Commit Graph

947 Commits

Author SHA1 Message Date
Hajime Hoshi
ca9a80600d internal/graphicsdriver/metal: release MTLLibrary 2024-05-04 19:26:12 +09:00
Hajime Hoshi
59fb259181 internal/graphicsdriver/gl: use PureGo for Linux and UNIX
Updates #2284
2024-04-29 21:25:15 +09:00
Hajime Hoshi
4647e9de53 internal/glfw, internal/gamepad: update GLFW to v3.3.9
Updates #2960
2024-04-14 01:14:22 +09:00
Hajime Hoshi
3cf3b27729 internal/graphicsdriver/opengl: refactoring: rename variables
A framebuffer's width and height are unclear. Rename them to
viewportWidth and viewportHeight.
2024-04-10 23:38:25 +09:00
Hajime Hoshi
9c070eb2f3 Revert "internal/graphicsdriver/gl: use PureGo for Linux and UNIX"
This reverts commit 5701206229.

Reason: error on Android:

```
/Users/runner/go/pkg/mod/github.com/ebitengine/purego@v0.8.0-alpha.0.20240404024320-d0aedd0f4393/func.go:301:4: too few values in struct literal of type syscall15Args
```

https://github.com/hajimehoshi/ebiten/actions/runs/8582651053/job/23521003819
2024-04-07 03:00:13 +09:00
Hajime Hoshi
5701206229 internal/graphicsdriver/gl: use PureGo for Linux and UNIX
Updates #2284
2024-04-07 02:08:40 +09:00
Hajime Hoshi
caecd81f4e Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX"
This reverts commit b6252a41f2.

Reason: We need more investigation about tearing and vsync=off

Updates #2858
2024-03-30 20:08:06 +09:00
Hajime Hoshi
b6252a41f2 internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX
Now tearing happens only when 'tearing' is specified and vsync is off.

Closes #2858
2024-03-23 17:53:13 +09:00
Hajime Hoshi
732eedf2e0 all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
Closes #2748
Closes #2899
2024-02-24 22:07:27 +09:00
Hajime Hoshi
770fcff4c2 internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well
Apparently, a pseudo padding was needed for D3D12_RESOURCE_DESC,
but this is still mysterious.

This change also add Go 1.22 to the GitHub Actions.

Closes #2867
2024-01-27 18:06:53 +09:00
Hajime Hoshi
8551cd350f internal/ui: bug fix: need to sleep when swapping buffers is skipped
Closes #2890
2024-01-24 12:20:30 +09:00
Hajime Hoshi
006f14ac19 internal/graphicsdriver/playstation5: bug fix: link error 2024-01-22 00:14:00 +09:00
Hajime Hoshi
52e0f10ff7 internal/graphicsdriver/playstation5: bug fix: compile error 2024-01-22 00:05:02 +09:00
Hajime Hoshi
f0509096f8 internal/graphicsdriver/playstation5: add ebitengine_IsErrorNil 2024-01-21 23:54:02 +09:00
Hajime Hoshi
e0ccd013ac internal/graphicsdriver/directx: bug fix: depth should be passed by math.Float32bits
As depth was always 0, there was not an actual problem.
2024-01-21 21:43:09 +09:00
Hajime Hoshi
5887142da7 internal/grpahicsdriver/metal/mtl: use 3 drawings for fullscreen
Hajime found that renderings were delayed with 2 drawing in fullscreen
though FPS might be lowered. This is mysterious but there is no other
good solution.

Updates #2883
2024-01-19 18:29:47 +09:00
Hajime Hoshi
e39c50c296 internal/graphicsdriver/metal: add comments
Updates #2880
Updates #2883
2024-01-17 20:51:32 +09:00
Hajime Hoshi
055db234a1 internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac
Closes #2883
2024-01-17 18:57:50 +09:00
Hajime Hoshi
a0cb0d0568 internal/graphicsdriver/playstation5: use message to detect errors 2024-01-14 22:18:12 +09:00
Hajime Hoshi
00e67b8419 internal/graphicsdriver/playstation5: improve error handlings
Updates #2799
2024-01-14 00:42:13 +09:00
Hajime Hoshi
5a36b4bb48 internal/graphicsdriver/opengl/gl: remove IsTexture
Updates #805
2024-01-09 02:35:30 +09:00
Hajime Hoshi
48e3c766f7 internal/graphicsdriver: remove Image.IsInvalidated
Updates #805
2024-01-09 00:30:21 +09:00
Hajime Hoshi
a19f079da8 internal/graphicsdriver/playstation5: remove NeedsRestoring 2024-01-09 00:26:01 +09:00
Hajime Hoshi
771e5685f8 internal/graphicsdriver: remove NeedsRestoring()
Updates #805
2024-01-08 23:27:28 +09:00
Hajime Hoshi
a30f075896 cmd/ebitenmobile: use setPreserveEGLContextOnPause(true)
setPreserveEGLContextOnPause(true) suppresses context losts, and
basically we will no longer need our restoring logic.

Updates #805
2024-01-08 20:13:13 +09:00
Hajime Hoshi
9539a87b17 all: drop the support of gomobile-build
Closes #2741
2024-01-08 00:43:26 +09:00
Hajime Hoshi
a4abc4472b internal/shaderir/msl: always use the same function names 2024-01-07 18:54:15 +09:00
Hajime Hoshi
87fe7bfd99 internal/graphicsdriver/metal: refactoring 2024-01-02 23:42:50 +09:00
Hajime Hoshi
fd63820139 internal/graphicsdriver/metal: bug fix: always use 3 drawables
Updates #2822
Closes #2880
2024-01-02 22:50:46 +09:00
Hajime Hoshi
ec9613dd94 Revert "internal/graphicsdriver/metal: bug fix: use 3 drawables for fullscreen"
This reverts commit 3c7bcf3035.

Reason: the window unexpectedly blinks when exiting from fullscreen

Updates #2880
2024-01-02 22:47:09 +09:00
Hajime Hoshi
3c7bcf3035 internal/graphicsdriver/metal: bug fix: use 3 drawables for fullscreen
Closes #2880
2024-01-02 22:33:05 +09:00
Hajime Hoshi
dddfb7317b internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa 2024-01-02 22:22:19 +09:00
Hajime Hoshi
c48fc05132 internal/graphicsdriver/metal: use %w instead of %v for errors 2023-12-24 22:29:53 +09:00
Hajime Hoshi
4895ae7f93 internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
Updates #2714
2023-12-23 22:30:13 +09:00
Hajime Hoshi
ee2ca6d20c internal/graphicsdriver/opengl: refactoring 2023-12-23 19:28:41 +09:00
Hajime Hoshi
01a4e29c5b internal/graphicsdriver/opengl/gl: add a build tag for PS5 2023-12-23 19:01:36 +09:00
Hajime Hoshi
037a818601 internal/graphicsdriver/opengl: bug fix: go-vet failed 2023-12-20 03:06:58 +09:00
Hajime Hoshi
4ef7b5c166 internal/graphicsdriver/opengl: refactoring: hide SetGLFWClientAPI
Updates #2714
2023-12-20 02:47:19 +09:00
Hajime Hoshi
f6f0cf05e6 internal/ui: refactoring: move updateVsyncOnRenderThread to the OpenGL driver
Updates #2714
2023-12-20 02:38:20 +09:00
Hajime Hoshi
12ae411d15 internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
Hajime Hoshi
6fd18150d8 internal/graphicsdriver/opengl: move egl to the package opengl
Updates #2714
2023-12-19 23:41:14 +09:00
Hajime Hoshi
425b4dd99a internal/graphicsdriver/opengl: fix a wrong comment
Updates #2517
2023-12-18 01:44:27 +09:00
bsski
b8df1217c3
all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
Hajime Hoshi
3ca6184294 ebiten: add a new FillRule: NonZero
Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
358106bdc0 internal/graphicsdriver/playstation5: bug fix: compile failure 2023-11-05 21:45:40 +09:00
Hajime Hoshi
95fcbb1e51 internal/graphicsdriver/playstation5: add a binding
Updates #2799
2023-11-05 21:27:30 +09:00
Hajime Hoshi
4d8bb1a5dd internal/graphicsdriver/playstation5: bug fix: build failure 2023-11-04 19:45:45 +09:00
Hajime Hoshi
4e93efa5ac internal/graphicsdriver: reland: add FillRule and replace boolean values with this
Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924 Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
This reverts commit 38cf964a3b.

Reason: build failure on Windows
2023-11-04 19:02:40 +09:00
Hajime Hoshi
38cf964a3b internal/graphicsdriver: add FillRule and replace boolean values with this
Updates #2782
2023-11-04 18:57:31 +09:00
Hajime Hoshi
f2544a1bd9 internal/graphicsdriver: use []uint32 instead of []uint16 for indices
Updates #2612
2023-11-04 04:39:17 +09:00
Hajime Hoshi
5da80ef3a7 internal/graphicsdriver: add playstation5
Updates #2799
2023-10-29 22:16:58 +09:00
Hajime Hoshi
1db0abc4ee internal/graphicsdriver/directx: add comments 2023-10-29 00:19:36 +09:00
Hajime Hoshi
61498e899a internal/graphicsdriver/metal: typo 2023-10-28 02:43:57 +09:00
Hajime Hoshi
d91f328083 internal/graphicsdriver/metal: bug fix: use 3 for drawable count when vsync is off
Updates #2822
2023-10-28 02:39:47 +09:00
Hajime Hoshi
80301eb29e internal/graphicsdriver/metal: change the maximum drawable count to 2
Updates #2822
2023-10-28 02:15:02 +09:00
Hajime Hoshi
630789757f all: add files for PlayStation 5
The implementation is WIP.

Updates #2799
2023-10-16 00:54:08 +09:00
Hajime Hoshi
8274b32301 internal/graphicslibrary: refactoring: remove IsGL and IsDirectX 2023-10-15 17:30:16 +09:00
Hajime Hoshi
567e2fa04c ebiten: add BlendOperationMin and BlendOperationMax
Closes #2395
2023-10-13 01:56:33 +09:00
Hajime Hoshi
e7ad5c52fe internal/glfw: merge internal/goglfw into internal/glfw
This also changes APIs in internal/glfw to return errors.

Updates #2703
2023-10-05 03:09:51 +09:00
Hajime Hoshi
0e722669ef internal/glfw: add const definitions
This is one of the steps to merge internal/glfw and internal/goglfw.

Updates #2703
2023-10-04 03:04:47 +09:00
Hajime Hoshi
b2a6e79a5a internal/graphicsdriver/opengl/gl: rename procaddr_others.go to procaddr_linbsd.go 2023-10-02 01:02:51 +09:00
Hajime Hoshi
386bda3c84 internal/graphicsdriver/opengl/gl: add do-not-edit comment 2023-10-02 00:21:53 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle (#2791)
Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
915ed48f7a internal/graphicsdriver/metal/mtl: bug fix: fail to resolve Metal.framework path with Xcode 15
Updates #2732
Closes #2784
2023-09-24 16:15:54 +09:00
Hajime Hoshi
6f41a05264 Revert "internal/graphicsdriver/directx: remove tearing"
This reverts commit 78d3e4273b.

Reason: tearing is potentially risky but needed for maximizing FPS.
Also, tearing is officially recommended by Microsoft (see [1])

Closes #2697

[1] https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp#L520
2023-09-18 03:30:34 +09:00
Hajime Hoshi
dec08b9e4e all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
Closes #2732
2023-08-26 14:52:52 +09:00
Hajime Hoshi
592d6c57b7 internal/graphicsdriver/metal: improve an error message for Metal initialization
Updates #2732
2023-08-26 12:43:16 +09:00
Hajime Hoshi
e270dea460 internal/graphicsdriver: use []PixelsArgs for ReadPixels
Closes #2592
2023-08-17 03:06:48 +09:00
Hajime Hoshi
842c3cbfcd internal/graphicscommand: use a slice to values instead of pointers
This should reduce heap allocations.
2023-08-16 23:23:30 +09:00
Hajime Hoshi
377b0b8502 internal/graphicscommand: rename WritePixelsArgs -> PixelsArgs
Updates #2592
2023-08-16 22:34:56 +09:00
Hajime Hoshi
4158e206e6 internal/graphicsdriver/metal: rename files 2023-08-03 23:54:48 +09:00
Hajime Hoshi
d410d740a3 internal/graphicsdriver/opengl/gl: change the license of default_cgo* to Apache-2.0
Updates #2695
2023-08-01 23:45:43 +09:00
Hajime Hoshi
f8d8d7a231 examples/life, internal/graphicsdriver/opengl/gl: format copyright texts 2023-07-08 02:50:54 +09:00
Hajime Hoshi
d16b591a35 internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.

This change fixes the issue by getting a factory from a device and
using it.

Closes #2661
2023-05-01 19:17:08 +09:00
Hajime Hoshi
e98acd3dc7 internal/graphicsdriver: refactoring: use image.Rectangle 2023-04-29 01:12:05 +09:00
Hajime Hoshi
00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00
Hajime Hoshi
40c38eb9ee internal/graphicsdriver/opengl: refactoring: remove contextPlatform 2023-04-22 21:52:20 +09:00
Hajime Hoshi
8926a4213e internal/graphicsdriver/opengl: refactoring: move consts to gl 2023-04-22 21:20:34 +09:00
Hajime Hoshi
00ed6f08fc internal/graphicsdriver/opengl/gl: refactoring: reduce types 2023-04-22 19:27:56 +09:00
Hajime Hoshi
504006fc22 internal/graphicsdriver/opengl/gl: refactoring: remove unused types 2023-04-22 16:18:18 +09:00
Hajime Hoshi
0495101450 internal/graphicsdriver/opengl/gl: bug fix: build error with GOOS=js 2023-04-22 16:10:49 +09:00
Hajime Hoshi
0542f9daa3 internal/graphicsdriver/opengl/gl: refactoring 2023-04-22 15:59:18 +09:00
Hajime Hoshi
4f69ca4ea9 internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug
In the debug mode, GetError is inserted in each GL function call.

Closes #2650
2023-04-22 13:17:08 +09:00
Hajime Hoshi
95709d9182 internal/graphicsdriver/opengl: update GLES version to 3.0
GLES 3.0 is required for GLSL ES 3.0

Updates #1431
2023-04-19 22:43:26 +09:00
Hajime Hoshi
7509c1d7f5 internal/graphicsdriver/opengl: remove the version es100
es300 is requried for 'texelFetch' [1].

[1] https://registry.khronos.org/OpenGL-Refpages/es3.0/html/texelFetch.xhtml

Updates #1431
2023-04-19 22:10:32 +09:00
Hajime Hoshi
a56924b22f internal/graphicsdriver/directx: refactoring 2023-04-09 16:49:52 +09:00
Hajime Hoshi
4473557e23 internal/graphicsdriver/directx: smooth rendering when resizing the window with DirectX 12
Updates #2615
2023-04-09 16:38:29 +09:00
Hajime Hoshi
2423733598 internal/graphicsdriver/directx: bug fix: wrong size was used when resizing
Updates #2633
2023-04-09 16:34:56 +09:00
Hajime Hoshi
2c088b9059 internal/graphicsdriver/directx: resize the swap chain after presenting is done
Updates #2633
2023-04-09 16:29:00 +09:00
Hajime Hoshi
730c7a2ad0 internal/graphicsdriver/directx: refactoring 2023-04-09 15:30:46 +09:00
Hajime Hoshi
78d3e4273b internal/graphicsdriver/directx: remove tearing
This is basically a revert of 0035ba0bd1.
I couldn't confirm that allowing tearing improved FPS. Rather, this
has a potential risk to cause an error at Present of the swap chain due
to an inconsistent argument, though I have not confirmed an actual issue.

Now the DirectX 11 driver was introduced, the situation has changed.

Updates #2034
Updates #2188
2023-04-09 14:47:51 +09:00
Hajime Hoshi
182ac21866 internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00
Hajime Hoshi
c0adcee12c Revert "internal/graphicsdriver/directx: initialize the refresh rate explicitly for Windows 7"
This reverts commit a4bfe8a869.

Reason: This doesn't take any effects.

Updates #2613
2023-03-30 22:40:53 +09:00
Hajime Hoshi
a4bfe8a869 internal/graphicsdriver/directx: initialize the refresh rate explicitly for Windows 7
This is an experimental fix inspired by Chromium/ANGLE
https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp;l=491-492;drc=79aa846e38739138918891e8b334fac464dd9b83

Updates #2613
2023-03-30 22:22:26 +09:00
Hajime Hoshi
09250ff4f3 internal/graphicsdriver/directx: adjust buffer count
Apparently the buffer count should be 1 with a non-flipping swap effect.

Updates #2613
2023-03-30 21:09:41 +09:00
Hajime Hoshi
61ced5127b internal/graphicsdriver/directx: limit d3dcompiler versions
For example, the verions 45/44 are alpha and should not be used.

Updates #2613
Updates #2618
2023-03-30 17:54:42 +09:00
Hajime Hoshi
d22158b156 internal/graphicsdriver/directx: use non-flip swap effect for old Windows
Updates #2613
Updates #2619
2023-03-30 12:33:08 +09:00
Hajime Hoshi
0cd832f096 internal/graphicsdriver/directx: check the DLL availability at NewGraphics
Updates #2613
Updates #2618
2023-03-30 01:45:31 +09:00
Hajime Hoshi
3e477d0bbb internal/graphicsdriver/directx: bug fix: d3dcomipler_47.dll might be missing
Updates #2613
Closes #2618
2023-03-30 01:12:46 +09:00