Commit Graph

848 Commits

Author SHA1 Message Date
Hajime Hoshi
865a45e052 restorable: Reset states after restoring 2016-09-04 02:11:02 +09:00
Hajime Hoshi
d386f57ac6 restoring: Refactoring: Add Image.volatile 2016-09-04 02:06:54 +09:00
Hajime Hoshi
43e8349567 graphics: Remove imageImpl.width/height 2016-09-04 01:25:02 +09:00
Hajime Hoshi
b8b7e97511 restorable: Remove arguments from restoring functions 2016-09-04 00:57:23 +09:00
Hajime Hoshi
02151e48ea restorable: Remove Image() 2016-09-04 00:53:30 +09:00
Hajime Hoshi
82febc9c6e restorable: Reduce Image() usage and remove MakeStale() 2016-09-03 23:54:52 +09:00
Hajime Hoshi
e7558036ae restorable: Remove IsStale 2016-09-03 23:42:44 +09:00
Hajime Hoshi
cae75fac69 graphics: Bug fix: Invalid Clear calling in Dispose 2016-09-03 23:42:28 +09:00
Hajime Hoshi
fb3724a40e graphics: Remove imageImpl.image member 2016-09-03 23:08:51 +09:00
Hajime Hoshi
438afdac5b restorable: Add NewImage 2016-09-03 22:24:37 +09:00
Hajime Hoshi
9c079917f1 Rename pixels -> restorable 2016-09-03 22:19:59 +09:00
Hajime Hoshi
071b65f173 loop: Remove IsRunning 2016-09-03 21:14:06 +09:00
Hajime Hoshi
cd885ce7c5 ui: Add SetCursorVisibility (#258) 2016-09-03 18:54:21 +09:00
Hajime Hoshi
d08beef412 ui: Bug fix: ScreenScale should not cause deadlock (#264) 2016-09-03 18:04:22 +09:00
Hajime Hoshi
87efaafcff Update GLFW version 3.1 -> 3.2 2016-09-03 16:25:43 +09:00
Hajime Hoshi
84b512a3ac ui: Bug fix: Remove unneeded argument 2016-09-03 02:12:11 +09:00
Hajime Hoshi
ec70ea3be5 ui: Refactoring 2016-09-03 01:06:16 +09:00
Hajime Hoshi
db782ff0d9 ui: Remove UserInterface interface 2016-09-03 00:20:05 +09:00
Hajime Hoshi
f204c14f90 ui: Rename Run -> RunMainThreadLoop 2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc ui: Reduce functions in UserInterface 2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342 ui: Rename Main -> Run 2016-09-02 02:59:40 +09:00
Hajime Hoshi
571d67f967 ui: Reduce methods in UserInterface 2016-09-02 02:31:03 +09:00
Hajime Hoshi
93a994f1d6 ui: Refactoring on mobile 2016-09-02 01:34:51 +09:00
Hajime Hoshi
453c2c4589 ui: Remove Terminate 2016-09-02 01:07:41 +09:00
Hajime Hoshi
6da16aa1a0 ui: Refactoring: Remove events 2016-09-02 00:53:05 +09:00
Hajime Hoshi
b95d714eed loop: Simplify update 2016-09-01 22:21:58 +09:00
Hajime Hoshi
068bc55ded loop: Remove comments 2016-09-01 10:37:08 +09:00
Hajime Hoshi
1e0bdf844d loop: Bug fix: vsync should not use channels on browsers (#259) 2016-09-01 10:36:00 +09:00
Hajime Hoshi
57a32464dc loop: Use RLock 2016-08-30 23:56:34 +09:00
Hajime Hoshi
53e1f90146 graphics: Bug fix: Don't store interface color.Color value inside (#261) 2016-08-30 23:34:18 +09:00
Hajime Hoshi
c23224c56b loop: Bug fix: the threshold to detect if the game stops was too strict (#) 2016-08-29 01:40:43 +09:00
Hajime Hoshi
cddaae55dd ui: Simplify vsync 2016-08-28 17:09:58 +09:00
Hajime Hoshi
de1bb1b392 go generate 2016-08-27 00:50:26 +09:00
Hajime Hoshi
1cb66048ad doc: go generate; Add style.css 2016-08-26 23:33:36 +09:00
Hajime Hoshi
3dad97af8a Add comments 2016-08-23 00:05:23 +09:00
Hajime Hoshi
749a751369 graphics: Bug fix: Make an image stale when another stale image is drawn to this (#257) 2016-08-23 00:05:11 +09:00
Hajime Hoshi
c54dc8ee1c graphics: Less calls of ReadPixelsFromVRAM 2016-08-20 23:25:45 +09:00
Hajime Hoshi
7b32d7a206 graphics: Bug fix: Pixels should be copied to store it as a command 2016-08-17 22:10:29 +09:00
Hajime Hoshi
612d3b07b0 ui: Bug fix: ui.funcs might be closed before sending a value 2016-08-17 01:57:20 +09:00
Hajime Hoshi
3619a796dc ui: Check the return value of ReleaseDC() 2016-08-09 00:25:47 +09:00
Hajime Hoshi
96a43bcb4d ui: Bug fix: must call ReleaseGC (#251) 2016-08-09 00:09:22 +09:00
Hajime Hoshi
c8edcde2d5 graphics: Image minimum size changed to 1 2016-08-07 17:27:17 +09:00
Hajime Hoshi
f556b19f22 Add error checks 2016-08-03 23:44:54 +09:00
Hajime Hoshi
0aca79ed0b graphics: Add error checks 2016-08-03 11:05:10 +09:00
Hajime Hoshi
8e58f3ce0a ui: Bug fix: closed channel never blocks 2016-08-03 01:07:46 +09:00
Hajime Hoshi
30b521f3b8 Add error checks 2016-08-03 01:02:05 +09:00
Hajime Hoshi
6968e898c3 Bug fix: ui.Main should be suspended when error occurs in the loop 2016-08-02 02:48:19 +09:00
Hajime Hoshi
c7106f595c Add error checks 2016-08-02 02:26:44 +09:00
Hajime Hoshi
9b6b5372ef pixels: Remove image member 2016-07-27 12:24:30 +09:00
Hajime Hoshi
3bc2239a3b pixels: Bug fix: Update image member when creating a new image 2016-07-27 12:13:54 +09:00
Hajime Hoshi
3724815f21 pixels: Rename functions 2016-07-27 02:50:53 +09:00
Hajime Hoshi
459046f52a pixels: Ensure pixels is not stale when restoring 2016-07-27 02:25:08 +09:00
Hajime Hoshi
e0894879f1 pixels: Remove IsStale 2016-07-27 02:20:42 +09:00
Hajime Hoshi
56732d9a23 pixels: Add 'stale' member 2016-07-27 02:17:27 +09:00
Hajime Hoshi
c18756352d pixels: Refactoring 2016-07-27 01:54:23 +09:00
Hajime Hoshi
5c56058d6e pixels Rename s/history/dependency/ 2016-07-27 01:28:16 +09:00
Hajime Hoshi
c5f3eaf925 graphics: Refactoring 2016-07-26 12:28:05 +09:00
Hajime Hoshi
40427b6263 pixels: Bug fix: Reset pixels correctly 2016-07-26 11:40:41 +09:00
Hajime Hoshi
0fc61ed568 pixels: Rename fuctions 2016-07-26 10:51:48 +09:00
Hajime Hoshi
558f559323 graphics: Remove pixels when inconsistent 2016-07-26 10:35:24 +09:00
Hajime Hoshi
1ec503e1b5 pixels: Add comments 2016-07-25 10:38:41 +09:00
Hajime Hoshi
939284820c pixels: Bug fix: Remove IsCleared: pixels state might not match with actual state 2016-07-25 10:22:37 +09:00
Hajime Hoshi
c0eb01d69e pixels: Rename s/flush/reset/ 2016-07-25 09:10:51 +09:00
Hajime Hoshi
95dae4ad45 pixels: Remove 'inconsistent' property 2016-07-25 09:01:00 +09:00
Hajime Hoshi
931e60902f graphics: Refactoring 2016-07-25 08:48:58 +09:00
Hajime Hoshi
f6be72fba2 Add internal/pixels 2016-07-25 02:28:59 +09:00
Hajime Hoshi
e118a755f5 ui: Bug fix: Sizing also calls GLContext 2016-07-24 05:29:47 +09:00
Hajime Hoshi
efe64d56f4 ui: Bug fix: Avoid dead lock 2016-07-24 04:32:12 +09:00
Hajime Hoshi
c5e42c91be ui: Add glcontext.go 2016-07-24 00:05:36 +09:00
Hajime Hoshi
121063ee2b ui: Initialize GLContext at Start 2016-07-23 22:17:36 +09:00
Hajime Hoshi
5a3ea34cfc ui: Delay initializing the context 2016-07-23 21:43:35 +09:00
Hajime Hoshi
3553fc55c3 ui: Unify the context thread and the UI thread 2016-07-23 21:22:59 +09:00
Hajime Hoshi
8371426888 ui: Refactoring 2016-07-23 21:01:30 +09:00
Hajime Hoshi
1953539e22 ui: Refactoring: Simplify initializing 2016-07-23 20:25:52 +09:00
Hajime Hoshi
e3ef0540a3 opengl: Bug fix: Remove infinite for loop and improve FPS on iOS 2016-07-23 02:09:48 +09:00
Hajime Hoshi
d7c2682c53 examples/sprites: Slower increasing num of sprites 2016-07-16 19:34:36 +09:00
Hajime Hoshi
66f262c80e graphics: Enable to draw unlimited number of sprites (#245) 2016-07-16 19:17:57 +09:00
Hajime Hoshi
d00eb131f4 graphics: Remove commandQueue's member indexOffsetInBytes 2016-07-16 04:21:44 +09:00
Hajime Hoshi
7a96f31b1f graphics: Hide MaxQuads 2016-07-16 02:07:16 +09:00
Hajime Hoshi
bc43614c25 graphics: Remove draw.go 2016-07-16 00:17:21 +09:00
Hajime Hoshi
1627176d59 graphics: Restoring by recording drawing-images history 2016-07-13 12:38:59 +09:00
Hajime Hoshi
4bded02ad6 graphics: Add a comment 2016-07-10 14:49:41 +09:00
Hajime Hoshi
0c611d875b graphics: Bug fix: glTexSubImage2D on Android now works (#211) 2016-07-10 05:59:21 +09:00
Hajime Hoshi
1b152ae771 opengl: Bug fix: Reset lastTexture when deleting 2016-07-10 05:04:25 +09:00
Hajime Hoshi
d8e7ec5274 opengl: Initialize lastTexture 2016-07-09 23:14:24 +09:00
Hajime Hoshi
275fc66f06 graphics: Bug fix: textuer should be stored at OpenGL layer 2016-07-09 19:36:34 +09:00
Hajime Hoshi
193c03ea58 ui: Bug fix: Don't use integer scale (JavaScript) 2016-07-09 18:27:29 +09:00
Hajime Hoshi
76f694b948 loop: Bug fix: IsRunning might crash when the game hasn't started yet 2016-07-09 01:44:53 +09:00
Hajime Hoshi
79bdfc0718 opengl: Misspelling 2016-07-07 02:08:28 +09:00
Hajime Hoshi
302f5a5437 opengl: Remove BindScreenFramebuffer 2016-07-05 03:07:33 +09:00
Hajime Hoshi
7e296b1aae graphics: Bug Fix: The screen image should be recreated 2016-07-05 02:57:41 +09:00
Hajime Hoshi
7903fe2108 graphics: Remove texture's width/height 2016-07-05 00:31:02 +09:00
Hajime Hoshi
93f7fdd349 graphics: Remove framebuffer's width/height 2016-07-05 00:29:46 +09:00
Hajime Hoshi
085336d50f graphics: Add newImageImpl 2016-07-05 00:24:06 +09:00
Hajime Hoshi
910e1b760c ui: Introduce glfwScale 2016-07-04 11:37:34 +09:00
Hajime Hoshi
55bfe19bf8 opengl: Add context.DoWork (mobile) 2016-07-04 01:25:35 +09:00
Hajime Hoshi
61ba8dad17 opegnl: Remove initialization (use Reset instead) (mobile) 2016-07-04 01:04:35 +09:00
Hajime Hoshi
6cfb92c4c4 opengl: Remove init (JavaScript) 2016-07-04 00:55:04 +09:00
Hajime Hoshi
0d91883fb9 opengl: Remove init (desktops) 2016-07-04 00:51:58 +09:00
Hajime Hoshi
c2d21bc39f opengl: Misspelling 2016-07-04 00:31:51 +09:00
Hajime Hoshi
163ee01bd5 graphics: Rename Initialize/Resume -> Reset 2016-07-04 00:30:14 +09:00
Hajime Hoshi
d0a779e272 graphics: Delete programs and buffers when resuming 2016-07-04 00:23:45 +09:00
Hajime Hoshi
d70bf66a59 graphics: Reduce imageM usages 2016-07-03 23:23:57 +09:00
Hajime Hoshi
f7a84fe969 graphics: Move all context usages to internal/graphics 2016-07-03 22:35:27 +09:00
Hajime Hoshi
6e76c3ed6b graphics: Move context.resume() to internal/graphics 2016-07-03 21:42:01 +09:00
Hajime Hoshi
146c1e5846 graphics: Refactoring: Remove graphicsContext.Draw and flush 2016-07-03 18:56:44 +09:00
Hajime Hoshi
86144a1cd6 opengl: Move members to variables 2016-07-03 18:23:19 +09:00
Hajime Hoshi
fbc1a4238c graphics: Reduce calls of ui.GLContext() 2016-07-03 17:27:33 +09:00
Hajime Hoshi
93f052de8c graphics: Refactoring 2016-07-03 16:18:29 +09:00
Hajime Hoshi
0e2a1a1636 mobile: Change the unit from px to dp on Android (#241) 2016-07-03 05:37:56 +09:00
Hajime Hoshi
cc39cdc8f5 opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239) 2016-07-01 02:40:53 +09:00
Hajime Hoshi
47a0b3ccfa ui: Need LockOSThread for mobile 2016-07-01 00:44:15 +09:00
Hajime Hoshi
3ebc5cc15a ui: Stop the game when the window is deactivated (#230) 2016-06-30 01:07:54 +09:00
Hajime Hoshi
ff30f01c1b graphics: Remove Finalize 2016-06-30 00:21:47 +09:00
Hajime Hoshi
328ef85606 opengl: Prepare Context Losing for JavaScript (#217) 2016-06-29 23:18:02 +09:00
Hajime Hoshi
9453f9e7b5 graphics: Fix a comment 2016-06-28 03:05:47 +09:00
Hajime Hoshi
3004d4d7af opengl: Fix a misspell 2016-06-28 02:53:35 +09:00
Hajime Hoshi
af87d3fcf4 graphics: Move a comment 2016-06-27 13:00:32 +09:00
Hajime Hoshi
e822aae4a2 graphics: Add a comment 2016-06-27 02:51:46 +09:00
Hajime Hoshi
f537378f2a opengl: Bug fix: div 0 in shader 2016-06-26 15:57:45 +09:00
Hajime Hoshi
bb511b2c13 ui: Scale is now float64 (#236) 2016-06-25 01:26:59 +09:00
Hajime Hoshi
24bb5b5ca8 graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s 2016-06-23 00:25:31 +09:00
Hajime Hoshi
bae27e19d7 doc: Fix README 2016-06-22 12:37:26 +09:00
Hajime Hoshi
56c4e71859 opengl: Remove unneeded glViewport calls 2016-06-22 02:13:23 +09:00
Hajime Hoshi
989ae1ebc5 ui: Fix deviceScale for mobiles 2016-06-19 05:14:02 +09:00
Hajime Hoshi
b0a7e13502 ui: Remove ScreenSizeEvent.Scale 2016-06-19 05:10:27 +09:00
Hajime Hoshi
6f50ef3604 ui: Get correct device scale for iOS 2016-06-19 05:10:27 +09:00
Hajime Hoshi
858b391592 ui: Bug fix: unused variable 2016-06-19 05:05:56 +09:00
Hajime Hoshi
ea377b8e20 ui: More accurate device scale factor 2016-06-19 05:04:38 +09:00
Hajime Hoshi
7528977842 opengl: Bug fix: bindFramebufferImpl should return error 2016-06-19 00:40:44 +09:00
Hajime Hoshi
bc2703c345 opengl: Call glViewport each time when different framebuffer is set 2016-06-18 22:47:34 +09:00
Hajime Hoshi
83ab4352f8 opengl: Consider framebuffer size on iOS 2016-06-18 19:55:04 +09:00
Hajime Hoshi
98fccb563e graphics: Bug fix: Need to reset viewport size after resizing (#232) 2016-06-18 06:47:35 +09:00
Hajime Hoshi
5eb77d2fb5 Remove 'default framebuffer' and add 'screen framebuffer' for iOS 2016-06-18 04:56:13 +09:00
Hajime Hoshi
0b8fe25350 opengl: Implement GlslHighpSupported for iOS 2016-06-17 04:13:46 +09:00
Hajime Hoshi
dfe4db67be Fix for iOS 2016-06-17 02:08:25 +09:00
Hajime Hoshi
10ebe3274c Fix build tags 2016-06-15 03:35:35 +09:00
Hajime Hoshi
13f594baed Fix build tags for iOS (WIP) 2016-06-15 00:19:02 +09:00
Hajime Hoshi
ceea24ab95 loop: Refactoring 2016-06-14 01:33:35 +09:00
Hajime Hoshi
218df19ead loop: Refactoring 2016-06-14 00:50:18 +09:00
Hajime Hoshi
6640f60c88 graphics: Bug fix: screen flicks on Android (#229) 2016-06-14 00:30:27 +09:00
Hajime Hoshi
a1fbf2cd2d graphics: Remove 'Resume' 2016-06-12 23:54:36 +09:00
Hajime Hoshi
5fbbb6dc6a opengl: Check texture/framebuffer is valid before deleting it 2016-06-12 23:19:01 +09:00
Hajime Hoshi
8d258b3c38 graphics: Replace textures/framebuffers with images in commands 2016-06-12 22:44:23 +09:00
Hajime Hoshi
870ce85615 opengl: Remove Pause 2016-06-12 18:18:43 +09:00
Hajime Hoshi
f056204a7c graphics: Add image.go 2016-06-12 01:45:40 +09:00
Hajime Hoshi
68c19d7cae graphics: Hide Texture/Framebuffer 2016-06-12 01:41:50 +09:00
Hajime Hoshi
eca175e0f4 graphics: Add Image 2016-06-12 01:34:21 +09:00
Hajime Hoshi
32c2cb3ead graphics: Add commands to create textures/framebuffers 2016-06-12 00:23:26 +09:00
Hajime Hoshi
2a58c095b8 graphics: Add disposeCommand 2016-06-11 22:52:07 +09:00
Hajime Hoshi
b59206b777 graphics: Move command flushing to ebiten package 2016-06-11 21:50:13 +09:00
Hajime Hoshi
dfd4bc89ed graphics: Revert FlushCommand execution 2016-06-11 20:21:14 +09:00
Hajime Hoshi
f322aaec02 mobile: Add a comment 2016-06-11 05:49:53 +09:00
Hajime Hoshi
912d498cdf graphics: Remove unused arguments 2016-06-11 05:48:09 +09:00
Hajime Hoshi
f71dcd3466 Remove 'Pause' 2016-06-11 00:57:10 +09:00
Hajime Hoshi
eb8e8b6034 ui: Remove FinishRendering 2016-06-10 01:49:21 +09:00
Hajime Hoshi
8121b2102f mobile: Implement Pause and Resume to work correctly 2016-06-10 01:21:46 +09:00
Hajime Hoshi
f03a99e89a opengl: Add Resume() and Pause() 2016-06-10 01:19:10 +09:00
Hajime Hoshi
cabea24815 graphics: Move glFlush to a more appropriate place 2016-06-07 03:02:15 +09:00
Hajime Hoshi
83a96dc532 android: Bug fix: Black flicking (#226) 2016-06-07 02:24:36 +09:00
Hajime Hoshi
9757319848 graphics: Use a const viewport 2016-06-06 01:49:34 +09:00
Hajime Hoshi
26ef56232b opengl: Bug fix: Reset viewport when framebuffer delation 2016-06-05 08:16:16 +09:00
Hajime Hoshi
12904d168d opengl: Bug fix: glViewport must be called after framebuffer deletion 2016-06-05 07:47:11 +09:00
Hajime Hoshi
37473d2f9f graphics: Move a comment 2016-06-05 03:26:00 +09:00
Hajime Hoshi
aa83167e56 graphics: Check the number of vertices 2016-06-05 03:17:53 +09:00
Hajime Hoshi
e5965d7771 opengl: Reduce calls of glSetViewport 2016-06-05 03:16:54 +09:00
Hajime Hoshi
4c2650c721 graphics: Reduce calls of glBindTexture 2016-06-05 01:55:28 +09:00
Hajime Hoshi
bddd3c9467 grahics: Reduce gl function calls 2016-06-04 22:30:52 +09:00
Hajime Hoshi
388dd835a6 opengl: Move ZeroFramebuffer to context.go 2016-06-04 04:04:18 +09:00
Hajime Hoshi
ca3322edbc opengl: Refactoring: Rename functions 2016-06-04 03:50:28 +09:00
Hajime Hoshi
da1354ec51 opengl: Bug fix: Reset the bound framebuffer after deletion (#227) 2016-06-04 03:41:14 +09:00
Hajime Hoshi
56844100c2 temporal hack to pass tests (#227) 2016-06-03 13:16:43 +09:00
Hajime Hoshi
3e912ce7f8 graphics: Optimize commands: call glBufferSubData as less times as possible 2016-06-03 12:52:20 +09:00
Hajime Hoshi
208b27d5de graphics: Use command buffers 2016-06-03 03:24:27 +09:00
Hajime Hoshi
efd019c00e graphics: Remove Texture.Size 2016-06-03 03:07:55 +09:00
Hajime Hoshi
0374bf0538 graphics: Remove Framebuffer.Size 2016-06-03 03:02:59 +09:00
Hajime Hoshi
17f4bcbd95 graphics: Introduce Commands (WIP) 2016-06-03 03:01:27 +09:00
Hajime Hoshi
16ef82fa23 opengl: Reduce CheckFramebufferState call for speed 2016-06-01 03:53:55 +09:00
Hajime Hoshi
91491e58f4 opengl: Reduce glBindFramebuffer calls 2016-06-01 02:33:31 +09:00
Hajime Hoshi
3dfbb4a2ea opengl: Refactoring: Remove unneeded code 2016-06-01 02:14:11 +09:00
Hajime Hoshi
d756d35b59 opengl: Remove unneeded access to a member 2016-06-01 02:06:13 +09:00
Hajime Hoshi
5638bb93f5 opengl: Remove glFlush to improve performance 2016-06-01 01:48:46 +09:00
Hajime Hoshi
1ca76b64f7 graphics: Add a comment 2016-05-31 00:30:04 +09:00
Hajime Hoshi
6663a447cc graphics: Speed optimization 2016-05-29 23:04:20 +09:00
Hajime Hoshi
f6fd8f9c6d graphics: Reduce calling glUseProgram 2016-05-29 22:40:51 +09:00
Hajime Hoshi
583fc07f3a input: Fix compile error 2016-05-29 22:15:28 +09:00
Hajime Hoshi
05104744d3 input: Bug fix: Touches requries lock 2016-05-29 22:13:42 +09:00
Hajime Hoshi
683c692a5b loop: Much better slow-running detection (#223) 2016-05-29 22:02:06 +09:00
Hajime Hoshi
deb2ab1cbf graphics: Refactoring: Reduce array buffer size 2016-05-29 18:34:52 +09:00
Hajime Hoshi
857bc1ed51 loop: Prevent re-entering to Run 2016-05-29 18:34:52 +09:00
Hajime Hoshi
e4ca01db31 mobile: Multitouches (#101) 2016-05-28 23:15:28 +09:00
Hajime Hoshi
6a74ea5b30 Introduce internal/jni 2016-05-28 19:01:26 +09:00
Hajime Hoshi
e84f798c7c input: Bug fix: Coordinate calculation of touch events 2016-05-27 01:47:24 +09:00
Hajime Hoshi
bdaff72af9 input: Implement Touches function (WIP) (#101) 2016-05-27 01:31:30 +09:00
Hajime Hoshi
3195ae32d8 mobile: Implement Pause/Resume 2016-05-24 00:00:54 +09:00
Hajime Hoshi
f251ae8b49 mobile: Handle touch events 2016-05-23 02:06:01 +09:00
Hajime Hoshi
6d06b01cae gomobile bind works 2016-05-22 04:25:15 +09:00
Hajime Hoshi
c36dd3df52 ui: Change Input to be an interface 2016-05-20 00:15:05 +09:00
Hajime Hoshi
d09bb63f71 ui: Change UserInterface to be an interface 2016-05-20 00:07:06 +09:00
Hajime Hoshi
76ea075896 Add example/mobile (not-compilable yet) 2016-05-19 03:17:50 +09:00
Hajime Hoshi
b1afe6aeb2 loop: Refactoring: Remove FPS 2016-05-18 23:27:28 +09:00
Hajime Hoshi
335781759c ui: Introduce ScreenSizeEvent to simplify the run loop 2016-05-18 11:56:43 +09:00
Hajime Hoshi
faff188574 ui: Move Now() to internal/loop and hide it 2016-05-18 11:24:17 +09:00
Hajime Hoshi
cd5436712b ui: Hide Init() func 2016-05-18 11:12:23 +09:00
Hajime Hoshi
a35064db7d ui: Add ui.GLContext() 2016-05-18 11:10:03 +09:00
Hajime Hoshi
063ed564fd Move the run loop to internal/loop 2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac ui: Remove CurrentUI() 2016-05-18 10:51:11 +09:00
Hajime Hoshi
4d04413bf9 ui: Move the run loop to internal/ui 2016-05-18 10:46:23 +09:00
Hajime Hoshi
5c68ee4034 ui: Use events in the game loop 2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5 ui: Rename DoEvents -> Update 2016-05-18 01:22:01 +09:00
Hajime Hoshi
fbd07b1865 graphics: Simplify the size of pixels 2016-05-16 12:27:28 +09:00
Hajime Hoshi
46cbd0c4a0 graphics: Add a func to delete programs and buffers 2016-05-16 11:54:34 +09:00
Hajime Hoshi
ba6d10dec0 graphics: Remove indexBufferLines 2016-05-16 11:34:41 +09:00
Hajime Hoshi
d6bfa72c5c graphics: Remove openGLState.initialize 2016-05-16 11:32:26 +09:00
Hajime Hoshi
9f2b53d24c graphics: Add InitializeIfNeeded function (preparing for Android) 2016-05-15 04:05:57 +09:00
Hajime Hoshi
ebe6296222 opengl: Remove (*Program).Equals 2016-05-15 02:37:25 +09:00
Hajime Hoshi
a3272d0b49 graphics: Refactoring: Reduce global variables 2016-05-15 02:29:54 +09:00
Hajime Hoshi
295e3c0a0a ui: Bug fixed: there was an error shadowed and not used 2016-05-14 03:25:44 +09:00
Hajime Hoshi
a04ce352f8 opengl: Bug fixed: there were some errors shadowed and not used 2016-05-14 03:24:01 +09:00
Hajime Hoshi
0083fe5df1 Changed the copyright year to 2013 (#216) 2016-05-14 00:20:27 +09:00
Hajime Hoshi
9d569e3e49 graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213) 2016-05-12 11:23:52 +09:00
Hajime Hoshi
9c2857c15d graphics: Compile error of shaders should panic 2016-05-11 00:49:31 +09:00
Hajime Hoshi
c07f16d9a4 opengl: Prepare for Android 2016-05-11 00:47:54 +09:00
Hajime Hoshi
2fee1fae22 graphics: Dispose now returns errors 2016-05-07 23:34:10 +09:00
Hajime Hoshi
57a9ecd821 ui: Refactoring 2016-05-07 22:27:10 +09:00
Hajime Hoshi
9560824dfc opengl: Add context.go 2016-05-07 19:42:07 +09:00
Hajime Hoshi
df23b57b16 openg: Refactoring 2016-05-07 19:26:35 +09:00
Hajime Hoshi
de541bdd7d opengl: Update context_mobile.go 2016-05-07 19:12:19 +09:00
Hajime Hoshi
e99736d5a5 opengl: Refactoring 2016-05-07 19:07:56 +09:00
Hajime Hoshi
209b4e6864 ui: Add Main for the OS main thread 2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb Reduce panics (#196) 2016-04-11 01:48:40 +09:00
Hajime Hoshi
3ec0020f02 graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer) 2016-04-08 21:45:53 +09:00
Hajime Hoshi
07da7a2348 graphics: Refactoring 2016-04-08 04:39:13 +09:00
Hajime Hoshi
b2c5cb164a graphics: Calculate vertices ahead of locking 2016-04-08 03:18:52 +09:00
Hajime Hoshi
492f471ec3 graphics: Early return when num of vertices is 0 2016-04-08 02:49:53 +09:00
Hajime Hoshi
75ef9a6d47 ui: Add read-write lock 2016-03-26 17:24:40 +09:00
Hajime Hoshi
4a60343fe6 ui: Don't use currentUI directly 2016-03-26 15:17:01 +09:00
Hajime Hoshi
95485441f4 ui: Remove dataset attributes 2016-03-25 01:15:47 +09:00
Hajime Hoshi
fb3bf4e3b4 ui: Add CurrentUI() 2016-03-25 00:38:30 +09:00
Hajime Hoshi
6ac6b8e7c0 input: Make functions goroutine-safe (#192) 2016-03-24 23:51:20 +09:00
Hajime Hoshi
6efead974f ui: Rename ActualScale -> ActualScreenScale 2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405 Add ebiten.ScreenScale() (#191) 2016-03-23 00:44:16 +09:00
Hajime Hoshi
2157061479 ui: Use actualScale to calc minimum window size 2016-03-22 12:01:53 +09:00
Hajime Hoshi
993a55abde ui: Set window width limitation for Windows (#165) 2016-03-22 11:56:40 +09:00
Hajime Hoshi
b02df7b542 graphics: Bug fix #186 by clearing non-black-or-white color 2016-03-17 03:31:12 +09:00
Hajime Hoshi
8f15978c83 ui: Bug fix: Quit soon after the window is closed (#185) 2016-03-15 00:32:06 +09:00
Hajime Hoshi
b1f856a0e0 Add FPS const 2016-03-13 04:57:31 +09:00
Hajime Hoshi
c6fc5ab865 graphics: CompositionMode -> CompositeMode (#170) 2016-03-01 02:16:32 +09:00
Hajime Hoshi
1eb623cf16 Add example 'masking' (#39) 2016-03-01 02:10:45 +09:00
Hajime Hoshi
321f5e376e opengl: Cache a composition mode 2016-02-29 01:44:09 +09:00
Hajime Hoshi
8ae1e292ab graphics: Introduce CompositionMode (#151) 2016-02-29 01:37:06 +09:00
Hajime Hoshi
3588d0b485 ui: Move vsync to ui.SwapBuffers on JavaScript version 2016-02-28 03:49:57 +09:00
Hajime Hoshi
fc200ec6f2 ui: Bug fix: The default framebuffer must be bound before swapping buffers 2016-02-28 00:56:39 +09:00
Hajime Hoshi
05eaec6dd9 ui: Bug fix: scale for cursor was wrong (#166) 2016-02-27 17:04:35 +09:00
Hajime Hoshi
997539b243 opengl: Unexport Attrib/UniformLocation 2016-02-27 03:13:42 +09:00
Hajime Hoshi
ccf0acf7ca opengl: Reduce global variables 2016-02-27 03:05:12 +09:00
Hajime Hoshi
93f9d9fbb0 opengl: Introduce locationCache struct 2016-02-27 03:01:55 +09:00
Hajime Hoshi
3c4aa7ec1e opengl: Unexport some interfaces 2016-02-27 02:43:00 +09:00
Hajime Hoshi
2bda89709f opengl: Unexport ProgramID 2016-02-27 02:41:38 +09:00
Hajime Hoshi
495d7ca0d1 graphics: NextPowerOf2Int -> NextPowerOf2Int32 2016-02-27 02:35:05 +09:00
Hajime Hoshi
5fe013ddbd graphics: Remove Lines and Rects 2016-02-27 02:30:06 +09:00
Hajime Hoshi
f432c15078 opengl: GetProgramID() -> Program.ID() 2016-02-27 02:27:39 +09:00
Hajime Hoshi
7617a225f6 ui: deviceScaleFactor -> deviceScale 2016-02-27 02:17:31 +09:00
Hajime Hoshi
651d803107 ui: Change how to calc framebuffer scale 2016-02-27 01:53:02 +09:00
Hajime Hoshi
8069c980c3 ui: Refactoring: Add ui.ActualScale() 2016-02-27 01:44:01 +09:00
Hajime Hoshi
138a689382 ui: Refactoring 2016-02-27 01:35:14 +09:00
Hajime Hoshi
e2cf288ed7 ui: Bug fix: Wrong framebuffer scale 2016-02-26 03:50:00 +09:00
Hajime Hoshi
c97cae9598 ui: Remove println :-( 2016-02-26 03:45:52 +09:00
Hajime Hoshi
868eef0c2f ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164) 2016-02-26 03:44:37 +09:00
Hajime Hoshi
fc7be5be3c ui: Bug fix: monitor's size might be 0 e.g. on Linux VM 2016-02-26 03:14:51 +09:00
Hajime Hoshi
4d53cf20da ui: Calculate DPI and set the actual scale based on DPI 2016-02-26 03:09:23 +09:00
Hajime Hoshi
3d79e086a9 opengl: Rename some functions not to be exported 2016-02-26 02:03:24 +09:00
Hajime Hoshi
ce9f957cd8 opengl: Use go-gl/gl again (#162) 2016-02-26 02:01:13 +09:00
Hajime Hoshi
20e9b91336 opengl: Bug fix: Misusage of Texture 2016-02-25 02:21:44 +09:00
Hajime Hoshi
73856a2298 opengl: IsTexture/IsFramebuffer fails on OSX 2016-02-25 02:17:28 +09:00
Hajime Hoshi
06ec244ff3 opengl: Use gl.IsTexture and gl.IsFramebuffer 2016-02-25 01:11:40 +09:00
Hajime Hoshi
6d5e09ad36 opengl: use fmt.Errorf for error messages 2016-02-24 23:30:43 +09:00
Hajime Hoshi
922f392544 ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161) 2016-02-24 22:57:19 +09:00
Hajime Hoshi
888c7dadfd opengl: Bug fix: Use attrib/uniform cache 2016-02-24 01:34:24 +09:00
Hajime Hoshi
2d78d14e83 opengl: Avoid using encoding/binary for speed 2016-02-24 01:32:56 +09:00
Hajime Hoshi
e8a3e04535 opengl: Error prefix 2016-02-24 00:31:28 +09:00
Hajime Hoshi
ffb8a78e37 ui: Error prefix 2016-02-23 03:27:06 +09:00
Hajime Hoshi
59adc6979a ui: Bug fix: Adjust scaling factor on Linux (#157) 2016-02-23 01:41:57 +09:00
Hajime Hoshi
9e161864f6 ui: Bug fix: Make sure current framebuffers rendered (#158) 2016-02-22 03:14:31 +09:00
Hajime Hoshi
18a798f85c ui: Refactoring 2016-02-22 01:30:33 +09:00
Hajime Hoshi
0a07d8531b ui: Bug fix: SetPos should be called after Show at least on Linux 2016-02-21 23:11:39 +09:00
Hajime Hoshi
6e98e0716d ui: SwapBuffer is now done on the rendering context thread 2016-02-21 22:20:33 +09:00
Hajime Hoshi
bb39766873 ui: Bug fix: gl* method should be called after looping starts 2016-02-21 21:53:48 +09:00
Hajime Hoshi
bae6d62067 ui: Refactoring 2016-02-21 18:01:43 +09:00
Hajime Hoshi
60a504543f ui: Add OpenGL version 2016-02-21 17:27:26 +09:00
Hajime Hoshi
6c14c31c55 ui: Remove an unneeded prefix 2016-02-21 17:12:00 +09:00
Hajime Hoshi
591d71b447 ui: Bug fix: Init should always return a opengl context 2016-02-21 04:56:27 +09:00
Hajime Hoshi
46c74ec818 ui: Bug fix: compile error (a return value is required) 2016-02-21 02:19:40 +09:00
Hajime Hoshi
a4092a1bf1 ui: Bug fix: compile error 2016-02-21 02:15:14 +09:00
Hajime Hoshi
408444842a Refactoring: ui.Init now returns gl.Context object 2016-02-20 20:08:53 +09:00
Hajime Hoshi
63f2c3cb9f graphics: Refactoring: remove ExecOnUIThread 2016-02-20 04:39:43 +09:00
Hajime Hoshi
5cfefaf1a2 graphics: Refactoring: remove ui goroutines 2016-02-20 04:08:06 +09:00
Hajime Hoshi
269d94b145 graphics: Add worker consumer 2016-02-19 11:43:16 +09:00
Hajime Hoshi
93450b1664 graphics: Compiled (but can't run yet) 2016-02-19 03:06:23 +09:00
Hajime Hoshi
5c61284c84 graphics: Refactoring: Remove an unsed argument 'signed' 2016-02-18 03:01:41 +09:00
Hajime Hoshi
d99ddab6f8 graphics: Reduce calling TextureQuad.Len() 2016-02-17 00:45:19 +09:00
Hajime Hoshi
169d57936c graphics: Speed improvement by returning single value 2016-02-17 00:21:39 +09:00
Hajime Hoshi
ef4828669c graphics: Bug fix: must skip rendering when 0 vertices are set 2016-02-16 02:45:56 +09:00
Hajime Hoshi
1e9fb05161 graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying 2016-02-16 02:26:40 +09:00
Hajime Hoshi
6d2148f3ea graphics: Remove unneeded 'if' 2016-02-16 01:55:39 +09:00
Hajime Hoshi
f5b4179142 graphics: Avoid calling Len() too many times 2016-02-16 01:51:34 +09:00
Hajime Hoshi
537cfea8a4 graphics: Avoid using append 2016-02-16 01:49:27 +09:00
Hajime Hoshi
1e4f486174 audio: Move files from internal/audio to exp/audio 2016-02-11 17:22:02 +09:00
Hajime Hoshi
84d50f7714 audio: Remove Init 2016-02-11 17:16:34 +09:00
Hajime Hoshi
8e43d1047b audio: Use io.ReadSeeker instead of ReadSeekCloser 2016-02-11 17:07:28 +09:00
Hajime Hoshi
bca9b0d3f1 audio: Remove audioEnabled 2016-02-11 04:02:18 +09:00
Hajime Hoshi
5687d9d0ef go generate 2016-02-11 03:53:36 +09:00
Hajime Hoshi
10650d1c6e audio: Introduce audio.Player 2016-02-11 02:18:39 +09:00
Hajime Hoshi
d52118639d audio: Use IO as source 2016-02-11 02:09:06 +09:00
Hajime Hoshi
c6a431c9ab audio: add sampleRate arg to Queue: implementation turned to be simplified 2016-02-10 02:40:07 +09:00
Hajime Hoshi
e8895d8f35 audio: Use bigger buffer to reduce noise (#149) 2016-02-10 01:04:43 +09:00
Hajime Hoshi
14d28ea122 audio: Use AudioBuffer's duration 2016-02-10 01:04:15 +09:00
Hajime Hoshi
719e5ba6d2 audio: Remove audio.Tick 2016-02-10 00:09:23 +09:00
Hajime Hoshi
c5de32297f audio: Bug fix: isPlaying must consider two buffers in JS 2016-02-09 23:49:33 +09:00
Hajime Hoshi
70fe6d8169 audio: Remove channel argument from audio.Queue 2016-02-09 22:55:18 +09:00
Hajime Hoshi
34691dabbf audio: Reimplement audio for JS with AudioBuffer (#146) 2016-02-09 22:35:55 +09:00
Hajime Hoshi
21e2b1ed7b audio: nit 2016-02-09 03:28:31 +09:00
Hajime Hoshi
1c10d46288 audio: Add comment about #146 2016-02-09 03:27:09 +09:00
Hajime Hoshi
8c23c8ba34 audio: Refactoring 2016-02-08 12:27:09 +09:00
Hajime Hoshi
45329ab32f audio: Bug fix: always fill zero values (#147) 2016-02-08 04:27:21 +09:00
Hajime Hoshi
4b4802419b audio: Remove audio.Tick 2016-02-08 03:26:58 +09:00
Hajime Hoshi
d1f46a92df audio: Refactoring 2016-02-08 01:52:36 +09:00
Hajime Hoshi
debbc19c82 audio: Remove start func 2016-02-08 01:40:27 +09:00
Hajime Hoshi
60c4990555 audio: Change audio.SampleRate to be a const 2016-02-08 00:48:43 +09:00
Hajime Hoshi
b63911e6f7 audio: Remove audio.Play 2016-02-08 00:45:02 +09:00
Hajime Hoshi
0b62a9af74 audio: Use golang.org/x/mobile/exp/audio/al 2016-02-07 23:37:16 +09:00
Hajime Hoshi
a83286accb audio: Move files from exp/audio/inner to internal/audio 2016-02-07 16:03:41 +09:00
Hajime Hoshi
c54b5c4b06 image: Introduce programContext (#144) 2016-02-07 05:13:54 +09:00
Hajime Hoshi
38552f8d9d image: Remove drawing lines and rects (#142) 2016-02-06 17:57:20 +09:00
Hajime Hoshi
ccf7b0c159 Revert an unreasonable change at 633ee409 2016-02-06 15:54:29 +09:00
Hajime Hoshi
9178b488a1 test: Give up using headless-js (#141) 2016-02-06 15:35:21 +09:00
Hajime Hoshi
fb9f133389 graphics: Better error messages for framebuffer creation 2016-02-06 03:48:15 +09:00
Hajime Hoshi
7f43ca2eb7 .travis.yml: Skip gopherjs test 2016-01-20 03:43:13 +09:00
Hajime Hoshi
9a3c6bd8c4 js: Update callers for headless-gl API 2016-01-20 01:18:53 +09:00
Josh Deprez
bbeb103383 Check was missing from context_js
Run calls Check whether or not gopherjs is used, and it was not implemented here.
2016-01-18 21:27:55 +11:00
Hajime Hoshi
633ee4096e #132 Temporal hack to run with Go1.5 2015-07-22 23:28:15 +09:00
Hajime Hoshi
0bc321d3ef Improve GL error messages 2015-06-22 23:14:40 +09:00
Hajime Hoshi
e3608d08eb Use GL 2.1 (for Windows) 2015-06-21 01:33:28 +09:00
Hajime Hoshi
4b9c740ee8 Update the version of GLFW to 3.1 2015-06-20 18:52:17 +09:00
Hajime Hoshi
2b8e98cfbc js: Revert 60 FPS from 30 FPS 2015-06-14 03:50:43 +09:00
Hajime Hoshi
7490bfa4f4 internal: Bug fix: license.txt was changed to LICENSE 2015-05-21 00:03:04 +09:00
Hajime Hoshi
82ea3fa020 #125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3 2015-04-13 00:49:30 +09:00
Hajime Hoshi
bca600a093 Update for the latest GopherJS (use *js.Object instead of js.Object) 2015-03-01 01:26:16 +09:00
Hajime Hoshi
246ac055bf ui: Frame skip on JS 2015-02-21 22:19:26 +09:00
Hajime Hoshi
a67a8a03ec graphics: Cache framebuffers 2015-02-20 02:02:23 +09:00