Hajime Hoshi
c742ae60bd
audio: Bug fix: Implement renaderPlayer.IsPlayer correctly
2021-01-16 01:02:07 +09:00
Hajime Hoshi
ad218eae2d
audio/internal/convert: Reduce allocations of float32 slices
2021-01-15 00:37:21 +09:00
Hajime Hoshi
612676cb19
audio/internal/go2cpp: Remove the buffer size argument
2021-01-13 22:30:52 +09:00
Hajime Hoshi
aeaa443bf2
audio/internal/go2cpp: Bug fix: Writing data must be concurrent-safe
2021-01-13 10:26:30 +09:00
Hajime Hoshi
78789a511c
Revert "audio: Seek the source first at readerPlayer"
...
This reverts commit 68f12f066e
.
Reason: Some data can be read after seeking before resetting
2021-01-13 02:01:00 +09:00
Hajime Hoshi
68f12f066e
audio: Seek the source first at readerPlayer
2021-01-12 22:52:26 +09:00
Hajime Hoshi
2f8172f819
audio/internal/go2cpp: Recreate the underlying audio player when resetting
2021-01-12 20:42:45 +09:00
Hajime Hoshi
a66097df19
audio/internal/go2cpp: Remove unnecessary set
2021-01-12 11:38:30 +09:00
Hajime Hoshi
2dc37d30de
audio/internal/go2cpp: Add a comment
2021-01-12 01:07:36 +09:00
Hajime Hoshi
a7dd00596a
audio/internal/go2cpp: Add signaling at Pause
2021-01-12 00:43:16 +09:00
Hajime Hoshi
c009070840
audio/internal/go2cpp: Add readerDriverPlayer.Reset
2021-01-11 23:54:43 +09:00
Hajime Hoshi
3abb7a3604
audio/internal/go2cpp: Increase the temporary buffer size
2021-01-11 21:56:47 +09:00
Hajime Hoshi
8e6c3a570e
audio/internal/go2cpp: Bug fix: Pass the correct size
2021-01-11 18:07:25 +09:00
Hajime Hoshi
9cc5bd80f9
audio/internal/go2cpp: Better waiting condition
2021-01-11 15:37:40 +09:00
Hajime Hoshi
dc8217dfeb
audio/internal/go2cpp: Bug fix: Wrong state
2021-01-11 15:25:53 +09:00
Hajime Hoshi
52942751f0
audio: Move go2cpp -> internal/go2cpp
2021-01-09 18:21:32 +09:00
Hajime Hoshi
3579e1d0b7
audio: Implement timeStream
2021-01-09 17:16:37 +09:00
Hajime Hoshi
a2a7f5e701
audio: Add an implementation for go2cpp
2021-01-09 17:16:34 +09:00
Hajime Hoshi
bd3e930eef
audio: Add readerPlayerFactory / readerDriver
2021-01-09 00:45:13 +09:00
Hajime Hoshi
bd1c3ff030
audio: Rename writerContext -> writerPlayerFactory
2021-01-07 11:24:40 +09:00
Hajime Hoshi
a6b3f32f3a
audio: Refactoring
2021-01-07 02:14:42 +09:00
Hajime Hoshi
e04e709a10
audio: Refactor test files
2021-01-07 01:53:41 +09:00
Hajime Hoshi
bda285b376
audio: Refactoring
2021-01-07 01:33:57 +09:00
Hajime Hoshi
e77beac235
audio: Define playerImpl interface
2021-01-07 00:59:13 +09:00
Hajime Hoshi
7cf32efcd5
audio: Rename playerImpl -> writerContextPlayerImpl
2021-01-07 00:46:50 +09:00
Hajime Hoshi
c42a40a541
audio: Rename context -> writerContext
...
This is a preparation of a new type of context with io.Readers.
2021-01-07 00:26:28 +09:00
Hajime Hoshi
9849cb5c2b
audio/wav: Add DecodeWithSampleRate
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Closes #1460
2021-01-06 23:09:52 +09:00
Hajime Hoshi
b78dde0e37
audio/mp3: Add DecodeWithSampleRate
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Updates #1460
2021-01-06 23:03:50 +09:00
Hajime Hoshi
f6a440765b
audio/vorbis: Fix comments
2021-01-06 23:02:56 +09:00
Hajime Hoshi
96ca0a7ff9
audio/vorbis: Add DecodeWithSampleRate
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Updates #1460
2021-01-06 22:57:25 +09:00
Hajime Hoshi
30278b80aa
audio: Use the larget buffer size for go2cpp
2021-01-05 16:07:36 +09:00
Hajime Hoshi
0bf6eee605
audio: Reduce making a slice at a player's read
2021-01-04 21:51:26 +09:00
Hajime Hoshi
3fb304e5a8
audio/internal/convert: Refactoring
2021-01-04 21:42:00 +09:00
Hajime Hoshi
f292594184
audio: Use a new implentation for go2cpp in Oto
2020-12-30 19:21:15 +09:00
Hajime Hoshi
9a705c64f3
audio: Bug fix: Compile error
2020-12-21 18:39:06 +09:00
Hajime Hoshi
2a2866bf65
audio: Use a null context on go2cpp
2020-12-21 18:35:42 +09:00
Hajime Hoshi
8e46769284
audio: Remove returning values from Play/Pause
2020-10-10 23:45:18 +09:00
Hajime Hoshi
0673b384d8
audio: Update the comment
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Updates #859
2020-10-07 23:43:38 +09:00
Hajime Hoshi
f1f7b350de
audio, audio/mp3, audio/vorbis, audio/wav: Remove Close functions
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Fixes #859
2020-10-07 23:39:58 +09:00
Hajime Hoshi
426cb5948a
audio/vorbis: Remove the GopherJS part
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Updates #1129
2020-10-07 01:33:19 +09:00
Hajime Hoshi
a22fdee171
audio/mp3: Remove the GopherJS part
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Updates #1129
2020-10-07 01:33:19 +09:00
Hajime Hoshi
944a19c6f7
audio: Remove the error returning value from NewContext
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Updates #1380
2020-10-05 02:25:13 +09:00
Hajime Hoshi
29b4087ebf
audio: Remove the error returning value from NewPlayerFromBytes
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Updates #1380
2020-10-05 02:18:27 +09:00
Hajime Hoshi
f4d050161a
audio: Remove (*Context).Update
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Updates #1127
2020-10-04 15:41:34 +09:00
Hajime Hoshi
825972b3e1
audio/mp3, audio/vorbis, audio/wav: Remove deprecated functions
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Updates #1127
2020-10-04 15:35:17 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
9906e4b882
go generate
2020-09-20 23:28:17 +09:00
Hajime Hoshi
01a84a7121
audio/mp3: Make panic messages more consistent
2020-08-23 19:50:43 +09:00
Hajime Hoshi
d0181ce130
audio/wav: Remove an unused function
2020-08-23 19:49:31 +09:00
Hajime Hoshi
50fc914d72
Revert "audio/wav: Allow passing non-io.Seeker to Decode"
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This reverts commit 19cd69da55
.
Reason: Marked #1202 'won't fix'
2020-08-23 19:46:28 +09:00
Hajime Hoshi
19cd69da55
audio/wav: Allow passing non-io.Seeker to Decode
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Updates #1202
2020-08-23 19:15:20 +09:00
Hajime Hoshi
a1ac574a60
docs: Use 'Deprecated:' annotation
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Fixes #1160
2020-05-19 01:50:55 +09:00
Hajime Hoshi
4fa52dcc56
Remove MonoGame support
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Fixes #1148
2020-05-08 19:32:28 +09:00
Hajime Hoshi
2e49ed5402
audio: Add a mock implementation for MonoGame
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Updates #1078
2020-04-21 23:59:41 +09:00
Hajime Hoshi
7ac6b0bfa3
Update dependencies
2020-03-31 03:32:38 +09:00
hiroebe
ad00414a2a
audio: Remove duplicate check for io.Seeker ( #1051 )
2020-01-10 19:37:31 +09:00
Hajime Hoshi
5182060899
Revert "audio: Bug fix: Fill empty data even when audio is suspended"
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This reverts commit 529dddda53
.
Updates #975
Reason: This causes PARTIAL_WAKE_LOCK on Android (AudioDirectOut) (#931 )
2019-11-09 15:24:56 +09:00
Hajime Hoshi
529dddda53
audio: Bug fix: Fill empty data even when audio is suspended
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When writing is stopped on Oto's players, unexpected delaying
happens.
The ideal solution is to have APIs to suspend and resume Oto's
player, but this is not easy. For a temporary solution, write
zero values on the players when audio is suspended.
Fixes #975
2019-11-07 01:13:00 +09:00
Hajime Hoshi
3c29fbdce2
jsutil: Refactoring: SliceToTypedArray -> CopySliceToJS
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This unifieslocations of the temporary buffer.
2019-10-30 00:35:48 +09:00
Hajime Hoshi
fe805d7fd1
audio/vorbis/internal/stb: Bug fix: Forbid to use it from Wasm
2019-10-28 00:07:38 +09:00
Hajime Hoshi
f50875ff4b
Change the build tag strategy: GopehrJS or not GopherJS
2019-10-27 23:33:22 +09:00
Hajime Hoshi
124389561c
audio: Bug fix: The dummy player should have long enough buffer
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In the current implementation, the audio context will be ready
when a player's Write is finished. If the buffer is too short,
Write finishes immediately without accessing the low audio layer
and the audio context would be ready without playing anything.
This change changes the dummy buffer to have a long enough buffer
so that Write will be wait for acutual audio playing.
Fixes #970
2019-10-23 02:41:12 +09:00
Hajime Hoshi
b78f678700
audio: Bug fix: (*Context).IsReady never returned true unless there is a player
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The audio context is never ready unless there is a player. This is
problematic when a user tries to play audio after the context is
ready. Play a dummy player to avoid the blocking.
Fixes #969
2019-10-22 23:45:13 +09:00
Hajime Hoshi
689d230cb7
vorbis: Embed files for tests
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Updates #881
2019-09-15 19:50:56 +09:00
Hajime Hoshi
dbb8a5e873
audio: Block all the players when suspended
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This avoid to write 0 bytes when the app is in background. This
should reduce CPU usage.
Updates #931
2019-09-07 02:03:59 +09:00
Hajime Hoshi
c52e043006
Add jsutil package for new API of Go 1.13
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Audio part still cannot be compiled due to Oto.
Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
13ce1c28b4
uidriver/mobile: Use timer.NewTimer instead of time.After
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timer.NewTimer is much better than time.After in terms of memory
usage. See also https://golang.org/pkg/time/#After
2019-06-01 01:30:08 +09:00
Acid147
21abd85a63
Small cleanup ( #877 )
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* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
3ce8babd9b
audio: Remove unnecessary sleepings
2019-05-02 23:57:33 +09:00
Hajime Hoshi
bd85d0e08d
audio: Add TestPauseBeforeInit
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This confirms that Pause before initialization should not launch
another loop.
2019-05-02 21:39:08 +09:00
Hajime Hoshi
7e2a679b17
audio: Context should be reset for each test
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As the context remembers the last error, the context should be
re-created for each test.
2019-05-02 21:35:20 +09:00
Hajime Hoshi
396f257629
audio: Fix comments
2019-05-02 04:10:33 +09:00
Hajime Hoshi
876340da17
audio: Bug fix: context.ready should be set true after writing
2019-05-02 03:27:43 +09:00
Hajime Hoshi
2e35d9dc70
audio: Refactoring
2019-05-02 03:21:56 +09:00
Hajime Hoshi
5dd12afd38
audio: Stop the loop when pausing
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This change reduces the necessity to fill zero bytes.
2019-05-02 03:16:45 +09:00
Hajime Hoshi
5121b072f1
audio: Change init from a variable to a channel
2019-05-02 02:37:32 +09:00
Hajime Hoshi
bea5b0f685
audio: Add comments
2019-05-02 02:11:35 +09:00
Hajime Hoshi
2aa79e0aa4
audio/vorbis/internal/stb: Bug fix: Make the package buildable only under 'js' environment
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Building `syscall/js` itself can be done only under 'js'
environment.
See also https://travis-ci.org/hajimehoshi/ebiten/builds/526786060
2019-05-01 17:50:59 +09:00
Hajime Hoshi
10fb5e33be
Replace GopherWasm with syscall/js
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Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
c112c31e7e
audio: Reimplement audio by using multiple oto.Player
2019-04-30 18:20:52 +09:00
Hajime Hoshi
339e76afec
audio: Bug fix: Dead lock at seeking
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When sending something to channels, a lock should not be used,
or the receiver side might be using the same lock.
Bug: #855
2019-04-30 12:51:22 +09:00
Hajime Hoshi
e19479d243
audio: Add comments about explanation how deadlock happens
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This might be related to #855
2019-04-30 01:41:34 +09:00
Hajime Hoshi
5ecc595ce4
audio: Bug fix: Reset playing state at the end of the readLoop
2019-04-29 22:31:10 +09:00
Hajime Hoshi
d2979e288d
audio: Bug fix: runningReadLoop must be set to true before starting the goroutine
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This can cause deadlock by multiple goroutines if runningReadLoop
is set to true in the goroutine.
Related to #855 ?
2019-04-29 21:46:26 +09:00
Hajime Hoshi
89f6eba925
Revert "audio: Bug fix: Make ensureReadLoop exactly atomic"
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This reverts commit 835497edd3
.
Reason: This causes a dead lock at examples/piano with many notes.
This might be related to #855
2019-04-29 14:57:55 +09:00
Hajime Hoshi
fe3e8e376a
audio: Move seeking from the loop to Seek function
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Seek should work in both cases the loop runs and not. This change
is a preparation.
2019-04-29 02:27:15 +09:00
Hajime Hoshi
c4c6acacf9
audio: Remove (*mux).hasPlayer
2019-04-29 01:01:29 +09:00
Hajime Hoshi
96012b661f
audio: Bug fix: bufferToInt16 can return smaller result
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Fixes #854
2019-04-29 00:32:57 +09:00
Hajime Hoshi
835497edd3
audio: Bug fix: Make ensureReadLoop exactly atomic
2019-04-29 00:05:54 +09:00
Hajime Hoshi
b1607de99d
audio: Refactoring
2019-04-28 23:58:06 +09:00
Hajime Hoshi
14b6e95217
audio: Use a boolean value to inidicate inited state intead of channels
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This is a preparation to use oto.Players for Players. By using a
boolean value, suspending state can be detected from multiple
oto.Players.
2019-04-28 19:53:28 +09:00
Hajime Hoshi
fe55e55b7e
audio: Refactoring
2019-04-28 19:53:28 +09:00
Hajime Hoshi
1327e2239c
audio: Use a boolean value to indicate suspending state instead of channels
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This is a preparation to use oto.Players for Players. By using a
boolean value, suspending state can be detected from multiple
oto.Players.
2019-04-28 19:53:28 +09:00
Hajime Hoshi
2b7705e7ad
audio: AppendHookOnBeforeUpdate should treat multiple calbacks
2019-04-28 19:53:22 +09:00
Hajime Hoshi
31758bf3ab
audio: Remove comment
2019-04-28 19:49:37 +09:00
Hajime Hoshi
2bea7d4e1a
audio: Error on duplicated source
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Fixes #853
2019-04-28 19:39:46 +09:00
Hajime Hoshi
70a225fd7e
audio: Use dummy hooks from tests
2019-04-28 19:35:59 +09:00
Hajime Hoshi
81549a3523
audio: Bug fix: Remove redundant Unlock
2019-04-28 02:44:32 +09:00
Hajime Hoshi
9fc2ae158c
audio: Bug fix: Close always returned error
2019-04-28 02:22:11 +09:00
Hajime Hoshi
e4f0a0aa04
audio: Bug fix: Remove depenency on finalizer
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This change fixes playerImpl leak by removing dependency on
finalizer usages. Now readLoop can (or should) be called multiple
times even after closing. Only when (*Player).Close is called
explicitly, the read loop cannot be started again.
Fixes #852
2019-04-28 02:03:55 +09:00
Hajime Hoshi
4f831de008
audio: Remove (*playerImpl).sync and use mutex instead
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This is a preparation to work syncing wihtout the read-loop.
2019-04-28 01:37:52 +09:00
Hajime Hoshi
acc4ef4e11
audio: Add comments
2019-04-01 01:59:10 +09:00
Hajime Hoshi
df2604c221
audio: Comment about ownership
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This behavior might be changed at version 2 though (#837 ).
2019-04-01 01:32:14 +09:00
Hajime Hoshi
cba109ebee
audio/mp3: Bug fix: Accept non-io.Closer at Resampling
2019-04-01 00:04:57 +09:00
Hajime Hoshi
49c0b64b60
audio/mp3: Bug fix: Close source when needed
2019-03-31 22:58:22 +09:00
Hajime Hoshi
aa042980ee
audio/mp3: Remove Close calls
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Close is removed at 14af46a99b
2019-03-31 22:42:34 +09:00
Hajime Hoshi
ed855d6c6c
audio: Refactoring: remove the unused returning value
2019-03-02 04:42:19 +09:00
Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
a4123a479e
audio: Initialize the context first
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This is necessary to create an audio's Player before the loop if
we want to create *oto.Player for each *audio.Player.
2019-01-30 00:45:36 +09:00
Hajime Hoshi
13b0d82b6d
audio: Use oto.NewContext
2019-01-30 00:36:47 +09:00
Hajime Hoshi
f16f6cf4b9
audio/internal/convert: Add Float32Reader and NewReaderFromFloat32Reader
2019-01-15 11:46:31 +09:00
Hajime Hoshi
13f6549cb6
audio/vorbis: Remove duplicated decoded data
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There was duplicated decoded date in audio/vorbis package and Ogg
decoder package. This change removes this duplication and reduces
memory usage.
2019-01-15 03:52:27 +09:00
Hajime Hoshi
6d714a16cf
audio: Remove unneeded 'break'
2019-01-10 02:34:58 +09:00
Hajime Hoshi
a6b3f761f8
audio: Refactoring: Remove dependency on clock package
2019-01-10 00:59:38 +09:00
Hajime Hoshi
28c96d256a
audio: Bug fix: Test compilation error
2019-01-09 23:39:12 +09:00
Hajime Hoshi
14404334e7
audio: Rename players to mux
2019-01-09 22:10:52 +09:00
Hajime Hoshi
e9422a9f2c
audio: Improve test flakiness
2019-01-06 00:11:34 +09:00
Hajime Hoshi
7956e0ebbc
Revert "Revert "audio: No need goroutine for tests""
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This reverts commit 62a9bb195c
.
2018-12-28 02:18:16 +09:00
Hajime Hoshi
62a9bb195c
Revert "audio: No need goroutine for tests"
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This reverts commit 7740656054
.
2018-12-28 02:15:11 +09:00
Hajime Hoshi
7740656054
audio: No need goroutine for tests
2018-12-27 03:37:29 +09:00
Hajime Hoshi
ed7552962d
audio: Improve test flakiness
2018-12-27 03:34:27 +09:00
Hajime Hoshi
1760070130
audio: Add comments about GC ( #746 )
2018-12-18 23:07:19 +09:00
Hajime Hoshi
b9eba54115
audio: Use a dummy driver for testing
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Fixes #750
This also fixes an out-of-index bug when all players are skipped.
2018-12-17 23:06:59 +09:00
Hajime Hoshi
b0cb216f5f
audio: Close audio after its playing finishes
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Fixes #746
This is a temporal fix and we will need further re-designing of
audio package.
2018-12-17 04:02:32 +09:00
Hajime Hoshi
08a369b8fd
audio: Bug fix: GC audio players correctly
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Fixes #746
2018-12-15 22:33:45 +09:00
Hajime Hoshi
feca647087
audio/vorbis: Unretain the Ogg decoder on Close ( #733 )
2018-11-09 03:48:28 +09:00
Hajime Hoshi
eda8d61413
audio/vorbis: Unretain the Ogg decoder after decoding is done ( #733 )
2018-11-09 03:46:00 +09:00
Hajime Hoshi
d14202ef7b
audio: Add Context.IsReady
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Fixes #717
2018-10-16 00:02:19 +09:00
Hajime Hoshi
c0884b5ab2
audio/vorbis: Avoid unnecessary appending
2018-10-06 00:06:47 +09:00
Hajime Hoshi
1cf3022ce6
audio/vorbis: Update stbvorbis.js
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Fixes #667
2018-10-05 22:12:39 +09:00
Hajime Hoshi
d5ca4c3953
audio/vorbis: Bug fix: compilation error
2018-09-02 23:55:59 +09:00
Hajime Hoshi
70044013e9
audio/vorbis: Rename []uint8 -> []byte
2018-09-02 23:54:50 +09:00
Hajime Hoshi
59bcbca379
audio: Add NewInfiniteLoopWithIntro ( #652 )
2018-07-28 21:25:42 +09:00
Hajime Hoshi
2969de5b1f
audio: Refactoring: Redefine bytesPerSample
2018-07-24 01:54:01 +09:00
Hajime Hoshi
a0bd31ef1f
audio: Rename stream -> src
2018-07-24 01:22:05 +09:00
Hajime Hoshi
6a1afe8fbe
audio: Add test for negative position
2018-07-23 04:01:43 +09:00
Hajime Hoshi
0d5924b448
audio: Add test for InifiniteLoop
2018-07-23 03:30:06 +09:00
Hajime Hoshi
34ac185327
audio: Rename file
2018-07-23 03:15:17 +09:00
Hajime Hoshi
082556ad5c
audio: Better error message
2018-07-23 02:28:07 +09:00
Hajime Hoshi
05ac690db5
audio/vorbis/internal/stb: Use stbvorbis.js
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Fixes #641
2018-07-22 17:15:28 +09:00
Hajime Hoshi
d752408da3
Fix comments not to use the term 'this function'
2018-07-15 01:04:46 +09:00
Hajime Hoshi
c6842f2cd8
audio/vorbis/internal/stb: Use TypedArrayOf ( #642 )
2018-07-07 17:46:55 +09:00
Hajime Hoshi
c0ccc16767
audio/mp3: Use TypedArray ( #642 )
2018-07-07 17:19:47 +09:00
Hajime Hoshi
e61af537f4
audio/vorbis: Use jfreymuth/oggvorbis when the target is Wasm
2018-07-05 02:27:23 +09:00
Hajime Hoshi
de7065bbf7
audio/vorbis/internal/stb: Use float32 version of decoder for efficiency
2018-07-05 01:37:51 +09:00
Hajime Hoshi
9bf2eaff58
audio/vorbis/internal/stb: Rename files
2018-07-04 12:04:00 +09:00
Hajime Hoshi
992f6c767a
audio/vorbis: Use stb_vorbis.c on browsers
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This change adds a Ogg/Vorbis decoder stb_vorbis.c usage that is
compiled by Emscripten as WebAssembly.
Fixes #623
2018-07-04 01:23:11 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API ( #634 )
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I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
a9359e4ef8
Use GopherJS/GopherWasm
2018-06-24 16:10:24 +09:00
Hajime Hoshi
a8c27b4eb1
audio/mp3: Bug fix: float32ArrayToSlice didn't work for Wasm
2018-06-24 04:33:05 +09:00
Hajime Hoshi
baee2ba4c9
audio/mp3: Bug fix: ArrayBuffer in the backend can be different from Uint8Array range
2018-06-24 02:31:34 +09:00
Hajime Hoshi
4c70ad382d
audio/mp3: Bug fix: Avoid using a detached ArrayBuffer
2018-06-24 02:12:00 +09:00
Hajime Hoshi
5aefa837db
audio/mp3: Use gopherwasm
2018-06-24 01:42:16 +09:00
Hajime Hoshi
273093b237
audio: Skip the player in the state of starting, seeking or EOF
...
This is basically reland of
2fee7a6fe5
.
Before this change, if a player's buffer was not enough for
reading, 0 value were used and this caused noises. The reading
size should be aligned with all the players.
However, there are some cases that the player should be skippped.
For example, just after a player just starts playing or seeking,
the buffer is empty. In this case, other players should not wait
for the player since decoding might take some time. Another case
is that the player reached EOF.
This change aligns the read buffer sizes but use zero values only
when the player just starts or seeks, or reaches EOF.
2018-06-09 22:00:11 +09:00
Hajime Hoshi
facf184548
Revert "audio: Consider the state of the player's starting and seeking"
...
This reverts commit 2fee7a6fe5
.
Reason: This causes freezing on browsers
2018-06-09 19:28:20 +09:00
Hajime Hoshi
b62e07b9bd
audio: Remove println
2018-06-09 19:05:07 +09:00
Hajime Hoshi
2fee7a6fe5
audio: Consider the state of the player's starting and seeking
...
Before this change, if a player's buffer was not enough for
reading, 0 value were used and this caused noises. The reading
size should be aligned with all the players.
Just after a player just starts playing or seeking, the buffer is
empty but other players should not wait for the player read since
decoding might take some time.
To summerize, this change aligns the read buffer sizes but use
zero values only when the player just starts or seeks.
2018-06-09 19:01:57 +09:00
Hajime Hoshi
91958d24ef
audio: Use bigger buffers for mobiles
2018-06-09 18:14:18 +09:00
Hajime Hoshi
faaf391619
audio: Give up syncing audio timer and game timer ( #617 )
...
Syncing was already incomplete (e.g. decoding takes more than one
frame and delays can happen in this case). Giving up syncing audio
timer and game timer should not affect the game experience so much.
Instead, clock implementation will be much simpler.
2018-05-27 00:30:12 +09:00
Hajime Hoshi
5976e4bbbc
audio: More intellegent suspending/resuming ( #617 )
...
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.
This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
df048d9bf6
audio: Don't use nosync GopherJS
...
nosync package is good in terms of performance, but this assumes
that duplicated lock never happens. As audio package runs multiple
goroutines, theoretically duplicated lock can happen, and it looks
like this is an actual case (#603 ).
This change replaces nosync usages with regular sync usages.
Probably I'll deprecate nosync usages via internal/sync package
everywhere in Ebiten.
This might fix #603 .
2018-05-09 12:14:20 +09:00
Hajime Hoshi
83f168a010
audio/vorbis: Bug fix: fail to decode too short ogg
2018-04-07 22:13:12 +09:00
Hajime Hoshi
75ac8e6f2b
vorbis: Add tests ( #570 )
2018-03-31 01:51:39 +09:00
Hajime Hoshi
a31874ed48
vorbis: Bug fix: Length returned wrong result with monoral source ( #570 )
2018-03-30 11:59:03 +09:00
Hajime Hoshi
f1f0277deb
wav: Set finalizer for the stream
2018-03-27 12:10:57 +09:00
Hajime Hoshi
88cfd219e7
mp3: Set finalizer for the stream
2018-03-27 10:58:13 +09:00
Hajime Hoshi
f4e018a336
vorbis: Bug fix: Read was not responsible with Close ( #569 )
2018-03-27 10:51:21 +09:00
Hajime Hoshi
632a97974d
audio: Fix wrong English word
2018-03-22 00:36:48 +09:00
Hajime Hoshi
18113f259a
audio: NewPlayer now accepts io.ReadCloser
...
Fixes #414
2018-03-22 00:33:17 +09:00
Hajime Hoshi
1b0e71765f
internal/hooks: Rename Update -> BeforeUpdate
2018-03-15 02:50:10 +09:00
Hajime Hoshi
063153e41d
ebitenutil: Speed up to avoid copying by image.Rect
2018-03-11 21:39:22 +09:00
Hajime Hoshi
61950817fa
audio: Bug fix: importing audio without NewContext causes error
2018-03-04 22:18:14 +09:00
Hajime Hoshi
647d8f0094
audio: Use time.NewTimer and Stop instead of time.After
...
Fixes #532
2018-03-04 19:23:38 +09:00
Hajime Hoshi
392ee92aeb
Add internal/hooks to replace internal/audiobinding
2018-02-04 17:33:17 +09:00
Hajime Hoshi
2322c5600b
audio: Revert the buffer size
...
This basically reverts df62b16270
.
2018-01-29 11:57:52 +09:00
Hajime Hoshi
5c55df87d7
audio: Deprecate Size() and add Length() ( #466 )
2018-01-09 01:25:38 +09:00
Hajime Hoshi
ef282f7f4f
audio/internal/convert: Remove unused functions
2018-01-09 00:26:54 +09:00
Hajime Hoshi
e83810fc57
audio/internal/convert: Add resampling_test.go
...
Fixes #369
2018-01-08 23:44:44 +09:00
Hajime Hoshi
d5d5ebb0b3
clock: Make ProceedAudioTimer take a number of frames
2018-01-07 18:32:19 +09:00
Hajime Hoshi
d12a3d4073
clock: Refactoring
2018-01-07 17:10:56 +09:00
Hajime Hoshi
0b3495b81f
audio: Use mock sync on browsers
2018-01-07 15:26:18 +09:00
Hajime Hoshi
11a1e6ec39
audio/internal/convert: Adjust window size again (confirmed this worked well on iPhone 6)
2018-01-06 01:49:55 +09:00
Hajime Hoshi
5b2dbf6036
audio/internal/convert: Adjust resamplingBufferSize again
2018-01-06 01:46:54 +09:00
Hajime Hoshi
ab70f6fc58
audio/internal/convert: Much faster sine/cosine functions
2018-01-06 00:15:07 +09:00
Hajime Hoshi
005d18ceff
audio/internal/convert: Use int64 (now it is fast enough on browsers?)
2018-01-05 20:03:17 +09:00
Hajime Hoshi
c020101afc
audio/internal/convert: Use cosine table
2018-01-05 19:40:12 +09:00
Hajime Hoshi
2884fb7070
audio/internal/convert: Fix algorithm
2018-01-05 18:21:14 +09:00
Hajime Hoshi
df62b16270
audio: Use bigger buffer size for mobile phones
2017-12-31 01:28:08 +09:00
Hajime Hoshi
de1a22d9f3
audio/internal/convert: Bug fix: remove unneeded import
2017-12-31 00:15:36 +09:00
Hajime Hoshi
03942292f5
audio/internal/convert: Change the window smaller for performance
...
On iOS, resapling performance was not good.
2017-12-31 00:14:52 +09:00
Hajime Hoshi
97ec367e23
audio: Use :=
2017-12-30 21:18:34 +09:00
Hajime Hoshi
65c0bf55fc
audio: Fix buffer size for the latest Oto
2017-12-28 20:37:36 +09:00
Hajime Hoshi
a98b03f738
audio/mp3: Flexible timeout
2017-12-27 19:18:02 +09:00
Hajime Hoshi
e2a026138a
audio/internal/convert: Use float64 for positions
2017-12-27 18:55:17 +09:00
Hajime Hoshi
6d6504085c
audio/internal/convert: Rename members
2017-12-27 18:05:55 +09:00
Hajime Hoshi
50a6158513
audio/mp3: Adjust timeout
2017-12-26 14:55:01 +09:00
Hajime Hoshi
3855bcc5a4
audio/mp3: Change the timeout for decoding (for Firefox)
2017-12-26 00:59:36 +09:00
Hajime Hoshi
ad54538d07
audio/mp3: Use byte instead of uint8
2017-12-26 00:11:17 +09:00
Hajime Hoshi
bb44eebe78
audio/mp3: Replace magic numbers with consts in io package
2017-12-26 00:10:30 +09:00
Hajime Hoshi
908ccb9404
audio/mp3: Try again decoding when timed out ( #464 )
2017-12-26 00:08:33 +09:00