Hajime Hoshi
|
96053702ed
|
graphics: Bug fix: Remove modelview_matrix
|
2016-10-25 03:17:14 +09:00 |
|
Hajime Hoshi
|
a2cc291573
|
graphics: Rename variables
|
2016-10-25 03:04:06 +09:00 |
|
Hajime Hoshi
|
ebf7f0df00
|
graphics: Add geometry matrix info to vertices
|
2016-10-25 01:56:59 +09:00 |
|
Hajime Hoshi
|
bc8a8fbae8
|
graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
|
2016-10-23 03:12:11 +09:00 |
|
Hajime Hoshi
|
2c844ec70c
|
graphics: Refactoring: Simplify NextPowerOf2Int
|
2016-10-23 01:59:04 +09:00 |
|
Hajime Hoshi
|
e72ccee61b
|
graphics: Expose graphics.QuadVertexNum
|
2016-10-23 01:52:55 +09:00 |
|
Hajime Hoshi
|
af4130c0d6
|
graphics: Bug fix: wrong argument in VertexAttribPointer
|
2016-10-22 20:47:33 +09:00 |
|
Hajime Hoshi
|
f21f6d357e
|
graphics: Bug fix: Command splitting threshold is more strict on browsers?
|
2016-10-22 20:25:58 +09:00 |
|
Hajime Hoshi
|
27acc5efd9
|
opengl: Use uint8 intead of byte
|
2016-10-22 18:45:32 +09:00 |
|
Hajime Hoshi
|
17ad889bba
|
graphics: Add a comment
|
2016-10-22 16:57:09 +09:00 |
|
Hajime Hoshi
|
d981466aed
|
graphics: Use opengl.DataType
|
2016-10-22 16:52:58 +09:00 |
|
Hajime Hoshi
|
9abeb29d2a
|
opengl: Add DataType
|
2016-10-22 14:51:23 +09:00 |
|
Hajime Hoshi
|
e5e9b178ae
|
opengl: Fix argument order of VertexAttribPointer
|
2016-10-22 14:00:45 +09:00 |
|
Hajime Hoshi
|
80e3a3497c
|
opengl: BufferSubData should be able to take generic type
|
2016-10-22 03:21:53 +09:00 |
|
Hajime Hoshi
|
3efabe988a
|
graphics: Reduce magic numbers
|
2016-10-17 11:16:17 +09:00 |
|
Hajime Hoshi
|
cbcbdb0b97
|
graphics: Refactoring: Introduce arrayBufferLayoutPart
|
2016-10-17 10:36:33 +09:00 |
|
Hajime Hoshi
|
8ee859df31
|
graphics: Refactoring: Introduce arrayBufferLayout
|
2016-10-17 10:03:25 +09:00 |
|
Hajime Hoshi
|
c1b4624890
|
graphics: Remove unused const
|
2016-10-17 01:07:16 +09:00 |
|
Hajime Hoshi
|
53e1f90146
|
graphics: Bug fix: Don't store interface color.Color value inside (#261)
|
2016-08-30 23:34:18 +09:00 |
|
Hajime Hoshi
|
3dad97af8a
|
Add comments
|
2016-08-23 00:05:23 +09:00 |
|
Hajime Hoshi
|
7b32d7a206
|
graphics: Bug fix: Pixels should be copied to store it as a command
|
2016-08-17 22:10:29 +09:00 |
|
Hajime Hoshi
|
c8edcde2d5
|
graphics: Image minimum size changed to 1
|
2016-08-07 17:27:17 +09:00 |
|
Hajime Hoshi
|
f556b19f22
|
Add error checks
|
2016-08-03 23:44:54 +09:00 |
|
Hajime Hoshi
|
0aca79ed0b
|
graphics: Add error checks
|
2016-08-03 11:05:10 +09:00 |
|
Hajime Hoshi
|
c7106f595c
|
Add error checks
|
2016-08-02 02:26:44 +09:00 |
|
Hajime Hoshi
|
5a3ea34cfc
|
ui: Delay initializing the context
|
2016-07-23 21:43:35 +09:00 |
|
Hajime Hoshi
|
3553fc55c3
|
ui: Unify the context thread and the UI thread
|
2016-07-23 21:22:59 +09:00 |
|
Hajime Hoshi
|
e3ef0540a3
|
opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
|
2016-07-23 02:09:48 +09:00 |
|
Hajime Hoshi
|
d7c2682c53
|
examples/sprites: Slower increasing num of sprites
|
2016-07-16 19:34:36 +09:00 |
|
Hajime Hoshi
|
66f262c80e
|
graphics: Enable to draw unlimited number of sprites (#245)
|
2016-07-16 19:17:57 +09:00 |
|
Hajime Hoshi
|
d00eb131f4
|
graphics: Remove commandQueue's member indexOffsetInBytes
|
2016-07-16 04:21:44 +09:00 |
|
Hajime Hoshi
|
7a96f31b1f
|
graphics: Hide MaxQuads
|
2016-07-16 02:07:16 +09:00 |
|
Hajime Hoshi
|
bc43614c25
|
graphics: Remove draw.go
|
2016-07-16 00:17:21 +09:00 |
|
Hajime Hoshi
|
1627176d59
|
graphics: Restoring by recording drawing-images history
|
2016-07-13 12:38:59 +09:00 |
|
Hajime Hoshi
|
4bded02ad6
|
graphics: Add a comment
|
2016-07-10 14:49:41 +09:00 |
|
Hajime Hoshi
|
0c611d875b
|
graphics: Bug fix: glTexSubImage2D on Android now works (#211)
|
2016-07-10 05:59:21 +09:00 |
|
Hajime Hoshi
|
1b152ae771
|
opengl: Bug fix: Reset lastTexture when deleting
|
2016-07-10 05:04:25 +09:00 |
|
Hajime Hoshi
|
d8e7ec5274
|
opengl: Initialize lastTexture
|
2016-07-09 23:14:24 +09:00 |
|
Hajime Hoshi
|
275fc66f06
|
graphics: Bug fix: textuer should be stored at OpenGL layer
|
2016-07-09 19:36:34 +09:00 |
|
Hajime Hoshi
|
79bdfc0718
|
opengl: Misspelling
|
2016-07-07 02:08:28 +09:00 |
|
Hajime Hoshi
|
302f5a5437
|
opengl: Remove BindScreenFramebuffer
|
2016-07-05 03:07:33 +09:00 |
|
Hajime Hoshi
|
7e296b1aae
|
graphics: Bug Fix: The screen image should be recreated
|
2016-07-05 02:57:41 +09:00 |
|
Hajime Hoshi
|
7903fe2108
|
graphics: Remove texture's width/height
|
2016-07-05 00:31:02 +09:00 |
|
Hajime Hoshi
|
93f7fdd349
|
graphics: Remove framebuffer's width/height
|
2016-07-05 00:29:46 +09:00 |
|
Hajime Hoshi
|
085336d50f
|
graphics: Add newImageImpl
|
2016-07-05 00:24:06 +09:00 |
|
Hajime Hoshi
|
55bfe19bf8
|
opengl: Add context.DoWork (mobile)
|
2016-07-04 01:25:35 +09:00 |
|
Hajime Hoshi
|
61ba8dad17
|
opegnl: Remove initialization (use Reset instead) (mobile)
|
2016-07-04 01:04:35 +09:00 |
|
Hajime Hoshi
|
6cfb92c4c4
|
opengl: Remove init (JavaScript)
|
2016-07-04 00:55:04 +09:00 |
|
Hajime Hoshi
|
0d91883fb9
|
opengl: Remove init (desktops)
|
2016-07-04 00:51:58 +09:00 |
|
Hajime Hoshi
|
c2d21bc39f
|
opengl: Misspelling
|
2016-07-04 00:31:51 +09:00 |
|
Hajime Hoshi
|
163ee01bd5
|
graphics: Rename Initialize/Resume -> Reset
|
2016-07-04 00:30:14 +09:00 |
|
Hajime Hoshi
|
d0a779e272
|
graphics: Delete programs and buffers when resuming
|
2016-07-04 00:23:45 +09:00 |
|
Hajime Hoshi
|
d70bf66a59
|
graphics: Reduce imageM usages
|
2016-07-03 23:23:57 +09:00 |
|
Hajime Hoshi
|
f7a84fe969
|
graphics: Move all context usages to internal/graphics
|
2016-07-03 22:35:27 +09:00 |
|
Hajime Hoshi
|
6e76c3ed6b
|
graphics: Move context.resume() to internal/graphics
|
2016-07-03 21:42:01 +09:00 |
|
Hajime Hoshi
|
86144a1cd6
|
opengl: Move members to variables
|
2016-07-03 18:23:19 +09:00 |
|
Hajime Hoshi
|
cc39cdc8f5
|
opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239)
|
2016-07-01 02:40:53 +09:00 |
|
Hajime Hoshi
|
ff30f01c1b
|
graphics: Remove Finalize
|
2016-06-30 00:21:47 +09:00 |
|
Hajime Hoshi
|
9453f9e7b5
|
graphics: Fix a comment
|
2016-06-28 03:05:47 +09:00 |
|
Hajime Hoshi
|
3004d4d7af
|
opengl: Fix a misspell
|
2016-06-28 02:53:35 +09:00 |
|
Hajime Hoshi
|
af87d3fcf4
|
graphics: Move a comment
|
2016-06-27 13:00:32 +09:00 |
|
Hajime Hoshi
|
e822aae4a2
|
graphics: Add a comment
|
2016-06-27 02:51:46 +09:00 |
|
Hajime Hoshi
|
f537378f2a
|
opengl: Bug fix: div 0 in shader
|
2016-06-26 15:57:45 +09:00 |
|
Hajime Hoshi
|
24bb5b5ca8
|
graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
|
2016-06-23 00:25:31 +09:00 |
|
Hajime Hoshi
|
bae27e19d7
|
doc: Fix README
|
2016-06-22 12:37:26 +09:00 |
|
Hajime Hoshi
|
56c4e71859
|
opengl: Remove unneeded glViewport calls
|
2016-06-22 02:13:23 +09:00 |
|
Hajime Hoshi
|
6f50ef3604
|
ui: Get correct device scale for iOS
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
7528977842
|
opengl: Bug fix: bindFramebufferImpl should return error
|
2016-06-19 00:40:44 +09:00 |
|
Hajime Hoshi
|
bc2703c345
|
opengl: Call glViewport each time when different framebuffer is set
|
2016-06-18 22:47:34 +09:00 |
|
Hajime Hoshi
|
83ab4352f8
|
opengl: Consider framebuffer size on iOS
|
2016-06-18 19:55:04 +09:00 |
|
Hajime Hoshi
|
98fccb563e
|
graphics: Bug fix: Need to reset viewport size after resizing (#232)
|
2016-06-18 06:47:35 +09:00 |
|
Hajime Hoshi
|
5eb77d2fb5
|
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
|
2016-06-18 04:56:13 +09:00 |
|
Hajime Hoshi
|
0b8fe25350
|
opengl: Implement GlslHighpSupported for iOS
|
2016-06-17 04:13:46 +09:00 |
|
Hajime Hoshi
|
dfe4db67be
|
Fix for iOS
|
2016-06-17 02:08:25 +09:00 |
|
Hajime Hoshi
|
10ebe3274c
|
Fix build tags
|
2016-06-15 03:35:35 +09:00 |
|
Hajime Hoshi
|
13f594baed
|
Fix build tags for iOS (WIP)
|
2016-06-15 00:19:02 +09:00 |
|
Hajime Hoshi
|
a1fbf2cd2d
|
graphics: Remove 'Resume'
|
2016-06-12 23:54:36 +09:00 |
|
Hajime Hoshi
|
5fbbb6dc6a
|
opengl: Check texture/framebuffer is valid before deleting it
|
2016-06-12 23:19:01 +09:00 |
|
Hajime Hoshi
|
8d258b3c38
|
graphics: Replace textures/framebuffers with images in commands
|
2016-06-12 22:44:23 +09:00 |
|
Hajime Hoshi
|
870ce85615
|
opengl: Remove Pause
|
2016-06-12 18:18:43 +09:00 |
|
Hajime Hoshi
|
f056204a7c
|
graphics: Add image.go
|
2016-06-12 01:45:40 +09:00 |
|
Hajime Hoshi
|
68c19d7cae
|
graphics: Hide Texture/Framebuffer
|
2016-06-12 01:41:50 +09:00 |
|
Hajime Hoshi
|
eca175e0f4
|
graphics: Add Image
|
2016-06-12 01:34:21 +09:00 |
|
Hajime Hoshi
|
32c2cb3ead
|
graphics: Add commands to create textures/framebuffers
|
2016-06-12 00:23:26 +09:00 |
|
Hajime Hoshi
|
2a58c095b8
|
graphics: Add disposeCommand
|
2016-06-11 22:52:07 +09:00 |
|
Hajime Hoshi
|
b59206b777
|
graphics: Move command flushing to ebiten package
|
2016-06-11 21:50:13 +09:00 |
|
Hajime Hoshi
|
dfd4bc89ed
|
graphics: Revert FlushCommand execution
|
2016-06-11 20:21:14 +09:00 |
|
Hajime Hoshi
|
912d498cdf
|
graphics: Remove unused arguments
|
2016-06-11 05:48:09 +09:00 |
|
Hajime Hoshi
|
f03a99e89a
|
opengl: Add Resume() and Pause()
|
2016-06-10 01:19:10 +09:00 |
|
Hajime Hoshi
|
cabea24815
|
graphics: Move glFlush to a more appropriate place
|
2016-06-07 03:02:15 +09:00 |
|
Hajime Hoshi
|
83a96dc532
|
android: Bug fix: Black flicking (#226)
|
2016-06-07 02:24:36 +09:00 |
|
Hajime Hoshi
|
9757319848
|
graphics: Use a const viewport
|
2016-06-06 01:49:34 +09:00 |
|
Hajime Hoshi
|
26ef56232b
|
opengl: Bug fix: Reset viewport when framebuffer delation
|
2016-06-05 08:16:16 +09:00 |
|
Hajime Hoshi
|
12904d168d
|
opengl: Bug fix: glViewport must be called after framebuffer deletion
|
2016-06-05 07:47:11 +09:00 |
|
Hajime Hoshi
|
37473d2f9f
|
graphics: Move a comment
|
2016-06-05 03:26:00 +09:00 |
|
Hajime Hoshi
|
aa83167e56
|
graphics: Check the number of vertices
|
2016-06-05 03:17:53 +09:00 |
|
Hajime Hoshi
|
e5965d7771
|
opengl: Reduce calls of glSetViewport
|
2016-06-05 03:16:54 +09:00 |
|
Hajime Hoshi
|
4c2650c721
|
graphics: Reduce calls of glBindTexture
|
2016-06-05 01:55:28 +09:00 |
|
Hajime Hoshi
|
bddd3c9467
|
grahics: Reduce gl function calls
|
2016-06-04 22:30:52 +09:00 |
|
Hajime Hoshi
|
388dd835a6
|
opengl: Move ZeroFramebuffer to context.go
|
2016-06-04 04:04:18 +09:00 |
|
Hajime Hoshi
|
ca3322edbc
|
opengl: Refactoring: Rename functions
|
2016-06-04 03:50:28 +09:00 |
|
Hajime Hoshi
|
da1354ec51
|
opengl: Bug fix: Reset the bound framebuffer after deletion (#227)
|
2016-06-04 03:41:14 +09:00 |
|
Hajime Hoshi
|
56844100c2
|
temporal hack to pass tests (#227)
|
2016-06-03 13:16:43 +09:00 |
|
Hajime Hoshi
|
3e912ce7f8
|
graphics: Optimize commands: call glBufferSubData as less times as possible
|
2016-06-03 12:52:20 +09:00 |
|
Hajime Hoshi
|
208b27d5de
|
graphics: Use command buffers
|
2016-06-03 03:24:27 +09:00 |
|
Hajime Hoshi
|
efd019c00e
|
graphics: Remove Texture.Size
|
2016-06-03 03:07:55 +09:00 |
|
Hajime Hoshi
|
0374bf0538
|
graphics: Remove Framebuffer.Size
|
2016-06-03 03:02:59 +09:00 |
|
Hajime Hoshi
|
17f4bcbd95
|
graphics: Introduce Commands (WIP)
|
2016-06-03 03:01:27 +09:00 |
|
Hajime Hoshi
|
16ef82fa23
|
opengl: Reduce CheckFramebufferState call for speed
|
2016-06-01 03:53:55 +09:00 |
|
Hajime Hoshi
|
91491e58f4
|
opengl: Reduce glBindFramebuffer calls
|
2016-06-01 02:33:31 +09:00 |
|
Hajime Hoshi
|
3dfbb4a2ea
|
opengl: Refactoring: Remove unneeded code
|
2016-06-01 02:14:11 +09:00 |
|
Hajime Hoshi
|
d756d35b59
|
opengl: Remove unneeded access to a member
|
2016-06-01 02:06:13 +09:00 |
|
Hajime Hoshi
|
5638bb93f5
|
opengl: Remove glFlush to improve performance
|
2016-06-01 01:48:46 +09:00 |
|
Hajime Hoshi
|
1ca76b64f7
|
graphics: Add a comment
|
2016-05-31 00:30:04 +09:00 |
|
Hajime Hoshi
|
6663a447cc
|
graphics: Speed optimization
|
2016-05-29 23:04:20 +09:00 |
|
Hajime Hoshi
|
f6fd8f9c6d
|
graphics: Reduce calling glUseProgram
|
2016-05-29 22:40:51 +09:00 |
|
Hajime Hoshi
|
deb2ab1cbf
|
graphics: Refactoring: Reduce array buffer size
|
2016-05-29 18:34:52 +09:00 |
|
Hajime Hoshi
|
3195ae32d8
|
mobile: Implement Pause/Resume
|
2016-05-24 00:00:54 +09:00 |
|
Hajime Hoshi
|
6d06b01cae
|
gomobile bind works
|
2016-05-22 04:25:15 +09:00 |
|
Hajime Hoshi
|
76ea075896
|
Add example/mobile (not-compilable yet)
|
2016-05-19 03:17:50 +09:00 |
|
Hajime Hoshi
|
fbd07b1865
|
graphics: Simplify the size of pixels
|
2016-05-16 12:27:28 +09:00 |
|
Hajime Hoshi
|
46cbd0c4a0
|
graphics: Add a func to delete programs and buffers
|
2016-05-16 11:54:34 +09:00 |
|
Hajime Hoshi
|
ba6d10dec0
|
graphics: Remove indexBufferLines
|
2016-05-16 11:34:41 +09:00 |
|
Hajime Hoshi
|
d6bfa72c5c
|
graphics: Remove openGLState.initialize
|
2016-05-16 11:32:26 +09:00 |
|
Hajime Hoshi
|
9f2b53d24c
|
graphics: Add InitializeIfNeeded function (preparing for Android)
|
2016-05-15 04:05:57 +09:00 |
|
Hajime Hoshi
|
ebe6296222
|
opengl: Remove (*Program).Equals
|
2016-05-15 02:37:25 +09:00 |
|
Hajime Hoshi
|
a3272d0b49
|
graphics: Refactoring: Reduce global variables
|
2016-05-15 02:29:54 +09:00 |
|
Hajime Hoshi
|
a04ce352f8
|
opengl: Bug fixed: there were some errors shadowed and not used
|
2016-05-14 03:24:01 +09:00 |
|
Hajime Hoshi
|
9d569e3e49
|
graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
|
2016-05-12 11:23:52 +09:00 |
|
Hajime Hoshi
|
9c2857c15d
|
graphics: Compile error of shaders should panic
|
2016-05-11 00:49:31 +09:00 |
|
Hajime Hoshi
|
c07f16d9a4
|
opengl: Prepare for Android
|
2016-05-11 00:47:54 +09:00 |
|
Hajime Hoshi
|
2fee1fae22
|
graphics: Dispose now returns errors
|
2016-05-07 23:34:10 +09:00 |
|
Hajime Hoshi
|
9560824dfc
|
opengl: Add context.go
|
2016-05-07 19:42:07 +09:00 |
|
Hajime Hoshi
|
df23b57b16
|
openg: Refactoring
|
2016-05-07 19:26:35 +09:00 |
|
Hajime Hoshi
|
de541bdd7d
|
opengl: Update context_mobile.go
|
2016-05-07 19:12:19 +09:00 |
|
Hajime Hoshi
|
e99736d5a5
|
opengl: Refactoring
|
2016-05-07 19:07:56 +09:00 |
|
Hajime Hoshi
|
5a379cb7cb
|
Reduce panics (#196)
|
2016-04-11 01:48:40 +09:00 |
|
Hajime Hoshi
|
3ec0020f02
|
graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
|
2016-04-08 21:45:53 +09:00 |
|
Hajime Hoshi
|
07da7a2348
|
graphics: Refactoring
|
2016-04-08 04:39:13 +09:00 |
|
Hajime Hoshi
|
b2c5cb164a
|
graphics: Calculate vertices ahead of locking
|
2016-04-08 03:18:52 +09:00 |
|
Hajime Hoshi
|
492f471ec3
|
graphics: Early return when num of vertices is 0
|
2016-04-08 02:49:53 +09:00 |
|
Hajime Hoshi
|
b02df7b542
|
graphics: Bug fix #186 by clearing non-black-or-white color
|
2016-03-17 03:31:12 +09:00 |
|
Hajime Hoshi
|
c6fc5ab865
|
graphics: CompositionMode -> CompositeMode (#170)
|
2016-03-01 02:16:32 +09:00 |
|
Hajime Hoshi
|
1eb623cf16
|
Add example 'masking' (#39)
|
2016-03-01 02:10:45 +09:00 |
|
Hajime Hoshi
|
321f5e376e
|
opengl: Cache a composition mode
|
2016-02-29 01:44:09 +09:00 |
|
Hajime Hoshi
|
8ae1e292ab
|
graphics: Introduce CompositionMode (#151)
|
2016-02-29 01:37:06 +09:00 |
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Hajime Hoshi
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997539b243
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opengl: Unexport Attrib/UniformLocation
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2016-02-27 03:13:42 +09:00 |
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Hajime Hoshi
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ccf0acf7ca
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opengl: Reduce global variables
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2016-02-27 03:05:12 +09:00 |
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Hajime Hoshi
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93f9d9fbb0
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opengl: Introduce locationCache struct
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2016-02-27 03:01:55 +09:00 |
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Hajime Hoshi
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3c4aa7ec1e
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opengl: Unexport some interfaces
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2016-02-27 02:43:00 +09:00 |
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Hajime Hoshi
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2bda89709f
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opengl: Unexport ProgramID
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2016-02-27 02:41:38 +09:00 |
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Hajime Hoshi
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495d7ca0d1
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graphics: NextPowerOf2Int -> NextPowerOf2Int32
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2016-02-27 02:35:05 +09:00 |
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Hajime Hoshi
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5fe013ddbd
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graphics: Remove Lines and Rects
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2016-02-27 02:30:06 +09:00 |
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Hajime Hoshi
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f432c15078
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opengl: GetProgramID() -> Program.ID()
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2016-02-27 02:27:39 +09:00 |
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Hajime Hoshi
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3d79e086a9
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opengl: Rename some functions not to be exported
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2016-02-26 02:03:24 +09:00 |
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Hajime Hoshi
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ce9f957cd8
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opengl: Use go-gl/gl again (#162)
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2016-02-26 02:01:13 +09:00 |
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Hajime Hoshi
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20e9b91336
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opengl: Bug fix: Misusage of Texture
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2016-02-25 02:21:44 +09:00 |
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Hajime Hoshi
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73856a2298
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opengl: IsTexture/IsFramebuffer fails on OSX
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2016-02-25 02:17:28 +09:00 |
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Hajime Hoshi
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06ec244ff3
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opengl: Use gl.IsTexture and gl.IsFramebuffer
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2016-02-25 01:11:40 +09:00 |
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Hajime Hoshi
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6d5e09ad36
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opengl: use fmt.Errorf for error messages
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2016-02-24 23:30:43 +09:00 |
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Hajime Hoshi
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922f392544
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ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
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2016-02-24 22:57:19 +09:00 |
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Hajime Hoshi
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888c7dadfd
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opengl: Bug fix: Use attrib/uniform cache
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2016-02-24 01:34:24 +09:00 |
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Hajime Hoshi
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2d78d14e83
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opengl: Avoid using encoding/binary for speed
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2016-02-24 01:32:56 +09:00 |
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Hajime Hoshi
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e8a3e04535
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opengl: Error prefix
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2016-02-24 00:31:28 +09:00 |
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Hajime Hoshi
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9e161864f6
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ui: Bug fix: Make sure current framebuffers rendered (#158)
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2016-02-22 03:14:31 +09:00 |
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Hajime Hoshi
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6e98e0716d
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ui: SwapBuffer is now done on the rendering context thread
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2016-02-21 22:20:33 +09:00 |
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Hajime Hoshi
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bb39766873
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ui: Bug fix: gl* method should be called after looping starts
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2016-02-21 21:53:48 +09:00 |
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Hajime Hoshi
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bae6d62067
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ui: Refactoring
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2016-02-21 18:01:43 +09:00 |
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Hajime Hoshi
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269d94b145
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graphics: Add worker consumer
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2016-02-19 11:43:16 +09:00 |
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Hajime Hoshi
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93450b1664
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graphics: Compiled (but can't run yet)
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2016-02-19 03:06:23 +09:00 |
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Hajime Hoshi
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5c61284c84
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graphics: Refactoring: Remove an unsed argument 'signed'
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2016-02-18 03:01:41 +09:00 |
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Hajime Hoshi
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d99ddab6f8
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graphics: Reduce calling TextureQuad.Len()
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2016-02-17 00:45:19 +09:00 |
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Hajime Hoshi
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169d57936c
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graphics: Speed improvement by returning single value
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2016-02-17 00:21:39 +09:00 |
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Hajime Hoshi
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ef4828669c
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graphics: Bug fix: must skip rendering when 0 vertices are set
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2016-02-16 02:45:56 +09:00 |
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Hajime Hoshi
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1e9fb05161
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graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying
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2016-02-16 02:26:40 +09:00 |
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Hajime Hoshi
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6d2148f3ea
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graphics: Remove unneeded 'if'
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2016-02-16 01:55:39 +09:00 |
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Hajime Hoshi
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f5b4179142
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graphics: Avoid calling Len() too many times
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2016-02-16 01:51:34 +09:00 |
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Hajime Hoshi
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537cfea8a4
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graphics: Avoid using append
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2016-02-16 01:49:27 +09:00 |
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Hajime Hoshi
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c54b5c4b06
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image: Introduce programContext (#144)
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2016-02-07 05:13:54 +09:00 |
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Hajime Hoshi
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38552f8d9d
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image: Remove drawing lines and rects (#142)
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2016-02-06 17:57:20 +09:00 |
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Hajime Hoshi
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9178b488a1
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test: Give up using headless-js (#141)
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2016-02-06 15:35:21 +09:00 |
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Hajime Hoshi
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fb9f133389
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graphics: Better error messages for framebuffer creation
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2016-02-06 03:48:15 +09:00 |
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Hajime Hoshi
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7f43ca2eb7
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.travis.yml: Skip gopherjs test
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2016-01-20 03:43:13 +09:00 |
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Hajime Hoshi
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9a3c6bd8c4
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js: Update callers for headless-gl API
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2016-01-20 01:18:53 +09:00 |
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Josh Deprez
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bbeb103383
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Check was missing from context_js
Run calls Check whether or not gopherjs is used, and it was not implemented here.
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2016-01-18 21:27:55 +11:00 |
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Hajime Hoshi
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633ee4096e
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#132 Temporal hack to run with Go1.5
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2015-07-22 23:28:15 +09:00 |
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Hajime Hoshi
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0bc321d3ef
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Improve GL error messages
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2015-06-22 23:14:40 +09:00 |
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Hajime Hoshi
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e3608d08eb
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Use GL 2.1 (for Windows)
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2015-06-21 01:33:28 +09:00 |
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Hajime Hoshi
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82ea3fa020
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#125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
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2015-04-13 00:49:30 +09:00 |
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Hajime Hoshi
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bca600a093
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Update for the latest GopherJS (use *js.Object instead of js.Object)
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2015-03-01 01:26:16 +09:00 |
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Hajime Hoshi
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a67a8a03ec
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graphics: Cache framebuffers
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2015-02-20 02:02:23 +09:00 |
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Hajime Hoshi
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936942a28d
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Add comments
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2015-02-20 02:01:56 +09:00 |
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Hajime Hoshi
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eb0431f117
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opengl: Remove Flush()
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2015-02-18 23:35:39 +09:00 |
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Hajime Hoshi
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2b7617da7a
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graphics: Cache values for uniformMatrix4fv
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2015-02-18 11:30:24 +09:00 |
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Hajime Hoshi
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9ec7b13f27
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example/piano: Speed up
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2015-02-16 10:48:57 +09:00 |
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Hajime Hoshi
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beecf31937
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Resolve some TODOs
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2015-02-10 10:44:58 +09:00 |
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Hajime Hoshi
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249add3979
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Add SetScreenSize
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2015-02-09 11:02:04 +09:00 |
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Hajime Hoshi
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2544d74ba0
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Use go-gl/glow instead of go-gl/gl (#112)
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2015-01-29 00:58:56 +09:00 |
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Hajime Hoshi
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3964944deb
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Move ui_*.go back to internal/ui again
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2015-01-27 22:37:00 +09:00 |
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Hajime Hoshi
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ae450433db
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Move some files of internal to internal/graphics
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2015-01-27 00:08:24 +09:00 |
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Hajime Hoshi
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e23b0758e5
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Merge internal/graphics/internal/shaders into internal/graphics
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2015-01-26 23:32:50 +09:00 |
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Hajime Hoshi
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346bc53d53
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Move internal/opengl -> internal/graphics/internal/opengl
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2015-01-26 23:27:28 +09:00 |
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Hajime Hoshi
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1fa39e3b8a
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Fix a variable name
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2015-01-21 10:12:05 +09:00 |
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Hajime Hoshi
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d994f34d53
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Add image.ReplacePixels; Add example/noise (#89)
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2015-01-20 23:58:58 +09:00 |
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Hajime Hoshi
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0bd0a4dbc2
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Rename image.FillRect -> DrawFilledRect (FillRect is confusing with Fill)
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2015-01-18 04:19:38 +09:00 |
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Hajime Hoshi
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26358f3e63
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Revert lines' vetices (float64 -> int)
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2015-01-17 23:33:57 +09:00 |
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Hajime Hoshi
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f0d40b4e1f
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Revert rectangles' vetices (float64 -> int)
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2015-01-17 23:31:09 +09:00 |
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Hajime Hoshi
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1659e9abab
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Bug fix: Line's vertices should be moved by 0.5
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2015-01-17 23:04:19 +09:00 |
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Hajime Hoshi
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683ffafe8d
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Bug fix: image.Pixels didn't work on WebGL
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2015-01-17 19:06:58 +09:00 |
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Hajime Hoshi
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efe7b62745
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Refactoring (use math.MaxUint16)
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2015-01-17 14:44:47 +09:00 |
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Hajime Hoshi
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8c15b57d58
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Add image.DrawLine / DrawLines
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2015-01-17 14:17:42 +09:00 |
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Hajime Hoshi
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22e6996f74
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Remove rectVertexQuads
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2015-01-17 03:51:21 +09:00 |
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Hajime Hoshi
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db9f5e0984
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example:shapes Bug fix: Structs containing js.Object can't be compared again
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2015-01-17 01:11:30 +09:00 |
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Hajime Hoshi
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fe69c04f8f
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Bug fix: Structs containing js.Object can't be compared (for now)
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2015-01-17 00:56:38 +09:00 |
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Hajime Hoshi
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8564ba8541
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Use (un)signed short vertices (#90)
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2015-01-16 10:37:26 +09:00 |
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Hajime Hoshi
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155be5a88d
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Add Rect.Color
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2015-01-16 01:57:10 +09:00 |
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Hajime Hoshi
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037f35b0db
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Pass color values for each vertex on drawing rects
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2015-01-16 01:57:07 +09:00 |
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Hajime Hoshi
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b2924d193b
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Use vertices for DrawTexture
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2015-01-16 01:01:52 +09:00 |
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Hajime Hoshi
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2ec8c39cdd
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Remove the first argument of FillFramebuffer
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2015-01-15 23:42:08 +09:00 |
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Hajime Hoshi
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25cf2dab22
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sprites: Speed up: use float64 as often as possible
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2015-01-14 23:58:34 +09:00 |
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Hajime Hoshi
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cb26342b3d
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Bug fix (#85): The limit of the size of vertices was wrong
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2015-01-14 23:29:14 +09:00 |
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Hajime Hoshi
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6aef42d6fa
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Bug fix: limit for the number of vertices
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2015-01-14 10:31:09 +09:00 |
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Hajime Hoshi
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665ef46064
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Add example/sprites (#83)
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2015-01-13 23:03:37 +09:00 |
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Hajime Hoshi
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0328b049d0
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Add image.DrawRects (experimental)
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2015-01-13 10:36:19 +09:00 |
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Hajime Hoshi
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9418d4c577
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Change useProgramTexture not to return program
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2015-01-12 21:04:52 +09:00 |
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Hajime Hoshi
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243208b849
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Rename programColorMatrix -> programFragmentShader
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2015-01-12 18:34:02 +09:00 |
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Hajime Hoshi
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d96de18074
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Remove TODOs
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2015-01-09 12:13:29 +09:00 |
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Hajime Hoshi
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636ae84ad5
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Resolve TODOs
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2015-01-09 02:02:56 +09:00 |
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Hajime Hoshi
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cdc29210db
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Introduce ImageParts
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2015-01-05 09:32:27 +09:00 |
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Hajime Hoshi
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8994ffad9b
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Avoid copying arrays
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2015-01-04 22:26:20 +09:00 |
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Hajime Hoshi
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abed162e91
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Bug fix: initial capacity of vertices
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2015-01-03 16:25:17 +09:00 |
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Hajime Hoshi
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13a94d3446
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Avoid type switch
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2015-01-03 15:52:02 +09:00 |
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Hajime Hoshi
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71d463c102
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Avoid copying for performance; Use location caches
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2015-01-03 15:21:47 +09:00 |
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Hajime Hoshi
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1117862d19
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Avoid copying for performance
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2015-01-03 14:23:31 +09:00 |
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Hajime Hoshi
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ae04bb17f6
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Reduce calling glFlush
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2015-01-03 01:14:36 +09:00 |
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Hajime Hoshi
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24c39bcd18
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Fix shaders for WebGL
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2015-01-02 23:31:32 +09:00 |
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Hajime Hoshi
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bcbaf2e674
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Bug fix: opengl.Program can't take 0 (in gopherjs)
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2014-12-31 23:53:54 +09:00 |
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Hajime Hoshi
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438380bb6e
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Add context_js.go
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2014-12-31 23:34:50 +09:00 |
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Hajime Hoshi
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25fb0a9e31
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Unify Uniform* methods
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2014-12-31 20:07:27 +09:00 |
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Hajime Hoshi
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e10bcb3dd8
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Move some methods to opengl.Context
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2014-12-31 19:27:41 +09:00 |
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Hajime Hoshi
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4e3beb65f0
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Rename Framebuffer.framebuffer -> Framebuffer.native
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2014-12-31 18:00:53 +09:00 |
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Hajime Hoshi
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cdcc46543b
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Remove all dependencies on go-gl/gl from internal/graphics
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2014-12-31 17:54:29 +09:00 |
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Hajime Hoshi
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f88154f380
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Add opengl.Context.NewBuffer
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2014-12-31 17:45:23 +09:00 |
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Hajime Hoshi
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7597268e85
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Remove dependency on go-gl/gl in framebuffer.go
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2014-12-31 17:04:03 +09:00 |
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Hajime Hoshi
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37828c452f
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Add opengl.AttribLocation
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2014-12-31 17:01:08 +09:00 |
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Hajime Hoshi
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b8dde70b03
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Add opengl.UniformLocation
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2014-12-31 16:48:25 +09:00 |
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Hajime Hoshi
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dc6a153c65
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Add opengl.Context.NewShader
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2014-12-31 16:12:13 +09:00 |
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Hajime Hoshi
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a4a4c91eb1
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Add opengl.Framebuffer.Fill
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2014-12-31 15:26:06 +09:00 |
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Hajime Hoshi
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fbcd04cda8
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Add opengl.Framebuffer.SetAsViewport
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2014-12-31 15:22:15 +09:00 |
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Hajime Hoshi
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b1d4ce2120
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Add opengl.Texture.Pixels
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2014-12-31 15:11:19 +09:00 |
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