Hajime Hoshi
|
c73860caa2
|
restorable: Bug fix: volatile images are not relaiable when restoring
|
2016-09-04 02:16:58 +09:00 |
|
Hajime Hoshi
|
865a45e052
|
restorable: Reset states after restoring
|
2016-09-04 02:11:02 +09:00 |
|
Hajime Hoshi
|
d386f57ac6
|
restoring: Refactoring: Add Image.volatile
|
2016-09-04 02:06:54 +09:00 |
|
Hajime Hoshi
|
43e8349567
|
graphics: Remove imageImpl.width/height
|
2016-09-04 01:25:02 +09:00 |
|
Hajime Hoshi
|
b8b7e97511
|
restorable: Remove arguments from restoring functions
|
2016-09-04 00:57:23 +09:00 |
|
Hajime Hoshi
|
02151e48ea
|
restorable: Remove Image()
|
2016-09-04 00:53:30 +09:00 |
|
Hajime Hoshi
|
82febc9c6e
|
restorable: Reduce Image() usage and remove MakeStale()
|
2016-09-03 23:54:52 +09:00 |
|
Hajime Hoshi
|
e7558036ae
|
restorable: Remove IsStale
|
2016-09-03 23:42:44 +09:00 |
|
Hajime Hoshi
|
cae75fac69
|
graphics: Bug fix: Invalid Clear calling in Dispose
|
2016-09-03 23:42:28 +09:00 |
|
Hajime Hoshi
|
fb3724a40e
|
graphics: Remove imageImpl.image member
|
2016-09-03 23:08:51 +09:00 |
|
Hajime Hoshi
|
438afdac5b
|
restorable: Add NewImage
|
2016-09-03 22:24:37 +09:00 |
|
Hajime Hoshi
|
9c079917f1
|
Rename pixels -> restorable
|
2016-09-03 22:19:59 +09:00 |
|
Hajime Hoshi
|
071b65f173
|
loop: Remove IsRunning
|
2016-09-03 21:14:06 +09:00 |
|
Hajime Hoshi
|
cd885ce7c5
|
ui: Add SetCursorVisibility (#258)
|
2016-09-03 18:54:21 +09:00 |
|
Hajime Hoshi
|
d08beef412
|
ui: Bug fix: ScreenScale should not cause deadlock (#264)
|
2016-09-03 18:04:22 +09:00 |
|
Hajime Hoshi
|
87efaafcff
|
Update GLFW version 3.1 -> 3.2
|
2016-09-03 16:25:43 +09:00 |
|
Hajime Hoshi
|
84b512a3ac
|
ui: Bug fix: Remove unneeded argument
|
2016-09-03 02:12:11 +09:00 |
|
Hajime Hoshi
|
ec70ea3be5
|
ui: Refactoring
|
2016-09-03 01:06:16 +09:00 |
|
Hajime Hoshi
|
db782ff0d9
|
ui: Remove UserInterface interface
|
2016-09-03 00:20:05 +09:00 |
|
Hajime Hoshi
|
f204c14f90
|
ui: Rename Run -> RunMainThreadLoop
|
2016-09-03 00:00:44 +09:00 |
|
Hajime Hoshi
|
6164ecb9fc
|
ui: Reduce functions in UserInterface
|
2016-09-02 23:45:54 +09:00 |
|
Hajime Hoshi
|
128dcaa342
|
ui: Rename Main -> Run
|
2016-09-02 02:59:40 +09:00 |
|
Hajime Hoshi
|
571d67f967
|
ui: Reduce methods in UserInterface
|
2016-09-02 02:31:03 +09:00 |
|
Hajime Hoshi
|
93a994f1d6
|
ui: Refactoring on mobile
|
2016-09-02 01:34:51 +09:00 |
|
Hajime Hoshi
|
453c2c4589
|
ui: Remove Terminate
|
2016-09-02 01:07:41 +09:00 |
|
Hajime Hoshi
|
6da16aa1a0
|
ui: Refactoring: Remove events
|
2016-09-02 00:53:05 +09:00 |
|
Hajime Hoshi
|
b95d714eed
|
loop: Simplify update
|
2016-09-01 22:21:58 +09:00 |
|
Hajime Hoshi
|
068bc55ded
|
loop: Remove comments
|
2016-09-01 10:37:08 +09:00 |
|
Hajime Hoshi
|
1e0bdf844d
|
loop: Bug fix: vsync should not use channels on browsers (#259)
|
2016-09-01 10:36:00 +09:00 |
|
Hajime Hoshi
|
57a32464dc
|
loop: Use RLock
|
2016-08-30 23:56:34 +09:00 |
|
Hajime Hoshi
|
53e1f90146
|
graphics: Bug fix: Don't store interface color.Color value inside (#261)
|
2016-08-30 23:34:18 +09:00 |
|
Hajime Hoshi
|
c23224c56b
|
loop: Bug fix: the threshold to detect if the game stops was too strict (#)
|
2016-08-29 01:40:43 +09:00 |
|
Hajime Hoshi
|
cddaae55dd
|
ui: Simplify vsync
|
2016-08-28 17:09:58 +09:00 |
|
Hajime Hoshi
|
de1bb1b392
|
go generate
|
2016-08-27 00:50:26 +09:00 |
|
Hajime Hoshi
|
1cb66048ad
|
doc: go generate; Add style.css
|
2016-08-26 23:33:36 +09:00 |
|
Hajime Hoshi
|
3dad97af8a
|
Add comments
|
2016-08-23 00:05:23 +09:00 |
|
Hajime Hoshi
|
749a751369
|
graphics: Bug fix: Make an image stale when another stale image is drawn to this (#257)
|
2016-08-23 00:05:11 +09:00 |
|
Hajime Hoshi
|
c54dc8ee1c
|
graphics: Less calls of ReadPixelsFromVRAM
|
2016-08-20 23:25:45 +09:00 |
|
Hajime Hoshi
|
7b32d7a206
|
graphics: Bug fix: Pixels should be copied to store it as a command
|
2016-08-17 22:10:29 +09:00 |
|
Hajime Hoshi
|
612d3b07b0
|
ui: Bug fix: ui.funcs might be closed before sending a value
|
2016-08-17 01:57:20 +09:00 |
|
Hajime Hoshi
|
3619a796dc
|
ui: Check the return value of ReleaseDC()
|
2016-08-09 00:25:47 +09:00 |
|
Hajime Hoshi
|
96a43bcb4d
|
ui: Bug fix: must call ReleaseGC (#251)
|
2016-08-09 00:09:22 +09:00 |
|
Hajime Hoshi
|
c8edcde2d5
|
graphics: Image minimum size changed to 1
|
2016-08-07 17:27:17 +09:00 |
|
Hajime Hoshi
|
f556b19f22
|
Add error checks
|
2016-08-03 23:44:54 +09:00 |
|
Hajime Hoshi
|
0aca79ed0b
|
graphics: Add error checks
|
2016-08-03 11:05:10 +09:00 |
|
Hajime Hoshi
|
8e58f3ce0a
|
ui: Bug fix: closed channel never blocks
|
2016-08-03 01:07:46 +09:00 |
|
Hajime Hoshi
|
30b521f3b8
|
Add error checks
|
2016-08-03 01:02:05 +09:00 |
|
Hajime Hoshi
|
6968e898c3
|
Bug fix: ui.Main should be suspended when error occurs in the loop
|
2016-08-02 02:48:19 +09:00 |
|
Hajime Hoshi
|
c7106f595c
|
Add error checks
|
2016-08-02 02:26:44 +09:00 |
|
Hajime Hoshi
|
9b6b5372ef
|
pixels: Remove image member
|
2016-07-27 12:24:30 +09:00 |
|
Hajime Hoshi
|
3bc2239a3b
|
pixels: Bug fix: Update image member when creating a new image
|
2016-07-27 12:13:54 +09:00 |
|
Hajime Hoshi
|
3724815f21
|
pixels: Rename functions
|
2016-07-27 02:50:53 +09:00 |
|
Hajime Hoshi
|
459046f52a
|
pixels: Ensure pixels is not stale when restoring
|
2016-07-27 02:25:08 +09:00 |
|
Hajime Hoshi
|
e0894879f1
|
pixels: Remove IsStale
|
2016-07-27 02:20:42 +09:00 |
|
Hajime Hoshi
|
56732d9a23
|
pixels: Add 'stale' member
|
2016-07-27 02:17:27 +09:00 |
|
Hajime Hoshi
|
c18756352d
|
pixels: Refactoring
|
2016-07-27 01:54:23 +09:00 |
|
Hajime Hoshi
|
5c56058d6e
|
pixels Rename s/history/dependency/
|
2016-07-27 01:28:16 +09:00 |
|
Hajime Hoshi
|
c5f3eaf925
|
graphics: Refactoring
|
2016-07-26 12:28:05 +09:00 |
|
Hajime Hoshi
|
40427b6263
|
pixels: Bug fix: Reset pixels correctly
|
2016-07-26 11:40:41 +09:00 |
|
Hajime Hoshi
|
0fc61ed568
|
pixels: Rename fuctions
|
2016-07-26 10:51:48 +09:00 |
|
Hajime Hoshi
|
558f559323
|
graphics: Remove pixels when inconsistent
|
2016-07-26 10:35:24 +09:00 |
|
Hajime Hoshi
|
1ec503e1b5
|
pixels: Add comments
|
2016-07-25 10:38:41 +09:00 |
|
Hajime Hoshi
|
939284820c
|
pixels: Bug fix: Remove IsCleared: pixels state might not match with actual state
|
2016-07-25 10:22:37 +09:00 |
|
Hajime Hoshi
|
c0eb01d69e
|
pixels: Rename s/flush/reset/
|
2016-07-25 09:10:51 +09:00 |
|
Hajime Hoshi
|
95dae4ad45
|
pixels: Remove 'inconsistent' property
|
2016-07-25 09:01:00 +09:00 |
|
Hajime Hoshi
|
931e60902f
|
graphics: Refactoring
|
2016-07-25 08:48:58 +09:00 |
|
Hajime Hoshi
|
f6be72fba2
|
Add internal/pixels
|
2016-07-25 02:28:59 +09:00 |
|
Hajime Hoshi
|
e118a755f5
|
ui: Bug fix: Sizing also calls GLContext
|
2016-07-24 05:29:47 +09:00 |
|
Hajime Hoshi
|
efe64d56f4
|
ui: Bug fix: Avoid dead lock
|
2016-07-24 04:32:12 +09:00 |
|
Hajime Hoshi
|
c5e42c91be
|
ui: Add glcontext.go
|
2016-07-24 00:05:36 +09:00 |
|
Hajime Hoshi
|
121063ee2b
|
ui: Initialize GLContext at Start
|
2016-07-23 22:17:36 +09:00 |
|
Hajime Hoshi
|
5a3ea34cfc
|
ui: Delay initializing the context
|
2016-07-23 21:43:35 +09:00 |
|
Hajime Hoshi
|
3553fc55c3
|
ui: Unify the context thread and the UI thread
|
2016-07-23 21:22:59 +09:00 |
|
Hajime Hoshi
|
8371426888
|
ui: Refactoring
|
2016-07-23 21:01:30 +09:00 |
|
Hajime Hoshi
|
1953539e22
|
ui: Refactoring: Simplify initializing
|
2016-07-23 20:25:52 +09:00 |
|
Hajime Hoshi
|
e3ef0540a3
|
opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
|
2016-07-23 02:09:48 +09:00 |
|
Hajime Hoshi
|
d7c2682c53
|
examples/sprites: Slower increasing num of sprites
|
2016-07-16 19:34:36 +09:00 |
|
Hajime Hoshi
|
66f262c80e
|
graphics: Enable to draw unlimited number of sprites (#245)
|
2016-07-16 19:17:57 +09:00 |
|
Hajime Hoshi
|
d00eb131f4
|
graphics: Remove commandQueue's member indexOffsetInBytes
|
2016-07-16 04:21:44 +09:00 |
|
Hajime Hoshi
|
7a96f31b1f
|
graphics: Hide MaxQuads
|
2016-07-16 02:07:16 +09:00 |
|
Hajime Hoshi
|
bc43614c25
|
graphics: Remove draw.go
|
2016-07-16 00:17:21 +09:00 |
|
Hajime Hoshi
|
1627176d59
|
graphics: Restoring by recording drawing-images history
|
2016-07-13 12:38:59 +09:00 |
|
Hajime Hoshi
|
4bded02ad6
|
graphics: Add a comment
|
2016-07-10 14:49:41 +09:00 |
|
Hajime Hoshi
|
0c611d875b
|
graphics: Bug fix: glTexSubImage2D on Android now works (#211)
|
2016-07-10 05:59:21 +09:00 |
|
Hajime Hoshi
|
1b152ae771
|
opengl: Bug fix: Reset lastTexture when deleting
|
2016-07-10 05:04:25 +09:00 |
|
Hajime Hoshi
|
d8e7ec5274
|
opengl: Initialize lastTexture
|
2016-07-09 23:14:24 +09:00 |
|
Hajime Hoshi
|
275fc66f06
|
graphics: Bug fix: textuer should be stored at OpenGL layer
|
2016-07-09 19:36:34 +09:00 |
|
Hajime Hoshi
|
193c03ea58
|
ui: Bug fix: Don't use integer scale (JavaScript)
|
2016-07-09 18:27:29 +09:00 |
|
Hajime Hoshi
|
76f694b948
|
loop: Bug fix: IsRunning might crash when the game hasn't started yet
|
2016-07-09 01:44:53 +09:00 |
|
Hajime Hoshi
|
79bdfc0718
|
opengl: Misspelling
|
2016-07-07 02:08:28 +09:00 |
|
Hajime Hoshi
|
302f5a5437
|
opengl: Remove BindScreenFramebuffer
|
2016-07-05 03:07:33 +09:00 |
|
Hajime Hoshi
|
7e296b1aae
|
graphics: Bug Fix: The screen image should be recreated
|
2016-07-05 02:57:41 +09:00 |
|
Hajime Hoshi
|
7903fe2108
|
graphics: Remove texture's width/height
|
2016-07-05 00:31:02 +09:00 |
|
Hajime Hoshi
|
93f7fdd349
|
graphics: Remove framebuffer's width/height
|
2016-07-05 00:29:46 +09:00 |
|
Hajime Hoshi
|
085336d50f
|
graphics: Add newImageImpl
|
2016-07-05 00:24:06 +09:00 |
|
Hajime Hoshi
|
910e1b760c
|
ui: Introduce glfwScale
|
2016-07-04 11:37:34 +09:00 |
|
Hajime Hoshi
|
55bfe19bf8
|
opengl: Add context.DoWork (mobile)
|
2016-07-04 01:25:35 +09:00 |
|
Hajime Hoshi
|
61ba8dad17
|
opegnl: Remove initialization (use Reset instead) (mobile)
|
2016-07-04 01:04:35 +09:00 |
|
Hajime Hoshi
|
6cfb92c4c4
|
opengl: Remove init (JavaScript)
|
2016-07-04 00:55:04 +09:00 |
|
Hajime Hoshi
|
0d91883fb9
|
opengl: Remove init (desktops)
|
2016-07-04 00:51:58 +09:00 |
|
Hajime Hoshi
|
c2d21bc39f
|
opengl: Misspelling
|
2016-07-04 00:31:51 +09:00 |
|
Hajime Hoshi
|
163ee01bd5
|
graphics: Rename Initialize/Resume -> Reset
|
2016-07-04 00:30:14 +09:00 |
|
Hajime Hoshi
|
d0a779e272
|
graphics: Delete programs and buffers when resuming
|
2016-07-04 00:23:45 +09:00 |
|
Hajime Hoshi
|
d70bf66a59
|
graphics: Reduce imageM usages
|
2016-07-03 23:23:57 +09:00 |
|
Hajime Hoshi
|
f7a84fe969
|
graphics: Move all context usages to internal/graphics
|
2016-07-03 22:35:27 +09:00 |
|
Hajime Hoshi
|
6e76c3ed6b
|
graphics: Move context.resume() to internal/graphics
|
2016-07-03 21:42:01 +09:00 |
|
Hajime Hoshi
|
146c1e5846
|
graphics: Refactoring: Remove graphicsContext.Draw and flush
|
2016-07-03 18:56:44 +09:00 |
|
Hajime Hoshi
|
86144a1cd6
|
opengl: Move members to variables
|
2016-07-03 18:23:19 +09:00 |
|
Hajime Hoshi
|
fbc1a4238c
|
graphics: Reduce calls of ui.GLContext()
|
2016-07-03 17:27:33 +09:00 |
|
Hajime Hoshi
|
93f052de8c
|
graphics: Refactoring
|
2016-07-03 16:18:29 +09:00 |
|
Hajime Hoshi
|
0e2a1a1636
|
mobile: Change the unit from px to dp on Android (#241)
|
2016-07-03 05:37:56 +09:00 |
|
Hajime Hoshi
|
cc39cdc8f5
|
opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239)
|
2016-07-01 02:40:53 +09:00 |
|
Hajime Hoshi
|
47a0b3ccfa
|
ui: Need LockOSThread for mobile
|
2016-07-01 00:44:15 +09:00 |
|
Hajime Hoshi
|
3ebc5cc15a
|
ui: Stop the game when the window is deactivated (#230)
|
2016-06-30 01:07:54 +09:00 |
|
Hajime Hoshi
|
ff30f01c1b
|
graphics: Remove Finalize
|
2016-06-30 00:21:47 +09:00 |
|
Hajime Hoshi
|
328ef85606
|
opengl: Prepare Context Losing for JavaScript (#217)
|
2016-06-29 23:18:02 +09:00 |
|
Hajime Hoshi
|
9453f9e7b5
|
graphics: Fix a comment
|
2016-06-28 03:05:47 +09:00 |
|
Hajime Hoshi
|
3004d4d7af
|
opengl: Fix a misspell
|
2016-06-28 02:53:35 +09:00 |
|
Hajime Hoshi
|
af87d3fcf4
|
graphics: Move a comment
|
2016-06-27 13:00:32 +09:00 |
|
Hajime Hoshi
|
e822aae4a2
|
graphics: Add a comment
|
2016-06-27 02:51:46 +09:00 |
|
Hajime Hoshi
|
f537378f2a
|
opengl: Bug fix: div 0 in shader
|
2016-06-26 15:57:45 +09:00 |
|
Hajime Hoshi
|
bb511b2c13
|
ui: Scale is now float64 (#236)
|
2016-06-25 01:26:59 +09:00 |
|
Hajime Hoshi
|
24bb5b5ca8
|
graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
|
2016-06-23 00:25:31 +09:00 |
|
Hajime Hoshi
|
bae27e19d7
|
doc: Fix README
|
2016-06-22 12:37:26 +09:00 |
|
Hajime Hoshi
|
56c4e71859
|
opengl: Remove unneeded glViewport calls
|
2016-06-22 02:13:23 +09:00 |
|
Hajime Hoshi
|
989ae1ebc5
|
ui: Fix deviceScale for mobiles
|
2016-06-19 05:14:02 +09:00 |
|
Hajime Hoshi
|
b0a7e13502
|
ui: Remove ScreenSizeEvent.Scale
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
6f50ef3604
|
ui: Get correct device scale for iOS
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
858b391592
|
ui: Bug fix: unused variable
|
2016-06-19 05:05:56 +09:00 |
|
Hajime Hoshi
|
ea377b8e20
|
ui: More accurate device scale factor
|
2016-06-19 05:04:38 +09:00 |
|
Hajime Hoshi
|
7528977842
|
opengl: Bug fix: bindFramebufferImpl should return error
|
2016-06-19 00:40:44 +09:00 |
|
Hajime Hoshi
|
bc2703c345
|
opengl: Call glViewport each time when different framebuffer is set
|
2016-06-18 22:47:34 +09:00 |
|
Hajime Hoshi
|
83ab4352f8
|
opengl: Consider framebuffer size on iOS
|
2016-06-18 19:55:04 +09:00 |
|
Hajime Hoshi
|
98fccb563e
|
graphics: Bug fix: Need to reset viewport size after resizing (#232)
|
2016-06-18 06:47:35 +09:00 |
|
Hajime Hoshi
|
5eb77d2fb5
|
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
|
2016-06-18 04:56:13 +09:00 |
|
Hajime Hoshi
|
0b8fe25350
|
opengl: Implement GlslHighpSupported for iOS
|
2016-06-17 04:13:46 +09:00 |
|
Hajime Hoshi
|
dfe4db67be
|
Fix for iOS
|
2016-06-17 02:08:25 +09:00 |
|
Hajime Hoshi
|
10ebe3274c
|
Fix build tags
|
2016-06-15 03:35:35 +09:00 |
|
Hajime Hoshi
|
13f594baed
|
Fix build tags for iOS (WIP)
|
2016-06-15 00:19:02 +09:00 |
|
Hajime Hoshi
|
ceea24ab95
|
loop: Refactoring
|
2016-06-14 01:33:35 +09:00 |
|
Hajime Hoshi
|
218df19ead
|
loop: Refactoring
|
2016-06-14 00:50:18 +09:00 |
|
Hajime Hoshi
|
6640f60c88
|
graphics: Bug fix: screen flicks on Android (#229)
|
2016-06-14 00:30:27 +09:00 |
|
Hajime Hoshi
|
a1fbf2cd2d
|
graphics: Remove 'Resume'
|
2016-06-12 23:54:36 +09:00 |
|
Hajime Hoshi
|
5fbbb6dc6a
|
opengl: Check texture/framebuffer is valid before deleting it
|
2016-06-12 23:19:01 +09:00 |
|
Hajime Hoshi
|
8d258b3c38
|
graphics: Replace textures/framebuffers with images in commands
|
2016-06-12 22:44:23 +09:00 |
|
Hajime Hoshi
|
870ce85615
|
opengl: Remove Pause
|
2016-06-12 18:18:43 +09:00 |
|
Hajime Hoshi
|
f056204a7c
|
graphics: Add image.go
|
2016-06-12 01:45:40 +09:00 |
|
Hajime Hoshi
|
68c19d7cae
|
graphics: Hide Texture/Framebuffer
|
2016-06-12 01:41:50 +09:00 |
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Hajime Hoshi
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eca175e0f4
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graphics: Add Image
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2016-06-12 01:34:21 +09:00 |
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Hajime Hoshi
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32c2cb3ead
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graphics: Add commands to create textures/framebuffers
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2016-06-12 00:23:26 +09:00 |
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Hajime Hoshi
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2a58c095b8
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graphics: Add disposeCommand
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2016-06-11 22:52:07 +09:00 |
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Hajime Hoshi
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b59206b777
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graphics: Move command flushing to ebiten package
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2016-06-11 21:50:13 +09:00 |
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Hajime Hoshi
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dfd4bc89ed
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graphics: Revert FlushCommand execution
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2016-06-11 20:21:14 +09:00 |
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Hajime Hoshi
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f322aaec02
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mobile: Add a comment
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2016-06-11 05:49:53 +09:00 |
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Hajime Hoshi
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912d498cdf
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graphics: Remove unused arguments
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2016-06-11 05:48:09 +09:00 |
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Hajime Hoshi
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f71dcd3466
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Remove 'Pause'
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2016-06-11 00:57:10 +09:00 |
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Hajime Hoshi
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eb8e8b6034
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ui: Remove FinishRendering
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2016-06-10 01:49:21 +09:00 |
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Hajime Hoshi
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8121b2102f
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mobile: Implement Pause and Resume to work correctly
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2016-06-10 01:21:46 +09:00 |
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Hajime Hoshi
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f03a99e89a
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opengl: Add Resume() and Pause()
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2016-06-10 01:19:10 +09:00 |
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Hajime Hoshi
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cabea24815
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graphics: Move glFlush to a more appropriate place
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2016-06-07 03:02:15 +09:00 |
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Hajime Hoshi
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83a96dc532
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android: Bug fix: Black flicking (#226)
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2016-06-07 02:24:36 +09:00 |
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Hajime Hoshi
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9757319848
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graphics: Use a const viewport
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2016-06-06 01:49:34 +09:00 |
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Hajime Hoshi
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26ef56232b
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opengl: Bug fix: Reset viewport when framebuffer delation
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2016-06-05 08:16:16 +09:00 |
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Hajime Hoshi
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12904d168d
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opengl: Bug fix: glViewport must be called after framebuffer deletion
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2016-06-05 07:47:11 +09:00 |
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Hajime Hoshi
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37473d2f9f
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graphics: Move a comment
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2016-06-05 03:26:00 +09:00 |
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Hajime Hoshi
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aa83167e56
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graphics: Check the number of vertices
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2016-06-05 03:17:53 +09:00 |
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Hajime Hoshi
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e5965d7771
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opengl: Reduce calls of glSetViewport
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2016-06-05 03:16:54 +09:00 |
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Hajime Hoshi
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4c2650c721
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graphics: Reduce calls of glBindTexture
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2016-06-05 01:55:28 +09:00 |
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Hajime Hoshi
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bddd3c9467
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grahics: Reduce gl function calls
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2016-06-04 22:30:52 +09:00 |
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Hajime Hoshi
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388dd835a6
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opengl: Move ZeroFramebuffer to context.go
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2016-06-04 04:04:18 +09:00 |
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Hajime Hoshi
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ca3322edbc
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opengl: Refactoring: Rename functions
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2016-06-04 03:50:28 +09:00 |
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Hajime Hoshi
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da1354ec51
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opengl: Bug fix: Reset the bound framebuffer after deletion (#227)
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2016-06-04 03:41:14 +09:00 |
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Hajime Hoshi
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56844100c2
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temporal hack to pass tests (#227)
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2016-06-03 13:16:43 +09:00 |
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Hajime Hoshi
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3e912ce7f8
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graphics: Optimize commands: call glBufferSubData as less times as possible
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2016-06-03 12:52:20 +09:00 |
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Hajime Hoshi
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208b27d5de
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graphics: Use command buffers
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2016-06-03 03:24:27 +09:00 |
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Hajime Hoshi
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efd019c00e
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graphics: Remove Texture.Size
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2016-06-03 03:07:55 +09:00 |
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Hajime Hoshi
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0374bf0538
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graphics: Remove Framebuffer.Size
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2016-06-03 03:02:59 +09:00 |
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Hajime Hoshi
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17f4bcbd95
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graphics: Introduce Commands (WIP)
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2016-06-03 03:01:27 +09:00 |
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Hajime Hoshi
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16ef82fa23
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opengl: Reduce CheckFramebufferState call for speed
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2016-06-01 03:53:55 +09:00 |
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Hajime Hoshi
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91491e58f4
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opengl: Reduce glBindFramebuffer calls
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2016-06-01 02:33:31 +09:00 |
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Hajime Hoshi
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3dfbb4a2ea
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opengl: Refactoring: Remove unneeded code
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2016-06-01 02:14:11 +09:00 |
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Hajime Hoshi
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d756d35b59
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opengl: Remove unneeded access to a member
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2016-06-01 02:06:13 +09:00 |
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Hajime Hoshi
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5638bb93f5
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opengl: Remove glFlush to improve performance
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2016-06-01 01:48:46 +09:00 |
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Hajime Hoshi
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1ca76b64f7
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graphics: Add a comment
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2016-05-31 00:30:04 +09:00 |
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Hajime Hoshi
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6663a447cc
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graphics: Speed optimization
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2016-05-29 23:04:20 +09:00 |
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Hajime Hoshi
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f6fd8f9c6d
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graphics: Reduce calling glUseProgram
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2016-05-29 22:40:51 +09:00 |
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Hajime Hoshi
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583fc07f3a
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input: Fix compile error
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2016-05-29 22:15:28 +09:00 |
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Hajime Hoshi
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05104744d3
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input: Bug fix: Touches requries lock
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2016-05-29 22:13:42 +09:00 |
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Hajime Hoshi
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683c692a5b
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loop: Much better slow-running detection (#223)
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2016-05-29 22:02:06 +09:00 |
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Hajime Hoshi
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deb2ab1cbf
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graphics: Refactoring: Reduce array buffer size
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2016-05-29 18:34:52 +09:00 |
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Hajime Hoshi
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857bc1ed51
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loop: Prevent re-entering to Run
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2016-05-29 18:34:52 +09:00 |
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Hajime Hoshi
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e4ca01db31
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mobile: Multitouches (#101)
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2016-05-28 23:15:28 +09:00 |
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Hajime Hoshi
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6a74ea5b30
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Introduce internal/jni
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2016-05-28 19:01:26 +09:00 |
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Hajime Hoshi
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e84f798c7c
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input: Bug fix: Coordinate calculation of touch events
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2016-05-27 01:47:24 +09:00 |
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Hajime Hoshi
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bdaff72af9
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input: Implement Touches function (WIP) (#101)
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2016-05-27 01:31:30 +09:00 |
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Hajime Hoshi
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3195ae32d8
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mobile: Implement Pause/Resume
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2016-05-24 00:00:54 +09:00 |
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Hajime Hoshi
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f251ae8b49
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mobile: Handle touch events
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2016-05-23 02:06:01 +09:00 |
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Hajime Hoshi
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6d06b01cae
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gomobile bind works
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2016-05-22 04:25:15 +09:00 |
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Hajime Hoshi
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c36dd3df52
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ui: Change Input to be an interface
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2016-05-20 00:15:05 +09:00 |
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Hajime Hoshi
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d09bb63f71
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ui: Change UserInterface to be an interface
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2016-05-20 00:07:06 +09:00 |
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