Hajime Hoshi
a6edb90898
shareable: Use the shared backend again in some conditions
...
Fixes #633
2018-07-22 04:03:35 +09:00
Hajime Hoshi
e3ab158d7d
affine: Allow absence of the translate part
2018-07-21 17:21:55 +09:00
Hajime Hoshi
9047e54ae6
shareable: Remove comments
2018-07-21 03:43:12 +09:00
Hajime Hoshi
5249afc06b
graphicsutil: Add QuadIndices
2018-07-21 03:40:37 +09:00
Hajime Hoshi
2e7745044d
shareable: Fix Image.DrawImage to accept vertices and indices
2018-07-21 03:30:27 +09:00
Hajime Hoshi
0593b77eb8
ui: Implement CurrentTPS
2018-07-18 02:11:00 +09:00
Hajime Hoshi
eb68cdad6e
ui: Bug fix: Freezing on calling SetVsyncEnabled
2018-07-17 02:37:22 +09:00
Hajime Hoshi
3a8ca5ad73
ui: Implement TPS/SetTPS
...
Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
93f8c76310
internal/clock: Remove unused variables
2018-07-17 00:35:51 +09:00
Hajime Hoshi
408cc1e833
internal/clock: Refactoring
...
Update now returns 0 when tps is 0, and 1 when tps is negative.
2018-07-17 00:29:10 +09:00
Hajime Hoshi
88e6768a30
Use the term 'TPS' ticks per second
2018-07-16 04:36:47 +09:00
Hajime Hoshi
bbb777eecc
internal/clock: Use constant time to detect if the game is delayed too much
2018-07-16 03:02:55 +09:00
Hajime Hoshi
18ec1d8265
internal/clock: Update takes FPS
2018-07-16 01:03:23 +09:00
Hajime Hoshi
09c93ac86d
ui: Avoid using eval
2018-07-14 23:47:31 +09:00
Hajime Hoshi
e25c237a01
Add IsVsyncEnabled / SetVsyncEnabled
...
This enables the game to work more efficiently (but consume much
more CPU).
Fixes #405 .
2018-07-14 21:43:55 +09:00
Hajime Hoshi
6c8b7f8e9c
graphics: Refactoring: Reduce error propagations
2018-07-12 03:08:50 +09:00
Hajime Hoshi
a9a21132ae
graphics: Refactoring: Add pixelCommand
2018-07-12 02:40:06 +09:00
Hajime Hoshi
8f12dfc496
Use js.TypedArray
...
This is still WIP. There is a rendering issue on Wasm.
2018-07-06 02:48:51 +09:00
Hajime Hoshi
e4f157d9cd
opengl: Remove unused code
2018-06-30 12:34:40 +09:00
Hajime Hoshi
2c0f3d4302
opengl: Bug fix: wrong argument to js.Value.Call
2018-06-30 12:32:15 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API ( #634 )
...
I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
abdf52bc74
shareable: Bug fix: Call SetFinalizer whenever a new image is created
...
Fixes #637
2018-06-28 22:23:07 +09:00
Hajime Hoshi
f765966742
web: Remove unused variables
2018-06-28 00:17:05 +09:00
Hajime Hoshi
f19e349d38
web: Remove IsNodeJS
...
gjbt now creates a pseudo-Node environment by creating
window.process object, and this conflicted with an assumption that
Ebiten doesn't nothing on Node environment. See
https://github.com/myitcv/gjbt/pull/13 for the detail.
This change allows Ebiten work on pseudo-Node environment. Even
after this change, Ebiten doesn't work on real Node environment
due to lack of DOM.
2018-06-28 00:12:24 +09:00
Hajime Hoshi
dec921809b
shareable: Refactoring
2018-06-26 01:59:12 +09:00
Hajime Hoshi
a9359e4ef8
Use GopherJS/GopherWasm
2018-06-24 16:10:24 +09:00
Hajime Hoshi
8c9a11ddf4
opengl: Rely on gopherwasm for typed-array creation
2018-06-24 02:02:39 +09:00
Hajime Hoshi
ff86f8bd93
opengl: Refactoring
2018-06-23 04:43:56 +09:00
Hajime Hoshi
33e4f82d7c
graphicsutil: Optimization to avoid boundary checks
2018-06-23 03:18:54 +09:00
Hajime Hoshi
6c1c60d40d
opengl: Make Program struct to avoid Get()
2018-06-22 01:45:25 +09:00
Hajime Hoshi
55d832fc63
shareable: Don't extend textures on macOS
...
Fixes #593
2018-06-20 11:57:39 +09:00
Hajime Hoshi
d83799acf8
opengl: Bug fix: mobile build failure
2018-06-20 11:16:21 +09:00
Hajime Hoshi
8d644479cc
opengl: Initialize consts first to avoid 'Get' calls
2018-06-19 04:02:56 +09:00
Hajime Hoshi
62bd35e412
Avoid 'Get' call if possible
...
(*js.Value).Get has some overhead especially on Wasm.
2018-06-19 03:43:24 +09:00
Hajime Hoshi
702a429afb
opengl: Faster conversion from []float32 to Float32Array
2018-06-19 03:31:53 +09:00
Hajime Hoshi
840c4d24df
graphicsutil: Accept matrix parameters directly for performance
2018-06-19 00:19:32 +09:00
Philipp Steinhaus
39b3170185
input: Enable mouse wheel input ( #628 )
2018-06-18 00:38:30 +09:00
Hajime Hoshi
a3c754d2cc
graphics: Restrict QuadVertices to allow only power of 2 sizes
...
Now QuadVertices can skip calculating power of 2 values.
2018-06-17 23:05:19 +09:00
Hajime Hoshi
12287a8382
graphicsutil: Reduce multiplying
2018-06-17 20:11:31 +09:00
Hajime Hoshi
ac24a8382f
graphicsutil: Extract matrix applying for performance
2018-06-17 19:45:09 +09:00
Hajime Hoshi
1849b59741
graphicsutil: Refactoring
2018-06-17 17:29:36 +09:00
Hajime Hoshi
5d37c331bb
graphicsutil: Remove unused arguments
2018-06-17 16:38:21 +09:00
Hajime Hoshi
95561bbf6b
affine: Use float32 values for GeoM
...
float32 was slow on GopherJS, but not slow on Wasm.
2018-06-17 15:38:10 +09:00
Hajime Hoshi
4c2fc30311
graphicsutil: Don't allow nil GeoM
2018-06-17 01:48:56 +09:00
Hajime Hoshi
f6b7a6be73
graphics: Use copy function in appendVertices
2018-06-17 01:09:05 +09:00
Hajime Hoshi
b4ace53596
affine: Remove GeoM to avoid GeoM allocations on the heap
2018-06-17 00:59:50 +09:00
Hajime Hoshi
460c47a9eb
opengl: Pass slices to js.Value
2018-06-16 02:19:18 +09:00
Hajime Hoshi
3fbe8d8ecb
opengl: Change Shader/Program/Buffer to js.Value
2018-06-16 00:30:16 +09:00
Hajime Hoshi
2497b64cf7
opengl: Change uniformLocation to js.Value
2018-06-16 00:30:16 +09:00
Hajime Hoshi
17ccf06755
opengl: Change Texture/Framebuffer to js.Value
2018-06-16 00:30:16 +09:00
Hajime Hoshi
48e2c2aba9
opengl: Use gopherwasm
2018-06-16 00:30:16 +09:00
Hajime Hoshi
b87a851c0e
ui: New GopherWASM API
2018-06-16 00:26:28 +09:00
Hajime Hoshi
a90b7efdf4
shareable: Refactoring
2018-06-11 01:02:25 +09:00
Hajime Hoshi
3ee76ffd8e
graphicsutil: Move vertices.go to graphicsutil
2018-06-10 23:08:22 +09:00
Hajime Hoshi
9745ccee47
restorable: Make (*Image).DrawImage accept vertices and indices
2018-06-10 22:59:00 +09:00
Hajime Hoshi
97a54548df
restorable: Rename vertices -> quadVertices
2018-06-10 20:41:17 +09:00
Hajime Hoshi
600983e028
restorable: Record indices for restoring
2018-06-10 20:17:48 +09:00
Hajime Hoshi
2e5e7e6e24
restorable: Remove merging commands for code simplicity
2018-06-10 20:06:17 +09:00
Hajime Hoshi
03079ba067
restorable: Refactoring
2018-06-10 18:40:46 +09:00
Hajime Hoshi
c782380a1c
restorable: Specify indices from restorable package
2018-06-10 18:17:58 +09:00
Hajime Hoshi
2853895e6b
graphics: Refactoring: Rename functions
2018-06-10 17:53:57 +09:00
Hajime Hoshi
32ac3840a7
graphics: Add comments
2018-06-10 17:10:11 +09:00
Hajime Hoshi
4e21bfd005
graphics: Rename elements -> indices
2018-06-10 17:06:40 +09:00
Hajime Hoshi
8a268e871f
graphics: Specify indices before commands
2018-06-10 17:04:58 +09:00
Hajime Hoshi
be665a3526
ui: Better way to avoid blocking
...
Fixes #625
2018-06-09 13:36:35 +09:00
Hajime Hoshi
6e12f287b0
ui: Use goroutine to avoid blocking on GopherJS
2018-06-09 03:05:37 +09:00
Hajime Hoshi
e6d0943366
graphics: Rename color_matrix -> color_matrix_body
2018-06-06 02:46:54 +09:00
Hajime Hoshi
b86860abcc
graphics: Call BindBuffer only when the program was null
2018-06-04 00:13:23 +09:00
Hajime Hoshi
fac639f9b7
graphics: Refactoring: Remove drawImageCommand.quadsNum
2018-06-03 23:58:08 +09:00
Hajime Hoshi
c9dd04d471
graphics: Refactoring: Remove command groups
2018-06-03 23:13:01 +09:00
Hajime Hoshi
9d87622a19
graphics: Set elements for every EnqueueDrawImageCommand
2018-06-03 20:42:45 +09:00
Hajime Hoshi
525ad04568
graphics: Split the notion of vertices and elements
2018-06-03 16:07:26 +09:00
Hajime Hoshi
25f2dfc677
graphics: Refactoring
2018-06-03 01:43:10 +09:00
Hajime Hoshi
03e3f0f5f7
graphics: Call glBufferSubData for element array buffer every frame
...
This is a preparation for more flexible drawing commands.
2018-05-31 00:53:05 +09:00
Hajime Hoshi
5e93d75ae0
graphics: Fix comments
2018-05-28 02:38:26 +09:00
Hajime Hoshi
399f965729
opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
...
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
2018-05-28 00:34:00 +09:00
Hajime Hoshi
311788dfe2
ui: Remove warnings of deadlock
...
Now gopherwasm fixed this problem by avoiding js.MakeFunc.
See also: 3fe87b73c0
2018-05-27 04:10:14 +09:00
Hajime Hoshi
8e9c3bd304
ui: Use gopherwasm
2018-05-27 02:35:17 +09:00
Hajime Hoshi
faaf391619
audio: Give up syncing audio timer and game timer ( #617 )
...
Syncing was already incomplete (e.g. decoding takes more than one
frame and delays can happen in this case). Giving up syncing audio
timer and game timer should not affect the game experience so much.
Instead, clock implementation will be much simpler.
2018-05-27 00:30:12 +09:00
Hajime Hoshi
5976e4bbbc
audio: More intellegent suspending/resuming ( #617 )
...
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.
This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
d88d1be4ad
mobile: Refactoring
2018-05-26 22:51:30 +09:00
Hajime Hoshi
980055e07a
devicescale: Use gopherwasm
2018-05-25 02:00:41 +09:00
Hajime Hoshi
d894a13698
web: Use gopherwasm
2018-05-25 01:59:50 +09:00
Hajime Hoshi
2ec075004a
clock: Use gopherwasm
2018-05-25 01:14:31 +09:00
Hajime Hoshi
4c5613d73c
opengl: Remove unneeded casts
2018-05-23 01:29:16 +09:00
Hajime Hoshi
b84dc0585d
opengl: Remove dependencies on gopherjs/webgl
...
This is a preparation for #528
2018-05-23 00:48:24 +09:00
Hajime Hoshi
81a1fd4744
testflock: Use just sync.Mutex on browsers ( #615 )
2018-05-19 21:10:34 +09:00
Hajime Hoshi
0637a812bc
web: Fix detecting mobile browsers for NodeJS
2018-05-16 22:29:19 +09:00
Hajime Hoshi
a5eb1b84ab
web: Better way to detect NodeJS
2018-05-16 22:10:35 +09:00
Hajime Hoshi
c2df8326fc
ui: Refactoring: Use IsNodeJS
2018-05-16 22:02:33 +09:00
Hajime Hoshi
d7d892f2d6
graphics: Allow a little margin for edge pixels
2018-05-13 23:00:06 +09:00
Hajime Hoshi
a1dd7b39a3
graphics: Remove roundTexel function
...
Actually, at least 704d4cf464
,
examples/moire doesn't work well without roundTexel on MacBook Pro.
However, now other parts are fixed (e.g. highp is used), it looks
like roundTexel is no longer needed.
2018-05-13 22:30:22 +09:00
Hajime Hoshi
b402cddd01
graphics: Bug fix: wrong refactoring in shader
2018-05-13 14:20:54 +09:00
Hajime Hoshi
efaa5aa17a
graphics: Refactor shader
2018-05-13 03:31:28 +09:00
Hajime Hoshi
3ccfe087d9
Refactoring
2018-05-12 15:25:01 +09:00
Hajime Hoshi
453921f1d3
ui: Bug fix: sizeChange must be set after updateFullscreenScaleIfNeeded
2018-05-12 02:11:37 +09:00
Hajime Hoshi
f5336ce7bc
opengl: Use 'EXT' functions for framebuffers
...
Some pretty old machines don't support OpenGL 3.x or later, and in
such environment, some framebuffer functions like glGenFramebuffers
are not available. Instead, EXT versions can be used even on
machines that don't support OpenGL 3.x.
After this change, Ebiten always tries to use EXT version of
framebuffer functions. I believe EXT version is always available
when non-EXT version is available, so this chang eshould be safe.
Fixes #602
2018-05-10 02:11:23 +09:00
Hajime Hoshi
92631e64ed
Remove internal/sync
...
nosync package for GopherJS is problematic since nosync's mutex
assumes that Lock call is never duplicated, which is not true in
actual applications.
See also #603 .
2018-05-09 23:41:08 +09:00
Hajime Hoshi
167d21ec46
devicescale: Panic on Android when called from init funcs
2018-05-05 03:16:29 +09:00
Hajime Hoshi
d8dba69b47
ui: Add MonitorSize
...
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
9a06b31556
ui: Don't panic at DeviceScaleFactor in init
...
Fixes #597
2018-05-05 01:28:29 +09:00
Hajime Hoshi
d41f959b96
ui: Initialize GLFW before Run
2018-05-04 23:55:23 +09:00
Hajime Hoshi
f1927d8aca
shareable: Add tests
2018-05-03 14:10:43 +09:00
Hajime Hoshi
03dcd94884
shareable: Bug fix: Don't mark disposed when the image becomes not shared
2018-05-03 11:49:55 +09:00
Hajime Hoshi
9efccea31c
ui: Add SetWindowTitle
...
Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
0e19aa558a
graphics: Remove unneeded GL calls
2018-05-02 01:12:17 +09:00
Hajime Hoshi
6a34b87a6c
opengl: Refactoring
2018-05-02 01:01:04 +09:00
Hajime Hoshi
ea1444ea7e
shareable: Add checks at operations for disposed images
2018-04-30 03:34:35 +09:00
Hajime Hoshi
9df977dff8
shareable: Add 'disposed' state instead of 'allocated' state
2018-04-30 03:30:10 +09:00
Hajime Hoshi
5dc1df3260
shareable: Fix tests
2018-04-29 19:15:04 +09:00
Hajime Hoshi
1f1847c259
shareable: Remove println
2018-04-29 19:10:36 +09:00
Hajime Hoshi
9c408dce7c
shareable: Lazy allocation ( #592 )
...
Clear is called when an image becomes a render target, and it
looks like Clear causes the memory spikes.
Before this change, when an image is created, shared region on a GL
texture is allocated. After that, the image's region is copied to
non-shared region when the image becomes a rendering target.
After this change, an image is not allocated on a GL texture first,
and allocated only when it is necessary. Then, Clear calls can be
avoided as much as possible.
2018-04-29 18:51:51 +09:00
Hajime Hoshi
916c7aac8a
restorable: Fix comments
2018-04-29 13:49:33 +09:00
Hajime Hoshi
45afb6db67
Reland: restorable: Merge Clear to ReplacePixel
2018-04-29 13:40:18 +09:00
Hajime Hoshi
613f384cb5
graphics: Add EBITEN_DUMP_IMAGES_KEY
...
Fixes #589
2018-04-28 22:08:20 +09:00
Hajime Hoshi
eb357f61b5
restorable: Bug fix: Calling At must resolve the image's stale state
2018-04-28 21:56:20 +09:00
Hajime Hoshi
b22cc9d4be
Add periods after 'DO NOT EDIT'
2018-04-28 03:37:19 +09:00
Hajime Hoshi
0bc712422f
restorable: Bug fix: Remove SetFinalizer for disposing
...
SetFinalizer causes concurrent issue
2018-04-27 12:08:59 +09:00
Hajime Hoshi
dff492955d
shareable: Reset finalizer in any cases
2018-04-26 01:51:57 +09:00
Hajime Hoshi
1cf4f30541
Revert "restorable: Merge Clear to ReplacePixels"
...
This reverts commit fb641d88cd
.
Reason: When restoring the image where ReplacePixels is called,
dummyImage might not be restored since there is no record of
relationships between this image and dummyImage. Now pixels is not
nil when reverting by chance, but this would cause problems in the
future.
2018-04-25 22:31:48 +09:00
Hajime Hoshi
fb641d88cd
restorable: Merge Clear to ReplacePixels
...
This can avoid unnecessary stale images that requires loading
pixels from GPU.
2018-04-25 01:30:57 +09:00
Hajime Hoshi
1571e04753
Revert "graphics: Call glFlush after glTexSubImage2D for MacBook Pro"
...
This reverts commit 7f5719fadd
.
Reason: This didn't change the situation
2018-04-22 22:06:38 +09:00
Jake Bentvelzen
2f4ca72dbd
input: Add Pause and Print Screen buttons ( #555 )
...
Fixes #579
2018-04-21 09:36:28 -07:00
Hajime Hoshi
3fa2beb502
Fix the do-not-edit comment https://golang.org/s/generatedcode
2018-04-20 00:54:33 -07:00
Hajime Hoshi
b691e73342
Revert "graphics: Experimental fix: call glFlush always after glTexSubImage2D"
...
This reverts commit d2da77eb96
.
Reason: This doesn't solve the issue on MacBook Late 2013.
2018-04-14 23:16:26 +09:00
Hajime Hoshi
d2da77eb96
graphics: Experimental fix: call glFlush always after glTexSubImage2D
2018-04-14 23:06:20 +09:00
Hajime Hoshi
7f5719fadd
graphics: Call glFlush after glTexSubImage2D for MacBook Pro
2018-04-14 17:59:10 +09:00
Hajime Hoshi
d1ef57c280
input: Remove the last period from do-not-edit comment
2018-04-14 04:22:09 +09:00
Hajime Hoshi
61d4df0e04
input: Add numpad keys for Edge ( #580 )
2018-04-14 02:43:31 +09:00
Hajime Hoshi
dd6110fbf8
input: Add KeyNumLock ( #580 )
2018-04-14 02:43:26 +09:00
Hajime Hoshi
5229e5a713
input: Add numpad keys except for Edge browser ( #580 )
2018-04-14 02:43:21 +09:00
Hajime Hoshi
4708d4a6f9
Add internal/png
2018-04-10 04:17:41 +09:00
Hajime Hoshi
070c8ec737
shareable: Rename variables
2018-04-09 02:18:46 +09:00
Hajime Hoshi
899f007fd0
ui: Panic when error is found on mobile
2018-04-07 03:33:20 +09:00
Hajime Hoshi
2d3c6ab5b8
ui: Remove build tag 'gomobilebuild'
...
Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
9902497e3d
test: Use flock to make tests exclusive
...
Fixes #575
2018-04-07 00:59:52 +09:00
Hajime Hoshi
e77eb9f80f
shareable: Temporary disable tests ( #575 )
2018-04-06 03:47:05 +09:00
Hajime Hoshi
cc725b99af
restorable: Replace emptyImage with dummyImage
2018-04-06 03:08:52 +09:00
Hajime Hoshi
70f16daafd
restorable: Fix tests (wrong assumption was used)
2018-04-06 02:15:49 +09:00
Hajime Hoshi
7b5ad46e49
shareable: NewImage* now returns a cleared image
2018-04-06 02:08:12 +09:00
Hajime Hoshi
1a335032a2
shareable: Bug fix: backend's restorable image must be disposed
2018-04-06 01:12:08 +09:00
Hajime Hoshi
8ff79c970a
shareable: Use defer for tests
2018-04-05 12:02:08 +09:00
Hajime Hoshi
24e20306f2
restorable: Move 'putting random-colored dot' to restorable
2018-04-05 11:18:28 +09:00
Hajime Hoshi
810dc33b4a
shareable: Fix comments
2018-04-05 02:41:50 +09:00
Hajime Hoshi
15dcd5764d
shareable: Add shareable_test
2018-04-05 02:35:30 +09:00
Hajime Hoshi
6680b4f8d5
shareable: Bug fix: wrong source image rect in ensureNotShared
2018-04-05 01:07:36 +09:00
Hajime Hoshi
92e5bc31dc
shareable: Refactoring
2018-04-05 00:40:35 +09:00
Hajime Hoshi
fcf4657a70
ui: Adjust touch positions at ui package (mobile)
2018-04-03 01:50:07 +09:00
Hajime Hoshi
76cb43a7f8
input: Refactoring: Remove unused arguments
2018-04-03 01:21:52 +09:00
Hajime Hoshi
0f2beab260
ui: Adjust touch positions in ui package (js)
2018-04-03 00:53:09 +09:00
Hajime Hoshi
c540d0fc0d
ui: Add AdjustedTouches for consistency
2018-04-02 01:54:44 +09:00
Hajime Hoshi
e44a930bbb
input: Refactoring
2018-04-02 01:19:42 +09:00
Hajime Hoshi
7d2fd9654a
input: Adjust mouse cursor position in ui package
2018-04-01 23:53:26 +09:00
Hajime Hoshi
4de2dc0240
Add input package
2018-04-01 23:20:45 +09:00
Hajime Hoshi
e14c05b0fe
shareable: Add comments
2018-03-26 00:13:26 +09:00
Hajime Hoshi
ab7a3e1ab3
graphics: Remove unneeded mutex
2018-03-25 23:55:38 +09:00
Hajime Hoshi
c767c0631e
restorable: Remove unneeded mutex
2018-03-25 23:40:39 +09:00
Hajime Hoshi
97ce612785
Refactoring: Don't access restorable package directly from ebiten package
2018-03-25 23:37:32 +09:00
Hajime Hoshi
ce8b9283a1
Re^2-land: shareable: Implement extending shareable texture again
2018-03-25 22:41:15 +09:00
Hajime Hoshi
125e5c4f32
restorable: Bug fix: Image must be protected with locks ( #567 )
2018-03-25 22:31:51 +09:00
Hajime Hoshi
e2632e358e
restorable: Add TestDoubleResolve
2018-03-25 21:09:26 +09:00
Hajime Hoshi
025fd00e6b
restorable: Bug fix: Make the image stale when pixels are partly replaced
2018-03-25 20:39:06 +09:00
Hajime Hoshi
fc47d2843a
restorable: Add TestRestoreChain2
2018-03-25 19:43:32 +09:00
Hajime Hoshi
c0b1919020
opengl: Refactoring: More similar way to golang.org/x/mobile/app
2018-03-25 18:23:34 +09:00
Hajime Hoshi
c47b549fd1
restorable: Refactoring: Make functions more atomic
2018-03-25 18:21:43 +09:00
Hajime Hoshi
99f72a1b64
restorable: Bug fix: commands must be flushed at At
2018-03-25 01:26:43 +09:00
Hajime Hoshi
8149ace52c
restorable: Add TestDispose
2018-03-25 00:50:11 +09:00
Hajime Hoshi
0acf021e03
restorable: Dispose images explicitly when restoring ( #567 )
2018-03-24 23:27:08 +09:00
Hajime Hoshi
1616373819
restorable: Ensure the given image is not nil at makeStaleIfDependingOn
2018-03-24 21:57:22 +09:00
Hajime Hoshi
b15fb523a8
shareable: Rename variables
2018-03-24 04:27:10 +09:00
Hajime Hoshi
b92bc6f21c
Revert "shareable: Implement extending shareable texture again"
...
This reverts commit b474946619
.
Reason: #567
2018-03-24 04:23:00 +09:00
Hajime Hoshi
2110191794
mobile: Accept gomobile build ( #249 )
2018-03-24 02:52:42 +09:00
Hajime Hoshi
9009b293e5
graphics: Remove type assertion
2018-03-21 16:51:27 +09:00
Hajime Hoshi
23c2fc0134
Revert "graphics: Remove type assertion"
...
This reverts commit ff331d031a
.
Compile error
2018-03-21 16:48:51 +09:00
Hajime Hoshi
ff331d031a
graphics: Remove type assertion
2018-03-21 16:45:57 +09:00
Hajime Hoshi
09166a6c42
graphics: Fix shaders cleaner way
2018-03-21 03:36:36 +09:00
Hajime Hoshi
0a5deab0a2
graphics: Reland Bug fix: More strict calculation for the nearest filter ( #558 )
...
Better version of bae8f9d874
2018-03-21 02:40:26 +09:00
Hajime Hoshi
b8025d06f8
opengl: Specify texture wrap (CLAMP_TO_EDGE)
2018-03-21 02:27:11 +09:00
Hajime Hoshi
b157f2d6d0
Revert "graphics: Bug fix: More strict calculation for the nearest filter ( #558 )"
...
This reverts commit bae8f9d874
.
Reason: TravisCI failed
2018-03-20 04:16:37 +09:00
Hajime Hoshi
a40dc5cf22
graphics: Refactoring shader
2018-03-20 04:05:09 +09:00
Hajime Hoshi
bae8f9d874
graphics: Bug fix: More strict calculation for the nearest filter ( #558 )
2018-03-20 04:05:03 +09:00
Hajime Hoshi
aaa603dd08
Revert "Revert "shareable: Avoid unneeded extending images""
...
This reverts commit 96b9f09058
.
Fixes #561
2018-03-20 02:15:49 +09:00
Hajime Hoshi
3e929de08a
shareable: Revert extending images
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Fixes #562
2018-03-20 02:14:04 +09:00
Hajime Hoshi
be4e3ab801
restorable: Bug fix: partial ReplacePixels broke the image state ( #562 )
2018-03-20 02:14:00 +09:00
Hajime Hoshi
9d37221743
restorable: Refactoring
2018-03-19 23:55:06 +09:00
Hajime Hoshi
927a4388b5
graphics: Bug fix: rounding texels is required even on the nearest filter
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Fixes #558
2018-03-19 10:37:18 +09:00
Hajime Hoshi
d421648e57
shareable: Bug fix: workaround to fix #562 by disabling extending
2018-03-19 03:26:31 +09:00
Hajime Hoshi
96b9f09058
Revert "shareable: Avoid unneeded extending images"
...
This reverts commit ce4e00ff79
.
Reason: #560
2018-03-19 02:28:17 +09:00
Hajime Hoshi
b5d065151a
restorable: Don't flatten vertices until actually needed
2018-03-18 23:54:45 +09:00
Hajime Hoshi
de3a8d8893
restorable: Remove comments
2018-03-18 18:14:11 +09:00
Hajime Hoshi
5ec5cf2450
ui: Add comments
2018-03-17 18:34:20 +09:00
Hajime Hoshi
526fbd3619
ui: Implement SetWindowDecorated and IsWindowDecorated
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Fixes #430 .
2018-03-17 18:30:55 +09:00
Hajime Hoshi
ce4e00ff79
shareable: Avoid unneeded extending images
2018-03-17 17:41:36 +09:00
Hajime Hoshi
e7925a12bd
shareable: Refactoring
2018-03-16 01:21:33 +09:00
Hajime Hoshi
1b0e71765f
internal/hooks: Rename Update -> BeforeUpdate
2018-03-15 02:50:10 +09:00
Hajime Hoshi
61d7f1e9b5
affine: Bug fix: (*GeoM).det() was wrong ( #547 )
2018-03-12 11:11:53 +09:00
Hajime Hoshi
c2872017ab
affine: Add GeoM.Invert, IsInvertible ( #547 )
2018-03-11 19:13:39 +09:00
Hajime Hoshi
efea65ee58
graphics: Bug fix: wrong texels were used ( #546 )
2018-03-11 04:11:49 +09:00
Hajime Hoshi
b474946619
shareable: Implement extending shareable texture again
...
Related to #509
2018-03-11 01:36:47 +09:00
Hajime Hoshi
c37dd9d961
packing: Add Extend
2018-03-11 01:13:53 +09:00
Hajime Hoshi
48408cba11
shareable: Bug fix: Protect critical sections
2018-03-11 00:38:49 +09:00
Hajime Hoshi
c411ca492f
shareable: Set finalizers
2018-03-11 00:07:32 +09:00
Hajime Hoshi
a2d6ae7eee
shareable: Rename ImagePart -> Image
2018-03-11 00:05:06 +09:00
Hajime Hoshi
6c6b25647a
shareable: Rename Image -> backend
2018-03-11 00:02:23 +09:00
Hajime Hoshi
df3960a97c
Add internal/shareable
2018-03-10 23:59:26 +09:00
Hajime Hoshi
9555e83589
packing: Add IsEmpty tests
2018-03-10 21:27:11 +09:00
Hajime Hoshi
6c9d9dbaff
packing: Improve test errors
2018-03-10 21:02:04 +09:00
Hajime Hoshi
1583cd0f7b
packing: Enable to specify max size of a page
2018-03-10 20:53:20 +09:00
Hajime Hoshi
9c72671232
Revert "packing: Add Extend"
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This reverts commit 1dd32066d2
.
Reason: #542
2018-03-09 16:02:57 +09:00
Hajime Hoshi
e977019d2f
graphics: Detect maximum texture size for each environment
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Fixes #537 , #539
See also #541
2018-03-09 11:47:23 +09:00
Hajime Hoshi
0418ce0761
graphics: Refactoring: Remove duplication of checking image size
2018-03-09 11:04:02 +09:00
Hajime Hoshi
4628154478
graphics: Remove unused flipY member
2018-03-09 03:26:14 +09:00
Hajime Hoshi
00d8e793d9
restorable: Remove MaxImageSize
2018-03-09 02:50:38 +09:00
Hajime Hoshi
2c62e64a9e
Revert "internal/graphics: increase defaultViewportSize to 8192 ( #538 )"
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This reverts commit a60976f260
Per #541 .
2018-03-09 02:13:44 +09:00
Hajime Hoshi
bc8a96eda7
graphicsutil: Avoid duplicated copying
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Fixes #521
2018-03-09 01:00:23 +09:00
Hajime Hoshi
4c7025a05f
graphicsutil: Add tests
2018-03-09 00:19:10 +09:00
Hajime Hoshi
2dc4f3fdf0
opengl: Remove FillFramebuffer
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Fixes #536
2018-03-08 12:01:24 +09:00
Andrew Gerrand
a60976f260
internal/graphics: increase defaultViewportSize to 8192 ( #538 )
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This makes it possible to run ebiten applications in full screen on 5k
displays, such as Apple's 27" iMac.
Fix issue #537
2018-03-08 11:53:49 +09:00
Hajime Hoshi
ef5de62780
Follow the standard comment rule
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See https://golang.org/s/generatedcode
2018-03-08 02:47:59 +09:00
Hajime Hoshi
86be32dfb5
packing: Add comments
2018-03-08 00:18:28 +09:00
Hajime Hoshi
1dd32066d2
packing: Add Extend
2018-03-08 00:14:51 +09:00
Hajime Hoshi
8ac2ebde1e
packing: Rename tests
2018-03-07 02:29:11 +09:00
Hajime Hoshi
951568e403
packing: Refactoring
2018-03-06 02:52:36 +09:00
Hajime Hoshi
7e70d5ca69
Rename bsp -> packing
2018-03-06 00:38:56 +09:00
Hajime Hoshi
8d98f297f2
graphics: Refactoring: Avoid type switch
2018-03-05 00:00:25 +09:00
Hajime Hoshi
f1ba3e5894
affine: Optimization Equals
2018-03-04 23:23:11 +09:00
Hajime Hoshi
3479b80f1c
opengl: Use unsafe-way to convert []float32/[]uint16 to []byte; Remove internal/endian
2018-03-04 18:06:35 +09:00
Hajime Hoshi
7da65d64be
bsp: Make bsp concurrent safe
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Fixes #530 . Finalizers can be called on different goroutines
2018-03-04 02:33:32 +09:00
Hajime Hoshi
8dbb11a23c
graphicsutil: Remove Gosched that might be harmful on browsers
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This was introduced at 006f87d02b
but this can be harmful when many images are created by NewImageFromImage
2018-03-03 23:43:57 +09:00
Hajime Hoshi
08610fcd8b
bsp: Fix tests
2018-03-03 23:30:59 +09:00
Hajime Hoshi
4ae9d5780c
graphics: Implement shared texture ( #514 )
2018-03-03 19:54:53 +09:00
Hajime Hoshi
247cd6e1c3
Add graphicsutil package
2018-03-02 12:34:56 +09:00
Hajime Hoshi
d4112004b0
graphics: Move calculating source region from restorable package
2018-03-02 12:20:44 +09:00
Hajime Hoshi
d0592d30e0
graphics: Improve clearing the offscreen performance
2018-03-02 01:55:40 +09:00
Hajime Hoshi
e5089934db
graphics: Bug fix: Don't delete buffers on browsers ( #526 )
2018-03-02 01:06:21 +09:00
Hajime Hoshi
4c1cc9e699
ui: Bug fix: exit update function once when the context is lost ( #526 )
2018-03-02 01:05:54 +09:00
Hajime Hoshi
dada2e060a
restorable: Bug fix: Don't use graphics.Image for clearing framebuffer
2018-03-02 01:05:54 +09:00
Hajime Hoshi
cd8368deaf
restorable: Add TODO comment
2018-03-02 00:00:09 +09:00
Hajime Hoshi
db738676ce
restorable: Refactoring: clearIfVolatile
2018-03-01 23:13:23 +09:00
Hajime Hoshi
b8deabbd94
graphics: Reland: Bug fix: a too old frame was rendered at least on Android
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Fixes #525
2018-03-01 23:05:28 +09:00
Hajime Hoshi
1a898dd1b9
Add comments
2018-03-01 02:49:45 +09:00
Hajime Hoshi
676a023a30
restorable: Remove unneeded NextPowerOf2Int usage
2018-03-01 02:45:23 +09:00
Hajime Hoshi
1068156215
restorable: Add restoring case to TestReplacePixels
2018-03-01 02:43:59 +09:00
Hajime Hoshi
127f6c09c8
graphics: Specify rect to glTexSubImage2D
2018-03-01 01:58:09 +09:00
Hajime Hoshi
9f6fd0db9a
graphics: Use the original width/height for glTexSubImage2D
2018-03-01 00:47:37 +09:00
Hajime Hoshi
15d2e6b82b
graphics: Fix comments
2018-02-28 23:40:43 +09:00
Hajime Hoshi
c624359163
graphics: Remove glClear before glTexSubImage2D, that is no longer needed
2018-02-28 23:35:05 +09:00
Hajime Hoshi
02b4fc7917
graphics: Reduce num of Image.Clear() calls
2018-02-28 23:11:12 +09:00
Hajime Hoshi
9db042ae9e
graphics: Refactoring: easier way to clear framebuffer
2018-02-28 22:46:57 +09:00
Hajime Hoshi
8ef0f1ac6a
restorable: Avoid unneeded discarding images
2018-02-28 15:56:51 +09:00
Hajime Hoshi
dca60a2520
affine: Make initial affine.GeoM{} value identity (again)
2018-02-28 02:38:57 +09:00
Hajime Hoshi
1a2a108639
affine: Add comments
2018-02-28 02:21:07 +09:00
Hajime Hoshi
2f1908b05c
restorable: Use nil instead of empty affine.ColorM
2018-02-28 02:14:10 +09:00
Hajime Hoshi
ccd9241b07
affine: Refactoring ColorM
2018-02-28 02:14:09 +09:00
Hajime Hoshi
8c8e512059
affine: User nillable pattern for ColorM
2018-02-28 02:14:06 +09:00
Hajime Hoshi
bea63946fc
affine: Bug fix: ColorM.Apply was wrong when alpha is 0
2018-02-27 12:16:16 +09:00
Hajime Hoshi
adbd0db765
restorable: Accept source rect and geom instead of vertices
2018-02-27 01:35:30 +09:00
Hajime Hoshi
2bd099014b
affine: Remove geoMImpl and use nillable pattern
2018-02-27 01:02:53 +09:00
Hajime Hoshi
f953afc518
internal/bsp: Refactoring
2018-02-26 11:26:32 +09:00
Hajime Hoshi
798a826e50
internal/bsp: Allow 1 pixel
2018-02-26 11:21:50 +09:00
Hajime Hoshi
ed2bd6defc
internal/bsp: Fix algorithm
2018-02-26 11:20:20 +09:00
Hajime Hoshi
519a75e5a8
restorable: Bug fix: Clearing framebuffers was not complete
2018-02-25 23:53:27 +09:00
Hajime Hoshi
86671f3337
opengl: Remove pixels argument from NewTexture
2018-02-25 23:34:34 +09:00
Hajime Hoshi
85b133dad0
graphics: Remove NewImageFromImage command
2018-02-25 23:22:49 +09:00
Hajime Hoshi
9adc1ac6a0
Revert "graphics: Refactoring: clearing framebuffer"
...
This reverts commit 58f5c9c1d0
.
Fixes #515
2018-02-25 22:04:04 +09:00
Hajime Hoshi
b88b86e0e7
Add internal/bsp ( #514 )
2018-02-25 21:26:12 +09:00
Hajime Hoshi
0cc456b534
ui: Rename sizeChanged -> toChangeSize
2018-02-25 00:44:45 +09:00
Hajime Hoshi
04341a014c
ui: Add comments
2018-02-25 00:44:41 +09:00
Hajime Hoshi
58f5c9c1d0
graphics: Refactoring: clearing framebuffer
2018-02-24 23:51:05 +09:00
Hajime Hoshi
a2d40e0908
graphics: Remove offsetX/offsetY from framebuffer
2018-02-24 23:35:55 +09:00
Hajime Hoshi
c5d1f11d95
graphics: Remove unused argument from projectionMatrix
2018-02-24 23:33:28 +09:00
Hajime Hoshi
9da5099060
graphics: Refactoring: Flip Y by geometry matrix instead of projection matrix
2018-02-24 23:32:36 +09:00
Hajime Hoshi
a644e92298
restorable: Better calculation to clear restorable.Image
2018-02-24 21:16:30 +09:00
Hajime Hoshi
da20b3f49a
restorable: Bug fix: Clear screen framebuffer on fullscreen mode
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Fixes #513
2018-02-24 20:48:47 +09:00
Hajime Hoshi
692f36f664
graphics: Add comments
2018-02-24 20:40:26 +09:00
Hajime Hoshi
78a58fd1ae
ui: Bug fix: userInterface.fullscreen() must be called from the main thread
2018-02-24 18:10:39 +09:00
Hajime Hoshi
b58dc26832
graphics: Remove fillCommand
2018-02-24 16:19:43 +09:00
Hajime Hoshi
fe7aae32a0
restorable: Remove graphics.Image.Fill usage
2018-02-24 16:18:18 +09:00
Hajime Hoshi
2ba89591db
restorable: Remove Fill
2018-02-24 15:14:53 +09:00
Hajime Hoshi
a87f197c1b
ui: Add TODO
2018-02-24 14:50:45 +09:00
Hajime Hoshi
af64f8689a
graphics: Fix screen filter calculation
2018-02-24 04:25:07 +09:00
Hajime Hoshi
9fba60ca03
Revert "graphics: Adjust texel positions for consitency"
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This reverts commit 816fb314a4
.
2018-02-24 01:52:49 +09:00
Hajime Hoshi
816fb314a4
graphics: Adjust texel positions for consitency
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On second thought, given pixel coords represent a center of texels...
2018-02-24 01:52:05 +09:00
Hajime Hoshi
7c66d884d4
graphics: Adjusting position is no longer needed
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Now pixel position is treated as left-upper in linear filter
2018-02-24 01:32:48 +09:00
Hajime Hoshi
e5a2cf29c0
graphics: Bug fix: pixel coord is upper-left by default
2018-02-24 01:16:32 +09:00
Hajime Hoshi
c76ff5ceb2
graphics: Bug fix: fix screen filter calculation
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Fixes #512
2018-02-23 23:13:20 +09:00
Hajime Hoshi
2507379494
restorable: Skip resolving stale images when possible
2018-02-23 03:19:20 +09:00
Hajime Hoshi
b036cac616
graphics: Fix screen filter calculation
2018-02-23 02:36:12 +09:00
Hajime Hoshi
591e0ad995
graphics: Add 'screen' filter for fast rendering ( #509 )
2018-02-23 01:28:35 +09:00
Hajime Hoshi
092cb2f3f6
graphics: Reset source size parameter just in case
2018-02-22 11:27:15 +09:00
Hajime Hoshi
d4b8b99784
ui: Bug fix: return is needed for Edge case
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Fixes #507
2018-02-21 21:53:49 +09:00
Hajime Hoshi
30e48d5c3c
graphics: Stop unnecessary copy of elements (projection matrix)
2018-02-20 01:36:56 +09:00
Hajime Hoshi
40b1948baa
graphics: Stop unnecessary copy of elements
2018-02-20 01:17:21 +09:00
Hajime Hoshi
f1f7e5bcec
affine: Transpose ColorM implementation for optimization
2018-02-20 00:53:53 +09:00
Hajime Hoshi
9b361086d7
affine: Use float32 inside of ColorM
2018-02-20 00:33:56 +09:00
Hajime Hoshi
2db1753503
opengl: Remove struct usages to avoid copying (texture)
2018-02-19 02:49:00 +09:00
Hajime Hoshi
f85c846596
opengl: Remove invalidFramebuffer and use nil instead
2018-02-19 02:22:05 +09:00
Hajime Hoshi
1154fcf470
opengl: Remove unused casts
2018-02-19 02:20:28 +09:00
Hajime Hoshi
2936ea5080
opengl: Remove struct usages to avoid copying (framebuffer)
2018-02-19 02:18:56 +09:00
Hajime Hoshi
9400720ddf
opengl: Remove struct usages to avoid copying (shader)
2018-02-19 02:06:06 +09:00
Hajime Hoshi
9dc68289b8
opengl: Remove struct usages to avoid copying (buffer)
2018-02-19 02:03:01 +09:00
Hajime Hoshi
c6cf8e5184
opengl: Remove struct usages to avoid copying (program)
2018-02-19 01:45:03 +09:00
Hajime Hoshi
2fbfd0bdcb
opengl: Remove struct usages to avoid copying
2018-02-19 01:38:17 +09:00
Hajime Hoshi
896a47b2ee
affine: Reduce copying cost of GeoM
2018-02-18 23:39:24 +09:00
Hajime Hoshi
6ef4bbde2d
graphics: Add FilterDefault; Make DrawImageOptions specify Filter ( #453 )
2018-02-14 02:59:44 +09:00
Hajime Hoshi
929dfa1cfb
affine: Implement ColorM.Add for backward compatibility: Don't use this anyway
2018-02-13 03:06:19 +09:00
Hajime Hoshi
cc423c276d
ui: Avoid creating empty slice at Touches
2018-02-12 20:23:24 +09:00
Hajime Hoshi
7d9b901ab3
ui: Avoid creating empty slice at GamepadIDs
2018-02-12 20:20:39 +09:00
Hajime Hoshi
95480d0644
affine: Separate ColorM impl into two slices
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This fix avoids unnecessary allocating arrays.
2018-02-12 19:01:01 +09:00
Hajime Hoshi
392ee92aeb
Add internal/hooks to replace internal/audiobinding
2018-02-04 17:33:17 +09:00
Hajime Hoshi
e3023889ac
ui: Change RegularTermination to a value
2018-02-04 00:22:38 +09:00
Hajime Hoshi
24d7487fc7
graphics: Bug fix: TestImageTooManyFill didin't pass on some machines (reland)
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Fixes #492
2018-02-03 23:03:18 +09:00
Hajime Hoshi
9ece27e7e8
Revert "graphics: Bug fix: TestImageTooManyFill didin't pass on some machines"
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This reverts commit 7cb7b7b4ff
.
2018-02-03 20:39:33 +09:00
Hajime Hoshi
7cb7b7b4ff
graphics: Bug fix: TestImageTooManyFill didin't pass on some machines
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Fixes #492
2018-02-03 20:36:16 +09:00
Hajime Hoshi
595e654123
graphics: Bug fix: pixels read from GPU might include errors ( #492 )
2018-02-03 16:43:42 +09:00
Hajime Hoshi
65b71ad79d
restorabel: uint8 -> byte
2018-02-03 16:36:43 +09:00
Hajime Hoshi
4bbb4b0445
graphics: Remove unneeded comments ( #491 )
2018-02-03 03:32:03 +09:00
Hajime Hoshi
52350c1b1b
graphics: Bug fix: TestImageEdge failed on MacBook Pro ( #491 )
2018-02-03 03:30:09 +09:00
Hajime Hoshi
beaa060ce3
graphics: Adjust texel values that can be exactly on the edges of the source rect ( #491 )
2018-02-03 02:07:46 +09:00
Hajime Hoshi
8b2ed6cddd
ui: Update GraphicsContext every frame ( #490 )
2018-02-02 02:08:03 +09:00
Hajime Hoshi
80596820cf
graphics: Replace []uint8 with []byte
2018-01-28 22:40:36 +09:00
seebs
0b7ba8e573
Do GeoM projection on CPU ( #477 )
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Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:
* You only have to do a very small subset of the actual matrix
multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
though.
Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
Hajime Hoshi
38c72faf95
ui: Deprecate SetCursorVisibility and add SetCursorVisible ( #407 )
2018-01-09 02:01:33 +09:00
Hajime Hoshi
d8c0d88960
clock: Add comments
2018-01-07 21:12:25 +09:00
Hajime Hoshi
1e33cbb66f
clock: Remove limitation of the number of frames to be updated
2018-01-07 20:20:02 +09:00
Hajime Hoshi
d5d5ebb0b3
clock: Make ProceedAudioTimer take a number of frames
2018-01-07 18:32:19 +09:00
Hajime Hoshi
d12a3d4073
clock: Refactoring
2018-01-07 17:10:56 +09:00
Hajime Hoshi
0a911b28b2
ui: Remove unneeded variable deviceScale
2018-01-07 14:51:25 +09:00
Hajime Hoshi
34d2e9a3fb
ui: Remove unused function
2018-01-07 05:25:29 +09:00
Hajime Hoshi
0469ef386b
ui: Fix comment
2018-01-06 23:53:35 +09:00
Hajime Hoshi
4bcb2e5682
devicescale: Rename XFCE -> Xfce
2018-01-04 17:16:02 +09:00
Hajime Hoshi
ee87a0fd71
devicescale: Add other desktops
2018-01-04 03:29:58 +09:00
Hajime Hoshi
75f5cbd45a
devicescale: Rename windowManager -> desktop
2018-01-04 03:22:30 +09:00
Hajime Hoshi
60993fe3ea
devicescale: Rename files
2018-01-04 03:19:19 +09:00
Hajime Hoshi
738d23cf51
devicescale: Bug fix: need to parse XDG_CURRENT_DESKTOP for GNOME classic
2018-01-04 00:55:53 +09:00
Hajime Hoshi
70f9fee8af
devicescale: Detect window manager
2018-01-04 00:01:41 +09:00
Hajime Hoshi
eac5564342
devicescale: Fix scaling on UNIX
2018-01-03 23:38:47 +09:00
Hajime Hoshi
9ec0785203
Rename files _xwindow.go to _unix.go
2018-01-03 23:38:47 +09:00
Hajime Hoshi
edaaa178b8
devicescale: Implement scaling for Gnome and Cinnamon ( #344 )
2018-01-03 23:36:33 +09:00
Hajime Hoshi
a64367f906
ui: Refactoring: remove an unneeded member
2018-01-03 17:35:34 +09:00
Hajime Hoshi
5a17497723
devicescale: Make DeviceScale concurrent-safe
2018-01-03 16:52:26 +09:00
Hajime Hoshi
0f450fb1e2
devicescale: Use NewLazyDLL on Windows
2018-01-03 16:24:53 +09:00
Hajime Hoshi
7b759faf36
devicescale: Bug fix: SetProcessDPIAware needs to be called
2018-01-03 15:43:56 +09:00
Hajime Hoshi
c82809867d
Add internal/devicescale
2018-01-03 05:22:56 +09:00
Hajime Hoshi
9578307d7b
ui: Organize members
2018-01-03 00:23:18 +09:00
Hajime Hoshi
9478801076
ui: Implement SetScreenSize/Scale for mobiles
...
Fixes #250
2017-12-31 21:01:48 +09:00
Hajime Hoshi
5d4c4f1283
graphics: Bug fix: Don't delete the screen framebuffer (iOS)
2017-12-31 20:55:04 +09:00
Hajime Hoshi
473aeaa8b1
ui: Remove unneeded early return
2017-12-31 18:37:04 +09:00
Hajime Hoshi
c636dec721
graphics: Remove glFlush() for performance
2017-12-21 03:19:28 +09:00
Hajime Hoshi
e13bb0769b
graphics: Add 'not-reached' clause
2017-12-21 00:57:36 +09:00
Hajime Hoshi
0a99103bc1
graphics: Call roundTexel only on linear filter ( #461 )
2017-12-21 00:38:22 +09:00
Hajime Hoshi
8e72906f3d
graphics: Separate GLSL programs for filters ( #461 )
2017-12-21 00:33:08 +09:00
Hajime Hoshi
f072e8f1c5
graphics: Optimize GLSL
2017-12-18 03:10:04 +09:00
Hajime Hoshi
9471e3e4e7
web: Bug fix: Expose IsAndroidChrome
2017-12-17 01:22:22 +09:00
Hajime Hoshi
44dc9f6220
graphics: Optimize fragment shader
2017-12-16 18:35:45 +09:00
Hajime Hoshi
6eb148b9a1
graphics: Fragment shader optimization ( #461 )
2017-12-16 05:05:21 +09:00
Hajime Hoshi
078d107c24
graphics: Bug fix: vertex position should be highp
2017-12-16 03:30:52 +09:00
Hajime Hoshi
d45a975e3d
graphics: Remove one unnecessary check from fragment shader ( #461 )
2017-12-16 01:42:36 +09:00
Hajime Hoshi
d6878d6887
graphics: Remove one bound check from fragment shader ( #461 )
2017-12-16 01:33:35 +09:00
Hajime Hoshi
98532d8983
graphics: Add TestImageOutside
2017-12-14 00:25:35 +09:00
Hajime Hoshi
704d4cf464
graphics: texel should be represented as highp for precision
...
Fixes #460
2017-12-13 23:45:05 +09:00
Hajime Hoshi
aea2e491c3
graphics: Temporary hack for mobile browers
...
roundTexel doesn't work well on moible browsers
2017-12-12 03:27:56 +09:00
Hajime Hoshi
723d153800
Reland(2): graphics: Appropriate rendering of edges on linear filter
2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f
Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' ( #458 )
2017-12-11 20:30:54 +09:00
Hajime Hoshi
7b74a8f29f
graphics: Improve roundTexel implementation
2017-12-07 03:24:46 +09:00
Hajime Hoshi
1152439e65
graphics: Appropriate rendering of edges on linear filter (Reland)
...
Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190
Revert 'graphics: Appropriate rendering of edges on linear filter' #456
2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310
graphics: Appropriate rendering of edges on linear filter
...
Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
264ca49a43
graphics: Bug fix: revert viewport size for Edge
2017-12-05 03:13:40 +09:00
Hajime Hoshi
f74c1e67ea
graphics: Use power-of-2 size for the default framebuffer
2017-12-05 02:33:04 +09:00
Hajime Hoshi
eeea25f202
opengl: Remove 'normalize' argument from VertexAttribPointer
2017-12-03 19:21:59 +09:00
Hajime Hoshi
2e1e4adb84
graphics: Fix some variables in GLSL
2017-12-03 19:07:12 +09:00
Hajime Hoshi
71ca838193
opengl: Refactoring
2017-12-03 03:55:59 +09:00
Hajime Hoshi
847ba9de0c
graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
2017-12-03 03:51:42 +09:00
Hajime Hoshi
8e7e960b56
graphics: Limit source-rectangle range
...
Remove texture adjustment introduced due to #317
2017-12-02 23:13:44 +09:00
Hajime Hoshi
c2fab6cca3
graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
...
Fixes #452
2017-12-02 22:25:02 +09:00
Hajime Hoshi
4a5420d6f2
opengl: Remove Node.js support ( #141 )
2017-12-02 16:46:55 +09:00
Hajime Hoshi
0379e3c591
audio: Deprecate Update
2017-12-01 00:26:28 +09:00
Hajime Hoshi
362f002d36
ui: Delete local variables asap on Android
2017-11-13 01:30:08 +09:00
Hajime Hoshi
cea9bd5a19
input: Bug fix: runeBuffer should be reset on each frame
2017-11-10 01:21:15 +09:00
Hajime Hoshi
4b83a060fe
ui: Add more keys not for charCode
2017-11-10 00:46:37 +09:00
Hajime Hoshi
fb8bef99c3
ui: Bug fix: key event on Edge browser
2017-11-10 00:39:46 +09:00
Hajime Hoshi
37ca48dc38
ui: Rename functions from Safari to Edge
2017-11-10 00:35:46 +09:00
Hajime Hoshi
0c0cd7e9d6
ui: Bug fix: call preventDefault for arrow keys
...
Fixes #450
2017-11-10 00:32:47 +09:00
Hajime Hoshi
ededc5874b
ui: Bug fix: Scale was wrong when magnifier is enabled
...
Fixes #244
2017-11-09 02:06:35 +09:00
Hajime Hoshi
7bcc9ee79f
ui: Add GamepadIDs and remove IsGamepadPresent ( #447 )
2017-10-26 23:59:09 +09:00
Hajime Hoshi
600baf2cc7
ui: Add IsGamepadPresent
...
Fixes #447
2017-10-26 02:59:33 +09:00
Hajime Hoshi
05e220e105
ui: Allow smaller window width ( #444 )
2017-10-20 03:25:21 +09:00
Hajime Hoshi
414170b138
ui: Refactoring
2017-10-20 02:50:39 +09:00
Hajime Hoshi
6ae67fc6dd
graphics: Add ColorM.Apply ( #432 )
2017-10-14 23:58:09 +09:00
Hajime Hoshi
9399622127
graphics: Bug fix: Don't adjust texels on iOS Safari
2017-10-03 02:34:16 +09:00
Hajime Hoshi
a7fc463d91
doc: Improve comments
2017-10-01 03:15:50 +09:00
Hajime Hoshi
d455b9b8bb
opengl: SetViewport no longer returns error
2017-09-25 00:17:20 +09:00
Hajime Hoshi
b590005c7a
opengl: BindFramebuffer no longer returns error
2017-09-25 00:14:25 +09:00
Hajime Hoshi
ade56f8176
opengl: BindTexture no longer returns error
2017-09-25 00:11:19 +09:00
Hajime Hoshi
37d8bd312a
graphics: Refactoring
2017-09-25 00:06:45 +09:00
Hajime Hoshi
8fbe423125
graphics: Delete programs explicitly and add comments
2017-09-24 23:41:37 +09:00
Hajime Hoshi
e5ca84013c
graphics: Bug fix: Delete buffer when necessary
2017-09-24 23:20:26 +09:00
Hajime Hoshi
ecc9d0b3b1
graphics: Add comments
2017-09-24 22:56:50 +09:00
Hajime Hoshi
2884e92041
jni: Add more comment
2017-09-24 04:52:32 +09:00
Hajime Hoshi
ed09dddf09
jni: Add comment
2017-09-24 02:54:35 +09:00
Hajime Hoshi
835d199f02
ui: Rename SetIcon to SetWindowIcon ( #386 )
2017-09-23 17:40:09 +09:00
Hajime Hoshi
dacda0d176
ui: Add SetIcon ( #386 )
2017-09-23 04:28:57 +09:00
Hajime Hoshi
ceceed951f
graphics: Add comments
2017-09-22 02:49:37 +09:00
Hajime Hoshi
6145ecee74
graphics: Misspelling
2017-09-21 23:33:27 +09:00
Hajime Hoshi
b47e564762
graphics: Add comments
2017-09-20 01:35:56 +09:00
Hajime Hoshi
0831fd2a0d
graphics: Add comments
2017-09-19 01:37:24 +09:00
Hajime Hoshi
2a9873a4bb
affine: Add GeoM.Apply ( #432 )
2017-09-16 17:19:45 +09:00
Hajime Hoshi
fc125eb531
graphics: Add comments
2017-09-16 15:49:29 +09:00
Hajime Hoshi
803aa77c20
affine: Refactoring
2017-09-16 15:49:12 +09:00
Hajime Hoshi
05d91eac09
restorable: Fix misspelling
2017-09-15 03:13:36 +09:00
Hajime Hoshi
f16b5d9c10
restorable: Rename variables
2017-09-15 01:14:09 +09:00
Hajime Hoshi
ccddf3c4ac
restorable: Refactoring: Remove arguments from NewImageFromImage
2017-09-15 00:51:17 +09:00
Hajime Hoshi
ca4a2d8209
restorable: Bug fix: Fix tests
2017-09-15 00:49:07 +09:00
Hajime Hoshi
2881d3fc4c
restorable: Add comments
2017-09-15 00:39:49 +09:00
Hajime Hoshi
80940f9070
restorable: Add comments
2017-09-15 00:24:18 +09:00
Hajime Hoshi
b51d93a707
restorable: Add comments
2017-09-12 03:14:13 +09:00
Hajime Hoshi
72c02fc398
graphics: Bug fix: viewport size must be within the framebuffer size
...
This fixes #71 and #420
2017-09-09 19:33:51 +09:00
Hajime Hoshi
0dcba7844b
ui: Bug fix: SetScreenSize didn't work on browsers
...
This fixes #427
2017-09-07 11:58:04 +09:00
Hajime Hoshi
d30f8a2bbf
graphics: Fix viewport sizes for Edge ( #71 )
2017-09-07 03:08:22 +09:00
Hajime Hoshi
da48712cf3
web: Add IsEdgeBrowser
2017-09-07 02:47:27 +09:00
Hajime Hoshi
2d5b062c3c
opengl: Refactoring: Replace NewBuffer with new funcs
...
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
2017-09-01 01:30:09 +09:00
1l0
5d2393c3c1
glfw: Add StickyModes to window.InputMode ( resolve #314 #399 ) ( #423 )
2017-08-28 23:29:19 +09:00
Hajime Hoshi
99d170b454
ui: Remove isSafari that is not used anywhere
2017-08-27 02:14:23 +09:00
Hajime Hoshi
b05455a2a6
clock: Fix comments
2017-08-24 02:30:43 +09:00
Hajime Hoshi
12c24215b1
graphics: Bug fix: Flush after filling ( #419 )
2017-08-24 00:11:08 +09:00
Hajime Hoshi
bb6dfeefd4
ui: Add comments on Touches
2017-08-22 00:58:38 +09:00
Jake
0d703ca3d4
InputChars ( #403 )
...
This implements #400
2017-08-15 04:11:51 +09:00
Hajime Hoshi
5f538bff82
ui: Bug fix: initCursorVisible must be true by default
2017-08-12 18:32:51 +09:00
Hajime Hoshi
783e57d3f2
ui: Remove 'fullscreen' member variable
2017-08-12 18:31:16 +09:00
Hajime Hoshi
b186bc1e94
ui: Add IsCursorVisible ( #377 )
2017-08-12 15:45:16 +09:00
Hajime Hoshi
9ab517cf82
restorable: Refactoring
2017-08-07 00:06:35 +09:00
Hajime Hoshi
1fb7e123c2
Remove dependencies on internal/graphics from ebiten
2017-08-06 21:34:24 +09:00
Hajime Hoshi
c0ecb7a386
graphics: Move CopyImage to restorable
2017-08-06 21:21:38 +09:00
Hajime Hoshi
631264fce1
Add 'internal/math' package
2017-08-06 20:05:14 +09:00
Hajime Hoshi
14737df60f
loop: Remove package loop
2017-08-06 02:17:26 +09:00
Hajime Hoshi
0913adc1e2
loop: Remove Update
2017-08-06 02:15:27 +09:00
Hajime Hoshi
d1cbfdeec7
clock: Move now() from loop to clock
2017-08-06 02:12:23 +09:00
Hajime Hoshi
f0f115b612
clock: Move FPS calculation from loop to clock
2017-08-06 02:09:33 +09:00
Hajime Hoshi
b1d12f08f8
loop: Remove unneeded member variables
2017-08-06 01:49:20 +09:00
Hajime Hoshi
95a061df7f
loop: Remove dependency from audio to loop
2017-08-06 01:43:09 +09:00
Hajime Hoshi
2e7a477f9d
clock: Refactoring
2017-08-06 01:28:14 +09:00
Hajime Hoshi
e98475cf9d
clock: Reduce a variable
2017-08-06 00:29:06 +09:00
Hajime Hoshi
1ea6bb2b6a
clock: Fix comments
2017-08-06 00:27:45 +09:00
Hajime Hoshi
b7d559fdf3
clock: Refactoring: Move frames calculation to clock
2017-08-06 00:18:38 +09:00
Hajime Hoshi
288a7ede8d
loop: Bug fix: Revert audio-clock syncing
2017-08-05 23:49:11 +09:00
Hajime Hoshi
d99638d34c
loop: Bug fix: wrong updating |lastUpdated|
2017-08-05 23:31:10 +09:00
Hajime Hoshi
6f606c6bb1
loop: Bug fix: Don't use 'system timer clock' when audio clock is valid
2017-08-05 23:26:43 +09:00
Hajime Hoshi
a92f77c207
clock: Rename function names; loop: Rename variables
2017-08-05 22:25:21 +09:00
Hajime Hoshi
94843fbe73
loop: Move clock.FPS to loop.FPS to reduce dependencies
2017-08-05 22:08:58 +09:00
Hajime Hoshi
19760be346
loop: Refactoring
2017-08-05 22:07:03 +09:00
Hajime Hoshi
b85f5edee0
loop: Simplify logic
2017-08-05 21:24:04 +09:00
Hajime Hoshi
eef8289854
loop: Remove dependency on ui
2017-08-05 20:43:49 +09:00
Hajime Hoshi
56a17a7f79
loop: Reduce defer for performance and readability
2017-08-05 20:19:17 +09:00
Hajime Hoshi
9f98ccc611
loop: Rename UpdateAndDraw -> Update
2017-08-05 20:14:49 +09:00
Hajime Hoshi
f0d47312c4
ui: Add IsRunnableInBackground / SetRunnableInBackground ( #272 )
2017-08-03 03:21:51 +09:00
Hajime Hoshi
bb5036b3e1
ui: Refactoring
2017-08-03 01:07:04 +09:00
Hajime Hoshi
1021521591
ui: initFullscreen should always be protected by lock
2017-08-03 00:19:04 +09:00
Hajime Hoshi
434d5bb00b
ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run
2017-08-02 23:48:08 +09:00
Hajime Hoshi
807d03eb3b
ui: Delay initialize until Run ( #397 )
2017-07-30 20:26:40 +09:00
Hajime Hoshi
ee98148b54
graphics: Use default precisions in the fragment shader
2017-07-29 04:08:03 +09:00
Hajime Hoshi
84a7787ac9
graphics: No need to specify precision on vertex shaders (highp is default)
2017-07-29 02:57:56 +09:00
Hajime Hoshi
d46d9ac7c2
opengl: Remove GlslHighpSupported
2017-07-24 22:59:25 +09:00
Hajime Hoshi
85d39699d3
graphics: Bug fix: Need to specify default precisions ( #390 )
2017-07-24 21:56:40 +09:00
Hajime Hoshi
3bfb5054af
Fix misspelling
2017-07-23 22:50:18 +09:00
Hajime Hoshi
5ae03494f2
ui: Resize canvas size when the window is resized ( #387 )
2017-07-22 02:04:15 +09:00
Hajime Hoshi
63e3bc73d6
ui: Implement fullscreen for browsers ( #387 )
2017-07-22 01:52:08 +09:00
Hajime Hoshi
717efd097d
loop: Bug fix: the clock needs to be stopped when the window is unfocused
2017-07-16 23:54:14 +09:00
Hajime Hoshi
f591ca3d2b
ui: Bug fix: SetFullscreen didn't work without Run
2017-07-15 21:43:33 +09:00
Hajime Hoshi
c94c994bd1
ui: Allow SetFullscreen without Run
2017-07-15 20:29:13 +09:00
Hajime Hoshi
59110ba5ec
clock: Refactoring: Use clock.FPS everywhere
2017-07-14 03:19:50 +09:00
Hajime Hoshi
3d8fc790b6
loop: Remove dependency on audio
2017-07-14 01:42:58 +09:00
Hajime Hoshi
5d1d0844e1
Add internal/clock
2017-07-14 00:34:05 +09:00
Hajime Hoshi
fe3f0b2f1f
loop: Better syncing with audio
2017-07-14 00:03:59 +09:00
Hajime Hoshi
0de9828e20
loop: Fix FPS calculation
2017-07-13 23:48:06 +09:00
Hajime Hoshi
c3202b8e58
audio: Adjust the buffer size
2017-07-13 23:48:03 +09:00
Hajime Hoshi
15f5d2a2cc
loop: More stable FPS
2017-07-13 01:34:02 +09:00
Hajime Hoshi
40ae782a67
loop: Early exit when no frame needs to be updated
2017-07-13 01:34:02 +09:00
Hajime Hoshi
fdaf03b209
audio: Make the game loop depend on the audio clock
2017-07-13 01:33:59 +09:00
Hajime Hoshi
26a83c0e00
opengl: Define Texture/Framebuffer Equals for JS performance
2017-07-02 22:18:49 +09:00
Hajime Hoshi
3a3a4af035
graphics: Avoid type assertions for Fill
2017-07-02 21:32:07 +09:00
Hajime Hoshi
364819f361
restorable: Disable restoring on desktops and mobile browsers ( #380 )
2017-07-02 15:58:00 +09:00
Hajime Hoshi
e582a661c9
ui: Bug fix: Should add <meta> to <head> instead of <body>
2017-07-02 04:18:43 +09:00
Hajime Hoshi
d6466fdcaf
ui: Bug fix: initial scale must be 1 for proper scaling
2017-07-02 04:08:25 +09:00
Hajime Hoshi
565a28ff04
restorable: Merge draw image history items if possible ( #379 )
2017-07-02 02:21:23 +09:00
Hajime Hoshi
979836d0f5
restorable: Refactoring: move and rename a const
2017-07-02 01:41:07 +09:00
Hajime Hoshi
d7b7aac6e4
ui: Fix wrong comment
2017-07-01 13:03:27 +09:00
Hajime Hoshi
7d236950c2
ui: Bug fix: SwapInterval needs to be called after SetMonitor ( #357 )
2017-07-01 12:41:16 +09:00
Hajime Hoshi
ba204c6d3b
ui: Adjust cursor positoin on fullscreen mode ( #374 )
2017-07-01 04:27:38 +09:00
Hajime Hoshi
c694851765
ui: Center the screen on fullscreen mode ( #374 )
2017-07-01 04:12:09 +09:00
Hajime Hoshi
3168af1db4
ui: Refactoring: refresh rate is ignored when no monitor is specified at SetMonitor
2017-06-30 23:20:53 +09:00
Hajime Hoshi
68fbf59720
ui: Refactoring
2017-06-30 11:07:19 +09:00
Hajime Hoshi
cefa86ce13
ui: Fullscreen scale can be recalculated during fullscreen mode
2017-06-30 10:54:13 +09:00
Hajime Hoshi
6336b59493
ui: Bug fix: original positions must not be updated during fullscreen mode ( #376 )
2017-06-30 10:48:18 +09:00
Hajime Hoshi
af8b5d72c3
ui: Bug fix: Fullscreen scale must be recalculated
2017-06-30 10:22:30 +09:00
Hajime Hoshi
76da09f74c
ui: Bug fix: Window title might lost on macOS ( #267 )
2017-06-30 02:14:14 +09:00
Hajime Hoshi
64ed7b93f6
ui: Bug fix: better restoring position ( #267 )
2017-06-30 02:11:54 +09:00
Hajime Hoshi
1d60c009ed
ui: Bug fix: fullscreen scale calculation was wrong ( #267 )
2017-06-30 02:08:12 +09:00
Hajime Hoshi
2996f778b6
ui: Bug fix: position was wrong when changing window size
2017-06-30 01:53:14 +09:00
Hajime Hoshi
5b6fa2d384
ui: Adjust cursor position on fullscreen ( #267 )
2017-06-30 01:39:26 +09:00
Hajime Hoshi
e7370d8a54
ui: Adjust fullscreen scale ( #267 )
2017-06-30 01:28:35 +09:00
Hajime Hoshi
5dbfafb200
ui: Reserve window position before entering fullscreen-mode ( #267 )
2017-06-30 01:28:03 +09:00
Hajime Hoshi
b569eb9c5a
ui: Add SetFullscreen / IsFullscreen ( #267 )
2017-06-30 01:28:00 +09:00
Hajime Hoshi
d0f086323b
ui: Use returning values
2017-06-30 00:37:24 +09:00
Hajime Hoshi
f7a8c7efa6
ui: Avoid recalc the scale factor
2017-06-05 00:06:40 +09:00
Hajime Hoshi
ad1f1263f7
restorable: Bug fix: wrong topological sort ( #359 )
2017-06-03 02:41:37 +09:00
Hajime Hoshi
2680884566
restorable: Test bug fix
2017-06-02 22:00:02 +09:00
Hajime Hoshi
eb66f5c569
restorable: Add tests for complex graph ( #357 )
2017-06-02 21:58:26 +09:00
Hajime Hoshi
f41541a254
restorable: Enable TestRestoreRecursive again
2017-06-02 02:15:32 +09:00
Hajime Hoshi
1d66ebc854
restorable: Bug fix: topological sort is required to restore images correctly ( #357 )
2017-06-01 10:44:28 +09:00
Hajime Hoshi
967e737760
restorable: Temporarily disable a failed test
2017-06-01 02:42:43 +09:00
Hajime Hoshi
82f102c422
restorable: Add TestRestoreRecursive ( #265 ) ( #357 )
2017-06-01 02:37:57 +09:00
Hajime Hoshi
baeadfb7fe
restorable: Add tests ( #265 ) ( #357 )
2017-06-01 01:27:56 +09:00
Hajime Hoshi
1d59938295
ui: Refactoring: Remove unneeded error handlings
2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182
opengl: Hide OpenGL context usages into internal/graphics package
2017-05-31 02:18:04 +09:00
Hajime Hoshi
5a4a82ab50
restorable: Add TODO comments ( #357 )
2017-05-30 03:31:29 +09:00
Hajime Hoshi
d220e300ab
restorable: Fix doc
2017-05-30 02:06:45 +09:00
Hajime Hoshi
90ec2c79ce
opengl: Bug fix: return error when error occurs
2017-05-30 01:46:48 +09:00
Hajime Hoshi
a5f80c3716
restorable: VRAM -> GPU
2017-05-30 01:28:23 +09:00
Hajime Hoshi
6db96f5442
affine: Make GeoM.Rotate faster
2017-05-28 04:16:11 +09:00
Hajime Hoshi
dad427920d
affine: Add Reset function
2017-05-28 00:49:44 +09:00
Hajime Hoshi
e53262bfac
graphics: Replace copy with for-loop
2017-05-28 00:14:53 +09:00
Hajime Hoshi
a816c9c7fe
Reduce defer sentences for performance
2017-05-27 21:35:38 +09:00
Hajime Hoshi
1b1b996817
graphics: Avoid copying ColorM
2017-05-27 16:17:49 +09:00
Hajime Hoshi
1b72263ce1
sync: Add sync package
2017-05-27 02:37:01 +09:00
Hajime Hoshi
e1b5c992b4
graphics: Refactoring: remove unnecessary empty slices
2017-05-26 22:32:38 +09:00
Hajime Hoshi
6db994f0e8
graphics: Optimize GeoM
2017-05-24 00:57:57 +09:00
Hajime Hoshi
93cdfe107e
ui: Keep the device scale to avoid re-calculation
2017-05-14 04:21:20 +09:00
Hajime Hoshi
d6219e38d8
ui: Rename files
2017-05-13 19:50:40 +09:00
Hajime Hoshi
b409631515
Add FreeBSD support ( #352 )
2017-05-11 19:09:13 +09:00
Hajime Hoshi
951e5bccef
restorable: Remove Images()
2017-05-04 00:08:07 +09:00
Hajime Hoshi
8b48d010ed
restorable: Refactoring
2017-05-03 23:24:00 +09:00
Hajime Hoshi
bc105e7350
restorable: Unexport functions
2017-05-03 23:18:35 +09:00
Hajime Hoshi
aa5c278445
restorable: Unexport add
2017-05-03 23:15:18 +09:00
Hajime Hoshi
9f5cf48d24
restorable: Move Images to resotrable package
2017-05-03 23:11:43 +09:00
Hajime Hoshi
d94e9c9d86
restorable: Bug fix: Make limit to the number of draw-image command history ( #349 )
2017-05-03 22:16:32 +09:00
Hajime Hoshi
76ad9cf42b
doc: Fix comments
2017-05-03 01:08:27 +09:00
Hajime Hoshi
5699822d64
graphics: Avoid creating struct as much as possible
2017-05-02 22:45:09 +09:00
Hajime Hoshi
4e22bd770f
ui: Remove Input interface and remove locks on browsers to improve performance ( #346 )
2017-04-28 23:45:01 +09:00
Hajime Hoshi
0dafbfe99d
ui: Speed optimization for browser keyboard inputs
2017-04-27 11:40:32 +09:00
Hajime Hoshi
fb612a4b87
ui: Adjust window size in case when glfwGetVideoMode fails ( #328 )
2017-04-19 00:51:15 +09:00
Hajime Hoshi
95cb0133de
ui: Add keys ( #339 )
2017-04-14 03:09:00 +09:00
Hajime Hoshi
0cd692d26a
ui: Use code instead of keyCode on browsers but Safari
2017-04-14 03:02:38 +09:00
Hajime Hoshi
88cfdf8878
ui: Remove println
2017-04-11 12:00:40 +09:00
Hajime Hoshi
187a93d80a
ui: Bug fix: IsKeyPressed might return a wrong value when only one of Shift/Ctrl/Alt keys is pressed
2017-04-11 11:56:05 +09:00
Hajime Hoshi
aa1e7e9cd6
Revert "ui: Use code instead of keyCode on browsers ( #339 )"
...
This reverts commit d7ea02d8c1
.
2017-04-10 20:38:23 +09:00
Hajime Hoshi
d7ea02d8c1
ui: Use code instead of keyCode on browsers ( #339 )
2017-04-10 20:30:28 +09:00
Hajime Hoshi
b0454b874e
Fix frame counters to int64 ( #337 )
2017-04-06 00:45:28 +09:00
Hajime Hoshi
a3e14c9ddb
graphics: Image.ReplacePixels/Dispose always returns nil ( #331 )
2017-03-04 02:23:39 +09:00
Hajime Hoshi
6ca71c6931
graphics: Errors of NewImage* are always nil ( #331 )
2017-03-04 01:22:51 +09:00
Hajime Hoshi
33ff25cc40
gofmt -s -w
2017-03-04 00:00:04 +09:00
Hajime Hoshi
147798e14d
Simplify internal API not to return errors
2017-03-03 23:59:44 +09:00
Hajime Hoshi
cad051437d
ui: Refactoring
2017-03-03 11:15:07 +09:00
Hajime Hoshi
e11bc62059
ui: SetScreenSize/Scale no longer returns error
2017-03-03 10:58:29 +09:00
Hajime Hoshi
b6b61fc003
ui: setScreenSize in ui_glfw.go no longer returns error
2017-03-03 10:50:47 +09:00
Hajime Hoshi
0ba28d1183
ui: Remove unused function
2017-03-03 02:27:39 +09:00
Hajime Hoshi
ae378dc7f5
input: Extend number of gamepad buttons from 16 to 32 (for PS4)
2017-02-25 22:49:17 +09:00
Hajime Hoshi
acc488b980
graphics: Bug fix: Wrong palette usage when the palette is big
2017-02-19 02:56:20 +09:00
Hajime Hoshi
9634794e7e
ui: Use GetWindowThreadProcessId to check who created the console ( #304 , #318 )
2017-02-09 03:49:45 +09:00
Hajime Hoshi
bd1a486b3a
Bug fix: gopherjs build failed on Windows
2017-02-09 02:37:40 +09:00
Hajime Hoshi
93684d5df3
ui: Hide console window by checking the parent process ( #304 , #318 )
2017-02-09 02:01:03 +09:00
gonutz
112654995f
Hide console window on Windows ( #318 )
...
* Hide console only if double-clicking Windows exe
When building on Windows the console window is hidden on start-up if
double-clicking the executable but not if running the program from the
command line (as a developer).
See the code comments for an explanation of the used heuristic.
2017-02-07 20:44:10 +09:00
Hajime Hoshi
bb993a481b
graphics: Bug fix: Outside texels are used ( #317 )
2017-02-06 09:10:44 +09:00
Hajime Hoshi
0967df7f5e
graphics: Fix TestImagePixels to check out-of-range pixels
2017-02-05 04:24:07 +09:00
Hajime Hoshi
91681bdc25
graphics: Bug fix: ReplacePixels must reset pixels out of range ( #316 )
2017-02-05 04:16:09 +09:00
Hajime Hoshi
d7f1165aa3
graphics: Avoid calling ReplacePixels unnecessarily
2017-02-05 02:19:30 +09:00
Hajime Hoshi
0ef1e61d55
mobile: Fix iOS tag usages ( #310 )
2017-01-26 01:32:33 +09:00
Hajime Hoshi
6e897d1479
graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305 )
2017-01-22 01:37:08 +09:00
Hajime Hoshi
d3e1f91511
graphis: Bug fix: blurred screen after restoring the context ( #306 )
2017-01-21 15:16:47 +09:00
Hajime Hoshi
53952100d3
restorable: Bug fix: graphics.Image can be recreated and must not be used for restoring
2017-01-21 04:24:39 +09:00
Hajime Hoshi
50b50effc0
graphics: Bug fix: Can't delete object after GL context is restored
2017-01-21 03:05:21 +09:00
Hajime Hoshi
bccf76867e
graphics: Try to restore the context on browsers (WIP)
2017-01-21 02:56:26 +09:00
Hajime Hoshi
de987be85f
opengl: Add IsContextLost
2017-01-20 02:20:41 +09:00
Hajime Hoshi
6e84919ed5
affine: Make Scale/Translate faster
2017-01-20 01:08:14 +09:00
Hajime Hoshi
48c8934838
affine: Refactoring
2017-01-20 00:46:25 +09:00
Hajime Hoshi
dfcd9fc30c
graphics: Make matrices faster
2017-01-20 00:37:51 +09:00
Hajime Hoshi
71a4465c6f
graphics: Improve matrices speed
2017-01-19 12:07:31 +09:00
Hajime Hoshi
9087269212
graphics: Make copying GeoM faster
2017-01-19 10:59:07 +09:00
Hajime Hoshi
3331f17723
graphics: Bug fix: start pixel must start at 0 ( #303 )
2017-01-19 10:40:59 +09:00
Hajime Hoshi
333b0956ff
graphics: Improve speed by merging vertices arrays into one
2017-01-19 01:27:04 +09:00
Hajime Hoshi
a744285b51
graphics: Make copying ColorM faster
2017-01-18 02:25:23 +09:00
Hajime Hoshi
c44ee9cde2
graphics: Refactoring
2016-12-29 01:15:57 +09:00
Hajime Hoshi
aeaa877949
restorable: Remove (*restorable).width/height
2016-12-27 10:58:46 +09:00
Hajime Hoshi
5c403d9969
graphics: Avoid copying images twice
2016-12-27 10:43:05 +09:00
Hajime Hoshi
260b938422
graphics: CopyImage optimization
2016-12-27 03:21:07 +09:00
Hajime Hoshi
5c9b9ef6cb
graphics: Add BenchmarkCopyImageNRGBA
2016-12-27 01:57:36 +09:00
Hajime Hoshi
006f87d02b
graphics: Stop CopyImage blocking on browsers
2016-12-27 01:57:15 +09:00
Hajime Hoshi
3db15bc5bf
graphics: Avoid copying color.RGBA struct
2016-12-27 01:08:22 +09:00
Hajime Hoshi
6b4801ac7a
graphics: Make copying images faster
2016-12-27 00:50:14 +09:00
Hajime Hoshi
15f7a605c5
graphics: Create framebuffers lazily
2016-12-14 23:40:43 +09:00
Hajime Hoshi
b86f1771e4
ui: Add goroutine so that blocking is available everywhere
2016-11-29 01:40:06 +09:00
Hajime Hoshi
7bd2fb6ce2
graphics: Bug fix: ColorM.Scale worked wrongly
2016-11-27 23:27:20 +09:00
Hajime Hoshi
a1e868b822
ui: Don't use 'image-rendering' CSS on Safari ( #293 )
2016-11-26 23:45:06 +09:00
Hajime Hoshi
411721a4da
ui: Add TODO
2016-11-26 02:35:55 +09:00
Hajime Hoshi
74c552ea6c
opengl: Should access the prototype of WebGLRenderingContext on Safari ( #293 )
2016-11-26 01:17:22 +09:00
Hajime Hoshi
3e2f2e9f08
opengl: Update error messages
2016-11-26 00:57:02 +09:00
Hajime Hoshi
e47c3bbbfb
graphics: Limit image size strictly
2016-11-05 03:06:18 +09:00
Hajime Hoshi
07294a98b6
Move internal/graphics/opengl -> internal/opengl
2016-11-03 23:31:25 +09:00
Hajime Hoshi
b2780fb585
graphics: Merge commands when appending
2016-11-03 17:40:52 +09:00
Hajime Hoshi
50b2d8ee94
graphics: Use float values for vertices
2016-11-02 02:34:01 +09:00
Hajime Hoshi
b2be6681d4
graphics: Bug fix: invalid calc of num of quads
2016-11-02 02:08:12 +09:00
Hajime Hoshi
b188a0dd99
affine: Stop using multiple-dimension array for consistency
2016-11-01 23:32:27 +09:00
Hajime Hoshi
edf336499c
affine: Revert ColorM implementation to use float64 array
2016-11-01 23:32:24 +09:00
Hajime Hoshi
4915531450
affine: Add ColorM.Equals
2016-11-01 00:28:07 +09:00
Hajime Hoshi
d02c67a996
graphics: Use affine.ColorM instead of graphics.Matrix
2016-11-01 00:20:27 +09:00
Hajime Hoshi
84baee8ca7
Add internals/affine
2016-11-01 00:13:19 +09:00
Hajime Hoshi
49fb2635ec
graphics: Remove glMatrix
2016-10-29 05:02:22 +09:00
Hajime Hoshi
6de9e6696e
graphics: Cache total bytes
2016-10-29 01:07:19 +09:00
Hajime Hoshi
fbf6b6c525
graphics: Calc capacity of vertices
2016-10-27 01:42:18 +09:00
Hajime Hoshi
5a1eb24138
graphics: Improve speed by using []int16 instead of []uint8
2016-10-26 00:20:41 +09:00
Hajime Hoshi
a65ededc3c
graphics: Merge draw commands if possible
2016-10-25 11:53:00 +09:00
Hajime Hoshi
a70f61b1d5
graphics: Remove passing GeoM to the lower layers
2016-10-25 10:42:49 +09:00
Hajime Hoshi
96053702ed
graphics: Bug fix: Remove modelview_matrix
2016-10-25 03:17:14 +09:00
Hajime Hoshi
a2cc291573
graphics: Rename variables
2016-10-25 03:04:06 +09:00
Hajime Hoshi
ebf7f0df00
graphics: Add geometry matrix info to vertices
2016-10-25 01:56:59 +09:00
Hajime Hoshi
bc8a8fbae8
graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
2016-10-23 03:12:11 +09:00
Hajime Hoshi
2c844ec70c
graphics: Refactoring: Simplify NextPowerOf2Int
2016-10-23 01:59:04 +09:00
Hajime Hoshi
e72ccee61b
graphics: Expose graphics.QuadVertexNum
2016-10-23 01:52:55 +09:00
Hajime Hoshi
af4130c0d6
graphics: Bug fix: wrong argument in VertexAttribPointer
2016-10-22 20:47:33 +09:00
Hajime Hoshi
f21f6d357e
graphics: Bug fix: Command splitting threshold is more strict on browsers?
2016-10-22 20:25:58 +09:00
Hajime Hoshi
27acc5efd9
opengl: Use uint8 intead of byte
2016-10-22 18:45:32 +09:00
Hajime Hoshi
17ad889bba
graphics: Add a comment
2016-10-22 16:57:09 +09:00
Hajime Hoshi
d981466aed
graphics: Use opengl.DataType
2016-10-22 16:52:58 +09:00
Hajime Hoshi
9abeb29d2a
opengl: Add DataType
2016-10-22 14:51:23 +09:00
Hajime Hoshi
e5e9b178ae
opengl: Fix argument order of VertexAttribPointer
2016-10-22 14:00:45 +09:00
Hajime Hoshi
80e3a3497c
opengl: BufferSubData should be able to take generic type
2016-10-22 03:21:53 +09:00
Hajime Hoshi
37c0461573
internal: Fix LicenseComment not to use LICENSE file
2016-10-21 00:30:51 +09:00
Hajime Hoshi
3264532004
doc: Add and use LicenseYear
2016-10-21 00:12:31 +09:00
Hajime Hoshi
3efabe988a
graphics: Reduce magic numbers
2016-10-17 11:16:17 +09:00
Hajime Hoshi
cbcbdb0b97
graphics: Refactoring: Introduce arrayBufferLayoutPart
2016-10-17 10:36:33 +09:00
Hajime Hoshi
8ee859df31
graphics: Refactoring: Introduce arrayBufferLayout
2016-10-17 10:03:25 +09:00
Hajime Hoshi
c1b4624890
graphics: Remove unused const
2016-10-17 01:07:16 +09:00
Hajime Hoshi
dc0254db40
ui: Optimized scaling on browsers
2016-09-15 10:04:48 +09:00
Hajime Hoshi
1f8cd41326
windows: Add comments
2016-09-11 22:34:39 +09:00
Hajime Hoshi
5cd048011e
restorable: Fix a comment
2016-09-10 01:36:56 +09:00
Hajime Hoshi
959abec06d
restoring: Refactoring: Add Image.screen and unify restoring functions
2016-09-04 02:31:50 +09:00
Hajime Hoshi
c73860caa2
restorable: Bug fix: volatile images are not relaiable when restoring
2016-09-04 02:16:58 +09:00
Hajime Hoshi
865a45e052
restorable: Reset states after restoring
2016-09-04 02:11:02 +09:00
Hajime Hoshi
d386f57ac6
restoring: Refactoring: Add Image.volatile
2016-09-04 02:06:54 +09:00
Hajime Hoshi
43e8349567
graphics: Remove imageImpl.width/height
2016-09-04 01:25:02 +09:00
Hajime Hoshi
b8b7e97511
restorable: Remove arguments from restoring functions
2016-09-04 00:57:23 +09:00
Hajime Hoshi
02151e48ea
restorable: Remove Image()
2016-09-04 00:53:30 +09:00
Hajime Hoshi
82febc9c6e
restorable: Reduce Image() usage and remove MakeStale()
2016-09-03 23:54:52 +09:00
Hajime Hoshi
e7558036ae
restorable: Remove IsStale
2016-09-03 23:42:44 +09:00
Hajime Hoshi
cae75fac69
graphics: Bug fix: Invalid Clear calling in Dispose
2016-09-03 23:42:28 +09:00
Hajime Hoshi
fb3724a40e
graphics: Remove imageImpl.image member
2016-09-03 23:08:51 +09:00
Hajime Hoshi
438afdac5b
restorable: Add NewImage
2016-09-03 22:24:37 +09:00
Hajime Hoshi
9c079917f1
Rename pixels -> restorable
2016-09-03 22:19:59 +09:00
Hajime Hoshi
071b65f173
loop: Remove IsRunning
2016-09-03 21:14:06 +09:00
Hajime Hoshi
cd885ce7c5
ui: Add SetCursorVisibility ( #258 )
2016-09-03 18:54:21 +09:00
Hajime Hoshi
d08beef412
ui: Bug fix: ScreenScale should not cause deadlock ( #264 )
2016-09-03 18:04:22 +09:00
Hajime Hoshi
87efaafcff
Update GLFW version 3.1 -> 3.2
2016-09-03 16:25:43 +09:00
Hajime Hoshi
84b512a3ac
ui: Bug fix: Remove unneeded argument
2016-09-03 02:12:11 +09:00
Hajime Hoshi
ec70ea3be5
ui: Refactoring
2016-09-03 01:06:16 +09:00
Hajime Hoshi
db782ff0d9
ui: Remove UserInterface interface
2016-09-03 00:20:05 +09:00
Hajime Hoshi
f204c14f90
ui: Rename Run -> RunMainThreadLoop
2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc
ui: Reduce functions in UserInterface
2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342
ui: Rename Main -> Run
2016-09-02 02:59:40 +09:00
Hajime Hoshi
571d67f967
ui: Reduce methods in UserInterface
2016-09-02 02:31:03 +09:00
Hajime Hoshi
93a994f1d6
ui: Refactoring on mobile
2016-09-02 01:34:51 +09:00
Hajime Hoshi
453c2c4589
ui: Remove Terminate
2016-09-02 01:07:41 +09:00
Hajime Hoshi
6da16aa1a0
ui: Refactoring: Remove events
2016-09-02 00:53:05 +09:00
Hajime Hoshi
b95d714eed
loop: Simplify update
2016-09-01 22:21:58 +09:00
Hajime Hoshi
068bc55ded
loop: Remove comments
2016-09-01 10:37:08 +09:00
Hajime Hoshi
1e0bdf844d
loop: Bug fix: vsync should not use channels on browsers ( #259 )
2016-09-01 10:36:00 +09:00
Hajime Hoshi
57a32464dc
loop: Use RLock
2016-08-30 23:56:34 +09:00
Hajime Hoshi
53e1f90146
graphics: Bug fix: Don't store interface color.Color value inside ( #261 )
2016-08-30 23:34:18 +09:00
Hajime Hoshi
c23224c56b
loop: Bug fix: the threshold to detect if the game stops was too strict (#)
2016-08-29 01:40:43 +09:00
Hajime Hoshi
cddaae55dd
ui: Simplify vsync
2016-08-28 17:09:58 +09:00
Hajime Hoshi
de1bb1b392
go generate
2016-08-27 00:50:26 +09:00
Hajime Hoshi
1cb66048ad
doc: go generate; Add style.css
2016-08-26 23:33:36 +09:00
Hajime Hoshi
3dad97af8a
Add comments
2016-08-23 00:05:23 +09:00
Hajime Hoshi
749a751369
graphics: Bug fix: Make an image stale when another stale image is drawn to this ( #257 )
2016-08-23 00:05:11 +09:00
Hajime Hoshi
c54dc8ee1c
graphics: Less calls of ReadPixelsFromVRAM
2016-08-20 23:25:45 +09:00
Hajime Hoshi
7b32d7a206
graphics: Bug fix: Pixels should be copied to store it as a command
2016-08-17 22:10:29 +09:00
Hajime Hoshi
612d3b07b0
ui: Bug fix: ui.funcs might be closed before sending a value
2016-08-17 01:57:20 +09:00
Hajime Hoshi
3619a796dc
ui: Check the return value of ReleaseDC()
2016-08-09 00:25:47 +09:00
Hajime Hoshi
96a43bcb4d
ui: Bug fix: must call ReleaseGC ( #251 )
2016-08-09 00:09:22 +09:00
Hajime Hoshi
c8edcde2d5
graphics: Image minimum size changed to 1
2016-08-07 17:27:17 +09:00
Hajime Hoshi
f556b19f22
Add error checks
2016-08-03 23:44:54 +09:00
Hajime Hoshi
0aca79ed0b
graphics: Add error checks
2016-08-03 11:05:10 +09:00
Hajime Hoshi
8e58f3ce0a
ui: Bug fix: closed channel never blocks
2016-08-03 01:07:46 +09:00
Hajime Hoshi
30b521f3b8
Add error checks
2016-08-03 01:02:05 +09:00
Hajime Hoshi
6968e898c3
Bug fix: ui.Main should be suspended when error occurs in the loop
2016-08-02 02:48:19 +09:00
Hajime Hoshi
c7106f595c
Add error checks
2016-08-02 02:26:44 +09:00
Hajime Hoshi
9b6b5372ef
pixels: Remove image member
2016-07-27 12:24:30 +09:00
Hajime Hoshi
3bc2239a3b
pixels: Bug fix: Update image member when creating a new image
2016-07-27 12:13:54 +09:00
Hajime Hoshi
3724815f21
pixels: Rename functions
2016-07-27 02:50:53 +09:00
Hajime Hoshi
459046f52a
pixels: Ensure pixels is not stale when restoring
2016-07-27 02:25:08 +09:00
Hajime Hoshi
e0894879f1
pixels: Remove IsStale
2016-07-27 02:20:42 +09:00
Hajime Hoshi
56732d9a23
pixels: Add 'stale' member
2016-07-27 02:17:27 +09:00
Hajime Hoshi
c18756352d
pixels: Refactoring
2016-07-27 01:54:23 +09:00
Hajime Hoshi
5c56058d6e
pixels Rename s/history/dependency/
2016-07-27 01:28:16 +09:00
Hajime Hoshi
c5f3eaf925
graphics: Refactoring
2016-07-26 12:28:05 +09:00
Hajime Hoshi
40427b6263
pixels: Bug fix: Reset pixels correctly
2016-07-26 11:40:41 +09:00
Hajime Hoshi
0fc61ed568
pixels: Rename fuctions
2016-07-26 10:51:48 +09:00
Hajime Hoshi
558f559323
graphics: Remove pixels when inconsistent
2016-07-26 10:35:24 +09:00
Hajime Hoshi
1ec503e1b5
pixels: Add comments
2016-07-25 10:38:41 +09:00
Hajime Hoshi
939284820c
pixels: Bug fix: Remove IsCleared: pixels state might not match with actual state
2016-07-25 10:22:37 +09:00
Hajime Hoshi
c0eb01d69e
pixels: Rename s/flush/reset/
2016-07-25 09:10:51 +09:00
Hajime Hoshi
95dae4ad45
pixels: Remove 'inconsistent' property
2016-07-25 09:01:00 +09:00
Hajime Hoshi
931e60902f
graphics: Refactoring
2016-07-25 08:48:58 +09:00
Hajime Hoshi
f6be72fba2
Add internal/pixels
2016-07-25 02:28:59 +09:00
Hajime Hoshi
e118a755f5
ui: Bug fix: Sizing also calls GLContext
2016-07-24 05:29:47 +09:00
Hajime Hoshi
efe64d56f4
ui: Bug fix: Avoid dead lock
2016-07-24 04:32:12 +09:00
Hajime Hoshi
c5e42c91be
ui: Add glcontext.go
2016-07-24 00:05:36 +09:00
Hajime Hoshi
121063ee2b
ui: Initialize GLContext at Start
2016-07-23 22:17:36 +09:00
Hajime Hoshi
5a3ea34cfc
ui: Delay initializing the context
2016-07-23 21:43:35 +09:00
Hajime Hoshi
3553fc55c3
ui: Unify the context thread and the UI thread
2016-07-23 21:22:59 +09:00
Hajime Hoshi
8371426888
ui: Refactoring
2016-07-23 21:01:30 +09:00
Hajime Hoshi
1953539e22
ui: Refactoring: Simplify initializing
2016-07-23 20:25:52 +09:00
Hajime Hoshi
e3ef0540a3
opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
2016-07-23 02:09:48 +09:00
Hajime Hoshi
d7c2682c53
examples/sprites: Slower increasing num of sprites
2016-07-16 19:34:36 +09:00
Hajime Hoshi
66f262c80e
graphics: Enable to draw unlimited number of sprites ( #245 )
2016-07-16 19:17:57 +09:00
Hajime Hoshi
d00eb131f4
graphics: Remove commandQueue's member indexOffsetInBytes
2016-07-16 04:21:44 +09:00
Hajime Hoshi
7a96f31b1f
graphics: Hide MaxQuads
2016-07-16 02:07:16 +09:00
Hajime Hoshi
bc43614c25
graphics: Remove draw.go
2016-07-16 00:17:21 +09:00
Hajime Hoshi
1627176d59
graphics: Restoring by recording drawing-images history
2016-07-13 12:38:59 +09:00
Hajime Hoshi
4bded02ad6
graphics: Add a comment
2016-07-10 14:49:41 +09:00
Hajime Hoshi
0c611d875b
graphics: Bug fix: glTexSubImage2D on Android now works ( #211 )
2016-07-10 05:59:21 +09:00
Hajime Hoshi
1b152ae771
opengl: Bug fix: Reset lastTexture when deleting
2016-07-10 05:04:25 +09:00
Hajime Hoshi
d8e7ec5274
opengl: Initialize lastTexture
2016-07-09 23:14:24 +09:00
Hajime Hoshi
275fc66f06
graphics: Bug fix: textuer should be stored at OpenGL layer
2016-07-09 19:36:34 +09:00
Hajime Hoshi
193c03ea58
ui: Bug fix: Don't use integer scale (JavaScript)
2016-07-09 18:27:29 +09:00
Hajime Hoshi
76f694b948
loop: Bug fix: IsRunning might crash when the game hasn't started yet
2016-07-09 01:44:53 +09:00
Hajime Hoshi
79bdfc0718
opengl: Misspelling
2016-07-07 02:08:28 +09:00
Hajime Hoshi
302f5a5437
opengl: Remove BindScreenFramebuffer
2016-07-05 03:07:33 +09:00
Hajime Hoshi
7e296b1aae
graphics: Bug Fix: The screen image should be recreated
2016-07-05 02:57:41 +09:00
Hajime Hoshi
7903fe2108
graphics: Remove texture's width/height
2016-07-05 00:31:02 +09:00
Hajime Hoshi
93f7fdd349
graphics: Remove framebuffer's width/height
2016-07-05 00:29:46 +09:00
Hajime Hoshi
085336d50f
graphics: Add newImageImpl
2016-07-05 00:24:06 +09:00
Hajime Hoshi
910e1b760c
ui: Introduce glfwScale
2016-07-04 11:37:34 +09:00
Hajime Hoshi
55bfe19bf8
opengl: Add context.DoWork (mobile)
2016-07-04 01:25:35 +09:00
Hajime Hoshi
61ba8dad17
opegnl: Remove initialization (use Reset instead) (mobile)
2016-07-04 01:04:35 +09:00
Hajime Hoshi
6cfb92c4c4
opengl: Remove init (JavaScript)
2016-07-04 00:55:04 +09:00
Hajime Hoshi
0d91883fb9
opengl: Remove init (desktops)
2016-07-04 00:51:58 +09:00
Hajime Hoshi
c2d21bc39f
opengl: Misspelling
2016-07-04 00:31:51 +09:00
Hajime Hoshi
163ee01bd5
graphics: Rename Initialize/Resume -> Reset
2016-07-04 00:30:14 +09:00
Hajime Hoshi
d0a779e272
graphics: Delete programs and buffers when resuming
2016-07-04 00:23:45 +09:00
Hajime Hoshi
d70bf66a59
graphics: Reduce imageM usages
2016-07-03 23:23:57 +09:00
Hajime Hoshi
f7a84fe969
graphics: Move all context usages to internal/graphics
2016-07-03 22:35:27 +09:00
Hajime Hoshi
6e76c3ed6b
graphics: Move context.resume() to internal/graphics
2016-07-03 21:42:01 +09:00
Hajime Hoshi
146c1e5846
graphics: Refactoring: Remove graphicsContext.Draw and flush
2016-07-03 18:56:44 +09:00
Hajime Hoshi
86144a1cd6
opengl: Move members to variables
2016-07-03 18:23:19 +09:00
Hajime Hoshi
fbc1a4238c
graphics: Reduce calls of ui.GLContext()
2016-07-03 17:27:33 +09:00
Hajime Hoshi
93f052de8c
graphics: Refactoring
2016-07-03 16:18:29 +09:00
Hajime Hoshi
0e2a1a1636
mobile: Change the unit from px to dp on Android ( #241 )
2016-07-03 05:37:56 +09:00
Hajime Hoshi
cc39cdc8f5
opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators ( #239 )
2016-07-01 02:40:53 +09:00
Hajime Hoshi
47a0b3ccfa
ui: Need LockOSThread for mobile
2016-07-01 00:44:15 +09:00
Hajime Hoshi
3ebc5cc15a
ui: Stop the game when the window is deactivated ( #230 )
2016-06-30 01:07:54 +09:00
Hajime Hoshi
ff30f01c1b
graphics: Remove Finalize
2016-06-30 00:21:47 +09:00
Hajime Hoshi
328ef85606
opengl: Prepare Context Losing for JavaScript ( #217 )
2016-06-29 23:18:02 +09:00
Hajime Hoshi
9453f9e7b5
graphics: Fix a comment
2016-06-28 03:05:47 +09:00
Hajime Hoshi
3004d4d7af
opengl: Fix a misspell
2016-06-28 02:53:35 +09:00
Hajime Hoshi
af87d3fcf4
graphics: Move a comment
2016-06-27 13:00:32 +09:00
Hajime Hoshi
e822aae4a2
graphics: Add a comment
2016-06-27 02:51:46 +09:00
Hajime Hoshi
f537378f2a
opengl: Bug fix: div 0 in shader
2016-06-26 15:57:45 +09:00
Hajime Hoshi
bb511b2c13
ui: Scale is now float64 ( #236 )
2016-06-25 01:26:59 +09:00
Hajime Hoshi
24bb5b5ca8
graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
2016-06-23 00:25:31 +09:00
Hajime Hoshi
bae27e19d7
doc: Fix README
2016-06-22 12:37:26 +09:00
Hajime Hoshi
56c4e71859
opengl: Remove unneeded glViewport calls
2016-06-22 02:13:23 +09:00
Hajime Hoshi
989ae1ebc5
ui: Fix deviceScale for mobiles
2016-06-19 05:14:02 +09:00
Hajime Hoshi
b0a7e13502
ui: Remove ScreenSizeEvent.Scale
2016-06-19 05:10:27 +09:00
Hajime Hoshi
6f50ef3604
ui: Get correct device scale for iOS
2016-06-19 05:10:27 +09:00
Hajime Hoshi
858b391592
ui: Bug fix: unused variable
2016-06-19 05:05:56 +09:00
Hajime Hoshi
ea377b8e20
ui: More accurate device scale factor
2016-06-19 05:04:38 +09:00
Hajime Hoshi
7528977842
opengl: Bug fix: bindFramebufferImpl should return error
2016-06-19 00:40:44 +09:00
Hajime Hoshi
bc2703c345
opengl: Call glViewport each time when different framebuffer is set
2016-06-18 22:47:34 +09:00
Hajime Hoshi
83ab4352f8
opengl: Consider framebuffer size on iOS
2016-06-18 19:55:04 +09:00
Hajime Hoshi
98fccb563e
graphics: Bug fix: Need to reset viewport size after resizing ( #232 )
2016-06-18 06:47:35 +09:00
Hajime Hoshi
5eb77d2fb5
Remove 'default framebuffer' and add 'screen framebuffer' for iOS
2016-06-18 04:56:13 +09:00
Hajime Hoshi
0b8fe25350
opengl: Implement GlslHighpSupported for iOS
2016-06-17 04:13:46 +09:00
Hajime Hoshi
dfe4db67be
Fix for iOS
2016-06-17 02:08:25 +09:00
Hajime Hoshi
10ebe3274c
Fix build tags
2016-06-15 03:35:35 +09:00
Hajime Hoshi
13f594baed
Fix build tags for iOS (WIP)
2016-06-15 00:19:02 +09:00
Hajime Hoshi
ceea24ab95
loop: Refactoring
2016-06-14 01:33:35 +09:00
Hajime Hoshi
218df19ead
loop: Refactoring
2016-06-14 00:50:18 +09:00
Hajime Hoshi
6640f60c88
graphics: Bug fix: screen flicks on Android ( #229 )
2016-06-14 00:30:27 +09:00
Hajime Hoshi
a1fbf2cd2d
graphics: Remove 'Resume'
2016-06-12 23:54:36 +09:00
Hajime Hoshi
5fbbb6dc6a
opengl: Check texture/framebuffer is valid before deleting it
2016-06-12 23:19:01 +09:00
Hajime Hoshi
8d258b3c38
graphics: Replace textures/framebuffers with images in commands
2016-06-12 22:44:23 +09:00
Hajime Hoshi
870ce85615
opengl: Remove Pause
2016-06-12 18:18:43 +09:00
Hajime Hoshi
f056204a7c
graphics: Add image.go
2016-06-12 01:45:40 +09:00
Hajime Hoshi
68c19d7cae
graphics: Hide Texture/Framebuffer
2016-06-12 01:41:50 +09:00
Hajime Hoshi
eca175e0f4
graphics: Add Image
2016-06-12 01:34:21 +09:00
Hajime Hoshi
32c2cb3ead
graphics: Add commands to create textures/framebuffers
2016-06-12 00:23:26 +09:00
Hajime Hoshi
2a58c095b8
graphics: Add disposeCommand
2016-06-11 22:52:07 +09:00
Hajime Hoshi
b59206b777
graphics: Move command flushing to ebiten package
2016-06-11 21:50:13 +09:00
Hajime Hoshi
dfd4bc89ed
graphics: Revert FlushCommand execution
2016-06-11 20:21:14 +09:00
Hajime Hoshi
f322aaec02
mobile: Add a comment
2016-06-11 05:49:53 +09:00
Hajime Hoshi
912d498cdf
graphics: Remove unused arguments
2016-06-11 05:48:09 +09:00
Hajime Hoshi
f71dcd3466
Remove 'Pause'
2016-06-11 00:57:10 +09:00
Hajime Hoshi
eb8e8b6034
ui: Remove FinishRendering
2016-06-10 01:49:21 +09:00
Hajime Hoshi
8121b2102f
mobile: Implement Pause and Resume to work correctly
2016-06-10 01:21:46 +09:00
Hajime Hoshi
f03a99e89a
opengl: Add Resume() and Pause()
2016-06-10 01:19:10 +09:00
Hajime Hoshi
cabea24815
graphics: Move glFlush to a more appropriate place
2016-06-07 03:02:15 +09:00
Hajime Hoshi
83a96dc532
android: Bug fix: Black flicking ( #226 )
2016-06-07 02:24:36 +09:00
Hajime Hoshi
9757319848
graphics: Use a const viewport
2016-06-06 01:49:34 +09:00
Hajime Hoshi
26ef56232b
opengl: Bug fix: Reset viewport when framebuffer delation
2016-06-05 08:16:16 +09:00
Hajime Hoshi
12904d168d
opengl: Bug fix: glViewport must be called after framebuffer deletion
2016-06-05 07:47:11 +09:00
Hajime Hoshi
37473d2f9f
graphics: Move a comment
2016-06-05 03:26:00 +09:00
Hajime Hoshi
aa83167e56
graphics: Check the number of vertices
2016-06-05 03:17:53 +09:00
Hajime Hoshi
e5965d7771
opengl: Reduce calls of glSetViewport
2016-06-05 03:16:54 +09:00
Hajime Hoshi
4c2650c721
graphics: Reduce calls of glBindTexture
2016-06-05 01:55:28 +09:00
Hajime Hoshi
bddd3c9467
grahics: Reduce gl function calls
2016-06-04 22:30:52 +09:00
Hajime Hoshi
388dd835a6
opengl: Move ZeroFramebuffer to context.go
2016-06-04 04:04:18 +09:00
Hajime Hoshi
ca3322edbc
opengl: Refactoring: Rename functions
2016-06-04 03:50:28 +09:00
Hajime Hoshi
da1354ec51
opengl: Bug fix: Reset the bound framebuffer after deletion ( #227 )
2016-06-04 03:41:14 +09:00
Hajime Hoshi
56844100c2
temporal hack to pass tests ( #227 )
2016-06-03 13:16:43 +09:00
Hajime Hoshi
3e912ce7f8
graphics: Optimize commands: call glBufferSubData as less times as possible
2016-06-03 12:52:20 +09:00
Hajime Hoshi
208b27d5de
graphics: Use command buffers
2016-06-03 03:24:27 +09:00
Hajime Hoshi
efd019c00e
graphics: Remove Texture.Size
2016-06-03 03:07:55 +09:00
Hajime Hoshi
0374bf0538
graphics: Remove Framebuffer.Size
2016-06-03 03:02:59 +09:00
Hajime Hoshi
17f4bcbd95
graphics: Introduce Commands (WIP)
2016-06-03 03:01:27 +09:00
Hajime Hoshi
16ef82fa23
opengl: Reduce CheckFramebufferState call for speed
2016-06-01 03:53:55 +09:00
Hajime Hoshi
91491e58f4
opengl: Reduce glBindFramebuffer calls
2016-06-01 02:33:31 +09:00
Hajime Hoshi
3dfbb4a2ea
opengl: Refactoring: Remove unneeded code
2016-06-01 02:14:11 +09:00
Hajime Hoshi
d756d35b59
opengl: Remove unneeded access to a member
2016-06-01 02:06:13 +09:00
Hajime Hoshi
5638bb93f5
opengl: Remove glFlush to improve performance
2016-06-01 01:48:46 +09:00
Hajime Hoshi
1ca76b64f7
graphics: Add a comment
2016-05-31 00:30:04 +09:00
Hajime Hoshi
6663a447cc
graphics: Speed optimization
2016-05-29 23:04:20 +09:00
Hajime Hoshi
f6fd8f9c6d
graphics: Reduce calling glUseProgram
2016-05-29 22:40:51 +09:00
Hajime Hoshi
583fc07f3a
input: Fix compile error
2016-05-29 22:15:28 +09:00
Hajime Hoshi
05104744d3
input: Bug fix: Touches requries lock
2016-05-29 22:13:42 +09:00
Hajime Hoshi
683c692a5b
loop: Much better slow-running detection ( #223 )
2016-05-29 22:02:06 +09:00
Hajime Hoshi
deb2ab1cbf
graphics: Refactoring: Reduce array buffer size
2016-05-29 18:34:52 +09:00
Hajime Hoshi
857bc1ed51
loop: Prevent re-entering to Run
2016-05-29 18:34:52 +09:00
Hajime Hoshi
e4ca01db31
mobile: Multitouches ( #101 )
2016-05-28 23:15:28 +09:00
Hajime Hoshi
6a74ea5b30
Introduce internal/jni
2016-05-28 19:01:26 +09:00
Hajime Hoshi
e84f798c7c
input: Bug fix: Coordinate calculation of touch events
2016-05-27 01:47:24 +09:00
Hajime Hoshi
bdaff72af9
input: Implement Touches function (WIP) ( #101 )
2016-05-27 01:31:30 +09:00
Hajime Hoshi
3195ae32d8
mobile: Implement Pause/Resume
2016-05-24 00:00:54 +09:00
Hajime Hoshi
f251ae8b49
mobile: Handle touch events
2016-05-23 02:06:01 +09:00
Hajime Hoshi
6d06b01cae
gomobile bind works
2016-05-22 04:25:15 +09:00
Hajime Hoshi
c36dd3df52
ui: Change Input to be an interface
2016-05-20 00:15:05 +09:00
Hajime Hoshi
d09bb63f71
ui: Change UserInterface to be an interface
2016-05-20 00:07:06 +09:00
Hajime Hoshi
76ea075896
Add example/mobile (not-compilable yet)
2016-05-19 03:17:50 +09:00
Hajime Hoshi
b1afe6aeb2
loop: Refactoring: Remove FPS
2016-05-18 23:27:28 +09:00
Hajime Hoshi
335781759c
ui: Introduce ScreenSizeEvent to simplify the run loop
2016-05-18 11:56:43 +09:00
Hajime Hoshi
faff188574
ui: Move Now() to internal/loop and hide it
2016-05-18 11:24:17 +09:00
Hajime Hoshi
cd5436712b
ui: Hide Init() func
2016-05-18 11:12:23 +09:00
Hajime Hoshi
a35064db7d
ui: Add ui.GLContext()
2016-05-18 11:10:03 +09:00
Hajime Hoshi
063ed564fd
Move the run loop to internal/loop
2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac
ui: Remove CurrentUI()
2016-05-18 10:51:11 +09:00
Hajime Hoshi
4d04413bf9
ui: Move the run loop to internal/ui
2016-05-18 10:46:23 +09:00
Hajime Hoshi
5c68ee4034
ui: Use events in the game loop
2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5
ui: Rename DoEvents -> Update
2016-05-18 01:22:01 +09:00
Hajime Hoshi
fbd07b1865
graphics: Simplify the size of pixels
2016-05-16 12:27:28 +09:00
Hajime Hoshi
46cbd0c4a0
graphics: Add a func to delete programs and buffers
2016-05-16 11:54:34 +09:00
Hajime Hoshi
ba6d10dec0
graphics: Remove indexBufferLines
2016-05-16 11:34:41 +09:00
Hajime Hoshi
d6bfa72c5c
graphics: Remove openGLState.initialize
2016-05-16 11:32:26 +09:00
Hajime Hoshi
9f2b53d24c
graphics: Add InitializeIfNeeded function (preparing for Android)
2016-05-15 04:05:57 +09:00
Hajime Hoshi
ebe6296222
opengl: Remove (*Program).Equals
2016-05-15 02:37:25 +09:00
Hajime Hoshi
a3272d0b49
graphics: Refactoring: Reduce global variables
2016-05-15 02:29:54 +09:00
Hajime Hoshi
295e3c0a0a
ui: Bug fixed: there was an error shadowed and not used
2016-05-14 03:25:44 +09:00
Hajime Hoshi
a04ce352f8
opengl: Bug fixed: there were some errors shadowed and not used
2016-05-14 03:24:01 +09:00
Hajime Hoshi
0083fe5df1
Changed the copyright year to 2013 ( #216 )
2016-05-14 00:20:27 +09:00
Hajime Hoshi
9d569e3e49
graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage ( #213 )
2016-05-12 11:23:52 +09:00
Hajime Hoshi
9c2857c15d
graphics: Compile error of shaders should panic
2016-05-11 00:49:31 +09:00
Hajime Hoshi
c07f16d9a4
opengl: Prepare for Android
2016-05-11 00:47:54 +09:00
Hajime Hoshi
2fee1fae22
graphics: Dispose now returns errors
2016-05-07 23:34:10 +09:00
Hajime Hoshi
57a9ecd821
ui: Refactoring
2016-05-07 22:27:10 +09:00
Hajime Hoshi
9560824dfc
opengl: Add context.go
2016-05-07 19:42:07 +09:00
Hajime Hoshi
df23b57b16
openg: Refactoring
2016-05-07 19:26:35 +09:00
Hajime Hoshi
de541bdd7d
opengl: Update context_mobile.go
2016-05-07 19:12:19 +09:00
Hajime Hoshi
e99736d5a5
opengl: Refactoring
2016-05-07 19:07:56 +09:00
Hajime Hoshi
209b4e6864
ui: Add Main for the OS main thread
2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb
Reduce panics ( #196 )
2016-04-11 01:48:40 +09:00
Hajime Hoshi
3ec0020f02
graphics: Bug fix ( #201 ): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
2016-04-08 21:45:53 +09:00
Hajime Hoshi
07da7a2348
graphics: Refactoring
2016-04-08 04:39:13 +09:00
Hajime Hoshi
b2c5cb164a
graphics: Calculate vertices ahead of locking
2016-04-08 03:18:52 +09:00
Hajime Hoshi
492f471ec3
graphics: Early return when num of vertices is 0
2016-04-08 02:49:53 +09:00
Hajime Hoshi
75ef9a6d47
ui: Add read-write lock
2016-03-26 17:24:40 +09:00
Hajime Hoshi
4a60343fe6
ui: Don't use currentUI directly
2016-03-26 15:17:01 +09:00
Hajime Hoshi
95485441f4
ui: Remove dataset attributes
2016-03-25 01:15:47 +09:00
Hajime Hoshi
fb3bf4e3b4
ui: Add CurrentUI()
2016-03-25 00:38:30 +09:00
Hajime Hoshi
6ac6b8e7c0
input: Make functions goroutine-safe ( #192 )
2016-03-24 23:51:20 +09:00
Hajime Hoshi
6efead974f
ui: Rename ActualScale -> ActualScreenScale
2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405
Add ebiten.ScreenScale() ( #191 )
2016-03-23 00:44:16 +09:00
Hajime Hoshi
2157061479
ui: Use actualScale to calc minimum window size
2016-03-22 12:01:53 +09:00
Hajime Hoshi
993a55abde
ui: Set window width limitation for Windows ( #165 )
2016-03-22 11:56:40 +09:00
Hajime Hoshi
b02df7b542
graphics: Bug fix #186 by clearing non-black-or-white color
2016-03-17 03:31:12 +09:00
Hajime Hoshi
8f15978c83
ui: Bug fix: Quit soon after the window is closed ( #185 )
2016-03-15 00:32:06 +09:00
Hajime Hoshi
b1f856a0e0
Add FPS const
2016-03-13 04:57:31 +09:00
Hajime Hoshi
c6fc5ab865
graphics: CompositionMode -> CompositeMode ( #170 )
2016-03-01 02:16:32 +09:00
Hajime Hoshi
1eb623cf16
Add example 'masking' ( #39 )
2016-03-01 02:10:45 +09:00
Hajime Hoshi
321f5e376e
opengl: Cache a composition mode
2016-02-29 01:44:09 +09:00
Hajime Hoshi
8ae1e292ab
graphics: Introduce CompositionMode ( #151 )
2016-02-29 01:37:06 +09:00
Hajime Hoshi
3588d0b485
ui: Move vsync to ui.SwapBuffers on JavaScript version
2016-02-28 03:49:57 +09:00
Hajime Hoshi
fc200ec6f2
ui: Bug fix: The default framebuffer must be bound before swapping buffers
2016-02-28 00:56:39 +09:00
Hajime Hoshi
05eaec6dd9
ui: Bug fix: scale for cursor was wrong ( #166 )
2016-02-27 17:04:35 +09:00
Hajime Hoshi
997539b243
opengl: Unexport Attrib/UniformLocation
2016-02-27 03:13:42 +09:00
Hajime Hoshi
ccf0acf7ca
opengl: Reduce global variables
2016-02-27 03:05:12 +09:00
Hajime Hoshi
93f9d9fbb0
opengl: Introduce locationCache struct
2016-02-27 03:01:55 +09:00
Hajime Hoshi
3c4aa7ec1e
opengl: Unexport some interfaces
2016-02-27 02:43:00 +09:00
Hajime Hoshi
2bda89709f
opengl: Unexport ProgramID
2016-02-27 02:41:38 +09:00
Hajime Hoshi
495d7ca0d1
graphics: NextPowerOf2Int -> NextPowerOf2Int32
2016-02-27 02:35:05 +09:00
Hajime Hoshi
5fe013ddbd
graphics: Remove Lines and Rects
2016-02-27 02:30:06 +09:00
Hajime Hoshi
f432c15078
opengl: GetProgramID() -> Program.ID()
2016-02-27 02:27:39 +09:00
Hajime Hoshi
7617a225f6
ui: deviceScaleFactor -> deviceScale
2016-02-27 02:17:31 +09:00
Hajime Hoshi
651d803107
ui: Change how to calc framebuffer scale
2016-02-27 01:53:02 +09:00
Hajime Hoshi
8069c980c3
ui: Refactoring: Add ui.ActualScale()
2016-02-27 01:44:01 +09:00
Hajime Hoshi
138a689382
ui: Refactoring
2016-02-27 01:35:14 +09:00
Hajime Hoshi
e2cf288ed7
ui: Bug fix: Wrong framebuffer scale
2016-02-26 03:50:00 +09:00
Hajime Hoshi
c97cae9598
ui: Remove println :-(
2016-02-26 03:45:52 +09:00
Hajime Hoshi
868eef0c2f
ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 ( #164 )
2016-02-26 03:44:37 +09:00
Hajime Hoshi
fc7be5be3c
ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
2016-02-26 03:14:51 +09:00
Hajime Hoshi
4d53cf20da
ui: Calculate DPI and set the actual scale based on DPI
2016-02-26 03:09:23 +09:00
Hajime Hoshi
3d79e086a9
opengl: Rename some functions not to be exported
2016-02-26 02:03:24 +09:00
Hajime Hoshi
ce9f957cd8
opengl: Use go-gl/gl again ( #162 )
2016-02-26 02:01:13 +09:00
Hajime Hoshi
20e9b91336
opengl: Bug fix: Misusage of Texture
2016-02-25 02:21:44 +09:00
Hajime Hoshi
73856a2298
opengl: IsTexture/IsFramebuffer fails on OSX
2016-02-25 02:17:28 +09:00
Hajime Hoshi
06ec244ff3
opengl: Use gl.IsTexture and gl.IsFramebuffer
2016-02-25 01:11:40 +09:00
Hajime Hoshi
6d5e09ad36
opengl: use fmt.Errorf for error messages
2016-02-24 23:30:43 +09:00
Hajime Hoshi
922f392544
ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed ( #161 )
2016-02-24 22:57:19 +09:00
Hajime Hoshi
888c7dadfd
opengl: Bug fix: Use attrib/uniform cache
2016-02-24 01:34:24 +09:00
Hajime Hoshi
2d78d14e83
opengl: Avoid using encoding/binary for speed
2016-02-24 01:32:56 +09:00
Hajime Hoshi
e8a3e04535
opengl: Error prefix
2016-02-24 00:31:28 +09:00
Hajime Hoshi
ffb8a78e37
ui: Error prefix
2016-02-23 03:27:06 +09:00
Hajime Hoshi
59adc6979a
ui: Bug fix: Adjust scaling factor on Linux ( #157 )
2016-02-23 01:41:57 +09:00
Hajime Hoshi
9e161864f6
ui: Bug fix: Make sure current framebuffers rendered ( #158 )
2016-02-22 03:14:31 +09:00
Hajime Hoshi
18a798f85c
ui: Refactoring
2016-02-22 01:30:33 +09:00
Hajime Hoshi
0a07d8531b
ui: Bug fix: SetPos should be called after Show at least on Linux
2016-02-21 23:11:39 +09:00
Hajime Hoshi
6e98e0716d
ui: SwapBuffer is now done on the rendering context thread
2016-02-21 22:20:33 +09:00
Hajime Hoshi
bb39766873
ui: Bug fix: gl* method should be called after looping starts
2016-02-21 21:53:48 +09:00
Hajime Hoshi
bae6d62067
ui: Refactoring
2016-02-21 18:01:43 +09:00
Hajime Hoshi
60a504543f
ui: Add OpenGL version
2016-02-21 17:27:26 +09:00
Hajime Hoshi
6c14c31c55
ui: Remove an unneeded prefix
2016-02-21 17:12:00 +09:00
Hajime Hoshi
591d71b447
ui: Bug fix: Init should always return a opengl context
2016-02-21 04:56:27 +09:00
Hajime Hoshi
46c74ec818
ui: Bug fix: compile error (a return value is required)
2016-02-21 02:19:40 +09:00
Hajime Hoshi
a4092a1bf1
ui: Bug fix: compile error
2016-02-21 02:15:14 +09:00
Hajime Hoshi
408444842a
Refactoring: ui.Init now returns gl.Context object
2016-02-20 20:08:53 +09:00
Hajime Hoshi
63f2c3cb9f
graphics: Refactoring: remove ExecOnUIThread
2016-02-20 04:39:43 +09:00
Hajime Hoshi
5cfefaf1a2
graphics: Refactoring: remove ui goroutines
2016-02-20 04:08:06 +09:00
Hajime Hoshi
269d94b145
graphics: Add worker consumer
2016-02-19 11:43:16 +09:00
Hajime Hoshi
93450b1664
graphics: Compiled (but can't run yet)
2016-02-19 03:06:23 +09:00
Hajime Hoshi
5c61284c84
graphics: Refactoring: Remove an unsed argument 'signed'
2016-02-18 03:01:41 +09:00
Hajime Hoshi
d99ddab6f8
graphics: Reduce calling TextureQuad.Len()
2016-02-17 00:45:19 +09:00
Hajime Hoshi
169d57936c
graphics: Speed improvement by returning single value
2016-02-17 00:21:39 +09:00
Hajime Hoshi
ef4828669c
graphics: Bug fix: must skip rendering when 0 vertices are set
2016-02-16 02:45:56 +09:00
Hajime Hoshi
1e9fb05161
graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying
2016-02-16 02:26:40 +09:00
Hajime Hoshi
6d2148f3ea
graphics: Remove unneeded 'if'
2016-02-16 01:55:39 +09:00
Hajime Hoshi
f5b4179142
graphics: Avoid calling Len() too many times
2016-02-16 01:51:34 +09:00
Hajime Hoshi
537cfea8a4
graphics: Avoid using append
2016-02-16 01:49:27 +09:00
Hajime Hoshi
1e4f486174
audio: Move files from internal/audio to exp/audio
2016-02-11 17:22:02 +09:00
Hajime Hoshi
84d50f7714
audio: Remove Init
2016-02-11 17:16:34 +09:00
Hajime Hoshi
8e43d1047b
audio: Use io.ReadSeeker instead of ReadSeekCloser
2016-02-11 17:07:28 +09:00
Hajime Hoshi
bca9b0d3f1
audio: Remove audioEnabled
2016-02-11 04:02:18 +09:00
Hajime Hoshi
5687d9d0ef
go generate
2016-02-11 03:53:36 +09:00
Hajime Hoshi
10650d1c6e
audio: Introduce audio.Player
2016-02-11 02:18:39 +09:00
Hajime Hoshi
d52118639d
audio: Use IO as source
2016-02-11 02:09:06 +09:00
Hajime Hoshi
c6a431c9ab
audio: add sampleRate arg to Queue: implementation turned to be simplified
2016-02-10 02:40:07 +09:00
Hajime Hoshi
e8895d8f35
audio: Use bigger buffer to reduce noise ( #149 )
2016-02-10 01:04:43 +09:00
Hajime Hoshi
14d28ea122
audio: Use AudioBuffer's duration
2016-02-10 01:04:15 +09:00
Hajime Hoshi
719e5ba6d2
audio: Remove audio.Tick
2016-02-10 00:09:23 +09:00
Hajime Hoshi
c5de32297f
audio: Bug fix: isPlaying must consider two buffers in JS
2016-02-09 23:49:33 +09:00
Hajime Hoshi
70fe6d8169
audio: Remove channel argument from audio.Queue
2016-02-09 22:55:18 +09:00
Hajime Hoshi
34691dabbf
audio: Reimplement audio for JS with AudioBuffer ( #146 )
2016-02-09 22:35:55 +09:00
Hajime Hoshi
21e2b1ed7b
audio: nit
2016-02-09 03:28:31 +09:00
Hajime Hoshi
1c10d46288
audio: Add comment about #146
2016-02-09 03:27:09 +09:00
Hajime Hoshi
8c23c8ba34
audio: Refactoring
2016-02-08 12:27:09 +09:00
Hajime Hoshi
45329ab32f
audio: Bug fix: always fill zero values ( #147 )
2016-02-08 04:27:21 +09:00
Hajime Hoshi
4b4802419b
audio: Remove audio.Tick
2016-02-08 03:26:58 +09:00
Hajime Hoshi
d1f46a92df
audio: Refactoring
2016-02-08 01:52:36 +09:00
Hajime Hoshi
debbc19c82
audio: Remove start func
2016-02-08 01:40:27 +09:00
Hajime Hoshi
60c4990555
audio: Change audio.SampleRate to be a const
2016-02-08 00:48:43 +09:00
Hajime Hoshi
b63911e6f7
audio: Remove audio.Play
2016-02-08 00:45:02 +09:00
Hajime Hoshi
0b62a9af74
audio: Use golang.org/x/mobile/exp/audio/al
2016-02-07 23:37:16 +09:00
Hajime Hoshi
a83286accb
audio: Move files from exp/audio/inner to internal/audio
2016-02-07 16:03:41 +09:00
Hajime Hoshi
c54b5c4b06
image: Introduce programContext ( #144 )
2016-02-07 05:13:54 +09:00
Hajime Hoshi
38552f8d9d
image: Remove drawing lines and rects ( #142 )
2016-02-06 17:57:20 +09:00
Hajime Hoshi
ccf7b0c159
Revert an unreasonable change at 633ee409
2016-02-06 15:54:29 +09:00
Hajime Hoshi
9178b488a1
test: Give up using headless-js ( #141 )
2016-02-06 15:35:21 +09:00
Hajime Hoshi
fb9f133389
graphics: Better error messages for framebuffer creation
2016-02-06 03:48:15 +09:00
Hajime Hoshi
7f43ca2eb7
.travis.yml: Skip gopherjs test
2016-01-20 03:43:13 +09:00
Hajime Hoshi
9a3c6bd8c4
js: Update callers for headless-gl API
2016-01-20 01:18:53 +09:00
Josh Deprez
bbeb103383
Check was missing from context_js
...
Run calls Check whether or not gopherjs is used, and it was not implemented here.
2016-01-18 21:27:55 +11:00
Hajime Hoshi
633ee4096e
#132 Temporal hack to run with Go1.5
2015-07-22 23:28:15 +09:00
Hajime Hoshi
0bc321d3ef
Improve GL error messages
2015-06-22 23:14:40 +09:00
Hajime Hoshi
e3608d08eb
Use GL 2.1 (for Windows)
2015-06-21 01:33:28 +09:00
Hajime Hoshi
4b9c740ee8
Update the version of GLFW to 3.1
2015-06-20 18:52:17 +09:00
Hajime Hoshi
2b8e98cfbc
js: Revert 60 FPS from 30 FPS
2015-06-14 03:50:43 +09:00
Hajime Hoshi
7490bfa4f4
internal: Bug fix: license.txt was changed to LICENSE
2015-05-21 00:03:04 +09:00
Hajime Hoshi
82ea3fa020
#125 : Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
2015-04-13 00:49:30 +09:00
Hajime Hoshi
bca600a093
Update for the latest GopherJS (use *js.Object instead of js.Object)
2015-03-01 01:26:16 +09:00
Hajime Hoshi
246ac055bf
ui: Frame skip on JS
2015-02-21 22:19:26 +09:00
Hajime Hoshi
a67a8a03ec
graphics: Cache framebuffers
2015-02-20 02:02:23 +09:00
Hajime Hoshi
936942a28d
Add comments
2015-02-20 02:01:56 +09:00
Hajime Hoshi
eb0431f117
opengl: Remove Flush()
2015-02-18 23:35:39 +09:00
Hajime Hoshi
2b7617da7a
graphics: Cache values for uniformMatrix4fv
2015-02-18 11:30:24 +09:00
Hajime Hoshi
9ec7b13f27
example/piano: Speed up
2015-02-16 10:48:57 +09:00
Hajime Hoshi
8c2301e542
Fix misspelling
2015-02-16 02:49:17 +09:00
Hajime Hoshi
ba3feaf52f
ui: More precise clock
2015-02-15 19:30:29 +09:00
Hajime Hoshi
c5fc7ea0ab
ui: More precise space calc
2015-02-14 23:23:11 +09:00
Hajime Hoshi
beecf31937
Resolve some TODOs
2015-02-10 10:44:58 +09:00
Hajime Hoshi
cd4188b0a3
Add SetScreenScale ( #115 )
2015-02-10 00:10:50 +09:00
Hajime Hoshi
249add3979
Add SetScreenSize
2015-02-09 11:02:04 +09:00
Hajime Hoshi
2544d74ba0
Use go-gl/glow instead of go-gl/gl ( #112 )
2015-01-29 00:58:56 +09:00
Hajime Hoshi
ea78b31414
Move internal/audio -> exp/audio/internal
2015-01-27 22:55:45 +09:00
Hajime Hoshi
3964944deb
Move ui_*.go back to internal/ui again
2015-01-27 22:37:00 +09:00
Hajime Hoshi
23b3f1afce
Move some files of internal/ui to the root
2015-01-27 01:10:17 +09:00
Hajime Hoshi
ae450433db
Move some files of internal to internal/graphics
2015-01-27 00:08:24 +09:00
Hajime Hoshi
e23b0758e5
Merge internal/graphics/internal/shaders into internal/graphics
2015-01-26 23:32:50 +09:00
Hajime Hoshi
346bc53d53
Move internal/opengl -> internal/graphics/internal/opengl
2015-01-26 23:27:28 +09:00
Hajime Hoshi
2aa6ebb471
Move internal/assets -> ebitenutil/internal/assets
2015-01-26 22:09:47 +09:00
Hajime Hoshi
17b7969764
audio: Reduce the buffer size (OpenAL)
2015-01-26 10:14:03 +09:00
Hajime Hoshi
6a0c5dfb03
audio: Change the number of buffers
2015-01-26 03:53:40 +09:00
Hajime Hoshi
205c6f1462
audio: Bug fix: Reduce delay for desktops
2015-01-26 01:58:32 +09:00
Hajime Hoshi
7692cf6a1b
audio: Refactoring
2015-01-26 01:39:43 +09:00
Hajime Hoshi
9e7dfa2f16
audio: Bug fix: Multi source (or nodes) should be used to play multi sounds
2015-01-26 01:20:56 +09:00
Hajime Hoshi
701de9f82b
audio: Bug fix: half volume of any sound on GopherJS
2015-01-25 23:38:26 +09:00
Hajime Hoshi
e1336c2eba
audio: Change API: accept []int16 instead of []float32
2015-01-25 19:17:53 +09:00
Hajime Hoshi
c2313c10c1
audio: Grace returning when audio is not available
2015-01-25 16:04:49 +09:00
Hajime Hoshi
fe91d341ac
audio: Implement for desktops with OpenAL ( #104 )
2015-01-25 01:51:51 +09:00
Hajime Hoshi
a8e3b2b619
audio: Start implementing with OpenAL (not finished yet)
2015-01-24 22:20:09 +09:00
Hajime Hoshi
2d5ac9e987
audio: Add comments, add IsPlaying
2015-01-24 21:46:35 +09:00
Hajime Hoshi
2c7430171d
audio: Add comments
2015-01-24 15:48:48 +09:00
Hajime Hoshi
edda664ca8
audio: Refactoring
2015-01-24 14:53:42 +09:00
Hajime Hoshi
b57c675996
Remove internal.RGBA
2015-01-24 14:53:40 +09:00
Hajime Hoshi
4d702f964f
audio: CurrentBytes returns the time on inserting new sound chunk
2015-01-24 14:53:33 +09:00
Hajime Hoshi
88ac129dd6
Refactoring: only one nextInsertion is needed
2015-01-23 21:51:21 +09:00
Hajime Hoshi
8d250c6b25
audio: Add channel.nextInsertion
2015-01-23 10:58:18 +09:00
Hajime Hoshi
4b74411922
audio: Introduce channels
2015-01-23 03:02:23 +09:00
Hajime Hoshi
ba3a612ce4
Bug fix: Add 'Add' method for non-js environment
2015-01-21 10:37:15 +09:00
Hajime Hoshi
4c37efd673
Merge branch 'master' into audio
2015-01-21 10:12:14 +09:00
Hajime Hoshi
1fa39e3b8a
Fix a variable name
2015-01-21 10:12:05 +09:00
Hajime Hoshi
5b41374ac7
Support touch events (esp. for mobile browsers) ( #76 )
2015-01-21 02:58:29 +09:00
Hajime Hoshi
d994f34d53
Add image.ReplacePixels; Add example/noise ( #89 )
2015-01-20 23:58:58 +09:00
Hajime Hoshi
ff020e8b1c
example/keyboard: Add a keyboard image
2015-01-18 21:33:59 +09:00
Hajime Hoshi
0bd0a4dbc2
Rename image.FillRect -> DrawFilledRect (FillRect is confusing with Fill)
2015-01-18 04:19:38 +09:00
Hajime Hoshi
26358f3e63
Revert lines' vetices (float64 -> int)
2015-01-17 23:33:57 +09:00
Hajime Hoshi
f0d40b4e1f
Revert rectangles' vetices (float64 -> int)
2015-01-17 23:31:09 +09:00
Hajime Hoshi
1659e9abab
Bug fix: Line's vertices should be moved by 0.5
2015-01-17 23:04:19 +09:00
Hajime Hoshi
683ffafe8d
Bug fix: image.Pixels didn't work on WebGL
2015-01-17 19:06:58 +09:00
Hajime Hoshi
efe7b62745
Refactoring (use math.MaxUint16)
2015-01-17 14:44:47 +09:00
Hajime Hoshi
58e2f27513
Use gl.* types instead of int
2015-01-17 14:21:38 +09:00
Hajime Hoshi
8c15b57d58
Add image.DrawLine / DrawLines
2015-01-17 14:17:42 +09:00
Hajime Hoshi
22e6996f74
Remove rectVertexQuads
2015-01-17 03:51:21 +09:00
Hajime Hoshi
db9f5e0984
example:shapes Bug fix: Structs containing js.Object can't be compared again
2015-01-17 01:11:30 +09:00
Hajime Hoshi
fe69c04f8f
Bug fix: Structs containing js.Object can't be compared (for now)
2015-01-17 00:56:38 +09:00
Hajime Hoshi
8564ba8541
Use (un)signed short vertices ( #90 )
2015-01-16 10:37:26 +09:00
Hajime Hoshi
155be5a88d
Add Rect.Color
2015-01-16 01:57:10 +09:00
Hajime Hoshi
037f35b0db
Pass color values for each vertex on drawing rects
2015-01-16 01:57:07 +09:00
Hajime Hoshi
b2924d193b
Use vertices for DrawTexture
2015-01-16 01:01:52 +09:00
Hajime Hoshi
2ec8c39cdd
Remove the first argument of FillFramebuffer
2015-01-15 23:42:08 +09:00
Hajime Hoshi
3e376cae18
Update for the latest GopherJS (js.Object can't be casted to other types)
2015-01-15 23:26:05 +09:00
Hajime Hoshi
59ed15b2f7
Bug fix: Use prevent default properly
2015-01-15 22:28:05 +09:00
Hajime Hoshi
25cf2dab22
sprites: Speed up: use float64 as often as possible
2015-01-14 23:58:34 +09:00
Hajime Hoshi
3200ae58a4
Fix a comment
2015-01-14 23:38:25 +09:00
Hajime Hoshi
cb26342b3d
Bug fix ( #85 ): The limit of the size of vertices was wrong
2015-01-14 23:29:14 +09:00
Hajime Hoshi
f27ba0ea03
Enable gopherjs test
2015-01-14 23:16:06 +09:00
Hajime Hoshi
6aef42d6fa
Bug fix: limit for the number of vertices
2015-01-14 10:31:09 +09:00
Hajime Hoshi
665ef46064
Add example/sprites ( #83 )
2015-01-13 23:03:37 +09:00
Hajime Hoshi
0328b049d0
Add image.DrawRects (experimental)
2015-01-13 10:36:19 +09:00
Hajime Hoshi
f0519b8604
Use location cache
2015-01-12 23:16:34 +09:00
Hajime Hoshi
9418d4c577
Change useProgramTexture not to return program
2015-01-12 21:04:52 +09:00
Hajime Hoshi
243208b849
Rename programColorMatrix -> programFragmentShader
2015-01-12 18:34:02 +09:00
Hajime Hoshi
02dbeef1b9
Add docs for gamepad API (I checked it worked on Chrome)
2015-01-12 14:59:12 +09:00
Hajime Hoshi
8987f7a645
Implement Gamepad API for JavaScript (working on Firefox so far)
2015-01-12 14:36:13 +09:00
Hajime Hoshi
a500d3a3f8
Improve example/gamepad
2015-01-12 13:33:21 +09:00
Hajime Hoshi
a6b7eab71b
Add Gamepad API
2015-01-12 02:29:56 +09:00
Hajime Hoshi
a220251716
Play music at example/audio
2015-01-11 19:52:11 +09:00
Hajime Hoshi
355da1bcbc
Add Experimental Audio API
2015-01-11 18:03:51 +09:00
Hajime Hoshi
3b02993a5d
Modify comments
2015-01-10 19:59:47 +09:00
Hajime Hoshi
15c7341816
Replace .on* = func -> addEventListener = func
2015-01-10 15:51:07 +09:00
Hajime Hoshi
e656b607f6
Add TODO comment
2015-01-10 01:02:26 +09:00
Hajime Hoshi
6dbe57ec11
Change test import paths
2015-01-10 00:55:53 +09:00
Hajime Hoshi
e7599a6d85
docs: Move example *.js and *.js.map files to another repository
2015-01-10 00:45:21 +09:00
Hajime Hoshi
d96de18074
Remove TODOs
2015-01-09 12:13:29 +09:00
Hajime Hoshi
1dd1403aac
Bug fix: opengl.NewBuffer may accept integer value (glfw)
2015-01-09 02:28:16 +09:00
Hajime Hoshi
636ae84ad5
Resolve TODOs
2015-01-09 02:02:56 +09:00
Hajime Hoshi
eb325c9684
Update docs
2015-01-08 23:45:30 +09:00
Hajime Hoshi
5dade52621
Bug fix: Use document.hidden (focus/blue event is not reliable when using <iframe>)
2015-01-08 11:56:21 +09:00
Hajime Hoshi
d933c54e20
Bug fix: Check window.top's focus in case that game is in <iframe>
2015-01-08 02:24:05 +09:00
Hajime Hoshi
a1214ff735
Stop the game when the window is not active ( #69 )
2015-01-08 01:35:09 +09:00
Hajime Hoshi
6efb806cc2
Stabilize FPS for JS
2015-01-08 00:44:41 +09:00
Hajime Hoshi
9915e6764a
Bug fix: blurred canvas in Retina display ( #68 )
2015-01-08 00:01:18 +09:00
Hajime Hoshi
27cd0610d1
Add 'auto-generated' notices ( #66 )
2015-01-07 23:21:52 +09:00
Hajime Hoshi
4eaa16b8d1
Rename mod key names
2015-01-07 23:18:40 +09:00
Hajime Hoshi
6bdc875596
Bug fix: Ignore unknown keys
2015-01-07 23:02:58 +09:00
Hajime Hoshi
f78c79a5dd
Bug fix: onkeydown function should return false to prevent browser shortcuts
2015-01-07 23:01:23 +09:00
Hajime Hoshi
a710db4c9e
Bug fix: invalidate function keys, backspace on browsers
2015-01-07 11:22:48 +09:00
Hajime Hoshi
9f40da41fc
Add backspace (not tested)
2015-01-07 11:22:25 +09:00
Hajime Hoshi
62d1395670
Arrange key's order
2015-01-07 11:00:15 +09:00
Hajime Hoshi
74e3c40740
Yield focus to canvas on clicking body
2015-01-07 04:39:33 +09:00
Hajime Hoshi
795e7c8eb2
Focus canvas on start ( #64 )
2015-01-07 04:34:47 +09:00
Hajime Hoshi
03cf0a7069
Bug fix: glfw.MouseButton should be converted to MouseButton
2015-01-07 04:04:04 +09:00
Hajime Hoshi
7677d885a2
Remove MouseButtonMax
2015-01-07 03:08:33 +09:00
Hajime Hoshi
bc26690b14
Add genkey.go
2015-01-07 03:05:59 +09:00
Hajime Hoshi
9d12a23172
Bug fix: preventDefault may prevent other events
2015-01-07 02:24:47 +09:00
Hajime Hoshi
a9f1b4f0e9
Add keys_glfw.go and keys_js.go
2015-01-07 00:05:46 +09:00
Hajime Hoshi
0ab90197a3
Implement IsMouseButtonPressed / CursorPosition in JS ( #53 )
2015-01-06 23:41:03 +09:00
Hajime Hoshi
b85bae38e9
Change the way to generate assets not to use unsafe; Unsafe doesn't work in GopherJS at least
2015-01-06 22:59:15 +09:00
Hajime Hoshi
c98631a703
Add input_glfw.go; Rename ui.go -> ui_glfw.go
2015-01-06 21:54:42 +09:00
Hajime Hoshi
324e8653fb
Update docs to use GopherJS ( #54 )
2015-01-06 00:44:39 +09:00
Hajime Hoshi
3f45685136
Centering <canvas>
2015-01-05 22:22:47 +09:00
Hajime Hoshi
1a4b25b23f
Change <title> on ui.Start ( #56 )
2015-01-05 22:08:22 +09:00
Hajime Hoshi
cdc29210db
Introduce ImageParts
2015-01-05 09:32:27 +09:00
Hajime Hoshi
8994ffad9b
Avoid copying arrays
2015-01-04 22:26:20 +09:00
Hajime Hoshi
265a85e922
Update for newer gopherjs
2015-01-04 22:25:58 +09:00
Hajime Hoshi
abed162e91
Bug fix: initial capacity of vertices
2015-01-03 16:25:17 +09:00
Hajime Hoshi
f80850ef14
Reduce calling gl.Flush
2015-01-03 16:21:09 +09:00
Hajime Hoshi
52e610845b
Avoid using struct key
2015-01-03 16:16:43 +09:00
Hajime Hoshi
3ad8d8ea2c
Use attrib location cache
2015-01-03 15:56:54 +09:00
Hajime Hoshi
13a94d3446
Avoid type switch
2015-01-03 15:52:02 +09:00
Hajime Hoshi
71d463c102
Avoid copying for performance; Use location caches
2015-01-03 15:21:47 +09:00
Hajime Hoshi
1117862d19
Avoid copying for performance
2015-01-03 14:23:31 +09:00
Hajime Hoshi
447bda7d68
Remove calling gl.checkFramebufferStatus
2015-01-03 02:01:30 +09:00
Hajime Hoshi
091cc215fb
Remove NextPowerOf2 (for uint64)
2015-01-03 01:46:25 +09:00
Hajime Hoshi
62f47ed02f
Change the body's background color black
2015-01-03 01:19:25 +09:00
Hajime Hoshi
ae04bb17f6
Reduce calling glFlush
2015-01-03 01:14:36 +09:00
Hajime Hoshi
47227139db
Implement keyboard events for js
2015-01-03 00:52:49 +09:00
Hajime Hoshi
5c755f2f31
Fix BindFramebuffer to pass JS null object explicitly
2015-01-02 23:52:40 +09:00
Hajime Hoshi
24c39bcd18
Fix shaders for WebGL
2015-01-02 23:31:32 +09:00
Hajime Hoshi
bd4434c62c
Add loadimage_js.go
2015-01-02 16:48:07 +09:00
Hajime Hoshi
cadb3fffdf
Add ui_js.go and input_js.go
2015-01-02 15:20:05 +09:00
Hajime Hoshi
c95390801a
Add keys.go
2015-01-02 03:29:51 +09:00
Hajime Hoshi
c4e104a5d2
Remove ui.ActualScale()
2015-01-02 03:28:43 +09:00
Hajime Hoshi
3d01084a2a
Hide structs in internal/ui
2015-01-02 03:25:31 +09:00
Hajime Hoshi
a9e323d02c
Rename input -> Input
2015-01-02 02:44:00 +09:00
Hajime Hoshi
8994bf4fad
Rename RealScale -> ActualScale
2015-01-02 02:23:47 +09:00
Hajime Hoshi
96f5315c49
Add internal/ui module
2015-01-02 02:13:27 +09:00
Hajime Hoshi
bcbaf2e674
Bug fix: opengl.Program can't take 0 (in gopherjs)
2014-12-31 23:53:54 +09:00
Hajime Hoshi
438380bb6e
Add context_js.go
2014-12-31 23:34:50 +09:00
Hajime Hoshi
25fb0a9e31
Unify Uniform* methods
2014-12-31 20:07:27 +09:00
Hajime Hoshi
e10bcb3dd8
Move some methods to opengl.Context
2014-12-31 19:27:41 +09:00
Hajime Hoshi
4e3beb65f0
Rename Framebuffer.framebuffer -> Framebuffer.native
2014-12-31 18:00:53 +09:00
Hajime Hoshi
cdcc46543b
Remove all dependencies on go-gl/gl from internal/graphics
2014-12-31 17:54:29 +09:00
Hajime Hoshi
f88154f380
Add opengl.Context.NewBuffer
2014-12-31 17:45:23 +09:00
Hajime Hoshi
7597268e85
Remove dependency on go-gl/gl in framebuffer.go
2014-12-31 17:04:03 +09:00
Hajime Hoshi
37828c452f
Add opengl.AttribLocation
2014-12-31 17:01:08 +09:00
Hajime Hoshi
b8dde70b03
Add opengl.UniformLocation
2014-12-31 16:48:25 +09:00
Hajime Hoshi
dc6a153c65
Add opengl.Context.NewShader
2014-12-31 16:12:13 +09:00
Hajime Hoshi
a4a4c91eb1
Add opengl.Framebuffer.Fill
2014-12-31 15:26:06 +09:00
Hajime Hoshi
fbcd04cda8
Add opengl.Framebuffer.SetAsViewport
2014-12-31 15:22:15 +09:00
Hajime Hoshi
b1d4ce2120
Add opengl.Texture.Pixels
2014-12-31 15:11:19 +09:00
Hajime Hoshi
cc9b874dd0
Add opengl.NewTexture
2014-12-31 15:00:28 +09:00
Hajime Hoshi
efb759d23c
Add package internal/opengl
2014-12-31 03:04:52 +09:00
Hajime Hoshi
450a8da267
Rename internal/opengl -> internal/graphics
2014-12-31 02:55:17 +09:00
Hajime Hoshi
0f569807e2
Bug fix: rename short32Size -> float32Size
2014-12-31 02:46:37 +09:00
Hajime Hoshi
957b4d392f
Refactoring: Hide some functions of opengl
2014-12-31 02:06:08 +09:00
Hajime Hoshi
22035e79fe
Reduce panics ( #16 )
2014-12-29 00:21:40 +09:00
Hajime Hoshi
7dd9368ad7
Compress text.png
2014-12-27 23:09:52 +09:00
Hajime Hoshi
4a07c6f0df
Refactoring: gl bug fix
2014-12-27 17:58:39 +09:00
Hajime Hoshi
48f639db02
Bug fix: glfw's framebuffer might be lately changed after consuming some events
2014-12-26 20:44:35 +09:00
Hajime Hoshi
ce81251730
Bug fix: gl.EnableClientState should not be called
2014-12-26 20:13:57 +09:00
Hajime Hoshi
f2fbd991d2
Rename ImageDrawOptions -> DrawImageOptions ( #43 )
2014-12-26 01:39:48 +09:00
Hajime Hoshi
389b2b75f2
Remove currentVBO
2014-12-26 01:19:08 +09:00
Hajime Hoshi
c156cb1e66
Use VBO for vertices, tex coords ( #2 )
2014-12-26 01:11:42 +09:00
Hajime Hoshi
7f6e440d97
Use VBO for indices ( #2 )
2014-12-25 23:16:18 +09:00
Hajime Hoshi
373371d1b2
Change license comments style to use magic comments (magic comments like +build should be placed before a general comment)
2014-12-24 11:04:10 +09:00
Hajime Hoshi
27fe3d9ab8
Reduce depndencies on go-gl/gl
2014-12-23 04:32:36 +09:00
Hajime Hoshi
cd9efd3932
Implement image.Image at ebiten.Image ( #35 )
2014-12-23 01:27:11 +09:00
Hajime Hoshi
095c3ca380
Rename opengl.Image (that is originally wrong) -> opengl.Framebuffer
2014-12-23 00:01:22 +09:00
Hajime Hoshi
1663ad2250
Remove shader programColorFinal
2014-12-22 22:49:14 +09:00
Hajime Hoshi
2620414409
Simplify shaders
2014-12-22 21:51:58 +09:00
Hajime Hoshi
a3b0831472
Change the texture pixel format to premultiplied alpha ( #36 )
2014-12-22 21:39:25 +09:00
Hajime Hoshi
0f8ac49055
Unify RenderTarget and Image into Image ( #34 )
2014-12-22 11:10:08 +09:00
Hajime Hoshi
89c6e7c371
Add comments
2014-12-22 01:54:07 +09:00
Hajime Hoshi
99434fa9d3
Bug fix: Consider color.Color.RGBA returns alpha-premultiplied values
2014-12-22 01:05:21 +09:00
Hajime Hoshi
79b67db0d8
Rename AdjustSizeForTexture -> NextPowerOf2Int
2014-12-21 02:05:08 +09:00
Hajime Hoshi
59270a6b54
Refactoring
2014-12-21 01:04:49 +09:00
Hajime Hoshi
aed317649f
Rename members of TextureQuad
2014-12-21 00:59:32 +09:00
Hajime Hoshi
991adb7449
Change RenderTexture to interface
2014-12-21 00:36:27 +09:00
Hajime Hoshi
01e0d42451
Remove GraphicsContext; Add rendering methods to RenderTarget ( #26 )
2014-12-20 23:24:15 +09:00
Hajime Hoshi
d4cd858eeb
Improve alphablending example
2014-12-20 19:11:06 +09:00
Hajime Hoshi
df35a0ce1e
Bug fix: the default framebuffer can't bind a texture
2014-12-20 18:57:00 +09:00
Hajime Hoshi
02660346c3
Call gl.Flush in DrawTexture
2014-12-20 15:36:31 +09:00
Hajime Hoshi
ccef1b5e65
Remove unneeded shaders
2014-12-20 05:59:07 +09:00
Hajime Hoshi
6673a39fa2
Introduce Photoshop-like alpha blending
2014-12-20 05:57:18 +09:00
Hajime Hoshi
f3e4d1703d
Add Texture.Width, Height and RenderTarget.Width, Height
2014-12-17 22:50:44 +09:00
Hajime Hoshi
1c460d80c3
Add examples/image
2014-12-17 17:10:38 +09:00
Hajime Hoshi
c1fa38ebed
Remove panic
2014-12-14 21:38:54 +09:00
Hajime Hoshi
60aad4326e
Hide members of RenderTarget (again)
2014-12-14 18:34:47 +09:00
Hajime Hoshi
8319e0d41d
Remove package glfw (once)
2014-12-14 17:00:11 +09:00
Hajime Hoshi
76b7da090c
Remove dependencies on ebiten from opengl
2014-12-14 15:26:10 +09:00
Hajime Hoshi
d264d7a06b
Remove dependencies on ebiten from shader
2014-12-13 14:53:54 +09:00
Hajime Hoshi
4addf8f9af
Rename PushOffscreen -> PushRenderTarget
2014-12-13 14:53:53 +09:00
Hajime Hoshi
54509e42cf
Add GraphicsContext.PushOffscreen / PopOffscreen ( #21 )
2014-12-11 03:50:35 +09:00
Hajime Hoshi
f388a48d52
Add go:generate gofmt
2014-12-11 02:03:13 +09:00
Hajime Hoshi
d5529d4351
Add ebitenutil/debugprint.go
2014-12-11 01:59:38 +09:00
Hajime Hoshi
a39f0e904d
Remove some methods; Add Game.Initialize
2014-12-11 01:12:46 +09:00
Hajime Hoshi
343916ad29
Add GameContext; Remove Input and TextureFactory
2014-12-10 23:52:37 +09:00
Hajime Hoshi
b313578a24
Add ebiten/runner; Move glfw -> internal/glfw
2014-12-10 22:55:34 +09:00
Hajime Hoshi
ab47f14124
Move opengl -> internal/opengl
2014-12-10 00:25:54 +09:00