Hajime Hoshi
2e49ed5402
audio: Add a mock implementation for MonoGame
...
Updates #1078
2020-04-21 23:59:41 +09:00
Hajime Hoshi
7ac6b0bfa3
Update dependencies
2020-03-31 03:32:38 +09:00
hiroebe
ad00414a2a
audio: Remove duplicate check for io.Seeker ( #1051 )
2020-01-10 19:37:31 +09:00
Hajime Hoshi
5182060899
Revert "audio: Bug fix: Fill empty data even when audio is suspended"
...
This reverts commit 529dddda53
.
Updates #975
Reason: This causes PARTIAL_WAKE_LOCK on Android (AudioDirectOut) (#931 )
2019-11-09 15:24:56 +09:00
Hajime Hoshi
529dddda53
audio: Bug fix: Fill empty data even when audio is suspended
...
When writing is stopped on Oto's players, unexpected delaying
happens.
The ideal solution is to have APIs to suspend and resume Oto's
player, but this is not easy. For a temporary solution, write
zero values on the players when audio is suspended.
Fixes #975
2019-11-07 01:13:00 +09:00
Hajime Hoshi
3c29fbdce2
jsutil: Refactoring: SliceToTypedArray -> CopySliceToJS
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This unifieslocations of the temporary buffer.
2019-10-30 00:35:48 +09:00
Hajime Hoshi
fe805d7fd1
audio/vorbis/internal/stb: Bug fix: Forbid to use it from Wasm
2019-10-28 00:07:38 +09:00
Hajime Hoshi
f50875ff4b
Change the build tag strategy: GopehrJS or not GopherJS
2019-10-27 23:33:22 +09:00
Hajime Hoshi
124389561c
audio: Bug fix: The dummy player should have long enough buffer
...
In the current implementation, the audio context will be ready
when a player's Write is finished. If the buffer is too short,
Write finishes immediately without accessing the low audio layer
and the audio context would be ready without playing anything.
This change changes the dummy buffer to have a long enough buffer
so that Write will be wait for acutual audio playing.
Fixes #970
2019-10-23 02:41:12 +09:00
Hajime Hoshi
b78f678700
audio: Bug fix: (*Context).IsReady never returned true unless there is a player
...
The audio context is never ready unless there is a player. This is
problematic when a user tries to play audio after the context is
ready. Play a dummy player to avoid the blocking.
Fixes #969
2019-10-22 23:45:13 +09:00
Hajime Hoshi
689d230cb7
vorbis: Embed files for tests
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Updates #881
2019-09-15 19:50:56 +09:00
Hajime Hoshi
dbb8a5e873
audio: Block all the players when suspended
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This avoid to write 0 bytes when the app is in background. This
should reduce CPU usage.
Updates #931
2019-09-07 02:03:59 +09:00
Hajime Hoshi
c52e043006
Add jsutil package for new API of Go 1.13
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Audio part still cannot be compiled due to Oto.
Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
13ce1c28b4
uidriver/mobile: Use timer.NewTimer instead of time.After
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timer.NewTimer is much better than time.After in terms of memory
usage. See also https://golang.org/pkg/time/#After
2019-06-01 01:30:08 +09:00
Acid147
21abd85a63
Small cleanup ( #877 )
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* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
3ce8babd9b
audio: Remove unnecessary sleepings
2019-05-02 23:57:33 +09:00
Hajime Hoshi
bd85d0e08d
audio: Add TestPauseBeforeInit
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This confirms that Pause before initialization should not launch
another loop.
2019-05-02 21:39:08 +09:00
Hajime Hoshi
7e2a679b17
audio: Context should be reset for each test
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As the context remembers the last error, the context should be
re-created for each test.
2019-05-02 21:35:20 +09:00
Hajime Hoshi
396f257629
audio: Fix comments
2019-05-02 04:10:33 +09:00
Hajime Hoshi
876340da17
audio: Bug fix: context.ready should be set true after writing
2019-05-02 03:27:43 +09:00
Hajime Hoshi
2e35d9dc70
audio: Refactoring
2019-05-02 03:21:56 +09:00
Hajime Hoshi
5dd12afd38
audio: Stop the loop when pausing
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This change reduces the necessity to fill zero bytes.
2019-05-02 03:16:45 +09:00
Hajime Hoshi
5121b072f1
audio: Change init from a variable to a channel
2019-05-02 02:37:32 +09:00
Hajime Hoshi
bea5b0f685
audio: Add comments
2019-05-02 02:11:35 +09:00
Hajime Hoshi
2aa79e0aa4
audio/vorbis/internal/stb: Bug fix: Make the package buildable only under 'js' environment
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Building `syscall/js` itself can be done only under 'js'
environment.
See also https://travis-ci.org/hajimehoshi/ebiten/builds/526786060
2019-05-01 17:50:59 +09:00
Hajime Hoshi
10fb5e33be
Replace GopherWasm with syscall/js
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Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
c112c31e7e
audio: Reimplement audio by using multiple oto.Player
2019-04-30 18:20:52 +09:00
Hajime Hoshi
339e76afec
audio: Bug fix: Dead lock at seeking
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When sending something to channels, a lock should not be used,
or the receiver side might be using the same lock.
Bug: #855
2019-04-30 12:51:22 +09:00
Hajime Hoshi
e19479d243
audio: Add comments about explanation how deadlock happens
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This might be related to #855
2019-04-30 01:41:34 +09:00
Hajime Hoshi
5ecc595ce4
audio: Bug fix: Reset playing state at the end of the readLoop
2019-04-29 22:31:10 +09:00
Hajime Hoshi
d2979e288d
audio: Bug fix: runningReadLoop must be set to true before starting the goroutine
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This can cause deadlock by multiple goroutines if runningReadLoop
is set to true in the goroutine.
Related to #855 ?
2019-04-29 21:46:26 +09:00
Hajime Hoshi
89f6eba925
Revert "audio: Bug fix: Make ensureReadLoop exactly atomic"
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This reverts commit 835497edd3
.
Reason: This causes a dead lock at examples/piano with many notes.
This might be related to #855
2019-04-29 14:57:55 +09:00
Hajime Hoshi
fe3e8e376a
audio: Move seeking from the loop to Seek function
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Seek should work in both cases the loop runs and not. This change
is a preparation.
2019-04-29 02:27:15 +09:00
Hajime Hoshi
c4c6acacf9
audio: Remove (*mux).hasPlayer
2019-04-29 01:01:29 +09:00
Hajime Hoshi
96012b661f
audio: Bug fix: bufferToInt16 can return smaller result
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Fixes #854
2019-04-29 00:32:57 +09:00
Hajime Hoshi
835497edd3
audio: Bug fix: Make ensureReadLoop exactly atomic
2019-04-29 00:05:54 +09:00
Hajime Hoshi
b1607de99d
audio: Refactoring
2019-04-28 23:58:06 +09:00
Hajime Hoshi
14b6e95217
audio: Use a boolean value to inidicate inited state intead of channels
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This is a preparation to use oto.Players for Players. By using a
boolean value, suspending state can be detected from multiple
oto.Players.
2019-04-28 19:53:28 +09:00
Hajime Hoshi
fe55e55b7e
audio: Refactoring
2019-04-28 19:53:28 +09:00
Hajime Hoshi
1327e2239c
audio: Use a boolean value to indicate suspending state instead of channels
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This is a preparation to use oto.Players for Players. By using a
boolean value, suspending state can be detected from multiple
oto.Players.
2019-04-28 19:53:28 +09:00
Hajime Hoshi
2b7705e7ad
audio: AppendHookOnBeforeUpdate should treat multiple calbacks
2019-04-28 19:53:22 +09:00
Hajime Hoshi
31758bf3ab
audio: Remove comment
2019-04-28 19:49:37 +09:00
Hajime Hoshi
2bea7d4e1a
audio: Error on duplicated source
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Fixes #853
2019-04-28 19:39:46 +09:00
Hajime Hoshi
70a225fd7e
audio: Use dummy hooks from tests
2019-04-28 19:35:59 +09:00
Hajime Hoshi
81549a3523
audio: Bug fix: Remove redundant Unlock
2019-04-28 02:44:32 +09:00
Hajime Hoshi
9fc2ae158c
audio: Bug fix: Close always returned error
2019-04-28 02:22:11 +09:00
Hajime Hoshi
e4f0a0aa04
audio: Bug fix: Remove depenency on finalizer
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This change fixes playerImpl leak by removing dependency on
finalizer usages. Now readLoop can (or should) be called multiple
times even after closing. Only when (*Player).Close is called
explicitly, the read loop cannot be started again.
Fixes #852
2019-04-28 02:03:55 +09:00
Hajime Hoshi
4f831de008
audio: Remove (*playerImpl).sync and use mutex instead
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This is a preparation to work syncing wihtout the read-loop.
2019-04-28 01:37:52 +09:00
Hajime Hoshi
acc4ef4e11
audio: Add comments
2019-04-01 01:59:10 +09:00
Hajime Hoshi
df2604c221
audio: Comment about ownership
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This behavior might be changed at version 2 though (#837 ).
2019-04-01 01:32:14 +09:00
Hajime Hoshi
cba109ebee
audio/mp3: Bug fix: Accept non-io.Closer at Resampling
2019-04-01 00:04:57 +09:00
Hajime Hoshi
49c0b64b60
audio/mp3: Bug fix: Close source when needed
2019-03-31 22:58:22 +09:00
Hajime Hoshi
aa042980ee
audio/mp3: Remove Close calls
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Close is removed at 14af46a99b
2019-03-31 22:42:34 +09:00
Hajime Hoshi
ed855d6c6c
audio: Refactoring: remove the unused returning value
2019-03-02 04:42:19 +09:00
Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
a4123a479e
audio: Initialize the context first
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This is necessary to create an audio's Player before the loop if
we want to create *oto.Player for each *audio.Player.
2019-01-30 00:45:36 +09:00
Hajime Hoshi
13b0d82b6d
audio: Use oto.NewContext
2019-01-30 00:36:47 +09:00
Hajime Hoshi
f16f6cf4b9
audio/internal/convert: Add Float32Reader and NewReaderFromFloat32Reader
2019-01-15 11:46:31 +09:00
Hajime Hoshi
13f6549cb6
audio/vorbis: Remove duplicated decoded data
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There was duplicated decoded date in audio/vorbis package and Ogg
decoder package. This change removes this duplication and reduces
memory usage.
2019-01-15 03:52:27 +09:00
Hajime Hoshi
6d714a16cf
audio: Remove unneeded 'break'
2019-01-10 02:34:58 +09:00
Hajime Hoshi
a6b3f761f8
audio: Refactoring: Remove dependency on clock package
2019-01-10 00:59:38 +09:00
Hajime Hoshi
28c96d256a
audio: Bug fix: Test compilation error
2019-01-09 23:39:12 +09:00
Hajime Hoshi
14404334e7
audio: Rename players to mux
2019-01-09 22:10:52 +09:00
Hajime Hoshi
e9422a9f2c
audio: Improve test flakiness
2019-01-06 00:11:34 +09:00
Hajime Hoshi
7956e0ebbc
Revert "Revert "audio: No need goroutine for tests""
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This reverts commit 62a9bb195c
.
2018-12-28 02:18:16 +09:00
Hajime Hoshi
62a9bb195c
Revert "audio: No need goroutine for tests"
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This reverts commit 7740656054
.
2018-12-28 02:15:11 +09:00
Hajime Hoshi
7740656054
audio: No need goroutine for tests
2018-12-27 03:37:29 +09:00
Hajime Hoshi
ed7552962d
audio: Improve test flakiness
2018-12-27 03:34:27 +09:00
Hajime Hoshi
1760070130
audio: Add comments about GC ( #746 )
2018-12-18 23:07:19 +09:00
Hajime Hoshi
b9eba54115
audio: Use a dummy driver for testing
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Fixes #750
This also fixes an out-of-index bug when all players are skipped.
2018-12-17 23:06:59 +09:00
Hajime Hoshi
b0cb216f5f
audio: Close audio after its playing finishes
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Fixes #746
This is a temporal fix and we will need further re-designing of
audio package.
2018-12-17 04:02:32 +09:00
Hajime Hoshi
08a369b8fd
audio: Bug fix: GC audio players correctly
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Fixes #746
2018-12-15 22:33:45 +09:00
Hajime Hoshi
feca647087
audio/vorbis: Unretain the Ogg decoder on Close ( #733 )
2018-11-09 03:48:28 +09:00
Hajime Hoshi
eda8d61413
audio/vorbis: Unretain the Ogg decoder after decoding is done ( #733 )
2018-11-09 03:46:00 +09:00
Hajime Hoshi
d14202ef7b
audio: Add Context.IsReady
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Fixes #717
2018-10-16 00:02:19 +09:00
Hajime Hoshi
c0884b5ab2
audio/vorbis: Avoid unnecessary appending
2018-10-06 00:06:47 +09:00
Hajime Hoshi
1cf3022ce6
audio/vorbis: Update stbvorbis.js
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Fixes #667
2018-10-05 22:12:39 +09:00
Hajime Hoshi
d5ca4c3953
audio/vorbis: Bug fix: compilation error
2018-09-02 23:55:59 +09:00
Hajime Hoshi
70044013e9
audio/vorbis: Rename []uint8 -> []byte
2018-09-02 23:54:50 +09:00
Hajime Hoshi
59bcbca379
audio: Add NewInfiniteLoopWithIntro ( #652 )
2018-07-28 21:25:42 +09:00
Hajime Hoshi
2969de5b1f
audio: Refactoring: Redefine bytesPerSample
2018-07-24 01:54:01 +09:00
Hajime Hoshi
a0bd31ef1f
audio: Rename stream -> src
2018-07-24 01:22:05 +09:00
Hajime Hoshi
6a1afe8fbe
audio: Add test for negative position
2018-07-23 04:01:43 +09:00
Hajime Hoshi
0d5924b448
audio: Add test for InifiniteLoop
2018-07-23 03:30:06 +09:00
Hajime Hoshi
34ac185327
audio: Rename file
2018-07-23 03:15:17 +09:00
Hajime Hoshi
082556ad5c
audio: Better error message
2018-07-23 02:28:07 +09:00
Hajime Hoshi
05ac690db5
audio/vorbis/internal/stb: Use stbvorbis.js
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Fixes #641
2018-07-22 17:15:28 +09:00
Hajime Hoshi
d752408da3
Fix comments not to use the term 'this function'
2018-07-15 01:04:46 +09:00
Hajime Hoshi
c6842f2cd8
audio/vorbis/internal/stb: Use TypedArrayOf ( #642 )
2018-07-07 17:46:55 +09:00
Hajime Hoshi
c0ccc16767
audio/mp3: Use TypedArray ( #642 )
2018-07-07 17:19:47 +09:00
Hajime Hoshi
e61af537f4
audio/vorbis: Use jfreymuth/oggvorbis when the target is Wasm
2018-07-05 02:27:23 +09:00
Hajime Hoshi
de7065bbf7
audio/vorbis/internal/stb: Use float32 version of decoder for efficiency
2018-07-05 01:37:51 +09:00
Hajime Hoshi
9bf2eaff58
audio/vorbis/internal/stb: Rename files
2018-07-04 12:04:00 +09:00
Hajime Hoshi
992f6c767a
audio/vorbis: Use stb_vorbis.c on browsers
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This change adds a Ogg/Vorbis decoder stb_vorbis.c usage that is
compiled by Emscripten as WebAssembly.
Fixes #623
2018-07-04 01:23:11 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API ( #634 )
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I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
a9359e4ef8
Use GopherJS/GopherWasm
2018-06-24 16:10:24 +09:00
Hajime Hoshi
a8c27b4eb1
audio/mp3: Bug fix: float32ArrayToSlice didn't work for Wasm
2018-06-24 04:33:05 +09:00
Hajime Hoshi
baee2ba4c9
audio/mp3: Bug fix: ArrayBuffer in the backend can be different from Uint8Array range
2018-06-24 02:31:34 +09:00
Hajime Hoshi
4c70ad382d
audio/mp3: Bug fix: Avoid using a detached ArrayBuffer
2018-06-24 02:12:00 +09:00
Hajime Hoshi
5aefa837db
audio/mp3: Use gopherwasm
2018-06-24 01:42:16 +09:00
Hajime Hoshi
273093b237
audio: Skip the player in the state of starting, seeking or EOF
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This is basically reland of
2fee7a6fe5
.
Before this change, if a player's buffer was not enough for
reading, 0 value were used and this caused noises. The reading
size should be aligned with all the players.
However, there are some cases that the player should be skippped.
For example, just after a player just starts playing or seeking,
the buffer is empty. In this case, other players should not wait
for the player since decoding might take some time. Another case
is that the player reached EOF.
This change aligns the read buffer sizes but use zero values only
when the player just starts or seeks, or reaches EOF.
2018-06-09 22:00:11 +09:00
Hajime Hoshi
facf184548
Revert "audio: Consider the state of the player's starting and seeking"
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This reverts commit 2fee7a6fe5
.
Reason: This causes freezing on browsers
2018-06-09 19:28:20 +09:00
Hajime Hoshi
b62e07b9bd
audio: Remove println
2018-06-09 19:05:07 +09:00
Hajime Hoshi
2fee7a6fe5
audio: Consider the state of the player's starting and seeking
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Before this change, if a player's buffer was not enough for
reading, 0 value were used and this caused noises. The reading
size should be aligned with all the players.
Just after a player just starts playing or seeking, the buffer is
empty but other players should not wait for the player read since
decoding might take some time.
To summerize, this change aligns the read buffer sizes but use
zero values only when the player just starts or seeks.
2018-06-09 19:01:57 +09:00
Hajime Hoshi
91958d24ef
audio: Use bigger buffers for mobiles
2018-06-09 18:14:18 +09:00
Hajime Hoshi
faaf391619
audio: Give up syncing audio timer and game timer ( #617 )
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Syncing was already incomplete (e.g. decoding takes more than one
frame and delays can happen in this case). Giving up syncing audio
timer and game timer should not affect the game experience so much.
Instead, clock implementation will be much simpler.
2018-05-27 00:30:12 +09:00
Hajime Hoshi
5976e4bbbc
audio: More intellegent suspending/resuming ( #617 )
...
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.
This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
df048d9bf6
audio: Don't use nosync GopherJS
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nosync package is good in terms of performance, but this assumes
that duplicated lock never happens. As audio package runs multiple
goroutines, theoretically duplicated lock can happen, and it looks
like this is an actual case (#603 ).
This change replaces nosync usages with regular sync usages.
Probably I'll deprecate nosync usages via internal/sync package
everywhere in Ebiten.
This might fix #603 .
2018-05-09 12:14:20 +09:00
Hajime Hoshi
83f168a010
audio/vorbis: Bug fix: fail to decode too short ogg
2018-04-07 22:13:12 +09:00
Hajime Hoshi
75ac8e6f2b
vorbis: Add tests ( #570 )
2018-03-31 01:51:39 +09:00
Hajime Hoshi
a31874ed48
vorbis: Bug fix: Length returned wrong result with monoral source ( #570 )
2018-03-30 11:59:03 +09:00
Hajime Hoshi
f1f0277deb
wav: Set finalizer for the stream
2018-03-27 12:10:57 +09:00
Hajime Hoshi
88cfd219e7
mp3: Set finalizer for the stream
2018-03-27 10:58:13 +09:00
Hajime Hoshi
f4e018a336
vorbis: Bug fix: Read was not responsible with Close ( #569 )
2018-03-27 10:51:21 +09:00
Hajime Hoshi
632a97974d
audio: Fix wrong English word
2018-03-22 00:36:48 +09:00
Hajime Hoshi
18113f259a
audio: NewPlayer now accepts io.ReadCloser
...
Fixes #414
2018-03-22 00:33:17 +09:00
Hajime Hoshi
1b0e71765f
internal/hooks: Rename Update -> BeforeUpdate
2018-03-15 02:50:10 +09:00
Hajime Hoshi
063153e41d
ebitenutil: Speed up to avoid copying by image.Rect
2018-03-11 21:39:22 +09:00
Hajime Hoshi
61950817fa
audio: Bug fix: importing audio without NewContext causes error
2018-03-04 22:18:14 +09:00
Hajime Hoshi
647d8f0094
audio: Use time.NewTimer and Stop instead of time.After
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Fixes #532
2018-03-04 19:23:38 +09:00
Hajime Hoshi
392ee92aeb
Add internal/hooks to replace internal/audiobinding
2018-02-04 17:33:17 +09:00
Hajime Hoshi
2322c5600b
audio: Revert the buffer size
...
This basically reverts df62b16270
.
2018-01-29 11:57:52 +09:00
Hajime Hoshi
5c55df87d7
audio: Deprecate Size() and add Length() ( #466 )
2018-01-09 01:25:38 +09:00
Hajime Hoshi
ef282f7f4f
audio/internal/convert: Remove unused functions
2018-01-09 00:26:54 +09:00
Hajime Hoshi
e83810fc57
audio/internal/convert: Add resampling_test.go
...
Fixes #369
2018-01-08 23:44:44 +09:00
Hajime Hoshi
d5d5ebb0b3
clock: Make ProceedAudioTimer take a number of frames
2018-01-07 18:32:19 +09:00
Hajime Hoshi
d12a3d4073
clock: Refactoring
2018-01-07 17:10:56 +09:00
Hajime Hoshi
0b3495b81f
audio: Use mock sync on browsers
2018-01-07 15:26:18 +09:00
Hajime Hoshi
11a1e6ec39
audio/internal/convert: Adjust window size again (confirmed this worked well on iPhone 6)
2018-01-06 01:49:55 +09:00
Hajime Hoshi
5b2dbf6036
audio/internal/convert: Adjust resamplingBufferSize again
2018-01-06 01:46:54 +09:00
Hajime Hoshi
ab70f6fc58
audio/internal/convert: Much faster sine/cosine functions
2018-01-06 00:15:07 +09:00
Hajime Hoshi
005d18ceff
audio/internal/convert: Use int64 (now it is fast enough on browsers?)
2018-01-05 20:03:17 +09:00
Hajime Hoshi
c020101afc
audio/internal/convert: Use cosine table
2018-01-05 19:40:12 +09:00
Hajime Hoshi
2884fb7070
audio/internal/convert: Fix algorithm
2018-01-05 18:21:14 +09:00
Hajime Hoshi
df62b16270
audio: Use bigger buffer size for mobile phones
2017-12-31 01:28:08 +09:00
Hajime Hoshi
de1a22d9f3
audio/internal/convert: Bug fix: remove unneeded import
2017-12-31 00:15:36 +09:00
Hajime Hoshi
03942292f5
audio/internal/convert: Change the window smaller for performance
...
On iOS, resapling performance was not good.
2017-12-31 00:14:52 +09:00
Hajime Hoshi
97ec367e23
audio: Use :=
2017-12-30 21:18:34 +09:00
Hajime Hoshi
65c0bf55fc
audio: Fix buffer size for the latest Oto
2017-12-28 20:37:36 +09:00
Hajime Hoshi
a98b03f738
audio/mp3: Flexible timeout
2017-12-27 19:18:02 +09:00
Hajime Hoshi
e2a026138a
audio/internal/convert: Use float64 for positions
2017-12-27 18:55:17 +09:00
Hajime Hoshi
6d6504085c
audio/internal/convert: Rename members
2017-12-27 18:05:55 +09:00
Hajime Hoshi
50a6158513
audio/mp3: Adjust timeout
2017-12-26 14:55:01 +09:00
Hajime Hoshi
3855bcc5a4
audio/mp3: Change the timeout for decoding (for Firefox)
2017-12-26 00:59:36 +09:00
Hajime Hoshi
ad54538d07
audio/mp3: Use byte instead of uint8
2017-12-26 00:11:17 +09:00
Hajime Hoshi
bb44eebe78
audio/mp3: Replace magic numbers with consts in io package
2017-12-26 00:10:30 +09:00
Hajime Hoshi
908ccb9404
audio/mp3: Try again decoding when timed out ( #464 )
2017-12-26 00:08:33 +09:00
Hajime Hoshi
623caad3ec
audio: Bug fix: appropriate buffer size on browsers
2017-12-25 01:54:55 +09:00
Hajime Hoshi
60eef4618d
audio: Revert size (due to noise on browsers)
2017-12-25 00:16:47 +09:00
Hajime Hoshi
4a06198160
audio: Smaller buffers (experimental)
2017-12-24 22:16:45 +09:00
Hajime Hoshi
5679103d71
audio: Use io.CopyN
2017-12-24 21:21:15 +09:00
Hajime Hoshi
a74cf21f21
audio/mp3: Revert calling Gosched(): Looks like this doesn't make sense
2017-12-24 04:53:51 +09:00
Hajime Hoshi
2155b2f04a
audio/mp3: Channels should be used only once
2017-12-24 04:40:20 +09:00
Hajime Hoshi
e14257d76d
audio: A little better buffer size for Android Chrome
2017-12-24 04:01:41 +09:00
Hajime Hoshi
ae6bdf23f2
audio: Recalculate audio buffer size
2017-12-24 03:54:42 +09:00
Hajime Hoshi
7b1f501bd7
audio/mp3: Force context switch when decoding
2017-12-24 03:14:10 +09:00
Hajime Hoshi
18c6890d96
audio: More often reading (decoding) audio source to reduce noise
2017-12-24 00:58:14 +09:00
Hajime Hoshi
7ce87a6c82
audio: Simplify read/write logic
2017-12-24 00:51:17 +09:00
Hajime Hoshi
00d8d61795
audio: Adjust buffer size
2017-12-23 23:15:44 +09:00
Hajime Hoshi
f3997cf5ae
audio: Fix comments
2017-12-23 21:14:08 +09:00
Hajime Hoshi
a540d6b2bb
audio: Adjust buffer size
2017-12-23 19:59:52 +09:00
Hajime Hoshi
19ca74e86b
audio: Remove player's mutex
2017-12-23 19:01:28 +09:00
Hajime Hoshi
637ed0d965
audio: Refactoring
2017-12-23 18:39:14 +09:00
Hajime Hoshi
04739a7249
audio: Bug fix: Seek might cause dead lock after Close
2017-12-23 18:31:20 +09:00
Hajime Hoshi
db77658935
audio: Reduce locks by using channels
2017-12-23 17:55:48 +09:00
Hajime Hoshi
ba3de063ac
audio: Refactoring
2017-12-23 17:05:14 +09:00
Hajime Hoshi
3dcb486a5c
audio: Refactoring
2017-12-23 05:02:15 +09:00
Hajime Hoshi
7cc6154de6
audio: Reduce noise ( #443 )
2017-12-23 04:25:48 +09:00
Hajime Hoshi
3addbfce8a
audio: Simplify error handling
2017-12-23 04:12:12 +09:00
Hajime Hoshi
a21571fb57
audio: Refactoring
2017-12-23 04:01:18 +09:00
Hajime Hoshi
a5f8c1b1f8
audio: Async reading sources ( #443 )
2017-12-23 03:24:54 +09:00
Hajime Hoshi
31350dc497
mp3: Avoid calling Length() if possible ( #463 )
2017-12-22 05:17:01 +09:00
Hajime Hoshi
7b76b7822f
audio: Fix comments
2017-12-17 01:24:45 +09:00
Hajime Hoshi
7cd89bc44b
audio: Adjust buffer size for Android Chrome
2017-12-17 01:20:10 +09:00
Hajime Hoshi
7f9afd4e14
audio: Unify buffer size 1/15[s] experimentally
...
This would mitigate glitches on Windows (#451 )
2017-12-17 00:41:35 +09:00
Hajime Hoshi
6956e15b08
audio: Fix comments
2017-12-02 16:26:20 +09:00
Hajime Hoshi
3db965d547
audio: Fix doc
2017-12-01 01:38:47 +09:00
Hajime Hoshi
0379e3c591
audio: Deprecate Update
2017-12-01 00:26:28 +09:00
Hajime Hoshi
dba7124e38
audio: Use safer buffer size as experiment ( #451 )
2017-11-23 23:31:26 +09:00
Hajime Hoshi
b46ed224a7
mp3: Add comment about error handling
2017-10-18 02:11:09 +09:00
Hajime Hoshi
2624ed6824
audio: Refactoring
2017-10-14 19:45:32 +09:00
Hajime Hoshi
bc2469a275
audio: Fix wrong comments
2017-10-01 18:07:18 +09:00
Hajime Hoshi
626b772b25
doc: Improve comments
2017-10-01 17:24:30 +09:00
Hajime Hoshi
b4e3e9375c
audio: Use samller window for resampling on browsers
2017-09-29 02:05:14 +09:00
Hajime Hoshi
2c6f6e605e
audio/mp3: Bug fix: Decode error on Safari ( #438 )
2017-09-28 03:10:51 +09:00
Hajime Hoshi
1f051b50db
audio/mp3: Handle error when decoding
2017-09-28 00:55:18 +09:00
Hajime Hoshi
fe2380f1ab
audio: Add comments
2017-09-26 00:38:50 +09:00
Hajime Hoshi
d9f6699b7f
audio: Bug fix: Super noisy with 32000 Hz on browsers
2017-09-25 08:04:28 +09:00
Hajime Hoshi
8e75964cb1
audio: Adjust buffer size for browsers ( #434 )
2017-09-24 20:16:07 +09:00
Hajime Hoshi
32b33dd86d
audio/mp3: Fix comments
2017-09-24 19:28:09 +09:00
Hajime Hoshi
8725589619
audio/mp3: Bug fix: decoding a mono MP3 panics on browsers ( #421 )
2017-08-28 01:36:27 +09:00
Hajime Hoshi
a225f666ac
audio: Bug fix: Race condition on 'pos' member ( #413 )
2017-08-17 11:48:29 +09:00
Hajime Hoshi
8c3a020693
audio: Bug fix: Race condition when seeking ( #413 )
2017-08-17 11:44:30 +09:00
Hajime Hoshi
3216d50460
audio: Refactoring
2017-08-17 11:15:04 +09:00
Hajime Hoshi
ba75592807
audio: Bug fix: Race condition ( #412 )
2017-08-17 11:05:59 +09:00
Hajime Hoshi
95a061df7f
loop: Remove dependency from audio to loop
2017-08-06 01:43:09 +09:00
Hajime Hoshi
2e7a477f9d
clock: Refactoring
2017-08-06 01:28:14 +09:00
Hajime Hoshi
b7d559fdf3
clock: Refactoring: Move frames calculation to clock
2017-08-06 00:18:38 +09:00
Hajime Hoshi
a92f77c207
clock: Rename function names; loop: Rename variables
2017-08-05 22:25:21 +09:00
Hajime Hoshi
94843fbe73
loop: Move clock.FPS to loop.FPS to reduce dependencies
2017-08-05 22:08:58 +09:00
Hajime Hoshi
697c23a807
audio: Fix comment
2017-07-15 16:53:34 +09:00
Hajime Hoshi
b15ad9c1d0
audio: Refactoring
2017-07-15 16:31:08 +09:00
Hajime Hoshi
5fd8fe839b
audio: Simplify player's Read/Seek
2017-07-15 03:15:54 +09:00
Hajime Hoshi
59110ba5ec
clock: Refactoring: Use clock.FPS everywhere
2017-07-14 03:19:50 +09:00
Hajime Hoshi
8dda875c30
doc: Explaing about audio syncing
2017-07-14 02:26:41 +09:00
Hajime Hoshi
bfb6a2bfe7
audio: Adjust buffer size (examples/audio might cause noises with /30)
2017-07-14 01:57:07 +09:00
Hajime Hoshi
7f320f9518
audio: Fix doc
2017-07-14 01:45:36 +09:00
Hajime Hoshi
3d8fc790b6
loop: Remove dependency on audio
2017-07-14 01:42:58 +09:00
Hajime Hoshi
5d1d0844e1
Add internal/clock
2017-07-14 00:34:05 +09:00
Hajime Hoshi
c3202b8e58
audio: Adjust the buffer size
2017-07-13 23:48:03 +09:00
Hajime Hoshi
3454b32cb6
audio: Bug fix: oto.Player must not be called on init
2017-07-13 01:34:02 +09:00
Hajime Hoshi
80b10b2d49
audio: Use variables instead of channels to avoid GopherJS bugs
2017-07-13 01:34:02 +09:00
Hajime Hoshi
fdaf03b209
audio: Make the game loop depend on the audio clock
2017-07-13 01:33:59 +09:00
Hajime Hoshi
db902dbbee
audio: Bug fix: stream size must be multiple of 4 ( #384 )
2017-07-12 00:51:36 +09:00
Hajime Hoshi
1828830b4a
audio/internal/convert/resampling: Better boundary check
2017-07-12 00:40:15 +09:00
Hajime Hoshi
d78a534a0b
audio/internal/convert: Bug fix: invalid size comparison
2017-07-09 15:29:56 +09:00
Hajime Hoshi
079395dd6f
audio: Better variable name
2017-07-09 05:14:13 +09:00
Hajime Hoshi
2552f1625d
audio: Discard audio data when queue seems full
2017-07-09 05:06:34 +09:00
Hajime Hoshi
5cf7b2491a
audio: Bug fix: noise on audio
2017-07-09 04:09:21 +09:00
Hajime Hoshi
16f84f6a89
audio/mp3: Use new go-mp3 API
2017-07-04 22:01:06 +09:00
Hajime Hoshi
46a3f1530e
audio: Fix comment
2017-07-03 02:31:18 +09:00
Hajime Hoshi
d0778b5253
audio: Avoid using time.After on browsers for performance
2017-07-02 17:27:07 +09:00
Hajime Hoshi
45ca2a1f79
audio: Bug fix: possible overflow and closing nil channel
2017-07-02 16:28:02 +09:00
Hajime Hoshi
1fe2d90d8a
audio: Bug fix: Write can block and needs to be called asynchronously ( #373 )
2017-06-29 03:36:19 +09:00
Hajime Hoshi
e3176f6693
audio/internal/convert: Optimization for seeking
2017-06-26 02:18:11 +09:00
Hajime Hoshi
3be2b2516f
audio/mp3: Refactoring
2017-06-26 02:03:23 +09:00
Hajime Hoshi
9130c490c2
audio: Remove convert.Seeker: mp3.Decoded is now io.Seeker
2017-06-25 23:33:23 +09:00
Hajime Hoshi
1f28c687cf
audio: Bug fix: Seeking might block forever when another seeking is not done yet
2017-06-24 23:33:19 +09:00
Hajime Hoshi
88c5e4ca2d
audio/mp3: Remove some comments
2017-06-19 01:10:11 +09:00
Hajime Hoshi
fe70dcc51f
audio/mp3: Bug fix: noise on browsers
2017-06-19 01:04:37 +09:00
Hajime Hoshi
0f20b7b216
audio/mp3: Add JavaScript version
2017-06-18 23:49:05 +09:00
Hajime Hoshi
686e2d3318
audio/mp3: Create hajimehoshi/go-mp3 package
2017-06-18 23:11:39 +09:00
Hajime Hoshi
09ce575774
audio/mp3: Add sample rate conversion
2017-06-18 22:51:11 +09:00
Hajime Hoshi
6c0fa5e55f
audio/mp3: Add Decoder.SampleRate
2017-06-18 22:36:56 +09:00
Hajime Hoshi
e9c6bec432
audio/mp3: Add Decoder struct
2017-06-18 21:28:16 +09:00
Hajime Hoshi
63f1dceb8b
audio/mp3: Remove global variables 'reader*'
2017-06-18 18:34:58 +09:00
Hajime Hoshi
cf05a581a4
audio/mp3: Refactoring
2017-06-18 18:15:56 +09:00
Hajime Hoshi
7b1f3fae99
audio/mp3: Refactoring
2017-06-18 18:08:22 +09:00
Hajime Hoshi
d43df208d2
audio/mp3: Make readMainL3 to return *mpeg1MainData
2017-06-18 18:06:41 +09:00
Hajime Hoshi
940c3e65a2
audio/mp3: Make readHeader to return *mpeg1FrameHeader
2017-06-18 17:44:04 +09:00
Hajime Hoshi
1c779b6017
audio/mp3: Refactoring
2017-06-18 17:40:28 +09:00
Hajime Hoshi
2767136947
audio/mp3: Refactoring: readSideInfo (was readAudioL3) returns *mpeg1SideInfo
2017-06-18 17:37:46 +09:00
Hajime Hoshi
80e6d4a175
audio/mp3: Rename sideInfo to sideInfoBytes
2017-06-18 17:24:33 +09:00
Hajime Hoshi
2b54013ccc
audio/mp3: Refactoring: Rename global variables
2017-06-18 17:19:16 +09:00
Hajime Hoshi
8efd0e725f
audio/mp3: Remove global variables 'v_vec' and 'store'
2017-06-18 17:13:38 +09:00
Hajime Hoshi
e0661a0ac6
audio/mp3: Refactoring
2017-06-18 16:50:08 +09:00
Hajime Hoshi
0291330a1b
audio/mp3: Remove global variable theMainDataBytes
2017-06-18 16:45:36 +09:00
Hajime Hoshi
782284efd9
audio/mp3: Refactoring: Remove mainDataBytes.ptr
2017-06-18 13:45:08 +09:00
Hajime Hoshi
ff4529f1e7
audio/mp3: Refactoring: Remove mainDataBytes.top
2017-06-18 13:15:48 +09:00
Hajime Hoshi
3a55c2f805
audio/mp3: Refactoring
2017-06-18 02:38:43 +09:00
Hajime Hoshi
93c48e15c0
audio/mp3: Remove global variable 'theSideInfo'
2017-06-18 01:32:44 +09:00
Hajime Hoshi
9890a530a2
audio/mp3: Remove global variable 'writer'
2017-06-18 00:02:51 +09:00
Hajime Hoshi
19b3df1da3
audio/mp3: Remove audioWriteRaw
2017-06-17 23:58:15 +09:00
Hajime Hoshi
ae85ec991c
audio/mp3: Refactoring: Add frame.numberOfChannels
2017-06-17 23:33:29 +09:00
Hajime Hoshi
76320010f4
audio/mp3: Bug fix: LR was swapped
2017-06-17 23:10:06 +09:00
Hajime Hoshi
c496d94047
audio/mp3: Remove isEOF
2017-06-17 19:33:49 +09:00
Hajime Hoshi
cb6e7366e2
audio/mp3: Add frame struct
2017-06-17 18:56:08 +09:00
Hajime Hoshi
0e4c949471
audio/mp3: Refactoring: layer member usage
2017-06-17 18:20:43 +09:00
Hajime Hoshi
b8a965b471
audio/mp3: Remove C files
2017-06-17 17:51:53 +09:00
Hajime Hoshi
ab8a9a1e36
audio/mp3: Move t_mpeg1_header to Go
2017-06-17 17:51:53 +09:00
Hajime Hoshi
a0af1595de
audio/mp3: Move t_mpeg1_side_info to Go
2017-06-17 17:51:53 +09:00
Hajime Hoshi
d30f025d85
audio/mp3: Move t_mpeg1_main_data to Go
2017-06-17 17:51:41 +09:00
Hajime Hoshi
408b37dd7a
audio/mp3: Remove eof const
2017-06-17 06:59:27 +09:00
Hajime Hoshi
541a633361
audio/mp3: Refactoring: Use uint32 for output data
2017-06-17 06:53:37 +09:00
Hajime Hoshi
51a2507430
audio/mp3: Remove all exports to C
2017-06-17 06:48:27 +09:00
Hajime Hoshi
02e284ea9d
audio/mp3: Refactoring
2017-06-17 06:43:50 +09:00
Hajime Hoshi
e53d5920b0
audio/mp3: Move Decode_L3 to Go
2017-06-17 06:28:25 +09:00
Hajime Hoshi
1c86a90c8e
audio/mp3: Remove g_error
2017-06-17 03:01:39 +09:00
Hajime Hoshi
61c76a3749
audio/mp3: Fix Get_Main_Dat to return error
2017-06-17 02:50:38 +09:00
Hajime Hoshi
73190062da
audio/mp3: Move Read_Frame to Go
2017-06-17 02:43:13 +09:00
Hajime Hoshi
b08897a4e5
audio/mp3: Make Get_Byte a Go function
2017-06-17 01:36:58 +09:00
Hajime Hoshi
bdb87b0257
audio/mp3: Bug fix: updating cache in getBytes wrongly
2017-06-17 01:32:17 +09:00
Hajime Hoshi
e5fbcd50de
audio/mp3: Refactoring getByte(s)
2017-06-17 00:35:01 +09:00
Hajime Hoshi
e41c0d3514
audio/mp3: Move Read_Header to Go
2017-06-17 00:08:47 +09:00
Hajime Hoshi
f6e7e3601f
audio/mp3: Move Read_Huffman to Go
2017-06-16 23:41:13 +09:00
Hajime Hoshi
4b9242cbd0
audio/mp3: Move Requantize_Process_Long to Go
2017-06-16 22:56:54 +09:00
Hajime Hoshi
8e4abca1f8
audio/mp3: Move Requantize_Process_Short to Go
2017-06-16 22:29:16 +09:00
Hajime Hoshi
bf9a259565
audio/mp3: Bug fix in L3_Hybrid_Synthesis
2017-06-16 20:00:32 +09:00
Hajime Hoshi
74c2953f56
audio/mp3: Move L3_Requantize to Go
2017-06-16 16:43:45 +09:00
Hajime Hoshi
c96b54dbfb
audio/mp3: Refactoring
2017-06-16 16:27:55 +09:00
Hajime Hoshi
3f24b7193a
audio/mp3: Move L3_Reorder to Go
2017-06-15 11:06:58 +09:00
Hajime Hoshi
ef85c9a7bc
audio/mp3: Move L3_Antialias to Go
2017-06-15 03:20:00 +09:00
Hajime Hoshi
53c2c5d810
audio/mp3: Move L3_Stereo to Go
2017-06-15 02:15:17 +09:00
Hajime Hoshi
9e002e3e52
audio/mp3: Move L3_Frequency_Inversion to Go
2017-06-15 01:40:42 +09:00
Hajime Hoshi
91c022dcda
audio/mp3: Move L3_Subband_Synthesis to Go
2017-06-15 01:31:12 +09:00
Hajime Hoshi
b54f711243
audio/mp3: Move L3_Hybrid_Synthesis to Go
2017-06-14 23:45:18 +09:00
Hajime Hoshi
78626426fe
audio/mp3: Move Read_Main_L3 to Go
2017-06-14 11:07:08 +09:00
Hajime Hoshi
746548f5d2
audio/mp3: Move Read_Audio_L3 to Go
2017-06-14 02:29:15 +09:00
Hajime Hoshi
49c95eb69f
audio/mp3: Move IMDCT_Win to Go
2017-06-14 01:38:38 +09:00
Hajime Hoshi
b3e3adb9f0
audio/mp3: Move Read_CRC to Go
2017-06-13 10:28:21 +09:00
Hajime Hoshi
5dd91f6c83
audio/mp3: Move main_data_* to Go
2017-06-13 10:21:55 +09:00
Hajime Hoshi
3e76a77e6b
audio/mp3: Move side_info_* to Go
2017-06-13 02:49:31 +09:00
Hajime Hoshi
68a2625fd2
audio/mp3: Move huffman tables to Go
2017-06-13 02:24:45 +09:00
Hajime Hoshi
bf3f6c9ff6
audio/mp3: Start implementing
2017-06-12 23:32:42 +09:00
Hajime Hoshi
d8f425962c
audio: Bug fix: players' buffer can be empty when seeking before proceeding ( #366 )
2017-06-11 19:13:45 +09:00
Hajime Hoshi
1da2e35b7a
android: Adjust the buffer size to reduce noise on Android
2017-06-04 22:42:12 +09:00
Hajime Hoshi
3b9e6c2708
audio: Use the new oto API
2017-06-04 21:09:42 +09:00
Hajime Hoshi
8957b1b857
audio: Non-blocking reading buffers
2017-06-04 16:46:02 +09:00
Hajime Hoshi
10bd1c1786
audio: byte -> uint8
2017-06-04 16:05:22 +09:00
Hajime Hoshi
17d6ea16de
audio: More narrow critical section
2017-06-04 04:37:59 +09:00
Hajime Hoshi
7ad82dab44
audio: Bug fix: consider seeking streams when reading multiple sources
2017-06-04 04:05:30 +09:00
Hajime Hoshi
e0bc85e790
audio/vorbis: Cause runtime.Gosched more often
2017-06-04 03:44:39 +09:00
Hajime Hoshi
cf452bb709
audio: Bug fix: nosync might cause unexpected panics because of runtime.Gosched
2017-06-04 03:42:26 +09:00
Hajime Hoshi
873b3905df
audio: Split locks
2017-06-04 03:14:48 +09:00
Hajime Hoshi
e7478b794a
audio: Change the spec: Now audio.Player's functions are always concurrent safe
2017-06-04 02:52:11 +09:00
Hajime Hoshi
f53a55b63a
audio: Bug fix: some fields need to be protected by mutex
2017-06-04 02:45:38 +09:00
Hajime Hoshi
579491afbd
audio: Clarify concurrent safety
2017-06-04 01:03:01 +09:00
Hajime Hoshi
98c48463d2
audio: NewPlayerFromBytes now never returns errors
2017-06-03 01:12:58 +09:00
Hajime Hoshi
1b72263ce1
sync: Add sync package
2017-05-27 02:37:01 +09:00
Hajime Hoshi
64862929a9
audio: Fix usage of 'oto'
2017-05-05 15:13:46 +09:00
Hajime Hoshi
766072cdbb
audio: Make 'oto' package and use that ( #351 )
2017-05-04 21:09:02 +09:00
Hajime Hoshi
858824821f
doc: Remove 'concurrent-safe' comments from most of non-global functions
2017-04-18 01:33:03 +09:00
Hajime Hoshi
4d3ad434b3
audio/wav, audio/vorbis: Add comments about errors ( #331 )
2017-04-18 01:25:23 +09:00
Hajime Hoshi
1497d52928
audio: Add comments about errors ( #331 )
2017-04-18 00:59:10 +09:00
Hajime Hoshi
7e4e762d96
audio: Reuse jmethodID objects
2017-04-08 01:41:07 +09:00
Hajime Hoshi
b5a422700a
audio: Reuse jclass objects
2017-04-08 01:35:48 +09:00
Hajime Hoshi
a6c5b98f0f
audio: Release AudioTrack class ( #336 )
2017-04-07 11:36:24 +09:00
Hajime Hoshi
713a537637
audio: Delete local refs explicitly in JNI ( #336 )
2017-04-06 02:12:20 +09:00
Hajime Hoshi
b0454b874e
Fix frame counters to int64 ( #337 )
2017-04-06 00:45:28 +09:00
Hajime Hoshi
ebedb24e43
audio: Update doc for errors ( #331 )
2017-04-05 01:12:02 +09:00
Hajime Hoshi
892d5d07d0
audio: Remove TODO
2017-03-27 22:48:57 +09:00
Hajime Hoshi
5da58fc949
audio: Fix comment
2017-02-18 15:48:31 +09:00
Hajime Hoshi
8bfcea8f42
audio: Fix compile error on macOS ( #324 )
2017-02-18 15:42:35 +09:00
Hajime Hoshi
bd1a486b3a
Bug fix: gopherjs build failed on Windows
2017-02-09 02:37:40 +09:00
Hajime Hoshi
0ef1e61d55
mobile: Fix iOS tag usages ( #310 )
2017-01-26 01:32:33 +09:00
Hajime Hoshi
8c2064c8b7
audio: Apply delaying when initializing
2017-01-22 19:43:03 +09:00
Hajime Hoshi
7201015d02
audio: Bug fix: Noise on Safari because of performance issue ( #307 )
2017-01-22 19:19:24 +09:00
Hajime Hoshi
6ee4b46dbe
audio: Improve delay on browsers ( #299 )
2017-01-17 01:14:09 +09:00
Hajime Hoshi
6437bb28da
audio/wav: Bug fix: header size was wrong
2017-01-16 23:36:09 +09:00
Hajime Hoshi
abd0958566
audio: Better conversion from 8bit to 16bit
2017-01-16 23:08:01 +09:00
Hajime Hoshi
f9ab7d9043
audio: Use consts
2017-01-16 22:48:44 +09:00
Hajime Hoshi
244d8204c5
audio/wav: Bug fix: seek correctly when using io.SeekEnd
2017-01-16 22:29:20 +09:00
Hajime Hoshi
2439d407df
audio: Bug fix: Adjust data size after resampling
2017-01-16 11:25:46 +09:00
Hajime Hoshi
bb435b7296
audio: Remove NopCloser and Add BytesReadSeekCloser
2017-01-16 02:36:18 +09:00
Hajime Hoshi
8b4389856d
audio: Add NopCloser
2017-01-16 02:21:21 +09:00
Hajime Hoshi
ed8d87dd87
audio: Convert 8bit monoral to 16bit stereo ( #282 )
2017-01-16 00:03:18 +09:00
Hajime Hoshi
5bdcd8825c
Rename audio/internal/resampling -> audio/internal/convert
2017-01-15 22:37:59 +09:00
Hajime Hoshi
adde2f459e
audio/wav: Bug fix: fmt header can be more than 16 bytes
2017-01-15 22:02:59 +09:00
Hajime Hoshi
14165cc67e
audio: Fix comment
2017-01-15 18:02:21 +09:00
Hajime Hoshi
71cecea9c9
audio: Auto resampling ( #301 )
2017-01-15 17:49:57 +09:00
Hajime Hoshi
ee3da352db
audio: Bug fix: Fix Seek: wav file can have a tail
2017-01-15 01:30:28 +09:00
Hajime Hoshi
f78f4002fa
audio: Bug fix: wav.Decoder.Seek's returning value was wrong
2017-01-15 01:16:36 +09:00
Hajime Hoshi
9620c4efb2
audio: Add InfiniteLoop ( #291 )
2017-01-14 21:00:20 +09:00
Hajime Hoshi
d80b213184
audio: Bug fix: Touch is required by Chrome 55+ on Android
2016-12-17 00:14:33 +09:00
Hajime Hoshi
924c55ff5c
audio/vorbis: Remove comment
2016-12-12 20:06:54 +09:00
Hajime Hoshi
6d895a2001
audio/vorbis: Remove decode.go
2016-12-12 19:52:52 +09:00
Hajime Hoshi
52f57c4a6a
audio/vorbis: Adjust Gosched timing ( #297 )
2016-12-08 10:56:36 +09:00
Hajime Hoshi
8ed07e0822
audio/vorbis: Avoid appending buffer
2016-12-08 02:14:39 +09:00
Hajime Hoshi
51da710860
audio/vorbis: Read some data before actual using ( #297 )
2016-11-30 12:00:53 +09:00
Hajime Hoshi
741ce9c7b8
audio: Bug fix: Handle touch event for iOS ( #296 )
2016-11-30 03:25:24 +09:00