Hajime Hoshi
3b0ce21a56
Revert "internal/graphicsdriver: bug fix: render semi-transparent vectors correctly"
...
This reverts commit 202f642395
.
Reason: TestImageEvenOdd failed
Updates #1933
2022-01-06 03:19:46 +09:00
Hajime Hoshi
202f642395
internal/graphicsdriver: bug fix: render semi-transparent vectors correctly
...
Closes #1933
2022-01-06 03:00:25 +09:00
Hajime Hoshi
6b34ddecfa
internal/graphicsdriver/opengl/gles: add GLES_SILENCE_DEPRECATION to suppress warnings
2022-01-05 01:54:00 +09:00
Hajime Hoshi
1799ed0b28
add a build tag 'ebitencbackend' and internal/cbackend
...
This enables to create a C archive with Ebiten without an actual driver
implementation. This enables Ebiten work on a platform Go doesn't support.
See also Hitsumabushi project: github.com/hajimehoshi/hitsumabushi.
The backend C API is not stable and might change later. Then, the build
tag 'ebitencbackend' is not documented on purpose.
Closes #1900
2021-12-22 21:12:48 +09:00
Hajime Hoshi
00e2b15e2a
shaderir: Bug fix: A wrong argument for fmt.Sprintf
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This change also improves the result of espcae analysis.
Closes #1863
2021-11-02 00:05:07 +09:00
Hajime Hoshi
7661147e31
internal/graphicsdriver/opengl: Avoid allocations by escaping to heap
2021-10-31 22:34:14 +09:00
Hajime Hoshi
15f62bfeb5
internal/graphicsdriver/opengl: Optimization: Cache texture variable names
2021-10-31 05:40:44 +09:00
Hajime Hoshi
9d51356eef
internal/graphicsdriver/opengl: Optimization
2021-10-31 05:17:23 +09:00
Hajime Hoshi
b74a4a0275
internal/graphicsdriver/opengl: Optimization: Avoid heap allocations
2021-10-31 02:10:44 +09:00
Hajime Hoshi
7b7791156c
internal/graphicsdriver/opengl: Remove unreached return
2021-10-31 01:38:01 +09:00
Hajime Hoshi
98083ccd0a
internal/graphicsdriver/opengl: Avoid heap allocation of a local variable
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If a variable is passed to an argument interface{}, the variable might be
allocated on the heap unexpectedly.
2021-10-31 01:11:12 +09:00
Hajime Hoshi
a082db04fd
internal/jsutil: Optimization: Avoid using empty interface{} conversions
2021-10-30 18:53:21 +09:00
Hajime Hoshi
a826ecb29b
internal/jsutil: Move a function to internal/graphicsdriver/opengl
2021-10-30 18:33:43 +09:00
Hajime Hoshi
06f4142ca0
internal/driver: Optimization: Replace interface{} with driver.Uniform
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Converting a value from/to interface{} can create a value in heap
and this is not efficient.
2021-10-30 02:58:28 +09:00
Hajime Hoshi
1f82bb297c
internal/graphicsdriver/opengl: Optimization: Avoid the empty interface
2021-10-30 02:28:57 +09:00
Hajime Hoshi
60f2c7ace6
internal/graphicsdriver/opengl: Optimization: Avoid creating slices for every frame (uniform variables)
2021-10-30 00:22:31 +09:00
Hajime Hoshi
b4f45edff8
internal/graphicsdriver/opengl: Optimization: Avoid creating slices for every frame
2021-10-30 00:13:57 +09:00
Hajime Hoshi
76324254c1
internal/graphicsdriver/opengl: Avoid creating objects for debugging
2021-10-30 00:04:03 +09:00
Hajime Hoshi
d3ac199aa9
internal/graphicsdriver/opengl: Optimization: Avoid fmt.Sprintf
2021-10-29 21:43:40 +09:00
Hajime Hoshi
3c1f8da7f8
internal/graphicsdriver/opengl: Optimization: Avoid interface conversion
2021-10-29 21:35:40 +09:00
Hajime Hoshi
99bfdef416
internal/graphicsdriver/opengl/gl: Support OpenBSD
2021-10-24 15:09:16 +09:00
Hajime Hoshi
ef62f407d1
Clean up build tags
2021-10-24 15:05:36 +09:00
Hajime Hoshi
878831b842
internal/graphicsdriver/opengl: Bug fix: compile error
2021-10-24 14:55:50 +09:00
Hajime Hoshi
a5198275fa
internal/graphicsdriver/opengl/gl: Remove an unused file
2021-10-24 14:46:38 +09:00
Hajime Hoshi
3f5d1762bb
internal/graphicsdriver/opengl: Return an error when initializing OpenGL fails
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Updates #1838
2021-10-06 00:38:47 +09:00
Hajime Hoshi
58ea710a84
internal/affine: Rename UnsafeElements -> Elements as this is no longer unsafe
2021-09-04 18:08:27 +09:00
Hajime Hoshi
df710a5c63
internal/affine: Change UnsafeElements to take arguments
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This will enable to suppress unnecessary array allocations in the
future.
Updates #1796
2021-09-04 17:38:30 +09:00
Hajime Hoshi
d1c764640d
internal/glfw, internal/graphicsdriver/opengl/gl: Use the last byte to detect a bool
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When a C function returns a bool value, only the first byte of a
uintptr value matters. When we want to get a bool value from a C
function, filter this for sefety.
2021-08-25 02:09:55 +09:00
Hajime Hoshi
6c8a7d1079
internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
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Closes #1753
2021-08-15 04:54:20 +09:00
Hajime Hoshi
da08577095
internal/graphicsdriver/opengl: Refactoring
2021-08-14 04:05:18 +09:00
Hajime Hoshi
ce8fc39451
internal/graphicsdriver/opengl: Bug fix: the current program must be reset
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Updates #1751
2021-08-13 23:44:30 +09:00
Hajime Hoshi
15ac69b8d5
internal/graphicsdriver/metal: Bug fix: Disable presentsWithTransaction on fullscreen
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Closes #1745
2021-08-08 17:40:37 +09:00
Hajime Hoshi
8967384dac
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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Closes #1738
2021-08-01 22:00:47 +09:00
Hajime Hoshi
e4329d0349
internal/driver: Refactoring: Reduce dependencies on affine
2021-07-27 12:19:50 +09:00
Hajime Hoshi
21aa96f9f5
internal/affine: Refactoring: Make ColorM interface
2021-07-27 12:10:22 +09:00
Hajime Hoshi
7e5b259dd2
internal/affine: Use a pointer of an array for UnsafeElements
2021-07-26 21:19:53 +09:00
Hajime Hoshi
50d2d7ed61
internal/graphicsdriver/opengl: Remove unused code using PBO
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Updates #1678
2021-07-14 21:51:27 +09:00
Hajime Hoshi
6213c17abc
internal/driver: Add Graphics.Initialize
2021-07-07 13:58:42 +09:00
Hajime Hoshi
38ce325958
internal/graphicsdriver/metal: Skip clearing the screen on Metal
2021-07-07 01:45:51 +09:00
Hajime Hoshi
daa883d799
ebiten: Bug fix: Stencil buffers should not be cleared until all the vertices are rendered
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Updates #1684
2021-07-05 17:41:06 +09:00
Hajime Hoshi
b466a0cbd7
ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
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Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
5c4d3325f6
internal/graphicsdriver/opengl: Add APIs for stencil buffers
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Updates #1684
2021-07-05 00:24:44 +09:00
Hajime Hoshi
f6e210e086
internal/graphicsdriver/opengl: Refactoring: Remove redundant conversions
2021-07-03 22:39:48 +09:00
Hajime Hoshi
56f4e6b2d0
internal/graphicsdriver/opengl: Refactoring: Rename a variable
2021-07-03 02:41:37 +09:00
Hajime Hoshi
269ea7c489
internal/graphicsdriver/opengl: Refactoring: Reorder functions
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glPixelStorei affects the result of glTexImage2D. This change makes
this fact more explicit.
2021-07-03 02:09:47 +09:00
Hajime Hoshi
ff2dd6fe7e
internal/graphicsdriver/opengl: Refactoring: Unify two drawTriangles* functions
2021-07-02 00:02:21 +09:00
Hajime Hoshi
e9b6237f61
internal/driver: Refactoring: Merge two Draw* functions
2021-07-01 15:55:48 +09:00
Hajime Hoshi
b9d52c0267
internal/driver: Change InvalidImageID/InvalidShaderID to 0
2021-07-01 14:58:55 +09:00
Hajime Hoshi
73bf1f36e5
internal/driver: Define InvalidImageID / InvalidShaderID
2021-07-01 13:56:42 +09:00
Hajime Hoshi
067e3c004d
Remove internal/web
2021-06-26 17:04:00 +09:00
Hajime Hoshi
8ff42f55a1
internal/graphicsdriver/opengl: Give up restorign on browsers
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Using restorable images is expensive as this sometimes requires to
load pixels from GPU. On browsers, just reloading the application
should be fine when the context lost happens.
Closes #1603
2021-06-26 16:54:21 +09:00
Hajime Hoshi
2a8e8d0eb6
internal/graphicsdriver/opengl: Stop using PBO
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PBO was introduced to improve the performance at ReplacePixels,
but we found that PBO can degrades the performance. Also, now
multiple glTexImage2Ds are called successively like a batch, so
the situation is now different from that time when PBO was
introduced.
Let's remove PBO usages and wait and see.
Closes #1678
2021-06-24 21:20:58 +09:00
Hajime Hoshi
7f60cd41eb
internal/graphicsdriver/opengl: Refactoring: Remove unused arguments from texSubImage2D
2021-06-24 12:06:28 +09:00
Hajime Hoshi
584c6524ee
internal/graphicsdriver/opengl: Refactring
2021-06-13 14:19:33 +09:00
Hajime Hoshi
b54ad73a2b
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
Hajime Hoshi
a627c41217
Remove support of Go 1.13 and Go 1.14
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Updates #1258
Updates #1415
Updates #1462
2021-06-07 21:44:22 +09:00
Hajime Hoshi
6fe6543b4b
internal/graphicsdriver/opengl: Bug fix: getBufferSubData was available only with WebGL2
2021-04-06 00:11:51 +09:00
Hajime Hoshi
bd8367588e
internal/graphicsdriver/opengl: Prepare function objects by bind
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Passing a Go string to the JS world is expensive. This change reduces
this cost by preparing function objects by bind.
Closes #1438
2021-04-05 23:53:21 +09:00
Hajime Hoshi
6b3c51921c
internal/driver: Remove Image.Sync
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Syncing is no longer needed for Metal, and additionally, OpenGL's sync
implementation was mock.
Updates #1508
2021-02-26 23:16:28 +09:00
Hajime Hoshi
969964cb46
internal/graphicsdriver/opengl/gl: Bug fix: Remove unsafe reflect usage
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Closes #1495
2021-02-14 21:27:30 +09:00
Hajime Hoshi
b8694aa66a
internal/graphicsdriver/opengl: Optimization
2021-01-26 00:45:17 +09:00
Hajime Hoshi
f77c514598
graphicsdriver/opengl: Refactoring
2021-01-05 02:07:30 +09:00
Hajime Hoshi
b7abde7f00
graphicsdriver/opengl: Bug fix: getBufferSubData did not work correctly on JS
2021-01-03 19:44:29 +09:00
Hajime Hoshi
7e32075abd
jsutil: Avoid creating Uint8Array when copying bytes from Go to JS
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Updates #1435
2020-12-16 01:50:05 +09:00
Hajime Hoshi
49b86843c3
jsutil: Avoid creating Uint8Array at TemporaryUint8Array
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Updates #1435
2020-12-16 01:21:13 +09:00
Hajime Hoshi
146357c298
jsutil: Enable to specify length at Uint8ArrayToSlice
2020-12-15 01:13:15 +09:00
Hajime Hoshi
e5c1151cc5
jsutil: Avoid creating Float32Array at TemporaryFloat32Array
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Updates #1435
2020-12-15 00:40:43 +09:00
Hajime Hoshi
f440e368b3
graphicsdriver/opengl: Use WebGL2 API on go2cpp
2020-12-14 02:02:45 +09:00
Hajime Hoshi
718273c2d7
ebiten: Add a new shader function imageDstRegionOnTexture
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Updates #1428
2020-12-09 11:36:29 +09:00
Hajime Hoshi
66d12722ae
graphicsdriver/opengl: Remove comments
2020-12-06 03:24:08 +09:00
Hajime Hoshi
2c31156a34
graphicsdriver/opengl: Reduce allocations of Float32Array on go2cpp
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Updates #1426
2020-12-06 03:23:09 +09:00
Hajime Hoshi
d4a2433643
Revert "graphicsdriver/opengl: Reduce creation of Float32Array"
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This reverts commit 3c28bcf3c4
.
Reason: Tests failed: https://github.com/hajimehoshi/ebiten/runs/1496602911
2020-12-04 12:10:15 +09:00
Hajime Hoshi
3c28bcf3c4
graphicsdriver/opengl: Reduce creation of Float32Array
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Updates #1426
2020-12-02 22:58:36 +09:00
Hajime Hoshi
44e2455c65
graphicsdriver/opengl: Avoid unnecessary creation of Uint16Array/Float32Array
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Updates #1426
2020-12-02 20:40:28 +09:00
Hajime Hoshi
5897e1ab7c
Implement some preparation code for go2cpp
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Updates #744
2020-11-30 23:18:42 +09:00
Hajime Hoshi
912e13071f
graphicsdriver/opengl: Refactoring
2020-11-29 23:04:00 +09:00
Hajime Hoshi
526a92256b
graphicsdriver/opengl: Refactoring: Remove shaderType
2020-11-21 23:33:25 +09:00
Hajime Hoshi
8dba7b7722
graphicsdriver/opengl: Refactoring: Remove dataType
2020-11-21 23:14:43 +09:00
Hajime Hoshi
c9060d2fa8
graphicsdriver/opengl: Remove bufferType
2020-11-21 23:07:11 +09:00
Hajime Hoshi
9c014a281a
graphicsdriver/opengl: Refactoring
2020-11-21 23:00:57 +09:00
Hajime Hoshi
859d247093
graphicsdriver/opengl: Refactoring
2020-11-21 22:49:49 +09:00
Hajime Hoshi
ddc8115b51
graphicsdriver/opengl: Refactoring: remove ensureGL
2020-11-21 22:09:58 +09:00
Hajime Hoshi
dd46221968
graphicsdriver/opengl: Enable dFdx for mobiles
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Fixes #1404
2020-11-21 19:40:11 +09:00
Hajime Hoshi
b1d7a5f595
shaderir/glsl: Enable dFdx for WebGL
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With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.
This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.
Updates #1404
2020-11-21 19:07:54 +09:00
Hajime Hoshi
2097312a8b
graphicsdriver/opengl: Refactoring
2020-11-21 16:44:49 +09:00
Hajime Hoshi
4df958c9fd
Avoid comparing to js.Undefined() for consistency
2020-11-21 14:25:17 +09:00
Hajime Hoshi
ed494dbf59
restorable: Reland: Do not record pixels if restoring is not requried
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This change also remove the restrictions of operations on
graphicscommand.Image. For example, now DrawTriangles and
ReplacePixels can be mixed on the same image.
Fixes #1022
2020-11-14 15:00:16 +09:00
Hajime Hoshi
86a0c7aa82
graphicsdriver/opengl: Use PBO when retrieving pixels
2020-11-13 09:10:56 +09:00
Hajime Hoshi
99b4a3096a
graphicsdriver/opengl: Use Go const values instead of getting them dynamically
2020-11-08 19:23:32 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
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Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
a8f96ee9af
graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
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Fixes #1414
2020-11-07 04:09:47 +09:00
Hajime Hoshi
f611b48c71
graphicsdriver/opengl: Use native GLES functions for mobiles
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After this change, GL functions for mobiles, especially Android, are
native ones instead of golang.org/x/mobile/gl functions in order to
reduce goroutine context switches.
On gomobile-build, golang.org/x/mobile/gl functions are still used.
Fixes #1387
2020-10-19 03:51:20 +09:00
Hajime Hoshi
2740938460
graphicsdriver/opengl: Fix the error message again
2020-10-18 22:55:37 +09:00
Hajime Hoshi
b755a1f970
graphicsdriver/opengl: Fix the error message
2020-10-18 22:12:39 +09:00
Hajime Hoshi
cac4b43ddd
graphicsdriver/opengl/gles: Add copyright comments
2020-10-18 18:18:08 +09:00
Hajime Hoshi
55af18a178
graphicsdriver/opengl: Use a new package gles
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Updates #1387
2020-10-18 18:16:11 +09:00
Hajime Hoshi
eed619ad0f
graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance
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Instead, graphicscommand package has a thread.
Updates #1367
2020-10-13 02:46:31 +09:00
Hajime Hoshi
713eee1117
Revert "graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance"
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This reverts commit 2942f10d9d
.
Reason: Compile error on mobiles and runtime error on browsers
2020-10-13 02:12:02 +09:00
Hajime Hoshi
2942f10d9d
graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
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Instead, graphicscommand package has a thread.
Updates #1367
2020-10-13 01:50:54 +09:00
Hajime Hoshi
dc288d37f8
Bug fix: Compile error for Wasm
2020-10-07 02:23:45 +09:00
Hajime Hoshi
ee4ebaaa95
Clean up the 'js' build tags
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Updates #1129
2020-10-07 02:07:03 +09:00
Hajime Hoshi
7a0e31a23a
Clean up the 'js' build tags
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Updates #1129
2020-10-07 01:33:10 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Bui Quoc Trong
0d29979296
Fix the comment style cause heading in pkgsite ( #1369 )
2020-09-29 16:55:39 +09:00
Hajime Hoshi
3dab49fc39
graphicsdriver/opengl: Better error message
2020-09-17 20:35:57 +09:00
Hajime Hoshi
68c43bb4fb
graphicsdriver/opengl: Enable to compile with gldebug tag for gomobile
2020-09-04 15:08:40 +09:00
Hajime Hoshi
bd888f62b9
graphicsdriver/opengl: Exclude bytes.go from non-mobile environments
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This requires reflect and reflect prevents Ebiten from being compiiled
with TinyGo.
Updates #747
2020-08-20 22:24:21 +09:00
Hajime Hoshi
c921a63c21
graphicsdriver/opengl/gl: Bug fix: Crash on Parallels
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Fixes #1310
2020-08-18 04:33:59 +09:00
Hajime Hoshi
609a3c4e22
ebiten: Bug fix: Fix the texel calculation
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In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.
Fixes #1290
2020-08-11 04:15:07 +09:00
Hajime Hoshi
69f87d5fd1
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
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Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
b4046a795e
graphics: Reduce the usage of InternalImageSize
2020-08-08 16:01:33 +09:00
Hajime Hoshi
28c638cb5b
graphicsdriver/opengl: Unexpose NewShader
2020-08-08 03:12:44 +09:00
Hajime Hoshi
8bac08cbd9
Add internal/shaderir/glsl
2020-08-03 23:27:27 +09:00
Hajime Hoshi
38dcadb233
graphicsdriver/opengl: Add program error info to the error
2020-08-01 18:58:05 +09:00
Hajime Hoshi
a4334c5464
shader: Use arrays at uniform variables
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Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
073fd329f2
graphicsdriver/opengl: Enable to pass any type of uniform variables
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Updates #1274
2020-08-01 05:11:24 +09:00
Hajime Hoshi
a50ef46ed0
graphicsdriver/opengl: Do not allow nil value for uniform variables
2020-08-01 02:01:51 +09:00
Hajime Hoshi
da5642cd0e
graphicsdriver/opengl: Add type checks of uniform variables
2020-08-01 02:01:51 +09:00
Hajime Hoshi
a0197d4c2f
graphicsdriver/opengl: Bug fix: Build error on Android
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Fixes #1266
2020-07-26 17:01:11 +09:00
Hajime Hoshi
ca3fd4eaa4
ebiten: Add texture[ID]Size functions for shaders
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Fixes #1239
2020-07-26 15:18:01 +09:00
Hajime Hoshi
d08a04a635
ebiten: Refactoring
2020-07-26 15:05:00 +09:00
Hajime Hoshi
75d34ab585
graphicsdriver/opengl: Forbids PBO on Raspberry Pi 4 ( #1261 )
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Fixes #1208
2020-07-23 19:15:34 +09:00
Hajime Hoshi
29d53edf1d
graphicsdriver/opengl: Bug fix: Rename the attribute variables along with custom shaders
2020-07-20 04:06:35 +09:00
Hajime Hoshi
5506491c03
graphicsdriver/opengl: Bug fix: Binding the same texture multiple times did not work
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Updates #1193
2020-07-19 04:34:53 +09:00
Hajime Hoshi
36e9803cea
shader: Enable to get pixels from multiple images
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Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
fe79bb27af
graphicscommand: Refactoring
2020-07-18 23:25:16 +09:00
nanoslayer
72babcd420
ebiten: Add CompositeModeMultiply ( #1251 )
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This change adds a new composite mode called `CompositeModeMultiply`,
which multiplies the source color with the destination color.
This is tested on Linux and Windows only.
Fixes #410
2020-07-18 21:37:17 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
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This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
7f70797a6d
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
2020-07-15 03:49:05 +09:00
Hajime Hoshi
d217bc6033
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
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Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
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Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
b83f0acc4d
Remove source-region information from vertices
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Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40
driver: Add Region and sourceRegion parameter at Draw
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This is a preparation to remove source-region information from
vertices.
Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
d3613e13af
graphicsdriver/opengl: Fix comments
2020-06-25 01:06:30 +09:00
Hajime Hoshi
2a63512c6e
driver: Add AddressUnsafe
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This skips the source-region check and reduces 'if' branches from
shader programs.
AddressUnsafe is internal only so far. We might expose this value
later.
Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
bfc2fffba6
graphicsdriver/opengl: Move comments
2020-06-24 23:52:39 +09:00
Hajime Hoshi
20b5be0886
graphicsdriver: Bug fix: Tie-breaking when picking a texel
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When a texel is picked on texel-borders of a texture, the behavior
(tie-breaking) depends on GPU and unexpected. This change fixes this
issue by shifting 1/512 [texel] when picking a texel up.
Updates #1212
2020-06-24 20:51:16 +09:00
Hajime Hoshi
1785b6a670
examples/moire: Add a smaller scale, and remove AdjustTexel function from shaders
...
This can reproduce the bug reported at #669 .
Apparently, the fix (8827520d4a
) is
no longer required after 3550abef7a
.
That's pretty odd, but examples/moire proves this fact.
Updates #669
Updates #759
2020-06-15 00:29:34 +09:00
Hajime Hoshi
f39c591252
shader: Enable more Go syntax
2020-06-11 01:13:03 +09:00
Hajime Hoshi
e25a6f4d46
graphicsdriver/opengl: Remove isTexture on desktops
2020-05-30 20:56:13 +09:00
Hajime Hoshi
2bdef2e8c4
restorable: Add an explicit way to detect context-lost
...
isTexture was used to detect context-lost and called every frame.
This was not good for performance.
This change adds a way to notify context-lost from the WebGL
handlers directly, and the package restorable uses it instead of
calling (*Image).isInvalaidated.
Fixes #1175
2020-05-30 20:29:15 +09:00
Hajime Hoshi
1c980a16f5
graphicsdriver/opengl: Ignore non-existent uniform locations
...
Shader users should not have to care about the existence of uniform
variables.
Updates #1168
2020-05-27 11:39:11 +09:00
Hajime Hoshi
f80719ef9a
driver: Use slices for uniform variables instead of maps
...
Fixes #1172
2020-05-26 23:50:11 +09:00
Hajime Hoshi
1cfc1964bf
graphicsdriver/opengl: Bug fix: fmt arguments
2020-05-25 02:36:45 +09:00
Hajime Hoshi
85730b433e
graphicsdriver: Bug fix: Pass texture natives as uniform variables correctly
2020-05-25 02:31:54 +09:00
Hajime Hoshi
9bf24ba545
graphicsdriver/opengl: Remove println and add error messages
2020-05-24 23:15:00 +09:00
Hajime Hoshi
521f9dcac5
graphicsdriver/opengl: Bug fix: deleted a wrong shader program
...
Updates #482
2020-05-23 22:40:49 +09:00
Hajime Hoshi
1a0d92267b
driver: Add shader API and implement it on OpenGL
...
Updates #482
2020-05-23 22:09:12 +09:00
Hajime Hoshi
8fd377f1e3
driver: Add ImageID and use this
...
This is a preparation to introduce shaders. Shader programs
require images as uniform variables, but the current way would make
API complex unnecessarily.
2020-05-20 00:11:08 +09:00
Hajime Hoshi
7f2092f964
graphicsdriver/opengl: Enable to bind multiple textures (in theory)
2020-05-17 23:57:42 +09:00
Hajime Hoshi
733c463e26
graphicsdriver/opengl: Treat a texture as a uniform variable
2020-05-17 23:25:49 +09:00
Hajime Hoshi
68ef41e256
graphicsdriver/opengl: Integrate uniform variables
2020-05-17 20:20:29 +09:00
Hajime Hoshi
ff311dd564
graphicsdriver/opengl: Pass uniform values to useProgram
2020-05-17 19:43:01 +09:00
Hajime Hoshi
84e2c6f994
graphicsdriver/opengl/gl: Bug fix: misuse of unsafe.Pointer
2020-05-17 19:42:23 +09:00
Hajime Hoshi
8ab12827c0
graphicsdriver/opengl: Refactoring
2020-05-17 19:01:46 +09:00
Hajime Hoshi
9cc128fb40
graphicsdriver/opengl: Integrate last uniform values
2020-05-17 18:36:33 +09:00
Hajime Hoshi
d12b406e0a
graphicsdriver/opengl: Remove unused variables
2020-05-17 18:15:27 +09:00
Hajime Hoshi
f4a1f90d92
graphicsdriver/opengl/gl: Reduce reflect usage
2020-05-17 14:28:13 +09:00
Hajime Hoshi
8029dc352a
driver: Use framebuffer's Y directions
2020-05-08 16:49:19 +09:00
Hajime Hoshi
7b77164710
restorable: Ignore the error when restoring failed due to being not ready
...
(driver.Graphics).BeginFrame tries to restore the images, but
the context might be lost at that time yet. If the attempt to
restore the context because the driver is not ready, return
silently.
Fixes #1133
2020-04-12 20:01:18 +09:00
Hajime Hoshi
eabe4152a7
graphicsdriver/opengl: Rename Driver -> Graphics
2020-04-04 17:23:38 +09:00
Hajime Hoshi
b4a9538e1d
graphicsdriver/opengl/gl: Remove a misspelled unused const
2020-02-26 12:06:47 +09:00
Hajime Hoshi
59431e1cad
graphicsdriver/opengl: Leave comments why we don't use PBO on Android
...
Unfotunately, PBO might slow Android applications expecially when
coming back from context lost. Ebiten sends a lot of draw calls to
replace pixels in such case.
Until we find a good solution, let's not use PBO on Android.
Fixes #988
2020-01-19 17:02:34 +09:00
Hajime Hoshi
6eb05a0203
graphicsdriver/opengl: Enable to compile with gldebug
2020-01-13 18:55:30 +09:00
Hajime Hoshi
9be3495077
driver: Remove Graphics.SetWindow
...
Fixes #1026
2020-01-03 19:04:48 +09:00
Hajime Hoshi
e66f1fb71e
graphicsdriver/opengl: Use glBufferSubData instead of glTexSubImage2D on browsers
...
Updates #988
2020-01-02 16:27:51 +09:00
Hajime Hoshi
de48a13a6e
graphicsdriver/opengl/gl: Remove unused functions
2020-01-02 00:17:39 +09:00
Hajime Hoshi
38815ba801
graphicsdriver/opengl: Use glBufferSubData instead of glMapBuffer
...
We have confirmed that this does not slow down ReplacePixels.
Fixes #993
Fixes #1040
2020-01-02 00:01:27 +09:00
Hajime Hoshi
51f4ba1320
graphicsdriver/opengl: Refactoring
2020-01-01 01:57:12 +09:00
Hajime Hoshi
815afe6670
graphicsdriver/opengl: Reduce calls of glBindTexture
2020-01-01 01:39:45 +09:00
Hajime Hoshi
8285fbfac9
graphicsdriver/opengl: Add error checks
2019-12-31 04:22:28 +09:00
Hajime Hoshi
85cbc7e56b
Enable to compile Ebiten on js/wasm with Go 1.14
...
Fixes #1024
2019-12-19 00:45:53 +09:00
Hajime Hoshi
a3343afc36
graphicsdriver/opengl/gl: Use pkg-config instead of LDFLAGS
...
Updates #1012
2019-12-11 03:00:25 +09:00
Hajime Hoshi
c9bc5913fd
driver: Refactoring: Remove Graphics.Flush
...
Updates #226
2019-12-06 08:56:55 +09:00
Hajime Hoshi
0ec447e0d0
ui: Add SetScreenTransparent / IsScreenTransparent
...
Fixes #1001
2019-12-01 03:31:32 +09:00
Hajime Hoshi
a040aae83b
glfw: Update to GLFW 3.3
...
Fixes #1000
2019-11-26 01:19:20 +09:00
Hajime Hoshi
21ba42325c
graphicsdriver/opengl: Use smaller PBOs
2019-11-24 18:32:35 +09:00
Hajime Hoshi
78e912e30b
graphicsdriver/opengl: Fix comments
2019-11-24 18:11:45 +09:00
Hajime Hoshi
3d3a1be1c4
graphicsdriver/opengl: Use glTexSubImage2D instead of glTexImage2D
2019-11-24 18:07:21 +09:00
Hajime Hoshi
9f483ddc60
graphicsdriver/opengl: Adopt WRITE_ONLY for PBOs
...
It looks like it is safe to use WRITE_ONLY:
https://stackoverflow.com/questions/30248594/write-only-glmapbuffer-what-if-i-dont-write-it-all
2019-11-24 17:42:28 +09:00
Hajime Hoshi
4c4f67197f
graphicsdriver/opengl/gl: Bug fix: compile error on non-Windows (again)
2019-11-24 03:05:14 +09:00
Hajime Hoshi
ac6a3f0900
graphicsdriver/opengl/gl: Bug fix: compile error on non-Windows
2019-11-24 02:02:40 +09:00
Hajime Hoshi
0ef8009c11
graphicsdriver/opengl: Use uintptr whenever possible instead of unsafe.Pointer
2019-11-20 02:00:02 +09:00
Hajime Hoshi
4296c11256
graphicsdriver/opengl: Refactoring
2019-11-24 00:08:38 +09:00
Hajime Hoshi
3df198f68e
graphicsdriver/opengl: Use GL_READ_WRITE at glMapBuffer
...
Updates #993
2019-11-22 00:27:20 +09:00
Hajime Hoshi
65fdf48cbf
graphicsdriver: Refactoring: ReplacePixels takes multiple arguments
...
This reduces the number of graphics commands, and this works more
efficiently if the driver has an efficient way.
2019-11-21 23:52:12 +09:00
Hajime Hoshi
161771cc99
graphicsdriver/opengl: Refactoring
2019-11-20 12:23:45 +09:00
Hajime Hoshi
52f6be2639
graphicsdriver/opengl: Fix suspicious GL function calls
...
Before this change, the pixel object buffer is unbound just after
getting a pointer by glMapBuffer. This seemed suspicious.
This change fixes to do all pixel manipulations once between
glMapBuffer and glUnmapBuffer without changing a bound buffer.
This might fix a wrong rendering on some machines, but I am not
sure.
Updates #993
2019-11-20 02:41:34 +09:00
Hajime Hoshi
4120e868be
graphicsdriver/opengl: Remove unused functions
2019-11-17 05:10:22 +09:00
Hajime Hoshi
acc933b7c3
graphicsdriver/opengl: Experimental PBO implementation
...
This change is an experimental implementation to use Pixel Buffer
Objects. This reduces calls of glTexSubImage2D.
This works only on desktops. Unfortunately WebGL does not have
this features. Mobiles can have PBO as of OpenGL ES 3.
Updates #976
2019-11-17 05:01:43 +09:00
Hajime Hoshi
8c54cf639a
graphicsdriver/opengl: Reduce glFlush calls
...
Fixes #981
2019-11-14 01:21:08 +09:00
Hajime Hoshi
3c29fbdce2
jsutil: Refactoring: SliceToTypedArray -> CopySliceToJS
...
This unifieslocations of the temporary buffer.
2019-10-30 00:35:48 +09:00
Hajime Hoshi
4088de5349
graphicsdriver/opengl/gl: Fix go-vet errors on Windows
...
Updates #889
2019-10-06 23:19:59 +09:00
Hajime Hoshi
3a0f8655e6
graphicsdriver/opengl/gl: Indentation
2019-10-06 23:02:15 +09:00
Hajime Hoshi
378be6be80
graphicsdriver/opengl/gl: Remove unused functions
...
This improves `go vet` results.
Updates #889
2019-10-06 22:49:38 +09:00
Hajime Hoshi
0d56207672
graphicsdriver/opengl/gl: Remove unnecessary consts
2019-10-06 04:27:57 +09:00
Hajime Hoshi
38ee9113ee
graphicsdriver/opengl/gl: Remvoe PtrOffset
...
Updates #889
2019-10-01 01:48:42 +09:00
Hajime Hoshi
899fc38d23
Add wasm test with wasmbrowsertest
...
Fixes #881
2019-09-23 02:45:37 +09:00
Hajime Hoshi
33c7f39f0f
graphicsdriver/opengl/gl: Exclude all the files for Wasm
...
Fixes #938
2019-09-23 00:42:54 +09:00
Hajime Hoshi
3a0dbd3977
graphicsdriver/opengl: Use sync.Once for concurrent safety
2019-07-04 01:15:51 +09:00
Hajime Hoshi
6b7f21f0c8
driver: Add Graphics.MaxImageSize and use it
...
There are some devices that cannot accept 4096x4096 pixels
textures. Get the maximum size and use it.
Fixes #892
2019-07-04 01:10:11 +09:00
Hajime Hoshi
480c5527a3
ui/mobile: Move 'DoWork' logic to ui/mobile package
...
This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00
Hajime Hoshi
f40798b586
graphics: Move const definitions to driver package
...
Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
9bff33472a
driver: Add (Graphics).HasHighPrecisionFlaot
...
This enables to determine whether vertices should be adjusted or
not.
Fixes #879
2019-06-22 14:57:53 +09:00
Hajime Hoshi
c52e043006
Add jsutil package for new API of Go 1.13
...
Audio part still cannot be compiled due to Oto.
Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
1e93d9c699
graphicsdriver/opengl: Use context.Context when possible
2019-06-08 01:30:15 +09:00
Hajime Hoshi
85dcafe176
thread: Rename Run -> Call
2019-06-06 00:25:57 +09:00
Hajime Hoshi
15a5896efd
thread: Rename mainthread -> thread and add struct Thread
...
This enables thread available not only for the main thread but also
any threads.
This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.
Updates #737
2019-06-06 00:25:53 +09:00
Hajime Hoshi
9b82ec41de
graphicsdriver/opengl: Refactoring: Remove unused variables
2019-06-04 02:11:14 +09:00
Hajime Hoshi
ca907e2846
uidriver/mobile: Refactoring
2019-06-01 00:21:59 +09:00
Hajime Hoshi
fcb5554aa1
driver: Add Graphics.NeedsRestoring
2019-05-26 19:46:12 +09:00
Acid147
21abd85a63
Small cleanup ( #877 )
...
* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
10fb5e33be
Replace GopherWasm with syscall/js
...
Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
a064955a13
graphicsdriver/metal: Use NSAutoreleasePool to release drawable correctly
...
Fixes #847
2019-04-20 15:20:38 +09:00
Hajime Hoshi
7445144194
Move graphicsdriver.GrapahicsDriver to driver.Graphics
2019-03-30 22:38:02 +09:00
Hajime Hoshi
0bf911905a
Revert "graphicsdriver/opengl: Call glFinish before glReadPixels"
...
This reverts commit 04dc1faa9c
.
Reason: True fix for #814 is 82178794c3
2019-02-19 10:55:06 +09:00
Hajime Hoshi
84b1c282ff
graphicsdriver/opengl: Refactoring by reduing unused variables
2019-02-17 20:22:03 +09:00
Hajime Hoshi
3aa6eb3a66
graphicsdriver: Optimize shaders for the case of FILTER_SCREEN
...
Assume a color matrix or color vertex values are not used when
the filter is FILTER_SCREEN.
2019-02-17 19:40:52 +09:00
Hajime Hoshi
cbb0a1da95
graphicsdriver: Refactoring
...
This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
2019-02-17 17:37:11 +09:00
Hajime Hoshi
742bbb4ccd
graphicsdriver: Simplify clamping color values
...
For negative values, OpenGL (and Metal) should take care of them
so we don't have to care.
2019-02-17 15:09:05 +09:00
Hajime Hoshi
3d8a45a770
graphicsdriver/opengl: Refactoring
2019-02-17 14:30:32 +09:00
Hajime Hoshi
d927241223
graphicsdriver/opengl: Remove unnecessary function calls
2019-02-17 11:44:50 +09:00
Hajime Hoshi
3ecb00f717
graphicsdriver: Optimize shaders
...
Simplified the case when a color matrix is not used.
2019-02-16 23:53:22 +09:00
Hajime Hoshi
a8b97c9755
graphicsdriver: Optimize shader (skip color matrix calculation)
...
Skip multiplying with a color matrix when possible.
2019-02-16 17:33:12 +09:00
Hajime Hoshi
815ed8cda2
graphicsdriver: Optimize shader by removing 'if'
2019-02-16 16:39:02 +09:00
Hajime Hoshi
1f46299870
graphicsdriver/opengl: Bug fix: source_size can be optimized out with nearest filter
2019-02-16 15:14:48 +09:00
Hajime Hoshi
b1b8d0b4b1
graphics: Move texel-region adjustment from shaders to program
...
This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
09ca873c41
graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
...
Attribute variables are often optimized out and it is really hard
to prevent this.
Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.
Bug: #816
2019-02-16 14:35:53 +09:00
Hajime Hoshi
7ff99d3965
graphicsdriver/opengl: Remove glGetError calls
...
As glGetError doesn't tell where the error happens, this is not
useful.
Fixes #815
2019-02-16 10:00:27 +09:00
Hajime Hoshi
fd250c8d8c
graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
...
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.
Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
04dc1faa9c
graphicsdriver/opengl: Call glFinish before glReadPixels
...
It looks like glFlush is not enough at least on Travis CI.
Fixes #814
2019-02-14 02:03:05 +09:00
Hajime Hoshi
c2c3579cde
graphicsdriver/opengl: Reduce 'if' in shader programs
...
Fixes #812
2019-02-12 12:46:18 +09:00
Hajime Hoshi
6c4260d0e1
Revert "graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D"
...
This reverts commit f5044f3d8f
.
Reason: This doesn't work on some iOS machines
2019-02-12 03:34:06 +09:00
Hajime Hoshi
f5044f3d8f
graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D
...
Related: #810
2019-02-09 21:27:46 +09:00
Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
5be567d58f
ui: Implement restoring context lost on browsers correctly
...
Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
ba47a19b17
mobile: Bug fix: error must be received without waiting for renderCh
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Even when error happens, the error was not received when renderCh
received. This was the cause of freezing when error happens.
2019-01-28 12:32:48 +09:00
Hajime Hoshi
fd4cdd445c
graphicsdriver/opengl/gl: Unexport or remove C symbols ( #786 )
2019-01-17 22:16:47 +09:00
Hajime Hoshi
12f7d14d91
graphicsdriver/opengl: Check the reserved keyword
...
Fixes #772
2019-01-08 00:07:49 +09:00
Hajime Hoshi
758b957b01
graphicsdriver/opengl: Bug fix: filter is a preserved keyword ( #771 )
2019-01-07 11:20:29 +09:00
Hajime Hoshi
123be16699
graphicsdriver/opengl: Use NewLazySystemDLL instead of NewLazyDLL ( #766 )
2019-01-04 15:05:27 +09:00
Hajime Hoshi
454a7d8ef9
graphicsdriver/opengl: Bug fix: misspelling on variables
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Fixes #764
2018-12-26 03:03:06 +09:00
Hajime Hoshi
99e4c874fe
Reduce init functions
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This mitigates the init-order issue on jsgo.io.
2018-12-26 02:13:47 +09:00
Hajime Hoshi
de788603d6
graphicsdriver/opengl: Remove init order dependency
2018-12-25 23:58:01 +09:00
Hajime Hoshi
f5708cb58a
graphicsdriver/opengl: Bug fix: Rename a function not to override an existing function
2018-12-24 17:45:16 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
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Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
7e50ae39c9
graphicsdriver/opengl: Refactoring: Filter as a uniform value
2018-12-24 16:06:25 +09:00
Hajime Hoshi
85df49dc96
graphicsdriver/opengl: Bug fix: variables can be optimized out
2018-12-23 06:04:35 +09:00
Hajime Hoshi
4149a56524
graphics: Refactoring: Use 12 floats for each vertex
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This is a preparation for #761 .
2018-12-23 02:36:28 +09:00
Hajime Hoshi
ff62876552
Add Metal implementation
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Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
d738639c48
graphicsdriver/opengl: Fix panic messages
2018-12-20 02:36:21 +09:00
Hajime Hoshi
d29cabca43
graphicsdriver: Remove MaxImageSize
2018-12-15 03:46:32 +09:00
Hajime Hoshi
18d109e3df
graphicsdriver/opengl/gl: Fix README
2018-12-09 04:41:43 +09:00
Hajime Hoshi
e8a1be7748
graphicsdriver/opengl: Use non-cgo gl package on Windows ( #171 )
...
This is a temporal fix until go-gl/glow#102 is applied.
2018-12-09 03:06:11 +09:00
Hajime Hoshi
c6dd0a75d9
graphicscommand: Optimize replace-image calls
...
Now ReplacePixels command is called only when necessary.
This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00
Hajime Hoshi
62210c89f3
graphicsdriver/opengl: Add assertion at ReplacePixels
2018-11-18 02:09:44 +09:00
Hajime Hoshi
31f15bc5ad
Revert "graphics: Change the number of floats for a vertex from 10 to 12"
...
This reverts commit 7586c660d5
.
2018-11-18 00:07:15 +09:00
Hajime Hoshi
d8f337985d
graphicsdriver/opengl: Refactoring
2018-11-17 22:40:21 +09:00
Hajime Hoshi
ef08e218c8
graphicsdriver/opengl: Refactoring: Remove framebuffer.projectionMatrix
2018-11-17 22:29:04 +09:00
Hajime Hoshi
14f5a03a79
Merge math and graphics packages
2018-11-17 20:23:12 +09:00
Hajime Hoshi
de745f00fa
graphicsdriver/opengl: Refactoring: Improve logic to generate framebuffer
2018-11-17 19:49:30 +09:00
Hajime Hoshi
44d1b137e7
graphicsdriver/opengl: Refactoring
2018-11-17 19:29:52 +09:00
Hajime Hoshi
7586c660d5
graphics: Change the number of floats for a vertex from 10 to 12
...
This is a preparation for Metal, that forces 4 floats for a vertex
position.
2018-11-17 15:30:11 +09:00
Hajime Hoshi
e24f6b7848
graphicsdriver/opengl: Rename GetDriver -> Get
2018-11-13 00:01:26 +09:00
Hajime Hoshi
2313f79160
graphicsdriver: Rename Delete -> Dispose
2018-11-12 23:44:39 +09:00
Hajime Hoshi
cc2174bd69
graphicsdriver: Adjust API
2018-11-11 23:57:23 +09:00
Hajime Hoshi
907a28c434
graphicsdriver: Rename BufferSubData -> SetVertices
2018-11-11 23:54:58 +09:00
Hajime Hoshi
846a719d6c
graphicsdriver: Merge UseProgram and DrawElements into Draw
2018-11-11 23:53:23 +09:00
Hajime Hoshi
575af7e416
graphicsdriver: Change indexOffsetInBytes -> indexOffset at DrawElements
2018-11-11 23:51:16 +09:00
Hajime Hoshi
b2b51fb1bf
graphicsdriver/opengl: Refactoring
2018-11-11 22:08:36 +09:00
Hajime Hoshi
aff77d98e4
graphicsdriver/opengl: Bug fix: compile error on browsers and mobiles
2018-11-11 04:51:17 +09:00
Hajime Hoshi
734aeabc8d
graphicsdriver/opengl: Remove theContext
2018-11-11 03:37:37 +09:00
Hajime Hoshi
2f692d98c7
graphicsdriver: Rename TexSubImage2D -> ReplacePixels
2018-11-11 01:35:10 +09:00
Hajime Hoshi
61ca48225c
graphicsdriver: Rename MaxTextureSize -> MaxImageSize
2018-11-11 01:26:37 +09:00
Hajime Hoshi
7e363a6f3b
graphicsdriver/opengl: Unexport Context
2018-11-11 01:19:11 +09:00
Hajime Hoshi
241716d0e6
Add package graphicsdriver; Move opengl to graphicsdriver/opengl
2018-11-10 22:52:37 +09:00