Commit Graph

873 Commits

Author SHA1 Message Date
Hajime Hoshi
041377a9a2 Revert "examples/fullscreen: Use golang.org/x/image/font/opentype"
This reverts commit b264a421ae.

Reason: #1377
2020-10-03 20:25:02 +09:00
Hajime Hoshi
42fe708263 Revert "examples/text: Use golang.org/x/image/font/opentype"
This reverts commit 013a42ddb8.

Reason: #1377
2020-10-03 20:24:05 +09:00
Hajime Hoshi
584916c694 examples/keyboard: Use golang.org/x/image/font/opentype
Updates #484
2020-10-03 15:32:10 +09:00
Hajime Hoshi
3f1d0788f5 examples: Use golang.org/x/image/font/opentype
Updates #484
2020-10-03 15:25:39 +09:00
Hajime Hoshi
c9af0e9bd4 examples/blocks: Use golang.org/x/image/font/opentype
This change also adds a new font "Press Start 2P".

Updates #484
2020-09-29 22:02:48 +09:00
Hajime Hoshi
b264a421ae examples/fullscreen: Use golang.org/x/image/font/opentype
Updates #484
2020-09-28 02:26:32 +09:00
Hajime Hoshi
013a42ddb8 examples/text: Use golang.org/x/image/font/opentype
Updates #484
2020-09-28 02:25:01 +09:00
Hajime Hoshi
aa9f7f7c19 examples/2048: Use golang.org/x/image/font/opentype
Updates #484
2020-09-28 02:23:17 +09:00
Hajime Hoshi
7b3294064d examples/font: Use golang.org/x/image/font/opentype
Updates #484
2020-09-28 02:20:14 +09:00
Hajime Hoshi
8cb037e902 examples/gamepad: Sort gamepad ids when showing the states 2020-09-21 17:30:28 +09:00
Hajime Hoshi
9ac7a16333 examples/camera: Add limitations to the zoom factor 2020-09-21 01:13:00 +09:00
Hajime Hoshi
8803138464 examples/airship: Bug fix: Avoid too big scaling
Fixes #1353
2020-09-21 00:43:13 +09:00
Hajime Hoshi
9906e4b882 go generate 2020-09-20 23:28:17 +09:00
Hajime Hoshi
e406ebb1aa ebiten: Rename imageSrcTextureRegion -> imageSrcRegionOnTexture
Updates #1325
2020-09-19 19:36:53 +09:00
Hajime Hoshi
9f7d6962ff ebiten: Rename shader functions to get colors from textures
Updates #1325
2020-09-19 19:01:05 +09:00
Hajime Hoshi
850303b770 ebiten: Change the type of Uniforms to map[string]interface{}
Fixes #1324
2020-09-06 21:02:30 +09:00
Hajime Hoshi
d2cfed7558 examples/shader: Remove an unused variable
Updates #1328
2020-09-01 23:50:19 +09:00
Hajime Hoshi
dd7b0d81ae ebiten: Rename shader builtin functions
* imageSrcTextureSourceRegion -> imageSrcTextureRegion
 * image[N]TextureAt -> imageSrc[N]At
 * image[N]TextureBoundsAt -> imageSrc[N]BoundsAt

Updates #1325
2020-09-01 21:31:50 +09:00
Hajime Hoshi
77fa0cb9ef ui: Add SetInitFocused
Fixes #769
2020-08-23 02:19:09 +09:00
Tom Lister
65d5b64d29
ebiten: Rename SetClearingScreenSkipped/IsClearingScreenSkipped functions (#1317)
Fixes #1315
2020-08-20 17:12:22 +09:00
Hajime Hoshi
3060ad96f1 examples/contextlost: Fix comments 2020-08-20 00:45:59 +09:00
Hajime Hoshi
6718cd32a6 examples/contextlost: Skip Draw when the context lost happens
Updates #1314
2020-08-19 21:15:49 +09:00
Hajime Hoshi
7ec63acd1d ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped
Fixes #1309
2020-08-19 01:23:30 +09:00
Hajime Hoshi
2acb604260 examples/contextlost: Bug fix: Failed to compile with Go 1.12 2020-08-16 23:05:33 +09:00
Hajime Hoshi
05a1c2faa1 examples/shader: Always use 1 for an alpha
This is necessary to keep the color pre-multiplied
2020-08-16 02:34:21 +09:00
Hajime Hoshi
06ed4f5444 shader: Implement len function
Fixes #1279
2020-08-16 02:07:39 +09:00
Hajime Hoshi
a1d278b097 examples/shader: Add water.go
Updates #1284
2020-08-15 21:36:13 +09:00
Hajime Hoshi
d90edf5826 examples/windowsize: Add an option to skip clearing the screen
Updates #1132
2020-08-15 03:14:38 +09:00
Hajime Hoshi
d73472f4f2 Use the library style of file2byteslice 2020-08-14 00:50:09 +09:00
Hajime Hoshi
a1c7c18788 examples/shader: Regenerate files with the latest file2byteslice 2020-08-13 03:03:27 +09:00
Magnus
95022ff1a5
examples/shader: dissolve shader (#1291)
Updates #1284
2020-08-12 00:43:07 +09:00
Hajime Hoshi
08270ee729 shader: Enable to parse ... in an array type 2020-08-11 23:51:22 +09:00
Hajime Hoshi
70acb9c1f6 shader: Rename shader bultin functions
Renamed image0TextureSize to imageSrcTextureSize, and removed the
other texture-size functions.

As texture-coordinates are always in image0's texture texels,
calculations with texels are always done with image0's texture texels.
Then, other texture-size functions are useless. To avoid confusion,
let's remove the functions and leave the necessary funciton.
2020-08-11 05:02:22 +09:00
Hajime Hoshi
b95195ab71 examples/shader: Fix some API usages 2020-08-11 04:25:20 +09:00
Hajime Hoshi
69f87d5fd1 ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
bc930ed0ec Revert "examples/shader: Rename ScreenSize -> ImageSize"
This reverts commit 3893f9cdbe.

Reason: The screen size and the image size can be different.
2020-08-11 02:16:16 +09:00
Hajime Hoshi
68ca0c634e ebiten: Rename builtin shader functions
* textureDstSize -> imageDstTextureSize
 * texture[N]Size -> image[N]TextureSize
 * texture[N]At -> image[N]TextureAt

Updates #1287
2020-08-11 02:07:53 +09:00
Hajime Hoshi
3893f9cdbe examples/shader: Rename ScreenSize -> ImageSize 2020-08-11 01:52:16 +09:00
Hajime Hoshi
8bfe406470 examples/shader: Make the chromatic berration example more readable 2020-08-10 21:58:49 +09:00
Hajime Hoshi
8aa90e60d2 examples/shader: Regenerate bytes 2020-08-10 21:52:58 +09:00
Hajime Hoshi
f282a57a69 Revert "examples/shader: Merge generate.go and main.go"
This reverts commit fec9cae66a.

Reason: go generate failed without the build tag
2020-08-10 21:52:18 +09:00
Hajime Hoshi
fec9cae66a examples/shader: Merge generate.go and main.go 2020-08-10 21:12:34 +09:00
Tom Lister
6e5a9a4534
examples/shader: Add the chromatic aberration example (#1288)
Updates #1284
2020-08-10 21:08:53 +09:00
Hajime Hoshi
8dec91db43 examples/shader: Add the radial blur example
Updates #1284
2020-08-10 05:16:44 +09:00
Ishmeet
c352e69689
examples: Add a snake game (#1276) 2020-08-01 02:00:45 +09:00
Hajime Hoshi
0b3f846b47 examples/text: Update the title 2020-07-30 03:11:06 +09:00
Hajime Hoshi
481c160c2a text: Replace MeasureString with BoundString
Fixes #1272
2020-07-30 00:51:10 +09:00
Hajime Hoshi
2fb5108bbe shader: Rename viewportSize to textureDstSize
Updates #1239
2020-07-26 00:03:55 +09:00
Hajime Hoshi
c6282e1cfc examples/polygons: Bug fix: Inserted an experimental code 2020-07-25 23:30:01 +09:00
Hajime Hoshi
2bdbcd724d ebiten: Rename Draw*WithShader -> Draw*Shader
Updates #1168
2020-07-25 23:15:11 +09:00
Hajime Hoshi
a159f55520 examples/airship: Bug fix: z could be a too small number
Fixes #1256
2020-07-21 00:34:06 +09:00
Hajime Hoshi
c567a7b507 ebiten: Add DrawRectangleWithShader
Updates #1168
2020-07-20 22:48:22 +09:00
Hajime Hoshi
1217db3b1e ebiten: Remove user-defined vertex shaders
Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
a3f62559c6 examples/shader: Add lighting example
Fixes #1234
2020-07-19 15:42:35 +09:00
Hajime Hoshi
e0d5763a60 shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.

Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
7f70797a6d ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images 2020-07-15 03:49:05 +09:00
Hajime Hoshi
d217bc6033 ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
4021c24534 shader: Separate uniform variables and texture variabls
Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.

Add a new function texture0At replacing texture2D.

Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
f7757ae025 ebiten: Add AddressUnsafe
Fixes #1219
2020-07-03 00:33:07 +09:00
Hajime Hoshi
dcba380827 examples/audiopanning: Remove intro loop 2020-07-01 23:14:45 +09:00
Gabriel Ochsenhofer
9942d5bac2
example: Stereo audio panning example (#1227)
This example simulates an audio source (sprite) and an audio listener (camera).
The panning is relative to the sprite's position.

Fixes #1224
2020-07-01 23:03:47 +09:00
Hajime Hoshi
5d092ae022 examples/raycasting: Adjust the position of the message 2020-07-01 01:52:49 +09:00
João Wiciuk
c57e569aea
examples/raycasting: Fixed duplicated points, plotting ray count (#1225) 2020-07-01 01:47:42 +09:00
Hajime Hoshi
aee5d6d708 examples/sprites, examples/spriteshd: Misspelling 2020-06-28 22:22:52 +09:00
Hajime Hoshi
ebb3bcfeb5 examples/shader: Refactoring 2020-06-24 02:47:51 +09:00
Hajime Hoshi
545342262f examples/shader: Show an image 2020-06-24 01:41:27 +09:00
Hajime Hoshi
1f9cc53ce4 examples/keyboard/keyboard: Use RunGame
Updates #1111
2020-06-22 03:44:40 +09:00
Hajime Hoshi
841085863b examples/shader: Embed the shader file 2020-06-22 01:07:00 +09:00
Hajime Hoshi
d0df5950b5 examples/shader: Add mouse cursor 2020-06-22 00:47:53 +09:00
Hajime Hoshi
40e581c19f shader: Allow to mix an int and a float in a binary expression
Updates #1190
2020-06-21 03:34:55 +09:00
Hajime Hoshi
1785b6a670 examples/moire: Add a smaller scale, and remove AdjustTexel function from shaders
This can reproduce the bug reported at #669.

Apparently, the fix (8827520d4a) is
no longer required after 3550abef7a.
That's pretty odd, but examples/moire proves this fact.

Updates #669
Updates #759
2020-06-15 00:29:34 +09:00
Hajime Hoshi
d98713728a uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before the main loop
Fixes #1197
2020-06-14 11:50:58 +09:00
Hajime Hoshi
f39c591252 shader: Enable more Go syntax 2020-06-11 01:13:03 +09:00
Hajime Hoshi
b64dc627e9 shader: Add a builtin function viewportSize 2020-06-10 23:07:57 +09:00
datosh
f3d0a71eba
Example for an orthogonal 2D camera (#1188) 2020-06-10 23:01:25 +09:00
loig
63677e0e50
examples: Use RunGame (#1183)
Fixes #1111
2020-06-07 21:36:46 +09:00
loig
e117086ca1
examples/wheel: Use RunGame (#1182)
Updates #1111
2020-06-07 19:23:25 +09:00
Hajime Hoshi
ba36d5a8e9 shader: Reland: Add a predefined uniform variable: __viewportSize 2020-06-07 00:14:09 +09:00
Hajime Hoshi
fe308f1971 Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
This reverts commit 6f411842f0.

Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
Hajime Hoshi
6f411842f0 shader: Add a predefined uniform variable: Internal_ViewportSize 2020-06-05 03:00:43 +09:00
Hajime Hoshi
d0aa18ddb9 Add shader public APIs experimentally
Updates #1168
2020-06-04 01:40:50 +09:00
Hajime Hoshi
1da6dbcb29 examples: Use RunGame
Updates #1111
2020-05-30 21:47:36 +09:00
Hajime Hoshi
bab3288a37 examples: Use RunGame
Updates #1111
2020-05-30 21:20:26 +09:00
Hajime Hoshi
47f415fe5a examples/raycasting: Use RunGame
Updates #1111
2020-05-24 00:12:44 +09:00
Hajime Hoshi
0bbf0d5291 examples: Use RunGame
Updates #1111
2020-05-23 23:36:53 +09:00
Hajime Hoshi
837f767f45 examples: Use RunGame
Updates #1111
2020-05-15 03:55:28 +09:00
Hajime Hoshi
dc3ed76e3e examples: Use RunGame
Updates #1111
2020-05-12 02:35:26 +09:00
Hajime Hoshi
b71fa0b59b examples: Use RunGame
Updates #1111
2020-05-10 05:40:50 +09:00
Hajime Hoshi
a1e65a5e90 examples/hue: Use RunGame
Updates #1111
2020-05-10 05:29:18 +09:00
Hajime Hoshi
ce965077d8 examples/hsv: Use Game interface and RunGame
Updates #1111
2020-05-07 16:55:42 +09:00
Hajime Hoshi
9c1b99bd26
examples/audioinfiniteloop: Fix a wrong comment 2020-04-22 21:57:15 +09:00
Hajime Hoshi
29ef737413 examples/gamepad: Use RunGame
Updates #1111
2020-04-20 01:36:12 +09:00
Hajime Hoshi
ff271493e2 examples/fullscreen: Use RunGame
Updates #1111
2020-04-20 01:10:05 +09:00
Hajime Hoshi
de8707f6a1 examples/highdpi: Use RunGame
Updates #1111
2020-04-12 20:49:52 +09:00
Hajime Hoshi
6529629d29 examples: Use RunGame
Updates #1111
2020-04-12 20:30:51 +09:00
Hajime Hoshi
e16a4cd85c examples: Use RunGame
Updates #1111
2020-04-12 19:03:04 +09:00
Hajime Hoshi
cd4a0ba489 examples/rotate: Use RunGame
Updates #1111
2020-04-12 18:05:35 +09:00
Hajime Hoshi
9302160486 examples/flappy: Use RunGame
Updates #1111
2020-04-01 15:59:49 +09:00
Hajime Hoshi
01a1334639 examples/blocks: Use RunGame
Updates #1111
2020-04-01 15:57:49 +09:00
Hajime Hoshi
a70d6a314e examples/2048: Use RunGame
Updates #1111
2020-04-01 15:51:54 +09:00
Hajime Hoshi
7ac6b0bfa3 Update dependencies 2020-03-31 03:32:38 +09:00
Hajime Hoshi
161d8aae8f ui: Forbid RestoreWindow when the window is not maximized nor minimized
Fixes #1124
2020-03-31 02:48:22 +09:00
Hajime Hoshi
b470dace1a examples/windowsize: Bug fix: Nothing was rendered with -legacy mode 2020-03-31 02:22:21 +09:00
Hajime Hoshi
f01f5045ba examples/mascot: Use RunGame
Updates #1111
2020-03-31 01:06:47 +09:00
Hajime Hoshi
569f684d9b examples/windowsize: Improve messages 2020-03-29 02:36:14 +09:00
Hajime Hoshi
b7d555e724 examples/blocks: Bug fix: ESC key caused crashing 2020-03-29 02:35:58 +09:00
Hajime Hoshi
231edfbd3f example/contextlost: Bug fix: Compilie error on Go 1.14, Should use WebGL2 2020-03-29 02:03:14 +09:00
Hajime Hoshi
4fe5acd711 ui: Panic on MaximizeWindow when the window is not resizable
On Windows, the window could be maximized even when the window was
not resizable. This behavior is confusing. Forbid it so that the
behavior will be clearer.
2020-03-28 22:08:48 +09:00
Hajime Hoshi
7b5fb0a0d0 ui: Bug fix: The window was not shown on the secondary monitor on launching
This change changes the behavior of WindowPosition /
SetWindowPosition. The window position is now a relative position
and the origin position is the left-upper of the current monitor.

Fixes #1115
2020-03-28 19:51:47 +09:00
Hajime Hoshi
eb5f5485b3 examples/mascot: Add comments 2020-03-28 16:40:00 +09:00
Hajime Hoshi
e9508f8fbd examples/windowsize: Bug fix: Key I was assigned for multiple purposes 2020-03-28 15:29:02 +09:00
Hajime Hoshi
844dbc4a9b examples/windowsize: Better instruction message 2020-03-28 15:27:31 +09:00
Hajime Hoshi
237498e51f
ui: Add an optional function Draw function to Game interface (#1107)
This change adds an optional function Draw to the Game interface.
With Draw function, the game logic and rendering are separate.
There are some benefits:

  * The API is clearer and easier to understand.
  * When TPS < FPS, smoother rendering can be performed without
    changing the game logic depending on TPS.
  * Porting to XNA, which has separate functions Update and Draw,
    would be a little easier.

Draw is optional due to backward compatibility. Game interface was
already used before v1.11.x in mobile packages, and adding a
function would break existing code unfortunately. Then, we adopted
switching the behavior based on whether Draw is implemented or not
by type assertions.

IsDrawingSkipped will always return false when Draw is implemented.

Fixes #1104
2020-03-24 12:01:37 +09:00
Hajime Hoshi
37a8ae06c5 example/mascot: Use vx16 instead of dir 2020-03-22 17:31:46 +09:00
Hajime Hoshi
77b7e961ff example/mascot: Remove unused variable 'state' 2020-03-22 16:48:55 +09:00
Hajime Hoshi
4eedeb6ab7 example: Add mascot
This change also revert ScreenSizeInFullscree from the deprecated
state.

Fixes #1108
2020-03-22 16:30:48 +09:00
Hajime Hoshi
f317f3b5fd ui: Add fuctions to maximize or minimize the window
This change adds these functions:

  * MaximizeWindow
  * IsWindowMaximized
  * MinimizeWIndow
  * IsWindowMinimized
  * RestoreWindow

Fixes #994
2020-03-21 22:13:58 +09:00
Hajime Hoshi
978ee26898 ui: Add function aliases *OnUnfocused for *InBackground
Now a window can be floating with SetWindowFloating, the functions
that have suffix 'IsBackground' seems misleading. However, we
cannot rename them due to backward compatibility. Then, let's add
aliases and revisit them when updating the major version of Ebiten.

Fixes #1102
2020-03-21 00:42:00 +09:00
Hajime Hoshi
56358fd0c4 ui: Rename IsForeground -> IsFocused
Updates #1102
2020-03-21 00:12:47 +09:00
Hajime Hoshi
4ef3b3e804 ui: Add SetWindowFloating / IsWindowFloating
Fixes #880
2020-03-20 22:16:27 +09:00
Hajime Hoshi
f272da2980 examples/platformer: Add jumps
Fixes #1062
2020-03-19 02:11:03 +09:00
Hajime Hoshi
c6559f4f8e examples/platformer: Adjust screen size 2020-03-19 01:26:34 +09:00
Hajime Hoshi
1fdab58ff5 vector: Add FillOptions 2020-03-16 23:49:55 +09:00
Hajime Hoshi
099ce1b3b4 Revert "ui: Add SetInitFocused"
This reverts commit bb04fc8a29.

Reason: glfw.Focused / glfw.FocusOnShow did not work

Updates #769
2020-02-10 01:10:40 +09:00
Hajime Hoshi
bb04fc8a29 ui: Add SetInitFocused
Updates #769
2020-02-09 23:45:59 +09:00
Hajime Hoshi
67b166f732 examples/rotate: Revert resizeable window
This was accidentally introduced at 9ed8279fc8.
2020-02-06 03:05:31 +09:00
Hajime Hoshi
d6d17a7e85 uidriver/js: Implement GamepadSDLID
Fixes #1053
2020-02-05 00:00:00 +09:00
Sam Oen
69dc54232c
examples/raycasting: fix bug, swap height and width (#1067) 2020-02-01 17:28:23 +09:00
Hajime Hoshi
db40554715 examples/windowsize: Add usage of IsForeground
Updates #1037
2020-01-21 23:34:03 +09:00
Hajime Hoshi
bfa7e42368 docs: Use pkg.go.dev instead of godoc.org (Go files) 2020-01-19 04:52:12 +09:00
Hajime Hoshi
31482ebbbd docs: Use pkg.go.dev instead of godoc.org 2020-01-19 04:47:48 +09:00
dericmiller
7ee8d1aa5f examples/life: Fix initial world randomization (#1045)
Because golang executes the init function after establishing
the variables in the var block, the random number seed wasn't
initializing until after the initial world state had gotten
established (leading to an identical game of Life on every run).
To fix this, we establish an empty world in the var block,
and then populate it in the init function after the random
number generator has been seeded.
2020-01-06 13:09:51 +09:00
Hajime Hoshi
e725c7ee78 vector: Rename functions
Updates #844
2019-12-30 16:14:49 +09:00
Hajime Hoshi
17e16e5759 examples/vector: Add FPS 2019-12-29 23:02:28 +09:00
Hajime Hoshi
cee11bd822 vector: Add BezierCurveTo
Updates #844
2019-12-29 00:06:55 +09:00
Hajime Hoshi
6edb586f52 example/vector: Add the logo
There is a known issue in the logo rendering.
2019-12-28 18:12:27 +09:00
Hajime Hoshi
f1a788801c examples/vector: Add letters 2019-12-28 15:20:05 +09:00
Hajime Hoshi
d39dbc6a88 vector: Add QuadraticCurve
Updates #741
2019-12-28 14:58:29 +09:00
Hajime Hoshi
18b267fd4f vector: Add Fill by triangulation
Updates #845
2019-12-28 02:51:09 +09:00
Hajime Hoshi
9ed8279fc8 driver: Add interface Window 2019-12-25 00:24:21 +09:00
Hajime Hoshi
f8d47e5c6a examples/moire: Make the window resizable 2019-12-23 04:45:49 +09:00
Hajime Hoshi
049aa552d4 ui: Add SetWindowResizable
This change also fixes example/windowsize.

Fixes #320
2019-12-22 19:26:04 +09:00
Hajime Hoshi
4aa80de34d examples/windowsize: Bug fix: screenScale can be 0 on browsers 2019-12-22 19:20:31 +09:00
Hajime Hoshi
7d56e4335e ui: Add RunGame, WindowSize and SetWindowSize
This change introduces the new APIs RunGame, WindowSize and
SetWindowSize. These new APIs hides the notion of 'scale', and is
more flexible with the outside size change. This means that we can
introduce a resizable window.

This change also adds -legacy flag to examples/windowsize. If the
flag is off, the new APIs are used.

This change deprecates these functions since the notion of 'scale'
is deprecated:

  * ScreenScale
  * ScreenSizeInFullscreen
  * SetScreenScale
  * SetScreenSize

Fixes #943, #571
Updates #320
2019-12-22 03:35:31 +09:00
Hajime Hoshi
aad5db8939 examples/windowsize: Change the delta of moving the window 2019-12-21 17:08:04 +09:00
Hajime Hoshi
bda11b0e17 driver: Add UI.SetWindowSize and UIContext.Layout
This is a preparation to introduce RunGame function.

Updates # 943 (Fix this line before committing)
2019-12-15 02:29:43 +09:00
Hajime Hoshi
0ec447e0d0 ui: Add SetScreenTransparent / IsScreenTransparent
Fixes #1001
2019-12-01 03:31:32 +09:00
Hajime Hoshi
d78b4d7ffd examples/windowsize: Add messages about moving the window 2019-11-30 23:59:45 +09:00
Hajime Hoshi
9b2f864fc8 ui: Add SetWindowPosition(x, y int)
Fixes #936
2019-11-30 23:22:39 +09:00
Hajime Hoshi
c021d6be6a ui: Add WindowPosition()
Fixes #936
2019-11-30 22:37:56 +09:00
Hajime Hoshi
e0d780b029 uidriver/glfw: Enable to call SetWindowDecorated after Run
Fixes #556
2019-11-26 11:46:18 +09:00
Hajime Hoshi
32c04767da examples/audio: Switchable to MP3 from Ogg 2019-10-30 00:33:29 +09:00
Hajime Hoshi
49a5a2bf4e uidriver/js: Bug fix: Needed to initialize pseudoScale with the given scale
Updates #960, #973
2019-10-27 17:16:49 +09:00
Hajime Hoshi
b8da9cf041 examples/moire: Bug fix: Crash on browsers
Fixes #973
2019-10-27 17:00:14 +09:00
Hajime Hoshi
f34e94ff2c examples/squiral: Fix title 2019-10-22 23:18:16 +09:00
Hajime Hoshi
00ae15082d examples/flappy: Change the spelling: Gameover -> Game over 2019-10-18 02:15:37 +09:00
Hajime Hoshi
87bc2e6f02 examples/sprites: Accept touches 2019-10-18 01:56:54 +09:00
Hajime Hoshi
75721e6fc1 ui: Auto scaling on browsers
This change forces Ebiten apps on browsers 'fullscreen' mode.
After this change, 'scale' value is no longer used on browsers.

Note that this breaks backward compatibility, but as long as the
game works in an iframe, this should not be problematic.

Fixes #960
2019-10-15 00:02:02 +09:00
Hajime Hoshi
726de29f36 examples/windowsize: Remove Q key to terminate
Not having a way to terminate the app is more portable. Browsers
and mobiles don't have the notion of 'termination'.
2019-10-14 23:49:42 +09:00
Hajime Hoshi
c30918261b gofmt -s -w 2019-10-12 01:09:42 +09:00
David Linus Briemann
9082edf03f Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
Hajime Hoshi
5b22a1218e examples: Fix warnings in the examples
Updates #889
2019-10-07 03:05:26 +09:00
Hajime Hoshi
fcca95dfa8 examples/set: Add FPS to see the performance 2019-10-04 01:51:26 +09:00
Hajime Hoshi
83b2d4b112 input: driver.Key now distinguishes left/right modifier keys
This is a preparation for event package, that will have key enum.

Updates #926
2019-09-01 23:49:00 +09:00
Hajime Hoshi
d25d184ed7 graphics: Bug fix: wrong for loops in TestImageMipmap* 2019-07-30 19:19:30 +09:00
Hajime Hoshi
80ae508d29 examples/contextlost: Bug fix: Add 'js' build tag
Importing 'syscall/js' requires 'js' environment.
2019-05-01 17:55:12 +09:00
Hajime Hoshi
10fb5e33be Replace GopherWasm with syscall/js
Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
020cba22c5 vector: Implement miter limit
Fixes #843
2019-04-20 23:08:20 +09:00
Hajime Hoshi
5487dd9ea8 examples/vector: Add rotating points and lines by them 2019-04-14 23:15:03 +09:00
Hajime Hoshi
edbb5b4e0d vector: Better line joints
Bug: #842
2019-04-14 15:48:20 +09:00
Hajime Hoshi
6bd9ef6abd vector: Bug fix: wrong color value 2019-04-14 02:11:25 +09:00
Hajime Hoshi
8d912a402f examples/vector: Render more texts 2019-04-14 01:58:20 +09:00
Hajime Hoshi
d7bd89d32b Add vector package (Work in progress) 2019-04-14 00:37:38 +09:00
Hajime Hoshi
f56c3bd096 ui: Unexport SetWindowResizable (#320) 2019-02-25 02:19:47 +09:00
Hajime Hoshi
fc43868f21 examples/sprites: Rotate sprites 2019-02-24 02:09:38 +09:00
Hajime Hoshi
f7e7598567 examples/particles: Reduce emittion 2019-02-24 01:26:07 +09:00
Hajime Hoshi
0a35efbba9 Add examples/particles
Fixes #826
2019-02-24 01:20:06 +09:00
Hajime Hoshi
6906ea1c4f examples/raycasting: Refactoring 2019-02-19 00:03:35 +09:00
Hajime Hoshi
b7c1d8db3c examples/doomfile: Skip renderFire when possible 2019-02-15 00:54:11 +09:00
Hajime Hoshi
17daf99c3c examples/airship: Show FPS 2019-02-12 13:03:32 +09:00
Cesar Gimenes
f361bb05dd examples: Add doom fire algorithm example (#808) 2019-02-09 14:39:11 -10:00
Hajime Hoshi
5be567d58f ui: Implement restoring context lost on browsers correctly
Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
7dafbb2e4e examples/sinewave: Bug fix: Sinewave volume was too small 2019-01-20 02:17:10 +09:00
Hajime Hoshi
79b5712410 examples/sinewave: Refactoring (return the copied bytes) 2019-01-19 18:42:39 +09:00
Hajime Hoshi
808f512a7d examples/sinewave: Refactoring 2019-01-19 18:36:03 +09:00
Hajime Hoshi
5cd66b6d6b examples/audio: Remove unused functions 2019-01-15 02:13:18 +09:00
Hajime Hoshi
5a612f60b6 examples/audio: Bug fix: Do not close after Run
Now Run can return immediately on GopherJS.

In general, graceful shutdown should not be expected since there
is no 'end' phase on some environments.

Fixes #784
2019-01-15 02:11:23 +09:00
Hajime Hoshi
ea29637fda examples/set: Use color.RGBA 2019-01-14 20:04:58 +09:00
Hajime Hoshi
67ce6c57c4 Add examples/set 2019-01-14 19:31:07 +09:00
Hajime Hoshi
1f277f7a2c example/raycasting: Refactoring 2019-01-12 23:54:15 +09:00
Magnus
4a4f45ffd7 example/shadow-raycasting (#780) 2019-01-12 23:46:03 +09:00
Hajime Hoshi
ae84e79d16 ui: Add IsWindowResizable and SetWindowResizable (again)
Fixes #320
2019-01-09 00:24:16 +09:00
Hajime Hoshi
0d4e903b7a Revert "ui: Add IsWindowResizable and SetWindowResizable"
This reverts commit f403e0716f.

Reason: Compilation error on browsers
2019-01-09 00:12:57 +09:00
Hajime Hoshi
f403e0716f ui: Add IsWindowResizable and SetWindowResizable
Fixes #320
2019-01-08 23:52:53 +09:00
Hajime Hoshi
aadfbc3e70 examples/blur: Fix comments about #694 2019-01-06 19:22:27 +09:00
Hajime Hoshi
348e50c5e7 examples/audio: Show the current volume (#730) 2019-01-05 01:43:22 +09:00
Hajime Hoshi
f1582c2d73 graphics: Add Address representing a sampler address mode
Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
e4d976e964 examples/sprites: Add FPS 2018-12-23 01:23:38 +09:00
Hajime Hoshi
9142a077cf examples/pcm: Add intervals between notes 2018-12-17 23:25:52 +09:00
Hajime Hoshi
732b036343 Revert "examples/pcm: Bug fix: audio.Player refs should be held not to be GCed"
This reverts commit 52f0bd7e21.
2018-12-17 02:34:10 +09:00
Hajime Hoshi
52f0bd7e21 examples/pcm: Bug fix: audio.Player refs should be held not to be GCed
Now audio.Player can be GCed after #746 was fixed.
2018-12-17 02:06:55 +09:00
Hajime Hoshi
a88deb03b5 Fix misspelling (again) 2018-12-03 18:25:44 +01:00
Hajime Hoshi
155ee828b8 Fix misspelling 2018-12-03 18:23:25 +01:00
Hajime Hoshi
ebffaeba3d examples/minify: Better clipping 2018-11-09 01:08:32 +09:00
Hajime Hoshi
710f56531f graphics: Experimental: (*image.Image).SubImage
Fixes #722
2018-10-28 02:19:14 +09:00
Hajime Hoshi
8b82667df1 graphics: Bug fix: Violating edge pixels with linear filter
Fixes #724
2018-10-26 00:48:51 +09:00
Hajime Hoshi
d14202ef7b audio: Add Context.IsReady
Fixes #717
2018-10-16 00:02:19 +09:00
Hajime Hoshi
b6f7a0043c examples/windowsize: Show DeviceScaleFactor 2018-10-14 19:15:26 +09:00
Hajime Hoshi
443e3ae3a4 examples/windowsize: Bug fix: Strange delta of window size 2018-10-14 17:34:02 +09:00
Hajime Hoshi
13174cdb22 examples/flappy: Should use fullscreen on Wasm 2018-10-14 01:21:13 +09:00
Hajime Hoshi
56541a8c0a examples/blocks: Fix message 2018-10-14 00:55:27 +09:00
Hajime Hoshi
d6e109555d examples/blocks: Bug fix: multiple gamepad detection 2018-10-13 16:59:52 +09:00
Hajime Hoshi
8ed02efd28 examples/blocks: Improve gameover message 2018-10-13 16:59:52 +09:00
Hajime Hoshi
244e078810 examples/audioinfiniteloop: Fix message 2018-10-13 14:46:13 +09:00
Hajime Hoshi
0fb33e7c36 examples/highdpi: Bug fix: doesn't work well on multiple monitors 2018-10-13 03:59:31 +09:00
Hajime Hoshi
659f3ad8a0 examples/fullscreen: Fix offset 2018-10-12 01:11:14 +09:00
Hajime Hoshi
0509abfab6 examples: Use FilterDefault at NewImage 2018-10-12 00:40:48 +09:00
Hajime Hoshi
c758a1f8c6 ui: Rename MonitorSize -> ScreenSizeInFullscreen (#708) 2018-10-09 23:42:03 +09:00
Hajime Hoshi
8ac50a47f9 examples/blur: Fix comments 2018-10-01 02:37:53 +09:00
Hajime Hoshi
502919dea0 examples/blur: Add comments 2018-09-30 23:17:17 +09:00
Hajime Hoshi
66ca53529b examples: Add blur example 2018-09-30 23:07:33 +09:00
Hajime Hoshi
0224858b7b examples/wheel: Improve message 2018-09-30 17:13:22 +09:00
Hajime Hoshi
ecef9cab0f examples: Add wheel example 2018-09-30 17:03:40 +09:00
Hajime Hoshi
2923bec0dc examples: Use TPS instead of FPS to indicate how fast the app works 2018-09-30 02:27:33 +09:00
Hajime Hoshi
eb0f0e6ced examples: Adjust samplerate not to cause resampling
Fixes #687
2018-09-28 03:55:28 +09:00
Hajime Hoshi
d243957ab1 examples/audioinfiniteloop: Refactoring: Remove magic numbers 2018-09-28 01:52:30 +09:00
Hajime Hoshi
56d8ce9935 examples/audioinfiniteloop: Use NewInfiniteLoopWithIntro
Fixes #656
2018-09-28 01:45:40 +09:00
Hajime Hoshi
e1347c58ca examples/shapes: Use DrawTriangles for rectangles (#680) 2018-09-15 19:00:57 +09:00
Hajime Hoshi
76ca296cdd examples/shapes: Bug fix: correct calculation 2018-09-15 18:15:16 +09:00
Hajime Hoshi
5587af9d7e examples/shapes: Use DrawTriangles (#680) 2018-09-15 17:20:35 +09:00
Hajime Hoshi
3d1d5d4355 examples/audio: Use Ogg again 2018-09-03 00:49:06 +09:00
Hajime Hoshi
864eebbcd9 examples/resources: Add Ragtime_ogg 2018-09-02 23:08:02 +09:00
Hajime Hoshi
f2b4dfd061 examples/polygon: Better coloring 2018-08-14 02:14:19 +09:00
Hajime Hoshi
340a4b4dfa examples: Rename triangles -> polygons 2018-08-14 01:56:08 +09:00
Hajime Hoshi
7807488cc7 examples/triangles: Fix terms 2018-08-14 01:55:22 +09:00
Hajime Hoshi
1b8cad4e1d examples/triangles: Draw polygons 2018-08-14 01:49:45 +09:00
Hajime Hoshi
5032546238 examples: Rename triangle -> triangles 2018-08-14 01:30:42 +09:00
Hajime Hoshi
2360b2930f graphics: Add DrawTriangles
Fixes #624
2018-08-14 01:23:14 +09:00
Hajime Hoshi
b02b2de626 examples/minify: Add rotation 2018-07-29 23:24:18 +09:00
Hajime Hoshi
a321155ab5 examples/minify: Improve minifying demonstration 2018-07-29 22:19:22 +09:00
Hajime Hoshi
c39c211d1f Add examples/minify 2018-07-29 18:58:30 +09:00
Hajime Hoshi
b9265d5120 Enable to go-generate under non-GOPATH directories 2018-07-28 19:21:19 +09:00
Hajime Hoshi
0593b77eb8 ui: Implement CurrentTPS 2018-07-18 02:11:00 +09:00
Hajime Hoshi
e99f2f9f69 ui: Rename TPS -> MaxTPS 2018-07-17 22:41:27 +09:00
Hajime Hoshi
eadbabffd9 examples/windowsize: Use more consts 2018-07-17 22:36:55 +09:00
Hajime Hoshi
a7a1f6b4c6 ui: Rename SetTPS -> SetMaxTPS, Introduce UncappedTPS 2018-07-17 22:33:53 +09:00
Hajime Hoshi
328c5ff7e1 examples/windowsize: Fix message 2018-07-17 21:58:58 +09:00
Hajime Hoshi
16c6ab4d07 ui: Introduce DefaultTPS and deprecate FPS 2018-07-17 02:07:03 +09:00
Hajime Hoshi
3a8ca5ad73 ui: Implement TPS/SetTPS
Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
e25c237a01 Add IsVsyncEnabled / SetVsyncEnabled
This enables the game to work more efficiently (but consume much
more CPU).

Fixes #405.
2018-07-14 21:43:55 +09:00