Hajime Hoshi
|
24bb5b5ca8
|
graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
|
2016-06-23 00:25:31 +09:00 |
|
Hajime Hoshi
|
bae27e19d7
|
doc: Fix README
|
2016-06-22 12:37:26 +09:00 |
|
Hajime Hoshi
|
56c4e71859
|
opengl: Remove unneeded glViewport calls
|
2016-06-22 02:13:23 +09:00 |
|
Hajime Hoshi
|
989ae1ebc5
|
ui: Fix deviceScale for mobiles
|
2016-06-19 05:14:02 +09:00 |
|
Hajime Hoshi
|
b0a7e13502
|
ui: Remove ScreenSizeEvent.Scale
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
6f50ef3604
|
ui: Get correct device scale for iOS
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
858b391592
|
ui: Bug fix: unused variable
|
2016-06-19 05:05:56 +09:00 |
|
Hajime Hoshi
|
ea377b8e20
|
ui: More accurate device scale factor
|
2016-06-19 05:04:38 +09:00 |
|
Hajime Hoshi
|
7528977842
|
opengl: Bug fix: bindFramebufferImpl should return error
|
2016-06-19 00:40:44 +09:00 |
|
Hajime Hoshi
|
bc2703c345
|
opengl: Call glViewport each time when different framebuffer is set
|
2016-06-18 22:47:34 +09:00 |
|
Hajime Hoshi
|
83ab4352f8
|
opengl: Consider framebuffer size on iOS
|
2016-06-18 19:55:04 +09:00 |
|
Hajime Hoshi
|
98fccb563e
|
graphics: Bug fix: Need to reset viewport size after resizing (#232)
|
2016-06-18 06:47:35 +09:00 |
|
Hajime Hoshi
|
5eb77d2fb5
|
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
|
2016-06-18 04:56:13 +09:00 |
|
Hajime Hoshi
|
0b8fe25350
|
opengl: Implement GlslHighpSupported for iOS
|
2016-06-17 04:13:46 +09:00 |
|
Hajime Hoshi
|
dfe4db67be
|
Fix for iOS
|
2016-06-17 02:08:25 +09:00 |
|
Hajime Hoshi
|
10ebe3274c
|
Fix build tags
|
2016-06-15 03:35:35 +09:00 |
|
Hajime Hoshi
|
13f594baed
|
Fix build tags for iOS (WIP)
|
2016-06-15 00:19:02 +09:00 |
|
Hajime Hoshi
|
ceea24ab95
|
loop: Refactoring
|
2016-06-14 01:33:35 +09:00 |
|
Hajime Hoshi
|
218df19ead
|
loop: Refactoring
|
2016-06-14 00:50:18 +09:00 |
|
Hajime Hoshi
|
6640f60c88
|
graphics: Bug fix: screen flicks on Android (#229)
|
2016-06-14 00:30:27 +09:00 |
|
Hajime Hoshi
|
a1fbf2cd2d
|
graphics: Remove 'Resume'
|
2016-06-12 23:54:36 +09:00 |
|
Hajime Hoshi
|
5fbbb6dc6a
|
opengl: Check texture/framebuffer is valid before deleting it
|
2016-06-12 23:19:01 +09:00 |
|
Hajime Hoshi
|
8d258b3c38
|
graphics: Replace textures/framebuffers with images in commands
|
2016-06-12 22:44:23 +09:00 |
|
Hajime Hoshi
|
870ce85615
|
opengl: Remove Pause
|
2016-06-12 18:18:43 +09:00 |
|
Hajime Hoshi
|
f056204a7c
|
graphics: Add image.go
|
2016-06-12 01:45:40 +09:00 |
|
Hajime Hoshi
|
68c19d7cae
|
graphics: Hide Texture/Framebuffer
|
2016-06-12 01:41:50 +09:00 |
|
Hajime Hoshi
|
eca175e0f4
|
graphics: Add Image
|
2016-06-12 01:34:21 +09:00 |
|
Hajime Hoshi
|
32c2cb3ead
|
graphics: Add commands to create textures/framebuffers
|
2016-06-12 00:23:26 +09:00 |
|
Hajime Hoshi
|
2a58c095b8
|
graphics: Add disposeCommand
|
2016-06-11 22:52:07 +09:00 |
|
Hajime Hoshi
|
b59206b777
|
graphics: Move command flushing to ebiten package
|
2016-06-11 21:50:13 +09:00 |
|
Hajime Hoshi
|
dfd4bc89ed
|
graphics: Revert FlushCommand execution
|
2016-06-11 20:21:14 +09:00 |
|
Hajime Hoshi
|
f322aaec02
|
mobile: Add a comment
|
2016-06-11 05:49:53 +09:00 |
|
Hajime Hoshi
|
912d498cdf
|
graphics: Remove unused arguments
|
2016-06-11 05:48:09 +09:00 |
|
Hajime Hoshi
|
f71dcd3466
|
Remove 'Pause'
|
2016-06-11 00:57:10 +09:00 |
|
Hajime Hoshi
|
eb8e8b6034
|
ui: Remove FinishRendering
|
2016-06-10 01:49:21 +09:00 |
|
Hajime Hoshi
|
8121b2102f
|
mobile: Implement Pause and Resume to work correctly
|
2016-06-10 01:21:46 +09:00 |
|
Hajime Hoshi
|
f03a99e89a
|
opengl: Add Resume() and Pause()
|
2016-06-10 01:19:10 +09:00 |
|
Hajime Hoshi
|
cabea24815
|
graphics: Move glFlush to a more appropriate place
|
2016-06-07 03:02:15 +09:00 |
|
Hajime Hoshi
|
83a96dc532
|
android: Bug fix: Black flicking (#226)
|
2016-06-07 02:24:36 +09:00 |
|
Hajime Hoshi
|
9757319848
|
graphics: Use a const viewport
|
2016-06-06 01:49:34 +09:00 |
|
Hajime Hoshi
|
26ef56232b
|
opengl: Bug fix: Reset viewport when framebuffer delation
|
2016-06-05 08:16:16 +09:00 |
|
Hajime Hoshi
|
12904d168d
|
opengl: Bug fix: glViewport must be called after framebuffer deletion
|
2016-06-05 07:47:11 +09:00 |
|
Hajime Hoshi
|
37473d2f9f
|
graphics: Move a comment
|
2016-06-05 03:26:00 +09:00 |
|
Hajime Hoshi
|
aa83167e56
|
graphics: Check the number of vertices
|
2016-06-05 03:17:53 +09:00 |
|
Hajime Hoshi
|
e5965d7771
|
opengl: Reduce calls of glSetViewport
|
2016-06-05 03:16:54 +09:00 |
|
Hajime Hoshi
|
4c2650c721
|
graphics: Reduce calls of glBindTexture
|
2016-06-05 01:55:28 +09:00 |
|
Hajime Hoshi
|
bddd3c9467
|
grahics: Reduce gl function calls
|
2016-06-04 22:30:52 +09:00 |
|
Hajime Hoshi
|
388dd835a6
|
opengl: Move ZeroFramebuffer to context.go
|
2016-06-04 04:04:18 +09:00 |
|
Hajime Hoshi
|
ca3322edbc
|
opengl: Refactoring: Rename functions
|
2016-06-04 03:50:28 +09:00 |
|
Hajime Hoshi
|
da1354ec51
|
opengl: Bug fix: Reset the bound framebuffer after deletion (#227)
|
2016-06-04 03:41:14 +09:00 |
|
Hajime Hoshi
|
56844100c2
|
temporal hack to pass tests (#227)
|
2016-06-03 13:16:43 +09:00 |
|
Hajime Hoshi
|
3e912ce7f8
|
graphics: Optimize commands: call glBufferSubData as less times as possible
|
2016-06-03 12:52:20 +09:00 |
|
Hajime Hoshi
|
208b27d5de
|
graphics: Use command buffers
|
2016-06-03 03:24:27 +09:00 |
|
Hajime Hoshi
|
efd019c00e
|
graphics: Remove Texture.Size
|
2016-06-03 03:07:55 +09:00 |
|
Hajime Hoshi
|
0374bf0538
|
graphics: Remove Framebuffer.Size
|
2016-06-03 03:02:59 +09:00 |
|
Hajime Hoshi
|
17f4bcbd95
|
graphics: Introduce Commands (WIP)
|
2016-06-03 03:01:27 +09:00 |
|
Hajime Hoshi
|
16ef82fa23
|
opengl: Reduce CheckFramebufferState call for speed
|
2016-06-01 03:53:55 +09:00 |
|
Hajime Hoshi
|
91491e58f4
|
opengl: Reduce glBindFramebuffer calls
|
2016-06-01 02:33:31 +09:00 |
|
Hajime Hoshi
|
3dfbb4a2ea
|
opengl: Refactoring: Remove unneeded code
|
2016-06-01 02:14:11 +09:00 |
|
Hajime Hoshi
|
d756d35b59
|
opengl: Remove unneeded access to a member
|
2016-06-01 02:06:13 +09:00 |
|
Hajime Hoshi
|
5638bb93f5
|
opengl: Remove glFlush to improve performance
|
2016-06-01 01:48:46 +09:00 |
|
Hajime Hoshi
|
1ca76b64f7
|
graphics: Add a comment
|
2016-05-31 00:30:04 +09:00 |
|
Hajime Hoshi
|
6663a447cc
|
graphics: Speed optimization
|
2016-05-29 23:04:20 +09:00 |
|
Hajime Hoshi
|
f6fd8f9c6d
|
graphics: Reduce calling glUseProgram
|
2016-05-29 22:40:51 +09:00 |
|
Hajime Hoshi
|
583fc07f3a
|
input: Fix compile error
|
2016-05-29 22:15:28 +09:00 |
|
Hajime Hoshi
|
05104744d3
|
input: Bug fix: Touches requries lock
|
2016-05-29 22:13:42 +09:00 |
|
Hajime Hoshi
|
683c692a5b
|
loop: Much better slow-running detection (#223)
|
2016-05-29 22:02:06 +09:00 |
|
Hajime Hoshi
|
deb2ab1cbf
|
graphics: Refactoring: Reduce array buffer size
|
2016-05-29 18:34:52 +09:00 |
|
Hajime Hoshi
|
857bc1ed51
|
loop: Prevent re-entering to Run
|
2016-05-29 18:34:52 +09:00 |
|
Hajime Hoshi
|
e4ca01db31
|
mobile: Multitouches (#101)
|
2016-05-28 23:15:28 +09:00 |
|
Hajime Hoshi
|
6a74ea5b30
|
Introduce internal/jni
|
2016-05-28 19:01:26 +09:00 |
|
Hajime Hoshi
|
e84f798c7c
|
input: Bug fix: Coordinate calculation of touch events
|
2016-05-27 01:47:24 +09:00 |
|
Hajime Hoshi
|
bdaff72af9
|
input: Implement Touches function (WIP) (#101)
|
2016-05-27 01:31:30 +09:00 |
|
Hajime Hoshi
|
3195ae32d8
|
mobile: Implement Pause/Resume
|
2016-05-24 00:00:54 +09:00 |
|
Hajime Hoshi
|
f251ae8b49
|
mobile: Handle touch events
|
2016-05-23 02:06:01 +09:00 |
|
Hajime Hoshi
|
6d06b01cae
|
gomobile bind works
|
2016-05-22 04:25:15 +09:00 |
|
Hajime Hoshi
|
c36dd3df52
|
ui: Change Input to be an interface
|
2016-05-20 00:15:05 +09:00 |
|
Hajime Hoshi
|
d09bb63f71
|
ui: Change UserInterface to be an interface
|
2016-05-20 00:07:06 +09:00 |
|
Hajime Hoshi
|
76ea075896
|
Add example/mobile (not-compilable yet)
|
2016-05-19 03:17:50 +09:00 |
|
Hajime Hoshi
|
b1afe6aeb2
|
loop: Refactoring: Remove FPS
|
2016-05-18 23:27:28 +09:00 |
|
Hajime Hoshi
|
335781759c
|
ui: Introduce ScreenSizeEvent to simplify the run loop
|
2016-05-18 11:56:43 +09:00 |
|
Hajime Hoshi
|
faff188574
|
ui: Move Now() to internal/loop and hide it
|
2016-05-18 11:24:17 +09:00 |
|
Hajime Hoshi
|
cd5436712b
|
ui: Hide Init() func
|
2016-05-18 11:12:23 +09:00 |
|
Hajime Hoshi
|
a35064db7d
|
ui: Add ui.GLContext()
|
2016-05-18 11:10:03 +09:00 |
|
Hajime Hoshi
|
063ed564fd
|
Move the run loop to internal/loop
|
2016-05-18 10:59:37 +09:00 |
|
Hajime Hoshi
|
7f19d4a1ac
|
ui: Remove CurrentUI()
|
2016-05-18 10:51:11 +09:00 |
|
Hajime Hoshi
|
4d04413bf9
|
ui: Move the run loop to internal/ui
|
2016-05-18 10:46:23 +09:00 |
|
Hajime Hoshi
|
5c68ee4034
|
ui: Use events in the game loop
|
2016-05-18 02:03:41 +09:00 |
|
Hajime Hoshi
|
49c156d2b5
|
ui: Rename DoEvents -> Update
|
2016-05-18 01:22:01 +09:00 |
|
Hajime Hoshi
|
fbd07b1865
|
graphics: Simplify the size of pixels
|
2016-05-16 12:27:28 +09:00 |
|
Hajime Hoshi
|
46cbd0c4a0
|
graphics: Add a func to delete programs and buffers
|
2016-05-16 11:54:34 +09:00 |
|
Hajime Hoshi
|
ba6d10dec0
|
graphics: Remove indexBufferLines
|
2016-05-16 11:34:41 +09:00 |
|
Hajime Hoshi
|
d6bfa72c5c
|
graphics: Remove openGLState.initialize
|
2016-05-16 11:32:26 +09:00 |
|
Hajime Hoshi
|
9f2b53d24c
|
graphics: Add InitializeIfNeeded function (preparing for Android)
|
2016-05-15 04:05:57 +09:00 |
|
Hajime Hoshi
|
ebe6296222
|
opengl: Remove (*Program).Equals
|
2016-05-15 02:37:25 +09:00 |
|
Hajime Hoshi
|
a3272d0b49
|
graphics: Refactoring: Reduce global variables
|
2016-05-15 02:29:54 +09:00 |
|
Hajime Hoshi
|
295e3c0a0a
|
ui: Bug fixed: there was an error shadowed and not used
|
2016-05-14 03:25:44 +09:00 |
|
Hajime Hoshi
|
a04ce352f8
|
opengl: Bug fixed: there were some errors shadowed and not used
|
2016-05-14 03:24:01 +09:00 |
|
Hajime Hoshi
|
0083fe5df1
|
Changed the copyright year to 2013 (#216)
|
2016-05-14 00:20:27 +09:00 |
|
Hajime Hoshi
|
9d569e3e49
|
graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
|
2016-05-12 11:23:52 +09:00 |
|
Hajime Hoshi
|
9c2857c15d
|
graphics: Compile error of shaders should panic
|
2016-05-11 00:49:31 +09:00 |
|
Hajime Hoshi
|
c07f16d9a4
|
opengl: Prepare for Android
|
2016-05-11 00:47:54 +09:00 |
|
Hajime Hoshi
|
2fee1fae22
|
graphics: Dispose now returns errors
|
2016-05-07 23:34:10 +09:00 |
|
Hajime Hoshi
|
57a9ecd821
|
ui: Refactoring
|
2016-05-07 22:27:10 +09:00 |
|
Hajime Hoshi
|
9560824dfc
|
opengl: Add context.go
|
2016-05-07 19:42:07 +09:00 |
|
Hajime Hoshi
|
df23b57b16
|
openg: Refactoring
|
2016-05-07 19:26:35 +09:00 |
|
Hajime Hoshi
|
de541bdd7d
|
opengl: Update context_mobile.go
|
2016-05-07 19:12:19 +09:00 |
|
Hajime Hoshi
|
e99736d5a5
|
opengl: Refactoring
|
2016-05-07 19:07:56 +09:00 |
|
Hajime Hoshi
|
209b4e6864
|
ui: Add Main for the OS main thread
|
2016-05-06 21:30:23 +09:00 |
|
Hajime Hoshi
|
5a379cb7cb
|
Reduce panics (#196)
|
2016-04-11 01:48:40 +09:00 |
|
Hajime Hoshi
|
3ec0020f02
|
graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
|
2016-04-08 21:45:53 +09:00 |
|
Hajime Hoshi
|
07da7a2348
|
graphics: Refactoring
|
2016-04-08 04:39:13 +09:00 |
|
Hajime Hoshi
|
b2c5cb164a
|
graphics: Calculate vertices ahead of locking
|
2016-04-08 03:18:52 +09:00 |
|
Hajime Hoshi
|
492f471ec3
|
graphics: Early return when num of vertices is 0
|
2016-04-08 02:49:53 +09:00 |
|
Hajime Hoshi
|
75ef9a6d47
|
ui: Add read-write lock
|
2016-03-26 17:24:40 +09:00 |
|
Hajime Hoshi
|
4a60343fe6
|
ui: Don't use currentUI directly
|
2016-03-26 15:17:01 +09:00 |
|
Hajime Hoshi
|
95485441f4
|
ui: Remove dataset attributes
|
2016-03-25 01:15:47 +09:00 |
|
Hajime Hoshi
|
fb3bf4e3b4
|
ui: Add CurrentUI()
|
2016-03-25 00:38:30 +09:00 |
|
Hajime Hoshi
|
6ac6b8e7c0
|
input: Make functions goroutine-safe (#192)
|
2016-03-24 23:51:20 +09:00 |
|
Hajime Hoshi
|
6efead974f
|
ui: Rename ActualScale -> ActualScreenScale
|
2016-03-23 01:14:28 +09:00 |
|
Hajime Hoshi
|
62dffe5405
|
Add ebiten.ScreenScale() (#191)
|
2016-03-23 00:44:16 +09:00 |
|
Hajime Hoshi
|
2157061479
|
ui: Use actualScale to calc minimum window size
|
2016-03-22 12:01:53 +09:00 |
|
Hajime Hoshi
|
993a55abde
|
ui: Set window width limitation for Windows (#165)
|
2016-03-22 11:56:40 +09:00 |
|
Hajime Hoshi
|
b02df7b542
|
graphics: Bug fix #186 by clearing non-black-or-white color
|
2016-03-17 03:31:12 +09:00 |
|
Hajime Hoshi
|
8f15978c83
|
ui: Bug fix: Quit soon after the window is closed (#185)
|
2016-03-15 00:32:06 +09:00 |
|
Hajime Hoshi
|
b1f856a0e0
|
Add FPS const
|
2016-03-13 04:57:31 +09:00 |
|
Hajime Hoshi
|
c6fc5ab865
|
graphics: CompositionMode -> CompositeMode (#170)
|
2016-03-01 02:16:32 +09:00 |
|
Hajime Hoshi
|
1eb623cf16
|
Add example 'masking' (#39)
|
2016-03-01 02:10:45 +09:00 |
|
Hajime Hoshi
|
321f5e376e
|
opengl: Cache a composition mode
|
2016-02-29 01:44:09 +09:00 |
|
Hajime Hoshi
|
8ae1e292ab
|
graphics: Introduce CompositionMode (#151)
|
2016-02-29 01:37:06 +09:00 |
|
Hajime Hoshi
|
3588d0b485
|
ui: Move vsync to ui.SwapBuffers on JavaScript version
|
2016-02-28 03:49:57 +09:00 |
|
Hajime Hoshi
|
fc200ec6f2
|
ui: Bug fix: The default framebuffer must be bound before swapping buffers
|
2016-02-28 00:56:39 +09:00 |
|
Hajime Hoshi
|
05eaec6dd9
|
ui: Bug fix: scale for cursor was wrong (#166)
|
2016-02-27 17:04:35 +09:00 |
|
Hajime Hoshi
|
997539b243
|
opengl: Unexport Attrib/UniformLocation
|
2016-02-27 03:13:42 +09:00 |
|
Hajime Hoshi
|
ccf0acf7ca
|
opengl: Reduce global variables
|
2016-02-27 03:05:12 +09:00 |
|
Hajime Hoshi
|
93f9d9fbb0
|
opengl: Introduce locationCache struct
|
2016-02-27 03:01:55 +09:00 |
|
Hajime Hoshi
|
3c4aa7ec1e
|
opengl: Unexport some interfaces
|
2016-02-27 02:43:00 +09:00 |
|
Hajime Hoshi
|
2bda89709f
|
opengl: Unexport ProgramID
|
2016-02-27 02:41:38 +09:00 |
|
Hajime Hoshi
|
495d7ca0d1
|
graphics: NextPowerOf2Int -> NextPowerOf2Int32
|
2016-02-27 02:35:05 +09:00 |
|
Hajime Hoshi
|
5fe013ddbd
|
graphics: Remove Lines and Rects
|
2016-02-27 02:30:06 +09:00 |
|
Hajime Hoshi
|
f432c15078
|
opengl: GetProgramID() -> Program.ID()
|
2016-02-27 02:27:39 +09:00 |
|
Hajime Hoshi
|
7617a225f6
|
ui: deviceScaleFactor -> deviceScale
|
2016-02-27 02:17:31 +09:00 |
|
Hajime Hoshi
|
651d803107
|
ui: Change how to calc framebuffer scale
|
2016-02-27 01:53:02 +09:00 |
|
Hajime Hoshi
|
8069c980c3
|
ui: Refactoring: Add ui.ActualScale()
|
2016-02-27 01:44:01 +09:00 |
|
Hajime Hoshi
|
138a689382
|
ui: Refactoring
|
2016-02-27 01:35:14 +09:00 |
|
Hajime Hoshi
|
e2cf288ed7
|
ui: Bug fix: Wrong framebuffer scale
|
2016-02-26 03:50:00 +09:00 |
|
Hajime Hoshi
|
c97cae9598
|
ui: Remove println :-(
|
2016-02-26 03:45:52 +09:00 |
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Hajime Hoshi
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868eef0c2f
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ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164)
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2016-02-26 03:44:37 +09:00 |
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Hajime Hoshi
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fc7be5be3c
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ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
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2016-02-26 03:14:51 +09:00 |
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Hajime Hoshi
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4d53cf20da
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ui: Calculate DPI and set the actual scale based on DPI
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2016-02-26 03:09:23 +09:00 |
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Hajime Hoshi
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3d79e086a9
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opengl: Rename some functions not to be exported
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2016-02-26 02:03:24 +09:00 |
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Hajime Hoshi
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ce9f957cd8
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opengl: Use go-gl/gl again (#162)
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2016-02-26 02:01:13 +09:00 |
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Hajime Hoshi
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20e9b91336
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opengl: Bug fix: Misusage of Texture
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2016-02-25 02:21:44 +09:00 |
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Hajime Hoshi
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73856a2298
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opengl: IsTexture/IsFramebuffer fails on OSX
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2016-02-25 02:17:28 +09:00 |
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Hajime Hoshi
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06ec244ff3
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opengl: Use gl.IsTexture and gl.IsFramebuffer
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2016-02-25 01:11:40 +09:00 |
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Hajime Hoshi
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6d5e09ad36
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opengl: use fmt.Errorf for error messages
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2016-02-24 23:30:43 +09:00 |
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Hajime Hoshi
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922f392544
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ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
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2016-02-24 22:57:19 +09:00 |
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Hajime Hoshi
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888c7dadfd
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opengl: Bug fix: Use attrib/uniform cache
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2016-02-24 01:34:24 +09:00 |
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Hajime Hoshi
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2d78d14e83
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opengl: Avoid using encoding/binary for speed
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2016-02-24 01:32:56 +09:00 |
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Hajime Hoshi
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e8a3e04535
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opengl: Error prefix
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2016-02-24 00:31:28 +09:00 |
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Hajime Hoshi
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ffb8a78e37
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ui: Error prefix
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2016-02-23 03:27:06 +09:00 |
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Hajime Hoshi
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59adc6979a
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ui: Bug fix: Adjust scaling factor on Linux (#157)
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2016-02-23 01:41:57 +09:00 |
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Hajime Hoshi
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9e161864f6
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ui: Bug fix: Make sure current framebuffers rendered (#158)
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2016-02-22 03:14:31 +09:00 |
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Hajime Hoshi
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18a798f85c
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ui: Refactoring
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2016-02-22 01:30:33 +09:00 |
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Hajime Hoshi
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0a07d8531b
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ui: Bug fix: SetPos should be called after Show at least on Linux
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2016-02-21 23:11:39 +09:00 |
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Hajime Hoshi
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6e98e0716d
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ui: SwapBuffer is now done on the rendering context thread
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2016-02-21 22:20:33 +09:00 |
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Hajime Hoshi
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bb39766873
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ui: Bug fix: gl* method should be called after looping starts
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2016-02-21 21:53:48 +09:00 |
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Hajime Hoshi
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bae6d62067
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ui: Refactoring
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2016-02-21 18:01:43 +09:00 |
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Hajime Hoshi
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60a504543f
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ui: Add OpenGL version
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2016-02-21 17:27:26 +09:00 |
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Hajime Hoshi
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6c14c31c55
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ui: Remove an unneeded prefix
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2016-02-21 17:12:00 +09:00 |
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Hajime Hoshi
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591d71b447
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ui: Bug fix: Init should always return a opengl context
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2016-02-21 04:56:27 +09:00 |
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Hajime Hoshi
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46c74ec818
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ui: Bug fix: compile error (a return value is required)
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2016-02-21 02:19:40 +09:00 |
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Hajime Hoshi
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a4092a1bf1
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ui: Bug fix: compile error
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2016-02-21 02:15:14 +09:00 |
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Hajime Hoshi
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408444842a
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Refactoring: ui.Init now returns gl.Context object
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2016-02-20 20:08:53 +09:00 |
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Hajime Hoshi
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63f2c3cb9f
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graphics: Refactoring: remove ExecOnUIThread
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2016-02-20 04:39:43 +09:00 |
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Hajime Hoshi
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5cfefaf1a2
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graphics: Refactoring: remove ui goroutines
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2016-02-20 04:08:06 +09:00 |
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Hajime Hoshi
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269d94b145
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graphics: Add worker consumer
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2016-02-19 11:43:16 +09:00 |
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Hajime Hoshi
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93450b1664
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graphics: Compiled (but can't run yet)
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2016-02-19 03:06:23 +09:00 |
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Hajime Hoshi
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5c61284c84
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graphics: Refactoring: Remove an unsed argument 'signed'
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2016-02-18 03:01:41 +09:00 |
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Hajime Hoshi
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d99ddab6f8
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graphics: Reduce calling TextureQuad.Len()
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2016-02-17 00:45:19 +09:00 |
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Hajime Hoshi
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169d57936c
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graphics: Speed improvement by returning single value
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2016-02-17 00:21:39 +09:00 |
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Hajime Hoshi
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ef4828669c
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graphics: Bug fix: must skip rendering when 0 vertices are set
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2016-02-16 02:45:56 +09:00 |
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Hajime Hoshi
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1e9fb05161
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graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying
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2016-02-16 02:26:40 +09:00 |
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Hajime Hoshi
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6d2148f3ea
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graphics: Remove unneeded 'if'
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2016-02-16 01:55:39 +09:00 |
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Hajime Hoshi
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f5b4179142
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graphics: Avoid calling Len() too many times
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2016-02-16 01:51:34 +09:00 |
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Hajime Hoshi
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537cfea8a4
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graphics: Avoid using append
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2016-02-16 01:49:27 +09:00 |
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Hajime Hoshi
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1e4f486174
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audio: Move files from internal/audio to exp/audio
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2016-02-11 17:22:02 +09:00 |
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Hajime Hoshi
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84d50f7714
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audio: Remove Init
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2016-02-11 17:16:34 +09:00 |
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Hajime Hoshi
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8e43d1047b
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audio: Use io.ReadSeeker instead of ReadSeekCloser
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2016-02-11 17:07:28 +09:00 |
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Hajime Hoshi
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bca9b0d3f1
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audio: Remove audioEnabled
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2016-02-11 04:02:18 +09:00 |
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Hajime Hoshi
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5687d9d0ef
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go generate
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2016-02-11 03:53:36 +09:00 |
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Hajime Hoshi
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10650d1c6e
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audio: Introduce audio.Player
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2016-02-11 02:18:39 +09:00 |
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Hajime Hoshi
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d52118639d
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audio: Use IO as source
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2016-02-11 02:09:06 +09:00 |
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Hajime Hoshi
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c6a431c9ab
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audio: add sampleRate arg to Queue: implementation turned to be simplified
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2016-02-10 02:40:07 +09:00 |
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Hajime Hoshi
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e8895d8f35
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audio: Use bigger buffer to reduce noise (#149)
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2016-02-10 01:04:43 +09:00 |
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Hajime Hoshi
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14d28ea122
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audio: Use AudioBuffer's duration
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2016-02-10 01:04:15 +09:00 |
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Hajime Hoshi
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719e5ba6d2
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audio: Remove audio.Tick
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2016-02-10 00:09:23 +09:00 |
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Hajime Hoshi
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c5de32297f
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audio: Bug fix: isPlaying must consider two buffers in JS
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2016-02-09 23:49:33 +09:00 |
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Hajime Hoshi
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70fe6d8169
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audio: Remove channel argument from audio.Queue
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2016-02-09 22:55:18 +09:00 |
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Hajime Hoshi
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34691dabbf
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audio: Reimplement audio for JS with AudioBuffer (#146)
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2016-02-09 22:35:55 +09:00 |
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