Hajime Hoshi
|
ceceed951f
|
graphics: Add comments
|
2017-09-22 02:49:37 +09:00 |
|
Hajime Hoshi
|
6145ecee74
|
graphics: Misspelling
|
2017-09-21 23:33:27 +09:00 |
|
Hajime Hoshi
|
b47e564762
|
graphics: Add comments
|
2017-09-20 01:35:56 +09:00 |
|
Hajime Hoshi
|
0831fd2a0d
|
graphics: Add comments
|
2017-09-19 01:37:24 +09:00 |
|
Hajime Hoshi
|
fc125eb531
|
graphics: Add comments
|
2017-09-16 15:49:29 +09:00 |
|
Hajime Hoshi
|
b51d93a707
|
restorable: Add comments
|
2017-09-12 03:14:13 +09:00 |
|
Hajime Hoshi
|
72c02fc398
|
graphics: Bug fix: viewport size must be within the framebuffer size
This fixes #71 and #420
|
2017-09-09 19:33:51 +09:00 |
|
Hajime Hoshi
|
d30f8a2bbf
|
graphics: Fix viewport sizes for Edge (#71)
|
2017-09-07 03:08:22 +09:00 |
|
Hajime Hoshi
|
2d5b062c3c
|
opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
|
2017-09-01 01:30:09 +09:00 |
|
Hajime Hoshi
|
12c24215b1
|
graphics: Bug fix: Flush after filling (#419)
|
2017-08-24 00:11:08 +09:00 |
|
Hajime Hoshi
|
9ab517cf82
|
restorable: Refactoring
|
2017-08-07 00:06:35 +09:00 |
|
Hajime Hoshi
|
c0ecb7a386
|
graphics: Move CopyImage to restorable
|
2017-08-06 21:21:38 +09:00 |
|
Hajime Hoshi
|
631264fce1
|
Add 'internal/math' package
|
2017-08-06 20:05:14 +09:00 |
|
Hajime Hoshi
|
ee98148b54
|
graphics: Use default precisions in the fragment shader
|
2017-07-29 04:08:03 +09:00 |
|
Hajime Hoshi
|
84a7787ac9
|
graphics: No need to specify precision on vertex shaders (highp is default)
|
2017-07-29 02:57:56 +09:00 |
|
Hajime Hoshi
|
d46d9ac7c2
|
opengl: Remove GlslHighpSupported
|
2017-07-24 22:59:25 +09:00 |
|
Hajime Hoshi
|
85d39699d3
|
graphics: Bug fix: Need to specify default precisions (#390)
|
2017-07-24 21:56:40 +09:00 |
|
Hajime Hoshi
|
3a3a4af035
|
graphics: Avoid type assertions for Fill
|
2017-07-02 21:32:07 +09:00 |
|
Hajime Hoshi
|
c694851765
|
ui: Center the screen on fullscreen mode (#374)
|
2017-07-01 04:12:09 +09:00 |
|
Hajime Hoshi
|
7d181e3182
|
opengl: Hide OpenGL context usages into internal/graphics package
|
2017-05-31 02:18:04 +09:00 |
|
Hajime Hoshi
|
e53262bfac
|
graphics: Replace copy with for-loop
|
2017-05-28 00:14:53 +09:00 |
|
Hajime Hoshi
|
a816c9c7fe
|
Reduce defer sentences for performance
|
2017-05-27 21:35:38 +09:00 |
|
Hajime Hoshi
|
1b1b996817
|
graphics: Avoid copying ColorM
|
2017-05-27 16:17:49 +09:00 |
|
Hajime Hoshi
|
1b72263ce1
|
sync: Add sync package
|
2017-05-27 02:37:01 +09:00 |
|
Hajime Hoshi
|
e1b5c992b4
|
graphics: Refactoring: remove unnecessary empty slices
|
2017-05-26 22:32:38 +09:00 |
|
Hajime Hoshi
|
5699822d64
|
graphics: Avoid creating struct as much as possible
|
2017-05-02 22:45:09 +09:00 |
|
Hajime Hoshi
|
6ca71c6931
|
graphics: Errors of NewImage* are always nil (#331)
|
2017-03-04 01:22:51 +09:00 |
|
Hajime Hoshi
|
147798e14d
|
Simplify internal API not to return errors
|
2017-03-03 23:59:44 +09:00 |
|
Hajime Hoshi
|
acc488b980
|
graphics: Bug fix: Wrong palette usage when the palette is big
|
2017-02-19 02:56:20 +09:00 |
|
Hajime Hoshi
|
91681bdc25
|
graphics: Bug fix: ReplacePixels must reset pixels out of range (#316)
|
2017-02-05 04:16:09 +09:00 |
|
Hajime Hoshi
|
50b50effc0
|
graphics: Bug fix: Can't delete object after GL context is restored
|
2017-01-21 03:05:21 +09:00 |
|
Hajime Hoshi
|
bccf76867e
|
graphics: Try to restore the context on browsers (WIP)
|
2017-01-21 02:56:26 +09:00 |
|
Hajime Hoshi
|
de987be85f
|
opengl: Add IsContextLost
|
2017-01-20 02:20:41 +09:00 |
|
Hajime Hoshi
|
dfcd9fc30c
|
graphics: Make matrices faster
|
2017-01-20 00:37:51 +09:00 |
|
Hajime Hoshi
|
71a4465c6f
|
graphics: Improve matrices speed
|
2017-01-19 12:07:31 +09:00 |
|
Hajime Hoshi
|
3331f17723
|
graphics: Bug fix: start pixel must start at 0 (#303)
|
2017-01-19 10:40:59 +09:00 |
|
Hajime Hoshi
|
333b0956ff
|
graphics: Improve speed by merging vertices arrays into one
|
2017-01-19 01:27:04 +09:00 |
|
Hajime Hoshi
|
c44ee9cde2
|
graphics: Refactoring
|
2016-12-29 01:15:57 +09:00 |
|
Hajime Hoshi
|
5c403d9969
|
graphics: Avoid copying images twice
|
2016-12-27 10:43:05 +09:00 |
|
Hajime Hoshi
|
260b938422
|
graphics: CopyImage optimization
|
2016-12-27 03:21:07 +09:00 |
|
Hajime Hoshi
|
5c9b9ef6cb
|
graphics: Add BenchmarkCopyImageNRGBA
|
2016-12-27 01:57:36 +09:00 |
|
Hajime Hoshi
|
006f87d02b
|
graphics: Stop CopyImage blocking on browsers
|
2016-12-27 01:57:15 +09:00 |
|
Hajime Hoshi
|
3db15bc5bf
|
graphics: Avoid copying color.RGBA struct
|
2016-12-27 01:08:22 +09:00 |
|
Hajime Hoshi
|
6b4801ac7a
|
graphics: Make copying images faster
|
2016-12-27 00:50:14 +09:00 |
|
Hajime Hoshi
|
15f7a605c5
|
graphics: Create framebuffers lazily
|
2016-12-14 23:40:43 +09:00 |
|
Hajime Hoshi
|
e47c3bbbfb
|
graphics: Limit image size strictly
|
2016-11-05 03:06:18 +09:00 |
|
Hajime Hoshi
|
07294a98b6
|
Move internal/graphics/opengl -> internal/opengl
|
2016-11-03 23:31:25 +09:00 |
|
Hajime Hoshi
|
b2780fb585
|
graphics: Merge commands when appending
|
2016-11-03 17:40:52 +09:00 |
|
Hajime Hoshi
|
50b2d8ee94
|
graphics: Use float values for vertices
|
2016-11-02 02:34:01 +09:00 |
|
Hajime Hoshi
|
b2be6681d4
|
graphics: Bug fix: invalid calc of num of quads
|
2016-11-02 02:08:12 +09:00 |
|
Hajime Hoshi
|
4915531450
|
affine: Add ColorM.Equals
|
2016-11-01 00:28:07 +09:00 |
|
Hajime Hoshi
|
d02c67a996
|
graphics: Use affine.ColorM instead of graphics.Matrix
|
2016-11-01 00:20:27 +09:00 |
|
Hajime Hoshi
|
49fb2635ec
|
graphics: Remove glMatrix
|
2016-10-29 05:02:22 +09:00 |
|
Hajime Hoshi
|
6de9e6696e
|
graphics: Cache total bytes
|
2016-10-29 01:07:19 +09:00 |
|
Hajime Hoshi
|
fbf6b6c525
|
graphics: Calc capacity of vertices
|
2016-10-27 01:42:18 +09:00 |
|
Hajime Hoshi
|
5a1eb24138
|
graphics: Improve speed by using []int16 instead of []uint8
|
2016-10-26 00:20:41 +09:00 |
|
Hajime Hoshi
|
a65ededc3c
|
graphics: Merge draw commands if possible
|
2016-10-25 11:53:00 +09:00 |
|
Hajime Hoshi
|
a70f61b1d5
|
graphics: Remove passing GeoM to the lower layers
|
2016-10-25 10:42:49 +09:00 |
|
Hajime Hoshi
|
96053702ed
|
graphics: Bug fix: Remove modelview_matrix
|
2016-10-25 03:17:14 +09:00 |
|
Hajime Hoshi
|
a2cc291573
|
graphics: Rename variables
|
2016-10-25 03:04:06 +09:00 |
|
Hajime Hoshi
|
ebf7f0df00
|
graphics: Add geometry matrix info to vertices
|
2016-10-25 01:56:59 +09:00 |
|
Hajime Hoshi
|
bc8a8fbae8
|
graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
|
2016-10-23 03:12:11 +09:00 |
|
Hajime Hoshi
|
2c844ec70c
|
graphics: Refactoring: Simplify NextPowerOf2Int
|
2016-10-23 01:59:04 +09:00 |
|
Hajime Hoshi
|
e72ccee61b
|
graphics: Expose graphics.QuadVertexNum
|
2016-10-23 01:52:55 +09:00 |
|
Hajime Hoshi
|
af4130c0d6
|
graphics: Bug fix: wrong argument in VertexAttribPointer
|
2016-10-22 20:47:33 +09:00 |
|
Hajime Hoshi
|
f21f6d357e
|
graphics: Bug fix: Command splitting threshold is more strict on browsers?
|
2016-10-22 20:25:58 +09:00 |
|
Hajime Hoshi
|
27acc5efd9
|
opengl: Use uint8 intead of byte
|
2016-10-22 18:45:32 +09:00 |
|
Hajime Hoshi
|
17ad889bba
|
graphics: Add a comment
|
2016-10-22 16:57:09 +09:00 |
|
Hajime Hoshi
|
d981466aed
|
graphics: Use opengl.DataType
|
2016-10-22 16:52:58 +09:00 |
|
Hajime Hoshi
|
9abeb29d2a
|
opengl: Add DataType
|
2016-10-22 14:51:23 +09:00 |
|
Hajime Hoshi
|
e5e9b178ae
|
opengl: Fix argument order of VertexAttribPointer
|
2016-10-22 14:00:45 +09:00 |
|
Hajime Hoshi
|
80e3a3497c
|
opengl: BufferSubData should be able to take generic type
|
2016-10-22 03:21:53 +09:00 |
|
Hajime Hoshi
|
3efabe988a
|
graphics: Reduce magic numbers
|
2016-10-17 11:16:17 +09:00 |
|
Hajime Hoshi
|
cbcbdb0b97
|
graphics: Refactoring: Introduce arrayBufferLayoutPart
|
2016-10-17 10:36:33 +09:00 |
|
Hajime Hoshi
|
8ee859df31
|
graphics: Refactoring: Introduce arrayBufferLayout
|
2016-10-17 10:03:25 +09:00 |
|
Hajime Hoshi
|
c1b4624890
|
graphics: Remove unused const
|
2016-10-17 01:07:16 +09:00 |
|
Hajime Hoshi
|
53e1f90146
|
graphics: Bug fix: Don't store interface color.Color value inside (#261)
|
2016-08-30 23:34:18 +09:00 |
|
Hajime Hoshi
|
3dad97af8a
|
Add comments
|
2016-08-23 00:05:23 +09:00 |
|
Hajime Hoshi
|
7b32d7a206
|
graphics: Bug fix: Pixels should be copied to store it as a command
|
2016-08-17 22:10:29 +09:00 |
|
Hajime Hoshi
|
c8edcde2d5
|
graphics: Image minimum size changed to 1
|
2016-08-07 17:27:17 +09:00 |
|
Hajime Hoshi
|
f556b19f22
|
Add error checks
|
2016-08-03 23:44:54 +09:00 |
|
Hajime Hoshi
|
0aca79ed0b
|
graphics: Add error checks
|
2016-08-03 11:05:10 +09:00 |
|
Hajime Hoshi
|
c7106f595c
|
Add error checks
|
2016-08-02 02:26:44 +09:00 |
|
Hajime Hoshi
|
5a3ea34cfc
|
ui: Delay initializing the context
|
2016-07-23 21:43:35 +09:00 |
|
Hajime Hoshi
|
3553fc55c3
|
ui: Unify the context thread and the UI thread
|
2016-07-23 21:22:59 +09:00 |
|
Hajime Hoshi
|
e3ef0540a3
|
opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
|
2016-07-23 02:09:48 +09:00 |
|
Hajime Hoshi
|
d7c2682c53
|
examples/sprites: Slower increasing num of sprites
|
2016-07-16 19:34:36 +09:00 |
|
Hajime Hoshi
|
66f262c80e
|
graphics: Enable to draw unlimited number of sprites (#245)
|
2016-07-16 19:17:57 +09:00 |
|
Hajime Hoshi
|
d00eb131f4
|
graphics: Remove commandQueue's member indexOffsetInBytes
|
2016-07-16 04:21:44 +09:00 |
|
Hajime Hoshi
|
7a96f31b1f
|
graphics: Hide MaxQuads
|
2016-07-16 02:07:16 +09:00 |
|
Hajime Hoshi
|
bc43614c25
|
graphics: Remove draw.go
|
2016-07-16 00:17:21 +09:00 |
|
Hajime Hoshi
|
1627176d59
|
graphics: Restoring by recording drawing-images history
|
2016-07-13 12:38:59 +09:00 |
|
Hajime Hoshi
|
4bded02ad6
|
graphics: Add a comment
|
2016-07-10 14:49:41 +09:00 |
|
Hajime Hoshi
|
0c611d875b
|
graphics: Bug fix: glTexSubImage2D on Android now works (#211)
|
2016-07-10 05:59:21 +09:00 |
|
Hajime Hoshi
|
1b152ae771
|
opengl: Bug fix: Reset lastTexture when deleting
|
2016-07-10 05:04:25 +09:00 |
|
Hajime Hoshi
|
d8e7ec5274
|
opengl: Initialize lastTexture
|
2016-07-09 23:14:24 +09:00 |
|
Hajime Hoshi
|
275fc66f06
|
graphics: Bug fix: textuer should be stored at OpenGL layer
|
2016-07-09 19:36:34 +09:00 |
|
Hajime Hoshi
|
79bdfc0718
|
opengl: Misspelling
|
2016-07-07 02:08:28 +09:00 |
|
Hajime Hoshi
|
302f5a5437
|
opengl: Remove BindScreenFramebuffer
|
2016-07-05 03:07:33 +09:00 |
|
Hajime Hoshi
|
7e296b1aae
|
graphics: Bug Fix: The screen image should be recreated
|
2016-07-05 02:57:41 +09:00 |
|
Hajime Hoshi
|
7903fe2108
|
graphics: Remove texture's width/height
|
2016-07-05 00:31:02 +09:00 |
|
Hajime Hoshi
|
93f7fdd349
|
graphics: Remove framebuffer's width/height
|
2016-07-05 00:29:46 +09:00 |
|
Hajime Hoshi
|
085336d50f
|
graphics: Add newImageImpl
|
2016-07-05 00:24:06 +09:00 |
|
Hajime Hoshi
|
55bfe19bf8
|
opengl: Add context.DoWork (mobile)
|
2016-07-04 01:25:35 +09:00 |
|
Hajime Hoshi
|
61ba8dad17
|
opegnl: Remove initialization (use Reset instead) (mobile)
|
2016-07-04 01:04:35 +09:00 |
|
Hajime Hoshi
|
6cfb92c4c4
|
opengl: Remove init (JavaScript)
|
2016-07-04 00:55:04 +09:00 |
|
Hajime Hoshi
|
0d91883fb9
|
opengl: Remove init (desktops)
|
2016-07-04 00:51:58 +09:00 |
|
Hajime Hoshi
|
c2d21bc39f
|
opengl: Misspelling
|
2016-07-04 00:31:51 +09:00 |
|
Hajime Hoshi
|
163ee01bd5
|
graphics: Rename Initialize/Resume -> Reset
|
2016-07-04 00:30:14 +09:00 |
|
Hajime Hoshi
|
d0a779e272
|
graphics: Delete programs and buffers when resuming
|
2016-07-04 00:23:45 +09:00 |
|
Hajime Hoshi
|
d70bf66a59
|
graphics: Reduce imageM usages
|
2016-07-03 23:23:57 +09:00 |
|
Hajime Hoshi
|
f7a84fe969
|
graphics: Move all context usages to internal/graphics
|
2016-07-03 22:35:27 +09:00 |
|
Hajime Hoshi
|
6e76c3ed6b
|
graphics: Move context.resume() to internal/graphics
|
2016-07-03 21:42:01 +09:00 |
|
Hajime Hoshi
|
86144a1cd6
|
opengl: Move members to variables
|
2016-07-03 18:23:19 +09:00 |
|
Hajime Hoshi
|
cc39cdc8f5
|
opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239)
|
2016-07-01 02:40:53 +09:00 |
|
Hajime Hoshi
|
ff30f01c1b
|
graphics: Remove Finalize
|
2016-06-30 00:21:47 +09:00 |
|
Hajime Hoshi
|
9453f9e7b5
|
graphics: Fix a comment
|
2016-06-28 03:05:47 +09:00 |
|
Hajime Hoshi
|
3004d4d7af
|
opengl: Fix a misspell
|
2016-06-28 02:53:35 +09:00 |
|
Hajime Hoshi
|
af87d3fcf4
|
graphics: Move a comment
|
2016-06-27 13:00:32 +09:00 |
|
Hajime Hoshi
|
e822aae4a2
|
graphics: Add a comment
|
2016-06-27 02:51:46 +09:00 |
|
Hajime Hoshi
|
f537378f2a
|
opengl: Bug fix: div 0 in shader
|
2016-06-26 15:57:45 +09:00 |
|
Hajime Hoshi
|
24bb5b5ca8
|
graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
|
2016-06-23 00:25:31 +09:00 |
|
Hajime Hoshi
|
bae27e19d7
|
doc: Fix README
|
2016-06-22 12:37:26 +09:00 |
|
Hajime Hoshi
|
56c4e71859
|
opengl: Remove unneeded glViewport calls
|
2016-06-22 02:13:23 +09:00 |
|
Hajime Hoshi
|
6f50ef3604
|
ui: Get correct device scale for iOS
|
2016-06-19 05:10:27 +09:00 |
|
Hajime Hoshi
|
7528977842
|
opengl: Bug fix: bindFramebufferImpl should return error
|
2016-06-19 00:40:44 +09:00 |
|
Hajime Hoshi
|
bc2703c345
|
opengl: Call glViewport each time when different framebuffer is set
|
2016-06-18 22:47:34 +09:00 |
|
Hajime Hoshi
|
83ab4352f8
|
opengl: Consider framebuffer size on iOS
|
2016-06-18 19:55:04 +09:00 |
|
Hajime Hoshi
|
98fccb563e
|
graphics: Bug fix: Need to reset viewport size after resizing (#232)
|
2016-06-18 06:47:35 +09:00 |
|
Hajime Hoshi
|
5eb77d2fb5
|
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
|
2016-06-18 04:56:13 +09:00 |
|
Hajime Hoshi
|
0b8fe25350
|
opengl: Implement GlslHighpSupported for iOS
|
2016-06-17 04:13:46 +09:00 |
|
Hajime Hoshi
|
dfe4db67be
|
Fix for iOS
|
2016-06-17 02:08:25 +09:00 |
|
Hajime Hoshi
|
10ebe3274c
|
Fix build tags
|
2016-06-15 03:35:35 +09:00 |
|
Hajime Hoshi
|
13f594baed
|
Fix build tags for iOS (WIP)
|
2016-06-15 00:19:02 +09:00 |
|
Hajime Hoshi
|
a1fbf2cd2d
|
graphics: Remove 'Resume'
|
2016-06-12 23:54:36 +09:00 |
|
Hajime Hoshi
|
5fbbb6dc6a
|
opengl: Check texture/framebuffer is valid before deleting it
|
2016-06-12 23:19:01 +09:00 |
|
Hajime Hoshi
|
8d258b3c38
|
graphics: Replace textures/framebuffers with images in commands
|
2016-06-12 22:44:23 +09:00 |
|
Hajime Hoshi
|
870ce85615
|
opengl: Remove Pause
|
2016-06-12 18:18:43 +09:00 |
|
Hajime Hoshi
|
f056204a7c
|
graphics: Add image.go
|
2016-06-12 01:45:40 +09:00 |
|
Hajime Hoshi
|
68c19d7cae
|
graphics: Hide Texture/Framebuffer
|
2016-06-12 01:41:50 +09:00 |
|
Hajime Hoshi
|
eca175e0f4
|
graphics: Add Image
|
2016-06-12 01:34:21 +09:00 |
|
Hajime Hoshi
|
32c2cb3ead
|
graphics: Add commands to create textures/framebuffers
|
2016-06-12 00:23:26 +09:00 |
|
Hajime Hoshi
|
2a58c095b8
|
graphics: Add disposeCommand
|
2016-06-11 22:52:07 +09:00 |
|
Hajime Hoshi
|
b59206b777
|
graphics: Move command flushing to ebiten package
|
2016-06-11 21:50:13 +09:00 |
|
Hajime Hoshi
|
dfd4bc89ed
|
graphics: Revert FlushCommand execution
|
2016-06-11 20:21:14 +09:00 |
|
Hajime Hoshi
|
912d498cdf
|
graphics: Remove unused arguments
|
2016-06-11 05:48:09 +09:00 |
|
Hajime Hoshi
|
f03a99e89a
|
opengl: Add Resume() and Pause()
|
2016-06-10 01:19:10 +09:00 |
|
Hajime Hoshi
|
cabea24815
|
graphics: Move glFlush to a more appropriate place
|
2016-06-07 03:02:15 +09:00 |
|
Hajime Hoshi
|
83a96dc532
|
android: Bug fix: Black flicking (#226)
|
2016-06-07 02:24:36 +09:00 |
|
Hajime Hoshi
|
9757319848
|
graphics: Use a const viewport
|
2016-06-06 01:49:34 +09:00 |
|
Hajime Hoshi
|
26ef56232b
|
opengl: Bug fix: Reset viewport when framebuffer delation
|
2016-06-05 08:16:16 +09:00 |
|
Hajime Hoshi
|
12904d168d
|
opengl: Bug fix: glViewport must be called after framebuffer deletion
|
2016-06-05 07:47:11 +09:00 |
|
Hajime Hoshi
|
37473d2f9f
|
graphics: Move a comment
|
2016-06-05 03:26:00 +09:00 |
|
Hajime Hoshi
|
aa83167e56
|
graphics: Check the number of vertices
|
2016-06-05 03:17:53 +09:00 |
|
Hajime Hoshi
|
e5965d7771
|
opengl: Reduce calls of glSetViewport
|
2016-06-05 03:16:54 +09:00 |
|
Hajime Hoshi
|
4c2650c721
|
graphics: Reduce calls of glBindTexture
|
2016-06-05 01:55:28 +09:00 |
|
Hajime Hoshi
|
bddd3c9467
|
grahics: Reduce gl function calls
|
2016-06-04 22:30:52 +09:00 |
|
Hajime Hoshi
|
388dd835a6
|
opengl: Move ZeroFramebuffer to context.go
|
2016-06-04 04:04:18 +09:00 |
|
Hajime Hoshi
|
ca3322edbc
|
opengl: Refactoring: Rename functions
|
2016-06-04 03:50:28 +09:00 |
|
Hajime Hoshi
|
da1354ec51
|
opengl: Bug fix: Reset the bound framebuffer after deletion (#227)
|
2016-06-04 03:41:14 +09:00 |
|
Hajime Hoshi
|
56844100c2
|
temporal hack to pass tests (#227)
|
2016-06-03 13:16:43 +09:00 |
|
Hajime Hoshi
|
3e912ce7f8
|
graphics: Optimize commands: call glBufferSubData as less times as possible
|
2016-06-03 12:52:20 +09:00 |
|
Hajime Hoshi
|
208b27d5de
|
graphics: Use command buffers
|
2016-06-03 03:24:27 +09:00 |
|
Hajime Hoshi
|
efd019c00e
|
graphics: Remove Texture.Size
|
2016-06-03 03:07:55 +09:00 |
|
Hajime Hoshi
|
0374bf0538
|
graphics: Remove Framebuffer.Size
|
2016-06-03 03:02:59 +09:00 |
|
Hajime Hoshi
|
17f4bcbd95
|
graphics: Introduce Commands (WIP)
|
2016-06-03 03:01:27 +09:00 |
|
Hajime Hoshi
|
16ef82fa23
|
opengl: Reduce CheckFramebufferState call for speed
|
2016-06-01 03:53:55 +09:00 |
|
Hajime Hoshi
|
91491e58f4
|
opengl: Reduce glBindFramebuffer calls
|
2016-06-01 02:33:31 +09:00 |
|
Hajime Hoshi
|
3dfbb4a2ea
|
opengl: Refactoring: Remove unneeded code
|
2016-06-01 02:14:11 +09:00 |
|
Hajime Hoshi
|
d756d35b59
|
opengl: Remove unneeded access to a member
|
2016-06-01 02:06:13 +09:00 |
|
Hajime Hoshi
|
5638bb93f5
|
opengl: Remove glFlush to improve performance
|
2016-06-01 01:48:46 +09:00 |
|
Hajime Hoshi
|
1ca76b64f7
|
graphics: Add a comment
|
2016-05-31 00:30:04 +09:00 |
|
Hajime Hoshi
|
6663a447cc
|
graphics: Speed optimization
|
2016-05-29 23:04:20 +09:00 |
|
Hajime Hoshi
|
f6fd8f9c6d
|
graphics: Reduce calling glUseProgram
|
2016-05-29 22:40:51 +09:00 |
|
Hajime Hoshi
|
deb2ab1cbf
|
graphics: Refactoring: Reduce array buffer size
|
2016-05-29 18:34:52 +09:00 |
|
Hajime Hoshi
|
3195ae32d8
|
mobile: Implement Pause/Resume
|
2016-05-24 00:00:54 +09:00 |
|
Hajime Hoshi
|
6d06b01cae
|
gomobile bind works
|
2016-05-22 04:25:15 +09:00 |
|
Hajime Hoshi
|
76ea075896
|
Add example/mobile (not-compilable yet)
|
2016-05-19 03:17:50 +09:00 |
|
Hajime Hoshi
|
fbd07b1865
|
graphics: Simplify the size of pixels
|
2016-05-16 12:27:28 +09:00 |
|
Hajime Hoshi
|
46cbd0c4a0
|
graphics: Add a func to delete programs and buffers
|
2016-05-16 11:54:34 +09:00 |
|
Hajime Hoshi
|
ba6d10dec0
|
graphics: Remove indexBufferLines
|
2016-05-16 11:34:41 +09:00 |
|
Hajime Hoshi
|
d6bfa72c5c
|
graphics: Remove openGLState.initialize
|
2016-05-16 11:32:26 +09:00 |
|
Hajime Hoshi
|
9f2b53d24c
|
graphics: Add InitializeIfNeeded function (preparing for Android)
|
2016-05-15 04:05:57 +09:00 |
|
Hajime Hoshi
|
ebe6296222
|
opengl: Remove (*Program).Equals
|
2016-05-15 02:37:25 +09:00 |
|
Hajime Hoshi
|
a3272d0b49
|
graphics: Refactoring: Reduce global variables
|
2016-05-15 02:29:54 +09:00 |
|
Hajime Hoshi
|
a04ce352f8
|
opengl: Bug fixed: there were some errors shadowed and not used
|
2016-05-14 03:24:01 +09:00 |
|
Hajime Hoshi
|
9d569e3e49
|
graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
|
2016-05-12 11:23:52 +09:00 |
|
Hajime Hoshi
|
9c2857c15d
|
graphics: Compile error of shaders should panic
|
2016-05-11 00:49:31 +09:00 |
|
Hajime Hoshi
|
c07f16d9a4
|
opengl: Prepare for Android
|
2016-05-11 00:47:54 +09:00 |
|
Hajime Hoshi
|
2fee1fae22
|
graphics: Dispose now returns errors
|
2016-05-07 23:34:10 +09:00 |
|
Hajime Hoshi
|
9560824dfc
|
opengl: Add context.go
|
2016-05-07 19:42:07 +09:00 |
|
Hajime Hoshi
|
df23b57b16
|
openg: Refactoring
|
2016-05-07 19:26:35 +09:00 |
|
Hajime Hoshi
|
de541bdd7d
|
opengl: Update context_mobile.go
|
2016-05-07 19:12:19 +09:00 |
|
Hajime Hoshi
|
e99736d5a5
|
opengl: Refactoring
|
2016-05-07 19:07:56 +09:00 |
|
Hajime Hoshi
|
5a379cb7cb
|
Reduce panics (#196)
|
2016-04-11 01:48:40 +09:00 |
|
Hajime Hoshi
|
3ec0020f02
|
graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
|
2016-04-08 21:45:53 +09:00 |
|
Hajime Hoshi
|
07da7a2348
|
graphics: Refactoring
|
2016-04-08 04:39:13 +09:00 |
|
Hajime Hoshi
|
b2c5cb164a
|
graphics: Calculate vertices ahead of locking
|
2016-04-08 03:18:52 +09:00 |
|
Hajime Hoshi
|
492f471ec3
|
graphics: Early return when num of vertices is 0
|
2016-04-08 02:49:53 +09:00 |
|
Hajime Hoshi
|
b02df7b542
|
graphics: Bug fix #186 by clearing non-black-or-white color
|
2016-03-17 03:31:12 +09:00 |
|
Hajime Hoshi
|
c6fc5ab865
|
graphics: CompositionMode -> CompositeMode (#170)
|
2016-03-01 02:16:32 +09:00 |
|
Hajime Hoshi
|
1eb623cf16
|
Add example 'masking' (#39)
|
2016-03-01 02:10:45 +09:00 |
|
Hajime Hoshi
|
321f5e376e
|
opengl: Cache a composition mode
|
2016-02-29 01:44:09 +09:00 |
|
Hajime Hoshi
|
8ae1e292ab
|
graphics: Introduce CompositionMode (#151)
|
2016-02-29 01:37:06 +09:00 |
|
Hajime Hoshi
|
997539b243
|
opengl: Unexport Attrib/UniformLocation
|
2016-02-27 03:13:42 +09:00 |
|
Hajime Hoshi
|
ccf0acf7ca
|
opengl: Reduce global variables
|
2016-02-27 03:05:12 +09:00 |
|
Hajime Hoshi
|
93f9d9fbb0
|
opengl: Introduce locationCache struct
|
2016-02-27 03:01:55 +09:00 |
|
Hajime Hoshi
|
3c4aa7ec1e
|
opengl: Unexport some interfaces
|
2016-02-27 02:43:00 +09:00 |
|
Hajime Hoshi
|
2bda89709f
|
opengl: Unexport ProgramID
|
2016-02-27 02:41:38 +09:00 |
|
Hajime Hoshi
|
495d7ca0d1
|
graphics: NextPowerOf2Int -> NextPowerOf2Int32
|
2016-02-27 02:35:05 +09:00 |
|
Hajime Hoshi
|
5fe013ddbd
|
graphics: Remove Lines and Rects
|
2016-02-27 02:30:06 +09:00 |
|
Hajime Hoshi
|
f432c15078
|
opengl: GetProgramID() -> Program.ID()
|
2016-02-27 02:27:39 +09:00 |
|
Hajime Hoshi
|
3d79e086a9
|
opengl: Rename some functions not to be exported
|
2016-02-26 02:03:24 +09:00 |
|
Hajime Hoshi
|
ce9f957cd8
|
opengl: Use go-gl/gl again (#162)
|
2016-02-26 02:01:13 +09:00 |
|
Hajime Hoshi
|
20e9b91336
|
opengl: Bug fix: Misusage of Texture
|
2016-02-25 02:21:44 +09:00 |
|
Hajime Hoshi
|
73856a2298
|
opengl: IsTexture/IsFramebuffer fails on OSX
|
2016-02-25 02:17:28 +09:00 |
|
Hajime Hoshi
|
06ec244ff3
|
opengl: Use gl.IsTexture and gl.IsFramebuffer
|
2016-02-25 01:11:40 +09:00 |
|
Hajime Hoshi
|
6d5e09ad36
|
opengl: use fmt.Errorf for error messages
|
2016-02-24 23:30:43 +09:00 |
|
Hajime Hoshi
|
922f392544
|
ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
|
2016-02-24 22:57:19 +09:00 |
|
Hajime Hoshi
|
888c7dadfd
|
opengl: Bug fix: Use attrib/uniform cache
|
2016-02-24 01:34:24 +09:00 |
|
Hajime Hoshi
|
2d78d14e83
|
opengl: Avoid using encoding/binary for speed
|
2016-02-24 01:32:56 +09:00 |
|
Hajime Hoshi
|
e8a3e04535
|
opengl: Error prefix
|
2016-02-24 00:31:28 +09:00 |
|
Hajime Hoshi
|
9e161864f6
|
ui: Bug fix: Make sure current framebuffers rendered (#158)
|
2016-02-22 03:14:31 +09:00 |
|
Hajime Hoshi
|
6e98e0716d
|
ui: SwapBuffer is now done on the rendering context thread
|
2016-02-21 22:20:33 +09:00 |
|
Hajime Hoshi
|
bb39766873
|
ui: Bug fix: gl* method should be called after looping starts
|
2016-02-21 21:53:48 +09:00 |
|
Hajime Hoshi
|
bae6d62067
|
ui: Refactoring
|
2016-02-21 18:01:43 +09:00 |
|
Hajime Hoshi
|
269d94b145
|
graphics: Add worker consumer
|
2016-02-19 11:43:16 +09:00 |
|
Hajime Hoshi
|
93450b1664
|
graphics: Compiled (but can't run yet)
|
2016-02-19 03:06:23 +09:00 |
|
Hajime Hoshi
|
5c61284c84
|
graphics: Refactoring: Remove an unsed argument 'signed'
|
2016-02-18 03:01:41 +09:00 |
|
Hajime Hoshi
|
d99ddab6f8
|
graphics: Reduce calling TextureQuad.Len()
|
2016-02-17 00:45:19 +09:00 |
|
Hajime Hoshi
|
169d57936c
|
graphics: Speed improvement by returning single value
|
2016-02-17 00:21:39 +09:00 |
|
Hajime Hoshi
|
ef4828669c
|
graphics: Bug fix: must skip rendering when 0 vertices are set
|
2016-02-16 02:45:56 +09:00 |
|
Hajime Hoshi
|
1e9fb05161
|
graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying
|
2016-02-16 02:26:40 +09:00 |
|
Hajime Hoshi
|
6d2148f3ea
|
graphics: Remove unneeded 'if'
|
2016-02-16 01:55:39 +09:00 |
|
Hajime Hoshi
|
f5b4179142
|
graphics: Avoid calling Len() too many times
|
2016-02-16 01:51:34 +09:00 |
|
Hajime Hoshi
|
537cfea8a4
|
graphics: Avoid using append
|
2016-02-16 01:49:27 +09:00 |
|
Hajime Hoshi
|
c54b5c4b06
|
image: Introduce programContext (#144)
|
2016-02-07 05:13:54 +09:00 |
|
Hajime Hoshi
|
38552f8d9d
|
image: Remove drawing lines and rects (#142)
|
2016-02-06 17:57:20 +09:00 |
|
Hajime Hoshi
|
9178b488a1
|
test: Give up using headless-js (#141)
|
2016-02-06 15:35:21 +09:00 |
|
Hajime Hoshi
|
fb9f133389
|
graphics: Better error messages for framebuffer creation
|
2016-02-06 03:48:15 +09:00 |
|
Hajime Hoshi
|
7f43ca2eb7
|
.travis.yml: Skip gopherjs test
|
2016-01-20 03:43:13 +09:00 |
|
Hajime Hoshi
|
9a3c6bd8c4
|
js: Update callers for headless-gl API
|
2016-01-20 01:18:53 +09:00 |
|
Josh Deprez
|
bbeb103383
|
Check was missing from context_js
Run calls Check whether or not gopherjs is used, and it was not implemented here.
|
2016-01-18 21:27:55 +11:00 |
|
Hajime Hoshi
|
633ee4096e
|
#132 Temporal hack to run with Go1.5
|
2015-07-22 23:28:15 +09:00 |
|
Hajime Hoshi
|
0bc321d3ef
|
Improve GL error messages
|
2015-06-22 23:14:40 +09:00 |
|
Hajime Hoshi
|
e3608d08eb
|
Use GL 2.1 (for Windows)
|
2015-06-21 01:33:28 +09:00 |
|
Hajime Hoshi
|
82ea3fa020
|
#125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
|
2015-04-13 00:49:30 +09:00 |
|
Hajime Hoshi
|
bca600a093
|
Update for the latest GopherJS (use *js.Object instead of js.Object)
|
2015-03-01 01:26:16 +09:00 |
|
Hajime Hoshi
|
a67a8a03ec
|
graphics: Cache framebuffers
|
2015-02-20 02:02:23 +09:00 |
|
Hajime Hoshi
|
936942a28d
|
Add comments
|
2015-02-20 02:01:56 +09:00 |
|