Commit Graph

1653 Commits

Author SHA1 Message Date
Hajime Hoshi
de788603d6 graphicsdriver/opengl: Remove init order dependency 2018-12-25 23:58:01 +09:00
Hajime Hoshi
ebbbb448fa graphicsdriver/metal: Rename function for consistency 2018-12-25 02:24:02 +09:00
Hajime Hoshi
f5708cb58a graphicsdriver/opengl: Bug fix: Rename a function not to override an existing function 2018-12-24 17:45:16 +09:00
Hajime Hoshi
f1582c2d73 graphics: Add Address representing a sampler address mode
Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
7e50ae39c9 graphicsdriver/opengl: Refactoring: Filter as a uniform value 2018-12-24 16:06:25 +09:00
Hajime Hoshi
85df49dc96 graphicsdriver/opengl: Bug fix: variables can be optimized out 2018-12-23 06:04:35 +09:00
Hajime Hoshi
189b8a17e9 graphics: Use source-border check even at DrawTriangles
DrawTriangles can now take a sub-image.
2018-12-23 03:24:39 +09:00
Hajime Hoshi
4149a56524 graphics: Refactoring: Use 12 floats for each vertex
This is a preparation for #761.
2018-12-23 02:36:28 +09:00
Hajime Hoshi
bf67998fc5 graphicscommand: Bug fix: Do not assure the initial state of the image 2018-12-23 01:18:05 +09:00
Hajime Hoshi
4d0cc623fb ui: Rename functions 2018-12-22 02:32:02 +09:00
Hajime Hoshi
e809991c9f shareable: Bug fix: Image invalidation by ReplacePixels
ReplacePixels on a part of image might invalidate the other part of
the image on MacBook Pro 2013, especially when the other part is
rendered by DrawImage.

Fixes #593 #758
2018-12-21 11:50:10 +09:00
Hajime Hoshi
c227934153 graphicsdriver/metal: Bug fix: Adjust texels
Fixes #759
2018-12-21 02:38:00 +09:00
Hajime Hoshi
d520749dcb graphicsdriver/metal: Call Release on the main thread 2018-12-20 23:08:40 +09:00
wasedaigo
6840e9e739 graphicsdriver/metal: Clarify the type of passing parameters (#757)
Fixes #756
2018-12-20 17:04:03 +09:00
Hajime Hoshi
ff62876552 Add Metal implementation
Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
d738639c48 graphicsdriver/opengl: Fix panic messages 2018-12-20 02:36:21 +09:00
Hajime Hoshi
294bf855af ui: Fix logic: [NSApp mainWindow] can be nil when borderless 2018-12-19 02:25:12 +09:00
Hajime Hoshi
db4395d71b ui: Bug fix: ScreenSizeFullscreen before Run crashes on Linux 2018-12-19 01:21:00 +09:00
Hajime Hoshi
6ef5cc5857 ui: Bug fix: SetWindowDecorated didn't work
Fixes #753
2018-12-19 01:01:18 +09:00
Hajime Hoshi
b3ce89aab1 ui: Bug fix: SetWindowIcon before Run didn't work
Fixes #755
2018-12-18 23:16:09 +09:00
Hajime Hoshi
241ccc307f ui: Add comments about #753 2018-12-18 03:34:45 +09:00
Hajime Hoshi
eac00c3d83 ui: Bug fix: SetCursorVisible before Run didn't work
Fixes #754
2018-12-18 03:07:16 +09:00
Hajime Hoshi
9628e629ae graphicscommand: Fix tests to be more deterministic
Fixes #751
2018-12-17 21:46:53 +09:00
Hajime Hoshi
5d0420cea0 graphicscommand: Simplify Image
First I thought Metal requried an initialization process by
replacing pixels, but now this is not needed. Initialize images by
the dummy texture.
2018-12-16 22:36:03 +09:00
Hajime Hoshi
8b72ff5ec0 graphicscommand: Add tests 2018-12-16 17:38:02 +09:00
Hajime Hoshi
2c25318634 shareable: Add TestReplacePixelsAfterDrawImage 2018-12-16 15:13:35 +09:00
Hajime Hoshi
5f8a0e34bb graphics: isPowerOf2(0 or negative) should return false 2018-12-16 14:26:16 +09:00
Hajime Hoshi
17b225083d shareable: Improve TestExtend 2018-12-16 05:09:43 +09:00
Hajime Hoshi
22b11aafac shareable: Add TestExtend 2018-12-15 19:51:17 +09:00
Hajime Hoshi
d29cabca43 graphicsdriver: Remove MaxImageSize 2018-12-15 03:46:32 +09:00
Hajime Hoshi
18d109e3df graphicsdriver/opengl/gl: Fix README 2018-12-09 04:41:43 +09:00
Hajime Hoshi
e8a1be7748 graphicsdriver/opengl: Use non-cgo gl package on Windows (#171)
This is a temporal fix until go-gl/glow#102 is applied.
2018-12-09 03:06:11 +09:00
Hajime Hoshi
2fd0daec10 ui: Fix comments 2018-12-04 03:10:54 +01:00
Hajime Hoshi
155ee828b8 Fix misspelling 2018-12-03 18:23:25 +01:00
Hajime Hoshi
f85a62c6a7 restorable: Rename dummyImage -> emptyImage 2018-12-01 21:49:41 +01:00
Hajime Hoshi
e537cb2c27 graphics: Bug fix: render source might not be initialized 2018-12-01 21:36:51 +01:00
Hajime Hoshi
3f75da5f35 restorable: Refactoring: Remove newImageWithoutInit 2018-12-01 21:36:51 +01:00
Hajime Hoshi
c6dd0a75d9 graphicscommand: Optimize replace-image calls
Now ReplacePixels command is called only when necessary.

This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00
Hajime Hoshi
e799a0c6a8 shareable: Fix wrong variable names 2018-12-01 11:31:32 +01:00
Hajime Hoshi
247e4f5b6b restorable: Skip initializing the screen image 2018-11-30 00:19:52 +01:00
Hajime Hoshi
962a11468b restorable: Fix clearing logic
Fixes #740
2018-11-28 23:00:24 +01:00
Hajime Hoshi
1a54ff34e6 graphics: Forbid nil at ReplacePixels explicitly 2018-11-28 22:26:34 +01:00
Hajime Hoshi
1f538af440 restorable: Refactoring 2018-11-24 21:08:28 +09:00
Hajime Hoshi
d165673789 devicescale: Bug fix: Crash on Wine
GetWindowDC(0) doesn't work on Wine. Let that return an arbitrary
scale 1 in this case.

Fixes #738
2018-11-24 16:37:30 +09:00
Hajime Hoshi
b48d501bc0 graphics: Explicit limitation of indices at DrawTriangles
Fixes #728
2018-11-23 19:02:10 +09:00
Hajime Hoshi
62210c89f3 graphicsdriver/opengl: Add assertion at ReplacePixels 2018-11-18 02:09:44 +09:00
Hajime Hoshi
31f15bc5ad Revert "graphics: Change the number of floats for a vertex from 10 to 12"
This reverts commit 7586c660d5.
2018-11-18 00:07:15 +09:00
Hajime Hoshi
d8f337985d graphicsdriver/opengl: Refactoring 2018-11-17 22:40:21 +09:00
Hajime Hoshi
ef08e218c8 graphicsdriver/opengl: Refactoring: Remove framebuffer.projectionMatrix 2018-11-17 22:29:04 +09:00
Hajime Hoshi
14f5a03a79 Merge math and graphics packages 2018-11-17 20:23:12 +09:00
Hajime Hoshi
de745f00fa graphicsdriver/opengl: Refactoring: Improve logic to generate framebuffer 2018-11-17 19:49:30 +09:00
Hajime Hoshi
44d1b137e7 graphicsdriver/opengl: Refactoring 2018-11-17 19:29:52 +09:00
Hajime Hoshi
7586c660d5 graphics: Change the number of floats for a vertex from 10 to 12
This is a preparation for Metal, that forces 4 floats for a vertex
position.
2018-11-17 15:30:11 +09:00
Hajime Hoshi
d2595c5be7 ui: Refactoring 2018-11-15 01:08:36 +09:00
Hajime Hoshi
e24f6b7848 graphicsdriver/opengl: Rename GetDriver -> Get 2018-11-13 00:01:26 +09:00
Hajime Hoshi
2313f79160 graphicsdriver: Rename Delete -> Dispose 2018-11-12 23:44:39 +09:00
Hajime Hoshi
cc2174bd69 graphicsdriver: Adjust API 2018-11-11 23:57:23 +09:00
Hajime Hoshi
907a28c434 graphicsdriver: Rename BufferSubData -> SetVertices 2018-11-11 23:54:58 +09:00
Hajime Hoshi
846a719d6c graphicsdriver: Merge UseProgram and DrawElements into Draw 2018-11-11 23:53:23 +09:00
Hajime Hoshi
575af7e416 graphicsdriver: Change indexOffsetInBytes -> indexOffset at DrawElements 2018-11-11 23:51:16 +09:00
Hajime Hoshi
b2b51fb1bf graphicsdriver/opengl: Refactoring 2018-11-11 22:08:36 +09:00
Hajime Hoshi
aff77d98e4 graphicsdriver/opengl: Bug fix: compile error on browsers and mobiles 2018-11-11 04:51:17 +09:00
Hajime Hoshi
734aeabc8d graphicsdriver/opengl: Remove theContext 2018-11-11 03:37:37 +09:00
Hajime Hoshi
2f692d98c7 graphicsdriver: Rename TexSubImage2D -> ReplacePixels 2018-11-11 01:35:10 +09:00
Hajime Hoshi
61ca48225c graphicsdriver: Rename MaxTextureSize -> MaxImageSize 2018-11-11 01:26:37 +09:00
Hajime Hoshi
7e363a6f3b graphicsdriver/opengl: Unexport Context 2018-11-11 01:19:11 +09:00
Hajime Hoshi
241716d0e6 Add package graphicsdriver; Move opengl to graphicsdriver/opengl 2018-11-10 22:52:37 +09:00
Ben Echols
5e70fce639 Added monitor cache and scale cache (#731) 2018-11-07 20:54:37 +09:00
Hajime Hoshi
b396b4f88a opengl: Refactoring: Remove theOpenGLState 2018-11-07 02:01:00 +09:00
Hajime Hoshi
09c8516545 graphcis: Move IndicesNum from opengl to graphics 2018-11-07 01:49:45 +09:00
Hajime Hoshi
07ae1db0dd opengl: Add Driver 2018-11-07 01:43:07 +09:00
Hajime Hoshi
ed961505d2 opengl: Refactoring: Hide projection matrix inside opengl package 2018-11-06 03:45:44 +09:00
Hajime Hoshi
57c8c089e9 opengl: Unexport BlendFunc 2018-11-06 03:18:56 +09:00
Hajime Hoshi
c9f49efd41 graphics: Add VertexFlaotNum 2018-11-06 02:34:52 +09:00
Hajime Hoshi
580cd5cc71 opengl: Unexport DataType/Float/Short 2018-11-06 01:58:15 +09:00
Hajime Hoshi
82e9f227d1 opengl: Remove arrayBufferLayoutPart.dataType 2018-11-06 01:13:55 +09:00
Hajime Hoshi
00f28dd896 opengl: Remove BeforeSwapping
I couldn't machines that requre this any longer. Perhaps a bound
framebuffer is always the screen framebuffer before swapping now.
2018-11-05 02:14:56 +09:00
Hajime Hoshi
2c7017534f ui: Remove opengl dependency from ui package (desktop) 2018-11-05 01:24:53 +09:00
Hajime Hoshi
02b570a8e1 opengl: Refactoring: Use value type for theContext 2018-11-05 00:48:15 +09:00
Hajime Hoshi
f7fa4ed8f9 opengl: Refactoring 2018-11-05 00:44:27 +09:00
Hajime Hoshi
4090258904 opengl: Remove Init (except for mobile) 2018-11-05 00:21:39 +09:00
Hajime Hoshi
16ada03928 opengl: Unexport (*Image).Framebuffer 2018-11-04 20:00:13 +09:00
Hajime Hoshi
293857d3a3 opengl: Remove (*Image).Size 2018-11-04 19:59:27 +09:00
Hajime Hoshi
beae772287 opengl: Unexport Framebuffer 2018-11-04 19:55:27 +09:00
Hajime Hoshi
7bbc32ce0e opengl: Unexport Texture 2018-11-04 19:46:20 +09:00
Hajime Hoshi
786b349579 opengl: Unexport TexSubImage2D 2018-11-04 19:44:30 +09:00
Hajime Hoshi
531251d4ad opengl: Unexport NewTexture 2018-11-04 19:39:14 +09:00
Hajime Hoshi
bc7dd2f050 opengl: Unexport some functions 2018-11-04 19:13:41 +09:00
Hajime Hoshi
2a7caf7755 opengl: Move ensureFramebuffer to opengl.Image 2018-11-04 19:06:33 +09:00
Hajime Hoshi
95a925ec9a opengl: Refactoring 2018-11-04 18:51:50 +09:00
Hajime Hoshi
7fbf9f652e opengl: Unexport DeleteTexture 2018-11-04 18:46:05 +09:00
Hajime Hoshi
96f1a8aff6 opengl: Add Image struct 2018-11-04 18:39:28 +09:00
Hajime Hoshi
c7ea761031 opengl: Rename FramebufferStruct -> Framebuffer 2018-11-04 17:49:40 +09:00
Hajime Hoshi
9dae11808f opengl: Rename Framebuffer -> framebufferNative 2018-11-04 17:48:45 +09:00
Hajime Hoshi
c935c28498 opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct 2018-11-04 17:39:01 +09:00
Hajime Hoshi
97a9e99112 opengl: Rename: BindScreenFramebuffer -> BeforeSwapping 2018-11-03 04:08:00 +09:00
Hajime Hoshi
841353670f opengl: Unexport BindTexture 2018-11-02 03:45:37 +09:00
Hajime Hoshi
6dceeb343c opengl: Refactoring: Remove ResetViewportSize 2018-11-02 03:24:35 +09:00
Hajime Hoshi
09fe1886d7 graphicscommand: Add comments
Add explanation why ResetViewportSize is needed.
2018-11-02 03:06:26 +09:00
Hajime Hoshi
3a8ddd6279 graphicscontext: Rename createFramebufferIfNeeded -> ensureFramebuffer 2018-11-01 03:42:30 +09:00
Hajime Hoshi
61c2331ac4 graphicscommand: Refactoring 2018-11-01 03:34:58 +09:00
Hajime Hoshi
e28c7b0f50 graphicscommand: Remove Texture 2018-11-01 03:29:23 +09:00
Hajime Hoshi
bc3ca38f76 opengl: Rename ResetGLState -> Reset and other functions 2018-11-01 03:02:08 +09:00
Hajime Hoshi
b8aa35373a graphicscommand: Remove unneeded type conversion 2018-10-31 10:54:45 +09:00
seebs
74e204d952 graphics: Speed up DrawTriangles (#723)
DrawTriangles is expensive and slow because of massive memory
allocation and garbage collection costs. This patch moves from ~47TPS
on my laptop (with ~24k triangles) to 60TPS. The first part
is just allocating the right size of vertex buffer up front; that
got to about 55TPS. The second part replaces the frequent
allocations of []float32 in Vertex() calls with writing the
desired values into a provided destination slice.

Time spent in drawing triangles for 1,000 frames:
	13.07s	baseline
	11.09s	preallocate whole buffer to avoid resizing
	6.13s	use new PutVertex function

This might need some cleanup, but I think it's good evidence that
the design change is viable.
2018-10-31 10:53:17 +09:00
Hajime Hoshi
45017213a7 opengl: Unexport (Element)ArrayBufferSubData 2018-10-31 00:59:44 +09:00
Hajime Hoshi
5be08cac19 opengl: Unexport BindBuffer 2018-10-30 23:59:20 +09:00
Hajime Hoshi
23a832c0a7 opengl: Unexport consts 2018-10-30 22:41:05 +09:00
Hajime Hoshi
99594fe732 opengl: Remove type mode 2018-10-30 22:36:12 +09:00
Hajime Hoshi
b2b09ccec0 restorable: Avoid memory allocating when an entire image is cleared 2018-10-30 11:08:38 +09:00
Hajime Hoshi
bb0b8ca83b opengl: Unexport (*Context).Reset() 2018-10-30 02:18:10 +09:00
Hajime Hoshi
ac7bf354a9 opengl: Unexport types 2018-10-30 02:13:51 +09:00
Hajime Hoshi
e4179aee37 opengl: Unexport functions 2018-10-30 01:50:30 +09:00
Hajime Hoshi
6b95a5140c opengl: Move program.go and shader.go to opengl 2018-10-30 01:27:31 +09:00
Hajime Hoshi
6b02f0ae9e graphicscommand: Move OrthoProjectionMatrix to opengl package 2018-10-29 01:08:51 +09:00
Hajime Hoshi
ce1c616f69 Merge graphics and graphicsutil 2018-10-28 23:03:06 +09:00
Hajime Hoshi
395b46d8da graphicsutil: Remove dependency on graphicscommand 2018-10-28 23:00:10 +09:00
Hajime Hoshi
7767bcfdd8 graphicsutil: Better allocation of vertices 2018-10-28 22:54:36 +09:00
Hajime Hoshi
fde9fd2d0e graphicsutil: Remove dependency on opengl 2018-10-28 22:01:59 +09:00
Hajime Hoshi
ff54d3b681 Move CompositeMode to graphics package 2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817 Add graphics package and move Filter to graphics 2018-10-28 20:25:52 +09:00
Hajime Hoshi
2da5192510 Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
Hajime Hoshi
7e29a81177 ui: Refactoring 2018-10-14 18:28:27 +09:00
Hajime Hoshi
0c4ef7ee8e ui: Bug fix: fix the initial window position on multiple monitors 2018-10-14 16:59:14 +09:00
Hajime Hoshi
b56061281d ui: Add comments 2018-10-13 22:41:21 +09:00
Hajime Hoshi
a073f48faf input: Bug fix: keypress event were not fired
This change suspends to 'preventDefault' on keydown events.

Now preventing navigation by pressing backspace is deprecated in
Chrome. For other keys, it looks like keyup's preventDefault is
enough to disable the browser default behavior.
2018-10-13 19:18:13 +09:00
Hajime Hoshi
faf32b9d37 devicescale: Plan 9 support 2018-10-13 04:08:40 +09:00
Hajime Hoshi
34596bb1cf ui: Bug fix: IsVsyncEnabled can cause deadlock 2018-10-10 23:17:45 +09:00
Hajime Hoshi
b4a4b87b56 ui: Bug fix: ScreenSizeInFullscreen returned wrong scaled values
Fixes #708
2018-10-10 03:10:18 +09:00
Hajime Hoshi
e971f6d41c ui: Avoid glfw.GetCurrentContext for threading issues 2018-10-10 01:45:39 +09:00
Hajime Hoshi
b5344bc994 ui: glfwScale must be called on the main thread 2018-10-10 01:07:47 +09:00
Hajime Hoshi
c758a1f8c6 ui: Rename MonitorSize -> ScreenSizeInFullscreen (#708) 2018-10-09 23:42:03 +09:00
Hajime Hoshi
dbe71e81bd ui: Bug fix: currentMonitorPos returned wrong values on macOS
[NSScreen mainScreen] sometimes returned a wrong screen for the
window. Use [[NSApp mainWindow] screen] when possible.

Fixes #703
2018-10-08 05:40:07 +09:00
Hajime Hoshi
c4a066ecd0 ui: Fix wrong comments about Windows 2018-10-08 04:06:44 +09:00
Hajime Hoshi
8d2820efb0 ui: Bug fix: the window is shown on the current monitor on Windows
Fixes #704
2018-10-08 03:24:14 +09:00
Hajime Hoshi
96a657025f ui: Bug fix: DeviceScaleFactor and MonitorSize were not correct on Windows 2018-10-08 03:18:24 +09:00
Hajime Hoshi
9264e38324 ui: Add comments 2018-10-08 01:45:07 +09:00
Hajime Hoshi
f6c2d899f1 ui: Bug fix: compile error on browsers and mobiles 2018-10-08 01:26:05 +09:00
Hajime Hoshi
4a5548a4a0 ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size 2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564 ui: Bug fix: DeviceScaleFactor should return the current monitor's scale 2018-10-08 01:11:13 +09:00
Hajime Hoshi
16a9bac487 ui: Remove deviceScale struct 2018-10-08 01:03:18 +09:00
Hajime Hoshi
effd530026 ui: Show the window on the current monitor (#704)
Tested on macOS. This doesn't work on Windows yet since there are
some codes that depends on the primary monitor.
2018-10-08 00:46:01 +09:00
Hajime Hoshi
fb7a3f2736 ui: Bug fix: Call SetPos multiple times to render correctly (#703) 2018-10-08 00:25:21 +09:00
Hajime Hoshi
e0d2d5e753 ui: Bug fix: wrong scaling when a window move across monitors
Fixes #701
2018-10-07 23:05:20 +09:00
Hajime Hoshi
0e7dab3707 ui: Fix comment 2018-10-06 20:04:48 +09:00
Hajime Hoshi
f9edfd7d57 ui: Remove unused variables 2018-10-06 19:55:10 +09:00
Hajime Hoshi
cc336a4c38 ui: Use more stable way to determine the current monitor 2018-10-06 19:53:43 +09:00
Hajime Hoshi
55a397bd65 devicescale: Specify the monitor to get the scale
Fixes #695
2018-10-06 19:43:23 +09:00
Hajime Hoshi
b99cc6ca8e ui: Bug fix: compile error on mobiles 2018-10-06 18:26:22 +09:00
Hajime Hoshi
8771d27d64 devicescale: Rename variables 2018-10-06 17:29:40 +09:00
Hajime Hoshi
d08ae0dd66 graphicsutil: Fix comments 2018-10-06 15:01:12 +09:00
Hajime Hoshi
ca2fe22e4a ui: Bug fix: Set the proper window position when coming back from fullscreen 2018-10-06 03:53:34 +09:00
Hajime Hoshi
7ea1ab6b58 ui: Bug fix: currentMonitor should not return nil
Fixes #700
2018-10-06 03:22:33 +09:00
Hajime Hoshi
cae9e39453 ui: Use the best suitable monitor for fullscreen
This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
16f6aeaa4a ui: Refactoring: Use the current monitor 2018-10-06 02:38:02 +09:00
Hajime Hoshi
bd1fc4439a graphicsutil: Avoid passing NaN to shaders experimentally (#696) 2018-10-04 02:02:19 +09:00
Hajime Hoshi
1807a3f530 devicescale: Rename function 2018-10-04 01:28:53 +09:00
Hajime Hoshi
10b49bb0a3 ui: Don't call devicescale.DeviceScale too often 2018-10-03 04:29:12 +09:00
Hajime Hoshi
11d23bafa9 devicescale: Bug fix: the active window can't be passed to ReleaseDC 2018-10-03 04:16:28 +09:00
Hajime Hoshi
02a2fc2d44 ui: Bug fix: Force to adjust window size when scale is changed
Fixes #644
2018-10-03 03:26:11 +09:00
Hajime Hoshi
eef9c01735 gofmt -s -w 2018-10-03 03:25:44 +09:00
Hajime Hoshi
cf41e0aa0a devicescale: Rename logPixelSx -> logPixelsX 2018-10-03 03:13:36 +09:00
Hajime Hoshi
399317a2cf devicescale: Get the current monitor's scale on Windows (#644) 2018-10-03 03:09:42 +09:00
Hajime Hoshi
c494b53822 ui: Refactoring: Add deviceScale struct 2018-10-02 23:06:56 +09:00
Hajime Hoshi
635d624b77 ui: Update device scale on browsers (#644) 2018-10-02 11:43:45 +09:00
Hajime Hoshi
21c1ee5dfb ui: Cache devicescale value on mobiles 2018-10-02 03:51:13 +09:00
Hajime Hoshi
9906c935f6 ui: Remove unnecessary lock protection 2018-10-02 03:25:30 +09:00
Hajime Hoshi
fce82e1502 ui: Use frame counter to update device scale 2018-10-02 03:21:59 +09:00
Hajime Hoshi
78f2946797 ui: Bug fix: timer condition was wrong 2018-10-02 02:53:17 +09:00
Hajime Hoshi
bf850e12a4 ui: Recalc device scale repeatedly for multiple displays (#644) 2018-10-02 02:49:08 +09:00
Hajime Hoshi
308c8091cd ui: Fix comments 2018-09-30 18:53:38 +09:00
Hajime Hoshi
8df596396c input: Bug fix: wheel direction is opposite on browsers 2018-09-30 17:14:52 +09:00
Hajime Hoshi
0224858b7b examples/wheel: Improve message 2018-09-30 17:13:22 +09:00
Hajime Hoshi
803e42714e input: Implement wheel event on browsers
Fixes #630
2018-09-30 17:08:18 +09:00
Hajime Hoshi
237f6a2014 input: Rename MouseWheel -> Wheel 2018-09-30 17:01:45 +09:00
Hajime Hoshi
b6f0ea0100 input: Remove unused variables 2018-09-30 15:40:16 +09:00
Hajime Hoshi
25a5f1dd83 ui: Sleep when vsync doesn't work (#692) 2018-09-30 14:44:54 +09:00
Hajime Hoshi
15260537a2 graphics: Bug fix: fullscreen rendering was wrong
After fad65f2f5d, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.

This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.

Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
fad65f2f5d graphics: Use the viewport size same as the framebuffer size
Fixes #691
2018-09-29 19:53:22 +09:00
Hajime Hoshi
c4abed0a22 opengl: Add coments about #629 2018-09-29 02:20:23 +09:00
Hajime Hoshi
ce8d9df647 graphics: Update glTexImage2D signature 2018-09-10 12:44:42 +09:00
Hajime Hoshi
3d24ffe3e0 clock: Bug fix: function registerd OnStart might not be called
Fixes #645
2018-09-03 00:35:55 +09:00
Hajime Hoshi
42757b735b internal/png: Update 2018-09-02 23:09:08 +09:00
Hajime Hoshi
8827520d4a graphics: Bug fix: avoid jaggy rendering on macOS by adjusting texels (#669) 2018-08-30 00:17:03 +09:00
Hajime Hoshi
2360b2930f graphics: Add DrawTriangles
Fixes #624
2018-08-14 01:23:14 +09:00
Hajime Hoshi
690c3cf981 graphics: Embed 'scale' part of the color matrix
If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.

Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
e46f9c6305 graphics: Bug fix: compile error 2018-08-10 03:10:57 +09:00
Hajime Hoshi
a03b335c24 graphics: Add logging when 'ebitendebug' tag is specified
Fixes #563
2018-08-10 02:39:07 +09:00
Hajime Hoshi
1aabdd58f1 restorable: Fix comments 2018-08-09 01:27:38 +09:00
Hajime Hoshi
3daaef2cab restorable: Refactoring: Use ReplacePixels(nil, ...) for clearing an image 2018-08-09 01:16:46 +09:00
Hajime Hoshi
a988082be1 shareable: Bug fix: disable tests 2018-08-09 00:19:55 +09:00
Hajime Hoshi
c68c36b0b7 restoreable: Add ClearState to clear the state explicitly
Fixes #566
2018-08-09 00:12:45 +09:00
Hajime Hoshi
cdc408d2c2 shareable: Suspend re-using shared images
Fixes #661
2018-08-08 18:40:52 +09:00
Hajime Hoshi
ed99719fdb devicescale: Use app.RunOnJVM and remove internal/jni 2018-08-06 23:50:37 +09:00
Hajime Hoshi
77e905eb25 Revert "graphics: Embed color matrices values to vertices (#655)"
This reverts commit 5a9235aaf9.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
9af8e621bd Revert "affine: Refactoring: Unify two element slices into one"
This reverts commit da662b384c.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
af77a17aaa devicescale: Use mainScreen instead of screens[0] to get the 'current' screen state 2018-08-05 19:18:40 +09:00
Hajime Hoshi
063edfcc4a opengl: Use the safer way to pass Go string to C 2018-08-04 05:22:59 +09:00
Hajime Hoshi
18d77d3f6e shareable: Rename variables 2018-08-03 02:50:11 +09:00
Hajime Hoshi
0956ca0ea6 graphicsutil: Add MipmapLevel 2018-07-31 01:47:03 +09:00
Hajime Hoshi
d7d02e6d6a Reland: graphics: mipmap images should be volatile when the base image is volatile
This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5 Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
This reverts commit 0f82330009.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009 graphics: Bug fix: mipmap images should be volatile when the base image is volatile 2018-07-29 23:54:46 +09:00
Hajime Hoshi
0bf62f392f shareable: Bug fix: forceShared should allocate backend as shareable 2018-07-29 23:49:53 +09:00
Hajime Hoshi
81094da3a1 shareable: Bug fix: test failures 2018-07-29 23:28:13 +09:00
Hajime Hoshi
056ed1c6db shareable: Return color.RGBA instead of color.Color 2018-07-29 21:59:18 +09:00
Hajime Hoshi
b9265d5120 Enable to go-generate under non-GOPATH directories 2018-07-28 19:21:19 +09:00
Hajime Hoshi
88e488a5a6 docs: Update 2018-07-28 19:00:05 +09:00
Hajime Hoshi
da662b384c affine: Refactoring: Unify two element slices into one 2018-07-27 01:51:49 +09:00
Hajime Hoshi
2b4785f863 affine: Remove unused function 2018-07-27 01:23:14 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices (#655)
Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
2559979c2b shareable: Add tests 2018-07-25 01:08:04 +09:00
Hajime Hoshi
5beaf843a6 shareable: Bug fix: volatile or screen must not use shareable texture 2018-07-24 22:25:15 +09:00
Hajime Hoshi
b2a4ddf853 shareable: Refactoring: Add moveTo 2018-07-22 06:29:31 +09:00
Hajime Hoshi
693116ffd6 shareable: Bug fix: Double free 2018-07-22 05:52:11 +09:00
Hajime Hoshi
6687ffe8ba shareable: Bug fix: SetFinalizer must not be reset at dispose(false) 2018-07-22 05:40:04 +09:00
Hajime Hoshi
c15348f939 packing: Improve panic messages 2018-07-22 05:29:02 +09:00
Hajime Hoshi
09dcba40ab shareable: Rename variables 2018-07-22 04:32:36 +09:00
Hajime Hoshi
a6edb90898 shareable: Use the shared backend again in some conditions
Fixes #633
2018-07-22 04:03:35 +09:00
Hajime Hoshi
e3ab158d7d affine: Allow absence of the translate part 2018-07-21 17:21:55 +09:00
Hajime Hoshi
9047e54ae6 shareable: Remove comments 2018-07-21 03:43:12 +09:00
Hajime Hoshi
5249afc06b graphicsutil: Add QuadIndices 2018-07-21 03:40:37 +09:00
Hajime Hoshi
2e7745044d shareable: Fix Image.DrawImage to accept vertices and indices 2018-07-21 03:30:27 +09:00
Hajime Hoshi
0593b77eb8 ui: Implement CurrentTPS 2018-07-18 02:11:00 +09:00
Hajime Hoshi
eb68cdad6e ui: Bug fix: Freezing on calling SetVsyncEnabled 2018-07-17 02:37:22 +09:00
Hajime Hoshi
3a8ca5ad73 ui: Implement TPS/SetTPS
Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
93f8c76310 internal/clock: Remove unused variables 2018-07-17 00:35:51 +09:00
Hajime Hoshi
408cc1e833 internal/clock: Refactoring
Update now returns 0 when tps is 0, and 1 when tps is negative.
2018-07-17 00:29:10 +09:00
Hajime Hoshi
88e6768a30 Use the term 'TPS' ticks per second 2018-07-16 04:36:47 +09:00
Hajime Hoshi
bbb777eecc internal/clock: Use constant time to detect if the game is delayed too much 2018-07-16 03:02:55 +09:00
Hajime Hoshi
18ec1d8265 internal/clock: Update takes FPS 2018-07-16 01:03:23 +09:00
Hajime Hoshi
09c93ac86d ui: Avoid using eval 2018-07-14 23:47:31 +09:00
Hajime Hoshi
e25c237a01 Add IsVsyncEnabled / SetVsyncEnabled
This enables the game to work more efficiently (but consume much
more CPU).

Fixes #405.
2018-07-14 21:43:55 +09:00
Hajime Hoshi
6c8b7f8e9c graphics: Refactoring: Reduce error propagations 2018-07-12 03:08:50 +09:00
Hajime Hoshi
a9a21132ae graphics: Refactoring: Add pixelCommand 2018-07-12 02:40:06 +09:00
Hajime Hoshi
8f12dfc496 Use js.TypedArray
This is still WIP. There is a rendering issue on Wasm.
2018-07-06 02:48:51 +09:00
Hajime Hoshi
e4f157d9cd opengl: Remove unused code 2018-06-30 12:34:40 +09:00
Hajime Hoshi
2c0f3d4302 opengl: Bug fix: wrong argument to js.Value.Call 2018-06-30 12:32:15 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API (#634)
I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
abdf52bc74 shareable: Bug fix: Call SetFinalizer whenever a new image is created
Fixes #637
2018-06-28 22:23:07 +09:00
Hajime Hoshi
f765966742 web: Remove unused variables 2018-06-28 00:17:05 +09:00
Hajime Hoshi
f19e349d38 web: Remove IsNodeJS
gjbt now creates a pseudo-Node environment by creating
window.process object, and this conflicted with an assumption that
Ebiten doesn't nothing on Node environment. See
https://github.com/myitcv/gjbt/pull/13 for the detail.

This change allows Ebiten work on pseudo-Node environment. Even
after this change, Ebiten doesn't work on real Node environment
due to lack of DOM.
2018-06-28 00:12:24 +09:00
Hajime Hoshi
dec921809b shareable: Refactoring 2018-06-26 01:59:12 +09:00
Hajime Hoshi
a9359e4ef8 Use GopherJS/GopherWasm 2018-06-24 16:10:24 +09:00
Hajime Hoshi
8c9a11ddf4 opengl: Rely on gopherwasm for typed-array creation 2018-06-24 02:02:39 +09:00
Hajime Hoshi
ff86f8bd93 opengl: Refactoring 2018-06-23 04:43:56 +09:00
Hajime Hoshi
33e4f82d7c graphicsutil: Optimization to avoid boundary checks 2018-06-23 03:18:54 +09:00
Hajime Hoshi
6c1c60d40d opengl: Make Program struct to avoid Get() 2018-06-22 01:45:25 +09:00
Hajime Hoshi
55d832fc63 shareable: Don't extend textures on macOS
Fixes #593
2018-06-20 11:57:39 +09:00
Hajime Hoshi
d83799acf8 opengl: Bug fix: mobile build failure 2018-06-20 11:16:21 +09:00
Hajime Hoshi
8d644479cc opengl: Initialize consts first to avoid 'Get' calls 2018-06-19 04:02:56 +09:00
Hajime Hoshi
62bd35e412 Avoid 'Get' call if possible
(*js.Value).Get has some overhead especially on Wasm.
2018-06-19 03:43:24 +09:00
Hajime Hoshi
702a429afb opengl: Faster conversion from []float32 to Float32Array 2018-06-19 03:31:53 +09:00
Hajime Hoshi
840c4d24df graphicsutil: Accept matrix parameters directly for performance 2018-06-19 00:19:32 +09:00
Philipp Steinhaus
39b3170185 input: Enable mouse wheel input (#628) 2018-06-18 00:38:30 +09:00
Hajime Hoshi
a3c754d2cc graphics: Restrict QuadVertices to allow only power of 2 sizes
Now QuadVertices can skip calculating power of 2 values.
2018-06-17 23:05:19 +09:00
Hajime Hoshi
12287a8382 graphicsutil: Reduce multiplying 2018-06-17 20:11:31 +09:00
Hajime Hoshi
ac24a8382f graphicsutil: Extract matrix applying for performance 2018-06-17 19:45:09 +09:00
Hajime Hoshi
1849b59741 graphicsutil: Refactoring 2018-06-17 17:29:36 +09:00
Hajime Hoshi
5d37c331bb graphicsutil: Remove unused arguments 2018-06-17 16:38:21 +09:00
Hajime Hoshi
95561bbf6b affine: Use float32 values for GeoM
float32 was slow on GopherJS, but not slow on Wasm.
2018-06-17 15:38:10 +09:00
Hajime Hoshi
4c2fc30311 graphicsutil: Don't allow nil GeoM 2018-06-17 01:48:56 +09:00
Hajime Hoshi
f6b7a6be73 graphics: Use copy function in appendVertices 2018-06-17 01:09:05 +09:00
Hajime Hoshi
b4ace53596 affine: Remove GeoM to avoid GeoM allocations on the heap 2018-06-17 00:59:50 +09:00
Hajime Hoshi
460c47a9eb opengl: Pass slices to js.Value 2018-06-16 02:19:18 +09:00
Hajime Hoshi
3fbe8d8ecb opengl: Change Shader/Program/Buffer to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
2497b64cf7 opengl: Change uniformLocation to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
17ccf06755 opengl: Change Texture/Framebuffer to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
48e2c2aba9 opengl: Use gopherwasm 2018-06-16 00:30:16 +09:00
Hajime Hoshi
b87a851c0e ui: New GopherWASM API 2018-06-16 00:26:28 +09:00
Hajime Hoshi
a90b7efdf4 shareable: Refactoring 2018-06-11 01:02:25 +09:00
Hajime Hoshi
3ee76ffd8e graphicsutil: Move vertices.go to graphicsutil 2018-06-10 23:08:22 +09:00
Hajime Hoshi
9745ccee47 restorable: Make (*Image).DrawImage accept vertices and indices 2018-06-10 22:59:00 +09:00
Hajime Hoshi
97a54548df restorable: Rename vertices -> quadVertices 2018-06-10 20:41:17 +09:00
Hajime Hoshi
600983e028 restorable: Record indices for restoring 2018-06-10 20:17:48 +09:00
Hajime Hoshi
2e5e7e6e24 restorable: Remove merging commands for code simplicity 2018-06-10 20:06:17 +09:00
Hajime Hoshi
03079ba067 restorable: Refactoring 2018-06-10 18:40:46 +09:00
Hajime Hoshi
c782380a1c restorable: Specify indices from restorable package 2018-06-10 18:17:58 +09:00
Hajime Hoshi
2853895e6b graphics: Refactoring: Rename functions 2018-06-10 17:53:57 +09:00
Hajime Hoshi
32ac3840a7 graphics: Add comments 2018-06-10 17:10:11 +09:00
Hajime Hoshi
4e21bfd005 graphics: Rename elements -> indices 2018-06-10 17:06:40 +09:00
Hajime Hoshi
8a268e871f graphics: Specify indices before commands 2018-06-10 17:04:58 +09:00
Hajime Hoshi
be665a3526 ui: Better way to avoid blocking
Fixes #625
2018-06-09 13:36:35 +09:00
Hajime Hoshi
6e12f287b0 ui: Use goroutine to avoid blocking on GopherJS 2018-06-09 03:05:37 +09:00
Hajime Hoshi
e6d0943366 graphics: Rename color_matrix -> color_matrix_body 2018-06-06 02:46:54 +09:00
Hajime Hoshi
b86860abcc graphics: Call BindBuffer only when the program was null 2018-06-04 00:13:23 +09:00
Hajime Hoshi
fac639f9b7 graphics: Refactoring: Remove drawImageCommand.quadsNum 2018-06-03 23:58:08 +09:00
Hajime Hoshi
c9dd04d471 graphics: Refactoring: Remove command groups 2018-06-03 23:13:01 +09:00
Hajime Hoshi
9d87622a19 graphics: Set elements for every EnqueueDrawImageCommand 2018-06-03 20:42:45 +09:00
Hajime Hoshi
525ad04568 graphics: Split the notion of vertices and elements 2018-06-03 16:07:26 +09:00
Hajime Hoshi
25f2dfc677 graphics: Refactoring 2018-06-03 01:43:10 +09:00
Hajime Hoshi
03e3f0f5f7 graphics: Call glBufferSubData for element array buffer every frame
This is a preparation for more flexible drawing commands.
2018-05-31 00:53:05 +09:00
Hajime Hoshi
5e93d75ae0 graphics: Fix comments 2018-05-28 02:38:26 +09:00
Hajime Hoshi
399f965729 opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
2018-05-28 00:34:00 +09:00
Hajime Hoshi
311788dfe2 ui: Remove warnings of deadlock
Now gopherwasm fixed this problem by avoiding js.MakeFunc.

See also: 3fe87b73c0
2018-05-27 04:10:14 +09:00
Hajime Hoshi
8e9c3bd304 ui: Use gopherwasm 2018-05-27 02:35:17 +09:00
Hajime Hoshi
faaf391619 audio: Give up syncing audio timer and game timer (#617)
Syncing was already incomplete (e.g. decoding takes more than one
frame and delays can happen in this case). Giving up syncing audio
timer and game timer should not affect the game experience so much.
Instead, clock implementation will be much simpler.
2018-05-27 00:30:12 +09:00
Hajime Hoshi
5976e4bbbc audio: More intellegent suspending/resuming (#617)
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.

This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
d88d1be4ad mobile: Refactoring 2018-05-26 22:51:30 +09:00
Hajime Hoshi
980055e07a devicescale: Use gopherwasm 2018-05-25 02:00:41 +09:00