Commit Graph

2061 Commits

Author SHA1 Message Date
Hajime Hoshi
529ab5f191
event: Auto-generate event definitions (#935)
As event package needs to depend on driver package, and drvier
package needs to emit events, we need event definitions in both
side. This change add a generator for event definitions.

Updates #926
2019-09-12 11:32:20 +09:00
Hajime Hoshi
3fb9c02e2f graphicsdriver/metal: Bug fix: Use correct pixel format for the screen 2019-09-08 03:52:29 +09:00
Hajime Hoshi
52900fac79 Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
Hajime Hoshi
25a2bf3c1f event: Add Modifier
Modifier keys are selected of a common set of GLFW keys [1] and Web
API keys [2].

This change also renames the member Modifiers to Modifer to
follow the convension (e.g., [3]).

Updates #926

[1] https://www.glfw.org/docs/latest/group__mods.html
[2] https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/getModifierState
[3] https://godoc.org/golang.org/x/tools/go/packages#Config
2019-09-03 01:12:50 +09:00
Hajime Hoshi
05f4ca2a4d input: Refactoring: nameToJSKeyCodes -> nameToJSKeyCode 2019-09-02 00:30:17 +09:00
Hajime Hoshi
83b2d4b112 input: driver.Key now distinguishes left/right modifier keys
This is a preparation for event package, that will have key enum.

Updates #926
2019-09-01 23:49:00 +09:00
Hajime Hoshi
19103dcfeb graphicscommand: Bug fix: Adjust vertices to avoid jaggy
If vertices are (almost) half-integer values, adjust them to avoid
jaggy.

Fixes #929.
2019-08-27 23:18:08 +09:00
Hajime Hoshi
22c31da6c1 restorable: Bug fix: Do not include emptyImage into the dependency graph
Instead, add baseColor to Pixels and use it when restoring.

Fixes #928.
2019-08-27 08:17:14 +09:00
Hajime Hoshi
76330c492c shareable: Refactoring 2019-08-26 00:32:30 +09:00
Hajime Hoshi
d2312f1450 shareable: Lock before BeginFrame
This make package shareable more consistent. The mutex is lock
after EndFrame and before BeginFrame, and the similar rule will be
applied at launching (BeginFrame unlocks the lock in any cases).

Instead, package ebiten queues image operations if BeginFrame and
doesn't create provisional non-shared images. This should improve
performance at launching since this reduces the number of draw
calls, especifally for creating new images.

Updates #879.
Updates #921.
2019-08-25 18:12:04 +09:00
Hajime Hoshi
7907bb43ce shareable: Refactoring: reduce sync.Once 2019-08-25 17:32:32 +09:00
Hajime Hoshi
b53279b1e1 shareable: Remove InitializeGraphicsDriverState 2019-08-25 17:28:59 +09:00
Hajime Hoshi
3960a4bbdf restorable: Add (*Image).Fill
This resets the infomation for restoring if possible. This makes
it more efficient to use offscreens.
2019-08-25 02:57:44 +09:00
Hajime Hoshi
856e2df1ec web: Bug fix: compile error on browsers 2019-08-25 02:40:28 +09:00
Hajime Hoshi
b8eeded538 graphics: Remove 'resetRestoringState'
This is basically a revert of 2d079b123f

As filling can happen on a part of a shared image, resetting the
restoring state was wrong.
2019-08-25 02:18:51 +09:00
Hajime Hoshi
e931494c66 shareable: Allocate the screen framebuffer image lazily
This improves consistency.
2019-08-25 00:43:29 +09:00
Hajime Hoshi
ef56d0a535 Refactoring: isRunning -> isImageAvailable 2019-08-25 00:14:37 +09:00
Hajime Hoshi
42c70e48ff uidriver/mobile: No need to use sync.Once
devicescale.At is already locked by a mutex and keeps values in its
cache.
2019-08-19 02:32:53 +09:00
Hajime Hoshi
2c23860226 uidriver/mobile: Prefer sync.Once to sync.Mutex 2019-08-19 02:25:01 +09:00
Hajime Hoshi
d7aa24c295 uidriver/glfw: Bug fix: Wrong usage of RWLock 2019-08-19 01:47:55 +09:00
Hajime Hoshi
4d0e23c460 uidriver/glfw: Reduce mutex to avoid potential deadlock 2019-08-19 01:01:43 +09:00
Hajime Hoshi
25ac788ee6 uidriver/mobile: Reduce mutex to avoid potential deadlock 2019-08-19 00:32:52 +09:00
Hajime Hoshi
6cd74a9f4d uidriver/mobile: Simplify updating logic 2019-08-19 00:13:56 +09:00
Hajime Hoshi
ccacc4a0b8 restorable: Refactoring: Make (*Image).Size() available even after disposing 2019-08-16 02:36:27 +09:00
Hajime Hoshi
6ba6cdc721 restorable: Bug fix: Dispose all the image before start restoring
A current texture ID and a new texture ID can be duplicated.
Disposing part of textures and creating textures at the same time
can make contradicted situation.
2019-08-16 01:00:09 +09:00
Hajime Hoshi
2cb1ea6fb4 restorable: Remove unnecessary call of clearImage
clearImage is already called in any cases.
2019-08-15 22:40:37 +09:00
Hajime Hoshi
0cbf126b80 restorable: Set nil to the image after disposing
This prevents a bug that a disposed image is used by clearImage.
2019-08-15 22:35:28 +09:00
Hajime Hoshi
9467a67136 restorable: Bug fix: Skip clearImage on emptyImage when restoring 2019-08-15 21:53:43 +09:00
Hajime Hoshi
01297fe015 graphicsdriver: Fix a panic message 2019-08-15 21:29:37 +09:00
Hajime Hoshi
900af20617 shareable: Misspelling 2019-08-15 12:59:50 +09:00
Hajime Hoshi
f835c8ce7f uidriver/mobile: Convert a panic to an error for handling
This is a dirty hack but there is no other way to handle panics to
report to Crashlytics.
2019-08-13 11:30:50 +09:00
Hajime Hoshi
4373bd8b89 restorable: Unify locks with shareable's backendsM and fix the deadlock
This change should make Image operations cuncurrent safe.

Updates #913
Fixes #915
2019-08-13 00:49:47 +09:00
Hajime Hoshi
14ce0c1bcb restorable: Bug fix: Lock before resolving stale states 2019-08-12 23:31:17 +09:00
Hajime Hoshi
9dd501720e restorable: Bug fix: Unlocking should happen after restoring 2019-08-12 23:19:03 +09:00
Hajime Hoshi
1f66c155ae shareable: Bug fix: Lock when backends are allocated 2019-08-12 22:48:48 +09:00
Hajime Hoshi
cbf36734f8 shareable: Bug fix: mutex should not be used at finalizers
Updates #913
2019-08-12 21:01:33 +09:00
Hajime Hoshi
28dd2f6e19 shareable: Refactoring: only finalizers have to be cared
Only finalizers are problematic since they can stop everything,
but other things are not. Let's care finalizers and just use
regular locks.

Updates #913
2019-08-12 20:17:40 +09:00
Hajime Hoshi
eb5ab57cdc shareable: Bug fix: Defer Dispose so that ClearPixels doesn't affect other images later
Updates #913
2019-08-12 19:37:23 +09:00
Hajime Hoshi
613b9bc02a restorable: Panic if an image is stale when restoring 2019-08-12 17:45:43 +09:00
Hajime Hoshi
1156dfdc7e restorable: Lock At operation between frames
Updates #913
2019-08-12 16:54:17 +09:00
Hajime Hoshi
d2719188b4 restorable: Do not call resolveDeferred at the end of a frame
This does not make sense.
2019-08-12 16:48:04 +09:00
Hajime Hoshi
628a8d559a restorable: Bug fix: Dispose should be deferred between frames (again)
Updates #913
2019-08-12 16:27:07 +09:00
Hajime Hoshi
4717baa840 restorable: Bug fix: Dispose should be deferred between frames
Updates #913
2019-08-12 16:26:07 +09:00
Hajime Hoshi
1a2a0aeb76 restorable: Defer operations between the end and the beginning of frames
Updates #913
2019-08-12 16:08:21 +09:00
Hajime Hoshi
df8fdc855a Bug fix: Compile error on GOOS=linux CGO_ENABLED=0 2019-08-01 08:17:58 +09:00
Hajime Hoshi
2003b7d292 Fix misspellings 2019-08-01 01:07:23 +09:00
Hajime Hoshi
de915a1736 Move driver getters to graphicsdriver/uidriver packages
This enables to add internal functions to these packages so that
the driver selector logics can be modified.
2019-08-01 00:40:59 +09:00
Hajime Hoshi
4a9a7f936d Make go vet a little happier on macOS
Updates #889
2019-07-22 20:16:22 +09:00
Hajime Hoshi
e6a88a7d1f uidriver/glfw: Add panic in the case of Windows Remote Desktop
Updates #903
2019-07-21 23:41:55 +09:00
Hajime Hoshi
b348223297 restorable: Refactoring
Reduces accesses to Image member from outside.
2019-07-21 16:44:00 +09:00
Hajime Hoshi
434802af6e restorable: Reland: Refactoring
This is reland of 7917b423f4be9494125c8de76a8a3def15561594

Fixed a bug that an image passed to Apply might not be initialized,
and there was no correct way to treat such an image. Now Apply
accepts only an initialized image.
2019-07-21 14:18:27 +09:00
Hajime Hoshi
a3b35e5fba Revert "restorable: Refactoring"
This reverts commit 777cab5cc3.

Reason: Test failures: https://travis-ci.org/hajimehoshi/ebiten/builds/561553656
2019-07-21 14:03:14 +09:00
Hajime Hoshi
777cab5cc3 restorable: Refactoring 2019-07-21 11:05:02 +09:00
Hajime Hoshi
0cf11d9af8 graphicscommand: Improve debug messages
This change also enables to dump volatile images.
2019-07-20 14:31:28 +09:00
Hajime Hoshi
2d079b123f restorable: Add ResetRestoringState to reset the state
After Fill command, the image doesn't have to keep the restoring
information. Now Fill command is as same as DrawTriangles, there
is no way for restorable.Image to know whether it can reset the
state or not. ResetRestoringState clears the state explicitly.
2019-07-20 14:04:02 +09:00
Hajime Hoshi
3f6628f1cc restorable: Replace Fill with Clear 2019-07-20 05:00:05 +09:00
Hajime Hoshi
0dc1d0eba5 graphics: Clear/Fill is now implemented with DrawImage
Only clearing the screen still requires the special method.
2019-07-20 04:34:42 +09:00
Hajime Hoshi
0bf12d5519 graphics: Unify dumping logic 2019-07-20 01:46:33 +09:00
Hajime Hoshi
d78db1738d graphicscommand: Fix comments 2019-07-20 01:22:13 +09:00
Hajime Hoshi
94852b07b2 graphics: Use ID for dumped internal images
Updates #900
2019-07-19 23:41:56 +09:00
Hajime Hoshi
0793d35c40 graphicscommand: Improve debug messages
Fixes #900
2019-07-19 23:35:13 +09:00
Hajime Hoshi
38a1ee7f57 restorable: Split pixel records into regions
Fixes #897
2019-07-19 10:59:48 +09:00
Hajime Hoshi
b4dddd330a restorable: Refactoring: Use width/height instead of length at Pixels 2019-07-17 23:20:03 +09:00
Hajime Hoshi
efb6f9c453 graphicscommand: Remove CopyPixels command
This is an optimization. This change enables to avoid reading
pixels from GPU when extending an image.

Updates #897
2019-07-17 23:19:57 +09:00
Hajime Hoshi
736a840d53 restorable: More restricted Extend
As a side effect, ReplacePixels always record pixels even when
restoring is not needed. As CopyPixels reads pixels in any cases,
this shortcut was originally useless.
2019-07-17 22:15:37 +09:00
Hajime Hoshi
353d81fd58 restorable: Rename NewImageFromImage to Extend 2019-07-17 03:32:08 +09:00
Hajime Hoshi
91a4329f0d restorable: Disallow ReplacePixels for a part after Fill
This simplifies Pixels struct. This is a preparation to change
how to record pixels.

Updates #897
2019-07-17 03:15:03 +09:00
Hajime Hoshi
2735f4eddc restorable: Fix comments 2019-07-17 02:42:26 +09:00
Hajime Hoshi
349a290aa3 restorable: Refactoring 2019-07-16 03:08:26 +09:00
Hajime Hoshi
8ae2fef817 restorable: Refactoring: Do not have to update basePixels in some cases
If there is no draw-traiangles command, the image can keep its
basePixels.
2019-07-16 02:48:52 +09:00
Hajime Hoshi
6d20e3f951 restorable: Add assertion at fillImage 2019-07-16 02:18:52 +09:00
Hajime Hoshi
2b632d0707 restorable: Remove Pixels.Slice() 2019-07-16 02:03:15 +09:00
Hajime Hoshi
f3fa535afb restorable: Refactoring: Disallow nil at ReplacePixels 2019-07-16 01:44:56 +09:00
Hajime Hoshi
84aabd075f restorable: Use DrawTriangles to restore the image
This can avoid allocating a big byte slice.
2019-07-15 05:03:46 +09:00
Hajime Hoshi
7e4e9cc893 restorable: Refactoring 2019-07-15 04:17:52 +09:00
Hajime Hoshi
701c4eeb7c restorable: Fix comments 2019-07-15 03:24:18 +09:00
Hajime Hoshi
a7e7e007ca restorable: Bug fix: PutQuadVertices should take the source image
Fixes #898
2019-07-15 03:10:03 +09:00
Hajime Hoshi
aee26eec1e restorable: Refactoring: Replace CopyPixels with NewImageFromImage 2019-07-15 02:04:23 +09:00
Hajime Hoshi
fd9e376ff6 restorable: Add ClearPixels
This hides the implementation details of allocating byte slice.

This change also adds comments about #897.
2019-07-10 02:39:36 +09:00
Hajime Hoshi
5ec2f66524 shareable: Bug fix: Updated maxSize wrongly
Updates #892
2019-07-04 01:57:04 +09:00
Hajime Hoshi
3a0dbd3977 graphicsdriver/opengl: Use sync.Once for concurrent safety 2019-07-04 01:15:51 +09:00
Hajime Hoshi
6b7f21f0c8 driver: Add Graphics.MaxImageSize and use it
There are some devices that cannot accept 4096x4096 pixels
textures. Get the maximum size and use it.

Fixes #892
2019-07-04 01:10:11 +09:00
Hajime Hoshi
51951d6087 glfw: Take a byte pointer instead of a uintptr at the callback
Make 'go vet' happy on Windows.
2019-06-27 22:57:44 +09:00
Hajime Hoshi
9a0cefedce glfw: Bug fix: Missed to initialize a member of VidMode on Windows 2019-06-27 03:38:14 +09:00
Hajime Hoshi
480c5527a3 ui/mobile: Move 'DoWork' logic to ui/mobile package
This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00
Hajime Hoshi
e499535728 graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
Hajime Hoshi
ed09406655 graphicscommand: Bug fix: wrong adjustment of texels
Fixes #887
2019-06-26 11:45:09 +09:00
Hajime Hoshi
f40798b586 graphics: Move const definitions to driver package
Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
9963ae332e graphics: Remove FilterDefault from internal/graphics 2019-06-26 00:33:30 +09:00
Hajime Hoshi
847a8b4d53 graphics: Refactoring 2019-06-26 00:18:40 +09:00
Hajime Hoshi
93c31654da graphicscommand: Refactoring 2019-06-25 23:55:33 +09:00
Hajime Hoshi
09d473ea1b restorable: Add comments 2019-06-25 23:42:18 +09:00
Hajime Hoshi
7e0dee0730 graphicscommand: Bug fix: Use graphics.InternalImageSize before specifying the size
Fixes #887
2019-06-25 22:47:37 +09:00
Hajime Hoshi
de4b439228 uidriver/glfw: Bug fix: Thread must be set before the loop starts
The graphics driver needs to have its thread before the loop
starts, or the driver crashes (nil reference) when it tries to use
the thread.
2019-06-24 02:03:14 +09:00
Hajime Hoshi
0cc49b6923 shareable: Refactoring 2019-06-23 11:33:17 +09:00
Hajime Hoshi
7a399c1b82 shareable: Update page sizes dynamically
Also, all the images cannot use the shareable backends before the
game starts, but it is expected that read-only images will use
shareable backends later.

Fixes #879
2019-06-22 23:05:28 +09:00
Hajime Hoshi
f48a72a43e shareable: Refactoring: Remove PutQuadVertices 2019-06-22 21:13:44 +09:00
Hajime Hoshi
5d4f150094 shareable: Add comments about highp
Updates #879
2019-06-22 17:41:19 +09:00
Hajime Hoshi
9bff33472a driver: Add (Graphics).HasHighPrecisionFlaot
This enables to determine whether vertices should be adjusted or
not.

Fixes #879
2019-06-22 14:57:53 +09:00
Hajime Hoshi
cddb93b9f6 graphicscommand: Move the texel adjustment logic to graphicscommand package
This is a preparation for #879. The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.

Updates #879
2019-06-22 03:52:51 +09:00
Hajime Hoshi
f3cdb0537b graphics: Move the vertices backend to ebiten package
Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
69ebc481e8 graphics: Refactoring: Unify PutVertex and PutQuadVertices implementation 2019-06-21 23:49:05 +09:00
Hajime Hoshi
8dc2301e54 thread: Bug fix: Queue funcs instead of panic
Now the thread object is created at (*UserInterface).Run, we don't
have to care whether the (main) thread is started or not when
Call is called. Admit queueing the functions.

Fixes #884
2019-06-21 11:10:27 +09:00
Hajime Hoshi
3eee4754c5 graphics: Use the common vertices backend for PutVertex 2019-06-21 02:30:58 +09:00
Hajime Hoshi
008de78cec graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency 2019-06-21 02:20:31 +09:00
Hajime Hoshi
c7ab66e0e1 graphicsdriver/metal: Move MTLDevice and CAMetalLayer to the other struct
On iOS, they are given or included in a MTKView and we don't have
to (or should not) make them. Let's move them to a different
struct.
2019-06-19 02:17:45 +09:00
Hajime Hoshi
57d493a549 web: Optimization: Cache user agent value 2019-06-17 10:56:50 +09:00
Hajime Hoshi
4396978d4b jsutil: Refactoring 2019-06-17 10:48:36 +09:00
Hajime Hoshi
34187d03a8 jsutil: Remove unused functions 2019-06-15 01:34:28 +09:00
Hajime Hoshi
c52e043006 Add jsutil package for new API of Go 1.13
Audio part still cannot be compiled due to Oto.

Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
a19bf4214b Improve testability on Wasm 2019-06-14 23:59:38 +09:00
Hajime Hoshi
3af351a2aa graphicsdriver/metal: Make this compilable on iOS
This change adds #ifs to enable to compile the driver on iOS.

This also removes BOOL, which can be a duplicated definition.
C's _Bool does not work well with Cgo. Use uint8_t instead for
boolean values.
2019-06-09 05:51:10 +09:00
Hajime Hoshi
67230ec499 graphicsdriver/metal/mtl: Remove CopyAllDevices
CopyAllDevices is not used at Ebiten, and not defined on iOS.
2019-06-09 04:32:48 +09:00
Hajime Hoshi
fa377ce9d1 mobile: Refactoring 2019-06-08 01:57:13 +09:00
Hajime Hoshi
449679665b thread: Use standard context.Context 2019-06-08 01:46:06 +09:00
Hajime Hoshi
1e93d9c699 graphicsdriver/opengl: Use context.Context when possible 2019-06-08 01:30:15 +09:00
Hajime Hoshi
9c283d45b4 thread: started should be reset after Loop 2019-06-06 00:25:57 +09:00
Hajime Hoshi
85dcafe176 thread: Rename Run -> Call 2019-06-06 00:25:57 +09:00
Hajime Hoshi
15a5896efd thread: Rename mainthread -> thread and add struct Thread
This enables thread available not only for the main thread but also
any threads.

This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.

Updates #737
2019-06-06 00:25:53 +09:00
Hajime Hoshi
9b82ec41de graphicsdriver/opengl: Refactoring: Remove unused variables 2019-06-04 02:11:14 +09:00
Hajime Hoshi
dbd5e25b89 uidriver/mobile: Bug fix: Error must be handled whenever possible
Updates #860
2019-06-01 03:12:04 +09:00
Hajime Hoshi
2dc6042858 uidriver/mobile: Remove time-out logic
This was introduced at 8121b2102f.
I am not sure the reason.

As Render must sync with updating and never returns until updating
finishes, the time-out case should never be chosen.
2019-06-01 01:47:01 +09:00
Hajime Hoshi
13ce1c28b4 uidriver/mobile: Use timer.NewTimer instead of time.After
timer.NewTimer is much better than time.After in terms of memory
usage. See also https://golang.org/pkg/time/#After
2019-06-01 01:30:08 +09:00
Hajime Hoshi
ca907e2846 uidriver/mobile: Refactoring 2019-06-01 00:21:59 +09:00
Hajime Hoshi
ffb9871839 restorable: Bug fix: Skip the screen image to check invalidation 2019-05-28 11:29:34 +09:00
Hajime Hoshi
24822c0a10 restorable: Rename clear -> clearForInitialization 2019-05-26 23:13:54 +09:00
Hajime Hoshi
b41a333230 restorable: Reland: Refactoring 2019-05-26 22:16:25 +09:00
Hajime Hoshi
3ab56778e7 graphicscommand: Bug fix: restorable should be enabled if not sure
init function in restorable package might reach this condition,
and for fail-safe, restoring should be enabled.
2019-05-26 22:15:41 +09:00
Hajime Hoshi
83254d30d9 restorable: Bug fix: semantic inconsistency at forceRestoring 2019-05-26 21:40:10 +09:00
Hajime Hoshi
da4fabeaa5 Revert "restorable: Refactoring"
This reverts commit 3c0cd47b1f.

Reason: Crash on macOS
2019-05-26 21:30:08 +09:00
Hajime Hoshi
3c0cd47b1f restorable: Refactoring 2019-05-26 21:24:44 +09:00
Hajime Hoshi
fcb5554aa1 driver: Add Graphics.NeedsRestoring 2019-05-26 19:46:12 +09:00
Acid147
21abd85a63 Small cleanup (#877)
* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
f9cec31bf6 clock: Assert that now() must be monotonic
This change adds panics to ensure that now() must be monotonic.

Bug: #875
2019-05-24 22:59:02 +09:00
Hajime Hoshi
22dfefab5b clock: Fix coments 2019-05-24 03:18:47 +09:00
Hajime Hoshi
bbcee77b02 clock: Use time.Since for monotonic timer
Fixes #875
2019-05-24 03:16:43 +09:00
Hajime Hoshi
9c1b760016 clock: Bug fix: The timer should continue even when the clock is adjusted
If the clock is reversed:
* lastSystemTime should be reset with the current time
* FPS/TPS calculation state should be reset
2019-05-24 02:24:32 +09:00
Hajime Hoshi
0eb5ef0141 clock: Remove unused variables 2019-05-24 02:20:23 +09:00
Hajime Hoshi
c2bc6408a3 clock: Bug fix: Do not pacic even when the clock is reversed
It is theoreticaly possible to change the clock. Ebiten should not
panic whatever the clock time is.
2019-05-24 02:14:24 +09:00
Hajime Hoshi
da671a6d8c glfw: Better way to get C files 2019-05-20 03:48:58 +09:00
Hajime Hoshi
289fb77d20 glfw: Sort C files in alphabetical order 2019-05-20 03:48:49 +09:00
Hajime Hoshi
f461ba2379 shareable: Misspelling 2019-05-12 17:53:18 +09:00
Hajime Hoshi
bc4e35a6c5 shareable: Make images shared when possible
Fixes #864
2019-05-12 00:36:15 +09:00
Hajime Hoshi
b03c02dd28 graphicsdriver/metal: Bug fix: Reading pixels from GPU causes blinking
Metal's Drawable should be obtained only when needed, or reading
pixels from GPU causes the blinking screen.

Fixes #865
2019-05-11 23:52:35 +09:00
Hajime Hoshi
0bed5a96d5 clock: Better URL to explain being monotonic 2019-05-09 02:45:43 +09:00
Hajime Hoshi
009fa9accd clock: Ensure that now() is monotonic 2019-05-09 02:44:14 +09:00
Hajime Hoshi
c65d035cc9 clock: Bug fix: Use float64 not to overflow
Bug: #862
2019-05-09 01:14:48 +09:00
Hajime Hoshi
39395c4c76 graphicscommand: Rename draw-image -> draw-triangles 2019-05-08 11:58:17 +09:00
Hajime Hoshi
9a31bcd53d devicescale: Remove the updating loop
Now the value is cached, the updating loop is no longer needed.
2019-05-08 01:14:22 +09:00
Hajime Hoshi
836e320b6b devicescale: Refactoring 2019-05-05 18:09:49 +09:00
Hajime Hoshi
ea284d86fd graphicsdriver/metal: Add setView for iOS and non-iOS 2019-05-03 03:08:46 +09:00
Hajime Hoshi
10fb5e33be Replace GopherWasm with syscall/js
Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
cce41e8152 graphics: Rename DrawImage -> DrawTriangles for consistency 2019-04-22 23:12:36 +09:00
Hajime Hoshi
7d9bc8586e graphcisdriver/metal: Better comment 2019-04-20 17:05:05 +09:00
Hajime Hoshi
b99f4c61b5 graphicsdriver/metal: Make (*Driver).Flush do nothing 2019-04-20 16:50:40 +09:00
Hajime Hoshi
72be1bde24 graphicsdriver/metal: Set and reset screenDrawable more correctly 2019-04-20 16:26:34 +09:00
Hajime Hoshi
a064955a13 graphicsdriver/metal: Use NSAutoreleasePool to release drawable correctly
Fixes #847
2019-04-20 15:20:38 +09:00
Hajime Hoshi
bfe1d2208e Revert "graphicsdriver/metal: Bug fix: Release drawable correctly"
This reverts commit c44accbfb5.

Reason: This change doesn't make sense
2019-04-20 00:28:09 +09:00
Hajime Hoshi
c44accbfb5 graphicsdriver/metal: Bug fix: Release drawable correctly
Fixes #847
2019-04-19 20:23:00 +09:00
Hajime Hoshi
865523048d uidriver/js: Bug fix: Touches were not updated correctly
Fixes #846
2019-04-15 03:01:02 +09:00
Hajime Hoshi
e6c0c73b9e graphicscommand: Add assertion (the screen cannot be a render source) 2019-04-13 00:22:11 +09:00
Hajime Hoshi
5afcc65387 shareable: Add comments 2019-04-11 18:15:56 -07:00
Hajime Hoshi
db689f4e50 driver: Remove UI.Loop and add UI.RunWithoutMainLoop 2019-04-09 21:55:59 -04:00
Hajime Hoshi
864c28e8d9 Revert "uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go"
This reverts commit 794ccd6ade.
2019-04-09 01:06:07 -04:00
Hajime Hoshi
794ccd6ade uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go 2019-04-09 00:39:20 -04:00
Hajime Hoshi
24fdcdd8e4 uidriver: Rename updateGraphics -> updateSize 2019-04-08 23:49:31 -04:00
Hajime Hoshi
f6367308fc driver: Rename GraphicsContext -> UIContext 2019-04-08 23:28:08 -04:00
Hajime Hoshi
aecfd6b13d uidriver: Remove dependency on hooks package 2019-04-08 23:13:44 -04:00
Hajime Hoshi
099c7bd5c9 driver: Remove Touch struct 2019-04-07 19:25:10 -04:00
Hajime Hoshi
08308a7edf uidriver/mobile: Refactoring 2019-04-07 18:51:32 -04:00
Hajime Hoshi
0aa3135082 driver: Remove UI.AdjustPosition 2019-04-07 19:31:49 +09:00
Hajime Hoshi
26c32d36b5 uidriver: Move input implementation to uidrivers 2019-04-07 19:16:00 +09:00
Hajime Hoshi
a1697feeb1 driver: Add UI.Input() 2019-04-07 18:37:54 +09:00
Hajime Hoshi
7e5085f15b Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
Hajime Hoshi
a4a129e3af ui: Rename currentUI -> theUI 2019-04-07 11:10:55 +09:00
Hajime Hoshi
6b8516c7a5 driver: Move ui.RegularTermination to driver 2019-04-07 10:54:05 +09:00
Hajime Hoshi
1b8d4abfdb driver: Move ui.GraphicsContext to driver 2019-04-07 10:48:18 +09:00
Hajime Hoshi
b579bd7fd0 graphics: Remove GraphicsContext.Invalidated 2019-04-07 10:08:55 +09:00
Hajime Hoshi
6cdcd1ee62 input: Refactoring: Remove input dependencies from ui 2019-04-06 23:42:55 +09:00
Hajime Hoshi
a980de8326 ui: Take the Input driver 2019-04-06 23:29:13 +09:00
Hajime Hoshi
de9f54fd9d driver: Add Input 2019-04-06 21:48:54 +09:00
Hajime Hoshi
bf165ae9d4 devicescale: Refactoring 2019-04-03 23:20:45 +09:00
Hajime Hoshi
0d0b347411 devicescale: Use more runtime.KeepAlive for Windows 2019-04-03 11:57:00 +09:00
Hajime Hoshi
8005682786 devicescale: Use runtime.KeepAlive for Windows
This might be related to the bug #832
2019-04-03 11:53:23 +09:00
Hajime Hoshi
d56668bfdb input: Use sync.Once 2019-03-31 20:38:46 +09:00
Hajime Hoshi
f5c68d2a61 input: Refactoring 2019-03-31 20:20:52 +09:00
Hajime Hoshi
80dcec865d ui: Refactoring: Remove pollEvents 2019-03-31 19:51:53 +09:00
Hajime Hoshi
c21fb4d390 input: Move Touch to driver package 2019-03-31 18:58:43 +09:00
Hajime Hoshi
e273618081 input: Rename Reset -> ResetForFrame 2019-03-31 18:49:00 +09:00
Hajime Hoshi
9e5261c156 input: Change touches type 2019-03-31 17:15:27 +09:00
Hajime Hoshi
64d3e26fb0 input: Rename UpdateTouches -> SetTouches 2019-03-31 16:30:03 +09:00
Hajime Hoshi
06219db2cc input: Replace Touches with TouchIDs and TouchPosition 2019-03-31 02:59:48 +09:00
Hajime Hoshi
0536efd95f ui: Remove AdjustedCursorPosition 2019-03-31 02:06:42 +09:00
Hajime Hoshi
dec6be1a11 ui: Remove AdjustedTouches 2019-03-31 02:03:59 +09:00
Hajime Hoshi
5d6f66935a ui: Remove UpdateTouches 2019-03-31 01:54:38 +09:00
Hajime Hoshi
43ec1e7fb3 input: Refactoring: Make Touch a struct 2019-03-31 01:14:49 +09:00
Hajime Hoshi
853dbdf19d input: Refactoring 2019-03-31 00:45:52 +09:00
Hajime Hoshi
486a6134e4 Bug fix: compilation error on browsers and mobiles 2019-03-30 23:59:17 +09:00
Hajime Hoshi
7dca1889a1 input: Move Key to driver package 2019-03-30 23:39:56 +09:00
Hajime Hoshi
e5b1aa8742 png: Update for Go 1.12 2019-03-30 23:27:09 +09:00
Hajime Hoshi
c5a8c88e2d input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
Hajime Hoshi
7445144194 Move graphicsdriver.GrapahicsDriver to driver.Graphics 2019-03-30 22:38:02 +09:00
Hajime Hoshi
747d1be54e driver: Move getting actual drivers to ebiten package 2019-03-30 22:19:21 +09:00
Hajime Hoshi
f2e42c3ea1 ui: Remove dependencies on driver package 2019-03-30 21:59:11 +09:00
Hajime Hoshi
d6d57fdadf ui: Refactoring 2019-03-28 03:36:31 +09:00
Hajime Hoshi
8ec7ae4c08 Rename drivers -> driver 2019-03-28 01:48:45 +09:00
Hajime Hoshi
5e38f81462 Create packages drivers having actual drivers 2019-03-25 00:29:56 +09:00
Hajime Hoshi
92193b2362 input: Remove unnecessary empty slices 2019-03-24 23:44:36 +09:00
Hajime Hoshi
dbc3461628 ui: Use flexbox for centering 2019-03-20 01:44:36 +09:00
Hajime Hoshi
1392129e41 devicescale: Cache scale values 2019-03-12 01:31:18 +09:00
Hajime Hoshi
a3882dbc37 ui: Bug fix: devicescale.GetAt must be called on the main thread 2019-03-12 00:28:37 +09:00
Hajime Hoshi
f56c3bd096 ui: Unexport SetWindowResizable (#320) 2019-02-25 02:19:47 +09:00
Hajime Hoshi
ea7c2f8da3 ui: Bug fix: Wrong assumption that the position was always >= 0 2019-02-24 23:34:36 +09:00
Hajime Hoshi
ba59cdbc5f ui: Bug fix: The window must be shown on the current monitor (#829) 2019-02-24 23:26:07 +09:00
Hajime Hoshi
d4a522d9da glfw: Bug fix: Do not pass Go's int pointer
Go's int can be 64bit or 32bit, while C's int is always 32bit on
Windows in Ebiten usage. For C's int argument, do not pass Go's
int pointer or broken values are set.

Related to #829
2019-02-24 23:10:18 +09:00
Hajime Hoshi
288e0a33ba ui: Bug fix: SetSizeCallback must be effective only when the window is resizable
This is not a perfect solution but at least this fixes the
regression.

Fix #819
2019-02-24 03:25:38 +09:00
Hajime Hoshi
f19d7a29b8 graphicsdriver/metal: Do not release a nil texture (screen) 2019-02-22 00:37:49 +09:00
Hajime Hoshi
dbe4f27d5f shareable: Add comments
Oops, 0dcb53d290 did not make sense.
2019-02-21 10:58:40 +09:00
Hajime Hoshi
0dcb53d290 shareable: Bug fix: Node-leak when extending a page
This is very rare and not so serious I think, but is still a bug.
2019-02-21 10:49:23 +09:00
Hajime Hoshi
0bf911905a Revert "graphicsdriver/opengl: Call glFinish before glReadPixels"
This reverts commit 04dc1faa9c.

Reason: True fix for #814 is 82178794c3
2019-02-19 10:55:06 +09:00
Hajime Hoshi
82178794c3 shareable: Bug fix: Unlock after filling
Fixes #820
2019-02-19 10:16:27 +09:00
Hajime Hoshi
ccacf015c2 Revert "restorable: Bug fix: Guard images by mutex"
This reverts commit 7967f68073.

Reason: Wrong fix (syncing should be done at shareable package)
2019-02-19 10:15:23 +09:00
Hajime Hoshi
7967f68073 restorable: Bug fix: Guard images by mutex
The map must be guarded by mutex since this can be accessed by
multiple goroutines, including finalizer goroutine.

Fixes #820
2019-02-19 10:10:46 +09:00
Hajime Hoshi
d724e17032 graphicsdriver/metal: Bug fix: Wrong usage of RenderPipelineState for screen 2019-02-17 21:41:47 +09:00
Hajime Hoshi
84b1c282ff graphicsdriver/opengl: Refactoring by reduing unused variables 2019-02-17 20:22:03 +09:00
Hajime Hoshi
3aa6eb3a66 graphicsdriver: Optimize shaders for the case of FILTER_SCREEN
Assume a color matrix or color vertex values are not used when
the filter is FILTER_SCREEN.
2019-02-17 19:40:52 +09:00
Hajime Hoshi
cbb0a1da95 graphicsdriver: Refactoring
This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
2019-02-17 17:37:11 +09:00
Hajime Hoshi
742bbb4ccd graphicsdriver: Simplify clamping color values
For negative values, OpenGL (and Metal) should take care of them
so we don't have to care.
2019-02-17 15:09:05 +09:00
Hajime Hoshi
3d8a45a770 graphicsdriver/opengl: Refactoring 2019-02-17 14:30:32 +09:00
Hajime Hoshi
d927241223 graphicsdriver/opengl: Remove unnecessary function calls 2019-02-17 11:44:50 +09:00
Hajime Hoshi
3ecb00f717 graphicsdriver: Optimize shaders
Simplified the case when a color matrix is not used.
2019-02-16 23:53:22 +09:00
Hajime Hoshi
a8b97c9755 graphicsdriver: Optimize shader (skip color matrix calculation)
Skip multiplying with a color matrix when possible.
2019-02-16 17:33:12 +09:00
Hajime Hoshi
815ed8cda2 graphicsdriver: Optimize shader by removing 'if' 2019-02-16 16:39:02 +09:00
Hajime Hoshi
1f46299870 graphicsdriver/opengl: Bug fix: source_size can be optimized out with nearest filter 2019-02-16 15:14:48 +09:00
Hajime Hoshi
b1b8d0b4b1 graphics: Move texel-region adjustment from shaders to program
This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
09ca873c41 graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
Attribute variables are often optimized out and it is really hard
to prevent this.

Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.

Bug: #816
2019-02-16 14:35:53 +09:00
Hajime Hoshi
7ff99d3965 graphicsdriver/opengl: Remove glGetError calls
As glGetError doesn't tell where the error happens, this is not
useful.

Fixes #815
2019-02-16 10:00:27 +09:00
Hajime Hoshi
fc329bd215 graphicsdriver/metal: Use template specialization 2019-02-15 09:46:58 +09:00
Hajime Hoshi
3f28592700 graphics: Refactoring: Remove PutVertex 2019-02-15 00:22:32 +09:00
Hajime Hoshi
7c506bc5bc restorable: Refactoring: Add (*Image).QuadVertices/PutVertex 2019-02-15 00:18:12 +09:00
Hajime Hoshi
a06a2b65c1 shareable: Fix semantically incorrect function usage
In this case, the size equals to the internal size, so this is not
a bug fix.
2019-02-14 23:23:52 +09:00
Hajime Hoshi
fd250c8d8c graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.

Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
a2fe3d5962 restorable: Refactoring: Use InternalSize instead of NextPowerOf2Int 2019-02-14 22:39:19 +09:00
Hajime Hoshi
4e8c7f0a75 restorable: Rename SizePowerOf2 -> InternalSize 2019-02-14 20:56:38 +09:00
Hajime Hoshi
a6d3a1e0cb graphicsdriver/metal: Refactoring: Use NextPowerOf2Int 2019-02-14 11:09:16 +09:00
Hajime Hoshi
a1b1bce43a graphicsdriver/metal: Bug fix: Some tests failed due to wrong source size 2019-02-14 11:06:30 +09:00
Hajime Hoshi
7a76a5b42d graphicsdriver/metal: Remove while loop in shader programs 2019-02-14 10:54:32 +09:00
Hajime Hoshi
5c7f34827f graphicsdriver/metal: Use template specialization 2019-02-14 09:57:47 +09:00
Hajime Hoshi
04dc1faa9c graphicsdriver/opengl: Call glFinish before glReadPixels
It looks like glFlush is not enough at least on Travis CI.

Fixes #814
2019-02-14 02:03:05 +09:00
Hajime Hoshi
0546783ad5 restorable: Don't call (*graphicscommand.Image).Pixels twice (2) 2019-02-14 01:00:27 +09:00
Hajime Hoshi
3faa674e32 restorable: Don't call (*graphicscommand.Image).Pixels twice 2019-02-14 00:54:02 +09:00
Hajime Hoshi
3952474690 graphics/metal: Fix comments 2019-02-13 23:36:45 +09:00
Hajime Hoshi
81101e0f48 graphicsdriver/metal: Reduce 'if' from shader programs (#762) 2019-02-13 23:28:17 +09:00
Hajime Hoshi
27dbf1bbb7 restorable: Record more drawing image history items
Fixes #813
2019-02-13 10:45:08 +09:00
Hajime Hoshi
6930176fbb restorable: Add restorable.Pixels 2019-02-13 00:46:24 +09:00
Hajime Hoshi
93d0b0dd09 restorable: Add Fill
This is useful to reduce opportunity to make the image stale.
2019-02-13 00:46:24 +09:00
Hajime Hoshi
40f728a326 shareable: Call (*restorable.Image).Clear() when possible
This is a kind of relanding of c68c36b0b7.
Clearing the restorable.Image state can reduce the operations for
restoring.
2019-02-13 00:41:26 +09:00
Hajime Hoshi
5fed3d3bed shareable: Add MakeVolatile 2019-02-13 00:41:24 +09:00
Hajime Hoshi
5147bbde9d restorable: Add MakeVolatile 2019-02-13 00:39:54 +09:00
Hajime Hoshi
f613cd1407 restorable: Remove Pixels that is not used anywhere 2019-02-13 00:31:00 +09:00
Hajime Hoshi
c2c3579cde graphicsdriver/opengl: Reduce 'if' in shader programs
Fixes #812
2019-02-12 12:46:18 +09:00
Hajime Hoshi
6c4260d0e1 Revert "graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D"
This reverts commit f5044f3d8f.

Reason: This doesn't work on some iOS machines
2019-02-12 03:34:06 +09:00
Hajime Hoshi
4273f1982d devicescale: Bug fix: Need to consider Y axis direction on macOS
Fixes #807
2019-02-10 23:34:15 +09:00
Hajime Hoshi
8e42484294 graphicscommand: Add 'address' to (*DrawImageCommand).String 2019-02-10 14:27:49 +09:00
Hajime Hoshi
6f428c584d shareable: Add comments 2019-02-10 14:13:00 +09:00
Hajime Hoshi
339155f63d shareable: Use CompositeModeSourceOver when possible at Fill 2019-02-10 14:08:59 +09:00
Hajime Hoshi
1150fc69d0 shareable: Use color vertex values instead of ColorM
This is an optimization: using ColorM might cause graphics command
separation.
2019-02-10 14:02:01 +09:00
Hajime Hoshi
f5044f3d8f graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D
Related: #810
2019-02-09 21:27:46 +09:00
Hajime Hoshi
815f2a6b35 shareable: Improve panic messages 2019-02-09 19:47:45 +09:00
Hajime Hoshi
a5421de8ab mainthread: Add comments 2019-02-08 20:32:00 -10:00
Hajime Hoshi
87b4b8b1b4 mainthread: Disable panic temporarily
Fixes #809
2019-02-08 20:11:48 -10:00
Hajime Hoshi
a3eddeb50f Improve panic messages 2019-02-06 23:43:03 -10:00
Hajime Hoshi
9d291f601e graphicsdriver/metal: Bug fix: Make all the tests pass 2019-02-06 23:42:54 -10:00
Hajime Hoshi
207ae08c9d graphicsdriver/metal: Give up reusing buffers
It was inevitable to rely on reference counts, which was too hacky.
Besides, reusing buffers doesn't improve performance.
2019-02-05 03:22:50 +09:00
Hajime Hoshi
19079ae7a2 graphicsdriver/metal: Fix comments 2019-02-05 03:09:40 +09:00
Hajime Hoshi
f29337dc93 graphicsdriver/metal: Add comments 2019-02-03 23:58:45 +09:00
Hajime Hoshi
882d0c0bc8 graphicsdriver/metal: Reuse MTLBuffer instead of re-creating (#762) 2019-02-03 22:55:29 +09:00
Hajime Hoshi
a8dcd5c628 Replace go-flock with flock 2019-02-03 14:20:20 +09:00
Hajime Hoshi
d3d56c076d shareable: Use CopyPixels
CopyPixels is basically Pixels and ReplacePixels, but executed
lazily while Pixels reads pixels from GPU immediately. Thanks to
this, restorable.Image no longer need to keep pixel data if not
needed.
2019-02-03 02:51:56 +09:00
Hajime Hoshi
b89602d900 restorable: Add more comments 2019-02-02 19:19:03 +09:00
Hajime Hoshi
05d78b4232 mainthread: Cause panic when trying to run before initialization 2019-02-02 19:00:15 +09:00
Hajime Hoshi
bcd9db669d Revert "restorable: Don't record pixels when restoring is disabled"
This reverts commit aad7bdc64d.

Reason: This causes application freezing at least on macOS
2019-02-02 18:39:51 +09:00
Hajime Hoshi
204b0e72d6 graphicsdriver/metal: Do not wait until completed when possible (#762) 2019-02-02 04:35:38 +09:00
Hajime Hoshi
aad7bdc64d restorable: Don't record pixels when restoring is disabled 2019-02-02 00:44:02 +09:00
Hajime Hoshi
5be567d58f ui: Implement restoring context lost on browsers correctly
Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
ba47a19b17 mobile: Bug fix: error must be received without waiting for renderCh
Even when error happens, the error was not received when renderCh
received. This was the cause of freezing when error happens.
2019-01-28 12:32:48 +09:00
Hajime Hoshi
3ac1996f9d clock: Avoid overflow by using time duration on Windows 2019-01-27 17:31:30 +09:00
Hajime Hoshi
3691083cee clock: Use a more precise timer on Windows
This change is based on @silbinarywolf's change:
https://github.com/hajimehoshi/ebiten/issues/798#issuecomment-457822280

Fixes #798
2019-01-26 21:16:35 +09:00
Hajime Hoshi
b65a3d372b affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
Hajime Hoshi
54019a4735 affine: Improve speed of ScaleOnly 2019-01-23 02:10:59 +09:00
Hajime Hoshi
2b0dff197e restorable: Fix comments (#793) 2019-01-22 23:33:56 +09:00
Hajime Hoshi
158f4fb3ed restorable: Bug fix: Reading pixels from a volatile image might fail
Fixes #793
2019-01-22 03:35:54 +09:00
Hajime Hoshi
ec08a75332 restorable: Add assertions 2019-01-21 02:17:09 +09:00
Hajime Hoshi
e2cfb2da6f restorable: Fix comments 2019-01-21 00:41:54 +09:00
Hajime Hoshi
eeb8fea778 restorable: Bug fix: dummyImage must be restored first
Fixes #791
2019-01-21 00:36:53 +09:00
Hajime Hoshi
4d05baf97c examples/contextlost: Bug fix: dummyImage must belong to theImages 2019-01-21 00:11:34 +09:00
Hajime Hoshi
55e9a861d0 ui: Bug fix: isRunning should never be 'false' even after Run on GopherJS 2019-01-19 03:29:07 +09:00
Hajime Hoshi
78ed824351 graphics: Make verticesBackend concurrent safe
Fixes #789
2019-01-19 02:06:50 +09:00
Hajime Hoshi
248f51cc02 ui: Fix comments 2019-01-17 23:40:33 +09:00
Hajime Hoshi
fd4cdd445c graphicsdriver/opengl/gl: Unexport or remove C symbols (#786) 2019-01-17 22:16:47 +09:00
Hajime Hoshi
645b94de5f ui: Bug fix: actualScreenScale must be called on the main thread 2019-01-16 23:32:47 +09:00
Hajime Hoshi
107dfe5074 graphics: Improve Set speed
On GopherJS, copying a struct is very heavy. This change avoids
copying (color) structs when possible.
2019-01-14 04:25:43 +09:00
Hajime Hoshi
6ed4bbc0a2 ui: Fix comments 2019-01-13 22:51:24 +09:00
Hajime Hoshi
9e11477d6c restorable: Bug fix: volatile image must be cleared when recovering from the context lost
This fixes the bug that examples/contextlost crashes.
2019-01-13 22:30:08 +09:00
Hajime Hoshi
607186859d ui: Run returns immediately on GopherJS
Fixes #778
2019-01-13 22:16:33 +09:00
Hajime Hoshi
1e1f309a1c shareable: Add Fill
Before introducing Fill, filling an image with a solid color was
implemented by ReplacePixels. When an offscreen image is used, the
offscreen image is not fully cleared or filled with a color and
out of (0,0)-(width,height) region. This causes a glitch thin line
on mobile platforms.

This change adds (*shareable.Image).Fill to fill the whole
framebuffer region of the image.
2019-01-13 02:12:47 +09:00
Hajime Hoshi
90efddd6b3 restorable: Bug fix: Clearing a new image region was wrong 2019-01-12 16:16:50 +09:00
Hajime Hoshi
ce21125345 graphicscommand: Rename functions 2019-01-12 01:33:27 +09:00
Hajime Hoshi
dc0c6e0907 graphicscommand: Use GL on macOS 10.11 or older (#781) 2019-01-12 01:30:47 +09:00
Hajime Hoshi
72c1a73cac graphicsdriver/metal: Avoid using @available syntax for old Xcode (#781) 2019-01-12 00:33:45 +09:00
mebusy
0419aec617 graphicscommand: Use Opengl instead on early MacOSX platform which does not support Metal (#779) 2019-01-11 22:34:23 +09:00
Hajime Hoshi
6783aaae56 graphics: Better test for a crash 2019-01-11 00:31:32 +09:00
Hajime Hoshi
c4e98de804 shareable: Refactoring 2019-01-10 23:31:53 +09:00
Hajime Hoshi
4a587f495d restorable: Bug fix: ReplacePixels might call DrawImage, which violates some assumptions 2019-01-10 23:22:59 +09:00
Hajime Hoshi
a6b3f761f8 audio: Refactoring: Remove dependency on clock package 2019-01-10 00:59:38 +09:00
Hajime Hoshi
5514a9c6ac ui: Bug fix: Changing screen size didn't work correctly on Windows
Fixes #775
2019-01-09 11:08:27 +09:00
Hajime Hoshi
28665cfc4b glfw: Bug fix: Compilation error on Windows 2019-01-09 10:34:54 +09:00
Hajime Hoshi
ae84e79d16 ui: Add IsWindowResizable and SetWindowResizable (again)
Fixes #320
2019-01-09 00:24:16 +09:00
Hajime Hoshi
0d4e903b7a Revert "ui: Add IsWindowResizable and SetWindowResizable"
This reverts commit f403e0716f.

Reason: Compilation error on browsers
2019-01-09 00:12:57 +09:00
Hajime Hoshi
f403e0716f ui: Add IsWindowResizable and SetWindowResizable
Fixes #320
2019-01-08 23:52:53 +09:00
Hajime Hoshi
12f7d14d91 graphicsdriver/opengl: Check the reserved keyword
Fixes #772
2019-01-08 00:07:49 +09:00
Hajime Hoshi
758b957b01 graphicsdriver/opengl: Bug fix: filter is a preserved keyword (#771) 2019-01-07 11:20:29 +09:00
Hajime Hoshi
7f656f11d6 ui: Bug fix: Minimum window width should be 1 when the window is not decorated 2019-01-07 00:46:41 +09:00
Hajime Hoshi
b34834a895 graphicscommand: Explicitly forbide ReplacePixels for a part after DrawImage 2019-01-06 05:15:27 +09:00
Hajime Hoshi
1cfd97cde0 restorable: Clearing is not needed after NewImage 2019-01-06 03:40:59 +09:00
Hajime Hoshi
b5c9cd6253 shareable: Fix comments 2019-01-06 03:15:32 +09:00
Hajime Hoshi
123be16699 graphicsdriver/opengl: Use NewLazySystemDLL instead of NewLazyDLL (#766) 2019-01-04 15:05:27 +09:00
Hajime Hoshi
f2dcc8ccdb devicescale: Use NewLazySystemDLL instead of NewLazyDLL (#766) 2019-01-04 06:11:59 +09:00
Hajime Hoshi
db1b664424 devicescale: Refactoring: define Windows error consts 2019-01-04 06:05:35 +09:00
Hajime Hoshi
75a024e40e devicescale: Bug fix: GetWindowDC returns error on Wine
Fixes #743
2019-01-04 05:58:34 +09:00
Hajime Hoshi
5c1b0bbcec devicescale: Remove 'syscall' package usages (#766) 2019-01-04 05:53:18 +09:00
Hajime Hoshi
f2840bb0dc ui: Remove 'syscall' package usages (#766) 2019-01-04 05:28:46 +09:00
Hajime Hoshi
623bfde007 graphicsdriver/metal/ca: Suppress warnings (#767) 2019-01-02 01:16:54 +09:00
Hajime Hoshi
ac6ad717b7 graphicsdriver/metal: Use selector again to access properties (#767) 2019-01-02 01:09:12 +09:00
Hajime Hoshi
6350cb6bfd graphicsdriver/metal/ca: Add check by respondsToSelector (#767) 2019-01-02 00:52:03 +09:00
Hajime Hoshi
a0a17330ee graphicsdriver/metal: Specify macOS version (#768) 2019-01-02 00:08:46 +09:00
Hajime Hoshi
61afdc8852 graphicsdriver/metal: Remove unused properties (#767) 2019-01-01 05:09:02 +09:00
Hajime Hoshi
947fbe0a2e glwf: Implement SetIcon 2018-12-31 15:49:45 +09:00
Hajime Hoshi
efc7225ee1 glfw: Skip error check at proc call 2018-12-31 15:48:37 +09:00
Hajime Hoshi
a21a4c75b0 glfw: Implement DLL version of the binding 2018-12-31 15:48:34 +09:00
Hajime Hoshi
a9455d1c32 glfw: Add loading DLL 2018-12-31 15:46:06 +09:00
Hajime Hoshi
ad285c2235 glfw: Add DLL build results
This also adds fixes for 32bit machines.
2018-12-31 15:46:01 +09:00
Hajime Hoshi
90f82de5ef glfw: Separate glfw-dependent part and the other part 2018-12-30 20:45:50 +09:00
Hajime Hoshi
55c2fa4de1 Use internal/glfw 2018-12-30 02:35:46 +09:00
Hajime Hoshi
1fd445b0e4 glfw: Start implementing glfw package (Key) 2018-12-30 01:11:49 +09:00
Hajime Hoshi
83787123ac ui: Refactoring 2018-12-28 14:08:44 +09:00
Hajime Hoshi
b349efaa0a graphicsdriver/metal: Make main-thread usages more explicit 2018-12-28 02:43:00 +09:00
Hajime Hoshi
86bda42417 graphicsdriver/metal: Refactoring: vsync member variable was not needed 2018-12-28 02:29:56 +09:00
Hajime Hoshi
105909ab6c graphicsdriver/metal: Bug fix: SetVsyncEnabled before Run didn't work on macOS 2018-12-28 02:23:39 +09:00
Hajime Hoshi
532488ac5c mainthread: RunLockOSThread is mainthread package's responsibility 2018-12-28 02:20:53 +09:00