Commit Graph

2138 Commits

Author SHA1 Message Date
Hajime Hoshi
ca907e2846 uidriver/mobile: Refactoring 2019-06-01 00:21:59 +09:00
Hajime Hoshi
ffb9871839 restorable: Bug fix: Skip the screen image to check invalidation 2019-05-28 11:29:34 +09:00
Hajime Hoshi
24822c0a10 restorable: Rename clear -> clearForInitialization 2019-05-26 23:13:54 +09:00
Hajime Hoshi
b41a333230 restorable: Reland: Refactoring 2019-05-26 22:16:25 +09:00
Hajime Hoshi
3ab56778e7 graphicscommand: Bug fix: restorable should be enabled if not sure
init function in restorable package might reach this condition,
and for fail-safe, restoring should be enabled.
2019-05-26 22:15:41 +09:00
Hajime Hoshi
83254d30d9 restorable: Bug fix: semantic inconsistency at forceRestoring 2019-05-26 21:40:10 +09:00
Hajime Hoshi
da4fabeaa5 Revert "restorable: Refactoring"
This reverts commit 3c0cd47b1f.

Reason: Crash on macOS
2019-05-26 21:30:08 +09:00
Hajime Hoshi
3c0cd47b1f restorable: Refactoring 2019-05-26 21:24:44 +09:00
Hajime Hoshi
fcb5554aa1 driver: Add Graphics.NeedsRestoring 2019-05-26 19:46:12 +09:00
Acid147
21abd85a63 Small cleanup (#877)
* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
f9cec31bf6 clock: Assert that now() must be monotonic
This change adds panics to ensure that now() must be monotonic.

Bug: #875
2019-05-24 22:59:02 +09:00
Hajime Hoshi
22dfefab5b clock: Fix coments 2019-05-24 03:18:47 +09:00
Hajime Hoshi
bbcee77b02 clock: Use time.Since for monotonic timer
Fixes #875
2019-05-24 03:16:43 +09:00
Hajime Hoshi
9c1b760016 clock: Bug fix: The timer should continue even when the clock is adjusted
If the clock is reversed:
* lastSystemTime should be reset with the current time
* FPS/TPS calculation state should be reset
2019-05-24 02:24:32 +09:00
Hajime Hoshi
0eb5ef0141 clock: Remove unused variables 2019-05-24 02:20:23 +09:00
Hajime Hoshi
c2bc6408a3 clock: Bug fix: Do not pacic even when the clock is reversed
It is theoreticaly possible to change the clock. Ebiten should not
panic whatever the clock time is.
2019-05-24 02:14:24 +09:00
Hajime Hoshi
da671a6d8c glfw: Better way to get C files 2019-05-20 03:48:58 +09:00
Hajime Hoshi
289fb77d20 glfw: Sort C files in alphabetical order 2019-05-20 03:48:49 +09:00
Hajime Hoshi
f461ba2379 shareable: Misspelling 2019-05-12 17:53:18 +09:00
Hajime Hoshi
bc4e35a6c5 shareable: Make images shared when possible
Fixes #864
2019-05-12 00:36:15 +09:00
Hajime Hoshi
b03c02dd28 graphicsdriver/metal: Bug fix: Reading pixels from GPU causes blinking
Metal's Drawable should be obtained only when needed, or reading
pixels from GPU causes the blinking screen.

Fixes #865
2019-05-11 23:52:35 +09:00
Hajime Hoshi
0bed5a96d5 clock: Better URL to explain being monotonic 2019-05-09 02:45:43 +09:00
Hajime Hoshi
009fa9accd clock: Ensure that now() is monotonic 2019-05-09 02:44:14 +09:00
Hajime Hoshi
c65d035cc9 clock: Bug fix: Use float64 not to overflow
Bug: #862
2019-05-09 01:14:48 +09:00
Hajime Hoshi
39395c4c76 graphicscommand: Rename draw-image -> draw-triangles 2019-05-08 11:58:17 +09:00
Hajime Hoshi
9a31bcd53d devicescale: Remove the updating loop
Now the value is cached, the updating loop is no longer needed.
2019-05-08 01:14:22 +09:00
Hajime Hoshi
836e320b6b devicescale: Refactoring 2019-05-05 18:09:49 +09:00
Hajime Hoshi
ea284d86fd graphicsdriver/metal: Add setView for iOS and non-iOS 2019-05-03 03:08:46 +09:00
Hajime Hoshi
10fb5e33be Replace GopherWasm with syscall/js
Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
cce41e8152 graphics: Rename DrawImage -> DrawTriangles for consistency 2019-04-22 23:12:36 +09:00
Hajime Hoshi
7d9bc8586e graphcisdriver/metal: Better comment 2019-04-20 17:05:05 +09:00
Hajime Hoshi
b99f4c61b5 graphicsdriver/metal: Make (*Driver).Flush do nothing 2019-04-20 16:50:40 +09:00
Hajime Hoshi
72be1bde24 graphicsdriver/metal: Set and reset screenDrawable more correctly 2019-04-20 16:26:34 +09:00
Hajime Hoshi
a064955a13 graphicsdriver/metal: Use NSAutoreleasePool to release drawable correctly
Fixes #847
2019-04-20 15:20:38 +09:00
Hajime Hoshi
bfe1d2208e Revert "graphicsdriver/metal: Bug fix: Release drawable correctly"
This reverts commit c44accbfb5.

Reason: This change doesn't make sense
2019-04-20 00:28:09 +09:00
Hajime Hoshi
c44accbfb5 graphicsdriver/metal: Bug fix: Release drawable correctly
Fixes #847
2019-04-19 20:23:00 +09:00
Hajime Hoshi
865523048d uidriver/js: Bug fix: Touches were not updated correctly
Fixes #846
2019-04-15 03:01:02 +09:00
Hajime Hoshi
e6c0c73b9e graphicscommand: Add assertion (the screen cannot be a render source) 2019-04-13 00:22:11 +09:00
Hajime Hoshi
5afcc65387 shareable: Add comments 2019-04-11 18:15:56 -07:00
Hajime Hoshi
db689f4e50 driver: Remove UI.Loop and add UI.RunWithoutMainLoop 2019-04-09 21:55:59 -04:00
Hajime Hoshi
864c28e8d9 Revert "uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go"
This reverts commit 794ccd6ade.
2019-04-09 01:06:07 -04:00
Hajime Hoshi
794ccd6ade uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go 2019-04-09 00:39:20 -04:00
Hajime Hoshi
24fdcdd8e4 uidriver: Rename updateGraphics -> updateSize 2019-04-08 23:49:31 -04:00
Hajime Hoshi
f6367308fc driver: Rename GraphicsContext -> UIContext 2019-04-08 23:28:08 -04:00
Hajime Hoshi
aecfd6b13d uidriver: Remove dependency on hooks package 2019-04-08 23:13:44 -04:00
Hajime Hoshi
099c7bd5c9 driver: Remove Touch struct 2019-04-07 19:25:10 -04:00
Hajime Hoshi
08308a7edf uidriver/mobile: Refactoring 2019-04-07 18:51:32 -04:00
Hajime Hoshi
0aa3135082 driver: Remove UI.AdjustPosition 2019-04-07 19:31:49 +09:00
Hajime Hoshi
26c32d36b5 uidriver: Move input implementation to uidrivers 2019-04-07 19:16:00 +09:00
Hajime Hoshi
a1697feeb1 driver: Add UI.Input() 2019-04-07 18:37:54 +09:00
Hajime Hoshi
7e5085f15b Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
Hajime Hoshi
a4a129e3af ui: Rename currentUI -> theUI 2019-04-07 11:10:55 +09:00
Hajime Hoshi
6b8516c7a5 driver: Move ui.RegularTermination to driver 2019-04-07 10:54:05 +09:00
Hajime Hoshi
1b8d4abfdb driver: Move ui.GraphicsContext to driver 2019-04-07 10:48:18 +09:00
Hajime Hoshi
b579bd7fd0 graphics: Remove GraphicsContext.Invalidated 2019-04-07 10:08:55 +09:00
Hajime Hoshi
6cdcd1ee62 input: Refactoring: Remove input dependencies from ui 2019-04-06 23:42:55 +09:00
Hajime Hoshi
a980de8326 ui: Take the Input driver 2019-04-06 23:29:13 +09:00
Hajime Hoshi
de9f54fd9d driver: Add Input 2019-04-06 21:48:54 +09:00
Hajime Hoshi
bf165ae9d4 devicescale: Refactoring 2019-04-03 23:20:45 +09:00
Hajime Hoshi
0d0b347411 devicescale: Use more runtime.KeepAlive for Windows 2019-04-03 11:57:00 +09:00
Hajime Hoshi
8005682786 devicescale: Use runtime.KeepAlive for Windows
This might be related to the bug #832
2019-04-03 11:53:23 +09:00
Hajime Hoshi
d56668bfdb input: Use sync.Once 2019-03-31 20:38:46 +09:00
Hajime Hoshi
f5c68d2a61 input: Refactoring 2019-03-31 20:20:52 +09:00
Hajime Hoshi
80dcec865d ui: Refactoring: Remove pollEvents 2019-03-31 19:51:53 +09:00
Hajime Hoshi
c21fb4d390 input: Move Touch to driver package 2019-03-31 18:58:43 +09:00
Hajime Hoshi
e273618081 input: Rename Reset -> ResetForFrame 2019-03-31 18:49:00 +09:00
Hajime Hoshi
9e5261c156 input: Change touches type 2019-03-31 17:15:27 +09:00
Hajime Hoshi
64d3e26fb0 input: Rename UpdateTouches -> SetTouches 2019-03-31 16:30:03 +09:00
Hajime Hoshi
06219db2cc input: Replace Touches with TouchIDs and TouchPosition 2019-03-31 02:59:48 +09:00
Hajime Hoshi
0536efd95f ui: Remove AdjustedCursorPosition 2019-03-31 02:06:42 +09:00
Hajime Hoshi
dec6be1a11 ui: Remove AdjustedTouches 2019-03-31 02:03:59 +09:00
Hajime Hoshi
5d6f66935a ui: Remove UpdateTouches 2019-03-31 01:54:38 +09:00
Hajime Hoshi
43ec1e7fb3 input: Refactoring: Make Touch a struct 2019-03-31 01:14:49 +09:00
Hajime Hoshi
853dbdf19d input: Refactoring 2019-03-31 00:45:52 +09:00
Hajime Hoshi
486a6134e4 Bug fix: compilation error on browsers and mobiles 2019-03-30 23:59:17 +09:00
Hajime Hoshi
7dca1889a1 input: Move Key to driver package 2019-03-30 23:39:56 +09:00
Hajime Hoshi
e5b1aa8742 png: Update for Go 1.12 2019-03-30 23:27:09 +09:00
Hajime Hoshi
c5a8c88e2d input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
Hajime Hoshi
7445144194 Move graphicsdriver.GrapahicsDriver to driver.Graphics 2019-03-30 22:38:02 +09:00
Hajime Hoshi
747d1be54e driver: Move getting actual drivers to ebiten package 2019-03-30 22:19:21 +09:00
Hajime Hoshi
f2e42c3ea1 ui: Remove dependencies on driver package 2019-03-30 21:59:11 +09:00
Hajime Hoshi
d6d57fdadf ui: Refactoring 2019-03-28 03:36:31 +09:00
Hajime Hoshi
8ec7ae4c08 Rename drivers -> driver 2019-03-28 01:48:45 +09:00
Hajime Hoshi
5e38f81462 Create packages drivers having actual drivers 2019-03-25 00:29:56 +09:00
Hajime Hoshi
92193b2362 input: Remove unnecessary empty slices 2019-03-24 23:44:36 +09:00
Hajime Hoshi
dbc3461628 ui: Use flexbox for centering 2019-03-20 01:44:36 +09:00
Hajime Hoshi
1392129e41 devicescale: Cache scale values 2019-03-12 01:31:18 +09:00
Hajime Hoshi
a3882dbc37 ui: Bug fix: devicescale.GetAt must be called on the main thread 2019-03-12 00:28:37 +09:00
Hajime Hoshi
f56c3bd096 ui: Unexport SetWindowResizable (#320) 2019-02-25 02:19:47 +09:00
Hajime Hoshi
ea7c2f8da3 ui: Bug fix: Wrong assumption that the position was always >= 0 2019-02-24 23:34:36 +09:00
Hajime Hoshi
ba59cdbc5f ui: Bug fix: The window must be shown on the current monitor (#829) 2019-02-24 23:26:07 +09:00
Hajime Hoshi
d4a522d9da glfw: Bug fix: Do not pass Go's int pointer
Go's int can be 64bit or 32bit, while C's int is always 32bit on
Windows in Ebiten usage. For C's int argument, do not pass Go's
int pointer or broken values are set.

Related to #829
2019-02-24 23:10:18 +09:00
Hajime Hoshi
288e0a33ba ui: Bug fix: SetSizeCallback must be effective only when the window is resizable
This is not a perfect solution but at least this fixes the
regression.

Fix #819
2019-02-24 03:25:38 +09:00
Hajime Hoshi
f19d7a29b8 graphicsdriver/metal: Do not release a nil texture (screen) 2019-02-22 00:37:49 +09:00
Hajime Hoshi
dbe4f27d5f shareable: Add comments
Oops, 0dcb53d290 did not make sense.
2019-02-21 10:58:40 +09:00
Hajime Hoshi
0dcb53d290 shareable: Bug fix: Node-leak when extending a page
This is very rare and not so serious I think, but is still a bug.
2019-02-21 10:49:23 +09:00
Hajime Hoshi
0bf911905a Revert "graphicsdriver/opengl: Call glFinish before glReadPixels"
This reverts commit 04dc1faa9c.

Reason: True fix for #814 is 82178794c3
2019-02-19 10:55:06 +09:00
Hajime Hoshi
82178794c3 shareable: Bug fix: Unlock after filling
Fixes #820
2019-02-19 10:16:27 +09:00
Hajime Hoshi
ccacf015c2 Revert "restorable: Bug fix: Guard images by mutex"
This reverts commit 7967f68073.

Reason: Wrong fix (syncing should be done at shareable package)
2019-02-19 10:15:23 +09:00
Hajime Hoshi
7967f68073 restorable: Bug fix: Guard images by mutex
The map must be guarded by mutex since this can be accessed by
multiple goroutines, including finalizer goroutine.

Fixes #820
2019-02-19 10:10:46 +09:00
Hajime Hoshi
d724e17032 graphicsdriver/metal: Bug fix: Wrong usage of RenderPipelineState for screen 2019-02-17 21:41:47 +09:00
Hajime Hoshi
84b1c282ff graphicsdriver/opengl: Refactoring by reduing unused variables 2019-02-17 20:22:03 +09:00
Hajime Hoshi
3aa6eb3a66 graphicsdriver: Optimize shaders for the case of FILTER_SCREEN
Assume a color matrix or color vertex values are not used when
the filter is FILTER_SCREEN.
2019-02-17 19:40:52 +09:00
Hajime Hoshi
cbb0a1da95 graphicsdriver: Refactoring
This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
2019-02-17 17:37:11 +09:00
Hajime Hoshi
742bbb4ccd graphicsdriver: Simplify clamping color values
For negative values, OpenGL (and Metal) should take care of them
so we don't have to care.
2019-02-17 15:09:05 +09:00
Hajime Hoshi
3d8a45a770 graphicsdriver/opengl: Refactoring 2019-02-17 14:30:32 +09:00
Hajime Hoshi
d927241223 graphicsdriver/opengl: Remove unnecessary function calls 2019-02-17 11:44:50 +09:00
Hajime Hoshi
3ecb00f717 graphicsdriver: Optimize shaders
Simplified the case when a color matrix is not used.
2019-02-16 23:53:22 +09:00
Hajime Hoshi
a8b97c9755 graphicsdriver: Optimize shader (skip color matrix calculation)
Skip multiplying with a color matrix when possible.
2019-02-16 17:33:12 +09:00
Hajime Hoshi
815ed8cda2 graphicsdriver: Optimize shader by removing 'if' 2019-02-16 16:39:02 +09:00
Hajime Hoshi
1f46299870 graphicsdriver/opengl: Bug fix: source_size can be optimized out with nearest filter 2019-02-16 15:14:48 +09:00
Hajime Hoshi
b1b8d0b4b1 graphics: Move texel-region adjustment from shaders to program
This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
09ca873c41 graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
Attribute variables are often optimized out and it is really hard
to prevent this.

Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.

Bug: #816
2019-02-16 14:35:53 +09:00
Hajime Hoshi
7ff99d3965 graphicsdriver/opengl: Remove glGetError calls
As glGetError doesn't tell where the error happens, this is not
useful.

Fixes #815
2019-02-16 10:00:27 +09:00
Hajime Hoshi
fc329bd215 graphicsdriver/metal: Use template specialization 2019-02-15 09:46:58 +09:00
Hajime Hoshi
3f28592700 graphics: Refactoring: Remove PutVertex 2019-02-15 00:22:32 +09:00
Hajime Hoshi
7c506bc5bc restorable: Refactoring: Add (*Image).QuadVertices/PutVertex 2019-02-15 00:18:12 +09:00
Hajime Hoshi
a06a2b65c1 shareable: Fix semantically incorrect function usage
In this case, the size equals to the internal size, so this is not
a bug fix.
2019-02-14 23:23:52 +09:00
Hajime Hoshi
fd250c8d8c graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.

Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
a2fe3d5962 restorable: Refactoring: Use InternalSize instead of NextPowerOf2Int 2019-02-14 22:39:19 +09:00
Hajime Hoshi
4e8c7f0a75 restorable: Rename SizePowerOf2 -> InternalSize 2019-02-14 20:56:38 +09:00
Hajime Hoshi
a6d3a1e0cb graphicsdriver/metal: Refactoring: Use NextPowerOf2Int 2019-02-14 11:09:16 +09:00
Hajime Hoshi
a1b1bce43a graphicsdriver/metal: Bug fix: Some tests failed due to wrong source size 2019-02-14 11:06:30 +09:00
Hajime Hoshi
7a76a5b42d graphicsdriver/metal: Remove while loop in shader programs 2019-02-14 10:54:32 +09:00
Hajime Hoshi
5c7f34827f graphicsdriver/metal: Use template specialization 2019-02-14 09:57:47 +09:00
Hajime Hoshi
04dc1faa9c graphicsdriver/opengl: Call glFinish before glReadPixels
It looks like glFlush is not enough at least on Travis CI.

Fixes #814
2019-02-14 02:03:05 +09:00
Hajime Hoshi
0546783ad5 restorable: Don't call (*graphicscommand.Image).Pixels twice (2) 2019-02-14 01:00:27 +09:00
Hajime Hoshi
3faa674e32 restorable: Don't call (*graphicscommand.Image).Pixels twice 2019-02-14 00:54:02 +09:00
Hajime Hoshi
3952474690 graphics/metal: Fix comments 2019-02-13 23:36:45 +09:00
Hajime Hoshi
81101e0f48 graphicsdriver/metal: Reduce 'if' from shader programs (#762) 2019-02-13 23:28:17 +09:00
Hajime Hoshi
27dbf1bbb7 restorable: Record more drawing image history items
Fixes #813
2019-02-13 10:45:08 +09:00
Hajime Hoshi
6930176fbb restorable: Add restorable.Pixels 2019-02-13 00:46:24 +09:00
Hajime Hoshi
93d0b0dd09 restorable: Add Fill
This is useful to reduce opportunity to make the image stale.
2019-02-13 00:46:24 +09:00
Hajime Hoshi
40f728a326 shareable: Call (*restorable.Image).Clear() when possible
This is a kind of relanding of c68c36b0b7.
Clearing the restorable.Image state can reduce the operations for
restoring.
2019-02-13 00:41:26 +09:00
Hajime Hoshi
5fed3d3bed shareable: Add MakeVolatile 2019-02-13 00:41:24 +09:00
Hajime Hoshi
5147bbde9d restorable: Add MakeVolatile 2019-02-13 00:39:54 +09:00
Hajime Hoshi
f613cd1407 restorable: Remove Pixels that is not used anywhere 2019-02-13 00:31:00 +09:00
Hajime Hoshi
c2c3579cde graphicsdriver/opengl: Reduce 'if' in shader programs
Fixes #812
2019-02-12 12:46:18 +09:00
Hajime Hoshi
6c4260d0e1 Revert "graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D"
This reverts commit f5044f3d8f.

Reason: This doesn't work on some iOS machines
2019-02-12 03:34:06 +09:00
Hajime Hoshi
4273f1982d devicescale: Bug fix: Need to consider Y axis direction on macOS
Fixes #807
2019-02-10 23:34:15 +09:00
Hajime Hoshi
8e42484294 graphicscommand: Add 'address' to (*DrawImageCommand).String 2019-02-10 14:27:49 +09:00
Hajime Hoshi
6f428c584d shareable: Add comments 2019-02-10 14:13:00 +09:00
Hajime Hoshi
339155f63d shareable: Use CompositeModeSourceOver when possible at Fill 2019-02-10 14:08:59 +09:00
Hajime Hoshi
1150fc69d0 shareable: Use color vertex values instead of ColorM
This is an optimization: using ColorM might cause graphics command
separation.
2019-02-10 14:02:01 +09:00
Hajime Hoshi
f5044f3d8f graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D
Related: #810
2019-02-09 21:27:46 +09:00
Hajime Hoshi
815f2a6b35 shareable: Improve panic messages 2019-02-09 19:47:45 +09:00
Hajime Hoshi
a5421de8ab mainthread: Add comments 2019-02-08 20:32:00 -10:00
Hajime Hoshi
87b4b8b1b4 mainthread: Disable panic temporarily
Fixes #809
2019-02-08 20:11:48 -10:00
Hajime Hoshi
a3eddeb50f Improve panic messages 2019-02-06 23:43:03 -10:00
Hajime Hoshi
9d291f601e graphicsdriver/metal: Bug fix: Make all the tests pass 2019-02-06 23:42:54 -10:00
Hajime Hoshi
207ae08c9d graphicsdriver/metal: Give up reusing buffers
It was inevitable to rely on reference counts, which was too hacky.
Besides, reusing buffers doesn't improve performance.
2019-02-05 03:22:50 +09:00
Hajime Hoshi
19079ae7a2 graphicsdriver/metal: Fix comments 2019-02-05 03:09:40 +09:00
Hajime Hoshi
f29337dc93 graphicsdriver/metal: Add comments 2019-02-03 23:58:45 +09:00
Hajime Hoshi
882d0c0bc8 graphicsdriver/metal: Reuse MTLBuffer instead of re-creating (#762) 2019-02-03 22:55:29 +09:00
Hajime Hoshi
a8dcd5c628 Replace go-flock with flock 2019-02-03 14:20:20 +09:00
Hajime Hoshi
d3d56c076d shareable: Use CopyPixels
CopyPixels is basically Pixels and ReplacePixels, but executed
lazily while Pixels reads pixels from GPU immediately. Thanks to
this, restorable.Image no longer need to keep pixel data if not
needed.
2019-02-03 02:51:56 +09:00
Hajime Hoshi
b89602d900 restorable: Add more comments 2019-02-02 19:19:03 +09:00
Hajime Hoshi
05d78b4232 mainthread: Cause panic when trying to run before initialization 2019-02-02 19:00:15 +09:00
Hajime Hoshi
bcd9db669d Revert "restorable: Don't record pixels when restoring is disabled"
This reverts commit aad7bdc64d.

Reason: This causes application freezing at least on macOS
2019-02-02 18:39:51 +09:00
Hajime Hoshi
204b0e72d6 graphicsdriver/metal: Do not wait until completed when possible (#762) 2019-02-02 04:35:38 +09:00
Hajime Hoshi
aad7bdc64d restorable: Don't record pixels when restoring is disabled 2019-02-02 00:44:02 +09:00
Hajime Hoshi
5be567d58f ui: Implement restoring context lost on browsers correctly
Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
ba47a19b17 mobile: Bug fix: error must be received without waiting for renderCh
Even when error happens, the error was not received when renderCh
received. This was the cause of freezing when error happens.
2019-01-28 12:32:48 +09:00
Hajime Hoshi
3ac1996f9d clock: Avoid overflow by using time duration on Windows 2019-01-27 17:31:30 +09:00
Hajime Hoshi
3691083cee clock: Use a more precise timer on Windows
This change is based on @silbinarywolf's change:
https://github.com/hajimehoshi/ebiten/issues/798#issuecomment-457822280

Fixes #798
2019-01-26 21:16:35 +09:00
Hajime Hoshi
b65a3d372b affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
Hajime Hoshi
54019a4735 affine: Improve speed of ScaleOnly 2019-01-23 02:10:59 +09:00
Hajime Hoshi
2b0dff197e restorable: Fix comments (#793) 2019-01-22 23:33:56 +09:00
Hajime Hoshi
158f4fb3ed restorable: Bug fix: Reading pixels from a volatile image might fail
Fixes #793
2019-01-22 03:35:54 +09:00
Hajime Hoshi
ec08a75332 restorable: Add assertions 2019-01-21 02:17:09 +09:00
Hajime Hoshi
e2cfb2da6f restorable: Fix comments 2019-01-21 00:41:54 +09:00
Hajime Hoshi
eeb8fea778 restorable: Bug fix: dummyImage must be restored first
Fixes #791
2019-01-21 00:36:53 +09:00
Hajime Hoshi
4d05baf97c examples/contextlost: Bug fix: dummyImage must belong to theImages 2019-01-21 00:11:34 +09:00
Hajime Hoshi
55e9a861d0 ui: Bug fix: isRunning should never be 'false' even after Run on GopherJS 2019-01-19 03:29:07 +09:00
Hajime Hoshi
78ed824351 graphics: Make verticesBackend concurrent safe
Fixes #789
2019-01-19 02:06:50 +09:00
Hajime Hoshi
248f51cc02 ui: Fix comments 2019-01-17 23:40:33 +09:00
Hajime Hoshi
fd4cdd445c graphicsdriver/opengl/gl: Unexport or remove C symbols (#786) 2019-01-17 22:16:47 +09:00
Hajime Hoshi
645b94de5f ui: Bug fix: actualScreenScale must be called on the main thread 2019-01-16 23:32:47 +09:00
Hajime Hoshi
107dfe5074 graphics: Improve Set speed
On GopherJS, copying a struct is very heavy. This change avoids
copying (color) structs when possible.
2019-01-14 04:25:43 +09:00
Hajime Hoshi
6ed4bbc0a2 ui: Fix comments 2019-01-13 22:51:24 +09:00
Hajime Hoshi
9e11477d6c restorable: Bug fix: volatile image must be cleared when recovering from the context lost
This fixes the bug that examples/contextlost crashes.
2019-01-13 22:30:08 +09:00
Hajime Hoshi
607186859d ui: Run returns immediately on GopherJS
Fixes #778
2019-01-13 22:16:33 +09:00
Hajime Hoshi
1e1f309a1c shareable: Add Fill
Before introducing Fill, filling an image with a solid color was
implemented by ReplacePixels. When an offscreen image is used, the
offscreen image is not fully cleared or filled with a color and
out of (0,0)-(width,height) region. This causes a glitch thin line
on mobile platforms.

This change adds (*shareable.Image).Fill to fill the whole
framebuffer region of the image.
2019-01-13 02:12:47 +09:00
Hajime Hoshi
90efddd6b3 restorable: Bug fix: Clearing a new image region was wrong 2019-01-12 16:16:50 +09:00
Hajime Hoshi
ce21125345 graphicscommand: Rename functions 2019-01-12 01:33:27 +09:00
Hajime Hoshi
dc0c6e0907 graphicscommand: Use GL on macOS 10.11 or older (#781) 2019-01-12 01:30:47 +09:00
Hajime Hoshi
72c1a73cac graphicsdriver/metal: Avoid using @available syntax for old Xcode (#781) 2019-01-12 00:33:45 +09:00
mebusy
0419aec617 graphicscommand: Use Opengl instead on early MacOSX platform which does not support Metal (#779) 2019-01-11 22:34:23 +09:00
Hajime Hoshi
6783aaae56 graphics: Better test for a crash 2019-01-11 00:31:32 +09:00
Hajime Hoshi
c4e98de804 shareable: Refactoring 2019-01-10 23:31:53 +09:00
Hajime Hoshi
4a587f495d restorable: Bug fix: ReplacePixels might call DrawImage, which violates some assumptions 2019-01-10 23:22:59 +09:00
Hajime Hoshi
a6b3f761f8 audio: Refactoring: Remove dependency on clock package 2019-01-10 00:59:38 +09:00
Hajime Hoshi
5514a9c6ac ui: Bug fix: Changing screen size didn't work correctly on Windows
Fixes #775
2019-01-09 11:08:27 +09:00
Hajime Hoshi
28665cfc4b glfw: Bug fix: Compilation error on Windows 2019-01-09 10:34:54 +09:00
Hajime Hoshi
ae84e79d16 ui: Add IsWindowResizable and SetWindowResizable (again)
Fixes #320
2019-01-09 00:24:16 +09:00
Hajime Hoshi
0d4e903b7a Revert "ui: Add IsWindowResizable and SetWindowResizable"
This reverts commit f403e0716f.

Reason: Compilation error on browsers
2019-01-09 00:12:57 +09:00
Hajime Hoshi
f403e0716f ui: Add IsWindowResizable and SetWindowResizable
Fixes #320
2019-01-08 23:52:53 +09:00
Hajime Hoshi
12f7d14d91 graphicsdriver/opengl: Check the reserved keyword
Fixes #772
2019-01-08 00:07:49 +09:00
Hajime Hoshi
758b957b01 graphicsdriver/opengl: Bug fix: filter is a preserved keyword (#771) 2019-01-07 11:20:29 +09:00
Hajime Hoshi
7f656f11d6 ui: Bug fix: Minimum window width should be 1 when the window is not decorated 2019-01-07 00:46:41 +09:00
Hajime Hoshi
b34834a895 graphicscommand: Explicitly forbide ReplacePixels for a part after DrawImage 2019-01-06 05:15:27 +09:00
Hajime Hoshi
1cfd97cde0 restorable: Clearing is not needed after NewImage 2019-01-06 03:40:59 +09:00
Hajime Hoshi
b5c9cd6253 shareable: Fix comments 2019-01-06 03:15:32 +09:00
Hajime Hoshi
123be16699 graphicsdriver/opengl: Use NewLazySystemDLL instead of NewLazyDLL (#766) 2019-01-04 15:05:27 +09:00
Hajime Hoshi
f2dcc8ccdb devicescale: Use NewLazySystemDLL instead of NewLazyDLL (#766) 2019-01-04 06:11:59 +09:00
Hajime Hoshi
db1b664424 devicescale: Refactoring: define Windows error consts 2019-01-04 06:05:35 +09:00
Hajime Hoshi
75a024e40e devicescale: Bug fix: GetWindowDC returns error on Wine
Fixes #743
2019-01-04 05:58:34 +09:00
Hajime Hoshi
5c1b0bbcec devicescale: Remove 'syscall' package usages (#766) 2019-01-04 05:53:18 +09:00
Hajime Hoshi
f2840bb0dc ui: Remove 'syscall' package usages (#766) 2019-01-04 05:28:46 +09:00
Hajime Hoshi
623bfde007 graphicsdriver/metal/ca: Suppress warnings (#767) 2019-01-02 01:16:54 +09:00
Hajime Hoshi
ac6ad717b7 graphicsdriver/metal: Use selector again to access properties (#767) 2019-01-02 01:09:12 +09:00
Hajime Hoshi
6350cb6bfd graphicsdriver/metal/ca: Add check by respondsToSelector (#767) 2019-01-02 00:52:03 +09:00
Hajime Hoshi
a0a17330ee graphicsdriver/metal: Specify macOS version (#768) 2019-01-02 00:08:46 +09:00
Hajime Hoshi
61afdc8852 graphicsdriver/metal: Remove unused properties (#767) 2019-01-01 05:09:02 +09:00
Hajime Hoshi
947fbe0a2e glwf: Implement SetIcon 2018-12-31 15:49:45 +09:00
Hajime Hoshi
efc7225ee1 glfw: Skip error check at proc call 2018-12-31 15:48:37 +09:00
Hajime Hoshi
a21a4c75b0 glfw: Implement DLL version of the binding 2018-12-31 15:48:34 +09:00
Hajime Hoshi
a9455d1c32 glfw: Add loading DLL 2018-12-31 15:46:06 +09:00
Hajime Hoshi
ad285c2235 glfw: Add DLL build results
This also adds fixes for 32bit machines.
2018-12-31 15:46:01 +09:00
Hajime Hoshi
90f82de5ef glfw: Separate glfw-dependent part and the other part 2018-12-30 20:45:50 +09:00
Hajime Hoshi
55c2fa4de1 Use internal/glfw 2018-12-30 02:35:46 +09:00
Hajime Hoshi
1fd445b0e4 glfw: Start implementing glfw package (Key) 2018-12-30 01:11:49 +09:00
Hajime Hoshi
83787123ac ui: Refactoring 2018-12-28 14:08:44 +09:00
Hajime Hoshi
b349efaa0a graphicsdriver/metal: Make main-thread usages more explicit 2018-12-28 02:43:00 +09:00
Hajime Hoshi
86bda42417 graphicsdriver/metal: Refactoring: vsync member variable was not needed 2018-12-28 02:29:56 +09:00
Hajime Hoshi
105909ab6c graphicsdriver/metal: Bug fix: SetVsyncEnabled before Run didn't work on macOS 2018-12-28 02:23:39 +09:00
Hajime Hoshi
532488ac5c mainthread: RunLockOSThread is mainthread package's responsibility 2018-12-28 02:20:53 +09:00
Hajime Hoshi
c76ce28065 Revert "ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS"
This reverts commit 042b30a516.
2018-12-28 02:18:38 +09:00
Hajime Hoshi
042b30a516 ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS 2018-12-28 02:11:48 +09:00
Hajime Hoshi
25581b2be8 restorable: Fix comments 2018-12-27 03:12:30 +09:00
Hajime Hoshi
4ba47eee32 restorable: Refactoring 2018-12-27 03:06:44 +09:00
Hajime Hoshi
62cdb93105 restorable: Improve tests 2018-12-26 21:14:29 +09:00
Hajime Hoshi
fbf7007056 restorable: Pixels() should return immediately when it doesn't have to access GPU
Fixes #763
2018-12-26 20:25:40 +09:00
Hajime Hoshi
454a7d8ef9 graphicsdriver/opengl: Bug fix: misspelling on variables
Fixes #764
2018-12-26 03:03:06 +09:00
Hajime Hoshi
99e4c874fe Reduce init functions
This mitigates the init-order issue on jsgo.io.
2018-12-26 02:13:47 +09:00
Hajime Hoshi
de788603d6 graphicsdriver/opengl: Remove init order dependency 2018-12-25 23:58:01 +09:00
Hajime Hoshi
ebbbb448fa graphicsdriver/metal: Rename function for consistency 2018-12-25 02:24:02 +09:00
Hajime Hoshi
f5708cb58a graphicsdriver/opengl: Bug fix: Rename a function not to override an existing function 2018-12-24 17:45:16 +09:00
Hajime Hoshi
f1582c2d73 graphics: Add Address representing a sampler address mode
Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
7e50ae39c9 graphicsdriver/opengl: Refactoring: Filter as a uniform value 2018-12-24 16:06:25 +09:00
Hajime Hoshi
85df49dc96 graphicsdriver/opengl: Bug fix: variables can be optimized out 2018-12-23 06:04:35 +09:00
Hajime Hoshi
189b8a17e9 graphics: Use source-border check even at DrawTriangles
DrawTriangles can now take a sub-image.
2018-12-23 03:24:39 +09:00
Hajime Hoshi
4149a56524 graphics: Refactoring: Use 12 floats for each vertex
This is a preparation for #761.
2018-12-23 02:36:28 +09:00
Hajime Hoshi
bf67998fc5 graphicscommand: Bug fix: Do not assure the initial state of the image 2018-12-23 01:18:05 +09:00
Hajime Hoshi
4d0cc623fb ui: Rename functions 2018-12-22 02:32:02 +09:00
Hajime Hoshi
e809991c9f shareable: Bug fix: Image invalidation by ReplacePixels
ReplacePixels on a part of image might invalidate the other part of
the image on MacBook Pro 2013, especially when the other part is
rendered by DrawImage.

Fixes #593 #758
2018-12-21 11:50:10 +09:00
Hajime Hoshi
c227934153 graphicsdriver/metal: Bug fix: Adjust texels
Fixes #759
2018-12-21 02:38:00 +09:00
Hajime Hoshi
d520749dcb graphicsdriver/metal: Call Release on the main thread 2018-12-20 23:08:40 +09:00
wasedaigo
6840e9e739 graphicsdriver/metal: Clarify the type of passing parameters (#757)
Fixes #756
2018-12-20 17:04:03 +09:00
Hajime Hoshi
ff62876552 Add Metal implementation
Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
d738639c48 graphicsdriver/opengl: Fix panic messages 2018-12-20 02:36:21 +09:00
Hajime Hoshi
294bf855af ui: Fix logic: [NSApp mainWindow] can be nil when borderless 2018-12-19 02:25:12 +09:00
Hajime Hoshi
db4395d71b ui: Bug fix: ScreenSizeFullscreen before Run crashes on Linux 2018-12-19 01:21:00 +09:00
Hajime Hoshi
6ef5cc5857 ui: Bug fix: SetWindowDecorated didn't work
Fixes #753
2018-12-19 01:01:18 +09:00
Hajime Hoshi
b3ce89aab1 ui: Bug fix: SetWindowIcon before Run didn't work
Fixes #755
2018-12-18 23:16:09 +09:00
Hajime Hoshi
241ccc307f ui: Add comments about #753 2018-12-18 03:34:45 +09:00
Hajime Hoshi
eac00c3d83 ui: Bug fix: SetCursorVisible before Run didn't work
Fixes #754
2018-12-18 03:07:16 +09:00
Hajime Hoshi
9628e629ae graphicscommand: Fix tests to be more deterministic
Fixes #751
2018-12-17 21:46:53 +09:00
Hajime Hoshi
5d0420cea0 graphicscommand: Simplify Image
First I thought Metal requried an initialization process by
replacing pixels, but now this is not needed. Initialize images by
the dummy texture.
2018-12-16 22:36:03 +09:00
Hajime Hoshi
8b72ff5ec0 graphicscommand: Add tests 2018-12-16 17:38:02 +09:00
Hajime Hoshi
2c25318634 shareable: Add TestReplacePixelsAfterDrawImage 2018-12-16 15:13:35 +09:00
Hajime Hoshi
5f8a0e34bb graphics: isPowerOf2(0 or negative) should return false 2018-12-16 14:26:16 +09:00
Hajime Hoshi
17b225083d shareable: Improve TestExtend 2018-12-16 05:09:43 +09:00
Hajime Hoshi
22b11aafac shareable: Add TestExtend 2018-12-15 19:51:17 +09:00
Hajime Hoshi
d29cabca43 graphicsdriver: Remove MaxImageSize 2018-12-15 03:46:32 +09:00
Hajime Hoshi
18d109e3df graphicsdriver/opengl/gl: Fix README 2018-12-09 04:41:43 +09:00
Hajime Hoshi
e8a1be7748 graphicsdriver/opengl: Use non-cgo gl package on Windows (#171)
This is a temporal fix until go-gl/glow#102 is applied.
2018-12-09 03:06:11 +09:00
Hajime Hoshi
2fd0daec10 ui: Fix comments 2018-12-04 03:10:54 +01:00
Hajime Hoshi
155ee828b8 Fix misspelling 2018-12-03 18:23:25 +01:00
Hajime Hoshi
f85a62c6a7 restorable: Rename dummyImage -> emptyImage 2018-12-01 21:49:41 +01:00
Hajime Hoshi
e537cb2c27 graphics: Bug fix: render source might not be initialized 2018-12-01 21:36:51 +01:00
Hajime Hoshi
3f75da5f35 restorable: Refactoring: Remove newImageWithoutInit 2018-12-01 21:36:51 +01:00
Hajime Hoshi
c6dd0a75d9 graphicscommand: Optimize replace-image calls
Now ReplacePixels command is called only when necessary.

This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00
Hajime Hoshi
e799a0c6a8 shareable: Fix wrong variable names 2018-12-01 11:31:32 +01:00
Hajime Hoshi
247e4f5b6b restorable: Skip initializing the screen image 2018-11-30 00:19:52 +01:00
Hajime Hoshi
962a11468b restorable: Fix clearing logic
Fixes #740
2018-11-28 23:00:24 +01:00
Hajime Hoshi
1a54ff34e6 graphics: Forbid nil at ReplacePixels explicitly 2018-11-28 22:26:34 +01:00
Hajime Hoshi
1f538af440 restorable: Refactoring 2018-11-24 21:08:28 +09:00
Hajime Hoshi
d165673789 devicescale: Bug fix: Crash on Wine
GetWindowDC(0) doesn't work on Wine. Let that return an arbitrary
scale 1 in this case.

Fixes #738
2018-11-24 16:37:30 +09:00
Hajime Hoshi
b48d501bc0 graphics: Explicit limitation of indices at DrawTriangles
Fixes #728
2018-11-23 19:02:10 +09:00
Hajime Hoshi
62210c89f3 graphicsdriver/opengl: Add assertion at ReplacePixels 2018-11-18 02:09:44 +09:00
Hajime Hoshi
31f15bc5ad Revert "graphics: Change the number of floats for a vertex from 10 to 12"
This reverts commit 7586c660d5.
2018-11-18 00:07:15 +09:00
Hajime Hoshi
d8f337985d graphicsdriver/opengl: Refactoring 2018-11-17 22:40:21 +09:00
Hajime Hoshi
ef08e218c8 graphicsdriver/opengl: Refactoring: Remove framebuffer.projectionMatrix 2018-11-17 22:29:04 +09:00
Hajime Hoshi
14f5a03a79 Merge math and graphics packages 2018-11-17 20:23:12 +09:00
Hajime Hoshi
de745f00fa graphicsdriver/opengl: Refactoring: Improve logic to generate framebuffer 2018-11-17 19:49:30 +09:00
Hajime Hoshi
44d1b137e7 graphicsdriver/opengl: Refactoring 2018-11-17 19:29:52 +09:00
Hajime Hoshi
7586c660d5 graphics: Change the number of floats for a vertex from 10 to 12
This is a preparation for Metal, that forces 4 floats for a vertex
position.
2018-11-17 15:30:11 +09:00
Hajime Hoshi
d2595c5be7 ui: Refactoring 2018-11-15 01:08:36 +09:00
Hajime Hoshi
e24f6b7848 graphicsdriver/opengl: Rename GetDriver -> Get 2018-11-13 00:01:26 +09:00
Hajime Hoshi
2313f79160 graphicsdriver: Rename Delete -> Dispose 2018-11-12 23:44:39 +09:00
Hajime Hoshi
cc2174bd69 graphicsdriver: Adjust API 2018-11-11 23:57:23 +09:00
Hajime Hoshi
907a28c434 graphicsdriver: Rename BufferSubData -> SetVertices 2018-11-11 23:54:58 +09:00
Hajime Hoshi
846a719d6c graphicsdriver: Merge UseProgram and DrawElements into Draw 2018-11-11 23:53:23 +09:00
Hajime Hoshi
575af7e416 graphicsdriver: Change indexOffsetInBytes -> indexOffset at DrawElements 2018-11-11 23:51:16 +09:00
Hajime Hoshi
b2b51fb1bf graphicsdriver/opengl: Refactoring 2018-11-11 22:08:36 +09:00
Hajime Hoshi
aff77d98e4 graphicsdriver/opengl: Bug fix: compile error on browsers and mobiles 2018-11-11 04:51:17 +09:00
Hajime Hoshi
734aeabc8d graphicsdriver/opengl: Remove theContext 2018-11-11 03:37:37 +09:00
Hajime Hoshi
2f692d98c7 graphicsdriver: Rename TexSubImage2D -> ReplacePixels 2018-11-11 01:35:10 +09:00
Hajime Hoshi
61ca48225c graphicsdriver: Rename MaxTextureSize -> MaxImageSize 2018-11-11 01:26:37 +09:00
Hajime Hoshi
7e363a6f3b graphicsdriver/opengl: Unexport Context 2018-11-11 01:19:11 +09:00
Hajime Hoshi
241716d0e6 Add package graphicsdriver; Move opengl to graphicsdriver/opengl 2018-11-10 22:52:37 +09:00
Ben Echols
5e70fce639 Added monitor cache and scale cache (#731) 2018-11-07 20:54:37 +09:00
Hajime Hoshi
b396b4f88a opengl: Refactoring: Remove theOpenGLState 2018-11-07 02:01:00 +09:00
Hajime Hoshi
09c8516545 graphcis: Move IndicesNum from opengl to graphics 2018-11-07 01:49:45 +09:00
Hajime Hoshi
07ae1db0dd opengl: Add Driver 2018-11-07 01:43:07 +09:00
Hajime Hoshi
ed961505d2 opengl: Refactoring: Hide projection matrix inside opengl package 2018-11-06 03:45:44 +09:00
Hajime Hoshi
57c8c089e9 opengl: Unexport BlendFunc 2018-11-06 03:18:56 +09:00
Hajime Hoshi
c9f49efd41 graphics: Add VertexFlaotNum 2018-11-06 02:34:52 +09:00
Hajime Hoshi
580cd5cc71 opengl: Unexport DataType/Float/Short 2018-11-06 01:58:15 +09:00
Hajime Hoshi
82e9f227d1 opengl: Remove arrayBufferLayoutPart.dataType 2018-11-06 01:13:55 +09:00
Hajime Hoshi
00f28dd896 opengl: Remove BeforeSwapping
I couldn't machines that requre this any longer. Perhaps a bound
framebuffer is always the screen framebuffer before swapping now.
2018-11-05 02:14:56 +09:00
Hajime Hoshi
2c7017534f ui: Remove opengl dependency from ui package (desktop) 2018-11-05 01:24:53 +09:00
Hajime Hoshi
02b570a8e1 opengl: Refactoring: Use value type for theContext 2018-11-05 00:48:15 +09:00
Hajime Hoshi
f7fa4ed8f9 opengl: Refactoring 2018-11-05 00:44:27 +09:00
Hajime Hoshi
4090258904 opengl: Remove Init (except for mobile) 2018-11-05 00:21:39 +09:00
Hajime Hoshi
16ada03928 opengl: Unexport (*Image).Framebuffer 2018-11-04 20:00:13 +09:00
Hajime Hoshi
293857d3a3 opengl: Remove (*Image).Size 2018-11-04 19:59:27 +09:00
Hajime Hoshi
beae772287 opengl: Unexport Framebuffer 2018-11-04 19:55:27 +09:00
Hajime Hoshi
7bbc32ce0e opengl: Unexport Texture 2018-11-04 19:46:20 +09:00
Hajime Hoshi
786b349579 opengl: Unexport TexSubImage2D 2018-11-04 19:44:30 +09:00
Hajime Hoshi
531251d4ad opengl: Unexport NewTexture 2018-11-04 19:39:14 +09:00
Hajime Hoshi
bc7dd2f050 opengl: Unexport some functions 2018-11-04 19:13:41 +09:00
Hajime Hoshi
2a7caf7755 opengl: Move ensureFramebuffer to opengl.Image 2018-11-04 19:06:33 +09:00
Hajime Hoshi
95a925ec9a opengl: Refactoring 2018-11-04 18:51:50 +09:00
Hajime Hoshi
7fbf9f652e opengl: Unexport DeleteTexture 2018-11-04 18:46:05 +09:00
Hajime Hoshi
96f1a8aff6 opengl: Add Image struct 2018-11-04 18:39:28 +09:00
Hajime Hoshi
c7ea761031 opengl: Rename FramebufferStruct -> Framebuffer 2018-11-04 17:49:40 +09:00
Hajime Hoshi
9dae11808f opengl: Rename Framebuffer -> framebufferNative 2018-11-04 17:48:45 +09:00
Hajime Hoshi
c935c28498 opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct 2018-11-04 17:39:01 +09:00
Hajime Hoshi
97a9e99112 opengl: Rename: BindScreenFramebuffer -> BeforeSwapping 2018-11-03 04:08:00 +09:00
Hajime Hoshi
841353670f opengl: Unexport BindTexture 2018-11-02 03:45:37 +09:00
Hajime Hoshi
6dceeb343c opengl: Refactoring: Remove ResetViewportSize 2018-11-02 03:24:35 +09:00
Hajime Hoshi
09fe1886d7 graphicscommand: Add comments
Add explanation why ResetViewportSize is needed.
2018-11-02 03:06:26 +09:00
Hajime Hoshi
3a8ddd6279 graphicscontext: Rename createFramebufferIfNeeded -> ensureFramebuffer 2018-11-01 03:42:30 +09:00
Hajime Hoshi
61c2331ac4 graphicscommand: Refactoring 2018-11-01 03:34:58 +09:00
Hajime Hoshi
e28c7b0f50 graphicscommand: Remove Texture 2018-11-01 03:29:23 +09:00
Hajime Hoshi
bc3ca38f76 opengl: Rename ResetGLState -> Reset and other functions 2018-11-01 03:02:08 +09:00
Hajime Hoshi
b8aa35373a graphicscommand: Remove unneeded type conversion 2018-10-31 10:54:45 +09:00
seebs
74e204d952 graphics: Speed up DrawTriangles (#723)
DrawTriangles is expensive and slow because of massive memory
allocation and garbage collection costs. This patch moves from ~47TPS
on my laptop (with ~24k triangles) to 60TPS. The first part
is just allocating the right size of vertex buffer up front; that
got to about 55TPS. The second part replaces the frequent
allocations of []float32 in Vertex() calls with writing the
desired values into a provided destination slice.

Time spent in drawing triangles for 1,000 frames:
	13.07s	baseline
	11.09s	preallocate whole buffer to avoid resizing
	6.13s	use new PutVertex function

This might need some cleanup, but I think it's good evidence that
the design change is viable.
2018-10-31 10:53:17 +09:00
Hajime Hoshi
45017213a7 opengl: Unexport (Element)ArrayBufferSubData 2018-10-31 00:59:44 +09:00
Hajime Hoshi
5be08cac19 opengl: Unexport BindBuffer 2018-10-30 23:59:20 +09:00
Hajime Hoshi
23a832c0a7 opengl: Unexport consts 2018-10-30 22:41:05 +09:00
Hajime Hoshi
99594fe732 opengl: Remove type mode 2018-10-30 22:36:12 +09:00
Hajime Hoshi
b2b09ccec0 restorable: Avoid memory allocating when an entire image is cleared 2018-10-30 11:08:38 +09:00
Hajime Hoshi
bb0b8ca83b opengl: Unexport (*Context).Reset() 2018-10-30 02:18:10 +09:00
Hajime Hoshi
ac7bf354a9 opengl: Unexport types 2018-10-30 02:13:51 +09:00
Hajime Hoshi
e4179aee37 opengl: Unexport functions 2018-10-30 01:50:30 +09:00
Hajime Hoshi
6b95a5140c opengl: Move program.go and shader.go to opengl 2018-10-30 01:27:31 +09:00
Hajime Hoshi
6b02f0ae9e graphicscommand: Move OrthoProjectionMatrix to opengl package 2018-10-29 01:08:51 +09:00
Hajime Hoshi
ce1c616f69 Merge graphics and graphicsutil 2018-10-28 23:03:06 +09:00
Hajime Hoshi
395b46d8da graphicsutil: Remove dependency on graphicscommand 2018-10-28 23:00:10 +09:00
Hajime Hoshi
7767bcfdd8 graphicsutil: Better allocation of vertices 2018-10-28 22:54:36 +09:00
Hajime Hoshi
fde9fd2d0e graphicsutil: Remove dependency on opengl 2018-10-28 22:01:59 +09:00
Hajime Hoshi
ff54d3b681 Move CompositeMode to graphics package 2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817 Add graphics package and move Filter to graphics 2018-10-28 20:25:52 +09:00
Hajime Hoshi
2da5192510 Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
Hajime Hoshi
7e29a81177 ui: Refactoring 2018-10-14 18:28:27 +09:00
Hajime Hoshi
0c4ef7ee8e ui: Bug fix: fix the initial window position on multiple monitors 2018-10-14 16:59:14 +09:00
Hajime Hoshi
b56061281d ui: Add comments 2018-10-13 22:41:21 +09:00
Hajime Hoshi
a073f48faf input: Bug fix: keypress event were not fired
This change suspends to 'preventDefault' on keydown events.

Now preventing navigation by pressing backspace is deprecated in
Chrome. For other keys, it looks like keyup's preventDefault is
enough to disable the browser default behavior.
2018-10-13 19:18:13 +09:00
Hajime Hoshi
faf32b9d37 devicescale: Plan 9 support 2018-10-13 04:08:40 +09:00
Hajime Hoshi
34596bb1cf ui: Bug fix: IsVsyncEnabled can cause deadlock 2018-10-10 23:17:45 +09:00
Hajime Hoshi
b4a4b87b56 ui: Bug fix: ScreenSizeInFullscreen returned wrong scaled values
Fixes #708
2018-10-10 03:10:18 +09:00
Hajime Hoshi
e971f6d41c ui: Avoid glfw.GetCurrentContext for threading issues 2018-10-10 01:45:39 +09:00
Hajime Hoshi
b5344bc994 ui: glfwScale must be called on the main thread 2018-10-10 01:07:47 +09:00
Hajime Hoshi
c758a1f8c6 ui: Rename MonitorSize -> ScreenSizeInFullscreen (#708) 2018-10-09 23:42:03 +09:00
Hajime Hoshi
dbe71e81bd ui: Bug fix: currentMonitorPos returned wrong values on macOS
[NSScreen mainScreen] sometimes returned a wrong screen for the
window. Use [[NSApp mainWindow] screen] when possible.

Fixes #703
2018-10-08 05:40:07 +09:00
Hajime Hoshi
c4a066ecd0 ui: Fix wrong comments about Windows 2018-10-08 04:06:44 +09:00
Hajime Hoshi
8d2820efb0 ui: Bug fix: the window is shown on the current monitor on Windows
Fixes #704
2018-10-08 03:24:14 +09:00
Hajime Hoshi
96a657025f ui: Bug fix: DeviceScaleFactor and MonitorSize were not correct on Windows 2018-10-08 03:18:24 +09:00
Hajime Hoshi
9264e38324 ui: Add comments 2018-10-08 01:45:07 +09:00
Hajime Hoshi
f6c2d899f1 ui: Bug fix: compile error on browsers and mobiles 2018-10-08 01:26:05 +09:00
Hajime Hoshi
4a5548a4a0 ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size 2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564 ui: Bug fix: DeviceScaleFactor should return the current monitor's scale 2018-10-08 01:11:13 +09:00
Hajime Hoshi
16a9bac487 ui: Remove deviceScale struct 2018-10-08 01:03:18 +09:00
Hajime Hoshi
effd530026 ui: Show the window on the current monitor (#704)
Tested on macOS. This doesn't work on Windows yet since there are
some codes that depends on the primary monitor.
2018-10-08 00:46:01 +09:00
Hajime Hoshi
fb7a3f2736 ui: Bug fix: Call SetPos multiple times to render correctly (#703) 2018-10-08 00:25:21 +09:00
Hajime Hoshi
e0d2d5e753 ui: Bug fix: wrong scaling when a window move across monitors
Fixes #701
2018-10-07 23:05:20 +09:00
Hajime Hoshi
0e7dab3707 ui: Fix comment 2018-10-06 20:04:48 +09:00
Hajime Hoshi
f9edfd7d57 ui: Remove unused variables 2018-10-06 19:55:10 +09:00
Hajime Hoshi
cc336a4c38 ui: Use more stable way to determine the current monitor 2018-10-06 19:53:43 +09:00
Hajime Hoshi
55a397bd65 devicescale: Specify the monitor to get the scale
Fixes #695
2018-10-06 19:43:23 +09:00
Hajime Hoshi
b99cc6ca8e ui: Bug fix: compile error on mobiles 2018-10-06 18:26:22 +09:00
Hajime Hoshi
8771d27d64 devicescale: Rename variables 2018-10-06 17:29:40 +09:00
Hajime Hoshi
d08ae0dd66 graphicsutil: Fix comments 2018-10-06 15:01:12 +09:00
Hajime Hoshi
ca2fe22e4a ui: Bug fix: Set the proper window position when coming back from fullscreen 2018-10-06 03:53:34 +09:00
Hajime Hoshi
7ea1ab6b58 ui: Bug fix: currentMonitor should not return nil
Fixes #700
2018-10-06 03:22:33 +09:00
Hajime Hoshi
cae9e39453 ui: Use the best suitable monitor for fullscreen
This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
16f6aeaa4a ui: Refactoring: Use the current monitor 2018-10-06 02:38:02 +09:00
Hajime Hoshi
bd1fc4439a graphicsutil: Avoid passing NaN to shaders experimentally (#696) 2018-10-04 02:02:19 +09:00
Hajime Hoshi
1807a3f530 devicescale: Rename function 2018-10-04 01:28:53 +09:00
Hajime Hoshi
10b49bb0a3 ui: Don't call devicescale.DeviceScale too often 2018-10-03 04:29:12 +09:00
Hajime Hoshi
11d23bafa9 devicescale: Bug fix: the active window can't be passed to ReleaseDC 2018-10-03 04:16:28 +09:00
Hajime Hoshi
02a2fc2d44 ui: Bug fix: Force to adjust window size when scale is changed
Fixes #644
2018-10-03 03:26:11 +09:00
Hajime Hoshi
eef9c01735 gofmt -s -w 2018-10-03 03:25:44 +09:00
Hajime Hoshi
cf41e0aa0a devicescale: Rename logPixelSx -> logPixelsX 2018-10-03 03:13:36 +09:00
Hajime Hoshi
399317a2cf devicescale: Get the current monitor's scale on Windows (#644) 2018-10-03 03:09:42 +09:00
Hajime Hoshi
c494b53822 ui: Refactoring: Add deviceScale struct 2018-10-02 23:06:56 +09:00
Hajime Hoshi
635d624b77 ui: Update device scale on browsers (#644) 2018-10-02 11:43:45 +09:00
Hajime Hoshi
21c1ee5dfb ui: Cache devicescale value on mobiles 2018-10-02 03:51:13 +09:00
Hajime Hoshi
9906c935f6 ui: Remove unnecessary lock protection 2018-10-02 03:25:30 +09:00
Hajime Hoshi
fce82e1502 ui: Use frame counter to update device scale 2018-10-02 03:21:59 +09:00
Hajime Hoshi
78f2946797 ui: Bug fix: timer condition was wrong 2018-10-02 02:53:17 +09:00
Hajime Hoshi
bf850e12a4 ui: Recalc device scale repeatedly for multiple displays (#644) 2018-10-02 02:49:08 +09:00
Hajime Hoshi
308c8091cd ui: Fix comments 2018-09-30 18:53:38 +09:00
Hajime Hoshi
8df596396c input: Bug fix: wheel direction is opposite on browsers 2018-09-30 17:14:52 +09:00
Hajime Hoshi
0224858b7b examples/wheel: Improve message 2018-09-30 17:13:22 +09:00
Hajime Hoshi
803e42714e input: Implement wheel event on browsers
Fixes #630
2018-09-30 17:08:18 +09:00
Hajime Hoshi
237f6a2014 input: Rename MouseWheel -> Wheel 2018-09-30 17:01:45 +09:00
Hajime Hoshi
b6f0ea0100 input: Remove unused variables 2018-09-30 15:40:16 +09:00
Hajime Hoshi
25a5f1dd83 ui: Sleep when vsync doesn't work (#692) 2018-09-30 14:44:54 +09:00
Hajime Hoshi
15260537a2 graphics: Bug fix: fullscreen rendering was wrong
After fad65f2f5d, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.

This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.

Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
fad65f2f5d graphics: Use the viewport size same as the framebuffer size
Fixes #691
2018-09-29 19:53:22 +09:00
Hajime Hoshi
c4abed0a22 opengl: Add coments about #629 2018-09-29 02:20:23 +09:00
Hajime Hoshi
ce8d9df647 graphics: Update glTexImage2D signature 2018-09-10 12:44:42 +09:00
Hajime Hoshi
3d24ffe3e0 clock: Bug fix: function registerd OnStart might not be called
Fixes #645
2018-09-03 00:35:55 +09:00
Hajime Hoshi
42757b735b internal/png: Update 2018-09-02 23:09:08 +09:00
Hajime Hoshi
8827520d4a graphics: Bug fix: avoid jaggy rendering on macOS by adjusting texels (#669) 2018-08-30 00:17:03 +09:00
Hajime Hoshi
2360b2930f graphics: Add DrawTriangles
Fixes #624
2018-08-14 01:23:14 +09:00
Hajime Hoshi
690c3cf981 graphics: Embed 'scale' part of the color matrix
If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.

Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
e46f9c6305 graphics: Bug fix: compile error 2018-08-10 03:10:57 +09:00
Hajime Hoshi
a03b335c24 graphics: Add logging when 'ebitendebug' tag is specified
Fixes #563
2018-08-10 02:39:07 +09:00
Hajime Hoshi
1aabdd58f1 restorable: Fix comments 2018-08-09 01:27:38 +09:00
Hajime Hoshi
3daaef2cab restorable: Refactoring: Use ReplacePixels(nil, ...) for clearing an image 2018-08-09 01:16:46 +09:00
Hajime Hoshi
a988082be1 shareable: Bug fix: disable tests 2018-08-09 00:19:55 +09:00
Hajime Hoshi
c68c36b0b7 restoreable: Add ClearState to clear the state explicitly
Fixes #566
2018-08-09 00:12:45 +09:00
Hajime Hoshi
cdc408d2c2 shareable: Suspend re-using shared images
Fixes #661
2018-08-08 18:40:52 +09:00
Hajime Hoshi
ed99719fdb devicescale: Use app.RunOnJVM and remove internal/jni 2018-08-06 23:50:37 +09:00
Hajime Hoshi
77e905eb25 Revert "graphics: Embed color matrices values to vertices (#655)"
This reverts commit 5a9235aaf9.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
9af8e621bd Revert "affine: Refactoring: Unify two element slices into one"
This reverts commit da662b384c.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
af77a17aaa devicescale: Use mainScreen instead of screens[0] to get the 'current' screen state 2018-08-05 19:18:40 +09:00
Hajime Hoshi
063edfcc4a opengl: Use the safer way to pass Go string to C 2018-08-04 05:22:59 +09:00
Hajime Hoshi
18d77d3f6e shareable: Rename variables 2018-08-03 02:50:11 +09:00
Hajime Hoshi
0956ca0ea6 graphicsutil: Add MipmapLevel 2018-07-31 01:47:03 +09:00
Hajime Hoshi
d7d02e6d6a Reland: graphics: mipmap images should be volatile when the base image is volatile
This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5 Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
This reverts commit 0f82330009.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009 graphics: Bug fix: mipmap images should be volatile when the base image is volatile 2018-07-29 23:54:46 +09:00
Hajime Hoshi
0bf62f392f shareable: Bug fix: forceShared should allocate backend as shareable 2018-07-29 23:49:53 +09:00
Hajime Hoshi
81094da3a1 shareable: Bug fix: test failures 2018-07-29 23:28:13 +09:00
Hajime Hoshi
056ed1c6db shareable: Return color.RGBA instead of color.Color 2018-07-29 21:59:18 +09:00
Hajime Hoshi
b9265d5120 Enable to go-generate under non-GOPATH directories 2018-07-28 19:21:19 +09:00
Hajime Hoshi
88e488a5a6 docs: Update 2018-07-28 19:00:05 +09:00
Hajime Hoshi
da662b384c affine: Refactoring: Unify two element slices into one 2018-07-27 01:51:49 +09:00
Hajime Hoshi
2b4785f863 affine: Remove unused function 2018-07-27 01:23:14 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices (#655)
Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
2559979c2b shareable: Add tests 2018-07-25 01:08:04 +09:00
Hajime Hoshi
5beaf843a6 shareable: Bug fix: volatile or screen must not use shareable texture 2018-07-24 22:25:15 +09:00
Hajime Hoshi
b2a4ddf853 shareable: Refactoring: Add moveTo 2018-07-22 06:29:31 +09:00
Hajime Hoshi
693116ffd6 shareable: Bug fix: Double free 2018-07-22 05:52:11 +09:00
Hajime Hoshi
6687ffe8ba shareable: Bug fix: SetFinalizer must not be reset at dispose(false) 2018-07-22 05:40:04 +09:00
Hajime Hoshi
c15348f939 packing: Improve panic messages 2018-07-22 05:29:02 +09:00
Hajime Hoshi
09dcba40ab shareable: Rename variables 2018-07-22 04:32:36 +09:00
Hajime Hoshi
a6edb90898 shareable: Use the shared backend again in some conditions
Fixes #633
2018-07-22 04:03:35 +09:00
Hajime Hoshi
e3ab158d7d affine: Allow absence of the translate part 2018-07-21 17:21:55 +09:00
Hajime Hoshi
9047e54ae6 shareable: Remove comments 2018-07-21 03:43:12 +09:00
Hajime Hoshi
5249afc06b graphicsutil: Add QuadIndices 2018-07-21 03:40:37 +09:00
Hajime Hoshi
2e7745044d shareable: Fix Image.DrawImage to accept vertices and indices 2018-07-21 03:30:27 +09:00
Hajime Hoshi
0593b77eb8 ui: Implement CurrentTPS 2018-07-18 02:11:00 +09:00
Hajime Hoshi
eb68cdad6e ui: Bug fix: Freezing on calling SetVsyncEnabled 2018-07-17 02:37:22 +09:00
Hajime Hoshi
3a8ca5ad73 ui: Implement TPS/SetTPS
Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
93f8c76310 internal/clock: Remove unused variables 2018-07-17 00:35:51 +09:00
Hajime Hoshi
408cc1e833 internal/clock: Refactoring
Update now returns 0 when tps is 0, and 1 when tps is negative.
2018-07-17 00:29:10 +09:00
Hajime Hoshi
88e6768a30 Use the term 'TPS' ticks per second 2018-07-16 04:36:47 +09:00
Hajime Hoshi
bbb777eecc internal/clock: Use constant time to detect if the game is delayed too much 2018-07-16 03:02:55 +09:00
Hajime Hoshi
18ec1d8265 internal/clock: Update takes FPS 2018-07-16 01:03:23 +09:00
Hajime Hoshi
09c93ac86d ui: Avoid using eval 2018-07-14 23:47:31 +09:00
Hajime Hoshi
e25c237a01 Add IsVsyncEnabled / SetVsyncEnabled
This enables the game to work more efficiently (but consume much
more CPU).

Fixes #405.
2018-07-14 21:43:55 +09:00
Hajime Hoshi
6c8b7f8e9c graphics: Refactoring: Reduce error propagations 2018-07-12 03:08:50 +09:00
Hajime Hoshi
a9a21132ae graphics: Refactoring: Add pixelCommand 2018-07-12 02:40:06 +09:00
Hajime Hoshi
8f12dfc496 Use js.TypedArray
This is still WIP. There is a rendering issue on Wasm.
2018-07-06 02:48:51 +09:00
Hajime Hoshi
e4f157d9cd opengl: Remove unused code 2018-06-30 12:34:40 +09:00
Hajime Hoshi
2c0f3d4302 opengl: Bug fix: wrong argument to js.Value.Call 2018-06-30 12:32:15 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API (#634)
I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
abdf52bc74 shareable: Bug fix: Call SetFinalizer whenever a new image is created
Fixes #637
2018-06-28 22:23:07 +09:00
Hajime Hoshi
f765966742 web: Remove unused variables 2018-06-28 00:17:05 +09:00
Hajime Hoshi
f19e349d38 web: Remove IsNodeJS
gjbt now creates a pseudo-Node environment by creating
window.process object, and this conflicted with an assumption that
Ebiten doesn't nothing on Node environment. See
https://github.com/myitcv/gjbt/pull/13 for the detail.

This change allows Ebiten work on pseudo-Node environment. Even
after this change, Ebiten doesn't work on real Node environment
due to lack of DOM.
2018-06-28 00:12:24 +09:00
Hajime Hoshi
dec921809b shareable: Refactoring 2018-06-26 01:59:12 +09:00
Hajime Hoshi
a9359e4ef8 Use GopherJS/GopherWasm 2018-06-24 16:10:24 +09:00
Hajime Hoshi
8c9a11ddf4 opengl: Rely on gopherwasm for typed-array creation 2018-06-24 02:02:39 +09:00
Hajime Hoshi
ff86f8bd93 opengl: Refactoring 2018-06-23 04:43:56 +09:00
Hajime Hoshi
33e4f82d7c graphicsutil: Optimization to avoid boundary checks 2018-06-23 03:18:54 +09:00
Hajime Hoshi
6c1c60d40d opengl: Make Program struct to avoid Get() 2018-06-22 01:45:25 +09:00
Hajime Hoshi
55d832fc63 shareable: Don't extend textures on macOS
Fixes #593
2018-06-20 11:57:39 +09:00
Hajime Hoshi
d83799acf8 opengl: Bug fix: mobile build failure 2018-06-20 11:16:21 +09:00
Hajime Hoshi
8d644479cc opengl: Initialize consts first to avoid 'Get' calls 2018-06-19 04:02:56 +09:00
Hajime Hoshi
62bd35e412 Avoid 'Get' call if possible
(*js.Value).Get has some overhead especially on Wasm.
2018-06-19 03:43:24 +09:00
Hajime Hoshi
702a429afb opengl: Faster conversion from []float32 to Float32Array 2018-06-19 03:31:53 +09:00
Hajime Hoshi
840c4d24df graphicsutil: Accept matrix parameters directly for performance 2018-06-19 00:19:32 +09:00
Philipp Steinhaus
39b3170185 input: Enable mouse wheel input (#628) 2018-06-18 00:38:30 +09:00
Hajime Hoshi
a3c754d2cc graphics: Restrict QuadVertices to allow only power of 2 sizes
Now QuadVertices can skip calculating power of 2 values.
2018-06-17 23:05:19 +09:00
Hajime Hoshi
12287a8382 graphicsutil: Reduce multiplying 2018-06-17 20:11:31 +09:00
Hajime Hoshi
ac24a8382f graphicsutil: Extract matrix applying for performance 2018-06-17 19:45:09 +09:00
Hajime Hoshi
1849b59741 graphicsutil: Refactoring 2018-06-17 17:29:36 +09:00
Hajime Hoshi
5d37c331bb graphicsutil: Remove unused arguments 2018-06-17 16:38:21 +09:00
Hajime Hoshi
95561bbf6b affine: Use float32 values for GeoM
float32 was slow on GopherJS, but not slow on Wasm.
2018-06-17 15:38:10 +09:00
Hajime Hoshi
4c2fc30311 graphicsutil: Don't allow nil GeoM 2018-06-17 01:48:56 +09:00
Hajime Hoshi
f6b7a6be73 graphics: Use copy function in appendVertices 2018-06-17 01:09:05 +09:00
Hajime Hoshi
b4ace53596 affine: Remove GeoM to avoid GeoM allocations on the heap 2018-06-17 00:59:50 +09:00
Hajime Hoshi
460c47a9eb opengl: Pass slices to js.Value 2018-06-16 02:19:18 +09:00
Hajime Hoshi
3fbe8d8ecb opengl: Change Shader/Program/Buffer to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
2497b64cf7 opengl: Change uniformLocation to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
17ccf06755 opengl: Change Texture/Framebuffer to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
48e2c2aba9 opengl: Use gopherwasm 2018-06-16 00:30:16 +09:00
Hajime Hoshi
b87a851c0e ui: New GopherWASM API 2018-06-16 00:26:28 +09:00
Hajime Hoshi
a90b7efdf4 shareable: Refactoring 2018-06-11 01:02:25 +09:00
Hajime Hoshi
3ee76ffd8e graphicsutil: Move vertices.go to graphicsutil 2018-06-10 23:08:22 +09:00
Hajime Hoshi
9745ccee47 restorable: Make (*Image).DrawImage accept vertices and indices 2018-06-10 22:59:00 +09:00
Hajime Hoshi
97a54548df restorable: Rename vertices -> quadVertices 2018-06-10 20:41:17 +09:00
Hajime Hoshi
600983e028 restorable: Record indices for restoring 2018-06-10 20:17:48 +09:00
Hajime Hoshi
2e5e7e6e24 restorable: Remove merging commands for code simplicity 2018-06-10 20:06:17 +09:00
Hajime Hoshi
03079ba067 restorable: Refactoring 2018-06-10 18:40:46 +09:00
Hajime Hoshi
c782380a1c restorable: Specify indices from restorable package 2018-06-10 18:17:58 +09:00
Hajime Hoshi
2853895e6b graphics: Refactoring: Rename functions 2018-06-10 17:53:57 +09:00
Hajime Hoshi
32ac3840a7 graphics: Add comments 2018-06-10 17:10:11 +09:00
Hajime Hoshi
4e21bfd005 graphics: Rename elements -> indices 2018-06-10 17:06:40 +09:00
Hajime Hoshi
8a268e871f graphics: Specify indices before commands 2018-06-10 17:04:58 +09:00
Hajime Hoshi
be665a3526 ui: Better way to avoid blocking
Fixes #625
2018-06-09 13:36:35 +09:00
Hajime Hoshi
6e12f287b0 ui: Use goroutine to avoid blocking on GopherJS 2018-06-09 03:05:37 +09:00
Hajime Hoshi
e6d0943366 graphics: Rename color_matrix -> color_matrix_body 2018-06-06 02:46:54 +09:00
Hajime Hoshi
b86860abcc graphics: Call BindBuffer only when the program was null 2018-06-04 00:13:23 +09:00
Hajime Hoshi
fac639f9b7 graphics: Refactoring: Remove drawImageCommand.quadsNum 2018-06-03 23:58:08 +09:00
Hajime Hoshi
c9dd04d471 graphics: Refactoring: Remove command groups 2018-06-03 23:13:01 +09:00
Hajime Hoshi
9d87622a19 graphics: Set elements for every EnqueueDrawImageCommand 2018-06-03 20:42:45 +09:00
Hajime Hoshi
525ad04568 graphics: Split the notion of vertices and elements 2018-06-03 16:07:26 +09:00
Hajime Hoshi
25f2dfc677 graphics: Refactoring 2018-06-03 01:43:10 +09:00
Hajime Hoshi
03e3f0f5f7 graphics: Call glBufferSubData for element array buffer every frame
This is a preparation for more flexible drawing commands.
2018-05-31 00:53:05 +09:00
Hajime Hoshi
5e93d75ae0 graphics: Fix comments 2018-05-28 02:38:26 +09:00
Hajime Hoshi
399f965729 opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
2018-05-28 00:34:00 +09:00
Hajime Hoshi
311788dfe2 ui: Remove warnings of deadlock
Now gopherwasm fixed this problem by avoiding js.MakeFunc.

See also: 3fe87b73c0
2018-05-27 04:10:14 +09:00
Hajime Hoshi
8e9c3bd304 ui: Use gopherwasm 2018-05-27 02:35:17 +09:00
Hajime Hoshi
faaf391619 audio: Give up syncing audio timer and game timer (#617)
Syncing was already incomplete (e.g. decoding takes more than one
frame and delays can happen in this case). Giving up syncing audio
timer and game timer should not affect the game experience so much.
Instead, clock implementation will be much simpler.
2018-05-27 00:30:12 +09:00
Hajime Hoshi
5976e4bbbc audio: More intellegent suspending/resuming (#617)
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.

This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
d88d1be4ad mobile: Refactoring 2018-05-26 22:51:30 +09:00
Hajime Hoshi
980055e07a devicescale: Use gopherwasm 2018-05-25 02:00:41 +09:00
Hajime Hoshi
d894a13698 web: Use gopherwasm 2018-05-25 01:59:50 +09:00
Hajime Hoshi
2ec075004a clock: Use gopherwasm 2018-05-25 01:14:31 +09:00
Hajime Hoshi
4c5613d73c opengl: Remove unneeded casts 2018-05-23 01:29:16 +09:00
Hajime Hoshi
b84dc0585d opengl: Remove dependencies on gopherjs/webgl
This is a preparation for #528
2018-05-23 00:48:24 +09:00
Hajime Hoshi
81a1fd4744 testflock: Use just sync.Mutex on browsers (#615) 2018-05-19 21:10:34 +09:00
Hajime Hoshi
0637a812bc web: Fix detecting mobile browsers for NodeJS 2018-05-16 22:29:19 +09:00
Hajime Hoshi
a5eb1b84ab web: Better way to detect NodeJS 2018-05-16 22:10:35 +09:00
Hajime Hoshi
c2df8326fc ui: Refactoring: Use IsNodeJS 2018-05-16 22:02:33 +09:00
Hajime Hoshi
d7d892f2d6 graphics: Allow a little margin for edge pixels 2018-05-13 23:00:06 +09:00
Hajime Hoshi
a1dd7b39a3 graphics: Remove roundTexel function
Actually, at least 704d4cf464,
examples/moire doesn't work well without roundTexel on MacBook Pro.
However, now other parts are fixed (e.g. highp is used), it looks
like roundTexel is no longer needed.
2018-05-13 22:30:22 +09:00
Hajime Hoshi
b402cddd01 graphics: Bug fix: wrong refactoring in shader 2018-05-13 14:20:54 +09:00
Hajime Hoshi
efaa5aa17a graphics: Refactor shader 2018-05-13 03:31:28 +09:00
Hajime Hoshi
3ccfe087d9 Refactoring 2018-05-12 15:25:01 +09:00
Hajime Hoshi
453921f1d3 ui: Bug fix: sizeChange must be set after updateFullscreenScaleIfNeeded 2018-05-12 02:11:37 +09:00
Hajime Hoshi
f5336ce7bc opengl: Use 'EXT' functions for framebuffers
Some pretty old machines don't support OpenGL 3.x or later, and in
such environment, some framebuffer functions like glGenFramebuffers
are not available. Instead, EXT versions can be used even on
machines that don't support OpenGL 3.x.

After this change, Ebiten always tries to use EXT version of
framebuffer functions. I believe EXT version is always available
when non-EXT version is available, so this chang eshould be safe.

Fixes #602
2018-05-10 02:11:23 +09:00