Hajime Hoshi
7e363a6f3b
graphicsdriver/opengl: Unexport Context
2018-11-11 01:19:11 +09:00
Hajime Hoshi
241716d0e6
Add package graphicsdriver; Move opengl to graphicsdriver/opengl
2018-11-10 22:52:37 +09:00
Ben Echols
5e70fce639
Added monitor cache and scale cache ( #731 )
2018-11-07 20:54:37 +09:00
Hajime Hoshi
b396b4f88a
opengl: Refactoring: Remove theOpenGLState
2018-11-07 02:01:00 +09:00
Hajime Hoshi
09c8516545
graphcis: Move IndicesNum from opengl to graphics
2018-11-07 01:49:45 +09:00
Hajime Hoshi
07ae1db0dd
opengl: Add Driver
2018-11-07 01:43:07 +09:00
Hajime Hoshi
ed961505d2
opengl: Refactoring: Hide projection matrix inside opengl package
2018-11-06 03:45:44 +09:00
Hajime Hoshi
57c8c089e9
opengl: Unexport BlendFunc
2018-11-06 03:18:56 +09:00
Hajime Hoshi
c9f49efd41
graphics: Add VertexFlaotNum
2018-11-06 02:34:52 +09:00
Hajime Hoshi
580cd5cc71
opengl: Unexport DataType/Float/Short
2018-11-06 01:58:15 +09:00
Hajime Hoshi
82e9f227d1
opengl: Remove arrayBufferLayoutPart.dataType
2018-11-06 01:13:55 +09:00
Hajime Hoshi
00f28dd896
opengl: Remove BeforeSwapping
...
I couldn't machines that requre this any longer. Perhaps a bound
framebuffer is always the screen framebuffer before swapping now.
2018-11-05 02:14:56 +09:00
Hajime Hoshi
2c7017534f
ui: Remove opengl dependency from ui package (desktop)
2018-11-05 01:24:53 +09:00
Hajime Hoshi
02b570a8e1
opengl: Refactoring: Use value type for theContext
2018-11-05 00:48:15 +09:00
Hajime Hoshi
f7fa4ed8f9
opengl: Refactoring
2018-11-05 00:44:27 +09:00
Hajime Hoshi
4090258904
opengl: Remove Init (except for mobile)
2018-11-05 00:21:39 +09:00
Hajime Hoshi
16ada03928
opengl: Unexport (*Image).Framebuffer
2018-11-04 20:00:13 +09:00
Hajime Hoshi
293857d3a3
opengl: Remove (*Image).Size
2018-11-04 19:59:27 +09:00
Hajime Hoshi
beae772287
opengl: Unexport Framebuffer
2018-11-04 19:55:27 +09:00
Hajime Hoshi
7bbc32ce0e
opengl: Unexport Texture
2018-11-04 19:46:20 +09:00
Hajime Hoshi
786b349579
opengl: Unexport TexSubImage2D
2018-11-04 19:44:30 +09:00
Hajime Hoshi
531251d4ad
opengl: Unexport NewTexture
2018-11-04 19:39:14 +09:00
Hajime Hoshi
bc7dd2f050
opengl: Unexport some functions
2018-11-04 19:13:41 +09:00
Hajime Hoshi
2a7caf7755
opengl: Move ensureFramebuffer to opengl.Image
2018-11-04 19:06:33 +09:00
Hajime Hoshi
95a925ec9a
opengl: Refactoring
2018-11-04 18:51:50 +09:00
Hajime Hoshi
7fbf9f652e
opengl: Unexport DeleteTexture
2018-11-04 18:46:05 +09:00
Hajime Hoshi
96f1a8aff6
opengl: Add Image struct
2018-11-04 18:39:28 +09:00
Hajime Hoshi
c7ea761031
opengl: Rename FramebufferStruct -> Framebuffer
2018-11-04 17:49:40 +09:00
Hajime Hoshi
9dae11808f
opengl: Rename Framebuffer -> framebufferNative
2018-11-04 17:48:45 +09:00
Hajime Hoshi
c935c28498
opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct
2018-11-04 17:39:01 +09:00
Hajime Hoshi
97a9e99112
opengl: Rename: BindScreenFramebuffer -> BeforeSwapping
2018-11-03 04:08:00 +09:00
Hajime Hoshi
841353670f
opengl: Unexport BindTexture
2018-11-02 03:45:37 +09:00
Hajime Hoshi
6dceeb343c
opengl: Refactoring: Remove ResetViewportSize
2018-11-02 03:24:35 +09:00
Hajime Hoshi
09fe1886d7
graphicscommand: Add comments
...
Add explanation why ResetViewportSize is needed.
2018-11-02 03:06:26 +09:00
Hajime Hoshi
3a8ddd6279
graphicscontext: Rename createFramebufferIfNeeded -> ensureFramebuffer
2018-11-01 03:42:30 +09:00
Hajime Hoshi
61c2331ac4
graphicscommand: Refactoring
2018-11-01 03:34:58 +09:00
Hajime Hoshi
e28c7b0f50
graphicscommand: Remove Texture
2018-11-01 03:29:23 +09:00
Hajime Hoshi
bc3ca38f76
opengl: Rename ResetGLState -> Reset and other functions
2018-11-01 03:02:08 +09:00
Hajime Hoshi
b8aa35373a
graphicscommand: Remove unneeded type conversion
2018-10-31 10:54:45 +09:00
seebs
74e204d952
graphics: Speed up DrawTriangles ( #723 )
...
DrawTriangles is expensive and slow because of massive memory
allocation and garbage collection costs. This patch moves from ~47TPS
on my laptop (with ~24k triangles) to 60TPS. The first part
is just allocating the right size of vertex buffer up front; that
got to about 55TPS. The second part replaces the frequent
allocations of []float32 in Vertex() calls with writing the
desired values into a provided destination slice.
Time spent in drawing triangles for 1,000 frames:
13.07s baseline
11.09s preallocate whole buffer to avoid resizing
6.13s use new PutVertex function
This might need some cleanup, but I think it's good evidence that
the design change is viable.
2018-10-31 10:53:17 +09:00
Hajime Hoshi
45017213a7
opengl: Unexport (Element)ArrayBufferSubData
2018-10-31 00:59:44 +09:00
Hajime Hoshi
5be08cac19
opengl: Unexport BindBuffer
2018-10-30 23:59:20 +09:00
Hajime Hoshi
23a832c0a7
opengl: Unexport consts
2018-10-30 22:41:05 +09:00
Hajime Hoshi
99594fe732
opengl: Remove type mode
2018-10-30 22:36:12 +09:00
Hajime Hoshi
b2b09ccec0
restorable: Avoid memory allocating when an entire image is cleared
2018-10-30 11:08:38 +09:00
Hajime Hoshi
bb0b8ca83b
opengl: Unexport (*Context).Reset()
2018-10-30 02:18:10 +09:00
Hajime Hoshi
ac7bf354a9
opengl: Unexport types
2018-10-30 02:13:51 +09:00
Hajime Hoshi
e4179aee37
opengl: Unexport functions
2018-10-30 01:50:30 +09:00
Hajime Hoshi
6b95a5140c
opengl: Move program.go and shader.go to opengl
2018-10-30 01:27:31 +09:00
Hajime Hoshi
6b02f0ae9e
graphicscommand: Move OrthoProjectionMatrix to opengl package
2018-10-29 01:08:51 +09:00
Hajime Hoshi
ce1c616f69
Merge graphics and graphicsutil
2018-10-28 23:03:06 +09:00
Hajime Hoshi
395b46d8da
graphicsutil: Remove dependency on graphicscommand
2018-10-28 23:00:10 +09:00
Hajime Hoshi
7767bcfdd8
graphicsutil: Better allocation of vertices
2018-10-28 22:54:36 +09:00
Hajime Hoshi
fde9fd2d0e
graphicsutil: Remove dependency on opengl
2018-10-28 22:01:59 +09:00
Hajime Hoshi
ff54d3b681
Move CompositeMode to graphics package
2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817
Add graphics package and move Filter to graphics
2018-10-28 20:25:52 +09:00
Hajime Hoshi
2da5192510
Rename graphics -> graphicscommand
2018-10-28 20:10:05 +09:00
Hajime Hoshi
7e29a81177
ui: Refactoring
2018-10-14 18:28:27 +09:00
Hajime Hoshi
0c4ef7ee8e
ui: Bug fix: fix the initial window position on multiple monitors
2018-10-14 16:59:14 +09:00
Hajime Hoshi
b56061281d
ui: Add comments
2018-10-13 22:41:21 +09:00
Hajime Hoshi
a073f48faf
input: Bug fix: keypress event were not fired
...
This change suspends to 'preventDefault' on keydown events.
Now preventing navigation by pressing backspace is deprecated in
Chrome. For other keys, it looks like keyup's preventDefault is
enough to disable the browser default behavior.
2018-10-13 19:18:13 +09:00
Hajime Hoshi
faf32b9d37
devicescale: Plan 9 support
2018-10-13 04:08:40 +09:00
Hajime Hoshi
34596bb1cf
ui: Bug fix: IsVsyncEnabled can cause deadlock
2018-10-10 23:17:45 +09:00
Hajime Hoshi
b4a4b87b56
ui: Bug fix: ScreenSizeInFullscreen returned wrong scaled values
...
Fixes #708
2018-10-10 03:10:18 +09:00
Hajime Hoshi
e971f6d41c
ui: Avoid glfw.GetCurrentContext for threading issues
2018-10-10 01:45:39 +09:00
Hajime Hoshi
b5344bc994
ui: glfwScale must be called on the main thread
2018-10-10 01:07:47 +09:00
Hajime Hoshi
c758a1f8c6
ui: Rename MonitorSize -> ScreenSizeInFullscreen ( #708 )
2018-10-09 23:42:03 +09:00
Hajime Hoshi
dbe71e81bd
ui: Bug fix: currentMonitorPos returned wrong values on macOS
...
[NSScreen mainScreen] sometimes returned a wrong screen for the
window. Use [[NSApp mainWindow] screen] when possible.
Fixes #703
2018-10-08 05:40:07 +09:00
Hajime Hoshi
c4a066ecd0
ui: Fix wrong comments about Windows
2018-10-08 04:06:44 +09:00
Hajime Hoshi
8d2820efb0
ui: Bug fix: the window is shown on the current monitor on Windows
...
Fixes #704
2018-10-08 03:24:14 +09:00
Hajime Hoshi
96a657025f
ui: Bug fix: DeviceScaleFactor and MonitorSize were not correct on Windows
2018-10-08 03:18:24 +09:00
Hajime Hoshi
9264e38324
ui: Add comments
2018-10-08 01:45:07 +09:00
Hajime Hoshi
f6c2d899f1
ui: Bug fix: compile error on browsers and mobiles
2018-10-08 01:26:05 +09:00
Hajime Hoshi
4a5548a4a0
ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size
2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564
ui: Bug fix: DeviceScaleFactor should return the current monitor's scale
2018-10-08 01:11:13 +09:00
Hajime Hoshi
16a9bac487
ui: Remove deviceScale struct
2018-10-08 01:03:18 +09:00
Hajime Hoshi
effd530026
ui: Show the window on the current monitor ( #704 )
...
Tested on macOS. This doesn't work on Windows yet since there are
some codes that depends on the primary monitor.
2018-10-08 00:46:01 +09:00
Hajime Hoshi
fb7a3f2736
ui: Bug fix: Call SetPos multiple times to render correctly ( #703 )
2018-10-08 00:25:21 +09:00
Hajime Hoshi
e0d2d5e753
ui: Bug fix: wrong scaling when a window move across monitors
...
Fixes #701
2018-10-07 23:05:20 +09:00
Hajime Hoshi
0e7dab3707
ui: Fix comment
2018-10-06 20:04:48 +09:00
Hajime Hoshi
f9edfd7d57
ui: Remove unused variables
2018-10-06 19:55:10 +09:00
Hajime Hoshi
cc336a4c38
ui: Use more stable way to determine the current monitor
2018-10-06 19:53:43 +09:00
Hajime Hoshi
55a397bd65
devicescale: Specify the monitor to get the scale
...
Fixes #695
2018-10-06 19:43:23 +09:00
Hajime Hoshi
b99cc6ca8e
ui: Bug fix: compile error on mobiles
2018-10-06 18:26:22 +09:00
Hajime Hoshi
8771d27d64
devicescale: Rename variables
2018-10-06 17:29:40 +09:00
Hajime Hoshi
d08ae0dd66
graphicsutil: Fix comments
2018-10-06 15:01:12 +09:00
Hajime Hoshi
ca2fe22e4a
ui: Bug fix: Set the proper window position when coming back from fullscreen
2018-10-06 03:53:34 +09:00
Hajime Hoshi
7ea1ab6b58
ui: Bug fix: currentMonitor should not return nil
...
Fixes #700
2018-10-06 03:22:33 +09:00
Hajime Hoshi
cae9e39453
ui: Use the best suitable monitor for fullscreen
...
This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
16f6aeaa4a
ui: Refactoring: Use the current monitor
2018-10-06 02:38:02 +09:00
Hajime Hoshi
bd1fc4439a
graphicsutil: Avoid passing NaN to shaders experimentally ( #696 )
2018-10-04 02:02:19 +09:00
Hajime Hoshi
1807a3f530
devicescale: Rename function
2018-10-04 01:28:53 +09:00
Hajime Hoshi
10b49bb0a3
ui: Don't call devicescale.DeviceScale too often
2018-10-03 04:29:12 +09:00
Hajime Hoshi
11d23bafa9
devicescale: Bug fix: the active window can't be passed to ReleaseDC
2018-10-03 04:16:28 +09:00
Hajime Hoshi
02a2fc2d44
ui: Bug fix: Force to adjust window size when scale is changed
...
Fixes #644
2018-10-03 03:26:11 +09:00
Hajime Hoshi
eef9c01735
gofmt -s -w
2018-10-03 03:25:44 +09:00
Hajime Hoshi
cf41e0aa0a
devicescale: Rename logPixelSx -> logPixelsX
2018-10-03 03:13:36 +09:00
Hajime Hoshi
399317a2cf
devicescale: Get the current monitor's scale on Windows ( #644 )
2018-10-03 03:09:42 +09:00
Hajime Hoshi
c494b53822
ui: Refactoring: Add deviceScale struct
2018-10-02 23:06:56 +09:00
Hajime Hoshi
635d624b77
ui: Update device scale on browsers ( #644 )
2018-10-02 11:43:45 +09:00
Hajime Hoshi
21c1ee5dfb
ui: Cache devicescale value on mobiles
2018-10-02 03:51:13 +09:00
Hajime Hoshi
9906c935f6
ui: Remove unnecessary lock protection
2018-10-02 03:25:30 +09:00
Hajime Hoshi
fce82e1502
ui: Use frame counter to update device scale
2018-10-02 03:21:59 +09:00
Hajime Hoshi
78f2946797
ui: Bug fix: timer condition was wrong
2018-10-02 02:53:17 +09:00
Hajime Hoshi
bf850e12a4
ui: Recalc device scale repeatedly for multiple displays ( #644 )
2018-10-02 02:49:08 +09:00
Hajime Hoshi
308c8091cd
ui: Fix comments
2018-09-30 18:53:38 +09:00
Hajime Hoshi
8df596396c
input: Bug fix: wheel direction is opposite on browsers
2018-09-30 17:14:52 +09:00
Hajime Hoshi
0224858b7b
examples/wheel: Improve message
2018-09-30 17:13:22 +09:00
Hajime Hoshi
803e42714e
input: Implement wheel event on browsers
...
Fixes #630
2018-09-30 17:08:18 +09:00
Hajime Hoshi
237f6a2014
input: Rename MouseWheel -> Wheel
2018-09-30 17:01:45 +09:00
Hajime Hoshi
b6f0ea0100
input: Remove unused variables
2018-09-30 15:40:16 +09:00
Hajime Hoshi
25a5f1dd83
ui: Sleep when vsync doesn't work ( #692 )
2018-09-30 14:44:54 +09:00
Hajime Hoshi
15260537a2
graphics: Bug fix: fullscreen rendering was wrong
...
After fad65f2f5d
, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.
This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.
Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
fad65f2f5d
graphics: Use the viewport size same as the framebuffer size
...
Fixes #691
2018-09-29 19:53:22 +09:00
Hajime Hoshi
c4abed0a22
opengl: Add coments about #629
2018-09-29 02:20:23 +09:00
Hajime Hoshi
ce8d9df647
graphics: Update glTexImage2D signature
2018-09-10 12:44:42 +09:00
Hajime Hoshi
3d24ffe3e0
clock: Bug fix: function registerd OnStart might not be called
...
Fixes #645
2018-09-03 00:35:55 +09:00
Hajime Hoshi
42757b735b
internal/png: Update
2018-09-02 23:09:08 +09:00
Hajime Hoshi
8827520d4a
graphics: Bug fix: avoid jaggy rendering on macOS by adjusting texels ( #669 )
2018-08-30 00:17:03 +09:00
Hajime Hoshi
2360b2930f
graphics: Add DrawTriangles
...
Fixes #624
2018-08-14 01:23:14 +09:00
Hajime Hoshi
690c3cf981
graphics: Embed 'scale' part of the color matrix
...
If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.
Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
e46f9c6305
graphics: Bug fix: compile error
2018-08-10 03:10:57 +09:00
Hajime Hoshi
a03b335c24
graphics: Add logging when 'ebitendebug' tag is specified
...
Fixes #563
2018-08-10 02:39:07 +09:00
Hajime Hoshi
1aabdd58f1
restorable: Fix comments
2018-08-09 01:27:38 +09:00
Hajime Hoshi
3daaef2cab
restorable: Refactoring: Use ReplacePixels(nil, ...) for clearing an image
2018-08-09 01:16:46 +09:00
Hajime Hoshi
a988082be1
shareable: Bug fix: disable tests
2018-08-09 00:19:55 +09:00
Hajime Hoshi
c68c36b0b7
restoreable: Add ClearState to clear the state explicitly
...
Fixes #566
2018-08-09 00:12:45 +09:00
Hajime Hoshi
cdc408d2c2
shareable: Suspend re-using shared images
...
Fixes #661
2018-08-08 18:40:52 +09:00
Hajime Hoshi
ed99719fdb
devicescale: Use app.RunOnJVM and remove internal/jni
2018-08-06 23:50:37 +09:00
Hajime Hoshi
77e905eb25
Revert "graphics: Embed color matrices values to vertices ( #655 )"
...
This reverts commit 5a9235aaf9
.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
9af8e621bd
Revert "affine: Refactoring: Unify two element slices into one"
...
This reverts commit da662b384c
.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
af77a17aaa
devicescale: Use mainScreen instead of screens[0] to get the 'current' screen state
2018-08-05 19:18:40 +09:00
Hajime Hoshi
063edfcc4a
opengl: Use the safer way to pass Go string to C
2018-08-04 05:22:59 +09:00
Hajime Hoshi
18d77d3f6e
shareable: Rename variables
2018-08-03 02:50:11 +09:00
Hajime Hoshi
0956ca0ea6
graphicsutil: Add MipmapLevel
2018-07-31 01:47:03 +09:00
Hajime Hoshi
d7d02e6d6a
Reland: graphics: mipmap images should be volatile when the base image is volatile
...
This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5
Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
...
This reverts commit 0f82330009
.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009
graphics: Bug fix: mipmap images should be volatile when the base image is volatile
2018-07-29 23:54:46 +09:00
Hajime Hoshi
0bf62f392f
shareable: Bug fix: forceShared should allocate backend as shareable
2018-07-29 23:49:53 +09:00
Hajime Hoshi
81094da3a1
shareable: Bug fix: test failures
2018-07-29 23:28:13 +09:00
Hajime Hoshi
056ed1c6db
shareable: Return color.RGBA instead of color.Color
2018-07-29 21:59:18 +09:00
Hajime Hoshi
b9265d5120
Enable to go-generate under non-GOPATH directories
2018-07-28 19:21:19 +09:00
Hajime Hoshi
88e488a5a6
docs: Update
2018-07-28 19:00:05 +09:00
Hajime Hoshi
da662b384c
affine: Refactoring: Unify two element slices into one
2018-07-27 01:51:49 +09:00
Hajime Hoshi
2b4785f863
affine: Remove unused function
2018-07-27 01:23:14 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices ( #655 )
...
Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
2559979c2b
shareable: Add tests
2018-07-25 01:08:04 +09:00
Hajime Hoshi
5beaf843a6
shareable: Bug fix: volatile or screen must not use shareable texture
2018-07-24 22:25:15 +09:00
Hajime Hoshi
b2a4ddf853
shareable: Refactoring: Add moveTo
2018-07-22 06:29:31 +09:00
Hajime Hoshi
693116ffd6
shareable: Bug fix: Double free
2018-07-22 05:52:11 +09:00
Hajime Hoshi
6687ffe8ba
shareable: Bug fix: SetFinalizer must not be reset at dispose(false)
2018-07-22 05:40:04 +09:00
Hajime Hoshi
c15348f939
packing: Improve panic messages
2018-07-22 05:29:02 +09:00
Hajime Hoshi
09dcba40ab
shareable: Rename variables
2018-07-22 04:32:36 +09:00
Hajime Hoshi
a6edb90898
shareable: Use the shared backend again in some conditions
...
Fixes #633
2018-07-22 04:03:35 +09:00
Hajime Hoshi
e3ab158d7d
affine: Allow absence of the translate part
2018-07-21 17:21:55 +09:00
Hajime Hoshi
9047e54ae6
shareable: Remove comments
2018-07-21 03:43:12 +09:00
Hajime Hoshi
5249afc06b
graphicsutil: Add QuadIndices
2018-07-21 03:40:37 +09:00
Hajime Hoshi
2e7745044d
shareable: Fix Image.DrawImage to accept vertices and indices
2018-07-21 03:30:27 +09:00
Hajime Hoshi
0593b77eb8
ui: Implement CurrentTPS
2018-07-18 02:11:00 +09:00
Hajime Hoshi
eb68cdad6e
ui: Bug fix: Freezing on calling SetVsyncEnabled
2018-07-17 02:37:22 +09:00
Hajime Hoshi
3a8ca5ad73
ui: Implement TPS/SetTPS
...
Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
93f8c76310
internal/clock: Remove unused variables
2018-07-17 00:35:51 +09:00
Hajime Hoshi
408cc1e833
internal/clock: Refactoring
...
Update now returns 0 when tps is 0, and 1 when tps is negative.
2018-07-17 00:29:10 +09:00
Hajime Hoshi
88e6768a30
Use the term 'TPS' ticks per second
2018-07-16 04:36:47 +09:00
Hajime Hoshi
bbb777eecc
internal/clock: Use constant time to detect if the game is delayed too much
2018-07-16 03:02:55 +09:00
Hajime Hoshi
18ec1d8265
internal/clock: Update takes FPS
2018-07-16 01:03:23 +09:00
Hajime Hoshi
09c93ac86d
ui: Avoid using eval
2018-07-14 23:47:31 +09:00
Hajime Hoshi
e25c237a01
Add IsVsyncEnabled / SetVsyncEnabled
...
This enables the game to work more efficiently (but consume much
more CPU).
Fixes #405 .
2018-07-14 21:43:55 +09:00
Hajime Hoshi
6c8b7f8e9c
graphics: Refactoring: Reduce error propagations
2018-07-12 03:08:50 +09:00
Hajime Hoshi
a9a21132ae
graphics: Refactoring: Add pixelCommand
2018-07-12 02:40:06 +09:00
Hajime Hoshi
8f12dfc496
Use js.TypedArray
...
This is still WIP. There is a rendering issue on Wasm.
2018-07-06 02:48:51 +09:00
Hajime Hoshi
e4f157d9cd
opengl: Remove unused code
2018-06-30 12:34:40 +09:00
Hajime Hoshi
2c0f3d4302
opengl: Bug fix: wrong argument to js.Value.Call
2018-06-30 12:32:15 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API ( #634 )
...
I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
abdf52bc74
shareable: Bug fix: Call SetFinalizer whenever a new image is created
...
Fixes #637
2018-06-28 22:23:07 +09:00
Hajime Hoshi
f765966742
web: Remove unused variables
2018-06-28 00:17:05 +09:00
Hajime Hoshi
f19e349d38
web: Remove IsNodeJS
...
gjbt now creates a pseudo-Node environment by creating
window.process object, and this conflicted with an assumption that
Ebiten doesn't nothing on Node environment. See
https://github.com/myitcv/gjbt/pull/13 for the detail.
This change allows Ebiten work on pseudo-Node environment. Even
after this change, Ebiten doesn't work on real Node environment
due to lack of DOM.
2018-06-28 00:12:24 +09:00
Hajime Hoshi
dec921809b
shareable: Refactoring
2018-06-26 01:59:12 +09:00
Hajime Hoshi
a9359e4ef8
Use GopherJS/GopherWasm
2018-06-24 16:10:24 +09:00
Hajime Hoshi
8c9a11ddf4
opengl: Rely on gopherwasm for typed-array creation
2018-06-24 02:02:39 +09:00
Hajime Hoshi
ff86f8bd93
opengl: Refactoring
2018-06-23 04:43:56 +09:00
Hajime Hoshi
33e4f82d7c
graphicsutil: Optimization to avoid boundary checks
2018-06-23 03:18:54 +09:00
Hajime Hoshi
6c1c60d40d
opengl: Make Program struct to avoid Get()
2018-06-22 01:45:25 +09:00
Hajime Hoshi
55d832fc63
shareable: Don't extend textures on macOS
...
Fixes #593
2018-06-20 11:57:39 +09:00
Hajime Hoshi
d83799acf8
opengl: Bug fix: mobile build failure
2018-06-20 11:16:21 +09:00
Hajime Hoshi
8d644479cc
opengl: Initialize consts first to avoid 'Get' calls
2018-06-19 04:02:56 +09:00
Hajime Hoshi
62bd35e412
Avoid 'Get' call if possible
...
(*js.Value).Get has some overhead especially on Wasm.
2018-06-19 03:43:24 +09:00
Hajime Hoshi
702a429afb
opengl: Faster conversion from []float32 to Float32Array
2018-06-19 03:31:53 +09:00
Hajime Hoshi
840c4d24df
graphicsutil: Accept matrix parameters directly for performance
2018-06-19 00:19:32 +09:00
Philipp Steinhaus
39b3170185
input: Enable mouse wheel input ( #628 )
2018-06-18 00:38:30 +09:00
Hajime Hoshi
a3c754d2cc
graphics: Restrict QuadVertices to allow only power of 2 sizes
...
Now QuadVertices can skip calculating power of 2 values.
2018-06-17 23:05:19 +09:00
Hajime Hoshi
12287a8382
graphicsutil: Reduce multiplying
2018-06-17 20:11:31 +09:00
Hajime Hoshi
ac24a8382f
graphicsutil: Extract matrix applying for performance
2018-06-17 19:45:09 +09:00
Hajime Hoshi
1849b59741
graphicsutil: Refactoring
2018-06-17 17:29:36 +09:00
Hajime Hoshi
5d37c331bb
graphicsutil: Remove unused arguments
2018-06-17 16:38:21 +09:00
Hajime Hoshi
95561bbf6b
affine: Use float32 values for GeoM
...
float32 was slow on GopherJS, but not slow on Wasm.
2018-06-17 15:38:10 +09:00
Hajime Hoshi
4c2fc30311
graphicsutil: Don't allow nil GeoM
2018-06-17 01:48:56 +09:00
Hajime Hoshi
f6b7a6be73
graphics: Use copy function in appendVertices
2018-06-17 01:09:05 +09:00
Hajime Hoshi
b4ace53596
affine: Remove GeoM to avoid GeoM allocations on the heap
2018-06-17 00:59:50 +09:00
Hajime Hoshi
460c47a9eb
opengl: Pass slices to js.Value
2018-06-16 02:19:18 +09:00
Hajime Hoshi
3fbe8d8ecb
opengl: Change Shader/Program/Buffer to js.Value
2018-06-16 00:30:16 +09:00
Hajime Hoshi
2497b64cf7
opengl: Change uniformLocation to js.Value
2018-06-16 00:30:16 +09:00
Hajime Hoshi
17ccf06755
opengl: Change Texture/Framebuffer to js.Value
2018-06-16 00:30:16 +09:00
Hajime Hoshi
48e2c2aba9
opengl: Use gopherwasm
2018-06-16 00:30:16 +09:00
Hajime Hoshi
b87a851c0e
ui: New GopherWASM API
2018-06-16 00:26:28 +09:00
Hajime Hoshi
a90b7efdf4
shareable: Refactoring
2018-06-11 01:02:25 +09:00
Hajime Hoshi
3ee76ffd8e
graphicsutil: Move vertices.go to graphicsutil
2018-06-10 23:08:22 +09:00
Hajime Hoshi
9745ccee47
restorable: Make (*Image).DrawImage accept vertices and indices
2018-06-10 22:59:00 +09:00
Hajime Hoshi
97a54548df
restorable: Rename vertices -> quadVertices
2018-06-10 20:41:17 +09:00
Hajime Hoshi
600983e028
restorable: Record indices for restoring
2018-06-10 20:17:48 +09:00
Hajime Hoshi
2e5e7e6e24
restorable: Remove merging commands for code simplicity
2018-06-10 20:06:17 +09:00
Hajime Hoshi
03079ba067
restorable: Refactoring
2018-06-10 18:40:46 +09:00
Hajime Hoshi
c782380a1c
restorable: Specify indices from restorable package
2018-06-10 18:17:58 +09:00
Hajime Hoshi
2853895e6b
graphics: Refactoring: Rename functions
2018-06-10 17:53:57 +09:00
Hajime Hoshi
32ac3840a7
graphics: Add comments
2018-06-10 17:10:11 +09:00
Hajime Hoshi
4e21bfd005
graphics: Rename elements -> indices
2018-06-10 17:06:40 +09:00
Hajime Hoshi
8a268e871f
graphics: Specify indices before commands
2018-06-10 17:04:58 +09:00
Hajime Hoshi
be665a3526
ui: Better way to avoid blocking
...
Fixes #625
2018-06-09 13:36:35 +09:00
Hajime Hoshi
6e12f287b0
ui: Use goroutine to avoid blocking on GopherJS
2018-06-09 03:05:37 +09:00
Hajime Hoshi
e6d0943366
graphics: Rename color_matrix -> color_matrix_body
2018-06-06 02:46:54 +09:00
Hajime Hoshi
b86860abcc
graphics: Call BindBuffer only when the program was null
2018-06-04 00:13:23 +09:00
Hajime Hoshi
fac639f9b7
graphics: Refactoring: Remove drawImageCommand.quadsNum
2018-06-03 23:58:08 +09:00
Hajime Hoshi
c9dd04d471
graphics: Refactoring: Remove command groups
2018-06-03 23:13:01 +09:00
Hajime Hoshi
9d87622a19
graphics: Set elements for every EnqueueDrawImageCommand
2018-06-03 20:42:45 +09:00
Hajime Hoshi
525ad04568
graphics: Split the notion of vertices and elements
2018-06-03 16:07:26 +09:00
Hajime Hoshi
25f2dfc677
graphics: Refactoring
2018-06-03 01:43:10 +09:00
Hajime Hoshi
03e3f0f5f7
graphics: Call glBufferSubData for element array buffer every frame
...
This is a preparation for more flexible drawing commands.
2018-05-31 00:53:05 +09:00
Hajime Hoshi
5e93d75ae0
graphics: Fix comments
2018-05-28 02:38:26 +09:00
Hajime Hoshi
399f965729
opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
...
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
2018-05-28 00:34:00 +09:00
Hajime Hoshi
311788dfe2
ui: Remove warnings of deadlock
...
Now gopherwasm fixed this problem by avoiding js.MakeFunc.
See also: 3fe87b73c0
2018-05-27 04:10:14 +09:00
Hajime Hoshi
8e9c3bd304
ui: Use gopherwasm
2018-05-27 02:35:17 +09:00
Hajime Hoshi
faaf391619
audio: Give up syncing audio timer and game timer ( #617 )
...
Syncing was already incomplete (e.g. decoding takes more than one
frame and delays can happen in this case). Giving up syncing audio
timer and game timer should not affect the game experience so much.
Instead, clock implementation will be much simpler.
2018-05-27 00:30:12 +09:00
Hajime Hoshi
5976e4bbbc
audio: More intellegent suspending/resuming ( #617 )
...
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.
This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
d88d1be4ad
mobile: Refactoring
2018-05-26 22:51:30 +09:00
Hajime Hoshi
980055e07a
devicescale: Use gopherwasm
2018-05-25 02:00:41 +09:00
Hajime Hoshi
d894a13698
web: Use gopherwasm
2018-05-25 01:59:50 +09:00
Hajime Hoshi
2ec075004a
clock: Use gopherwasm
2018-05-25 01:14:31 +09:00
Hajime Hoshi
4c5613d73c
opengl: Remove unneeded casts
2018-05-23 01:29:16 +09:00
Hajime Hoshi
b84dc0585d
opengl: Remove dependencies on gopherjs/webgl
...
This is a preparation for #528
2018-05-23 00:48:24 +09:00
Hajime Hoshi
81a1fd4744
testflock: Use just sync.Mutex on browsers ( #615 )
2018-05-19 21:10:34 +09:00
Hajime Hoshi
0637a812bc
web: Fix detecting mobile browsers for NodeJS
2018-05-16 22:29:19 +09:00
Hajime Hoshi
a5eb1b84ab
web: Better way to detect NodeJS
2018-05-16 22:10:35 +09:00
Hajime Hoshi
c2df8326fc
ui: Refactoring: Use IsNodeJS
2018-05-16 22:02:33 +09:00
Hajime Hoshi
d7d892f2d6
graphics: Allow a little margin for edge pixels
2018-05-13 23:00:06 +09:00
Hajime Hoshi
a1dd7b39a3
graphics: Remove roundTexel function
...
Actually, at least 704d4cf464
,
examples/moire doesn't work well without roundTexel on MacBook Pro.
However, now other parts are fixed (e.g. highp is used), it looks
like roundTexel is no longer needed.
2018-05-13 22:30:22 +09:00
Hajime Hoshi
b402cddd01
graphics: Bug fix: wrong refactoring in shader
2018-05-13 14:20:54 +09:00
Hajime Hoshi
efaa5aa17a
graphics: Refactor shader
2018-05-13 03:31:28 +09:00
Hajime Hoshi
3ccfe087d9
Refactoring
2018-05-12 15:25:01 +09:00
Hajime Hoshi
453921f1d3
ui: Bug fix: sizeChange must be set after updateFullscreenScaleIfNeeded
2018-05-12 02:11:37 +09:00
Hajime Hoshi
f5336ce7bc
opengl: Use 'EXT' functions for framebuffers
...
Some pretty old machines don't support OpenGL 3.x or later, and in
such environment, some framebuffer functions like glGenFramebuffers
are not available. Instead, EXT versions can be used even on
machines that don't support OpenGL 3.x.
After this change, Ebiten always tries to use EXT version of
framebuffer functions. I believe EXT version is always available
when non-EXT version is available, so this chang eshould be safe.
Fixes #602
2018-05-10 02:11:23 +09:00
Hajime Hoshi
92631e64ed
Remove internal/sync
...
nosync package for GopherJS is problematic since nosync's mutex
assumes that Lock call is never duplicated, which is not true in
actual applications.
See also #603 .
2018-05-09 23:41:08 +09:00
Hajime Hoshi
167d21ec46
devicescale: Panic on Android when called from init funcs
2018-05-05 03:16:29 +09:00
Hajime Hoshi
d8dba69b47
ui: Add MonitorSize
...
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
9a06b31556
ui: Don't panic at DeviceScaleFactor in init
...
Fixes #597
2018-05-05 01:28:29 +09:00
Hajime Hoshi
d41f959b96
ui: Initialize GLFW before Run
2018-05-04 23:55:23 +09:00
Hajime Hoshi
f1927d8aca
shareable: Add tests
2018-05-03 14:10:43 +09:00
Hajime Hoshi
03dcd94884
shareable: Bug fix: Don't mark disposed when the image becomes not shared
2018-05-03 11:49:55 +09:00
Hajime Hoshi
9efccea31c
ui: Add SetWindowTitle
...
Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
0e19aa558a
graphics: Remove unneeded GL calls
2018-05-02 01:12:17 +09:00
Hajime Hoshi
6a34b87a6c
opengl: Refactoring
2018-05-02 01:01:04 +09:00
Hajime Hoshi
ea1444ea7e
shareable: Add checks at operations for disposed images
2018-04-30 03:34:35 +09:00
Hajime Hoshi
9df977dff8
shareable: Add 'disposed' state instead of 'allocated' state
2018-04-30 03:30:10 +09:00
Hajime Hoshi
5dc1df3260
shareable: Fix tests
2018-04-29 19:15:04 +09:00
Hajime Hoshi
1f1847c259
shareable: Remove println
2018-04-29 19:10:36 +09:00
Hajime Hoshi
9c408dce7c
shareable: Lazy allocation ( #592 )
...
Clear is called when an image becomes a render target, and it
looks like Clear causes the memory spikes.
Before this change, when an image is created, shared region on a GL
texture is allocated. After that, the image's region is copied to
non-shared region when the image becomes a rendering target.
After this change, an image is not allocated on a GL texture first,
and allocated only when it is necessary. Then, Clear calls can be
avoided as much as possible.
2018-04-29 18:51:51 +09:00
Hajime Hoshi
916c7aac8a
restorable: Fix comments
2018-04-29 13:49:33 +09:00
Hajime Hoshi
45afb6db67
Reland: restorable: Merge Clear to ReplacePixel
2018-04-29 13:40:18 +09:00
Hajime Hoshi
613f384cb5
graphics: Add EBITEN_DUMP_IMAGES_KEY
...
Fixes #589
2018-04-28 22:08:20 +09:00
Hajime Hoshi
eb357f61b5
restorable: Bug fix: Calling At must resolve the image's stale state
2018-04-28 21:56:20 +09:00
Hajime Hoshi
b22cc9d4be
Add periods after 'DO NOT EDIT'
2018-04-28 03:37:19 +09:00
Hajime Hoshi
0bc712422f
restorable: Bug fix: Remove SetFinalizer for disposing
...
SetFinalizer causes concurrent issue
2018-04-27 12:08:59 +09:00
Hajime Hoshi
dff492955d
shareable: Reset finalizer in any cases
2018-04-26 01:51:57 +09:00
Hajime Hoshi
1cf4f30541
Revert "restorable: Merge Clear to ReplacePixels"
...
This reverts commit fb641d88cd
.
Reason: When restoring the image where ReplacePixels is called,
dummyImage might not be restored since there is no record of
relationships between this image and dummyImage. Now pixels is not
nil when reverting by chance, but this would cause problems in the
future.
2018-04-25 22:31:48 +09:00
Hajime Hoshi
fb641d88cd
restorable: Merge Clear to ReplacePixels
...
This can avoid unnecessary stale images that requires loading
pixels from GPU.
2018-04-25 01:30:57 +09:00
Hajime Hoshi
1571e04753
Revert "graphics: Call glFlush after glTexSubImage2D for MacBook Pro"
...
This reverts commit 7f5719fadd
.
Reason: This didn't change the situation
2018-04-22 22:06:38 +09:00
Jake Bentvelzen
2f4ca72dbd
input: Add Pause and Print Screen buttons ( #555 )
...
Fixes #579
2018-04-21 09:36:28 -07:00
Hajime Hoshi
3fa2beb502
Fix the do-not-edit comment https://golang.org/s/generatedcode
2018-04-20 00:54:33 -07:00
Hajime Hoshi
b691e73342
Revert "graphics: Experimental fix: call glFlush always after glTexSubImage2D"
...
This reverts commit d2da77eb96
.
Reason: This doesn't solve the issue on MacBook Late 2013.
2018-04-14 23:16:26 +09:00
Hajime Hoshi
d2da77eb96
graphics: Experimental fix: call glFlush always after glTexSubImage2D
2018-04-14 23:06:20 +09:00
Hajime Hoshi
7f5719fadd
graphics: Call glFlush after glTexSubImage2D for MacBook Pro
2018-04-14 17:59:10 +09:00
Hajime Hoshi
d1ef57c280
input: Remove the last period from do-not-edit comment
2018-04-14 04:22:09 +09:00
Hajime Hoshi
61d4df0e04
input: Add numpad keys for Edge ( #580 )
2018-04-14 02:43:31 +09:00
Hajime Hoshi
dd6110fbf8
input: Add KeyNumLock ( #580 )
2018-04-14 02:43:26 +09:00
Hajime Hoshi
5229e5a713
input: Add numpad keys except for Edge browser ( #580 )
2018-04-14 02:43:21 +09:00
Hajime Hoshi
4708d4a6f9
Add internal/png
2018-04-10 04:17:41 +09:00
Hajime Hoshi
070c8ec737
shareable: Rename variables
2018-04-09 02:18:46 +09:00
Hajime Hoshi
899f007fd0
ui: Panic when error is found on mobile
2018-04-07 03:33:20 +09:00
Hajime Hoshi
2d3c6ab5b8
ui: Remove build tag 'gomobilebuild'
...
Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
9902497e3d
test: Use flock to make tests exclusive
...
Fixes #575
2018-04-07 00:59:52 +09:00
Hajime Hoshi
e77eb9f80f
shareable: Temporary disable tests ( #575 )
2018-04-06 03:47:05 +09:00
Hajime Hoshi
cc725b99af
restorable: Replace emptyImage with dummyImage
2018-04-06 03:08:52 +09:00
Hajime Hoshi
70f16daafd
restorable: Fix tests (wrong assumption was used)
2018-04-06 02:15:49 +09:00
Hajime Hoshi
7b5ad46e49
shareable: NewImage* now returns a cleared image
2018-04-06 02:08:12 +09:00
Hajime Hoshi
1a335032a2
shareable: Bug fix: backend's restorable image must be disposed
2018-04-06 01:12:08 +09:00
Hajime Hoshi
8ff79c970a
shareable: Use defer for tests
2018-04-05 12:02:08 +09:00
Hajime Hoshi
24e20306f2
restorable: Move 'putting random-colored dot' to restorable
2018-04-05 11:18:28 +09:00
Hajime Hoshi
810dc33b4a
shareable: Fix comments
2018-04-05 02:41:50 +09:00
Hajime Hoshi
15dcd5764d
shareable: Add shareable_test
2018-04-05 02:35:30 +09:00
Hajime Hoshi
6680b4f8d5
shareable: Bug fix: wrong source image rect in ensureNotShared
2018-04-05 01:07:36 +09:00
Hajime Hoshi
92e5bc31dc
shareable: Refactoring
2018-04-05 00:40:35 +09:00
Hajime Hoshi
fcf4657a70
ui: Adjust touch positions at ui package (mobile)
2018-04-03 01:50:07 +09:00
Hajime Hoshi
76cb43a7f8
input: Refactoring: Remove unused arguments
2018-04-03 01:21:52 +09:00
Hajime Hoshi
0f2beab260
ui: Adjust touch positions in ui package (js)
2018-04-03 00:53:09 +09:00
Hajime Hoshi
c540d0fc0d
ui: Add AdjustedTouches for consistency
2018-04-02 01:54:44 +09:00
Hajime Hoshi
e44a930bbb
input: Refactoring
2018-04-02 01:19:42 +09:00
Hajime Hoshi
7d2fd9654a
input: Adjust mouse cursor position in ui package
2018-04-01 23:53:26 +09:00
Hajime Hoshi
4de2dc0240
Add input package
2018-04-01 23:20:45 +09:00
Hajime Hoshi
e14c05b0fe
shareable: Add comments
2018-03-26 00:13:26 +09:00
Hajime Hoshi
ab7a3e1ab3
graphics: Remove unneeded mutex
2018-03-25 23:55:38 +09:00
Hajime Hoshi
c767c0631e
restorable: Remove unneeded mutex
2018-03-25 23:40:39 +09:00
Hajime Hoshi
97ce612785
Refactoring: Don't access restorable package directly from ebiten package
2018-03-25 23:37:32 +09:00
Hajime Hoshi
ce8b9283a1
Re^2-land: shareable: Implement extending shareable texture again
2018-03-25 22:41:15 +09:00
Hajime Hoshi
125e5c4f32
restorable: Bug fix: Image must be protected with locks ( #567 )
2018-03-25 22:31:51 +09:00
Hajime Hoshi
e2632e358e
restorable: Add TestDoubleResolve
2018-03-25 21:09:26 +09:00
Hajime Hoshi
025fd00e6b
restorable: Bug fix: Make the image stale when pixels are partly replaced
2018-03-25 20:39:06 +09:00
Hajime Hoshi
fc47d2843a
restorable: Add TestRestoreChain2
2018-03-25 19:43:32 +09:00
Hajime Hoshi
c0b1919020
opengl: Refactoring: More similar way to golang.org/x/mobile/app
2018-03-25 18:23:34 +09:00
Hajime Hoshi
c47b549fd1
restorable: Refactoring: Make functions more atomic
2018-03-25 18:21:43 +09:00
Hajime Hoshi
99f72a1b64
restorable: Bug fix: commands must be flushed at At
2018-03-25 01:26:43 +09:00
Hajime Hoshi
8149ace52c
restorable: Add TestDispose
2018-03-25 00:50:11 +09:00
Hajime Hoshi
0acf021e03
restorable: Dispose images explicitly when restoring ( #567 )
2018-03-24 23:27:08 +09:00
Hajime Hoshi
1616373819
restorable: Ensure the given image is not nil at makeStaleIfDependingOn
2018-03-24 21:57:22 +09:00
Hajime Hoshi
b15fb523a8
shareable: Rename variables
2018-03-24 04:27:10 +09:00
Hajime Hoshi
b92bc6f21c
Revert "shareable: Implement extending shareable texture again"
...
This reverts commit b474946619
.
Reason: #567
2018-03-24 04:23:00 +09:00
Hajime Hoshi
2110191794
mobile: Accept gomobile build ( #249 )
2018-03-24 02:52:42 +09:00
Hajime Hoshi
9009b293e5
graphics: Remove type assertion
2018-03-21 16:51:27 +09:00
Hajime Hoshi
23c2fc0134
Revert "graphics: Remove type assertion"
...
This reverts commit ff331d031a
.
Compile error
2018-03-21 16:48:51 +09:00
Hajime Hoshi
ff331d031a
graphics: Remove type assertion
2018-03-21 16:45:57 +09:00
Hajime Hoshi
09166a6c42
graphics: Fix shaders cleaner way
2018-03-21 03:36:36 +09:00
Hajime Hoshi
0a5deab0a2
graphics: Reland Bug fix: More strict calculation for the nearest filter ( #558 )
...
Better version of bae8f9d874
2018-03-21 02:40:26 +09:00
Hajime Hoshi
b8025d06f8
opengl: Specify texture wrap (CLAMP_TO_EDGE)
2018-03-21 02:27:11 +09:00
Hajime Hoshi
b157f2d6d0
Revert "graphics: Bug fix: More strict calculation for the nearest filter ( #558 )"
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This reverts commit bae8f9d874
.
Reason: TravisCI failed
2018-03-20 04:16:37 +09:00
Hajime Hoshi
a40dc5cf22
graphics: Refactoring shader
2018-03-20 04:05:09 +09:00
Hajime Hoshi
bae8f9d874
graphics: Bug fix: More strict calculation for the nearest filter ( #558 )
2018-03-20 04:05:03 +09:00
Hajime Hoshi
aaa603dd08
Revert "Revert "shareable: Avoid unneeded extending images""
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This reverts commit 96b9f09058
.
Fixes #561
2018-03-20 02:15:49 +09:00
Hajime Hoshi
3e929de08a
shareable: Revert extending images
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Fixes #562
2018-03-20 02:14:04 +09:00
Hajime Hoshi
be4e3ab801
restorable: Bug fix: partial ReplacePixels broke the image state ( #562 )
2018-03-20 02:14:00 +09:00
Hajime Hoshi
9d37221743
restorable: Refactoring
2018-03-19 23:55:06 +09:00
Hajime Hoshi
927a4388b5
graphics: Bug fix: rounding texels is required even on the nearest filter
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Fixes #558
2018-03-19 10:37:18 +09:00
Hajime Hoshi
d421648e57
shareable: Bug fix: workaround to fix #562 by disabling extending
2018-03-19 03:26:31 +09:00
Hajime Hoshi
96b9f09058
Revert "shareable: Avoid unneeded extending images"
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This reverts commit ce4e00ff79
.
Reason: #560
2018-03-19 02:28:17 +09:00
Hajime Hoshi
b5d065151a
restorable: Don't flatten vertices until actually needed
2018-03-18 23:54:45 +09:00
Hajime Hoshi
de3a8d8893
restorable: Remove comments
2018-03-18 18:14:11 +09:00
Hajime Hoshi
5ec5cf2450
ui: Add comments
2018-03-17 18:34:20 +09:00
Hajime Hoshi
526fbd3619
ui: Implement SetWindowDecorated and IsWindowDecorated
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Fixes #430 .
2018-03-17 18:30:55 +09:00
Hajime Hoshi
ce4e00ff79
shareable: Avoid unneeded extending images
2018-03-17 17:41:36 +09:00
Hajime Hoshi
e7925a12bd
shareable: Refactoring
2018-03-16 01:21:33 +09:00
Hajime Hoshi
1b0e71765f
internal/hooks: Rename Update -> BeforeUpdate
2018-03-15 02:50:10 +09:00
Hajime Hoshi
61d7f1e9b5
affine: Bug fix: (*GeoM).det() was wrong ( #547 )
2018-03-12 11:11:53 +09:00
Hajime Hoshi
c2872017ab
affine: Add GeoM.Invert, IsInvertible ( #547 )
2018-03-11 19:13:39 +09:00
Hajime Hoshi
efea65ee58
graphics: Bug fix: wrong texels were used ( #546 )
2018-03-11 04:11:49 +09:00
Hajime Hoshi
b474946619
shareable: Implement extending shareable texture again
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Related to #509
2018-03-11 01:36:47 +09:00
Hajime Hoshi
c37dd9d961
packing: Add Extend
2018-03-11 01:13:53 +09:00
Hajime Hoshi
48408cba11
shareable: Bug fix: Protect critical sections
2018-03-11 00:38:49 +09:00
Hajime Hoshi
c411ca492f
shareable: Set finalizers
2018-03-11 00:07:32 +09:00
Hajime Hoshi
a2d6ae7eee
shareable: Rename ImagePart -> Image
2018-03-11 00:05:06 +09:00
Hajime Hoshi
6c6b25647a
shareable: Rename Image -> backend
2018-03-11 00:02:23 +09:00
Hajime Hoshi
df3960a97c
Add internal/shareable
2018-03-10 23:59:26 +09:00
Hajime Hoshi
9555e83589
packing: Add IsEmpty tests
2018-03-10 21:27:11 +09:00
Hajime Hoshi
6c9d9dbaff
packing: Improve test errors
2018-03-10 21:02:04 +09:00
Hajime Hoshi
1583cd0f7b
packing: Enable to specify max size of a page
2018-03-10 20:53:20 +09:00
Hajime Hoshi
9c72671232
Revert "packing: Add Extend"
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This reverts commit 1dd32066d2
.
Reason: #542
2018-03-09 16:02:57 +09:00
Hajime Hoshi
e977019d2f
graphics: Detect maximum texture size for each environment
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Fixes #537 , #539
See also #541
2018-03-09 11:47:23 +09:00
Hajime Hoshi
0418ce0761
graphics: Refactoring: Remove duplication of checking image size
2018-03-09 11:04:02 +09:00
Hajime Hoshi
4628154478
graphics: Remove unused flipY member
2018-03-09 03:26:14 +09:00
Hajime Hoshi
00d8e793d9
restorable: Remove MaxImageSize
2018-03-09 02:50:38 +09:00
Hajime Hoshi
2c62e64a9e
Revert "internal/graphics: increase defaultViewportSize to 8192 ( #538 )"
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This reverts commit a60976f260
Per #541 .
2018-03-09 02:13:44 +09:00
Hajime Hoshi
bc8a96eda7
graphicsutil: Avoid duplicated copying
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Fixes #521
2018-03-09 01:00:23 +09:00
Hajime Hoshi
4c7025a05f
graphicsutil: Add tests
2018-03-09 00:19:10 +09:00
Hajime Hoshi
2dc4f3fdf0
opengl: Remove FillFramebuffer
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Fixes #536
2018-03-08 12:01:24 +09:00
Andrew Gerrand
a60976f260
internal/graphics: increase defaultViewportSize to 8192 ( #538 )
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This makes it possible to run ebiten applications in full screen on 5k
displays, such as Apple's 27" iMac.
Fix issue #537
2018-03-08 11:53:49 +09:00
Hajime Hoshi
ef5de62780
Follow the standard comment rule
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See https://golang.org/s/generatedcode
2018-03-08 02:47:59 +09:00
Hajime Hoshi
86be32dfb5
packing: Add comments
2018-03-08 00:18:28 +09:00
Hajime Hoshi
1dd32066d2
packing: Add Extend
2018-03-08 00:14:51 +09:00
Hajime Hoshi
8ac2ebde1e
packing: Rename tests
2018-03-07 02:29:11 +09:00
Hajime Hoshi
951568e403
packing: Refactoring
2018-03-06 02:52:36 +09:00
Hajime Hoshi
7e70d5ca69
Rename bsp -> packing
2018-03-06 00:38:56 +09:00
Hajime Hoshi
8d98f297f2
graphics: Refactoring: Avoid type switch
2018-03-05 00:00:25 +09:00
Hajime Hoshi
f1ba3e5894
affine: Optimization Equals
2018-03-04 23:23:11 +09:00
Hajime Hoshi
3479b80f1c
opengl: Use unsafe-way to convert []float32/[]uint16 to []byte; Remove internal/endian
2018-03-04 18:06:35 +09:00
Hajime Hoshi
7da65d64be
bsp: Make bsp concurrent safe
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Fixes #530 . Finalizers can be called on different goroutines
2018-03-04 02:33:32 +09:00
Hajime Hoshi
8dbb11a23c
graphicsutil: Remove Gosched that might be harmful on browsers
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This was introduced at 006f87d02b
but this can be harmful when many images are created by NewImageFromImage
2018-03-03 23:43:57 +09:00
Hajime Hoshi
08610fcd8b
bsp: Fix tests
2018-03-03 23:30:59 +09:00
Hajime Hoshi
4ae9d5780c
graphics: Implement shared texture ( #514 )
2018-03-03 19:54:53 +09:00
Hajime Hoshi
247cd6e1c3
Add graphicsutil package
2018-03-02 12:34:56 +09:00
Hajime Hoshi
d4112004b0
graphics: Move calculating source region from restorable package
2018-03-02 12:20:44 +09:00
Hajime Hoshi
d0592d30e0
graphics: Improve clearing the offscreen performance
2018-03-02 01:55:40 +09:00
Hajime Hoshi
e5089934db
graphics: Bug fix: Don't delete buffers on browsers ( #526 )
2018-03-02 01:06:21 +09:00
Hajime Hoshi
4c1cc9e699
ui: Bug fix: exit update function once when the context is lost ( #526 )
2018-03-02 01:05:54 +09:00
Hajime Hoshi
dada2e060a
restorable: Bug fix: Don't use graphics.Image for clearing framebuffer
2018-03-02 01:05:54 +09:00
Hajime Hoshi
cd8368deaf
restorable: Add TODO comment
2018-03-02 00:00:09 +09:00
Hajime Hoshi
db738676ce
restorable: Refactoring: clearIfVolatile
2018-03-01 23:13:23 +09:00
Hajime Hoshi
b8deabbd94
graphics: Reland: Bug fix: a too old frame was rendered at least on Android
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Fixes #525
2018-03-01 23:05:28 +09:00
Hajime Hoshi
1a898dd1b9
Add comments
2018-03-01 02:49:45 +09:00
Hajime Hoshi
676a023a30
restorable: Remove unneeded NextPowerOf2Int usage
2018-03-01 02:45:23 +09:00
Hajime Hoshi
1068156215
restorable: Add restoring case to TestReplacePixels
2018-03-01 02:43:59 +09:00
Hajime Hoshi
127f6c09c8
graphics: Specify rect to glTexSubImage2D
2018-03-01 01:58:09 +09:00
Hajime Hoshi
9f6fd0db9a
graphics: Use the original width/height for glTexSubImage2D
2018-03-01 00:47:37 +09:00
Hajime Hoshi
15d2e6b82b
graphics: Fix comments
2018-02-28 23:40:43 +09:00
Hajime Hoshi
c624359163
graphics: Remove glClear before glTexSubImage2D, that is no longer needed
2018-02-28 23:35:05 +09:00
Hajime Hoshi
02b4fc7917
graphics: Reduce num of Image.Clear() calls
2018-02-28 23:11:12 +09:00
Hajime Hoshi
9db042ae9e
graphics: Refactoring: easier way to clear framebuffer
2018-02-28 22:46:57 +09:00
Hajime Hoshi
8ef0f1ac6a
restorable: Avoid unneeded discarding images
2018-02-28 15:56:51 +09:00
Hajime Hoshi
dca60a2520
affine: Make initial affine.GeoM{} value identity (again)
2018-02-28 02:38:57 +09:00
Hajime Hoshi
1a2a108639
affine: Add comments
2018-02-28 02:21:07 +09:00
Hajime Hoshi
2f1908b05c
restorable: Use nil instead of empty affine.ColorM
2018-02-28 02:14:10 +09:00
Hajime Hoshi
ccd9241b07
affine: Refactoring ColorM
2018-02-28 02:14:09 +09:00
Hajime Hoshi
8c8e512059
affine: User nillable pattern for ColorM
2018-02-28 02:14:06 +09:00
Hajime Hoshi
bea63946fc
affine: Bug fix: ColorM.Apply was wrong when alpha is 0
2018-02-27 12:16:16 +09:00
Hajime Hoshi
adbd0db765
restorable: Accept source rect and geom instead of vertices
2018-02-27 01:35:30 +09:00
Hajime Hoshi
2bd099014b
affine: Remove geoMImpl and use nillable pattern
2018-02-27 01:02:53 +09:00
Hajime Hoshi
f953afc518
internal/bsp: Refactoring
2018-02-26 11:26:32 +09:00
Hajime Hoshi
798a826e50
internal/bsp: Allow 1 pixel
2018-02-26 11:21:50 +09:00
Hajime Hoshi
ed2bd6defc
internal/bsp: Fix algorithm
2018-02-26 11:20:20 +09:00
Hajime Hoshi
519a75e5a8
restorable: Bug fix: Clearing framebuffers was not complete
2018-02-25 23:53:27 +09:00
Hajime Hoshi
86671f3337
opengl: Remove pixels argument from NewTexture
2018-02-25 23:34:34 +09:00
Hajime Hoshi
85b133dad0
graphics: Remove NewImageFromImage command
2018-02-25 23:22:49 +09:00
Hajime Hoshi
9adc1ac6a0
Revert "graphics: Refactoring: clearing framebuffer"
...
This reverts commit 58f5c9c1d0
.
Fixes #515
2018-02-25 22:04:04 +09:00
Hajime Hoshi
b88b86e0e7
Add internal/bsp ( #514 )
2018-02-25 21:26:12 +09:00
Hajime Hoshi
0cc456b534
ui: Rename sizeChanged -> toChangeSize
2018-02-25 00:44:45 +09:00
Hajime Hoshi
04341a014c
ui: Add comments
2018-02-25 00:44:41 +09:00
Hajime Hoshi
58f5c9c1d0
graphics: Refactoring: clearing framebuffer
2018-02-24 23:51:05 +09:00
Hajime Hoshi
a2d40e0908
graphics: Remove offsetX/offsetY from framebuffer
2018-02-24 23:35:55 +09:00
Hajime Hoshi
c5d1f11d95
graphics: Remove unused argument from projectionMatrix
2018-02-24 23:33:28 +09:00
Hajime Hoshi
9da5099060
graphics: Refactoring: Flip Y by geometry matrix instead of projection matrix
2018-02-24 23:32:36 +09:00
Hajime Hoshi
a644e92298
restorable: Better calculation to clear restorable.Image
2018-02-24 21:16:30 +09:00
Hajime Hoshi
da20b3f49a
restorable: Bug fix: Clear screen framebuffer on fullscreen mode
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Fixes #513
2018-02-24 20:48:47 +09:00
Hajime Hoshi
692f36f664
graphics: Add comments
2018-02-24 20:40:26 +09:00
Hajime Hoshi
78a58fd1ae
ui: Bug fix: userInterface.fullscreen() must be called from the main thread
2018-02-24 18:10:39 +09:00
Hajime Hoshi
b58dc26832
graphics: Remove fillCommand
2018-02-24 16:19:43 +09:00
Hajime Hoshi
fe7aae32a0
restorable: Remove graphics.Image.Fill usage
2018-02-24 16:18:18 +09:00
Hajime Hoshi
2ba89591db
restorable: Remove Fill
2018-02-24 15:14:53 +09:00
Hajime Hoshi
a87f197c1b
ui: Add TODO
2018-02-24 14:50:45 +09:00
Hajime Hoshi
af64f8689a
graphics: Fix screen filter calculation
2018-02-24 04:25:07 +09:00
Hajime Hoshi
9fba60ca03
Revert "graphics: Adjust texel positions for consitency"
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This reverts commit 816fb314a4
.
2018-02-24 01:52:49 +09:00
Hajime Hoshi
816fb314a4
graphics: Adjust texel positions for consitency
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On second thought, given pixel coords represent a center of texels...
2018-02-24 01:52:05 +09:00
Hajime Hoshi
7c66d884d4
graphics: Adjusting position is no longer needed
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Now pixel position is treated as left-upper in linear filter
2018-02-24 01:32:48 +09:00
Hajime Hoshi
e5a2cf29c0
graphics: Bug fix: pixel coord is upper-left by default
2018-02-24 01:16:32 +09:00
Hajime Hoshi
c76ff5ceb2
graphics: Bug fix: fix screen filter calculation
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Fixes #512
2018-02-23 23:13:20 +09:00
Hajime Hoshi
2507379494
restorable: Skip resolving stale images when possible
2018-02-23 03:19:20 +09:00
Hajime Hoshi
b036cac616
graphics: Fix screen filter calculation
2018-02-23 02:36:12 +09:00
Hajime Hoshi
591e0ad995
graphics: Add 'screen' filter for fast rendering ( #509 )
2018-02-23 01:28:35 +09:00
Hajime Hoshi
092cb2f3f6
graphics: Reset source size parameter just in case
2018-02-22 11:27:15 +09:00
Hajime Hoshi
d4b8b99784
ui: Bug fix: return is needed for Edge case
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Fixes #507
2018-02-21 21:53:49 +09:00
Hajime Hoshi
30e48d5c3c
graphics: Stop unnecessary copy of elements (projection matrix)
2018-02-20 01:36:56 +09:00
Hajime Hoshi
40b1948baa
graphics: Stop unnecessary copy of elements
2018-02-20 01:17:21 +09:00
Hajime Hoshi
f1f7e5bcec
affine: Transpose ColorM implementation for optimization
2018-02-20 00:53:53 +09:00
Hajime Hoshi
9b361086d7
affine: Use float32 inside of ColorM
2018-02-20 00:33:56 +09:00
Hajime Hoshi
2db1753503
opengl: Remove struct usages to avoid copying (texture)
2018-02-19 02:49:00 +09:00
Hajime Hoshi
f85c846596
opengl: Remove invalidFramebuffer and use nil instead
2018-02-19 02:22:05 +09:00
Hajime Hoshi
1154fcf470
opengl: Remove unused casts
2018-02-19 02:20:28 +09:00
Hajime Hoshi
2936ea5080
opengl: Remove struct usages to avoid copying (framebuffer)
2018-02-19 02:18:56 +09:00
Hajime Hoshi
9400720ddf
opengl: Remove struct usages to avoid copying (shader)
2018-02-19 02:06:06 +09:00
Hajime Hoshi
9dc68289b8
opengl: Remove struct usages to avoid copying (buffer)
2018-02-19 02:03:01 +09:00
Hajime Hoshi
c6cf8e5184
opengl: Remove struct usages to avoid copying (program)
2018-02-19 01:45:03 +09:00
Hajime Hoshi
2fbfd0bdcb
opengl: Remove struct usages to avoid copying
2018-02-19 01:38:17 +09:00
Hajime Hoshi
896a47b2ee
affine: Reduce copying cost of GeoM
2018-02-18 23:39:24 +09:00
Hajime Hoshi
6ef4bbde2d
graphics: Add FilterDefault; Make DrawImageOptions specify Filter ( #453 )
2018-02-14 02:59:44 +09:00
Hajime Hoshi
929dfa1cfb
affine: Implement ColorM.Add for backward compatibility: Don't use this anyway
2018-02-13 03:06:19 +09:00
Hajime Hoshi
cc423c276d
ui: Avoid creating empty slice at Touches
2018-02-12 20:23:24 +09:00
Hajime Hoshi
7d9b901ab3
ui: Avoid creating empty slice at GamepadIDs
2018-02-12 20:20:39 +09:00
Hajime Hoshi
95480d0644
affine: Separate ColorM impl into two slices
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This fix avoids unnecessary allocating arrays.
2018-02-12 19:01:01 +09:00
Hajime Hoshi
392ee92aeb
Add internal/hooks to replace internal/audiobinding
2018-02-04 17:33:17 +09:00
Hajime Hoshi
e3023889ac
ui: Change RegularTermination to a value
2018-02-04 00:22:38 +09:00
Hajime Hoshi
24d7487fc7
graphics: Bug fix: TestImageTooManyFill didin't pass on some machines (reland)
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Fixes #492
2018-02-03 23:03:18 +09:00
Hajime Hoshi
9ece27e7e8
Revert "graphics: Bug fix: TestImageTooManyFill didin't pass on some machines"
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This reverts commit 7cb7b7b4ff
.
2018-02-03 20:39:33 +09:00
Hajime Hoshi
7cb7b7b4ff
graphics: Bug fix: TestImageTooManyFill didin't pass on some machines
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Fixes #492
2018-02-03 20:36:16 +09:00
Hajime Hoshi
595e654123
graphics: Bug fix: pixels read from GPU might include errors ( #492 )
2018-02-03 16:43:42 +09:00
Hajime Hoshi
65b71ad79d
restorabel: uint8 -> byte
2018-02-03 16:36:43 +09:00
Hajime Hoshi
4bbb4b0445
graphics: Remove unneeded comments ( #491 )
2018-02-03 03:32:03 +09:00
Hajime Hoshi
52350c1b1b
graphics: Bug fix: TestImageEdge failed on MacBook Pro ( #491 )
2018-02-03 03:30:09 +09:00
Hajime Hoshi
beaa060ce3
graphics: Adjust texel values that can be exactly on the edges of the source rect ( #491 )
2018-02-03 02:07:46 +09:00
Hajime Hoshi
8b2ed6cddd
ui: Update GraphicsContext every frame ( #490 )
2018-02-02 02:08:03 +09:00
Hajime Hoshi
80596820cf
graphics: Replace []uint8 with []byte
2018-01-28 22:40:36 +09:00
seebs
0b7ba8e573
Do GeoM projection on CPU ( #477 )
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Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:
* You only have to do a very small subset of the actual matrix
multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
though.
Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
Hajime Hoshi
38c72faf95
ui: Deprecate SetCursorVisibility and add SetCursorVisible ( #407 )
2018-01-09 02:01:33 +09:00
Hajime Hoshi
d8c0d88960
clock: Add comments
2018-01-07 21:12:25 +09:00
Hajime Hoshi
1e33cbb66f
clock: Remove limitation of the number of frames to be updated
2018-01-07 20:20:02 +09:00
Hajime Hoshi
d5d5ebb0b3
clock: Make ProceedAudioTimer take a number of frames
2018-01-07 18:32:19 +09:00
Hajime Hoshi
d12a3d4073
clock: Refactoring
2018-01-07 17:10:56 +09:00
Hajime Hoshi
0a911b28b2
ui: Remove unneeded variable deviceScale
2018-01-07 14:51:25 +09:00
Hajime Hoshi
34d2e9a3fb
ui: Remove unused function
2018-01-07 05:25:29 +09:00
Hajime Hoshi
0469ef386b
ui: Fix comment
2018-01-06 23:53:35 +09:00
Hajime Hoshi
4bcb2e5682
devicescale: Rename XFCE -> Xfce
2018-01-04 17:16:02 +09:00
Hajime Hoshi
ee87a0fd71
devicescale: Add other desktops
2018-01-04 03:29:58 +09:00
Hajime Hoshi
75f5cbd45a
devicescale: Rename windowManager -> desktop
2018-01-04 03:22:30 +09:00
Hajime Hoshi
60993fe3ea
devicescale: Rename files
2018-01-04 03:19:19 +09:00
Hajime Hoshi
738d23cf51
devicescale: Bug fix: need to parse XDG_CURRENT_DESKTOP for GNOME classic
2018-01-04 00:55:53 +09:00
Hajime Hoshi
70f9fee8af
devicescale: Detect window manager
2018-01-04 00:01:41 +09:00
Hajime Hoshi
eac5564342
devicescale: Fix scaling on UNIX
2018-01-03 23:38:47 +09:00
Hajime Hoshi
9ec0785203
Rename files _xwindow.go to _unix.go
2018-01-03 23:38:47 +09:00
Hajime Hoshi
edaaa178b8
devicescale: Implement scaling for Gnome and Cinnamon ( #344 )
2018-01-03 23:36:33 +09:00
Hajime Hoshi
a64367f906
ui: Refactoring: remove an unneeded member
2018-01-03 17:35:34 +09:00
Hajime Hoshi
5a17497723
devicescale: Make DeviceScale concurrent-safe
2018-01-03 16:52:26 +09:00
Hajime Hoshi
0f450fb1e2
devicescale: Use NewLazyDLL on Windows
2018-01-03 16:24:53 +09:00
Hajime Hoshi
7b759faf36
devicescale: Bug fix: SetProcessDPIAware needs to be called
2018-01-03 15:43:56 +09:00
Hajime Hoshi
c82809867d
Add internal/devicescale
2018-01-03 05:22:56 +09:00
Hajime Hoshi
9578307d7b
ui: Organize members
2018-01-03 00:23:18 +09:00
Hajime Hoshi
9478801076
ui: Implement SetScreenSize/Scale for mobiles
...
Fixes #250
2017-12-31 21:01:48 +09:00
Hajime Hoshi
5d4c4f1283
graphics: Bug fix: Don't delete the screen framebuffer (iOS)
2017-12-31 20:55:04 +09:00