset.
2022-11-17 12:34:55 +09:00
Hajime Hoshi
4082223aec
internal/graphicsdriver/opengl: remove webGLVersion
2022-11-17 12:27:32 +09:00
Hajime Hoshi
74d9515345
internal/graphicsdriver/opengl: refactoring: move gl_js to gl/context_js.go
...
This unifies the OpenGL context interface for all the platforms.
2022-11-17 12:22:46 +09:00
Hajime Hoshi
f08983e14d
internal/graphicsdriver/opengl: remove unused variables
...
It should be safe to assume 0 is an invalid texture ID in OpenGL.
https://registry.khronos.org/OpenGL-Refpages/gl4/html/glIsTexture.xhtml
> If texture is zero, or is a non-zero value that is not currently the
> name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.
2022-11-17 10:53:28 +09:00
Hajime Hoshi
de3702e4c2
internal/graphicsdriver/opengl: reduce unnecessary slice allocations
2022-11-17 03:01:31 +09:00
Hajime Hoshi
9df4770d20
internal/graphicsdriver/opengl/gl: make Context closer to gomobile's Context
2022-11-17 01:23:27 +09:00
Hajime Hoshi
49fc1cfdc0
internal/graphicsdriver/opengl/gl: refactoring: replace some *iv functions with *i
2022-11-17 00:26:33 +09:00
Hajime Hoshi
098fed65d5
internal/graphicsdriver/opengl/gl: refactoring: replace GetIntegerv -> GetInteger
2022-11-16 23:59:28 +09:00
Hajime Hoshi
c7c9500ba6
internal/graphicsdriver/directx: bug fix: a software adaptor was unexpectedly chosen
...
Closes #2459
2022-11-16 15:46:17 +09:00
Hajime Hoshi
4c389c1752
internal/graphicsdriver/opengl/gl: bug fix: compile error
2022-11-15 02:41:59 +09:00
Hajime Hoshi
056042ca92
internal/graphicsdriver/opengl/gl: refactoring
2022-11-15 02:38:38 +09:00
Hajime Hoshi
0d8912e7ae
internal/graphicsdriver/opengl/gl: bug fix: failed to load OpenGL(ES).framework on iOS
...
This change also fixes the issue that *EXT functions are missing
in OpenGLES.framework.
Closes #2456
2022-11-15 02:33:45 +09:00
Hajime Hoshi
f4e63602d3
internal/graphicsdriver/opengl/gl: dynamic function loading for Android
...
Closes #2450
2022-11-14 23:23:50 +09:00
Hajime Hoshi
31af27b926
internal/graphicsdriver/opengl/gl: fix error message
2022-11-14 13:19:19 +09:00
Hajime Hoshi
f6f7ed3e3d
internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES
...
Updates #292
2022-11-14 12:50:53 +09:00
Hajime Hoshi
fcf454ef20
internal/graphicsdriver/opengl/gl: use RTLD_LAZY instead of RTLD_NOW
...
See the discussion at #2453 .
2022-11-14 04:46:11 +09:00
TotallyGamerJet
56ec19caa1
all: use RTLD_LAZY in dlopen for darwin ( #2453 )
...
dlopen requires either RTLD_LAZY or RTLD_NOW but there was neither.
Updates #1162
2022-11-14 04:44:51 +09:00
Hajime Hoshi
072e91d67f
internal/graphicsdriver/opengl/gl: dynamic-load functions with GLX
...
Updates #292
Updates #2450
2022-11-14 03:21:42 +09:00
Hajime Hoshi
f093996284
internal/graphicsdriver/opengl/gl: refactoring
2022-11-14 03:14:21 +09:00
Hajime Hoshi
1e86e7fa18
internal/ui: refactoring: reduce opengles build tags
...
Updates #292
2022-11-14 02:46:34 +09:00
Hajime Hoshi
114a8aa6ea
internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags
...
Updates #292
2022-11-14 02:33:23 +09:00
Hajime Hoshi
e8810495cf
internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags
...
This is a reland of c9cff69dcb
.
Updates #292
2022-11-14 02:21:18 +09:00
Hajime Hoshi
e87e4ffbd2
Revert "internal/graphicsdriver/opengl/gl: refactoring"
...
This reverts commit c9cff69dcb
.
Reason: compmile error for browsers
2022-11-14 02:17:27 +09:00
Hajime Hoshi
c9cff69dcb
internal/graphicsdriver/opengl/gl: refactoring
2022-11-14 02:13:32 +09:00
Hajime Hoshi
94291ecb17
internal/graphicsdriver/opengl/gl: update copyrights
...
These files are already completely different from the original files.
2022-11-14 01:56:30 +09:00
Hajime Hoshi
39b8a66359
internal/graphicsdriver/opengl/gl: dynamic function load for OpenGL ES
...
Updates #292
Updates #2450
2022-11-13 08:48:26 -08:00
Hajime Hoshi
e5e7ceb688
internal/graphicsdriver/opengl/gl: refactoring
2022-11-13 23:10:20 +09:00
Hajime Hoshi
144d2374bf
internal/graphicsdriver/opengl/gl: remove 'egl' build tag
...
Probably nobody uses this.
2022-11-13 22:50:21 +09:00
Hajime Hoshi
5b96d93d13
internal/graphicsdriver/opengl/gl: refactoring
2022-11-13 22:26:13 +09:00
Hajime Hoshi
78f8ddbda8
internal/graphicsdriver/opengl/gl: load OpenGLES.framework if possible on Darwin
...
Closes #2449
2022-11-13 19:51:43 +09:00
Hajime Hoshi
b6ed95750b
internal/graphicsdriver/opengl: unify context_gl.go and context_gles.go
...
Closes #2451
2022-11-13 19:42:21 +09:00
Hajime Hoshi
f69beffc6c
internal/graphicsdriver/opengl: bug fix: initialization was too early on Windows
...
Closes #2452
2022-11-13 18:00:40 +09:00
Hajime Hoshi
b536b82109
internal/graphicsdriver/opengl/gl: hide concrete context types
2022-11-13 17:13:52 +09:00
Hajime Hoshi
b66cf74c99
internal/graphicsdriver/opengl: bug fix: compile error
2022-11-13 16:16:19 +09:00
Hajime Hoshi
656a2d758e
internal/graphicsdriver/opengl: bug fix: compile error
2022-11-13 15:55:33 +09:00
Hajime Hoshi
8393211ed7
internal/graphicsdriver/opengl: bug fix: compile error
2022-11-13 15:44:15 +09:00
Hajime Hoshi
8c49c88b08
internal/graphicsdriver/opengl: refactoring
2022-11-13 15:27:37 +09:00
Hajime Hoshi
42566c6c9a
internal/graphicsdriver/opengl: refactoring: remove SetCanvas
2022-11-13 15:18:44 +09:00
Hajime Hoshi
a0a5f2b301
internal/graphicsdriver/opengl: remove SetGomobileGLContext
...
This change is needed to initialize the context at opengl.NewGraphics.
Updates #2451
2022-11-13 15:07:14 +09:00
Hajime Hoshi
5cfb7c9469
internal/graphicsdriver/opengl: make context_gles.go closer to context_gl.go
...
Updates #2451
2022-11-13 14:20:47 +09:00
Hajime Hoshi
0c5a77eaa4
internal/graphicsdriver/opengl/gles: integrate gles and glconst into gl
...
Updates #2451
2022-11-13 14:15:22 +09:00
Hajime Hoshi
c4abaa32f5
internal/graphicsdriver/opengl: initialize gl at init()
...
This changes context_gl.go a little closer to context_gles.go.
Updates #2451
2022-11-13 04:13:18 +09:00
Hajime Hoshi
bb30b85d29
internal/graphicsdriver/opengl/gl: simplify C code
2022-11-13 03:35:40 +09:00
Hajime Hoshi
879cf50aaf
internal/graphicsdriver/opengl: remove unused functions
2022-11-13 02:54:34 +09:00
Hajime Hoshi
fad9f1592c
internal/graphicsdriver/opengl/gles: remove unused functions
2022-11-13 02:45:53 +09:00
Hajime Hoshi
c5fb6fa23f
internal/graphicsdriver/opengl/gl: remove unused functions
2022-11-13 02:35:45 +09:00
Hajime Hoshi
1ecac8d834
all: allow integer uniform variables for Kage shaders
...
Closes #2305
Updates #2448
2022-11-13 01:49:24 +09:00
Hajime Hoshi
a406904a51
internal/graphicsdriver: refactoring
2022-11-12 21:03:54 +09:00
Hajime Hoshi
419bb4c1e9
all: use uint32 instead of float32 for uniform values
...
This is a preparation for other types of uniform values.
Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
0db2318a8d
internal/graphicsdriver/opengl: update comments
2022-11-12 19:31:16 +09:00
Hajime Hoshi
cee948048d
internal/graphicsdriver/opengl: remove unused functions
2022-11-12 19:28:14 +09:00
Hajime Hoshi
2deceaa0af
internal/graphicsdriver/directx: specify DX level 12
...
The DirectX initialization passed but crashed later on some old machines
supporting the feature level 11 but not 12.
This change fixes the issue by changing the required feature level from
11 to 12 so that the initialization fails and OpenGL is used as the
fallback.
Closes #2447
2022-11-12 12:25:24 +09:00
Hajime Hoshi
303965e1a9
all: remove unnecessary copying
...
Copying []byte to string should copy the data if necessary, as the
Go specification assures that strings are immutable.
2022-11-11 00:28:47 +09:00
Hajime Hoshi
097adcf8b6
internal/graphicsdriver/opengl/gl: reladn: refactoring
...
This is a reland of a1ad87a262
2022-11-09 21:02:31 +09:00
Hajime Hoshi
96298bb59d
Revert "internal/graphicsdriver/opengl/gl: refactoring"
...
This reverts commit a1ad87a262
.
Reason: compile error
2022-11-09 18:27:06 +09:00
Hajime Hoshi
a1ad87a262
internal/graphicsdriver/opengl/gl: refactoring
2022-11-09 16:07:30 +09:00
Hajime Hoshi
915fff96f8
all: reduce reflect usages
2022-11-09 13:24:31 +09:00
Hajime Hoshi
262ff351f4
internal/graphicsdriver/directx: bug fix: ScheduleFrameEventX might not return S_OK on Xbox One
2022-11-05 15:09:38 +09:00
Hajime Hoshi
a6e121613f
internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One
2022-11-05 02:31:28 +09:00
Hajime Hoshi
d73e8f785d
internal/graphicsdriver: render various destination regions as one command
...
Closes #2232
2022-11-04 20:49:44 +09:00
Hajime Hoshi
1ce29e2afa
internal/graphicsdriver/directx: reduce rendering paths for even-odd rendering
2022-11-04 18:18:08 +09:00
Hajime Hoshi
0afb6fd22a
internal/graphicsdriver/metal: reduce rendering paths for even-odd rendering
2022-11-04 16:17:51 +09:00
Hajime Hoshi
384dee7160
internal/graphicscommand: remove unused uniform variables
...
This improves possibility of merging graphics commands by reducing
uniform variables.
Updates #2232
2022-11-03 22:45:17 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{}
with any
( #2430 )
...
Closes #2429
2022-11-03 15:33:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build
comments ( #2431 )
...
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
1b3696a7ff
internal/graphicsdriver/opengl: fix comments
2022-10-31 12:59:27 +09:00
Hajime Hoshi
a5993f09a2
internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package
...
This is a preparation to skip setting unnecessary uniform variables
like dstRegion.
Updates #2232
2022-10-30 22:30:52 +09:00
Hajime Hoshi
690e73c11b
all: replace reflect.SliceHeader with unsafe.Slice
...
Closes #2420
2022-10-30 12:25:30 +09:00
Hajime Hoshi
b019a3723a
internal/ui: optimize GPU usages when the screen doesn't have to be updated
...
This change skips rendering when 1) the screen is not cleared every frame
(`SetScreenClearedEveryFrame(false)`) and 2) Draw doesn't draw anything
onto the screen. The GPU usages decreased on some machines (e.g. GPU usage
was 10% with an empty Ebitengine project and became 2-3 % on a Windows
machine).
Updates #2341
2022-10-28 18:51:06 +09:00
Hajime Hoshi
2cf651bed8
internal/graphicsdriver/directx: resize the swap buffer chain at the end of a frame
...
Updates #2144
2022-10-25 00:35:09 +09:00
Nathan Levett
f220eb729c
internal/graphicsdriver/opengl: move OpenGL constants to seperate package ( #2408 )
...
Closes #2389
2022-10-24 23:22:14 +09:00
Hajime Hoshi
da5f5ea327
ebiten: add blend factors
...
Updates #2382
2022-10-18 00:21:13 +09:00
Hajime Hoshi
d2a99afa44
internal/graphicsdriver/opengl: bug fix: lastBlend was not updated correctly on GLES
2022-10-17 16:05:09 +09:00
Hajime Hoshi
46a218c278
internal/graphicsdriver/metal/mtl: bug fix: wrong renaming
...
Updates #2382
2022-10-17 01:11:54 +09:00
Hajime Hoshi
871a8869db
ebiten: bug fix: wrong renaming
...
Updates #2382
2022-10-17 01:00:23 +09:00
Hajime Hoshi
180e456a8e
ebiten: rename members of Blend
...
Updates #2382
2022-10-17 00:51:55 +09:00
Hajime Hoshi
e03825bf08
ebiten: add BlendOperationSubtract and BlendOperationReverseSubtract
...
Updates #2382
2022-10-17 00:30:24 +09:00
Hajime Hoshi
06c53c1445
internal/grphicsdriver/opengl: bug fix: wrong consntant was used for blend operations
...
Updates #2382
2022-10-17 00:21:12 +09:00
Hajime Hoshi
bd0d43f98f
internal/graphicsdriver: use byte for blending members
2022-10-16 20:49:12 +09:00
Hajime Hoshi
b6987b6312
internal/graphicsdriver/opengl: bug fix: needed to reset lastBlend
2022-10-16 20:44:09 +09:00
Hajime Hoshi
09a7d39874
internal/graphicsdriver: add Blend struct
...
This is a preparation to specify blend factors and blend operators.
Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
2f146d5e4f
internal/graphicsdriver/opengl: bug fix: build failure for browsers
2022-10-15 23:29:22 +09:00
Hajime Hoshi
257f05883c
internal/graphicsdriver/opengl: enable to compiile for browsers with the 'opengles' tag
...
The 'opengles' tag is just ignored for browsers.
2022-10-15 22:22:28 +09:00
Hajime Hoshi
37c5f53890
internal/graphicsdriver/opengl: refactoring
2022-10-15 22:14:21 +09:00
Hajime Hoshi
1d9f1474e9
internal/graphicsdriver: rename constants
2022-10-15 21:14:59 +09:00
Hajime Hoshi
272d0c6a3f
internal/graphicsdriver: rename Operator -> BlendFactor
...
Updates #2382
2022-10-15 17:34:03 +09:00
Hajime Hoshi
35e9f26681
internal/graphicsdriver/directx: refactoring
2022-10-15 12:16:41 +09:00
Hajime Hoshi
08e6f5af86
internal/graphicsdriver: remove FramebufferYDirection
2022-10-14 00:05:59 +09:00
Hajime Hoshi
69cdd2b178
internal/graphicsdriver/metal: refactoring
2022-10-04 00:29:18 +09:00
Hajime Hoshi
534d82c17d
internal/builtinshader: move Filter and Address from internal/graphicsdriver
2022-10-02 23:24:15 +09:00
Hajime Hoshi
080d936d42
internal/graphics: remove unused arguments from DrawTriangles
...
Updates #2369
2022-10-02 22:13:31 +09:00
Hajime Hoshi
a9574627e8
internal/graphicsdriver/directx: remove the built-in shaders
...
Updates #2369
2022-10-02 21:35:23 +09:00
Hajime Hoshi
033997d928
internal/graphicsdriver/opengl: remove the built-in shaders
...
Updates #2369
2022-10-02 21:26:13 +09:00
Hajime Hoshi
5f7db485f2
internal/graphicsdriver/metal: remove the built-in shaders
...
Updates #2369
2022-10-02 20:34:38 +09:00
Hajime Hoshi
5e459bbe42
internal/graphicsdriver/opengl, metal, directx: use premultiplied alpha format for color scales
...
Updates #2365
2022-10-02 13:38:21 +09:00
Hajime Hoshi
8a7d860632
all: unify Windows error handlings for Windows HANDLE
...
Updates #2366
2022-10-02 02:22:06 +09:00
Hajime Hoshi
a9ba0db3d1
internal/glfwwin, internal/graphicsdriver/directx: bug fix: wrong error handlings for Windows HANDLE
...
Closes #2366
2022-10-02 01:57:24 +09:00
Hajime Hoshi
eb3c45c8af
Revert "internal/graphicsdriver/opengl, metal, directx: skip multiplying a scale when a color matrix is used"
...
This reverts commit b457dc3307
.
Reason: a color scale might be used with ColorM (DrawTriangles)
2022-10-02 00:19:41 +09:00
Hajime Hoshi
b457dc3307
internal/graphicsdriver/opengl, metal, directx: skip multiplying a scale when a color matrix is used
2022-10-01 18:14:22 +09:00
Hajime Hoshi
4203a3b68a
internal/graphicsdriver/opengl, metal, directx: add comments
...
Updates #1212
2022-10-01 15:21:02 +09:00
Hajime Hoshi
a10f3d1dad
internal/graphicsdriver/opengl, metal, directx: refactoring: clean up the built-in shaders
2022-10-01 14:35:26 +09:00
Hajime Hoshi
cff64894cc
internal/affine: refactoring: use slices instead of array pointers
...
This doesn't change the performance at the test using ColorM:
```
name old time/op new time/op delta
ColorMScale-8 1.11µs ±43% 1.23µs ±70% ~ (p=1.000 n=5+5)
```
2022-09-30 22:20:32 +09:00
Hajime Hoshi
c7fcfe5bf7
internal/graphicsdriver/directx: refactoring
...
This makes more explicit that the pixels are sent after the slice
for the pixels finishes modification.
2022-09-19 00:31:44 +09:00
Hajime Hoshi
cfdf59ef8d
internal/graphicsdriver/directx: revert changes to remove GetCopyableFootprints
...
This reverts these commits
* ccddd4ee20
* 8e40c2ce7e
* 2eb1efe3cc
Without GetCopyableFootprints, the test results on 32bit Windows seemed
much more flaky. This didn't fix the memory issue like #2294 anyway.
2022-09-19 00:26:59 +09:00
Hajime Hoshi
ccddd4ee20
internal/graphicsdriver/directx: refactoring: make the lifetime of uploadingStagingBuffer more explicit
2022-09-19 00:16:53 +09:00
Hajime Hoshi
8e40c2ce7e
internal/graphicsdriver/directx: refactoring
2022-09-19 00:06:43 +09:00
Hajime Hoshi
2eb1efe3cc
internal/graphicsdriver/directx: stop using GetCopyableFootprints
...
GetCopyableFootprints seems very conservative and returns a quite
big memory size. Instead of using the info from GetCopyableFootprints
let's use our own minimum footprint.
2022-09-18 23:10:15 +09:00
Hajime Hoshi
45b2bd7b2b
internal/graphicsdriver/metal/mtl: remove a TODO comment
2022-09-16 11:48:59 +09:00
Hajime Hoshi
963eb2756a
all: fix TODO comments
2022-09-16 02:02:02 +09:00
Hajime Hoshi
2cbc5e7b60
internal/cocoa: remove IsIOS
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Use `runtime.GOOS == "ios"` instead.
Closes #1415
2022-09-15 01:04:37 +09:00
Hajime Hoshi
655cd4bf68
all: remove the build tag
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Updates #1415
2022-09-15 00:23:40 +09:00
Hajime Hoshi
86706c0335
internal/graphicsdriver/opengl: add opengles
build tag
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This enables to use OpenGL ES instead of OpenGL.
Closes #292
2022-09-13 11:10:48 -07:00
Hajime Hoshi
6ea455f4e1
internal/graphicsdriver/opengl/gles: remove cString
2022-09-13 00:17:33 +09:00
Hajime Hoshi
e46bfd8d30
internal/graphicsdriver: rename files
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Updates #292
2022-09-12 23:03:54 +09:00
Hajime Hoshi
14a3a0f6bc
internal/graphicsdriver/opengl/gl: better error message
2022-09-10 14:21:59 +09:00
Hajime Hoshi
fe11facbb8
internal/graphicsdriver/opengl/gl: better error message
2022-09-10 14:14:42 +09:00
Hajime Hoshi
d8eaf0a394
internal/graphicsdriver/opengl/gl: reland: integrate files for ebitengine/purego
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Closes #2313
2022-09-10 13:37:20 +09:00
Hajime Hoshi
45a9cdda30
Revert "internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego"
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This reverts commit be8edb984f
.
Reason: Test failures. See #2313
Updates #2313
2022-09-10 03:45:14 +09:00
Hajime Hoshi
be8edb984f
internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego
2022-09-10 03:31:16 +09:00
Hajime Hoshi
fccb43e15b
internal/graphicsdriver/directx: remove .errcheck_excludes_windows
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These DirectX functions don't return any value and should not affect
the last error. Then it should be fine to ignore the returning values
from syscall.Syscall*.
Updates #2287
2022-09-10 03:03:18 +09:00
Hajime Hoshi
f2255b8fa6
internal/graphicsdriver/opengl/gl: remove .errcheck_excludes_windows
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Updates #2287
2022-09-10 02:44:24 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis ( #2293 )
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Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
bb406c9b8f
internal/graphicsdriver/metal: bug fix: go vet failed
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view must not be copied.
Updates #2282
2022-09-06 19:09:21 +09:00
Hajime Hoshi
35f597e682
internal/graphicsdriver: refactoring: remove FilterScreen
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Closes #2282
2022-09-06 19:04:15 +09:00
Hajime Hoshi
bd43b42ee5
internal/ui: reland the screen shader in Kage
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This change relads a part of the change to use the screen shader
instead of FilterScreen, but with the issue on iOS fixed.
Let's remove FilterScreen later.
Updates #2282
2022-09-06 18:48:19 +09:00
Hajime Hoshi
37bae461d1
internal/graphicsdriver/directx: bug fix: processtest failures
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The command allocators should be reset only when the frame index was
updated.
Closes #2249
2022-09-02 12:48:06 +09:00