Hajime Hoshi
294bf855af
ui: Fix logic: [NSApp mainWindow] can be nil when borderless
2018-12-19 02:25:12 +09:00
Hajime Hoshi
db4395d71b
ui: Bug fix: ScreenSizeFullscreen before Run crashes on Linux
2018-12-19 01:21:00 +09:00
Hajime Hoshi
6ef5cc5857
ui: Bug fix: SetWindowDecorated didn't work
...
Fixes #753
2018-12-19 01:01:18 +09:00
Hajime Hoshi
b3ce89aab1
ui: Bug fix: SetWindowIcon before Run didn't work
...
Fixes #755
2018-12-18 23:16:09 +09:00
Hajime Hoshi
241ccc307f
ui: Add comments about #753
2018-12-18 03:34:45 +09:00
Hajime Hoshi
eac00c3d83
ui: Bug fix: SetCursorVisible before Run didn't work
...
Fixes #754
2018-12-18 03:07:16 +09:00
Hajime Hoshi
2fd0daec10
ui: Fix comments
2018-12-04 03:10:54 +01:00
Hajime Hoshi
d2595c5be7
ui: Refactoring
2018-11-15 01:08:36 +09:00
Hajime Hoshi
e24f6b7848
graphicsdriver/opengl: Rename GetDriver -> Get
2018-11-13 00:01:26 +09:00
Hajime Hoshi
aff77d98e4
graphicsdriver/opengl: Bug fix: compile error on browsers and mobiles
2018-11-11 04:51:17 +09:00
Hajime Hoshi
241716d0e6
Add package graphicsdriver; Move opengl to graphicsdriver/opengl
2018-11-10 22:52:37 +09:00
Ben Echols
5e70fce639
Added monitor cache and scale cache ( #731 )
2018-11-07 20:54:37 +09:00
Hajime Hoshi
07ae1db0dd
opengl: Add Driver
2018-11-07 01:43:07 +09:00
Hajime Hoshi
2c7017534f
ui: Remove opengl dependency from ui package (desktop)
2018-11-05 01:24:53 +09:00
Hajime Hoshi
4090258904
opengl: Remove Init (except for mobile)
2018-11-05 00:21:39 +09:00
Hajime Hoshi
97a9e99112
opengl: Rename: BindScreenFramebuffer -> BeforeSwapping
2018-11-03 04:08:00 +09:00
Hajime Hoshi
7e29a81177
ui: Refactoring
2018-10-14 18:28:27 +09:00
Hajime Hoshi
0c4ef7ee8e
ui: Bug fix: fix the initial window position on multiple monitors
2018-10-14 16:59:14 +09:00
Hajime Hoshi
b56061281d
ui: Add comments
2018-10-13 22:41:21 +09:00
Hajime Hoshi
a073f48faf
input: Bug fix: keypress event were not fired
...
This change suspends to 'preventDefault' on keydown events.
Now preventing navigation by pressing backspace is deprecated in
Chrome. For other keys, it looks like keyup's preventDefault is
enough to disable the browser default behavior.
2018-10-13 19:18:13 +09:00
Hajime Hoshi
34596bb1cf
ui: Bug fix: IsVsyncEnabled can cause deadlock
2018-10-10 23:17:45 +09:00
Hajime Hoshi
b4a4b87b56
ui: Bug fix: ScreenSizeInFullscreen returned wrong scaled values
...
Fixes #708
2018-10-10 03:10:18 +09:00
Hajime Hoshi
e971f6d41c
ui: Avoid glfw.GetCurrentContext for threading issues
2018-10-10 01:45:39 +09:00
Hajime Hoshi
b5344bc994
ui: glfwScale must be called on the main thread
2018-10-10 01:07:47 +09:00
Hajime Hoshi
c758a1f8c6
ui: Rename MonitorSize -> ScreenSizeInFullscreen ( #708 )
2018-10-09 23:42:03 +09:00
Hajime Hoshi
dbe71e81bd
ui: Bug fix: currentMonitorPos returned wrong values on macOS
...
[NSScreen mainScreen] sometimes returned a wrong screen for the
window. Use [[NSApp mainWindow] screen] when possible.
Fixes #703
2018-10-08 05:40:07 +09:00
Hajime Hoshi
c4a066ecd0
ui: Fix wrong comments about Windows
2018-10-08 04:06:44 +09:00
Hajime Hoshi
8d2820efb0
ui: Bug fix: the window is shown on the current monitor on Windows
...
Fixes #704
2018-10-08 03:24:14 +09:00
Hajime Hoshi
96a657025f
ui: Bug fix: DeviceScaleFactor and MonitorSize were not correct on Windows
2018-10-08 03:18:24 +09:00
Hajime Hoshi
9264e38324
ui: Add comments
2018-10-08 01:45:07 +09:00
Hajime Hoshi
f6c2d899f1
ui: Bug fix: compile error on browsers and mobiles
2018-10-08 01:26:05 +09:00
Hajime Hoshi
4a5548a4a0
ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size
2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564
ui: Bug fix: DeviceScaleFactor should return the current monitor's scale
2018-10-08 01:11:13 +09:00
Hajime Hoshi
16a9bac487
ui: Remove deviceScale struct
2018-10-08 01:03:18 +09:00
Hajime Hoshi
effd530026
ui: Show the window on the current monitor ( #704 )
...
Tested on macOS. This doesn't work on Windows yet since there are
some codes that depends on the primary monitor.
2018-10-08 00:46:01 +09:00
Hajime Hoshi
fb7a3f2736
ui: Bug fix: Call SetPos multiple times to render correctly ( #703 )
2018-10-08 00:25:21 +09:00
Hajime Hoshi
e0d2d5e753
ui: Bug fix: wrong scaling when a window move across monitors
...
Fixes #701
2018-10-07 23:05:20 +09:00
Hajime Hoshi
0e7dab3707
ui: Fix comment
2018-10-06 20:04:48 +09:00
Hajime Hoshi
f9edfd7d57
ui: Remove unused variables
2018-10-06 19:55:10 +09:00
Hajime Hoshi
cc336a4c38
ui: Use more stable way to determine the current monitor
2018-10-06 19:53:43 +09:00
Hajime Hoshi
55a397bd65
devicescale: Specify the monitor to get the scale
...
Fixes #695
2018-10-06 19:43:23 +09:00
Hajime Hoshi
b99cc6ca8e
ui: Bug fix: compile error on mobiles
2018-10-06 18:26:22 +09:00
Hajime Hoshi
ca2fe22e4a
ui: Bug fix: Set the proper window position when coming back from fullscreen
2018-10-06 03:53:34 +09:00
Hajime Hoshi
7ea1ab6b58
ui: Bug fix: currentMonitor should not return nil
...
Fixes #700
2018-10-06 03:22:33 +09:00
Hajime Hoshi
cae9e39453
ui: Use the best suitable monitor for fullscreen
...
This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
16f6aeaa4a
ui: Refactoring: Use the current monitor
2018-10-06 02:38:02 +09:00
Hajime Hoshi
1807a3f530
devicescale: Rename function
2018-10-04 01:28:53 +09:00
Hajime Hoshi
10b49bb0a3
ui: Don't call devicescale.DeviceScale too often
2018-10-03 04:29:12 +09:00
Hajime Hoshi
02a2fc2d44
ui: Bug fix: Force to adjust window size when scale is changed
...
Fixes #644
2018-10-03 03:26:11 +09:00
Hajime Hoshi
c494b53822
ui: Refactoring: Add deviceScale struct
2018-10-02 23:06:56 +09:00
Hajime Hoshi
635d624b77
ui: Update device scale on browsers ( #644 )
2018-10-02 11:43:45 +09:00
Hajime Hoshi
21c1ee5dfb
ui: Cache devicescale value on mobiles
2018-10-02 03:51:13 +09:00
Hajime Hoshi
9906c935f6
ui: Remove unnecessary lock protection
2018-10-02 03:25:30 +09:00
Hajime Hoshi
fce82e1502
ui: Use frame counter to update device scale
2018-10-02 03:21:59 +09:00
Hajime Hoshi
78f2946797
ui: Bug fix: timer condition was wrong
2018-10-02 02:53:17 +09:00
Hajime Hoshi
bf850e12a4
ui: Recalc device scale repeatedly for multiple displays ( #644 )
2018-10-02 02:49:08 +09:00
Hajime Hoshi
308c8091cd
ui: Fix comments
2018-09-30 18:53:38 +09:00
Hajime Hoshi
803e42714e
input: Implement wheel event on browsers
...
Fixes #630
2018-09-30 17:08:18 +09:00
Hajime Hoshi
25a5f1dd83
ui: Sleep when vsync doesn't work ( #692 )
2018-09-30 14:44:54 +09:00
Hajime Hoshi
15260537a2
graphics: Bug fix: fullscreen rendering was wrong
...
After fad65f2f5d
, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.
This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.
Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
eb68cdad6e
ui: Bug fix: Freezing on calling SetVsyncEnabled
2018-07-17 02:37:22 +09:00
Hajime Hoshi
09c93ac86d
ui: Avoid using eval
2018-07-14 23:47:31 +09:00
Hajime Hoshi
e25c237a01
Add IsVsyncEnabled / SetVsyncEnabled
...
This enables the game to work more efficiently (but consume much
more CPU).
Fixes #405 .
2018-07-14 21:43:55 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API ( #634 )
...
I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
f19e349d38
web: Remove IsNodeJS
...
gjbt now creates a pseudo-Node environment by creating
window.process object, and this conflicted with an assumption that
Ebiten doesn't nothing on Node environment. See
https://github.com/myitcv/gjbt/pull/13 for the detail.
This change allows Ebiten work on pseudo-Node environment. Even
after this change, Ebiten doesn't work on real Node environment
due to lack of DOM.
2018-06-28 00:12:24 +09:00
Hajime Hoshi
a9359e4ef8
Use GopherJS/GopherWasm
2018-06-24 16:10:24 +09:00
Hajime Hoshi
8d644479cc
opengl: Initialize consts first to avoid 'Get' calls
2018-06-19 04:02:56 +09:00
Hajime Hoshi
62bd35e412
Avoid 'Get' call if possible
...
(*js.Value).Get has some overhead especially on Wasm.
2018-06-19 03:43:24 +09:00
Philipp Steinhaus
39b3170185
input: Enable mouse wheel input ( #628 )
2018-06-18 00:38:30 +09:00
Hajime Hoshi
b87a851c0e
ui: New GopherWASM API
2018-06-16 00:26:28 +09:00
Hajime Hoshi
be665a3526
ui: Better way to avoid blocking
...
Fixes #625
2018-06-09 13:36:35 +09:00
Hajime Hoshi
6e12f287b0
ui: Use goroutine to avoid blocking on GopherJS
2018-06-09 03:05:37 +09:00
Hajime Hoshi
311788dfe2
ui: Remove warnings of deadlock
...
Now gopherwasm fixed this problem by avoiding js.MakeFunc.
See also: 3fe87b73c0
2018-05-27 04:10:14 +09:00
Hajime Hoshi
8e9c3bd304
ui: Use gopherwasm
2018-05-27 02:35:17 +09:00
Hajime Hoshi
5976e4bbbc
audio: More intellegent suspending/resuming ( #617 )
...
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.
This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
d88d1be4ad
mobile: Refactoring
2018-05-26 22:51:30 +09:00
Hajime Hoshi
c2df8326fc
ui: Refactoring: Use IsNodeJS
2018-05-16 22:02:33 +09:00
Hajime Hoshi
3ccfe087d9
Refactoring
2018-05-12 15:25:01 +09:00
Hajime Hoshi
453921f1d3
ui: Bug fix: sizeChange must be set after updateFullscreenScaleIfNeeded
2018-05-12 02:11:37 +09:00
Hajime Hoshi
d8dba69b47
ui: Add MonitorSize
...
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
d41f959b96
ui: Initialize GLFW before Run
2018-05-04 23:55:23 +09:00
Hajime Hoshi
9efccea31c
ui: Add SetWindowTitle
...
Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
899f007fd0
ui: Panic when error is found on mobile
2018-04-07 03:33:20 +09:00
Hajime Hoshi
2d3c6ab5b8
ui: Remove build tag 'gomobilebuild'
...
Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
fcf4657a70
ui: Adjust touch positions at ui package (mobile)
2018-04-03 01:50:07 +09:00
Hajime Hoshi
76cb43a7f8
input: Refactoring: Remove unused arguments
2018-04-03 01:21:52 +09:00
Hajime Hoshi
0f2beab260
ui: Adjust touch positions in ui package (js)
2018-04-03 00:53:09 +09:00
Hajime Hoshi
c540d0fc0d
ui: Add AdjustedTouches for consistency
2018-04-02 01:54:44 +09:00
Hajime Hoshi
7d2fd9654a
input: Adjust mouse cursor position in ui package
2018-04-01 23:53:26 +09:00
Hajime Hoshi
4de2dc0240
Add input package
2018-04-01 23:20:45 +09:00
Hajime Hoshi
2110191794
mobile: Accept gomobile build ( #249 )
2018-03-24 02:52:42 +09:00
Hajime Hoshi
5ec5cf2450
ui: Add comments
2018-03-17 18:34:20 +09:00
Hajime Hoshi
526fbd3619
ui: Implement SetWindowDecorated and IsWindowDecorated
...
Fixes #430 .
2018-03-17 18:30:55 +09:00
Hajime Hoshi
ef5de62780
Follow the standard comment rule
...
See https://golang.org/s/generatedcode
2018-03-08 02:47:59 +09:00
Hajime Hoshi
4c1cc9e699
ui: Bug fix: exit update function once when the context is lost ( #526 )
2018-03-02 01:05:54 +09:00
Hajime Hoshi
0cc456b534
ui: Rename sizeChanged -> toChangeSize
2018-02-25 00:44:45 +09:00
Hajime Hoshi
04341a014c
ui: Add comments
2018-02-25 00:44:41 +09:00
Hajime Hoshi
a644e92298
restorable: Better calculation to clear restorable.Image
2018-02-24 21:16:30 +09:00
Hajime Hoshi
692f36f664
graphics: Add comments
2018-02-24 20:40:26 +09:00
Hajime Hoshi
78a58fd1ae
ui: Bug fix: userInterface.fullscreen() must be called from the main thread
2018-02-24 18:10:39 +09:00
Hajime Hoshi
a87f197c1b
ui: Add TODO
2018-02-24 14:50:45 +09:00
Hajime Hoshi
d4b8b99784
ui: Bug fix: return is needed for Edge case
...
Fixes #507
2018-02-21 21:53:49 +09:00
Hajime Hoshi
cc423c276d
ui: Avoid creating empty slice at Touches
2018-02-12 20:23:24 +09:00
Hajime Hoshi
7d9b901ab3
ui: Avoid creating empty slice at GamepadIDs
2018-02-12 20:20:39 +09:00
Hajime Hoshi
e3023889ac
ui: Change RegularTermination to a value
2018-02-04 00:22:38 +09:00
Hajime Hoshi
8b2ed6cddd
ui: Update GraphicsContext every frame ( #490 )
2018-02-02 02:08:03 +09:00
Hajime Hoshi
38c72faf95
ui: Deprecate SetCursorVisibility and add SetCursorVisible ( #407 )
2018-01-09 02:01:33 +09:00
Hajime Hoshi
0a911b28b2
ui: Remove unneeded variable deviceScale
2018-01-07 14:51:25 +09:00
Hajime Hoshi
34d2e9a3fb
ui: Remove unused function
2018-01-07 05:25:29 +09:00
Hajime Hoshi
0469ef386b
ui: Fix comment
2018-01-06 23:53:35 +09:00
Hajime Hoshi
9ec0785203
Rename files _xwindow.go to _unix.go
2018-01-03 23:38:47 +09:00
Hajime Hoshi
a64367f906
ui: Refactoring: remove an unneeded member
2018-01-03 17:35:34 +09:00
Hajime Hoshi
c82809867d
Add internal/devicescale
2018-01-03 05:22:56 +09:00
Hajime Hoshi
9578307d7b
ui: Organize members
2018-01-03 00:23:18 +09:00
Hajime Hoshi
9478801076
ui: Implement SetScreenSize/Scale for mobiles
...
Fixes #250
2017-12-31 21:01:48 +09:00
Hajime Hoshi
473aeaa8b1
ui: Remove unneeded early return
2017-12-31 18:37:04 +09:00
Hajime Hoshi
362f002d36
ui: Delete local variables asap on Android
2017-11-13 01:30:08 +09:00
Hajime Hoshi
cea9bd5a19
input: Bug fix: runeBuffer should be reset on each frame
2017-11-10 01:21:15 +09:00
Hajime Hoshi
4b83a060fe
ui: Add more keys not for charCode
2017-11-10 00:46:37 +09:00
Hajime Hoshi
fb8bef99c3
ui: Bug fix: key event on Edge browser
2017-11-10 00:39:46 +09:00
Hajime Hoshi
37ca48dc38
ui: Rename functions from Safari to Edge
2017-11-10 00:35:46 +09:00
Hajime Hoshi
0c0cd7e9d6
ui: Bug fix: call preventDefault for arrow keys
...
Fixes #450
2017-11-10 00:32:47 +09:00
Hajime Hoshi
ededc5874b
ui: Bug fix: Scale was wrong when magnifier is enabled
...
Fixes #244
2017-11-09 02:06:35 +09:00
Hajime Hoshi
7bcc9ee79f
ui: Add GamepadIDs and remove IsGamepadPresent ( #447 )
2017-10-26 23:59:09 +09:00
Hajime Hoshi
600baf2cc7
ui: Add IsGamepadPresent
...
Fixes #447
2017-10-26 02:59:33 +09:00
Hajime Hoshi
05e220e105
ui: Allow smaller window width ( #444 )
2017-10-20 03:25:21 +09:00
Hajime Hoshi
414170b138
ui: Refactoring
2017-10-20 02:50:39 +09:00
Hajime Hoshi
b590005c7a
opengl: BindFramebuffer no longer returns error
2017-09-25 00:14:25 +09:00
Hajime Hoshi
835d199f02
ui: Rename SetIcon to SetWindowIcon ( #386 )
2017-09-23 17:40:09 +09:00
Hajime Hoshi
dacda0d176
ui: Add SetIcon ( #386 )
2017-09-23 04:28:57 +09:00
Hajime Hoshi
0dcba7844b
ui: Bug fix: SetScreenSize didn't work on browsers
...
This fixes #427
2017-09-07 11:58:04 +09:00
1l0
5d2393c3c1
glfw: Add StickyModes to window.InputMode ( resolve #314 #399 ) ( #423 )
2017-08-28 23:29:19 +09:00
Hajime Hoshi
99d170b454
ui: Remove isSafari that is not used anywhere
2017-08-27 02:14:23 +09:00
Hajime Hoshi
bb6dfeefd4
ui: Add comments on Touches
2017-08-22 00:58:38 +09:00
Jake
0d703ca3d4
InputChars ( #403 )
...
This implements #400
2017-08-15 04:11:51 +09:00
Hajime Hoshi
5f538bff82
ui: Bug fix: initCursorVisible must be true by default
2017-08-12 18:32:51 +09:00
Hajime Hoshi
783e57d3f2
ui: Remove 'fullscreen' member variable
2017-08-12 18:31:16 +09:00
Hajime Hoshi
b186bc1e94
ui: Add IsCursorVisible ( #377 )
2017-08-12 15:45:16 +09:00
Hajime Hoshi
f0d47312c4
ui: Add IsRunnableInBackground / SetRunnableInBackground ( #272 )
2017-08-03 03:21:51 +09:00
Hajime Hoshi
bb5036b3e1
ui: Refactoring
2017-08-03 01:07:04 +09:00
Hajime Hoshi
1021521591
ui: initFullscreen should always be protected by lock
2017-08-03 00:19:04 +09:00
Hajime Hoshi
434d5bb00b
ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run
2017-08-02 23:48:08 +09:00
Hajime Hoshi
807d03eb3b
ui: Delay initialize until Run ( #397 )
2017-07-30 20:26:40 +09:00
Hajime Hoshi
3bfb5054af
Fix misspelling
2017-07-23 22:50:18 +09:00
Hajime Hoshi
5ae03494f2
ui: Resize canvas size when the window is resized ( #387 )
2017-07-22 02:04:15 +09:00
Hajime Hoshi
63e3bc73d6
ui: Implement fullscreen for browsers ( #387 )
2017-07-22 01:52:08 +09:00
Hajime Hoshi
f591ca3d2b
ui: Bug fix: SetFullscreen didn't work without Run
2017-07-15 21:43:33 +09:00
Hajime Hoshi
c94c994bd1
ui: Allow SetFullscreen without Run
2017-07-15 20:29:13 +09:00
Hajime Hoshi
e582a661c9
ui: Bug fix: Should add <meta> to <head> instead of <body>
2017-07-02 04:18:43 +09:00
Hajime Hoshi
d6466fdcaf
ui: Bug fix: initial scale must be 1 for proper scaling
2017-07-02 04:08:25 +09:00
Hajime Hoshi
d7b7aac6e4
ui: Fix wrong comment
2017-07-01 13:03:27 +09:00
Hajime Hoshi
7d236950c2
ui: Bug fix: SwapInterval needs to be called after SetMonitor ( #357 )
2017-07-01 12:41:16 +09:00
Hajime Hoshi
ba204c6d3b
ui: Adjust cursor positoin on fullscreen mode ( #374 )
2017-07-01 04:27:38 +09:00
Hajime Hoshi
c694851765
ui: Center the screen on fullscreen mode ( #374 )
2017-07-01 04:12:09 +09:00
Hajime Hoshi
3168af1db4
ui: Refactoring: refresh rate is ignored when no monitor is specified at SetMonitor
2017-06-30 23:20:53 +09:00
Hajime Hoshi
68fbf59720
ui: Refactoring
2017-06-30 11:07:19 +09:00
Hajime Hoshi
cefa86ce13
ui: Fullscreen scale can be recalculated during fullscreen mode
2017-06-30 10:54:13 +09:00
Hajime Hoshi
6336b59493
ui: Bug fix: original positions must not be updated during fullscreen mode ( #376 )
2017-06-30 10:48:18 +09:00
Hajime Hoshi
af8b5d72c3
ui: Bug fix: Fullscreen scale must be recalculated
2017-06-30 10:22:30 +09:00
Hajime Hoshi
76da09f74c
ui: Bug fix: Window title might lost on macOS ( #267 )
2017-06-30 02:14:14 +09:00
Hajime Hoshi
64ed7b93f6
ui: Bug fix: better restoring position ( #267 )
2017-06-30 02:11:54 +09:00
Hajime Hoshi
1d60c009ed
ui: Bug fix: fullscreen scale calculation was wrong ( #267 )
2017-06-30 02:08:12 +09:00
Hajime Hoshi
2996f778b6
ui: Bug fix: position was wrong when changing window size
2017-06-30 01:53:14 +09:00
Hajime Hoshi
5b6fa2d384
ui: Adjust cursor position on fullscreen ( #267 )
2017-06-30 01:39:26 +09:00
Hajime Hoshi
e7370d8a54
ui: Adjust fullscreen scale ( #267 )
2017-06-30 01:28:35 +09:00
Hajime Hoshi
5dbfafb200
ui: Reserve window position before entering fullscreen-mode ( #267 )
2017-06-30 01:28:03 +09:00
Hajime Hoshi
b569eb9c5a
ui: Add SetFullscreen / IsFullscreen ( #267 )
2017-06-30 01:28:00 +09:00
Hajime Hoshi
d0f086323b
ui: Use returning values
2017-06-30 00:37:24 +09:00
Hajime Hoshi
f7a8c7efa6
ui: Avoid recalc the scale factor
2017-06-05 00:06:40 +09:00
Hajime Hoshi
1d59938295
ui: Refactoring: Remove unneeded error handlings
2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182
opengl: Hide OpenGL context usages into internal/graphics package
2017-05-31 02:18:04 +09:00
Hajime Hoshi
93cdfe107e
ui: Keep the device scale to avoid re-calculation
2017-05-14 04:21:20 +09:00
Hajime Hoshi
d6219e38d8
ui: Rename files
2017-05-13 19:50:40 +09:00
Hajime Hoshi
b409631515
Add FreeBSD support ( #352 )
2017-05-11 19:09:13 +09:00
Hajime Hoshi
4e22bd770f
ui: Remove Input interface and remove locks on browsers to improve performance ( #346 )
2017-04-28 23:45:01 +09:00
Hajime Hoshi
0dafbfe99d
ui: Speed optimization for browser keyboard inputs
2017-04-27 11:40:32 +09:00
Hajime Hoshi
fb612a4b87
ui: Adjust window size in case when glfwGetVideoMode fails ( #328 )
2017-04-19 00:51:15 +09:00
Hajime Hoshi
95cb0133de
ui: Add keys ( #339 )
2017-04-14 03:09:00 +09:00
Hajime Hoshi
0cd692d26a
ui: Use code instead of keyCode on browsers but Safari
2017-04-14 03:02:38 +09:00
Hajime Hoshi
88cfdf8878
ui: Remove println
2017-04-11 12:00:40 +09:00
Hajime Hoshi
187a93d80a
ui: Bug fix: IsKeyPressed might return a wrong value when only one of Shift/Ctrl/Alt keys is pressed
2017-04-11 11:56:05 +09:00
Hajime Hoshi
aa1e7e9cd6
Revert "ui: Use code instead of keyCode on browsers ( #339 )"
...
This reverts commit d7ea02d8c1
.
2017-04-10 20:38:23 +09:00
Hajime Hoshi
d7ea02d8c1
ui: Use code instead of keyCode on browsers ( #339 )
2017-04-10 20:30:28 +09:00
Hajime Hoshi
33ff25cc40
gofmt -s -w
2017-03-04 00:00:04 +09:00
Hajime Hoshi
cad051437d
ui: Refactoring
2017-03-03 11:15:07 +09:00
Hajime Hoshi
e11bc62059
ui: SetScreenSize/Scale no longer returns error
2017-03-03 10:58:29 +09:00
Hajime Hoshi
b6b61fc003
ui: setScreenSize in ui_glfw.go no longer returns error
2017-03-03 10:50:47 +09:00
Hajime Hoshi
0ba28d1183
ui: Remove unused function
2017-03-03 02:27:39 +09:00
Hajime Hoshi
ae378dc7f5
input: Extend number of gamepad buttons from 16 to 32 (for PS4)
2017-02-25 22:49:17 +09:00
Hajime Hoshi
9634794e7e
ui: Use GetWindowThreadProcessId to check who created the console ( #304 , #318 )
2017-02-09 03:49:45 +09:00
Hajime Hoshi
bd1a486b3a
Bug fix: gopherjs build failed on Windows
2017-02-09 02:37:40 +09:00
Hajime Hoshi
93684d5df3
ui: Hide console window by checking the parent process ( #304 , #318 )
2017-02-09 02:01:03 +09:00
gonutz
112654995f
Hide console window on Windows ( #318 )
...
* Hide console only if double-clicking Windows exe
When building on Windows the console window is hidden on start-up if
double-clicking the executable but not if running the program from the
command line (as a developer).
See the code comments for an explanation of the used heuristic.
2017-02-07 20:44:10 +09:00
Hajime Hoshi
0ef1e61d55
mobile: Fix iOS tag usages ( #310 )
2017-01-26 01:32:33 +09:00
Hajime Hoshi
6e897d1479
graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305 )
2017-01-22 01:37:08 +09:00
Hajime Hoshi
d3e1f91511
graphis: Bug fix: blurred screen after restoring the context ( #306 )
2017-01-21 15:16:47 +09:00
Hajime Hoshi
bccf76867e
graphics: Try to restore the context on browsers (WIP)
2017-01-21 02:56:26 +09:00
Hajime Hoshi
b86f1771e4
ui: Add goroutine so that blocking is available everywhere
2016-11-29 01:40:06 +09:00
Hajime Hoshi
a1e868b822
ui: Don't use 'image-rendering' CSS on Safari ( #293 )
2016-11-26 23:45:06 +09:00
Hajime Hoshi
411721a4da
ui: Add TODO
2016-11-26 02:35:55 +09:00
Hajime Hoshi
07294a98b6
Move internal/graphics/opengl -> internal/opengl
2016-11-03 23:31:25 +09:00
Hajime Hoshi
dc0254db40
ui: Optimized scaling on browsers
2016-09-15 10:04:48 +09:00
Hajime Hoshi
1f8cd41326
windows: Add comments
2016-09-11 22:34:39 +09:00
Hajime Hoshi
071b65f173
loop: Remove IsRunning
2016-09-03 21:14:06 +09:00
Hajime Hoshi
cd885ce7c5
ui: Add SetCursorVisibility ( #258 )
2016-09-03 18:54:21 +09:00
Hajime Hoshi
87efaafcff
Update GLFW version 3.1 -> 3.2
2016-09-03 16:25:43 +09:00
Hajime Hoshi
84b512a3ac
ui: Bug fix: Remove unneeded argument
2016-09-03 02:12:11 +09:00
Hajime Hoshi
ec70ea3be5
ui: Refactoring
2016-09-03 01:06:16 +09:00
Hajime Hoshi
db782ff0d9
ui: Remove UserInterface interface
2016-09-03 00:20:05 +09:00
Hajime Hoshi
f204c14f90
ui: Rename Run -> RunMainThreadLoop
2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc
ui: Reduce functions in UserInterface
2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342
ui: Rename Main -> Run
2016-09-02 02:59:40 +09:00
Hajime Hoshi
571d67f967
ui: Reduce methods in UserInterface
2016-09-02 02:31:03 +09:00
Hajime Hoshi
93a994f1d6
ui: Refactoring on mobile
2016-09-02 01:34:51 +09:00
Hajime Hoshi
453c2c4589
ui: Remove Terminate
2016-09-02 01:07:41 +09:00
Hajime Hoshi
6da16aa1a0
ui: Refactoring: Remove events
2016-09-02 00:53:05 +09:00
Hajime Hoshi
1e0bdf844d
loop: Bug fix: vsync should not use channels on browsers ( #259 )
2016-09-01 10:36:00 +09:00
Hajime Hoshi
cddaae55dd
ui: Simplify vsync
2016-08-28 17:09:58 +09:00
Hajime Hoshi
de1bb1b392
go generate
2016-08-27 00:50:26 +09:00
Hajime Hoshi
612d3b07b0
ui: Bug fix: ui.funcs might be closed before sending a value
2016-08-17 01:57:20 +09:00
Hajime Hoshi
3619a796dc
ui: Check the return value of ReleaseDC()
2016-08-09 00:25:47 +09:00
Hajime Hoshi
96a43bcb4d
ui: Bug fix: must call ReleaseGC ( #251 )
2016-08-09 00:09:22 +09:00
Hajime Hoshi
f556b19f22
Add error checks
2016-08-03 23:44:54 +09:00
Hajime Hoshi
8e58f3ce0a
ui: Bug fix: closed channel never blocks
2016-08-03 01:07:46 +09:00
Hajime Hoshi
30b521f3b8
Add error checks
2016-08-03 01:02:05 +09:00
Hajime Hoshi
6968e898c3
Bug fix: ui.Main should be suspended when error occurs in the loop
2016-08-02 02:48:19 +09:00
Hajime Hoshi
e118a755f5
ui: Bug fix: Sizing also calls GLContext
2016-07-24 05:29:47 +09:00
Hajime Hoshi
efe64d56f4
ui: Bug fix: Avoid dead lock
2016-07-24 04:32:12 +09:00
Hajime Hoshi
c5e42c91be
ui: Add glcontext.go
2016-07-24 00:05:36 +09:00
Hajime Hoshi
121063ee2b
ui: Initialize GLContext at Start
2016-07-23 22:17:36 +09:00
Hajime Hoshi
5a3ea34cfc
ui: Delay initializing the context
2016-07-23 21:43:35 +09:00
Hajime Hoshi
3553fc55c3
ui: Unify the context thread and the UI thread
2016-07-23 21:22:59 +09:00
Hajime Hoshi
8371426888
ui: Refactoring
2016-07-23 21:01:30 +09:00
Hajime Hoshi
1953539e22
ui: Refactoring: Simplify initializing
2016-07-23 20:25:52 +09:00
Hajime Hoshi
193c03ea58
ui: Bug fix: Don't use integer scale (JavaScript)
2016-07-09 18:27:29 +09:00
Hajime Hoshi
910e1b760c
ui: Introduce glfwScale
2016-07-04 11:37:34 +09:00
Hajime Hoshi
55bfe19bf8
opengl: Add context.DoWork (mobile)
2016-07-04 01:25:35 +09:00
Hajime Hoshi
61ba8dad17
opegnl: Remove initialization (use Reset instead) (mobile)
2016-07-04 01:04:35 +09:00
Hajime Hoshi
0d91883fb9
opengl: Remove init (desktops)
2016-07-04 00:51:58 +09:00
Hajime Hoshi
0e2a1a1636
mobile: Change the unit from px to dp on Android ( #241 )
2016-07-03 05:37:56 +09:00
Hajime Hoshi
47a0b3ccfa
ui: Need LockOSThread for mobile
2016-07-01 00:44:15 +09:00
Hajime Hoshi
3ebc5cc15a
ui: Stop the game when the window is deactivated ( #230 )
2016-06-30 01:07:54 +09:00
Hajime Hoshi
328ef85606
opengl: Prepare Context Losing for JavaScript ( #217 )
2016-06-29 23:18:02 +09:00
Hajime Hoshi
bb511b2c13
ui: Scale is now float64 ( #236 )
2016-06-25 01:26:59 +09:00
Hajime Hoshi
989ae1ebc5
ui: Fix deviceScale for mobiles
2016-06-19 05:14:02 +09:00
Hajime Hoshi
b0a7e13502
ui: Remove ScreenSizeEvent.Scale
2016-06-19 05:10:27 +09:00
Hajime Hoshi
6f50ef3604
ui: Get correct device scale for iOS
2016-06-19 05:10:27 +09:00
Hajime Hoshi
858b391592
ui: Bug fix: unused variable
2016-06-19 05:05:56 +09:00
Hajime Hoshi
ea377b8e20
ui: More accurate device scale factor
2016-06-19 05:04:38 +09:00
Hajime Hoshi
bc2703c345
opengl: Call glViewport each time when different framebuffer is set
2016-06-18 22:47:34 +09:00
Hajime Hoshi
83ab4352f8
opengl: Consider framebuffer size on iOS
2016-06-18 19:55:04 +09:00
Hajime Hoshi
5eb77d2fb5
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
2016-06-18 04:56:13 +09:00
Hajime Hoshi
dfe4db67be
Fix for iOS
2016-06-17 02:08:25 +09:00
Hajime Hoshi
10ebe3274c
Fix build tags
2016-06-15 03:35:35 +09:00
Hajime Hoshi
13f594baed
Fix build tags for iOS (WIP)
2016-06-15 00:19:02 +09:00
Hajime Hoshi
a1fbf2cd2d
graphics: Remove 'Resume'
2016-06-12 23:54:36 +09:00
Hajime Hoshi
f322aaec02
mobile: Add a comment
2016-06-11 05:49:53 +09:00
Hajime Hoshi
f71dcd3466
Remove 'Pause'
2016-06-11 00:57:10 +09:00
Hajime Hoshi
eb8e8b6034
ui: Remove FinishRendering
2016-06-10 01:49:21 +09:00
Hajime Hoshi
8121b2102f
mobile: Implement Pause and Resume to work correctly
2016-06-10 01:21:46 +09:00
Hajime Hoshi
83a96dc532
android: Bug fix: Black flicking ( #226 )
2016-06-07 02:24:36 +09:00
Hajime Hoshi
583fc07f3a
input: Fix compile error
2016-05-29 22:15:28 +09:00
Hajime Hoshi
05104744d3
input: Bug fix: Touches requries lock
2016-05-29 22:13:42 +09:00
Hajime Hoshi
e4ca01db31
mobile: Multitouches ( #101 )
2016-05-28 23:15:28 +09:00
Hajime Hoshi
e84f798c7c
input: Bug fix: Coordinate calculation of touch events
2016-05-27 01:47:24 +09:00
Hajime Hoshi
bdaff72af9
input: Implement Touches function (WIP) ( #101 )
2016-05-27 01:31:30 +09:00
Hajime Hoshi
3195ae32d8
mobile: Implement Pause/Resume
2016-05-24 00:00:54 +09:00
Hajime Hoshi
f251ae8b49
mobile: Handle touch events
2016-05-23 02:06:01 +09:00
Hajime Hoshi
6d06b01cae
gomobile bind works
2016-05-22 04:25:15 +09:00
Hajime Hoshi
c36dd3df52
ui: Change Input to be an interface
2016-05-20 00:15:05 +09:00
Hajime Hoshi
d09bb63f71
ui: Change UserInterface to be an interface
2016-05-20 00:07:06 +09:00
Hajime Hoshi
76ea075896
Add example/mobile (not-compilable yet)
2016-05-19 03:17:50 +09:00
Hajime Hoshi
335781759c
ui: Introduce ScreenSizeEvent to simplify the run loop
2016-05-18 11:56:43 +09:00
Hajime Hoshi
faff188574
ui: Move Now() to internal/loop and hide it
2016-05-18 11:24:17 +09:00
Hajime Hoshi
cd5436712b
ui: Hide Init() func
2016-05-18 11:12:23 +09:00
Hajime Hoshi
a35064db7d
ui: Add ui.GLContext()
2016-05-18 11:10:03 +09:00
Hajime Hoshi
063ed564fd
Move the run loop to internal/loop
2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac
ui: Remove CurrentUI()
2016-05-18 10:51:11 +09:00
Hajime Hoshi
4d04413bf9
ui: Move the run loop to internal/ui
2016-05-18 10:46:23 +09:00
Hajime Hoshi
5c68ee4034
ui: Use events in the game loop
2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5
ui: Rename DoEvents -> Update
2016-05-18 01:22:01 +09:00
Hajime Hoshi
d6bfa72c5c
graphics: Remove openGLState.initialize
2016-05-16 11:32:26 +09:00
Hajime Hoshi
9f2b53d24c
graphics: Add InitializeIfNeeded function (preparing for Android)
2016-05-15 04:05:57 +09:00
Hajime Hoshi
295e3c0a0a
ui: Bug fixed: there was an error shadowed and not used
2016-05-14 03:25:44 +09:00
Hajime Hoshi
a04ce352f8
opengl: Bug fixed: there were some errors shadowed and not used
2016-05-14 03:24:01 +09:00
Hajime Hoshi
0083fe5df1
Changed the copyright year to 2013 ( #216 )
2016-05-14 00:20:27 +09:00
Hajime Hoshi
57a9ecd821
ui: Refactoring
2016-05-07 22:27:10 +09:00
Hajime Hoshi
209b4e6864
ui: Add Main for the OS main thread
2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb
Reduce panics ( #196 )
2016-04-11 01:48:40 +09:00
Hajime Hoshi
3ec0020f02
graphics: Bug fix ( #201 ): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
2016-04-08 21:45:53 +09:00
Hajime Hoshi
75ef9a6d47
ui: Add read-write lock
2016-03-26 17:24:40 +09:00
Hajime Hoshi
4a60343fe6
ui: Don't use currentUI directly
2016-03-26 15:17:01 +09:00
Hajime Hoshi
95485441f4
ui: Remove dataset attributes
2016-03-25 01:15:47 +09:00
Hajime Hoshi
fb3bf4e3b4
ui: Add CurrentUI()
2016-03-25 00:38:30 +09:00
Hajime Hoshi
6ac6b8e7c0
input: Make functions goroutine-safe ( #192 )
2016-03-24 23:51:20 +09:00
Hajime Hoshi
6efead974f
ui: Rename ActualScale -> ActualScreenScale
2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405
Add ebiten.ScreenScale() ( #191 )
2016-03-23 00:44:16 +09:00
Hajime Hoshi
2157061479
ui: Use actualScale to calc minimum window size
2016-03-22 12:01:53 +09:00
Hajime Hoshi
993a55abde
ui: Set window width limitation for Windows ( #165 )
2016-03-22 11:56:40 +09:00
Hajime Hoshi
8f15978c83
ui: Bug fix: Quit soon after the window is closed ( #185 )
2016-03-15 00:32:06 +09:00
Hajime Hoshi
b1f856a0e0
Add FPS const
2016-03-13 04:57:31 +09:00
Hajime Hoshi
3588d0b485
ui: Move vsync to ui.SwapBuffers on JavaScript version
2016-02-28 03:49:57 +09:00
Hajime Hoshi
fc200ec6f2
ui: Bug fix: The default framebuffer must be bound before swapping buffers
2016-02-28 00:56:39 +09:00
Hajime Hoshi
05eaec6dd9
ui: Bug fix: scale for cursor was wrong ( #166 )
2016-02-27 17:04:35 +09:00
Hajime Hoshi
7617a225f6
ui: deviceScaleFactor -> deviceScale
2016-02-27 02:17:31 +09:00
Hajime Hoshi
651d803107
ui: Change how to calc framebuffer scale
2016-02-27 01:53:02 +09:00
Hajime Hoshi
8069c980c3
ui: Refactoring: Add ui.ActualScale()
2016-02-27 01:44:01 +09:00
Hajime Hoshi
138a689382
ui: Refactoring
2016-02-27 01:35:14 +09:00
Hajime Hoshi
e2cf288ed7
ui: Bug fix: Wrong framebuffer scale
2016-02-26 03:50:00 +09:00
Hajime Hoshi
c97cae9598
ui: Remove println :-(
2016-02-26 03:45:52 +09:00
Hajime Hoshi
868eef0c2f
ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 ( #164 )
2016-02-26 03:44:37 +09:00
Hajime Hoshi
fc7be5be3c
ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
2016-02-26 03:14:51 +09:00
Hajime Hoshi
4d53cf20da
ui: Calculate DPI and set the actual scale based on DPI
2016-02-26 03:09:23 +09:00
Hajime Hoshi
922f392544
ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed ( #161 )
2016-02-24 22:57:19 +09:00
Hajime Hoshi
ffb8a78e37
ui: Error prefix
2016-02-23 03:27:06 +09:00
Hajime Hoshi
59adc6979a
ui: Bug fix: Adjust scaling factor on Linux ( #157 )
2016-02-23 01:41:57 +09:00
Hajime Hoshi
9e161864f6
ui: Bug fix: Make sure current framebuffers rendered ( #158 )
2016-02-22 03:14:31 +09:00
Hajime Hoshi
18a798f85c
ui: Refactoring
2016-02-22 01:30:33 +09:00
Hajime Hoshi
0a07d8531b
ui: Bug fix: SetPos should be called after Show at least on Linux
2016-02-21 23:11:39 +09:00
Hajime Hoshi
6e98e0716d
ui: SwapBuffer is now done on the rendering context thread
2016-02-21 22:20:33 +09:00
Hajime Hoshi
bb39766873
ui: Bug fix: gl* method should be called after looping starts
2016-02-21 21:53:48 +09:00
Hajime Hoshi
60a504543f
ui: Add OpenGL version
2016-02-21 17:27:26 +09:00
Hajime Hoshi
6c14c31c55
ui: Remove an unneeded prefix
2016-02-21 17:12:00 +09:00
Hajime Hoshi
591d71b447
ui: Bug fix: Init should always return a opengl context
2016-02-21 04:56:27 +09:00
Hajime Hoshi
46c74ec818
ui: Bug fix: compile error (a return value is required)
2016-02-21 02:19:40 +09:00
Hajime Hoshi
a4092a1bf1
ui: Bug fix: compile error
2016-02-21 02:15:14 +09:00
Hajime Hoshi
408444842a
Refactoring: ui.Init now returns gl.Context object
2016-02-20 20:08:53 +09:00
Hajime Hoshi
63f2c3cb9f
graphics: Refactoring: remove ExecOnUIThread
2016-02-20 04:39:43 +09:00
Hajime Hoshi
5cfefaf1a2
graphics: Refactoring: remove ui goroutines
2016-02-20 04:08:06 +09:00
Hajime Hoshi
269d94b145
graphics: Add worker consumer
2016-02-19 11:43:16 +09:00
Hajime Hoshi
5687d9d0ef
go generate
2016-02-11 03:53:36 +09:00
Hajime Hoshi
ccf7b0c159
Revert an unreasonable change at 633ee409
2016-02-06 15:54:29 +09:00
Hajime Hoshi
633ee4096e
#132 Temporal hack to run with Go1.5
2015-07-22 23:28:15 +09:00
Hajime Hoshi
e3608d08eb
Use GL 2.1 (for Windows)
2015-06-21 01:33:28 +09:00
Hajime Hoshi
4b9c740ee8
Update the version of GLFW to 3.1
2015-06-20 18:52:17 +09:00
Hajime Hoshi
2b8e98cfbc
js: Revert 60 FPS from 30 FPS
2015-06-14 03:50:43 +09:00
Hajime Hoshi
82ea3fa020
#125 : Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
2015-04-13 00:49:30 +09:00
Hajime Hoshi
bca600a093
Update for the latest GopherJS (use *js.Object instead of js.Object)
2015-03-01 01:26:16 +09:00
Hajime Hoshi
246ac055bf
ui: Frame skip on JS
2015-02-21 22:19:26 +09:00
Hajime Hoshi
936942a28d
Add comments
2015-02-20 02:01:56 +09:00
Hajime Hoshi
8c2301e542
Fix misspelling
2015-02-16 02:49:17 +09:00
Hajime Hoshi
ba3feaf52f
ui: More precise clock
2015-02-15 19:30:29 +09:00
Hajime Hoshi
c5fc7ea0ab
ui: More precise space calc
2015-02-14 23:23:11 +09:00
Hajime Hoshi
beecf31937
Resolve some TODOs
2015-02-10 10:44:58 +09:00
Hajime Hoshi
cd4188b0a3
Add SetScreenScale ( #115 )
2015-02-10 00:10:50 +09:00
Hajime Hoshi
249add3979
Add SetScreenSize
2015-02-09 11:02:04 +09:00
Hajime Hoshi
3964944deb
Move ui_*.go back to internal/ui again
2015-01-27 22:37:00 +09:00
Hajime Hoshi
23b3f1afce
Move some files of internal/ui to the root
2015-01-27 01:10:17 +09:00
Hajime Hoshi
346bc53d53
Move internal/opengl -> internal/graphics/internal/opengl
2015-01-26 23:27:28 +09:00
Hajime Hoshi
4c37efd673
Merge branch 'master' into audio
2015-01-21 10:12:14 +09:00
Hajime Hoshi
5b41374ac7
Support touch events (esp. for mobile browsers) ( #76 )
2015-01-21 02:58:29 +09:00
Hajime Hoshi
59ed15b2f7
Bug fix: Use prevent default properly
2015-01-15 22:28:05 +09:00
Hajime Hoshi
f27ba0ea03
Enable gopherjs test
2015-01-14 23:16:06 +09:00
Hajime Hoshi
02dbeef1b9
Add docs for gamepad API (I checked it worked on Chrome)
2015-01-12 14:59:12 +09:00
Hajime Hoshi
8987f7a645
Implement Gamepad API for JavaScript (working on Firefox so far)
2015-01-12 14:36:13 +09:00
Hajime Hoshi
a500d3a3f8
Improve example/gamepad
2015-01-12 13:33:21 +09:00
Hajime Hoshi
a6b7eab71b
Add Gamepad API
2015-01-12 02:29:56 +09:00
Hajime Hoshi
355da1bcbc
Add Experimental Audio API
2015-01-11 18:03:51 +09:00
Hajime Hoshi
3b02993a5d
Modify comments
2015-01-10 19:59:47 +09:00
Hajime Hoshi
15c7341816
Replace .on* = func -> addEventListener = func
2015-01-10 15:51:07 +09:00
Hajime Hoshi
e656b607f6
Add TODO comment
2015-01-10 01:02:26 +09:00
Hajime Hoshi
e7599a6d85
docs: Move example *.js and *.js.map files to another repository
2015-01-10 00:45:21 +09:00
Hajime Hoshi
eb325c9684
Update docs
2015-01-08 23:45:30 +09:00
Hajime Hoshi
5dade52621
Bug fix: Use document.hidden (focus/blue event is not reliable when using <iframe>)
2015-01-08 11:56:21 +09:00
Hajime Hoshi
d933c54e20
Bug fix: Check window.top's focus in case that game is in <iframe>
2015-01-08 02:24:05 +09:00
Hajime Hoshi
a1214ff735
Stop the game when the window is not active ( #69 )
2015-01-08 01:35:09 +09:00
Hajime Hoshi
6efb806cc2
Stabilize FPS for JS
2015-01-08 00:44:41 +09:00
Hajime Hoshi
9915e6764a
Bug fix: blurred canvas in Retina display ( #68 )
2015-01-08 00:01:18 +09:00
Hajime Hoshi
27cd0610d1
Add 'auto-generated' notices ( #66 )
2015-01-07 23:21:52 +09:00
Hajime Hoshi
4eaa16b8d1
Rename mod key names
2015-01-07 23:18:40 +09:00
Hajime Hoshi
6bdc875596
Bug fix: Ignore unknown keys
2015-01-07 23:02:58 +09:00
Hajime Hoshi
f78c79a5dd
Bug fix: onkeydown function should return false to prevent browser shortcuts
2015-01-07 23:01:23 +09:00
Hajime Hoshi
a710db4c9e
Bug fix: invalidate function keys, backspace on browsers
2015-01-07 11:22:48 +09:00
Hajime Hoshi
9f40da41fc
Add backspace (not tested)
2015-01-07 11:22:25 +09:00
Hajime Hoshi
62d1395670
Arrange key's order
2015-01-07 11:00:15 +09:00
Hajime Hoshi
74e3c40740
Yield focus to canvas on clicking body
2015-01-07 04:39:33 +09:00
Hajime Hoshi
795e7c8eb2
Focus canvas on start ( #64 )
2015-01-07 04:34:47 +09:00
Hajime Hoshi
03cf0a7069
Bug fix: glfw.MouseButton should be converted to MouseButton
2015-01-07 04:04:04 +09:00
Hajime Hoshi
7677d885a2
Remove MouseButtonMax
2015-01-07 03:08:33 +09:00
Hajime Hoshi
bc26690b14
Add genkey.go
2015-01-07 03:05:59 +09:00
Hajime Hoshi
9d12a23172
Bug fix: preventDefault may prevent other events
2015-01-07 02:24:47 +09:00
Hajime Hoshi
a9f1b4f0e9
Add keys_glfw.go and keys_js.go
2015-01-07 00:05:46 +09:00
Hajime Hoshi
0ab90197a3
Implement IsMouseButtonPressed / CursorPosition in JS ( #53 )
2015-01-06 23:41:03 +09:00
Hajime Hoshi
c98631a703
Add input_glfw.go; Rename ui.go -> ui_glfw.go
2015-01-06 21:54:42 +09:00
Hajime Hoshi
324e8653fb
Update docs to use GopherJS ( #54 )
2015-01-06 00:44:39 +09:00
Hajime Hoshi
3f45685136
Centering <canvas>
2015-01-05 22:22:47 +09:00
Hajime Hoshi
1a4b25b23f
Change <title> on ui.Start ( #56 )
2015-01-05 22:08:22 +09:00
Hajime Hoshi
62f47ed02f
Change the body's background color black
2015-01-03 01:19:25 +09:00
Hajime Hoshi
ae04bb17f6
Reduce calling glFlush
2015-01-03 01:14:36 +09:00
Hajime Hoshi
47227139db
Implement keyboard events for js
2015-01-03 00:52:49 +09:00
Hajime Hoshi
bd4434c62c
Add loadimage_js.go
2015-01-02 16:48:07 +09:00
Hajime Hoshi
cadb3fffdf
Add ui_js.go and input_js.go
2015-01-02 15:20:05 +09:00
Hajime Hoshi
c95390801a
Add keys.go
2015-01-02 03:29:51 +09:00
Hajime Hoshi
c4e104a5d2
Remove ui.ActualScale()
2015-01-02 03:28:43 +09:00
Hajime Hoshi
3d01084a2a
Hide structs in internal/ui
2015-01-02 03:25:31 +09:00
Hajime Hoshi
a9e323d02c
Rename input -> Input
2015-01-02 02:44:00 +09:00
Hajime Hoshi
8994bf4fad
Rename RealScale -> ActualScale
2015-01-02 02:23:47 +09:00
Hajime Hoshi
96f5315c49
Add internal/ui module
2015-01-02 02:13:27 +09:00