Commit Graph

593 Commits

Author SHA1 Message Date
Hajime Hoshi
146c1e5846 graphics: Refactoring: Remove graphicsContext.Draw and flush 2016-07-03 18:56:44 +09:00
Hajime Hoshi
86144a1cd6 opengl: Move members to variables 2016-07-03 18:23:19 +09:00
Hajime Hoshi
fbc1a4238c graphics: Reduce calls of ui.GLContext() 2016-07-03 17:27:33 +09:00
Hajime Hoshi
93f052de8c graphics: Refactoring 2016-07-03 16:18:29 +09:00
Hajime Hoshi
0e2a1a1636 mobile: Change the unit from px to dp on Android (#241) 2016-07-03 05:37:56 +09:00
Hajime Hoshi
cc39cdc8f5 opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239) 2016-07-01 02:40:53 +09:00
Hajime Hoshi
47a0b3ccfa ui: Need LockOSThread for mobile 2016-07-01 00:44:15 +09:00
Hajime Hoshi
3ebc5cc15a ui: Stop the game when the window is deactivated (#230) 2016-06-30 01:07:54 +09:00
Hajime Hoshi
ff30f01c1b graphics: Remove Finalize 2016-06-30 00:21:47 +09:00
Hajime Hoshi
328ef85606 opengl: Prepare Context Losing for JavaScript (#217) 2016-06-29 23:18:02 +09:00
Hajime Hoshi
9453f9e7b5 graphics: Fix a comment 2016-06-28 03:05:47 +09:00
Hajime Hoshi
3004d4d7af opengl: Fix a misspell 2016-06-28 02:53:35 +09:00
Hajime Hoshi
af87d3fcf4 graphics: Move a comment 2016-06-27 13:00:32 +09:00
Hajime Hoshi
e822aae4a2 graphics: Add a comment 2016-06-27 02:51:46 +09:00
Hajime Hoshi
f537378f2a opengl: Bug fix: div 0 in shader 2016-06-26 15:57:45 +09:00
Hajime Hoshi
bb511b2c13 ui: Scale is now float64 (#236) 2016-06-25 01:26:59 +09:00
Hajime Hoshi
24bb5b5ca8 graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s 2016-06-23 00:25:31 +09:00
Hajime Hoshi
bae27e19d7 doc: Fix README 2016-06-22 12:37:26 +09:00
Hajime Hoshi
56c4e71859 opengl: Remove unneeded glViewport calls 2016-06-22 02:13:23 +09:00
Hajime Hoshi
989ae1ebc5 ui: Fix deviceScale for mobiles 2016-06-19 05:14:02 +09:00
Hajime Hoshi
b0a7e13502 ui: Remove ScreenSizeEvent.Scale 2016-06-19 05:10:27 +09:00
Hajime Hoshi
6f50ef3604 ui: Get correct device scale for iOS 2016-06-19 05:10:27 +09:00
Hajime Hoshi
858b391592 ui: Bug fix: unused variable 2016-06-19 05:05:56 +09:00
Hajime Hoshi
ea377b8e20 ui: More accurate device scale factor 2016-06-19 05:04:38 +09:00
Hajime Hoshi
7528977842 opengl: Bug fix: bindFramebufferImpl should return error 2016-06-19 00:40:44 +09:00
Hajime Hoshi
bc2703c345 opengl: Call glViewport each time when different framebuffer is set 2016-06-18 22:47:34 +09:00
Hajime Hoshi
83ab4352f8 opengl: Consider framebuffer size on iOS 2016-06-18 19:55:04 +09:00
Hajime Hoshi
98fccb563e graphics: Bug fix: Need to reset viewport size after resizing (#232) 2016-06-18 06:47:35 +09:00
Hajime Hoshi
5eb77d2fb5 Remove 'default framebuffer' and add 'screen framebuffer' for iOS 2016-06-18 04:56:13 +09:00
Hajime Hoshi
0b8fe25350 opengl: Implement GlslHighpSupported for iOS 2016-06-17 04:13:46 +09:00
Hajime Hoshi
dfe4db67be Fix for iOS 2016-06-17 02:08:25 +09:00
Hajime Hoshi
10ebe3274c Fix build tags 2016-06-15 03:35:35 +09:00
Hajime Hoshi
13f594baed Fix build tags for iOS (WIP) 2016-06-15 00:19:02 +09:00
Hajime Hoshi
ceea24ab95 loop: Refactoring 2016-06-14 01:33:35 +09:00
Hajime Hoshi
218df19ead loop: Refactoring 2016-06-14 00:50:18 +09:00
Hajime Hoshi
6640f60c88 graphics: Bug fix: screen flicks on Android (#229) 2016-06-14 00:30:27 +09:00
Hajime Hoshi
a1fbf2cd2d graphics: Remove 'Resume' 2016-06-12 23:54:36 +09:00
Hajime Hoshi
5fbbb6dc6a opengl: Check texture/framebuffer is valid before deleting it 2016-06-12 23:19:01 +09:00
Hajime Hoshi
8d258b3c38 graphics: Replace textures/framebuffers with images in commands 2016-06-12 22:44:23 +09:00
Hajime Hoshi
870ce85615 opengl: Remove Pause 2016-06-12 18:18:43 +09:00
Hajime Hoshi
f056204a7c graphics: Add image.go 2016-06-12 01:45:40 +09:00
Hajime Hoshi
68c19d7cae graphics: Hide Texture/Framebuffer 2016-06-12 01:41:50 +09:00
Hajime Hoshi
eca175e0f4 graphics: Add Image 2016-06-12 01:34:21 +09:00
Hajime Hoshi
32c2cb3ead graphics: Add commands to create textures/framebuffers 2016-06-12 00:23:26 +09:00
Hajime Hoshi
2a58c095b8 graphics: Add disposeCommand 2016-06-11 22:52:07 +09:00
Hajime Hoshi
b59206b777 graphics: Move command flushing to ebiten package 2016-06-11 21:50:13 +09:00
Hajime Hoshi
dfd4bc89ed graphics: Revert FlushCommand execution 2016-06-11 20:21:14 +09:00
Hajime Hoshi
f322aaec02 mobile: Add a comment 2016-06-11 05:49:53 +09:00
Hajime Hoshi
912d498cdf graphics: Remove unused arguments 2016-06-11 05:48:09 +09:00
Hajime Hoshi
f71dcd3466 Remove 'Pause' 2016-06-11 00:57:10 +09:00
Hajime Hoshi
eb8e8b6034 ui: Remove FinishRendering 2016-06-10 01:49:21 +09:00
Hajime Hoshi
8121b2102f mobile: Implement Pause and Resume to work correctly 2016-06-10 01:21:46 +09:00
Hajime Hoshi
f03a99e89a opengl: Add Resume() and Pause() 2016-06-10 01:19:10 +09:00
Hajime Hoshi
cabea24815 graphics: Move glFlush to a more appropriate place 2016-06-07 03:02:15 +09:00
Hajime Hoshi
83a96dc532 android: Bug fix: Black flicking (#226) 2016-06-07 02:24:36 +09:00
Hajime Hoshi
9757319848 graphics: Use a const viewport 2016-06-06 01:49:34 +09:00
Hajime Hoshi
26ef56232b opengl: Bug fix: Reset viewport when framebuffer delation 2016-06-05 08:16:16 +09:00
Hajime Hoshi
12904d168d opengl: Bug fix: glViewport must be called after framebuffer deletion 2016-06-05 07:47:11 +09:00
Hajime Hoshi
37473d2f9f graphics: Move a comment 2016-06-05 03:26:00 +09:00
Hajime Hoshi
aa83167e56 graphics: Check the number of vertices 2016-06-05 03:17:53 +09:00
Hajime Hoshi
e5965d7771 opengl: Reduce calls of glSetViewport 2016-06-05 03:16:54 +09:00
Hajime Hoshi
4c2650c721 graphics: Reduce calls of glBindTexture 2016-06-05 01:55:28 +09:00
Hajime Hoshi
bddd3c9467 grahics: Reduce gl function calls 2016-06-04 22:30:52 +09:00
Hajime Hoshi
388dd835a6 opengl: Move ZeroFramebuffer to context.go 2016-06-04 04:04:18 +09:00
Hajime Hoshi
ca3322edbc opengl: Refactoring: Rename functions 2016-06-04 03:50:28 +09:00
Hajime Hoshi
da1354ec51 opengl: Bug fix: Reset the bound framebuffer after deletion (#227) 2016-06-04 03:41:14 +09:00
Hajime Hoshi
56844100c2 temporal hack to pass tests (#227) 2016-06-03 13:16:43 +09:00
Hajime Hoshi
3e912ce7f8 graphics: Optimize commands: call glBufferSubData as less times as possible 2016-06-03 12:52:20 +09:00
Hajime Hoshi
208b27d5de graphics: Use command buffers 2016-06-03 03:24:27 +09:00
Hajime Hoshi
efd019c00e graphics: Remove Texture.Size 2016-06-03 03:07:55 +09:00
Hajime Hoshi
0374bf0538 graphics: Remove Framebuffer.Size 2016-06-03 03:02:59 +09:00
Hajime Hoshi
17f4bcbd95 graphics: Introduce Commands (WIP) 2016-06-03 03:01:27 +09:00
Hajime Hoshi
16ef82fa23 opengl: Reduce CheckFramebufferState call for speed 2016-06-01 03:53:55 +09:00
Hajime Hoshi
91491e58f4 opengl: Reduce glBindFramebuffer calls 2016-06-01 02:33:31 +09:00
Hajime Hoshi
3dfbb4a2ea opengl: Refactoring: Remove unneeded code 2016-06-01 02:14:11 +09:00
Hajime Hoshi
d756d35b59 opengl: Remove unneeded access to a member 2016-06-01 02:06:13 +09:00
Hajime Hoshi
5638bb93f5 opengl: Remove glFlush to improve performance 2016-06-01 01:48:46 +09:00
Hajime Hoshi
1ca76b64f7 graphics: Add a comment 2016-05-31 00:30:04 +09:00
Hajime Hoshi
6663a447cc graphics: Speed optimization 2016-05-29 23:04:20 +09:00
Hajime Hoshi
f6fd8f9c6d graphics: Reduce calling glUseProgram 2016-05-29 22:40:51 +09:00
Hajime Hoshi
583fc07f3a input: Fix compile error 2016-05-29 22:15:28 +09:00
Hajime Hoshi
05104744d3 input: Bug fix: Touches requries lock 2016-05-29 22:13:42 +09:00
Hajime Hoshi
683c692a5b loop: Much better slow-running detection (#223) 2016-05-29 22:02:06 +09:00
Hajime Hoshi
deb2ab1cbf graphics: Refactoring: Reduce array buffer size 2016-05-29 18:34:52 +09:00
Hajime Hoshi
857bc1ed51 loop: Prevent re-entering to Run 2016-05-29 18:34:52 +09:00
Hajime Hoshi
e4ca01db31 mobile: Multitouches (#101) 2016-05-28 23:15:28 +09:00
Hajime Hoshi
6a74ea5b30 Introduce internal/jni 2016-05-28 19:01:26 +09:00
Hajime Hoshi
e84f798c7c input: Bug fix: Coordinate calculation of touch events 2016-05-27 01:47:24 +09:00
Hajime Hoshi
bdaff72af9 input: Implement Touches function (WIP) (#101) 2016-05-27 01:31:30 +09:00
Hajime Hoshi
3195ae32d8 mobile: Implement Pause/Resume 2016-05-24 00:00:54 +09:00
Hajime Hoshi
f251ae8b49 mobile: Handle touch events 2016-05-23 02:06:01 +09:00
Hajime Hoshi
6d06b01cae gomobile bind works 2016-05-22 04:25:15 +09:00
Hajime Hoshi
c36dd3df52 ui: Change Input to be an interface 2016-05-20 00:15:05 +09:00
Hajime Hoshi
d09bb63f71 ui: Change UserInterface to be an interface 2016-05-20 00:07:06 +09:00
Hajime Hoshi
76ea075896 Add example/mobile (not-compilable yet) 2016-05-19 03:17:50 +09:00
Hajime Hoshi
b1afe6aeb2 loop: Refactoring: Remove FPS 2016-05-18 23:27:28 +09:00
Hajime Hoshi
335781759c ui: Introduce ScreenSizeEvent to simplify the run loop 2016-05-18 11:56:43 +09:00
Hajime Hoshi
faff188574 ui: Move Now() to internal/loop and hide it 2016-05-18 11:24:17 +09:00
Hajime Hoshi
cd5436712b ui: Hide Init() func 2016-05-18 11:12:23 +09:00
Hajime Hoshi
a35064db7d ui: Add ui.GLContext() 2016-05-18 11:10:03 +09:00
Hajime Hoshi
063ed564fd Move the run loop to internal/loop 2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac ui: Remove CurrentUI() 2016-05-18 10:51:11 +09:00
Hajime Hoshi
4d04413bf9 ui: Move the run loop to internal/ui 2016-05-18 10:46:23 +09:00
Hajime Hoshi
5c68ee4034 ui: Use events in the game loop 2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5 ui: Rename DoEvents -> Update 2016-05-18 01:22:01 +09:00
Hajime Hoshi
fbd07b1865 graphics: Simplify the size of pixels 2016-05-16 12:27:28 +09:00
Hajime Hoshi
46cbd0c4a0 graphics: Add a func to delete programs and buffers 2016-05-16 11:54:34 +09:00
Hajime Hoshi
ba6d10dec0 graphics: Remove indexBufferLines 2016-05-16 11:34:41 +09:00
Hajime Hoshi
d6bfa72c5c graphics: Remove openGLState.initialize 2016-05-16 11:32:26 +09:00
Hajime Hoshi
9f2b53d24c graphics: Add InitializeIfNeeded function (preparing for Android) 2016-05-15 04:05:57 +09:00
Hajime Hoshi
ebe6296222 opengl: Remove (*Program).Equals 2016-05-15 02:37:25 +09:00
Hajime Hoshi
a3272d0b49 graphics: Refactoring: Reduce global variables 2016-05-15 02:29:54 +09:00
Hajime Hoshi
295e3c0a0a ui: Bug fixed: there was an error shadowed and not used 2016-05-14 03:25:44 +09:00
Hajime Hoshi
a04ce352f8 opengl: Bug fixed: there were some errors shadowed and not used 2016-05-14 03:24:01 +09:00
Hajime Hoshi
0083fe5df1 Changed the copyright year to 2013 (#216) 2016-05-14 00:20:27 +09:00
Hajime Hoshi
9d569e3e49 graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213) 2016-05-12 11:23:52 +09:00
Hajime Hoshi
9c2857c15d graphics: Compile error of shaders should panic 2016-05-11 00:49:31 +09:00
Hajime Hoshi
c07f16d9a4 opengl: Prepare for Android 2016-05-11 00:47:54 +09:00
Hajime Hoshi
2fee1fae22 graphics: Dispose now returns errors 2016-05-07 23:34:10 +09:00
Hajime Hoshi
57a9ecd821 ui: Refactoring 2016-05-07 22:27:10 +09:00
Hajime Hoshi
9560824dfc opengl: Add context.go 2016-05-07 19:42:07 +09:00
Hajime Hoshi
df23b57b16 openg: Refactoring 2016-05-07 19:26:35 +09:00
Hajime Hoshi
de541bdd7d opengl: Update context_mobile.go 2016-05-07 19:12:19 +09:00
Hajime Hoshi
e99736d5a5 opengl: Refactoring 2016-05-07 19:07:56 +09:00
Hajime Hoshi
209b4e6864 ui: Add Main for the OS main thread 2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb Reduce panics (#196) 2016-04-11 01:48:40 +09:00
Hajime Hoshi
3ec0020f02 graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer) 2016-04-08 21:45:53 +09:00
Hajime Hoshi
07da7a2348 graphics: Refactoring 2016-04-08 04:39:13 +09:00
Hajime Hoshi
b2c5cb164a graphics: Calculate vertices ahead of locking 2016-04-08 03:18:52 +09:00
Hajime Hoshi
492f471ec3 graphics: Early return when num of vertices is 0 2016-04-08 02:49:53 +09:00
Hajime Hoshi
75ef9a6d47 ui: Add read-write lock 2016-03-26 17:24:40 +09:00
Hajime Hoshi
4a60343fe6 ui: Don't use currentUI directly 2016-03-26 15:17:01 +09:00
Hajime Hoshi
95485441f4 ui: Remove dataset attributes 2016-03-25 01:15:47 +09:00
Hajime Hoshi
fb3bf4e3b4 ui: Add CurrentUI() 2016-03-25 00:38:30 +09:00
Hajime Hoshi
6ac6b8e7c0 input: Make functions goroutine-safe (#192) 2016-03-24 23:51:20 +09:00
Hajime Hoshi
6efead974f ui: Rename ActualScale -> ActualScreenScale 2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405 Add ebiten.ScreenScale() (#191) 2016-03-23 00:44:16 +09:00
Hajime Hoshi
2157061479 ui: Use actualScale to calc minimum window size 2016-03-22 12:01:53 +09:00
Hajime Hoshi
993a55abde ui: Set window width limitation for Windows (#165) 2016-03-22 11:56:40 +09:00
Hajime Hoshi
b02df7b542 graphics: Bug fix #186 by clearing non-black-or-white color 2016-03-17 03:31:12 +09:00
Hajime Hoshi
8f15978c83 ui: Bug fix: Quit soon after the window is closed (#185) 2016-03-15 00:32:06 +09:00
Hajime Hoshi
b1f856a0e0 Add FPS const 2016-03-13 04:57:31 +09:00
Hajime Hoshi
c6fc5ab865 graphics: CompositionMode -> CompositeMode (#170) 2016-03-01 02:16:32 +09:00
Hajime Hoshi
1eb623cf16 Add example 'masking' (#39) 2016-03-01 02:10:45 +09:00
Hajime Hoshi
321f5e376e opengl: Cache a composition mode 2016-02-29 01:44:09 +09:00
Hajime Hoshi
8ae1e292ab graphics: Introduce CompositionMode (#151) 2016-02-29 01:37:06 +09:00
Hajime Hoshi
3588d0b485 ui: Move vsync to ui.SwapBuffers on JavaScript version 2016-02-28 03:49:57 +09:00
Hajime Hoshi
fc200ec6f2 ui: Bug fix: The default framebuffer must be bound before swapping buffers 2016-02-28 00:56:39 +09:00
Hajime Hoshi
05eaec6dd9 ui: Bug fix: scale for cursor was wrong (#166) 2016-02-27 17:04:35 +09:00
Hajime Hoshi
997539b243 opengl: Unexport Attrib/UniformLocation 2016-02-27 03:13:42 +09:00
Hajime Hoshi
ccf0acf7ca opengl: Reduce global variables 2016-02-27 03:05:12 +09:00
Hajime Hoshi
93f9d9fbb0 opengl: Introduce locationCache struct 2016-02-27 03:01:55 +09:00
Hajime Hoshi
3c4aa7ec1e opengl: Unexport some interfaces 2016-02-27 02:43:00 +09:00
Hajime Hoshi
2bda89709f opengl: Unexport ProgramID 2016-02-27 02:41:38 +09:00
Hajime Hoshi
495d7ca0d1 graphics: NextPowerOf2Int -> NextPowerOf2Int32 2016-02-27 02:35:05 +09:00
Hajime Hoshi
5fe013ddbd graphics: Remove Lines and Rects 2016-02-27 02:30:06 +09:00
Hajime Hoshi
f432c15078 opengl: GetProgramID() -> Program.ID() 2016-02-27 02:27:39 +09:00
Hajime Hoshi
7617a225f6 ui: deviceScaleFactor -> deviceScale 2016-02-27 02:17:31 +09:00
Hajime Hoshi
651d803107 ui: Change how to calc framebuffer scale 2016-02-27 01:53:02 +09:00
Hajime Hoshi
8069c980c3 ui: Refactoring: Add ui.ActualScale() 2016-02-27 01:44:01 +09:00
Hajime Hoshi
138a689382 ui: Refactoring 2016-02-27 01:35:14 +09:00
Hajime Hoshi
e2cf288ed7 ui: Bug fix: Wrong framebuffer scale 2016-02-26 03:50:00 +09:00
Hajime Hoshi
c97cae9598 ui: Remove println :-( 2016-02-26 03:45:52 +09:00
Hajime Hoshi
868eef0c2f ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164) 2016-02-26 03:44:37 +09:00
Hajime Hoshi
fc7be5be3c ui: Bug fix: monitor's size might be 0 e.g. on Linux VM 2016-02-26 03:14:51 +09:00
Hajime Hoshi
4d53cf20da ui: Calculate DPI and set the actual scale based on DPI 2016-02-26 03:09:23 +09:00
Hajime Hoshi
3d79e086a9 opengl: Rename some functions not to be exported 2016-02-26 02:03:24 +09:00
Hajime Hoshi
ce9f957cd8 opengl: Use go-gl/gl again (#162) 2016-02-26 02:01:13 +09:00
Hajime Hoshi
20e9b91336 opengl: Bug fix: Misusage of Texture 2016-02-25 02:21:44 +09:00
Hajime Hoshi
73856a2298 opengl: IsTexture/IsFramebuffer fails on OSX 2016-02-25 02:17:28 +09:00
Hajime Hoshi
06ec244ff3 opengl: Use gl.IsTexture and gl.IsFramebuffer 2016-02-25 01:11:40 +09:00
Hajime Hoshi
6d5e09ad36 opengl: use fmt.Errorf for error messages 2016-02-24 23:30:43 +09:00
Hajime Hoshi
922f392544 ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161) 2016-02-24 22:57:19 +09:00
Hajime Hoshi
888c7dadfd opengl: Bug fix: Use attrib/uniform cache 2016-02-24 01:34:24 +09:00
Hajime Hoshi
2d78d14e83 opengl: Avoid using encoding/binary for speed 2016-02-24 01:32:56 +09:00
Hajime Hoshi
e8a3e04535 opengl: Error prefix 2016-02-24 00:31:28 +09:00
Hajime Hoshi
ffb8a78e37 ui: Error prefix 2016-02-23 03:27:06 +09:00
Hajime Hoshi
59adc6979a ui: Bug fix: Adjust scaling factor on Linux (#157) 2016-02-23 01:41:57 +09:00
Hajime Hoshi
9e161864f6 ui: Bug fix: Make sure current framebuffers rendered (#158) 2016-02-22 03:14:31 +09:00
Hajime Hoshi
18a798f85c ui: Refactoring 2016-02-22 01:30:33 +09:00
Hajime Hoshi
0a07d8531b ui: Bug fix: SetPos should be called after Show at least on Linux 2016-02-21 23:11:39 +09:00
Hajime Hoshi
6e98e0716d ui: SwapBuffer is now done on the rendering context thread 2016-02-21 22:20:33 +09:00
Hajime Hoshi
bb39766873 ui: Bug fix: gl* method should be called after looping starts 2016-02-21 21:53:48 +09:00
Hajime Hoshi
bae6d62067 ui: Refactoring 2016-02-21 18:01:43 +09:00
Hajime Hoshi
60a504543f ui: Add OpenGL version 2016-02-21 17:27:26 +09:00
Hajime Hoshi
6c14c31c55 ui: Remove an unneeded prefix 2016-02-21 17:12:00 +09:00
Hajime Hoshi
591d71b447 ui: Bug fix: Init should always return a opengl context 2016-02-21 04:56:27 +09:00
Hajime Hoshi
46c74ec818 ui: Bug fix: compile error (a return value is required) 2016-02-21 02:19:40 +09:00
Hajime Hoshi
a4092a1bf1 ui: Bug fix: compile error 2016-02-21 02:15:14 +09:00
Hajime Hoshi
408444842a Refactoring: ui.Init now returns gl.Context object 2016-02-20 20:08:53 +09:00
Hajime Hoshi
63f2c3cb9f graphics: Refactoring: remove ExecOnUIThread 2016-02-20 04:39:43 +09:00
Hajime Hoshi
5cfefaf1a2 graphics: Refactoring: remove ui goroutines 2016-02-20 04:08:06 +09:00
Hajime Hoshi
269d94b145 graphics: Add worker consumer 2016-02-19 11:43:16 +09:00
Hajime Hoshi
93450b1664 graphics: Compiled (but can't run yet) 2016-02-19 03:06:23 +09:00
Hajime Hoshi
5c61284c84 graphics: Refactoring: Remove an unsed argument 'signed' 2016-02-18 03:01:41 +09:00
Hajime Hoshi
d99ddab6f8 graphics: Reduce calling TextureQuad.Len() 2016-02-17 00:45:19 +09:00
Hajime Hoshi
169d57936c graphics: Speed improvement by returning single value 2016-02-17 00:21:39 +09:00
Hajime Hoshi
ef4828669c graphics: Bug fix: must skip rendering when 0 vertices are set 2016-02-16 02:45:56 +09:00
Hajime Hoshi
1e9fb05161 graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying 2016-02-16 02:26:40 +09:00
Hajime Hoshi
6d2148f3ea graphics: Remove unneeded 'if' 2016-02-16 01:55:39 +09:00