Commit Graph

2010 Commits

Author SHA1 Message Date
Hajime Hoshi
4bfe60fb8a graphicsdriver/metal: Bug fix: SetFragmentBytes must be called anytime
Fixes #954
2019-10-10 03:13:55 +09:00
Hajime Hoshi
3c976eae02 cmd/ebitenmobile: Use Metal on iOS
The emulators still use OpenGL.

Fixes #737
2019-10-09 02:13:47 +09:00
Hajime Hoshi
4088de5349 graphicsdriver/opengl/gl: Fix go-vet errors on Windows
Updates #889
2019-10-06 23:19:59 +09:00
Hajime Hoshi
3a0f8655e6 graphicsdriver/opengl/gl: Indentation 2019-10-06 23:02:15 +09:00
Hajime Hoshi
378be6be80 graphicsdriver/opengl/gl: Remove unused functions
This improves `go vet` results.

Updates #889
2019-10-06 22:49:38 +09:00
Hajime Hoshi
0d56207672 graphicsdriver/opengl/gl: Remove unnecessary consts 2019-10-06 04:27:57 +09:00
Hajime Hoshi
7e7751bd43 restorable: Performance tuning
This is based on the result of examples/set (Wasm).
2019-10-04 02:02:36 +09:00
Hajime Hoshi
382f6365fd shareable: Avoid defer for performance 2019-10-04 01:52:27 +09:00
Hajime Hoshi
38ee9113ee graphicsdriver/opengl/gl: Remvoe PtrOffset
Updates #889
2019-10-01 01:48:42 +09:00
Hajime Hoshi
ffbdda9a25 shareable: Avoid defer for performance 2019-09-29 03:50:43 +09:00
Hajime Hoshi
907302c440 graphicscommand: Keep the capacity at q.commands 2019-09-29 03:23:40 +09:00
Hajime Hoshi
86b4e9ffeb restorable: Bug fix: Do not mutate graphics.QuadIndices 2019-09-29 02:57:11 +09:00
Hajime Hoshi
6c8c064a58 restorable: Add TestMutateSlices 2019-09-29 02:36:06 +09:00
Hajime Hoshi
9cb631e30f Reland: graphics: Reuse vertices backend and reduce allocating
This is a reland of 74f1e5519f.

The vertex slice is now copied before saving as the drawing
history items.
2019-09-29 01:36:00 +09:00
Hajime Hoshi
4feb0a4f3e restorable: Bug fix: indices has to be copied 2019-09-29 01:30:26 +09:00
Hajime Hoshi
5e6bdc25e5 gofmt 2019-09-28 23:09:20 +09:00
Hajime Hoshi
f873b66267 graphicscommand: Reduce calling InternalWidth/InternalHeight 2019-09-28 23:03:11 +09:00
Hajime Hoshi
791f96f980 graphicscommand: Reduce division operators 2019-09-28 02:31:04 +09:00
Hajime Hoshi
7bb2895415 clock: Avoid calling (js.Value).Get() for performance 2019-09-28 01:47:48 +09:00
Hajime Hoshi
af6bda48c3 Reduce division operators
It looks like runtime.wasmDiv takes account for a big part at CPU
usages with examples/sprites.
2019-09-27 03:29:10 +09:00
Hajime Hoshi
3cf867035d buffered: Do not delay commands if possible
Delaying commands causes memory allocations, which can be heavy
especially on browsers.

This avoids to use 'defer' for performance.
2019-09-27 03:27:47 +09:00
Hajime Hoshi
3291ec51bb buffered: Use a raw function to avoid allocating structs 2019-09-27 00:37:31 +09:00
Hajime Hoshi
fc3e8bebe4 Use 0-length slice instead of nil to keep capacities 2019-09-27 00:34:55 +09:00
Hajime Hoshi
59333ba1ad jsutil: Avoid allocating ArrayBuffer unnecessarily 2019-09-26 23:59:00 +09:00
Hajime Hoshi
9a42b264fd web: Speed optimization 2019-09-26 22:11:16 +09:00
Hajime Hoshi
899fc38d23 Add wasm test with wasmbrowsertest
Fixes #881
2019-09-23 02:45:37 +09:00
Hajime Hoshi
33c7f39f0f graphicsdriver/opengl/gl: Exclude all the files for Wasm
Fixes #938
2019-09-23 00:42:54 +09:00
Hajime Hoshi
79b32c7601 graphics: Add buffered package
Moved the command queue to the package.
2019-09-21 22:34:37 +09:00
Hajime Hoshi
0a872b342a shareable: Change the argument to color.RGBA at Fill
The argument will be copied explicitly.
2019-09-21 21:16:46 +09:00
Hajime Hoshi
9d867850dc shareable: Rename Dispose -> MarkDisposed
Before this change, it was not clear that shareable's Dispose can
be called from finalizers since finalizers must not be blocked by
a mutex. Actually Dispose could be locked and must not be called
from finalizers.

This change renames the function to avoid confusion of the API,
and make the function available from finalizers.
2019-09-21 20:05:21 +09:00
Hajime Hoshi
053f5a0ce7 shareable: Refactoring 2019-09-21 19:15:49 +09:00
Hajime Hoshi
1c2c932c6c graphics: Remove MakeVolatile/IsVolatile 2019-09-21 14:53:52 +09:00
Hajime Hoshi
06d198cc0e shareable: Rename files 2019-09-21 06:09:52 +09:00
Hajime Hoshi
bc4d092710 shareable: Remove (*Image).Size() 2019-09-21 05:56:34 +09:00
Hajime Hoshi
3023cc69c3 restorable: Remove (*Image).Size() 2019-09-21 05:40:05 +09:00
Hajime Hoshi
629d58b93a graphics: Remove PutQuadVertices 2019-09-21 04:14:25 +09:00
Hajime Hoshi
6095cd965b shareable: Remove (*Image).PutVertex 2019-09-21 04:01:44 +09:00
Hajime Hoshi
ea52aa52bb shareable: Fix tests 2019-09-21 03:58:50 +09:00
Hajime Hoshi
d491cab465 restorable: Remvoe unused arguments 2019-09-21 03:44:45 +09:00
Hajime Hoshi
9e78d8c656 graphicscommand: Bug fix: Fix tests 2019-09-21 03:36:48 +09:00
Hajime Hoshi
6fa7d59468 shareable: Remove lock from (*Image).PutVertex
Updates #941
2019-09-21 02:17:14 +09:00
Hajime Hoshi
70a38dc09a graphicscommand: Move pixel->texel conversion to graphicscommand 2019-09-20 23:59:04 +09:00
Hajime Hoshi
915ed91f25 restorable: Remove (*Image).PutVertices 2019-09-20 23:44:09 +09:00
Hajime Hoshi
93dc9ad589 restorable: Refactoring: Remove (*Image).internalSize() 2019-09-20 01:55:18 +09:00
Hajime Hoshi
e0790ee950 Revert "graphics: Delay draw commands and execute them only when needed"
This reverts commit 0c70823f27.

Reason: Switching apps on Android sometimes broke the screen
2019-09-19 01:18:53 +09:00
Hajime Hoshi
0c70823f27 graphics: Delay draw commands and execute them only when needed
This change introduces a queue for delayed graphics commands.
When an image's pixels are retrieved or the screen is rendered,
Ebiten calculates the set of the necessary draw commands and
execute them.

This reduces the number of draw calls especially for the launching
phase.

Fixes #921
2019-09-19 01:09:48 +09:00
Hajime Hoshi
845f2bdeb8 Remove unneeded comments 2019-09-18 10:49:20 +09:00
Hajime Hoshi
439599a145 mobile/ebitenmobileview: Bug fix: ebitenmobile should be ignored on non-mobile platforms 2019-09-18 10:46:35 +09:00
Hajime Hoshi
695c93efd6 event: Add a converting function from driver.Event to event.Event
Update #926
2019-09-12 21:59:13 +09:00
Hajime Hoshi
529ab5f191
event: Auto-generate event definitions (#935)
As event package needs to depend on driver package, and drvier
package needs to emit events, we need event definitions in both
side. This change add a generator for event definitions.

Updates #926
2019-09-12 11:32:20 +09:00
Hajime Hoshi
3fb9c02e2f graphicsdriver/metal: Bug fix: Use correct pixel format for the screen 2019-09-08 03:52:29 +09:00
Hajime Hoshi
52900fac79 Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
Hajime Hoshi
25a2bf3c1f event: Add Modifier
Modifier keys are selected of a common set of GLFW keys [1] and Web
API keys [2].

This change also renames the member Modifiers to Modifer to
follow the convension (e.g., [3]).

Updates #926

[1] https://www.glfw.org/docs/latest/group__mods.html
[2] https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/getModifierState
[3] https://godoc.org/golang.org/x/tools/go/packages#Config
2019-09-03 01:12:50 +09:00
Hajime Hoshi
05f4ca2a4d input: Refactoring: nameToJSKeyCodes -> nameToJSKeyCode 2019-09-02 00:30:17 +09:00
Hajime Hoshi
83b2d4b112 input: driver.Key now distinguishes left/right modifier keys
This is a preparation for event package, that will have key enum.

Updates #926
2019-09-01 23:49:00 +09:00
Hajime Hoshi
19103dcfeb graphicscommand: Bug fix: Adjust vertices to avoid jaggy
If vertices are (almost) half-integer values, adjust them to avoid
jaggy.

Fixes #929.
2019-08-27 23:18:08 +09:00
Hajime Hoshi
22c31da6c1 restorable: Bug fix: Do not include emptyImage into the dependency graph
Instead, add baseColor to Pixels and use it when restoring.

Fixes #928.
2019-08-27 08:17:14 +09:00
Hajime Hoshi
76330c492c shareable: Refactoring 2019-08-26 00:32:30 +09:00
Hajime Hoshi
d2312f1450 shareable: Lock before BeginFrame
This make package shareable more consistent. The mutex is lock
after EndFrame and before BeginFrame, and the similar rule will be
applied at launching (BeginFrame unlocks the lock in any cases).

Instead, package ebiten queues image operations if BeginFrame and
doesn't create provisional non-shared images. This should improve
performance at launching since this reduces the number of draw
calls, especifally for creating new images.

Updates #879.
Updates #921.
2019-08-25 18:12:04 +09:00
Hajime Hoshi
7907bb43ce shareable: Refactoring: reduce sync.Once 2019-08-25 17:32:32 +09:00
Hajime Hoshi
b53279b1e1 shareable: Remove InitializeGraphicsDriverState 2019-08-25 17:28:59 +09:00
Hajime Hoshi
3960a4bbdf restorable: Add (*Image).Fill
This resets the infomation for restoring if possible. This makes
it more efficient to use offscreens.
2019-08-25 02:57:44 +09:00
Hajime Hoshi
856e2df1ec web: Bug fix: compile error on browsers 2019-08-25 02:40:28 +09:00
Hajime Hoshi
b8eeded538 graphics: Remove 'resetRestoringState'
This is basically a revert of 2d079b123f

As filling can happen on a part of a shared image, resetting the
restoring state was wrong.
2019-08-25 02:18:51 +09:00
Hajime Hoshi
e931494c66 shareable: Allocate the screen framebuffer image lazily
This improves consistency.
2019-08-25 00:43:29 +09:00
Hajime Hoshi
ef56d0a535 Refactoring: isRunning -> isImageAvailable 2019-08-25 00:14:37 +09:00
Hajime Hoshi
42c70e48ff uidriver/mobile: No need to use sync.Once
devicescale.At is already locked by a mutex and keeps values in its
cache.
2019-08-19 02:32:53 +09:00
Hajime Hoshi
2c23860226 uidriver/mobile: Prefer sync.Once to sync.Mutex 2019-08-19 02:25:01 +09:00
Hajime Hoshi
d7aa24c295 uidriver/glfw: Bug fix: Wrong usage of RWLock 2019-08-19 01:47:55 +09:00
Hajime Hoshi
4d0e23c460 uidriver/glfw: Reduce mutex to avoid potential deadlock 2019-08-19 01:01:43 +09:00
Hajime Hoshi
25ac788ee6 uidriver/mobile: Reduce mutex to avoid potential deadlock 2019-08-19 00:32:52 +09:00
Hajime Hoshi
6cd74a9f4d uidriver/mobile: Simplify updating logic 2019-08-19 00:13:56 +09:00
Hajime Hoshi
ccacc4a0b8 restorable: Refactoring: Make (*Image).Size() available even after disposing 2019-08-16 02:36:27 +09:00
Hajime Hoshi
6ba6cdc721 restorable: Bug fix: Dispose all the image before start restoring
A current texture ID and a new texture ID can be duplicated.
Disposing part of textures and creating textures at the same time
can make contradicted situation.
2019-08-16 01:00:09 +09:00
Hajime Hoshi
2cb1ea6fb4 restorable: Remove unnecessary call of clearImage
clearImage is already called in any cases.
2019-08-15 22:40:37 +09:00
Hajime Hoshi
0cbf126b80 restorable: Set nil to the image after disposing
This prevents a bug that a disposed image is used by clearImage.
2019-08-15 22:35:28 +09:00
Hajime Hoshi
9467a67136 restorable: Bug fix: Skip clearImage on emptyImage when restoring 2019-08-15 21:53:43 +09:00
Hajime Hoshi
01297fe015 graphicsdriver: Fix a panic message 2019-08-15 21:29:37 +09:00
Hajime Hoshi
900af20617 shareable: Misspelling 2019-08-15 12:59:50 +09:00
Hajime Hoshi
f835c8ce7f uidriver/mobile: Convert a panic to an error for handling
This is a dirty hack but there is no other way to handle panics to
report to Crashlytics.
2019-08-13 11:30:50 +09:00
Hajime Hoshi
4373bd8b89 restorable: Unify locks with shareable's backendsM and fix the deadlock
This change should make Image operations cuncurrent safe.

Updates #913
Fixes #915
2019-08-13 00:49:47 +09:00
Hajime Hoshi
14ce0c1bcb restorable: Bug fix: Lock before resolving stale states 2019-08-12 23:31:17 +09:00
Hajime Hoshi
9dd501720e restorable: Bug fix: Unlocking should happen after restoring 2019-08-12 23:19:03 +09:00
Hajime Hoshi
1f66c155ae shareable: Bug fix: Lock when backends are allocated 2019-08-12 22:48:48 +09:00
Hajime Hoshi
cbf36734f8 shareable: Bug fix: mutex should not be used at finalizers
Updates #913
2019-08-12 21:01:33 +09:00
Hajime Hoshi
28dd2f6e19 shareable: Refactoring: only finalizers have to be cared
Only finalizers are problematic since they can stop everything,
but other things are not. Let's care finalizers and just use
regular locks.

Updates #913
2019-08-12 20:17:40 +09:00
Hajime Hoshi
eb5ab57cdc shareable: Bug fix: Defer Dispose so that ClearPixels doesn't affect other images later
Updates #913
2019-08-12 19:37:23 +09:00
Hajime Hoshi
613b9bc02a restorable: Panic if an image is stale when restoring 2019-08-12 17:45:43 +09:00
Hajime Hoshi
1156dfdc7e restorable: Lock At operation between frames
Updates #913
2019-08-12 16:54:17 +09:00
Hajime Hoshi
d2719188b4 restorable: Do not call resolveDeferred at the end of a frame
This does not make sense.
2019-08-12 16:48:04 +09:00
Hajime Hoshi
628a8d559a restorable: Bug fix: Dispose should be deferred between frames (again)
Updates #913
2019-08-12 16:27:07 +09:00
Hajime Hoshi
4717baa840 restorable: Bug fix: Dispose should be deferred between frames
Updates #913
2019-08-12 16:26:07 +09:00
Hajime Hoshi
1a2a0aeb76 restorable: Defer operations between the end and the beginning of frames
Updates #913
2019-08-12 16:08:21 +09:00
Hajime Hoshi
df8fdc855a Bug fix: Compile error on GOOS=linux CGO_ENABLED=0 2019-08-01 08:17:58 +09:00
Hajime Hoshi
2003b7d292 Fix misspellings 2019-08-01 01:07:23 +09:00
Hajime Hoshi
de915a1736 Move driver getters to graphicsdriver/uidriver packages
This enables to add internal functions to these packages so that
the driver selector logics can be modified.
2019-08-01 00:40:59 +09:00
Hajime Hoshi
4a9a7f936d Make go vet a little happier on macOS
Updates #889
2019-07-22 20:16:22 +09:00
Hajime Hoshi
e6a88a7d1f uidriver/glfw: Add panic in the case of Windows Remote Desktop
Updates #903
2019-07-21 23:41:55 +09:00
Hajime Hoshi
b348223297 restorable: Refactoring
Reduces accesses to Image member from outside.
2019-07-21 16:44:00 +09:00
Hajime Hoshi
434802af6e restorable: Reland: Refactoring
This is reland of 7917b423f4be9494125c8de76a8a3def15561594

Fixed a bug that an image passed to Apply might not be initialized,
and there was no correct way to treat such an image. Now Apply
accepts only an initialized image.
2019-07-21 14:18:27 +09:00
Hajime Hoshi
a3b35e5fba Revert "restorable: Refactoring"
This reverts commit 777cab5cc3.

Reason: Test failures: https://travis-ci.org/hajimehoshi/ebiten/builds/561553656
2019-07-21 14:03:14 +09:00
Hajime Hoshi
777cab5cc3 restorable: Refactoring 2019-07-21 11:05:02 +09:00
Hajime Hoshi
0cf11d9af8 graphicscommand: Improve debug messages
This change also enables to dump volatile images.
2019-07-20 14:31:28 +09:00
Hajime Hoshi
2d079b123f restorable: Add ResetRestoringState to reset the state
After Fill command, the image doesn't have to keep the restoring
information. Now Fill command is as same as DrawTriangles, there
is no way for restorable.Image to know whether it can reset the
state or not. ResetRestoringState clears the state explicitly.
2019-07-20 14:04:02 +09:00
Hajime Hoshi
3f6628f1cc restorable: Replace Fill with Clear 2019-07-20 05:00:05 +09:00
Hajime Hoshi
0dc1d0eba5 graphics: Clear/Fill is now implemented with DrawImage
Only clearing the screen still requires the special method.
2019-07-20 04:34:42 +09:00
Hajime Hoshi
0bf12d5519 graphics: Unify dumping logic 2019-07-20 01:46:33 +09:00
Hajime Hoshi
d78db1738d graphicscommand: Fix comments 2019-07-20 01:22:13 +09:00
Hajime Hoshi
94852b07b2 graphics: Use ID for dumped internal images
Updates #900
2019-07-19 23:41:56 +09:00
Hajime Hoshi
0793d35c40 graphicscommand: Improve debug messages
Fixes #900
2019-07-19 23:35:13 +09:00
Hajime Hoshi
38a1ee7f57 restorable: Split pixel records into regions
Fixes #897
2019-07-19 10:59:48 +09:00
Hajime Hoshi
b4dddd330a restorable: Refactoring: Use width/height instead of length at Pixels 2019-07-17 23:20:03 +09:00
Hajime Hoshi
efb6f9c453 graphicscommand: Remove CopyPixels command
This is an optimization. This change enables to avoid reading
pixels from GPU when extending an image.

Updates #897
2019-07-17 23:19:57 +09:00
Hajime Hoshi
736a840d53 restorable: More restricted Extend
As a side effect, ReplacePixels always record pixels even when
restoring is not needed. As CopyPixels reads pixels in any cases,
this shortcut was originally useless.
2019-07-17 22:15:37 +09:00
Hajime Hoshi
353d81fd58 restorable: Rename NewImageFromImage to Extend 2019-07-17 03:32:08 +09:00
Hajime Hoshi
91a4329f0d restorable: Disallow ReplacePixels for a part after Fill
This simplifies Pixels struct. This is a preparation to change
how to record pixels.

Updates #897
2019-07-17 03:15:03 +09:00
Hajime Hoshi
2735f4eddc restorable: Fix comments 2019-07-17 02:42:26 +09:00
Hajime Hoshi
349a290aa3 restorable: Refactoring 2019-07-16 03:08:26 +09:00
Hajime Hoshi
8ae2fef817 restorable: Refactoring: Do not have to update basePixels in some cases
If there is no draw-traiangles command, the image can keep its
basePixels.
2019-07-16 02:48:52 +09:00
Hajime Hoshi
6d20e3f951 restorable: Add assertion at fillImage 2019-07-16 02:18:52 +09:00
Hajime Hoshi
2b632d0707 restorable: Remove Pixels.Slice() 2019-07-16 02:03:15 +09:00
Hajime Hoshi
f3fa535afb restorable: Refactoring: Disallow nil at ReplacePixels 2019-07-16 01:44:56 +09:00
Hajime Hoshi
84aabd075f restorable: Use DrawTriangles to restore the image
This can avoid allocating a big byte slice.
2019-07-15 05:03:46 +09:00
Hajime Hoshi
7e4e9cc893 restorable: Refactoring 2019-07-15 04:17:52 +09:00
Hajime Hoshi
701c4eeb7c restorable: Fix comments 2019-07-15 03:24:18 +09:00
Hajime Hoshi
a7e7e007ca restorable: Bug fix: PutQuadVertices should take the source image
Fixes #898
2019-07-15 03:10:03 +09:00
Hajime Hoshi
aee26eec1e restorable: Refactoring: Replace CopyPixels with NewImageFromImage 2019-07-15 02:04:23 +09:00
Hajime Hoshi
fd9e376ff6 restorable: Add ClearPixels
This hides the implementation details of allocating byte slice.

This change also adds comments about #897.
2019-07-10 02:39:36 +09:00
Hajime Hoshi
5ec2f66524 shareable: Bug fix: Updated maxSize wrongly
Updates #892
2019-07-04 01:57:04 +09:00
Hajime Hoshi
3a0dbd3977 graphicsdriver/opengl: Use sync.Once for concurrent safety 2019-07-04 01:15:51 +09:00
Hajime Hoshi
6b7f21f0c8 driver: Add Graphics.MaxImageSize and use it
There are some devices that cannot accept 4096x4096 pixels
textures. Get the maximum size and use it.

Fixes #892
2019-07-04 01:10:11 +09:00
Hajime Hoshi
51951d6087 glfw: Take a byte pointer instead of a uintptr at the callback
Make 'go vet' happy on Windows.
2019-06-27 22:57:44 +09:00
Hajime Hoshi
9a0cefedce glfw: Bug fix: Missed to initialize a member of VidMode on Windows 2019-06-27 03:38:14 +09:00
Hajime Hoshi
480c5527a3 ui/mobile: Move 'DoWork' logic to ui/mobile package
This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00
Hajime Hoshi
e499535728 graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
Hajime Hoshi
ed09406655 graphicscommand: Bug fix: wrong adjustment of texels
Fixes #887
2019-06-26 11:45:09 +09:00
Hajime Hoshi
f40798b586 graphics: Move const definitions to driver package
Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
9963ae332e graphics: Remove FilterDefault from internal/graphics 2019-06-26 00:33:30 +09:00
Hajime Hoshi
847a8b4d53 graphics: Refactoring 2019-06-26 00:18:40 +09:00
Hajime Hoshi
93c31654da graphicscommand: Refactoring 2019-06-25 23:55:33 +09:00
Hajime Hoshi
09d473ea1b restorable: Add comments 2019-06-25 23:42:18 +09:00
Hajime Hoshi
7e0dee0730 graphicscommand: Bug fix: Use graphics.InternalImageSize before specifying the size
Fixes #887
2019-06-25 22:47:37 +09:00
Hajime Hoshi
de4b439228 uidriver/glfw: Bug fix: Thread must be set before the loop starts
The graphics driver needs to have its thread before the loop
starts, or the driver crashes (nil reference) when it tries to use
the thread.
2019-06-24 02:03:14 +09:00
Hajime Hoshi
0cc49b6923 shareable: Refactoring 2019-06-23 11:33:17 +09:00
Hajime Hoshi
7a399c1b82 shareable: Update page sizes dynamically
Also, all the images cannot use the shareable backends before the
game starts, but it is expected that read-only images will use
shareable backends later.

Fixes #879
2019-06-22 23:05:28 +09:00
Hajime Hoshi
f48a72a43e shareable: Refactoring: Remove PutQuadVertices 2019-06-22 21:13:44 +09:00
Hajime Hoshi
5d4f150094 shareable: Add comments about highp
Updates #879
2019-06-22 17:41:19 +09:00
Hajime Hoshi
9bff33472a driver: Add (Graphics).HasHighPrecisionFlaot
This enables to determine whether vertices should be adjusted or
not.

Fixes #879
2019-06-22 14:57:53 +09:00
Hajime Hoshi
cddb93b9f6 graphicscommand: Move the texel adjustment logic to graphicscommand package
This is a preparation for #879. The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.

Updates #879
2019-06-22 03:52:51 +09:00
Hajime Hoshi
f3cdb0537b graphics: Move the vertices backend to ebiten package
Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
69ebc481e8 graphics: Refactoring: Unify PutVertex and PutQuadVertices implementation 2019-06-21 23:49:05 +09:00
Hajime Hoshi
8dc2301e54 thread: Bug fix: Queue funcs instead of panic
Now the thread object is created at (*UserInterface).Run, we don't
have to care whether the (main) thread is started or not when
Call is called. Admit queueing the functions.

Fixes #884
2019-06-21 11:10:27 +09:00
Hajime Hoshi
3eee4754c5 graphics: Use the common vertices backend for PutVertex 2019-06-21 02:30:58 +09:00
Hajime Hoshi
008de78cec graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency 2019-06-21 02:20:31 +09:00
Hajime Hoshi
c7ab66e0e1 graphicsdriver/metal: Move MTLDevice and CAMetalLayer to the other struct
On iOS, they are given or included in a MTKView and we don't have
to (or should not) make them. Let's move them to a different
struct.
2019-06-19 02:17:45 +09:00
Hajime Hoshi
57d493a549 web: Optimization: Cache user agent value 2019-06-17 10:56:50 +09:00
Hajime Hoshi
4396978d4b jsutil: Refactoring 2019-06-17 10:48:36 +09:00
Hajime Hoshi
34187d03a8 jsutil: Remove unused functions 2019-06-15 01:34:28 +09:00
Hajime Hoshi
c52e043006 Add jsutil package for new API of Go 1.13
Audio part still cannot be compiled due to Oto.

Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
a19bf4214b Improve testability on Wasm 2019-06-14 23:59:38 +09:00
Hajime Hoshi
3af351a2aa graphicsdriver/metal: Make this compilable on iOS
This change adds #ifs to enable to compile the driver on iOS.

This also removes BOOL, which can be a duplicated definition.
C's _Bool does not work well with Cgo. Use uint8_t instead for
boolean values.
2019-06-09 05:51:10 +09:00
Hajime Hoshi
67230ec499 graphicsdriver/metal/mtl: Remove CopyAllDevices
CopyAllDevices is not used at Ebiten, and not defined on iOS.
2019-06-09 04:32:48 +09:00
Hajime Hoshi
fa377ce9d1 mobile: Refactoring 2019-06-08 01:57:13 +09:00
Hajime Hoshi
449679665b thread: Use standard context.Context 2019-06-08 01:46:06 +09:00
Hajime Hoshi
1e93d9c699 graphicsdriver/opengl: Use context.Context when possible 2019-06-08 01:30:15 +09:00
Hajime Hoshi
9c283d45b4 thread: started should be reset after Loop 2019-06-06 00:25:57 +09:00
Hajime Hoshi
85dcafe176 thread: Rename Run -> Call 2019-06-06 00:25:57 +09:00
Hajime Hoshi
15a5896efd thread: Rename mainthread -> thread and add struct Thread
This enables thread available not only for the main thread but also
any threads.

This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.

Updates #737
2019-06-06 00:25:53 +09:00
Hajime Hoshi
9b82ec41de graphicsdriver/opengl: Refactoring: Remove unused variables 2019-06-04 02:11:14 +09:00
Hajime Hoshi
dbd5e25b89 uidriver/mobile: Bug fix: Error must be handled whenever possible
Updates #860
2019-06-01 03:12:04 +09:00
Hajime Hoshi
2dc6042858 uidriver/mobile: Remove time-out logic
This was introduced at 8121b2102f.
I am not sure the reason.

As Render must sync with updating and never returns until updating
finishes, the time-out case should never be chosen.
2019-06-01 01:47:01 +09:00
Hajime Hoshi
13ce1c28b4 uidriver/mobile: Use timer.NewTimer instead of time.After
timer.NewTimer is much better than time.After in terms of memory
usage. See also https://golang.org/pkg/time/#After
2019-06-01 01:30:08 +09:00
Hajime Hoshi
ca907e2846 uidriver/mobile: Refactoring 2019-06-01 00:21:59 +09:00
Hajime Hoshi
ffb9871839 restorable: Bug fix: Skip the screen image to check invalidation 2019-05-28 11:29:34 +09:00
Hajime Hoshi
24822c0a10 restorable: Rename clear -> clearForInitialization 2019-05-26 23:13:54 +09:00
Hajime Hoshi
b41a333230 restorable: Reland: Refactoring 2019-05-26 22:16:25 +09:00
Hajime Hoshi
3ab56778e7 graphicscommand: Bug fix: restorable should be enabled if not sure
init function in restorable package might reach this condition,
and for fail-safe, restoring should be enabled.
2019-05-26 22:15:41 +09:00
Hajime Hoshi
83254d30d9 restorable: Bug fix: semantic inconsistency at forceRestoring 2019-05-26 21:40:10 +09:00
Hajime Hoshi
da4fabeaa5 Revert "restorable: Refactoring"
This reverts commit 3c0cd47b1f.

Reason: Crash on macOS
2019-05-26 21:30:08 +09:00
Hajime Hoshi
3c0cd47b1f restorable: Refactoring 2019-05-26 21:24:44 +09:00
Hajime Hoshi
fcb5554aa1 driver: Add Graphics.NeedsRestoring 2019-05-26 19:46:12 +09:00
Acid147
21abd85a63 Small cleanup (#877)
* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
f9cec31bf6 clock: Assert that now() must be monotonic
This change adds panics to ensure that now() must be monotonic.

Bug: #875
2019-05-24 22:59:02 +09:00
Hajime Hoshi
22dfefab5b clock: Fix coments 2019-05-24 03:18:47 +09:00
Hajime Hoshi
bbcee77b02 clock: Use time.Since for monotonic timer
Fixes #875
2019-05-24 03:16:43 +09:00
Hajime Hoshi
9c1b760016 clock: Bug fix: The timer should continue even when the clock is adjusted
If the clock is reversed:
* lastSystemTime should be reset with the current time
* FPS/TPS calculation state should be reset
2019-05-24 02:24:32 +09:00
Hajime Hoshi
0eb5ef0141 clock: Remove unused variables 2019-05-24 02:20:23 +09:00
Hajime Hoshi
c2bc6408a3 clock: Bug fix: Do not pacic even when the clock is reversed
It is theoreticaly possible to change the clock. Ebiten should not
panic whatever the clock time is.
2019-05-24 02:14:24 +09:00
Hajime Hoshi
da671a6d8c glfw: Better way to get C files 2019-05-20 03:48:58 +09:00
Hajime Hoshi
289fb77d20 glfw: Sort C files in alphabetical order 2019-05-20 03:48:49 +09:00
Hajime Hoshi
f461ba2379 shareable: Misspelling 2019-05-12 17:53:18 +09:00
Hajime Hoshi
bc4e35a6c5 shareable: Make images shared when possible
Fixes #864
2019-05-12 00:36:15 +09:00
Hajime Hoshi
b03c02dd28 graphicsdriver/metal: Bug fix: Reading pixels from GPU causes blinking
Metal's Drawable should be obtained only when needed, or reading
pixels from GPU causes the blinking screen.

Fixes #865
2019-05-11 23:52:35 +09:00
Hajime Hoshi
0bed5a96d5 clock: Better URL to explain being monotonic 2019-05-09 02:45:43 +09:00
Hajime Hoshi
009fa9accd clock: Ensure that now() is monotonic 2019-05-09 02:44:14 +09:00
Hajime Hoshi
c65d035cc9 clock: Bug fix: Use float64 not to overflow
Bug: #862
2019-05-09 01:14:48 +09:00
Hajime Hoshi
39395c4c76 graphicscommand: Rename draw-image -> draw-triangles 2019-05-08 11:58:17 +09:00
Hajime Hoshi
9a31bcd53d devicescale: Remove the updating loop
Now the value is cached, the updating loop is no longer needed.
2019-05-08 01:14:22 +09:00
Hajime Hoshi
836e320b6b devicescale: Refactoring 2019-05-05 18:09:49 +09:00
Hajime Hoshi
ea284d86fd graphicsdriver/metal: Add setView for iOS and non-iOS 2019-05-03 03:08:46 +09:00
Hajime Hoshi
10fb5e33be Replace GopherWasm with syscall/js
Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
cce41e8152 graphics: Rename DrawImage -> DrawTriangles for consistency 2019-04-22 23:12:36 +09:00
Hajime Hoshi
7d9bc8586e graphcisdriver/metal: Better comment 2019-04-20 17:05:05 +09:00
Hajime Hoshi
b99f4c61b5 graphicsdriver/metal: Make (*Driver).Flush do nothing 2019-04-20 16:50:40 +09:00
Hajime Hoshi
72be1bde24 graphicsdriver/metal: Set and reset screenDrawable more correctly 2019-04-20 16:26:34 +09:00
Hajime Hoshi
a064955a13 graphicsdriver/metal: Use NSAutoreleasePool to release drawable correctly
Fixes #847
2019-04-20 15:20:38 +09:00
Hajime Hoshi
bfe1d2208e Revert "graphicsdriver/metal: Bug fix: Release drawable correctly"
This reverts commit c44accbfb5.

Reason: This change doesn't make sense
2019-04-20 00:28:09 +09:00
Hajime Hoshi
c44accbfb5 graphicsdriver/metal: Bug fix: Release drawable correctly
Fixes #847
2019-04-19 20:23:00 +09:00
Hajime Hoshi
865523048d uidriver/js: Bug fix: Touches were not updated correctly
Fixes #846
2019-04-15 03:01:02 +09:00
Hajime Hoshi
e6c0c73b9e graphicscommand: Add assertion (the screen cannot be a render source) 2019-04-13 00:22:11 +09:00
Hajime Hoshi
5afcc65387 shareable: Add comments 2019-04-11 18:15:56 -07:00
Hajime Hoshi
db689f4e50 driver: Remove UI.Loop and add UI.RunWithoutMainLoop 2019-04-09 21:55:59 -04:00
Hajime Hoshi
864c28e8d9 Revert "uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go"
This reverts commit 794ccd6ade.
2019-04-09 01:06:07 -04:00
Hajime Hoshi
794ccd6ade uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go 2019-04-09 00:39:20 -04:00
Hajime Hoshi
24fdcdd8e4 uidriver: Rename updateGraphics -> updateSize 2019-04-08 23:49:31 -04:00
Hajime Hoshi
f6367308fc driver: Rename GraphicsContext -> UIContext 2019-04-08 23:28:08 -04:00
Hajime Hoshi
aecfd6b13d uidriver: Remove dependency on hooks package 2019-04-08 23:13:44 -04:00
Hajime Hoshi
099c7bd5c9 driver: Remove Touch struct 2019-04-07 19:25:10 -04:00
Hajime Hoshi
08308a7edf uidriver/mobile: Refactoring 2019-04-07 18:51:32 -04:00
Hajime Hoshi
0aa3135082 driver: Remove UI.AdjustPosition 2019-04-07 19:31:49 +09:00
Hajime Hoshi
26c32d36b5 uidriver: Move input implementation to uidrivers 2019-04-07 19:16:00 +09:00
Hajime Hoshi
a1697feeb1 driver: Add UI.Input() 2019-04-07 18:37:54 +09:00
Hajime Hoshi
7e5085f15b Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
Hajime Hoshi
a4a129e3af ui: Rename currentUI -> theUI 2019-04-07 11:10:55 +09:00
Hajime Hoshi
6b8516c7a5 driver: Move ui.RegularTermination to driver 2019-04-07 10:54:05 +09:00
Hajime Hoshi
1b8d4abfdb driver: Move ui.GraphicsContext to driver 2019-04-07 10:48:18 +09:00
Hajime Hoshi
b579bd7fd0 graphics: Remove GraphicsContext.Invalidated 2019-04-07 10:08:55 +09:00
Hajime Hoshi
6cdcd1ee62 input: Refactoring: Remove input dependencies from ui 2019-04-06 23:42:55 +09:00
Hajime Hoshi
a980de8326 ui: Take the Input driver 2019-04-06 23:29:13 +09:00
Hajime Hoshi
de9f54fd9d driver: Add Input 2019-04-06 21:48:54 +09:00
Hajime Hoshi
bf165ae9d4 devicescale: Refactoring 2019-04-03 23:20:45 +09:00
Hajime Hoshi
0d0b347411 devicescale: Use more runtime.KeepAlive for Windows 2019-04-03 11:57:00 +09:00
Hajime Hoshi
8005682786 devicescale: Use runtime.KeepAlive for Windows
This might be related to the bug #832
2019-04-03 11:53:23 +09:00
Hajime Hoshi
d56668bfdb input: Use sync.Once 2019-03-31 20:38:46 +09:00
Hajime Hoshi
f5c68d2a61 input: Refactoring 2019-03-31 20:20:52 +09:00
Hajime Hoshi
80dcec865d ui: Refactoring: Remove pollEvents 2019-03-31 19:51:53 +09:00
Hajime Hoshi
c21fb4d390 input: Move Touch to driver package 2019-03-31 18:58:43 +09:00
Hajime Hoshi
e273618081 input: Rename Reset -> ResetForFrame 2019-03-31 18:49:00 +09:00
Hajime Hoshi
9e5261c156 input: Change touches type 2019-03-31 17:15:27 +09:00
Hajime Hoshi
64d3e26fb0 input: Rename UpdateTouches -> SetTouches 2019-03-31 16:30:03 +09:00
Hajime Hoshi
06219db2cc input: Replace Touches with TouchIDs and TouchPosition 2019-03-31 02:59:48 +09:00
Hajime Hoshi
0536efd95f ui: Remove AdjustedCursorPosition 2019-03-31 02:06:42 +09:00
Hajime Hoshi
dec6be1a11 ui: Remove AdjustedTouches 2019-03-31 02:03:59 +09:00
Hajime Hoshi
5d6f66935a ui: Remove UpdateTouches 2019-03-31 01:54:38 +09:00
Hajime Hoshi
43ec1e7fb3 input: Refactoring: Make Touch a struct 2019-03-31 01:14:49 +09:00
Hajime Hoshi
853dbdf19d input: Refactoring 2019-03-31 00:45:52 +09:00
Hajime Hoshi
486a6134e4 Bug fix: compilation error on browsers and mobiles 2019-03-30 23:59:17 +09:00
Hajime Hoshi
7dca1889a1 input: Move Key to driver package 2019-03-30 23:39:56 +09:00
Hajime Hoshi
e5b1aa8742 png: Update for Go 1.12 2019-03-30 23:27:09 +09:00
Hajime Hoshi
c5a8c88e2d input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00