Commit Graph

499 Commits

Author SHA1 Message Date
Hajime Hoshi
4e4533c89d internal/ui: bug fix: do not call setFrame in windowDidExitFullScreen
Calling setFrame in windowDidExitFullScreen caused unexpected results
like a strange window size after fullscreen. Let's remove this.

By removing this, setting window position and size during fullscreen
will no longer work again. Let's fix this later.

Closes #2295
2022-09-02 17:48:23 +09:00
Kacper Drobny
9c177c1b8e
internal/ui: allow maximizeWindow when no max boundaries are set (#2291)
Closes #2290
2022-09-01 22:34:17 +09:00
Hajime Hoshi
833473316f internal/ui: forbide RestoreWindow when the window size limits are specified
Closes #2259
2022-08-20 22:36:37 +09:00
Hajime Hoshi
e150745598 internal/ui: bug fix: do not register a framebuffer-size callback on macOS
When a decorating state is switched, a framebuffer-size callback was
invoked but with wrong parameters on macOS.

This callback was originally implemented for i3 window manager, and
was not needed for macOS. Then, let's not use this on macOS. Probably
we can also skip this registering on Windows.

Updates #1960
Closes #2257
2022-08-20 19:10:42 +09:00
Hajime Hoshi
5b182efe7e internal/ui: forbide SetWindowSize when the window is maximized
On Windows, changing the size of a maximized window results in
unexpected states. Let's forbid this.

On macOS, a maximized window is just a regular window so it is
OK to allow resizing by `SetWindowSize`.

On Linux or other Unix, the behavior depends on window systems
and it is hard to expect what would happen, so forbid this just in
case.

Closes #1986
2022-08-15 16:29:20 +09:00
Hajime Hoshi
bc8e2fe6ac internal/glfw: bug fix: the window should be focused when closing is handled
Closes #2165
2022-08-12 22:34:19 +09:00
Hajime Hoshi
e7c0a121c4 all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.

Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
dac6548c0c all: rename ebitenginecbackend to nintendosdk
Updates #2242
2022-08-12 02:05:29 +09:00
Hajime Hoshi
4104abdf77 internal/ui: refactoring 2022-08-10 21:34:39 +09:00
Hajime Hoshi
7a936f7052 internal/ui: enable SetWindowSize even with fullscreen on macOS
Closes #1590
2022-08-10 15:57:59 +09:00
Hajime Hoshi
085b64006d internal/ui: refactoring: indentation 2022-08-10 15:47:50 +09:00
Hajime Hoshi
2ab255dd1c internal/ui: refactoring: delay the call of outsideSize() 2022-08-10 14:53:28 +09:00
Hajime Hoshi
7eff5cbd4a internal/ui: refactoring: separate updateSize into updateSize and outsideSize 2022-08-10 14:50:20 +09:00
Hajime Hoshi
a57560105f internal/ui: refactoring: add userInterfaceImplNative for each OS 2022-08-10 11:44:03 +09:00
mattn
2bacecca24
fix typos (#2227) 2022-08-03 22:40:39 +09:00
Hajime Hoshi
428b1263d9 add ebitenginecbackend build tag besides ebitencbackend
Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
506d534370 internal/ui: fix window sizes for Xbox
Updates #2084
2022-06-23 14:50:41 +09:00
Hajime Hoshi
138463e219 internal/ui: rename chooseGraphicsDriver -> newGraphicsDriver 2022-06-17 02:40:39 +09:00
Hajime Hoshi
7484df0c5e internal/graphicsdriver/metal: replace Get with NewGraphics
This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.

Updates #2142
2022-06-17 02:40:35 +09:00
Hajime Hoshi
44cfb92cee internal/ui: bug fix: MaximizeWindow before Run caused an unexpected error on Windows
Closes #2137
2022-06-13 12:28:20 +09:00
Hajime Hoshi
2eb4ef1a94 internal/gamepad: give a window from another package instead of GetActiveWindow
GetActiveWindow doesn't work on Xbox.

Updates #2084
2022-06-03 18:42:54 +09:00
Hajime Hoshi
9c15bda275 internal/ui: return a null Window on Xbox
Updates #2084
2022-06-01 01:26:31 +09:00
Hajime Hoshi
f67b4cc1d6 internal/glfw: use a pure Go implementation of GLFW
This change removes internal/glfw/glfw, that is a DLL loader, and
replaces the usages with internal/glfwwin, that is a pure Go
implementation of GLFW for Windows.

The build tag `ebitenexternaldll` is also removed.

Closes #1764
2022-05-20 22:10:00 +09:00
Hajime Hoshi
eec5ea00ec internal/glfw: refactoring: use pointers or functions for callbacks 2022-05-20 17:49:46 +09:00
Hajime Hoshi
8d2b08dd14 internal/glfw: refactoring: make callback handlers consistent 2022-05-19 01:49:21 +09:00
Hajime Hoshi
2a5b5b4823 internal/ui: avoid a busy loop in restoreWindow
Updates #1826
2022-04-10 17:55:39 +09:00
Hajime Hoshi
3fe1df8b3b internal/ui: bug fix: ebiten.WindowSize() returned (1,1) when iconified 2022-04-10 16:50:47 +09:00
Hajime Hoshi
aae866350a internal/ui: bug fix: (*glfw.Window).GetSize() returns (0,0) when iconified
Closes #2066
2022-04-10 16:43:03 +09:00
Hajime Hoshi
90070c09fe internal/ui: rename origPos -> origWindowPos 2022-04-08 15:59:16 +09:00
Hajime Hoshi
352d332097 internal/ui: remove redundant comments 2022-04-08 15:51:56 +09:00
Hajime Hoshi
ee124baf60 internal/ui: bug fix: WindowSize returned a wrong value on fullscreen on macOS
Closes #2062
2022-04-08 14:57:51 +09:00
Hajime Hoshi
4b0967be42 internal/ui: gofmt 2022-04-04 01:48:15 +09:00
Hajime Hoshi
f1f9f74e5c internal/ui: bug fix: force to refresh the framebuffer by resizing the window very quickly
Closes #2050
2022-04-03 18:43:22 +09:00
Hajime Hoshi
ea1c18d124 internal/ui: rename contextImpl -> context 2022-04-01 17:59:44 +09:00
Hajime Hoshi
09a548e055 internal/ui: consider the case when currentMonitor() returns nil
Closes #1887
2022-04-01 03:51:28 +09:00
Hajime Hoshi
b5a9ff007c internal/ui: bug fix: WindowPosition/SetWindowPosition didn't work on macOS fullscreen
Updates #1590
Closes #2043
2022-03-30 12:10:48 +09:00
Hajime Hoshi
172da82aa7 internal/ui: optimization: reduce u.t.Call 2022-03-30 03:28:18 +09:00
Hajime Hoshi
f2860bebed internal/ui: remove an unnecessary hack to resize the window
The bug (#1606) is no longer reproducible even without the hack.

Updates #1606
Updates #1609
2022-03-30 02:48:39 +09:00
Hajime Hoshi
feb70963c6 internal/ui: force to put the window in the initial monitor
To make things simple, let's not put the window outside the initial
monitor.

Updates #1351
Closes #1575
2022-03-30 01:56:35 +09:00
Hajime Hoshi
07d6419dc6 internal/ui: bug fix: DeviceScaleFactor was not concurrent-safe before the main loop
Updates #1575
Closes #2042
2022-03-29 00:27:44 +09:00
Hajime Hoshi
79e93d3b12 internal/graphicsdriver: introduce the DirectX driver
Closes #1007
2022-03-26 20:09:34 +09:00
Hajime Hoshi
3074dca670 internal/ui: add the EBITEN_GRAPHICS_LIBRARY environment variable
The `ebitengl` build tag is gone instead.

Closes #2007
2022-03-24 02:23:37 +09:00
Hajime Hoshi
15548b4c74 internal/ui: add userInterfaceImpl.graphicsDriver 2022-03-22 00:13:22 +09:00
Hajime Hoshi
be1836339b internal/ui: define the common struct UserInterface for all the environments
The existing UserInterface structs became userInterfaceImpl structs.
2022-03-21 23:10:27 +09:00
Hajime Hoshi
12ce5ae83a internal/ui: remove the call of graphicsDriver() from the context 2022-03-21 16:48:33 +09:00
Hajime Hoshi
4cbce71b2b internal/graphicscommand: move the choice of graphics drivers to internal/ui 2022-03-20 02:51:31 +09:00
Hajime Hoshi
dd8900ea48 internal/graphicsdriver: refactoring: choose the graphics driver at this package 2022-02-27 23:51:19 +09:00
Hajime Hoshi
871121abe3 internal/ui: refactoring: remove (*contextImpl).layout 2022-02-14 02:59:02 +09:00
Hajime Hoshi
e09c1bf8f1 internal/ui: refactoring: remove an error value from runOnAnotherThreadFromMainThread 2022-02-14 00:55:58 +09:00
Hajime Hoshi
b695cb928a internal/ui: remove RunWithoutMainLoop in non-mobile environments 2022-02-13 22:31:48 +09:00
Hajime Hoshi
0c1c40995c internal/ui: rename types and members: uiContext -> gameForUI 2022-02-13 20:20:46 +09:00
Hajime Hoshi
08defeeded internal/ui: move more logics to internal/ui 2022-02-13 20:02:49 +09:00
Hajime Hoshi
9b2f0b6c56 internal/ui: rename ResetForFrame -> ResetForTick
Resetting happens every tick, not every frame.
2022-02-13 19:54:40 +09:00
Hajime Hoshi
6a8e45e6c1 internal/ui: refactoring: simplify ResetForFrame
Updating the layout is already done every frame, so doing this in
ResetForFrame is not needed.

Updates #490
2022-02-13 19:31:35 +09:00
Hajime Hoshi
7b164882fc internal/ui: refactoring: move AdjustPosition to the package internal/ui 2022-02-13 19:14:29 +09:00
Hajime Hoshi
2609d73a1a internal/ui: refactoring: move some logics to internal/ui 2022-02-13 18:01:18 +09:00
Hajime Hoshi
b282b1805b internal/ui: refactoring: add ui.SetError
This is a preparation to move uiContext to the package internal/ui.
2022-02-13 17:17:08 +09:00
Hajime Hoshi
e9cfbc1630 internal/ui: refactoring: remove Graphics() 2022-02-13 04:17:39 +09:00
Hajime Hoshi
2c2c4bc428 ebiten: add WindowResizingModeType and its constants and functions
This allows a new state to disallow resizing the window but allow
making the window fullscreen on macOS by a user.

This change adds the new type WindowResizingModeType. There are
these constants of this type:

 * WindowResizingModeDisabled
 * WindowResizingModeOnlyFullscreenEnabled
 * WindowResizingModeEnabled

Closes #1819
2022-02-11 04:59:04 +09:00
Hajime Hoshi
35b9dd0846 internal/ui: give up SetWindowAspectRatioFixed
Unfortunately, it is almost impossible to provide a consistent behavior
to keep the aspect ratio of the window on Windows. Instead of having an
incomplete API, let's remove this.

Closes #1988
2022-02-10 18:35:00 +09:00
Hajime Hoshi
0291986658 internal/ui: bug fix: make the window resizable after the window is created
Making the window resizable BEFORE the window is created doesn't
work correctly, especially when switching to enable resizing later.

Closes #1987
2022-02-10 00:53:22 +09:00
Hajime Hoshi
5899470511 internal/ui: enable vsync even when resizing the window
Now I couldn't see the issue. Probably the implementation of
internal/graphicsdriver/metal has changed since the last fix, but
I am not sure.

Updates #1740
Closes #1954
2022-02-09 23:59:38 +09:00
Hajime Hoshi
edca32e520 internal/ui: bug fix: do not set the minimum window width for macOS
Shrinking a window size by a cursor sometimes makes a smaller window
than 126px. To avoid such flaky behavior, do not set the limitation of
the minimum window width.

On Linux/UNIX, there should not be reasons to limit the window width.

Updates #165
2022-02-09 23:30:26 +09:00
Hajime Hoshi
ad675640b1 internal/ui: bug fix: the aspect ratio should update the window size limits
Updates #1804
2022-02-09 23:18:41 +09:00
Hajime Hoshi
f2da62a175 internal/ui: refactoring 2022-02-09 22:22:14 +09:00
Hajime Hoshi
57c123a412 internal/ui: add comments
Updates #1804
2022-02-09 22:16:31 +09:00
Hajime Hoshi
7482cae978 internal/ui: bug fix: the aspect ratio must be updated whenever the window size is forcibly updated
This also adds a new flag -aspectratiofixed to examples/windowsize

Updates #1804
2022-02-09 19:56:50 +09:00
Hajime Hoshi
740dfd5aed internal/glfw: refactoring: keep the original API when possible
Updates #1804
2022-02-09 19:36:47 +09:00
Hajime Hoshi
623c050537 ebiten: rename SetKeepWindowAspectRatio -> SetWindowAspectRatioFixed
Updates #1804
2022-02-09 19:29:55 +09:00
Tom Lister
18659ef4ab
internal/ui: add SetWindowKeepAspectRatio (#1985)
Updates #1804
2022-02-09 19:11:25 +09:00
Hajime Hoshi
180eb483bb internal/ui: make currentMonitor return initMonitor when the window is not initialized yet 2022-02-09 00:26:49 +09:00
Hajime Hoshi
b2872f216a internal/ui: update comments
Updates #1575
2022-02-08 20:27:46 +09:00
Hajime Hoshi
cd2ef6771a internal/ui: bug fix: a wrong monitor was used at setWindowPositionInDIP 2022-02-08 20:20:36 +09:00
Hajime Hoshi
9f581327fa intetrnal/ui: remove recreating a window after the fullscreen mode
As macOS's fullscreen is a native fullscreen, this hack is no longer
needed.

Updates #1004
2022-02-08 19:41:09 +09:00
Hajime Hoshi
f8097eb45d internal/ui: give an initial window size at createWindow
This enables to skip setWindowSizeInDIPImpl in most cases.

Updates #1651
Updates #1914
2022-02-08 19:36:30 +09:00
Hajime Hoshi
320e7037f6 internal/ui: update comments 2022-02-08 19:23:38 +09:00
Hajime Hoshi
6dbc5ba558 internal/ui: refactoring: call updateWindowSizeLimits in createWindow 2022-02-08 16:06:12 +09:00
Hajime Hoshi
4c6c31e384 all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
Hajime Hoshi
9c8b4db81f internal/ui: separate 'vibrate' part to internal/vibrate 2022-02-08 14:48:55 +09:00
Hajime Hoshi
d2d3673bd2 internal/ui: remove a redundant call of SetTitle 2022-02-08 04:30:58 +09:00
Hajime Hoshi
2fc09c7fcb internal/ui: use the cursor position to choose the initial monitor for Linux/UNIX
Updates #1918
Closes #1982
2022-02-08 03:20:45 +09:00
Hajime Hoshi
294ee43716 internal/ui: remove a special logic for UNIX
The issue #1118 can no longer be reproduced.

Updates #1118
Updates #1982
2022-02-08 01:29:22 +09:00
Hajime Hoshi
cb4085277b internal/ui: bug fix: adjust the window position correctly
Updates #1982
2022-02-07 23:52:16 +09:00
Hajime Hoshi
ed04021151 internal/ui: use the cursor position to choose the initial monitor for Windows
Updates #1918
Updates #1982
2022-02-07 23:31:46 +09:00
Hajime Hoshi
cafb71719c internal/ui: use the cursor position to choose the initial monitor
Updates #1982
2022-02-07 22:37:10 +09:00
Hajime Hoshi
126dc81a96 internal/ui: add a comment 2022-02-07 00:51:48 +09:00
Hajime Hoshi
52f4c409ac internal/ui: refactoring: make Graphics a global function 2022-02-06 20:29:49 +09:00
Hajime Hoshi
0f09ddfbd2 internal/driver: remove Window
Closes #1983
2022-02-06 20:12:40 +09:00
Hajime Hoshi
2fbfa5444b internal/driver: remove Input 2022-02-06 18:34:31 +09:00
Hajime Hoshi
6f72b15912 internal/driver: move some definitions to internal/ui
Updates #1983
2022-02-06 18:13:45 +09:00
Hajime Hoshi
149736c3cf internal/uidriver/*: integrate the packages into internal/ui
Updates #1983
2022-02-06 17:23:04 +09:00
Hajime Hoshi
7e5085f15b Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
Hajime Hoshi
a4a129e3af ui: Rename currentUI -> theUI 2019-04-07 11:10:55 +09:00
Hajime Hoshi
6b8516c7a5 driver: Move ui.RegularTermination to driver 2019-04-07 10:54:05 +09:00
Hajime Hoshi
1b8d4abfdb driver: Move ui.GraphicsContext to driver 2019-04-07 10:48:18 +09:00
Hajime Hoshi
a980de8326 ui: Take the Input driver 2019-04-06 23:29:13 +09:00
Hajime Hoshi
de9f54fd9d driver: Add Input 2019-04-06 21:48:54 +09:00
Hajime Hoshi
80dcec865d ui: Refactoring: Remove pollEvents 2019-03-31 19:51:53 +09:00
Hajime Hoshi
e273618081 input: Rename Reset -> ResetForFrame 2019-03-31 18:49:00 +09:00
Hajime Hoshi
0536efd95f ui: Remove AdjustedCursorPosition 2019-03-31 02:06:42 +09:00
Hajime Hoshi
dec6be1a11 ui: Remove AdjustedTouches 2019-03-31 02:03:59 +09:00
Hajime Hoshi
853dbdf19d input: Refactoring 2019-03-31 00:45:52 +09:00
Hajime Hoshi
7445144194 Move graphicsdriver.GrapahicsDriver to driver.Graphics 2019-03-30 22:38:02 +09:00
Hajime Hoshi
f2e42c3ea1 ui: Remove dependencies on driver package 2019-03-30 21:59:11 +09:00
Hajime Hoshi
d6d57fdadf ui: Refactoring 2019-03-28 03:36:31 +09:00
Hajime Hoshi
8ec7ae4c08 Rename drivers -> driver 2019-03-28 01:48:45 +09:00
Hajime Hoshi
5e38f81462 Create packages drivers having actual drivers 2019-03-25 00:29:56 +09:00
Hajime Hoshi
a3882dbc37 ui: Bug fix: devicescale.GetAt must be called on the main thread 2019-03-12 00:28:37 +09:00
Hajime Hoshi
f56c3bd096 ui: Unexport SetWindowResizable (#320) 2019-02-25 02:19:47 +09:00
Hajime Hoshi
ea7c2f8da3 ui: Bug fix: Wrong assumption that the position was always >= 0 2019-02-24 23:34:36 +09:00
Hajime Hoshi
ba59cdbc5f ui: Bug fix: The window must be shown on the current monitor (#829) 2019-02-24 23:26:07 +09:00
Hajime Hoshi
288e0a33ba ui: Bug fix: SetSizeCallback must be effective only when the window is resizable
This is not a perfect solution but at least this fixes the
regression.

Fix #819
2019-02-24 03:25:38 +09:00
Hajime Hoshi
a3eddeb50f Improve panic messages 2019-02-06 23:43:03 -10:00
Hajime Hoshi
645b94de5f ui: Bug fix: actualScreenScale must be called on the main thread 2019-01-16 23:32:47 +09:00
Hajime Hoshi
5514a9c6ac ui: Bug fix: Changing screen size didn't work correctly on Windows
Fixes #775
2019-01-09 11:08:27 +09:00
Hajime Hoshi
ae84e79d16 ui: Add IsWindowResizable and SetWindowResizable (again)
Fixes #320
2019-01-09 00:24:16 +09:00
Hajime Hoshi
0d4e903b7a Revert "ui: Add IsWindowResizable and SetWindowResizable"
This reverts commit f403e0716f.

Reason: Compilation error on browsers
2019-01-09 00:12:57 +09:00
Hajime Hoshi
f403e0716f ui: Add IsWindowResizable and SetWindowResizable
Fixes #320
2019-01-08 23:52:53 +09:00
Hajime Hoshi
7f656f11d6 ui: Bug fix: Minimum window width should be 1 when the window is not decorated 2019-01-07 00:46:41 +09:00
Hajime Hoshi
55c2fa4de1 Use internal/glfw 2018-12-30 02:35:46 +09:00
Hajime Hoshi
83787123ac ui: Refactoring 2018-12-28 14:08:44 +09:00
Hajime Hoshi
b349efaa0a graphicsdriver/metal: Make main-thread usages more explicit 2018-12-28 02:43:00 +09:00
Hajime Hoshi
532488ac5c mainthread: RunLockOSThread is mainthread package's responsibility 2018-12-28 02:20:53 +09:00
Hajime Hoshi
c76ce28065 Revert "ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS"
This reverts commit 042b30a516.
2018-12-28 02:18:38 +09:00
Hajime Hoshi
042b30a516 ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS 2018-12-28 02:11:48 +09:00
Hajime Hoshi
4d0cc623fb ui: Rename functions 2018-12-22 02:32:02 +09:00
Hajime Hoshi
ff62876552 Add Metal implementation
Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
db4395d71b ui: Bug fix: ScreenSizeFullscreen before Run crashes on Linux 2018-12-19 01:21:00 +09:00
Hajime Hoshi
6ef5cc5857 ui: Bug fix: SetWindowDecorated didn't work
Fixes #753
2018-12-19 01:01:18 +09:00
Hajime Hoshi
b3ce89aab1 ui: Bug fix: SetWindowIcon before Run didn't work
Fixes #755
2018-12-18 23:16:09 +09:00
Hajime Hoshi
241ccc307f ui: Add comments about #753 2018-12-18 03:34:45 +09:00
Hajime Hoshi
eac00c3d83 ui: Bug fix: SetCursorVisible before Run didn't work
Fixes #754
2018-12-18 03:07:16 +09:00
Hajime Hoshi
2fd0daec10 ui: Fix comments 2018-12-04 03:10:54 +01:00
Hajime Hoshi
d2595c5be7 ui: Refactoring 2018-11-15 01:08:36 +09:00
Ben Echols
5e70fce639 Added monitor cache and scale cache (#731) 2018-11-07 20:54:37 +09:00
Hajime Hoshi
2c7017534f ui: Remove opengl dependency from ui package (desktop) 2018-11-05 01:24:53 +09:00
Hajime Hoshi
4090258904 opengl: Remove Init (except for mobile) 2018-11-05 00:21:39 +09:00
Hajime Hoshi
97a9e99112 opengl: Rename: BindScreenFramebuffer -> BeforeSwapping 2018-11-03 04:08:00 +09:00
Hajime Hoshi
0c4ef7ee8e ui: Bug fix: fix the initial window position on multiple monitors 2018-10-14 16:59:14 +09:00
Hajime Hoshi
34596bb1cf ui: Bug fix: IsVsyncEnabled can cause deadlock 2018-10-10 23:17:45 +09:00
Hajime Hoshi
b4a4b87b56 ui: Bug fix: ScreenSizeInFullscreen returned wrong scaled values
Fixes #708
2018-10-10 03:10:18 +09:00
Hajime Hoshi
e971f6d41c ui: Avoid glfw.GetCurrentContext for threading issues 2018-10-10 01:45:39 +09:00
Hajime Hoshi
b5344bc994 ui: glfwScale must be called on the main thread 2018-10-10 01:07:47 +09:00
Hajime Hoshi
c758a1f8c6 ui: Rename MonitorSize -> ScreenSizeInFullscreen (#708) 2018-10-09 23:42:03 +09:00
Hajime Hoshi
c4a066ecd0 ui: Fix wrong comments about Windows 2018-10-08 04:06:44 +09:00
Hajime Hoshi
8d2820efb0 ui: Bug fix: the window is shown on the current monitor on Windows
Fixes #704
2018-10-08 03:24:14 +09:00
Hajime Hoshi
4a5548a4a0 ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size 2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564 ui: Bug fix: DeviceScaleFactor should return the current monitor's scale 2018-10-08 01:11:13 +09:00
Hajime Hoshi
effd530026 ui: Show the window on the current monitor (#704)
Tested on macOS. This doesn't work on Windows yet since there are
some codes that depends on the primary monitor.
2018-10-08 00:46:01 +09:00
Hajime Hoshi
fb7a3f2736 ui: Bug fix: Call SetPos multiple times to render correctly (#703) 2018-10-08 00:25:21 +09:00
Hajime Hoshi
e0d2d5e753 ui: Bug fix: wrong scaling when a window move across monitors
Fixes #701
2018-10-07 23:05:20 +09:00
Hajime Hoshi
0e7dab3707 ui: Fix comment 2018-10-06 20:04:48 +09:00
Hajime Hoshi
f9edfd7d57 ui: Remove unused variables 2018-10-06 19:55:10 +09:00
Hajime Hoshi
cc336a4c38 ui: Use more stable way to determine the current monitor 2018-10-06 19:53:43 +09:00
Hajime Hoshi
55a397bd65 devicescale: Specify the monitor to get the scale
Fixes #695
2018-10-06 19:43:23 +09:00
Hajime Hoshi
ca2fe22e4a ui: Bug fix: Set the proper window position when coming back from fullscreen 2018-10-06 03:53:34 +09:00
Hajime Hoshi
7ea1ab6b58 ui: Bug fix: currentMonitor should not return nil
Fixes #700
2018-10-06 03:22:33 +09:00
Hajime Hoshi
cae9e39453 ui: Use the best suitable monitor for fullscreen
This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
16f6aeaa4a ui: Refactoring: Use the current monitor 2018-10-06 02:38:02 +09:00
Hajime Hoshi
02a2fc2d44 ui: Bug fix: Force to adjust window size when scale is changed
Fixes #644
2018-10-03 03:26:11 +09:00
Hajime Hoshi
c494b53822 ui: Refactoring: Add deviceScale struct 2018-10-02 23:06:56 +09:00
Hajime Hoshi
9906c935f6 ui: Remove unnecessary lock protection 2018-10-02 03:25:30 +09:00
Hajime Hoshi
fce82e1502 ui: Use frame counter to update device scale 2018-10-02 03:21:59 +09:00
Hajime Hoshi
78f2946797 ui: Bug fix: timer condition was wrong 2018-10-02 02:53:17 +09:00
Hajime Hoshi
bf850e12a4 ui: Recalc device scale repeatedly for multiple displays (#644) 2018-10-02 02:49:08 +09:00
Hajime Hoshi
308c8091cd ui: Fix comments 2018-09-30 18:53:38 +09:00
Hajime Hoshi
25a5f1dd83 ui: Sleep when vsync doesn't work (#692) 2018-09-30 14:44:54 +09:00
Hajime Hoshi
15260537a2 graphics: Bug fix: fullscreen rendering was wrong
After fad65f2f5d, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.

This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.

Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
eb68cdad6e ui: Bug fix: Freezing on calling SetVsyncEnabled 2018-07-17 02:37:22 +09:00
Hajime Hoshi
e25c237a01 Add IsVsyncEnabled / SetVsyncEnabled
This enables the game to work more efficiently (but consume much
more CPU).

Fixes #405.
2018-07-14 21:43:55 +09:00
Philipp Steinhaus
39b3170185 input: Enable mouse wheel input (#628) 2018-06-18 00:38:30 +09:00
Hajime Hoshi
5976e4bbbc audio: More intellegent suspending/resuming (#617)
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.

This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
d8dba69b47 ui: Add MonitorSize
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
d41f959b96 ui: Initialize GLFW before Run 2018-05-04 23:55:23 +09:00
Hajime Hoshi
9efccea31c ui: Add SetWindowTitle
Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
2d3c6ab5b8 ui: Remove build tag 'gomobilebuild'
Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
c540d0fc0d ui: Add AdjustedTouches for consistency 2018-04-02 01:54:44 +09:00
Hajime Hoshi
4de2dc0240 Add input package 2018-04-01 23:20:45 +09:00
Hajime Hoshi
5ec5cf2450 ui: Add comments 2018-03-17 18:34:20 +09:00
Hajime Hoshi
526fbd3619 ui: Implement SetWindowDecorated and IsWindowDecorated
Fixes #430.
2018-03-17 18:30:55 +09:00
Hajime Hoshi
0cc456b534 ui: Rename sizeChanged -> toChangeSize 2018-02-25 00:44:45 +09:00
Hajime Hoshi
04341a014c ui: Add comments 2018-02-25 00:44:41 +09:00
Hajime Hoshi
a644e92298 restorable: Better calculation to clear restorable.Image 2018-02-24 21:16:30 +09:00
Hajime Hoshi
692f36f664 graphics: Add comments 2018-02-24 20:40:26 +09:00
Hajime Hoshi
78a58fd1ae ui: Bug fix: userInterface.fullscreen() must be called from the main thread 2018-02-24 18:10:39 +09:00
Hajime Hoshi
a87f197c1b ui: Add TODO 2018-02-24 14:50:45 +09:00
Hajime Hoshi
e3023889ac ui: Change RegularTermination to a value 2018-02-04 00:22:38 +09:00
Hajime Hoshi
8b2ed6cddd ui: Update GraphicsContext every frame (#490) 2018-02-02 02:08:03 +09:00
Hajime Hoshi
38c72faf95 ui: Deprecate SetCursorVisibility and add SetCursorVisible (#407) 2018-01-09 02:01:33 +09:00
Hajime Hoshi
0469ef386b ui: Fix comment 2018-01-06 23:53:35 +09:00
Hajime Hoshi
a64367f906 ui: Refactoring: remove an unneeded member 2018-01-03 17:35:34 +09:00
Hajime Hoshi
c82809867d Add internal/devicescale 2018-01-03 05:22:56 +09:00
Hajime Hoshi
9578307d7b ui: Organize members 2018-01-03 00:23:18 +09:00
Hajime Hoshi
cea9bd5a19 input: Bug fix: runeBuffer should be reset on each frame 2017-11-10 01:21:15 +09:00
Hajime Hoshi
05e220e105 ui: Allow smaller window width (#444) 2017-10-20 03:25:21 +09:00
Hajime Hoshi
414170b138 ui: Refactoring 2017-10-20 02:50:39 +09:00
Hajime Hoshi
b590005c7a opengl: BindFramebuffer no longer returns error 2017-09-25 00:14:25 +09:00
Hajime Hoshi
835d199f02 ui: Rename SetIcon to SetWindowIcon (#386) 2017-09-23 17:40:09 +09:00
Hajime Hoshi
dacda0d176 ui: Add SetIcon (#386) 2017-09-23 04:28:57 +09:00
1l0
5d2393c3c1 glfw: Add StickyModes to window.InputMode (resolve #314 #399) (#423) 2017-08-28 23:29:19 +09:00