Commit Graph

992 Commits

Author SHA1 Message Date
Hajime Hoshi
1ea6bb2b6a clock: Fix comments 2017-08-06 00:27:45 +09:00
Hajime Hoshi
b7d559fdf3 clock: Refactoring: Move frames calculation to clock 2017-08-06 00:18:38 +09:00
Hajime Hoshi
288a7ede8d loop: Bug fix: Revert audio-clock syncing 2017-08-05 23:49:11 +09:00
Hajime Hoshi
d99638d34c loop: Bug fix: wrong updating |lastUpdated| 2017-08-05 23:31:10 +09:00
Hajime Hoshi
6f606c6bb1 loop: Bug fix: Don't use 'system timer clock' when audio clock is valid 2017-08-05 23:26:43 +09:00
Hajime Hoshi
a92f77c207 clock: Rename function names; loop: Rename variables 2017-08-05 22:25:21 +09:00
Hajime Hoshi
94843fbe73 loop: Move clock.FPS to loop.FPS to reduce dependencies 2017-08-05 22:08:58 +09:00
Hajime Hoshi
19760be346 loop: Refactoring 2017-08-05 22:07:03 +09:00
Hajime Hoshi
b85f5edee0 loop: Simplify logic 2017-08-05 21:24:04 +09:00
Hajime Hoshi
eef8289854 loop: Remove dependency on ui 2017-08-05 20:43:49 +09:00
Hajime Hoshi
56a17a7f79 loop: Reduce defer for performance and readability 2017-08-05 20:19:17 +09:00
Hajime Hoshi
9f98ccc611 loop: Rename UpdateAndDraw -> Update 2017-08-05 20:14:49 +09:00
Hajime Hoshi
f0d47312c4 ui: Add IsRunnableInBackground / SetRunnableInBackground (#272) 2017-08-03 03:21:51 +09:00
Hajime Hoshi
bb5036b3e1 ui: Refactoring 2017-08-03 01:07:04 +09:00
Hajime Hoshi
1021521591 ui: initFullscreen should always be protected by lock 2017-08-03 00:19:04 +09:00
Hajime Hoshi
434d5bb00b ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run 2017-08-02 23:48:08 +09:00
Hajime Hoshi
807d03eb3b ui: Delay initialize until Run (#397) 2017-07-30 20:26:40 +09:00
Hajime Hoshi
ee98148b54 graphics: Use default precisions in the fragment shader 2017-07-29 04:08:03 +09:00
Hajime Hoshi
84a7787ac9 graphics: No need to specify precision on vertex shaders (highp is default) 2017-07-29 02:57:56 +09:00
Hajime Hoshi
d46d9ac7c2 opengl: Remove GlslHighpSupported 2017-07-24 22:59:25 +09:00
Hajime Hoshi
85d39699d3 graphics: Bug fix: Need to specify default precisions (#390) 2017-07-24 21:56:40 +09:00
Hajime Hoshi
3bfb5054af Fix misspelling 2017-07-23 22:50:18 +09:00
Hajime Hoshi
5ae03494f2 ui: Resize canvas size when the window is resized (#387) 2017-07-22 02:04:15 +09:00
Hajime Hoshi
63e3bc73d6 ui: Implement fullscreen for browsers (#387) 2017-07-22 01:52:08 +09:00
Hajime Hoshi
717efd097d loop: Bug fix: the clock needs to be stopped when the window is unfocused 2017-07-16 23:54:14 +09:00
Hajime Hoshi
f591ca3d2b ui: Bug fix: SetFullscreen didn't work without Run 2017-07-15 21:43:33 +09:00
Hajime Hoshi
c94c994bd1 ui: Allow SetFullscreen without Run 2017-07-15 20:29:13 +09:00
Hajime Hoshi
59110ba5ec clock: Refactoring: Use clock.FPS everywhere 2017-07-14 03:19:50 +09:00
Hajime Hoshi
3d8fc790b6 loop: Remove dependency on audio 2017-07-14 01:42:58 +09:00
Hajime Hoshi
5d1d0844e1 Add internal/clock 2017-07-14 00:34:05 +09:00
Hajime Hoshi
fe3f0b2f1f loop: Better syncing with audio 2017-07-14 00:03:59 +09:00
Hajime Hoshi
0de9828e20 loop: Fix FPS calculation 2017-07-13 23:48:06 +09:00
Hajime Hoshi
c3202b8e58 audio: Adjust the buffer size 2017-07-13 23:48:03 +09:00
Hajime Hoshi
15f5d2a2cc loop: More stable FPS 2017-07-13 01:34:02 +09:00
Hajime Hoshi
40ae782a67 loop: Early exit when no frame needs to be updated 2017-07-13 01:34:02 +09:00
Hajime Hoshi
fdaf03b209 audio: Make the game loop depend on the audio clock 2017-07-13 01:33:59 +09:00
Hajime Hoshi
26a83c0e00 opengl: Define Texture/Framebuffer Equals for JS performance 2017-07-02 22:18:49 +09:00
Hajime Hoshi
3a3a4af035 graphics: Avoid type assertions for Fill 2017-07-02 21:32:07 +09:00
Hajime Hoshi
364819f361 restorable: Disable restoring on desktops and mobile browsers (#380) 2017-07-02 15:58:00 +09:00
Hajime Hoshi
e582a661c9 ui: Bug fix: Should add <meta> to <head> instead of <body> 2017-07-02 04:18:43 +09:00
Hajime Hoshi
d6466fdcaf ui: Bug fix: initial scale must be 1 for proper scaling 2017-07-02 04:08:25 +09:00
Hajime Hoshi
565a28ff04 restorable: Merge draw image history items if possible (#379) 2017-07-02 02:21:23 +09:00
Hajime Hoshi
979836d0f5 restorable: Refactoring: move and rename a const 2017-07-02 01:41:07 +09:00
Hajime Hoshi
d7b7aac6e4 ui: Fix wrong comment 2017-07-01 13:03:27 +09:00
Hajime Hoshi
7d236950c2 ui: Bug fix: SwapInterval needs to be called after SetMonitor (#357) 2017-07-01 12:41:16 +09:00
Hajime Hoshi
ba204c6d3b ui: Adjust cursor positoin on fullscreen mode (#374) 2017-07-01 04:27:38 +09:00
Hajime Hoshi
c694851765 ui: Center the screen on fullscreen mode (#374) 2017-07-01 04:12:09 +09:00
Hajime Hoshi
3168af1db4 ui: Refactoring: refresh rate is ignored when no monitor is specified at SetMonitor 2017-06-30 23:20:53 +09:00
Hajime Hoshi
68fbf59720 ui: Refactoring 2017-06-30 11:07:19 +09:00
Hajime Hoshi
cefa86ce13 ui: Fullscreen scale can be recalculated during fullscreen mode 2017-06-30 10:54:13 +09:00
Hajime Hoshi
6336b59493 ui: Bug fix: original positions must not be updated during fullscreen mode (#376) 2017-06-30 10:48:18 +09:00
Hajime Hoshi
af8b5d72c3 ui: Bug fix: Fullscreen scale must be recalculated 2017-06-30 10:22:30 +09:00
Hajime Hoshi
76da09f74c ui: Bug fix: Window title might lost on macOS (#267) 2017-06-30 02:14:14 +09:00
Hajime Hoshi
64ed7b93f6 ui: Bug fix: better restoring position (#267) 2017-06-30 02:11:54 +09:00
Hajime Hoshi
1d60c009ed ui: Bug fix: fullscreen scale calculation was wrong (#267) 2017-06-30 02:08:12 +09:00
Hajime Hoshi
2996f778b6 ui: Bug fix: position was wrong when changing window size 2017-06-30 01:53:14 +09:00
Hajime Hoshi
5b6fa2d384 ui: Adjust cursor position on fullscreen (#267) 2017-06-30 01:39:26 +09:00
Hajime Hoshi
e7370d8a54 ui: Adjust fullscreen scale (#267) 2017-06-30 01:28:35 +09:00
Hajime Hoshi
5dbfafb200 ui: Reserve window position before entering fullscreen-mode (#267) 2017-06-30 01:28:03 +09:00
Hajime Hoshi
b569eb9c5a ui: Add SetFullscreen / IsFullscreen (#267) 2017-06-30 01:28:00 +09:00
Hajime Hoshi
d0f086323b ui: Use returning values 2017-06-30 00:37:24 +09:00
Hajime Hoshi
f7a8c7efa6 ui: Avoid recalc the scale factor 2017-06-05 00:06:40 +09:00
Hajime Hoshi
ad1f1263f7 restorable: Bug fix: wrong topological sort (#359) 2017-06-03 02:41:37 +09:00
Hajime Hoshi
2680884566 restorable: Test bug fix 2017-06-02 22:00:02 +09:00
Hajime Hoshi
eb66f5c569 restorable: Add tests for complex graph (#357) 2017-06-02 21:58:26 +09:00
Hajime Hoshi
f41541a254 restorable: Enable TestRestoreRecursive again 2017-06-02 02:15:32 +09:00
Hajime Hoshi
1d66ebc854 restorable: Bug fix: topological sort is required to restore images correctly (#357) 2017-06-01 10:44:28 +09:00
Hajime Hoshi
967e737760 restorable: Temporarily disable a failed test 2017-06-01 02:42:43 +09:00
Hajime Hoshi
82f102c422 restorable: Add TestRestoreRecursive (#265) (#357) 2017-06-01 02:37:57 +09:00
Hajime Hoshi
baeadfb7fe restorable: Add tests (#265) (#357) 2017-06-01 01:27:56 +09:00
Hajime Hoshi
1d59938295 ui: Refactoring: Remove unneeded error handlings 2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182 opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
Hajime Hoshi
5a4a82ab50 restorable: Add TODO comments (#357) 2017-05-30 03:31:29 +09:00
Hajime Hoshi
d220e300ab restorable: Fix doc 2017-05-30 02:06:45 +09:00
Hajime Hoshi
90ec2c79ce opengl: Bug fix: return error when error occurs 2017-05-30 01:46:48 +09:00
Hajime Hoshi
a5f80c3716 restorable: VRAM -> GPU 2017-05-30 01:28:23 +09:00
Hajime Hoshi
6db96f5442 affine: Make GeoM.Rotate faster 2017-05-28 04:16:11 +09:00
Hajime Hoshi
dad427920d affine: Add Reset function 2017-05-28 00:49:44 +09:00
Hajime Hoshi
e53262bfac graphics: Replace copy with for-loop 2017-05-28 00:14:53 +09:00
Hajime Hoshi
a816c9c7fe Reduce defer sentences for performance 2017-05-27 21:35:38 +09:00
Hajime Hoshi
1b1b996817 graphics: Avoid copying ColorM 2017-05-27 16:17:49 +09:00
Hajime Hoshi
1b72263ce1 sync: Add sync package 2017-05-27 02:37:01 +09:00
Hajime Hoshi
e1b5c992b4 graphics: Refactoring: remove unnecessary empty slices 2017-05-26 22:32:38 +09:00
Hajime Hoshi
6db994f0e8 graphics: Optimize GeoM 2017-05-24 00:57:57 +09:00
Hajime Hoshi
93cdfe107e ui: Keep the device scale to avoid re-calculation 2017-05-14 04:21:20 +09:00
Hajime Hoshi
d6219e38d8 ui: Rename files 2017-05-13 19:50:40 +09:00
Hajime Hoshi
b409631515 Add FreeBSD support (#352) 2017-05-11 19:09:13 +09:00
Hajime Hoshi
951e5bccef restorable: Remove Images() 2017-05-04 00:08:07 +09:00
Hajime Hoshi
8b48d010ed restorable: Refactoring 2017-05-03 23:24:00 +09:00
Hajime Hoshi
bc105e7350 restorable: Unexport functions 2017-05-03 23:18:35 +09:00
Hajime Hoshi
aa5c278445 restorable: Unexport add 2017-05-03 23:15:18 +09:00
Hajime Hoshi
9f5cf48d24 restorable: Move Images to resotrable package 2017-05-03 23:11:43 +09:00
Hajime Hoshi
d94e9c9d86 restorable: Bug fix: Make limit to the number of draw-image command history (#349) 2017-05-03 22:16:32 +09:00
Hajime Hoshi
76ad9cf42b doc: Fix comments 2017-05-03 01:08:27 +09:00
Hajime Hoshi
5699822d64 graphics: Avoid creating struct as much as possible 2017-05-02 22:45:09 +09:00
Hajime Hoshi
4e22bd770f ui: Remove Input interface and remove locks on browsers to improve performance (#346) 2017-04-28 23:45:01 +09:00
Hajime Hoshi
0dafbfe99d ui: Speed optimization for browser keyboard inputs 2017-04-27 11:40:32 +09:00
Hajime Hoshi
fb612a4b87 ui: Adjust window size in case when glfwGetVideoMode fails (#328) 2017-04-19 00:51:15 +09:00
Hajime Hoshi
95cb0133de ui: Add keys (#339) 2017-04-14 03:09:00 +09:00
Hajime Hoshi
0cd692d26a ui: Use code instead of keyCode on browsers but Safari 2017-04-14 03:02:38 +09:00
Hajime Hoshi
88cfdf8878 ui: Remove println 2017-04-11 12:00:40 +09:00
Hajime Hoshi
187a93d80a ui: Bug fix: IsKeyPressed might return a wrong value when only one of Shift/Ctrl/Alt keys is pressed 2017-04-11 11:56:05 +09:00
Hajime Hoshi
aa1e7e9cd6 Revert "ui: Use code instead of keyCode on browsers (#339)"
This reverts commit d7ea02d8c1.
2017-04-10 20:38:23 +09:00
Hajime Hoshi
d7ea02d8c1 ui: Use code instead of keyCode on browsers (#339) 2017-04-10 20:30:28 +09:00
Hajime Hoshi
b0454b874e Fix frame counters to int64 (#337) 2017-04-06 00:45:28 +09:00
Hajime Hoshi
a3e14c9ddb graphics: Image.ReplacePixels/Dispose always returns nil (#331) 2017-03-04 02:23:39 +09:00
Hajime Hoshi
6ca71c6931 graphics: Errors of NewImage* are always nil (#331) 2017-03-04 01:22:51 +09:00
Hajime Hoshi
33ff25cc40 gofmt -s -w 2017-03-04 00:00:04 +09:00
Hajime Hoshi
147798e14d Simplify internal API not to return errors 2017-03-03 23:59:44 +09:00
Hajime Hoshi
cad051437d ui: Refactoring 2017-03-03 11:15:07 +09:00
Hajime Hoshi
e11bc62059 ui: SetScreenSize/Scale no longer returns error 2017-03-03 10:58:29 +09:00
Hajime Hoshi
b6b61fc003 ui: setScreenSize in ui_glfw.go no longer returns error 2017-03-03 10:50:47 +09:00
Hajime Hoshi
0ba28d1183 ui: Remove unused function 2017-03-03 02:27:39 +09:00
Hajime Hoshi
ae378dc7f5 input: Extend number of gamepad buttons from 16 to 32 (for PS4) 2017-02-25 22:49:17 +09:00
Hajime Hoshi
acc488b980 graphics: Bug fix: Wrong palette usage when the palette is big 2017-02-19 02:56:20 +09:00
Hajime Hoshi
9634794e7e ui: Use GetWindowThreadProcessId to check who created the console (#304, #318) 2017-02-09 03:49:45 +09:00
Hajime Hoshi
bd1a486b3a Bug fix: gopherjs build failed on Windows 2017-02-09 02:37:40 +09:00
Hajime Hoshi
93684d5df3 ui: Hide console window by checking the parent process (#304, #318) 2017-02-09 02:01:03 +09:00
gonutz
112654995f Hide console window on Windows (#318)
* Hide console only if double-clicking Windows exe

When building on Windows the console window is hidden on start-up if
double-clicking the executable but not if running the program from the
command line (as a developer).
See the code comments for an explanation of the used heuristic.
2017-02-07 20:44:10 +09:00
Hajime Hoshi
bb993a481b graphics: Bug fix: Outside texels are used (#317) 2017-02-06 09:10:44 +09:00
Hajime Hoshi
0967df7f5e graphics: Fix TestImagePixels to check out-of-range pixels 2017-02-05 04:24:07 +09:00
Hajime Hoshi
91681bdc25 graphics: Bug fix: ReplacePixels must reset pixels out of range (#316) 2017-02-05 04:16:09 +09:00
Hajime Hoshi
d7f1165aa3 graphics: Avoid calling ReplacePixels unnecessarily 2017-02-05 02:19:30 +09:00
Hajime Hoshi
0ef1e61d55 mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
Hajime Hoshi
6e897d1479 graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305) 2017-01-22 01:37:08 +09:00
Hajime Hoshi
d3e1f91511 graphis: Bug fix: blurred screen after restoring the context (#306) 2017-01-21 15:16:47 +09:00
Hajime Hoshi
53952100d3 restorable: Bug fix: graphics.Image can be recreated and must not be used for restoring 2017-01-21 04:24:39 +09:00
Hajime Hoshi
50b50effc0 graphics: Bug fix: Can't delete object after GL context is restored 2017-01-21 03:05:21 +09:00
Hajime Hoshi
bccf76867e graphics: Try to restore the context on browsers (WIP) 2017-01-21 02:56:26 +09:00
Hajime Hoshi
de987be85f opengl: Add IsContextLost 2017-01-20 02:20:41 +09:00
Hajime Hoshi
6e84919ed5 affine: Make Scale/Translate faster 2017-01-20 01:08:14 +09:00
Hajime Hoshi
48c8934838 affine: Refactoring 2017-01-20 00:46:25 +09:00
Hajime Hoshi
dfcd9fc30c graphics: Make matrices faster 2017-01-20 00:37:51 +09:00
Hajime Hoshi
71a4465c6f graphics: Improve matrices speed 2017-01-19 12:07:31 +09:00
Hajime Hoshi
9087269212 graphics: Make copying GeoM faster 2017-01-19 10:59:07 +09:00
Hajime Hoshi
3331f17723 graphics: Bug fix: start pixel must start at 0 (#303) 2017-01-19 10:40:59 +09:00
Hajime Hoshi
333b0956ff graphics: Improve speed by merging vertices arrays into one 2017-01-19 01:27:04 +09:00
Hajime Hoshi
a744285b51 graphics: Make copying ColorM faster 2017-01-18 02:25:23 +09:00
Hajime Hoshi
c44ee9cde2 graphics: Refactoring 2016-12-29 01:15:57 +09:00
Hajime Hoshi
aeaa877949 restorable: Remove (*restorable).width/height 2016-12-27 10:58:46 +09:00
Hajime Hoshi
5c403d9969 graphics: Avoid copying images twice 2016-12-27 10:43:05 +09:00
Hajime Hoshi
260b938422 graphics: CopyImage optimization 2016-12-27 03:21:07 +09:00
Hajime Hoshi
5c9b9ef6cb graphics: Add BenchmarkCopyImageNRGBA 2016-12-27 01:57:36 +09:00
Hajime Hoshi
006f87d02b graphics: Stop CopyImage blocking on browsers 2016-12-27 01:57:15 +09:00
Hajime Hoshi
3db15bc5bf graphics: Avoid copying color.RGBA struct 2016-12-27 01:08:22 +09:00
Hajime Hoshi
6b4801ac7a graphics: Make copying images faster 2016-12-27 00:50:14 +09:00
Hajime Hoshi
15f7a605c5 graphics: Create framebuffers lazily 2016-12-14 23:40:43 +09:00
Hajime Hoshi
b86f1771e4 ui: Add goroutine so that blocking is available everywhere 2016-11-29 01:40:06 +09:00
Hajime Hoshi
7bd2fb6ce2 graphics: Bug fix: ColorM.Scale worked wrongly 2016-11-27 23:27:20 +09:00
Hajime Hoshi
a1e868b822 ui: Don't use 'image-rendering' CSS on Safari (#293) 2016-11-26 23:45:06 +09:00
Hajime Hoshi
411721a4da ui: Add TODO 2016-11-26 02:35:55 +09:00
Hajime Hoshi
74c552ea6c opengl: Should access the prototype of WebGLRenderingContext on Safari (#293) 2016-11-26 01:17:22 +09:00
Hajime Hoshi
3e2f2e9f08 opengl: Update error messages 2016-11-26 00:57:02 +09:00
Hajime Hoshi
e47c3bbbfb graphics: Limit image size strictly 2016-11-05 03:06:18 +09:00
Hajime Hoshi
07294a98b6 Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
Hajime Hoshi
b2780fb585 graphics: Merge commands when appending 2016-11-03 17:40:52 +09:00
Hajime Hoshi
50b2d8ee94 graphics: Use float values for vertices 2016-11-02 02:34:01 +09:00
Hajime Hoshi
b2be6681d4 graphics: Bug fix: invalid calc of num of quads 2016-11-02 02:08:12 +09:00
Hajime Hoshi
b188a0dd99 affine: Stop using multiple-dimension array for consistency 2016-11-01 23:32:27 +09:00
Hajime Hoshi
edf336499c affine: Revert ColorM implementation to use float64 array 2016-11-01 23:32:24 +09:00
Hajime Hoshi
4915531450 affine: Add ColorM.Equals 2016-11-01 00:28:07 +09:00
Hajime Hoshi
d02c67a996 graphics: Use affine.ColorM instead of graphics.Matrix 2016-11-01 00:20:27 +09:00
Hajime Hoshi
84baee8ca7 Add internals/affine 2016-11-01 00:13:19 +09:00
Hajime Hoshi
49fb2635ec graphics: Remove glMatrix 2016-10-29 05:02:22 +09:00
Hajime Hoshi
6de9e6696e graphics: Cache total bytes 2016-10-29 01:07:19 +09:00
Hajime Hoshi
fbf6b6c525 graphics: Calc capacity of vertices 2016-10-27 01:42:18 +09:00
Hajime Hoshi
5a1eb24138 graphics: Improve speed by using []int16 instead of []uint8 2016-10-26 00:20:41 +09:00
Hajime Hoshi
a65ededc3c graphics: Merge draw commands if possible 2016-10-25 11:53:00 +09:00
Hajime Hoshi
a70f61b1d5 graphics: Remove passing GeoM to the lower layers 2016-10-25 10:42:49 +09:00
Hajime Hoshi
96053702ed graphics: Bug fix: Remove modelview_matrix 2016-10-25 03:17:14 +09:00
Hajime Hoshi
a2cc291573 graphics: Rename variables 2016-10-25 03:04:06 +09:00
Hajime Hoshi
ebf7f0df00 graphics: Add geometry matrix info to vertices 2016-10-25 01:56:59 +09:00
Hajime Hoshi
bc8a8fbae8 graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func 2016-10-23 03:12:11 +09:00
Hajime Hoshi
2c844ec70c graphics: Refactoring: Simplify NextPowerOf2Int 2016-10-23 01:59:04 +09:00
Hajime Hoshi
e72ccee61b graphics: Expose graphics.QuadVertexNum 2016-10-23 01:52:55 +09:00
Hajime Hoshi
af4130c0d6 graphics: Bug fix: wrong argument in VertexAttribPointer 2016-10-22 20:47:33 +09:00
Hajime Hoshi
f21f6d357e graphics: Bug fix: Command splitting threshold is more strict on browsers? 2016-10-22 20:25:58 +09:00
Hajime Hoshi
27acc5efd9 opengl: Use uint8 intead of byte 2016-10-22 18:45:32 +09:00
Hajime Hoshi
17ad889bba graphics: Add a comment 2016-10-22 16:57:09 +09:00
Hajime Hoshi
d981466aed graphics: Use opengl.DataType 2016-10-22 16:52:58 +09:00
Hajime Hoshi
9abeb29d2a opengl: Add DataType 2016-10-22 14:51:23 +09:00
Hajime Hoshi
e5e9b178ae opengl: Fix argument order of VertexAttribPointer 2016-10-22 14:00:45 +09:00
Hajime Hoshi
80e3a3497c opengl: BufferSubData should be able to take generic type 2016-10-22 03:21:53 +09:00
Hajime Hoshi
37c0461573 internal: Fix LicenseComment not to use LICENSE file 2016-10-21 00:30:51 +09:00
Hajime Hoshi
3264532004 doc: Add and use LicenseYear 2016-10-21 00:12:31 +09:00
Hajime Hoshi
3efabe988a graphics: Reduce magic numbers 2016-10-17 11:16:17 +09:00
Hajime Hoshi
cbcbdb0b97 graphics: Refactoring: Introduce arrayBufferLayoutPart 2016-10-17 10:36:33 +09:00
Hajime Hoshi
8ee859df31 graphics: Refactoring: Introduce arrayBufferLayout 2016-10-17 10:03:25 +09:00
Hajime Hoshi
c1b4624890 graphics: Remove unused const 2016-10-17 01:07:16 +09:00
Hajime Hoshi
dc0254db40 ui: Optimized scaling on browsers 2016-09-15 10:04:48 +09:00
Hajime Hoshi
1f8cd41326 windows: Add comments 2016-09-11 22:34:39 +09:00
Hajime Hoshi
5cd048011e restorable: Fix a comment 2016-09-10 01:36:56 +09:00
Hajime Hoshi
959abec06d restoring: Refactoring: Add Image.screen and unify restoring functions 2016-09-04 02:31:50 +09:00
Hajime Hoshi
c73860caa2 restorable: Bug fix: volatile images are not relaiable when restoring 2016-09-04 02:16:58 +09:00
Hajime Hoshi
865a45e052 restorable: Reset states after restoring 2016-09-04 02:11:02 +09:00
Hajime Hoshi
d386f57ac6 restoring: Refactoring: Add Image.volatile 2016-09-04 02:06:54 +09:00
Hajime Hoshi
43e8349567 graphics: Remove imageImpl.width/height 2016-09-04 01:25:02 +09:00
Hajime Hoshi
b8b7e97511 restorable: Remove arguments from restoring functions 2016-09-04 00:57:23 +09:00
Hajime Hoshi
02151e48ea restorable: Remove Image() 2016-09-04 00:53:30 +09:00
Hajime Hoshi
82febc9c6e restorable: Reduce Image() usage and remove MakeStale() 2016-09-03 23:54:52 +09:00
Hajime Hoshi
e7558036ae restorable: Remove IsStale 2016-09-03 23:42:44 +09:00
Hajime Hoshi
cae75fac69 graphics: Bug fix: Invalid Clear calling in Dispose 2016-09-03 23:42:28 +09:00
Hajime Hoshi
fb3724a40e graphics: Remove imageImpl.image member 2016-09-03 23:08:51 +09:00
Hajime Hoshi
438afdac5b restorable: Add NewImage 2016-09-03 22:24:37 +09:00
Hajime Hoshi
9c079917f1 Rename pixels -> restorable 2016-09-03 22:19:59 +09:00
Hajime Hoshi
071b65f173 loop: Remove IsRunning 2016-09-03 21:14:06 +09:00
Hajime Hoshi
cd885ce7c5 ui: Add SetCursorVisibility (#258) 2016-09-03 18:54:21 +09:00
Hajime Hoshi
d08beef412 ui: Bug fix: ScreenScale should not cause deadlock (#264) 2016-09-03 18:04:22 +09:00
Hajime Hoshi
87efaafcff Update GLFW version 3.1 -> 3.2 2016-09-03 16:25:43 +09:00
Hajime Hoshi
84b512a3ac ui: Bug fix: Remove unneeded argument 2016-09-03 02:12:11 +09:00
Hajime Hoshi
ec70ea3be5 ui: Refactoring 2016-09-03 01:06:16 +09:00
Hajime Hoshi
db782ff0d9 ui: Remove UserInterface interface 2016-09-03 00:20:05 +09:00
Hajime Hoshi
f204c14f90 ui: Rename Run -> RunMainThreadLoop 2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc ui: Reduce functions in UserInterface 2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342 ui: Rename Main -> Run 2016-09-02 02:59:40 +09:00
Hajime Hoshi
571d67f967 ui: Reduce methods in UserInterface 2016-09-02 02:31:03 +09:00
Hajime Hoshi
93a994f1d6 ui: Refactoring on mobile 2016-09-02 01:34:51 +09:00
Hajime Hoshi
453c2c4589 ui: Remove Terminate 2016-09-02 01:07:41 +09:00
Hajime Hoshi
6da16aa1a0 ui: Refactoring: Remove events 2016-09-02 00:53:05 +09:00
Hajime Hoshi
b95d714eed loop: Simplify update 2016-09-01 22:21:58 +09:00
Hajime Hoshi
068bc55ded loop: Remove comments 2016-09-01 10:37:08 +09:00
Hajime Hoshi
1e0bdf844d loop: Bug fix: vsync should not use channels on browsers (#259) 2016-09-01 10:36:00 +09:00
Hajime Hoshi
57a32464dc loop: Use RLock 2016-08-30 23:56:34 +09:00
Hajime Hoshi
53e1f90146 graphics: Bug fix: Don't store interface color.Color value inside (#261) 2016-08-30 23:34:18 +09:00
Hajime Hoshi
c23224c56b loop: Bug fix: the threshold to detect if the game stops was too strict (#) 2016-08-29 01:40:43 +09:00
Hajime Hoshi
cddaae55dd ui: Simplify vsync 2016-08-28 17:09:58 +09:00
Hajime Hoshi
de1bb1b392 go generate 2016-08-27 00:50:26 +09:00
Hajime Hoshi
1cb66048ad doc: go generate; Add style.css 2016-08-26 23:33:36 +09:00
Hajime Hoshi
3dad97af8a Add comments 2016-08-23 00:05:23 +09:00
Hajime Hoshi
749a751369 graphics: Bug fix: Make an image stale when another stale image is drawn to this (#257) 2016-08-23 00:05:11 +09:00
Hajime Hoshi
c54dc8ee1c graphics: Less calls of ReadPixelsFromVRAM 2016-08-20 23:25:45 +09:00
Hajime Hoshi
7b32d7a206 graphics: Bug fix: Pixels should be copied to store it as a command 2016-08-17 22:10:29 +09:00
Hajime Hoshi
612d3b07b0 ui: Bug fix: ui.funcs might be closed before sending a value 2016-08-17 01:57:20 +09:00
Hajime Hoshi
3619a796dc ui: Check the return value of ReleaseDC() 2016-08-09 00:25:47 +09:00
Hajime Hoshi
96a43bcb4d ui: Bug fix: must call ReleaseGC (#251) 2016-08-09 00:09:22 +09:00
Hajime Hoshi
c8edcde2d5 graphics: Image minimum size changed to 1 2016-08-07 17:27:17 +09:00
Hajime Hoshi
f556b19f22 Add error checks 2016-08-03 23:44:54 +09:00
Hajime Hoshi
0aca79ed0b graphics: Add error checks 2016-08-03 11:05:10 +09:00
Hajime Hoshi
8e58f3ce0a ui: Bug fix: closed channel never blocks 2016-08-03 01:07:46 +09:00
Hajime Hoshi
30b521f3b8 Add error checks 2016-08-03 01:02:05 +09:00
Hajime Hoshi
6968e898c3 Bug fix: ui.Main should be suspended when error occurs in the loop 2016-08-02 02:48:19 +09:00
Hajime Hoshi
c7106f595c Add error checks 2016-08-02 02:26:44 +09:00
Hajime Hoshi
9b6b5372ef pixels: Remove image member 2016-07-27 12:24:30 +09:00
Hajime Hoshi
3bc2239a3b pixels: Bug fix: Update image member when creating a new image 2016-07-27 12:13:54 +09:00
Hajime Hoshi
3724815f21 pixels: Rename functions 2016-07-27 02:50:53 +09:00
Hajime Hoshi
459046f52a pixels: Ensure pixels is not stale when restoring 2016-07-27 02:25:08 +09:00
Hajime Hoshi
e0894879f1 pixels: Remove IsStale 2016-07-27 02:20:42 +09:00
Hajime Hoshi
56732d9a23 pixels: Add 'stale' member 2016-07-27 02:17:27 +09:00
Hajime Hoshi
c18756352d pixels: Refactoring 2016-07-27 01:54:23 +09:00
Hajime Hoshi
5c56058d6e pixels Rename s/history/dependency/ 2016-07-27 01:28:16 +09:00
Hajime Hoshi
c5f3eaf925 graphics: Refactoring 2016-07-26 12:28:05 +09:00
Hajime Hoshi
40427b6263 pixels: Bug fix: Reset pixels correctly 2016-07-26 11:40:41 +09:00
Hajime Hoshi
0fc61ed568 pixels: Rename fuctions 2016-07-26 10:51:48 +09:00
Hajime Hoshi
558f559323 graphics: Remove pixels when inconsistent 2016-07-26 10:35:24 +09:00
Hajime Hoshi
1ec503e1b5 pixels: Add comments 2016-07-25 10:38:41 +09:00
Hajime Hoshi
939284820c pixels: Bug fix: Remove IsCleared: pixels state might not match with actual state 2016-07-25 10:22:37 +09:00
Hajime Hoshi
c0eb01d69e pixels: Rename s/flush/reset/ 2016-07-25 09:10:51 +09:00
Hajime Hoshi
95dae4ad45 pixels: Remove 'inconsistent' property 2016-07-25 09:01:00 +09:00
Hajime Hoshi
931e60902f graphics: Refactoring 2016-07-25 08:48:58 +09:00
Hajime Hoshi
f6be72fba2 Add internal/pixels 2016-07-25 02:28:59 +09:00
Hajime Hoshi
e118a755f5 ui: Bug fix: Sizing also calls GLContext 2016-07-24 05:29:47 +09:00
Hajime Hoshi
efe64d56f4 ui: Bug fix: Avoid dead lock 2016-07-24 04:32:12 +09:00
Hajime Hoshi
c5e42c91be ui: Add glcontext.go 2016-07-24 00:05:36 +09:00
Hajime Hoshi
121063ee2b ui: Initialize GLContext at Start 2016-07-23 22:17:36 +09:00
Hajime Hoshi
5a3ea34cfc ui: Delay initializing the context 2016-07-23 21:43:35 +09:00
Hajime Hoshi
3553fc55c3 ui: Unify the context thread and the UI thread 2016-07-23 21:22:59 +09:00
Hajime Hoshi
8371426888 ui: Refactoring 2016-07-23 21:01:30 +09:00
Hajime Hoshi
1953539e22 ui: Refactoring: Simplify initializing 2016-07-23 20:25:52 +09:00
Hajime Hoshi
e3ef0540a3 opengl: Bug fix: Remove infinite for loop and improve FPS on iOS 2016-07-23 02:09:48 +09:00
Hajime Hoshi
d7c2682c53 examples/sprites: Slower increasing num of sprites 2016-07-16 19:34:36 +09:00
Hajime Hoshi
66f262c80e graphics: Enable to draw unlimited number of sprites (#245) 2016-07-16 19:17:57 +09:00
Hajime Hoshi
d00eb131f4 graphics: Remove commandQueue's member indexOffsetInBytes 2016-07-16 04:21:44 +09:00
Hajime Hoshi
7a96f31b1f graphics: Hide MaxQuads 2016-07-16 02:07:16 +09:00
Hajime Hoshi
bc43614c25 graphics: Remove draw.go 2016-07-16 00:17:21 +09:00
Hajime Hoshi
1627176d59 graphics: Restoring by recording drawing-images history 2016-07-13 12:38:59 +09:00
Hajime Hoshi
4bded02ad6 graphics: Add a comment 2016-07-10 14:49:41 +09:00
Hajime Hoshi
0c611d875b graphics: Bug fix: glTexSubImage2D on Android now works (#211) 2016-07-10 05:59:21 +09:00
Hajime Hoshi
1b152ae771 opengl: Bug fix: Reset lastTexture when deleting 2016-07-10 05:04:25 +09:00
Hajime Hoshi
d8e7ec5274 opengl: Initialize lastTexture 2016-07-09 23:14:24 +09:00
Hajime Hoshi
275fc66f06 graphics: Bug fix: textuer should be stored at OpenGL layer 2016-07-09 19:36:34 +09:00
Hajime Hoshi
193c03ea58 ui: Bug fix: Don't use integer scale (JavaScript) 2016-07-09 18:27:29 +09:00
Hajime Hoshi
76f694b948 loop: Bug fix: IsRunning might crash when the game hasn't started yet 2016-07-09 01:44:53 +09:00
Hajime Hoshi
79bdfc0718 opengl: Misspelling 2016-07-07 02:08:28 +09:00
Hajime Hoshi
302f5a5437 opengl: Remove BindScreenFramebuffer 2016-07-05 03:07:33 +09:00
Hajime Hoshi
7e296b1aae graphics: Bug Fix: The screen image should be recreated 2016-07-05 02:57:41 +09:00
Hajime Hoshi
7903fe2108 graphics: Remove texture's width/height 2016-07-05 00:31:02 +09:00
Hajime Hoshi
93f7fdd349 graphics: Remove framebuffer's width/height 2016-07-05 00:29:46 +09:00
Hajime Hoshi
085336d50f graphics: Add newImageImpl 2016-07-05 00:24:06 +09:00
Hajime Hoshi
910e1b760c ui: Introduce glfwScale 2016-07-04 11:37:34 +09:00
Hajime Hoshi
55bfe19bf8 opengl: Add context.DoWork (mobile) 2016-07-04 01:25:35 +09:00
Hajime Hoshi
61ba8dad17 opegnl: Remove initialization (use Reset instead) (mobile) 2016-07-04 01:04:35 +09:00
Hajime Hoshi
6cfb92c4c4 opengl: Remove init (JavaScript) 2016-07-04 00:55:04 +09:00
Hajime Hoshi
0d91883fb9 opengl: Remove init (desktops) 2016-07-04 00:51:58 +09:00
Hajime Hoshi
c2d21bc39f opengl: Misspelling 2016-07-04 00:31:51 +09:00
Hajime Hoshi
163ee01bd5 graphics: Rename Initialize/Resume -> Reset 2016-07-04 00:30:14 +09:00
Hajime Hoshi
d0a779e272 graphics: Delete programs and buffers when resuming 2016-07-04 00:23:45 +09:00
Hajime Hoshi
d70bf66a59 graphics: Reduce imageM usages 2016-07-03 23:23:57 +09:00
Hajime Hoshi
f7a84fe969 graphics: Move all context usages to internal/graphics 2016-07-03 22:35:27 +09:00
Hajime Hoshi
6e76c3ed6b graphics: Move context.resume() to internal/graphics 2016-07-03 21:42:01 +09:00
Hajime Hoshi
146c1e5846 graphics: Refactoring: Remove graphicsContext.Draw and flush 2016-07-03 18:56:44 +09:00